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* Released my copyright on some drivers - i didn't do much work on them. Robbbert2022-04-171-6/+0
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* Initialised more variables and updated a few things overlooked earlier. Robbbert2021-12-261-3/+3
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* -ui: Made zoom controls a bit more intuitive. Vas Crabb2021-09-061-6/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * The UI controls are described as zoom in/out, but they had the opposite effect on the palette and tile viewers. That has been changed to make them consistent with the tilemap viewer. * Made the default zoom key not act as a toggle. People are familiar with the function of Ctrl+0/=/- in web browsers, so making them behave similarly in MAME should make it more approachable. Also added the default zoom key to the relevant documentation page. * Implemented the default zoom key for the palette and tile viewers. * In the tilemap viewer, if the view is in default expand to fit mode, zoom in/out starting from the actual zoom ratio. Once again, this behaves more like the zoom controls in a web browser displaying an image so it should be more intuitive. * Made more messages from the tilemap viewer localisable. -util/zippath.cpp: Fixed MT08074. * There were multiple issues at play here. After #8443 was applied, is_root was simply never returning true on Windows, as OSD_WINDOWS isn't actually defined outside libosd and libocore. This caused phantom parent items to appear in disk roots on Windows, but it meant that the check in zippath_resolve would always fail so the trailing backslash would be trimmed. Fixing the macro test in is_root meant the trailing backslash from C:\ would no longer be trimmed, which caused the stat in zippath_resolve to fail. -bigbord2.cpp: Hooked up floppy DRQ that had somehow got lost. -Reduced tag map lookups in several drivers and devices. -util/coretmpl.h: Removed an overload of bitswap that can be avoided using if constexpr. -Added doxygen comments to some classes, and fixed several doxygen warnings. -util, osd: Test for _WIN32 rather than WIN32. * In C++17 mode, WIN32 is no longer a predefined macro, although various things in 3rdparty define it to maintain legacy support. We're better off moving forward anyway for when WIN32 disappears entirely. (WIN32 is not a reserved name, while _WIN32 is, starting with an underscore follwed by an uppercase letter.)
* *replaced lambdas with bank Robbbert2020-06-271-5/+7
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* (nw) more cleanups Robbbert2020-06-131-23/+26
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* (nw) small cleanups in my drivers Robbbert2020-05-281-10/+10
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* drivers starting with b and c: some more macro removal (nw) Ivan Vangelista2020-05-261-4/+4
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* (nw) Clean up the mess on master Vas Crabb2019-03-261-17/+27
| | | | | | | | | | | | | This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at 598cd5227223c3b04ca31f0dbc1981256d9ea3ff. Before pushing, please check that what you're about to push is sane. Check your local commit log and ensure there isn't anything out-of-place before pushing to mainline. When things like this happen, it wastes everyone's time. I really don't need this in a week when real work™ is busting my balls and I'm behind where I want to be with preparing for MAME release.
* Revert "conflict resolution (nw)" andreasnaive2019-03-251-27/+17
| | | | | This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing changes made to 009cba4fb8102102168ef32870892438327f3705.
* tms9928a, v9938: Remove space and mem_mask from read/write handlers (nw) AJR2019-03-091-2/+1
| | | | efo90501: Tweak dots per line to get closer to typical PAL rates (nw)
* (nw) cortex: fixed regression Robbbert2019-03-071-3/+3
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* tms9900, tms9980a, tms9995: CRU addressing change AJR2019-03-011-14/+25
| | | | | | - Shift all CRU addresses by 1 in memory maps. This makes CRU addressing more consistent with both register values and external address lines. (CRUOUT is multiplexed with the lowest address line on the 8-bit bus versions.) - Addressing for CRU read accesses is now the same as it has been for CRU write accesses: one address for each bit. This simplifies the CPU cores (which were already emulating bit access times), though it means some read handlers now have to do some additional work. - CRU space is now little-endian, despite the big-endian memory organization, because less significant bits correspond to lower CRU addresses.
* machine/keyboard, terminal: removed MCFG macros (nw) Ivan Vangelista2018-12-111-8/+9
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* tms9928a: Configuration modernization (nw) AJR2018-08-211-6/+5
| | | | | | | | | | | | | - Replace callback configuration macros with devcb3 (slightly shortening function names in the process) - Change configured clock to be twice the dot clock (as on hardware), rather than equal to it - Allow the VDP to configure the screen in device_config_complete (taking into account 60 Hz/50 Hz variations), making MCFG_TMS9928A_SCREEN_ADD_NTSC/_PAL macros obsolete - Add notes on clock outputs msx.cpp: Use a template to simplify configuration of all the MSX1 VDP variants (nw) bbcbc: Increase clock speed to a more plausible rate WARNING: Withheld for now due to Vas's quibbles with the similar approach used in 577f198564faff49f2636600598a15644db354bb.
* tms99xx: devcb3 changes, removing MCFG macros for 9900, 9901, 9980A, 9995. Michael Zapf2018-08-141-1/+3
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* -7200fifo, 7400, 7404, 74123, 74145, 74148, 74153, 74157, 74161, 74259: ↵ mooglyguy2018-08-111-8/+8
| | | | | | | | [Ryan Holtz] * Removed MCFG and old devcb macros. AJR, any breakage? nw
* devcb3 Vas Crabb2018-07-071-4/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There are multiple issues with the current device callbacks: * They always dispatch through a pointer-to-member * Chained callbacks are a linked list so the branch unit can't predict the early * There's a runtime decision made on the left/right shift direction * There are runtime NULL checks on various objects * Binding a lambda isn't practical * Arbitrary transformations are not supported * When chaining callbacks it isn't clear what the MCFG_DEVCB_ modifiers apply to * It isn't possible to just append to a callback in derived configuration * The macros need a magic, hidden local called devcb * Moving code that uses the magic locals around is error-prone * Writing the MCFG_ macros to make a device usable is a pain * You can't discover applicable MCFG_ macros with intellisense * Macros are not scoped * Using an inappropriate macro isn't detected at compile time * Lots of other things This changeset overcomes the biggest obstacle to remving MCFG_ macros altogether. Essentially, to allow a devcb to be configured, call .bind() and expose the result (a bind target for the callback). Bind target methods starting with "set" repace the current callbacks; methods starting with "append" append to them. You can't reconfigure a callback after resolving it. There's no need to use a macro matching the handler signatures - use FUNC for everything. Current device is implied if no tag/finder is supplied (no need for explicit this). Lambdas are supported, and the memory space and offset are optional. These kinds of things work: * .read_cb().set([this] () { return something; }); * .read_cb().set([this] (offs_t offset) { return ~offset; }); * .write_cb().set([this] (offs_t offset, u8 data) { m_array[offset] = data; }); * .write_cb().set([this] (int state) { some_var = state; }); Arbitrary transforms are allowed, and they can modify offset/mask for example: * .read_cb().set(FUNC(my_state::handler)).transform([] (u8 data) { return bitswap<4>(data, 1, 3, 0, 2); }); * .read_cb().set(m_dev, FUNC(some_device::member)).transform([] (offs_t &offset, u8 data) { offset ^= 3; return data; }); It's possible to stack arbitrary transforms, at the cost of compile time (the whole transform stack gets inlined at compile time). Shifts count as an arbitrary transform, but mask/exor does not. Order of mask/shift/exor now matters. Modifications are applied in the specified order. These are NOT EQUIVALENT: * .read_cb().set(FUNC(my_state::handler)).mask(0x06).lshift(2); * .read_cb().set(FUNC(my_state::handler)).lshift(2).mask(0x06); The bit helper no longer reverses its behaviour for read callbacks, and I/O ports are no longer aware of the field mask. Binding a read callback to no-op is not supported - specify a constant. The GND and VCC aliases have been removed intentionally - they're TTL-centric, and were already being abused. Other quirks have been preserved, including write logger only logging when the data is non-zero (quite unhelpful in many of the cases where it's used). Legacy syntax is still supported for simple cases, but will be phased out. New devices should not have MCFG_ macros. I don't think I've missed any fundamental issues, but if I've broken something, let me know.
* as if millions of this pointers suddenly cried out in terror, and were ↵ Vas Crabb2018-06-081-5/+5
| | | | | | | suddenly silenced * streamline templates in addrmap.h * get rid of overloads on read/write member names - this will become even more important in the near future
* Move the +1 to the proper place in the ROM BIOS macros - that's been Vas Crabb2018-05-291-5/+5
| | | | | | | | | confusing people for far too long. Yes, this is a change in behaviour. Add a valdiation check for ROMs with BIOS flag set that are unselectable, fix the things it uncovers. (nw) Fix other random stuff.
* Removed DRIVER_INIT-related macros, made driver init entry in GAME/COMP/CONS ↵ MooglyGuy2018-05-131-4/+4
| | | | | | | | | | | | explicit. (#3565) * -Removed DRIVER_INIT macros in favor of explicitly-named member functions, nw * -Removed DRIVER_INIT_related macros. Made init_ prefix on driver initializers explicit. Renamed init_0 to empty_init. Fixed up GAME/COMP/CONS macro spacing. [Ryan Holtz] * Missed some files, nw * Fix compile, (nw)
* dsp16: fix condition mask in disassembler (nw) Vas Crabb2018-05-091-1/+1
| | | | (nw) remove more MCFG macros and make speaker config more explicit
* Streamline machine configuration macros - everyone's a device edition. Vas Crabb2018-05-061-9/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Start replacing special device macros with additional constructors, starting with ISA, INTELLEC 4 and RS-232 buses. Allow an object finder to take on the target of another object finder. (For a combination of the previous two things in action, see either the INTELLEC 4 driver, or the Apple 2 PC Exporter card. Also check out looping over a device finder array to instantiate devices in some places. Lots of things no longer need to pass tags around.) Start supplying default clocks for things that have a standard clock or have all clocks internal. Eliminate the separate DEV versions of the DEVCB_ macros. Previously, the plain versions were a shortcut for DEVICE_SELF as the target. You can now supply a string tag (relative to current device being configured), an object finder (takes on the base and relative tag), or a reference to a device/interface (only do this if you know the device won't be replaced out from under it, but that's a safe assumption for your subdevices). In almost all cases, you can get the effect you want by supplying *this as the target. Eliminate sound and CPU versions of macros. They serve no useful purpose, provide no extra checks, make error messages longer, add indirection, and mislead newbies into thinking there's a difference. Remove a lot of now-unnecessary ":" prefixes binding things relative to machine root. Clean up some miscellaneous rot. Examples of new functionality in use in (some more subtle than others): * src/mame/drivers/intellec4.cpp * src/mame/drivers/tranz330.cpp * src/mame/drivers/osboren1.cpp * src/mame/drivers/zorba.cpp * src/mame/devices/smioc.cpp * src/devices/bus/a2bus/pc_xporter.cpp * src/devices/bus/isa/isa.h * src/devices/bus/isa/isa.h * src/devices/bus/intellec4/intellec4.h
* Address maps macros removal, pass 1 [O. Galibert] Olivier Galibert2018-03-141-13/+15
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* API change: Memory maps are now methods of the owner class [O. Galibert] Olivier Galibert2018-02-121-2/+4
| | | | | Also, a lot more freedom happened, that's going to be more visible soon.
* xtal.h is dead, long live to xtal.cpp [O. Galibert] Olivier Galibert2018-01-231-4/+4
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* API Change: Machine configs are now a method of the owner class, and the ↵ Olivier Galibert2018-01-171-1/+2
| | | | | | | | | | prototype is simplified [O. Galibert] Beware, the device context does not follow in MCFG_FRAGMENT_ADD anymore due to the prototype change. So creating a device then configuring through a fragment doesn't work as-is. The simplest solution is just to add a MCFG_DEVICE_MODIFY at the start of the fragment with the correct tag.
* tms9995: Fixed READY check on RESET (auto-waitstate) Michael Zapf2017-12-231-0/+1
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* Revert "Revert "Merge branch 'master' of https://github.com/mamedev/mame"" Firehawke2017-12-131-43/+152
| | | | This reverts commit 54155441e9ba9941e85d80c4834a66376a11e791.
* Revert "Merge branch 'master' of https://github.com/mamedev/mame" Firehawke2017-12-131-152/+43
| | | | | This reverts commit f537428e5a40ba6dde8ca9bf0fe9ae6b1f189ac4, reversing changes made to 0d70d798107d4e4e8fb9f230410aeb1e888d65c5.
* (nw) cortex: added dips, fixed scrolling, added rombanking, added sound Robbbert2017-12-111-38/+85
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* Cortex: System is usable although not complete. Robbbert2017-12-101-1/+4
| | | | (this part not for whatsnew) It works if "big" uppercase is used, but not "small" uppercase.
* (nw) cortex : keyboard working Robbbert2017-12-101-24/+83
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* (nw) modellot : notes Robbbert2017-11-161-5/+5
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* (nw) minor tidyup of some of my drivers Robbbert2017-11-091-3/+4
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* New 74LS259/9334/CD4099 devices AJR2017-07-251-2/+13
| | | | | | | | These humble 16-pin logic devices were commonly used in 8-bit arcade games to control coin counters/lockouts, IRQ flipflops, graphics banking, slave CPU reset lines, discrete audio triggers, screen flipping, serial EEPROMs and much else. Over 100 drivers and a few bus devices have been updated to use the new implementation, and a great deal of research has gone into documenting the physical location of these devices on actual PCBs in the source. Write handlers have been provided for both orthodox and somewhat less conventional memory mappings. Incidental to this update, coin counters and/or lockouts have been added to Atari System 1 games, Basketball, Gauntlet, Gyruss, Hana Yayoi, Hole Land, Jr. Pac-Man, Mahjong Sisters, Pooyan, Roc'n Rope, Squash, Thunder Hoop, Time Limit, Time Pilot '84 and many others. This also cleans up coin counter behavior in Sauro and Rally Bike. (nw) The purpose of committing this change, which has been several months in the making, early in the 0.189GIT cycle will be to allow time for fixing potential regressions; I've fixed a number of drivers that lost sound from this for various reasons (hnayayoi.cpp having missing or garbage ADPCM was particularly painful, since the three games in that driver all work slightly differently), but I can't test all affected drivers exhaustively. @Tafoid, don't bother running automated screen capture comparison tests on this, as many drivers are now expected to have the screen flipped for the first few seconds after reset.
* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-141-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-2/+2
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* A few more fixes. Robbbert2016-06-181-1/+0
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* tms9995: Changed method names for some input lines Michael Zapf2016-03-311-1/+1
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* reverting: Miodrag Milanovic2016-01-201-1/+1
| | | | | | | SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa * tags are now strings (nw) fix start project for custom builds in Visual Studio (nw)
* tags are now strings (nw) Miodrag Milanovic2016-01-161-1/+1
| | | | fix start project for custom builds in Visual Studio (nw)
* overrides in drivers (nw) Miodrag Milanovic2015-12-061-1/+1
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* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-0/+107