| Commit message (Collapse) | Author | Age | Files | Lines |
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* Updated Ukrainian translation. [Stanley Kid]
* Updated Czech and Slovak translations. [Milan Galcik]
-bus/nubus: Started identifying JMFB registers required for supporting
interlaced modes.
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Optimised the scheduler's handling of unscheduled timers - gives a 50%
performance improvement in some timer-heavy drivers.
Added better endianness swizzling helpers.
Got rid of some of the OSD input modules' dependence on concrete input
classes from emu.
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# Conflicts:
# scripts/build/verinfo.py
# scripts/resources/windows/mame/mame.rc
# scripts/src/main.lua
# src/mame/drivers/8080bw.cpp
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* Got rid of the special-casing for the "mess" subtarget name.
* Got rid of the MESS-specific Windows resources, emuator info source
and man page.
* Added subtarget name to the internal name and original name in Windows
resources.
-ui: Put the system-specific items on the input settings menu together,
and fixed the crosshair visibility settings.
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Added menus for controlling toggle inputs, and showing recognised input
devices and control state. Moved input menu options off main menu to a
submenu, as there are a lot of them now.
Moved menu heading drawing into base class, added headings to more
menus, and made headings more consistent with the menu items used to
reach them. Also made terminology more consistent.
Changed the default names for buttons and hat switches/D-pads to use
1-based numbering. DirectInput still returns 0-based button numbers for
some devices.
Removed local copy of MinGW xaudio2.h as it’s now included in the MSYS2
package. Also fixed building the DirectSound sound output module with
the SDL OSD on Windows - the Windows headers are sensitive to include
order.
Started adding documentation for menus, to hopefully help people find
menus they remember seeing but can't recall how to access.
For translators, this makes terminology more consistent. In particular:
* "Settings" is preferred over "configuration" in a number of places, as
the latter can be construed as referring specifically to settings
stored in .cfg files in the cfg_directory folder. Also, references to
saving machine configuration could be interpreted as relating to the
settings on the "Machine Configuration" menu.
* The controls on host input devices (e.g. keys, buttons, joystick axes)
are referred to as "controls", while emulated inputs are referred to
as "inputs".
* The menus for assigning host controls to emulated inputs are called
"input assignments" menus to distinguish them from other input
settings menus.
* Combinations of controls that can be assigned to emulated inputs are
referred to as "combinations" rather than "sequences".
* The potentially confusing term "ROM set" has been removed altogether.
Use "short name" to refer to a device or system's identifier.
* "System" is used in almost places to refer to a complete, runnable
system rather than "Machine".
* "Driver" is now only used to refer to source files where systems or
devices are defined - it is no longer used to refer to individual
systems.
* A few more menus have message context for the messages. This makes it
a bit easier to guess where the messages are used. It also means you
can use different translations in different places if necessary (e.g.
if the same English text should be translated differently as an item
in one menu and as a heading in another).
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# Conflicts:
# src/emu/emuopts.cpp
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These constants were polluting the global namespace.
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bugs.
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wide aspect ratio windows.
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encapsulation.
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(#9783)
Also encapsulated things a bit more and made the UI manager hold onto the storage rather than keeping it in file statics.
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floppy_image_device::m_io_fs vectors (#9542)
* Consolidated floppy_image_device::m_create_fs and floppy_image_device::m_io_fs vectors
We had two separate members in floppy_image_device (m_create_fs and m_io_fs) that contained the same data. Whether the file systems can be formatted or read can be identified by querying fs::manager_t.
For this reason, it seems bad to have these separate members, the seemingly only reason to make the UI code slightly less complicated. For this reason I consolidated these two members and moved the burden of selecting which ones are creatable to the UI code.
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to LUA. This property allows one to disable image-specific UI displays (#9377)
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This reverts commit ea6d1ae3f4cd36732c2b9a2a6d02a06dc4a97def.
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This reverts commit 0cb0cfd4c66915b43929d496fb694445fd7ab6ea.
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# Conflicts:
# src/frontend/mame/ui/inifile.cpp
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Also fixed selecting .. not moving up more than one level.
Removed a vestigial member function from the file selection menu and
reduced redundancy in a few more slot machine layouts while I was at it.
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