Commit message (Collapse) | Author | Files | Lines | ||
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2016-02-24 | tispeak: nothing much | 3 | -7/+8 | ||
2016-02-24 | Small update part2 for Japanese. "Image" is not graphics. | 1 | -2/+2 | ||
2016-02-24 | new clones added | 2 | -8/+61 | ||
The Rumble Fish (prototype) [Brizzo, MetalliC, Arzeno Fabrice] NeoGeo Battle Coliseum (World) [Brizzo, MetalliC, Arzeno Fabrice] | |||||
2016-02-24 | sprite banking on ddrewbl (nw) | 3 | -27/+66 | ||
2016-02-23 | Space Rocks: Marked the bipolar PROM as bad dump... | 1 | -2/+2 | ||
2016-02-24 | A small update to fix grammer of Japanese. | 1 | -11/+11 | ||
2016-02-24 | update russian translation | 1 | -231/+236 | ||
2016-02-24 | Maybe fix nounevenstretch on windows osd | 1 | -8/+71 | ||
2016-02-23 | Fix -window -r -nokeepaspect behavior on Windows OSD, nw | 1 | -1/+4 | ||
2016-02-23 | new clones | 4 | -6/+136 | ||
D. D. Crew (bootleg) [Porchy, Caius, The Dumping Union] (NOT WORKING) like most actual-era System 18 bootlegs this is a mess of modified hardware, eg. no VDP, completely different tilemap systems, sound systems and such. | |||||
2016-02-23 | fidel68k: correct V7 cpu clock | 1 | -2/+2 | ||
2016-02-23 | meritm: doesn't use AY8930 expanded mode either, too bad | 1 | -20/+22 | ||
2016-02-23 | Xerox NoteTaker: Finished IOCPU memory map documentation. Hooked up the two ↵ | 4 | -83/+286 | ||
UARTS. Begin hookup of the screen/CRTC. Fixed an issue with writes to ROM-mapped areas shadowing to RAM. Added 960KHz xtal for the keyboard UART. [Lord Nightmare] AY-3-1015 UART: Fixed two swapped pin functions. [Lord Nightmare] | |||||
2016-02-23 | fix makedep when encoutering GAMEL (nw) | 1 | -2/+1 | ||
2016-02-23 | goldstar: ladylinr aysnd address/data was wrong way around - the game ↵ | 2 | -19/+22 | ||
doesn't do anything then enabling the ay though wildpkr: found where aysnd is mapped, but doesn't do much with it either | |||||
2016-02-23 | Update pacman.cpp | 1 | -1/+1 | ||
Added correct year for cannonbp in according with history.dat. | |||||
2016-02-23 | Update meadwttl.cpp | 1 | -1/+1 | ||
Added year according with history.dat (nw) | |||||
2016-02-23 | Makes xcode compile fine if generated files are already there (nw) | 1 | -1/+1 | ||
2016-02-23 | pokerstuff: small update | 3 | -6/+4 | ||
2016-02-23 | Updates for Chinese translations [YuiFAN] | 2 | -31/+31 | ||
2016-02-23 | Forgot to commit this one (nw) | 1 | -1/+1 | ||
2016-02-23 | Portuguese Brazil translation [Ashura-X] | 1 | -252/+257 | ||
2016-02-23 | Did more for Serbian Cyrillic (nw) | 1 | -135/+154 | ||
2016-02-23 | mcr: small cleanup | 7 | -34/+40 | ||
2016-02-23 | Fix to UTF-8 [Fabio Priuli] | 1 | -18/+18 | ||
2016-02-23 | Changed kurukuru and ppj inputs according to discussed on IRC... | 1 | -16/+16 | ||
2016-02-23 | jankenmn: avoid unnecessary use of PORT_CODE | 1 | -4/+4 | ||
2016-02-23 | Update for Italian [Fabio Priuli] | 1 | -52/+52 | ||
2016-02-23 | Made more fixes and updates. | 1 | -14/+14 | ||
2016-02-23 | fidelz80: fix cc10 RAM location | 1 | -3/+4 | ||
2016-02-23 | nw | 1 | -1/+2 | ||
2016-02-23 | Better input ports for Wedding Rhapsody | 1 | -3/+26 | ||
2016-02-23 | better explanation of pyonpyon, don't hard-code default inputs, use standard ↵ | 1 | -7/+7 | ||
bookkeeping input | |||||
2016-02-23 | revert Jyanpu to Jump (nw) | 1 | -5/+5 | ||
Firstly standard romanisation is "ja" not "jya" anyway, so it isn't even techically correct Secondly MAME uses English spelling for imported English in Japanese titles, e.g. "gal" not "gyaru" in many mahjong titles | |||||
2016-02-22 | New Clones Added (Not Working) | 2 | -0/+17 | ||
------------------------------- Jurassic Park 3 (ver UA) [ShouTime] | |||||
2016-02-22 | minor comments updates (nw) | 2 | -3/+5 | ||
2016-02-22 | Update strings.po | 1 | -12/+12 | ||
Still some additions and corrections | |||||
2016-02-22 | Remove BOM from XML file. | 1 | -1/+1 | ||
They never should have one. | |||||
2016-02-22 | Fix lack of bgfx output on OS X, nw | 1 | -1/+2 | ||
2016-02-22 | Update strings.po | 1 | -17/+17 | ||
Various fixes in the translation | |||||
2016-02-22 | And I hate you too XCode (nw) | 4 | -14/+20 | ||
2016-02-22 | Second part of Italian PO. | 1 | -103/+105 | ||
2016-02-22 | Fix bgfx crash when launching games from UI, nw | 1 | -0/+1 | ||
2016-02-23 | Update strings.po | 1 | -238/+277 | ||
2016-02-22 | Fix D3D and BGFX fullscreen toggle issues, nw | 14 | -41/+132 | ||
2016-02-22 | First pass for Italian PO file. | 1 | -72/+109 | ||
2016-02-22 | No need for English to have things duplicated (nw) | 1 | -151/+121 | ||
2016-02-22 | Made OSD=sdl build compile out of box in Visual Studio (nw) | 4 | -9/+44 | ||
2016-02-22 | Added SDL 2.0.4 for Visual Studio, so it can be compiled out of box (nw) | 105 | -0/+37502 | ||
2016-02-22 | renamed chd for p911ea (nw) | 1 | -1/+1 | ||