/* * Copyright 2011-2021 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #ifndef BOUNDS_H_HEADER_GUARD # error "Must be included from bounds.h!" #endif // BOUNDS_H_HEADER_GUARD inline bool overlap(const Aabb& _aabb, const Sphere& _sphere) { return overlap(_sphere, _aabb); } inline bool overlap(const Aabb& _aabb, const Cylinder& _cylinder) { return overlap(_cylinder, _aabb); } inline bool overlap(const Capsule& _capsule, const Sphere& _sphere) { return overlap(_sphere, _capsule); } inline bool overlap(const Capsule& _capsule, const Aabb& _aabb) { return overlap(_aabb, _capsule); } inline bool overlap(const Capsule& _capsule, const Triangle& _triangle) { return overlap(_triangle, _capsule); } inline bool overlap(const Capsule& _capsule, const Cone& _cone) { return overlap(_cone, _capsule); } inline bool overlap(const Capsule& _capsule, const Cylinder& _cylinder) { return overlap(_cylinder, _capsule); } inline bool overlap(const Capsule& _capsule, const Disk& _disk) { return overlap(_disk, _capsule); } inline bool overlap(const Capsule& _capsule, const Obb& _obb) { return overlap(_obb, _capsule); } inline bool overlap(const Cone& _cone, const Sphere& _sphere) { return overlap(_sphere, _cone); } inline bool overlap(const Cone& _cone, const Aabb& _aabb) { return overlap(_aabb, _cone); } inline bool overlap(const Cone& _cone, const bx::Plane& _plane) { return overlap(_plane, _cone); } inline bool overlap(const Cone& _cone, const Triangle& _triangle) { return overlap(_triangle, _cone); } inline bool overlap(const Cylinder& _cylinder, const Triangle& _triangle) { return overlap(_triangle, _cylinder); } inline bool overlap(const Cylinder& _cylinder, const Cone& _cone) { return overlap(_cone, _cylinder); } inline bool overlap(const Disk& _disk, const Sphere& _sphere) { return overlap(_sphere, _disk); } inline bool overlap(const Disk& _disk, const Aabb& _aabb) { return overlap(_aabb, _disk); } inline bool overlap(const Disk& _disk, const Triangle& _triangle) { return overlap(_triangle, _disk); } inline bool overlap(const Disk& _disk, const Cylinder& _cylinder) { return overlap(_cylinder, _disk); } inline bool overlap(const Disk& _disk, const Cone& _cone) { return overlap(_cone, _disk); } inline bool overlap(const Obb& _obb, const Sphere& _sphere) { return overlap(_sphere, _obb); } inline bool overlap(const Obb& _obb, const Aabb& _aabb) { return overlap(_aabb, _obb); } inline bool overlap(const Obb& _obb, const Triangle& _triangle) { return overlap(_triangle, _obb); } inline bool overlap(const Obb& _obb, const Cylinder& _cylinder) { return overlap(_cylinder, _obb); } inline bool overlap(const Obb& _obb, const Cone& _cone) { return overlap(_cone, _obb); } inline bool overlap(const Obb& _obb, const Disk& _disk) { return overlap(_disk, _obb); } inline bool overlap(const bx::Plane& _plane, const Sphere& _sphere) { return overlap(_sphere, _plane); } inline bool overlap(const bx::Plane& _plane, const Aabb& _aabb) { return overlap(_aabb, _plane); } inline bool overlap(const bx::Plane& _plane, const Triangle& _triangle) { return overlap(_triangle, _plane); } inline bool overlap(const bx::Plane& _plane, const Cylinder& _cylinder) { return overlap(_cylinder, _plane); } inline bool overlap(const bx::Plane& _plane, const Capsule& _capsule) { return overlap(_capsule, _plane); } inline bool overlap(const bx::Plane& _plane, const Disk& _disk) { return overlap(_disk, _plane); } inline bool overlap(const bx::Plane& _plane, const Obb& _obb) { return overlap(_obb, _plane); } inline bool overlap(const Sphere& _sphere, const Cylinder& _cylinder) { return overlap(_cylinder, _sphere); } inline bool overlap(const Triangle& _triangle, const Sphere& _sphere) { return overlap(_sphere, _triangle); } inline bool overlap(const Triangle& _triangle, const Aabb& _aabb) { return overlap(_aabb, _triangle); }