| Commit message (Collapse) | Author | Age | Files | Lines |
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Made auto-boot script errors and plugin bootstrap errors fatal.
Run auto-boot scripts in a sandbox. Globals can be accessed, but not
set. The sandbox is cleared on hard reset, but not on soft reset.
Added (hopefully) useful to string metafunctions to device_t and
address space that show short names and tags.
Fixed issues in plugins that surface when strict type checking is
enabled, as this means numbers and nil are not automatically converted
to strings. Plugins should be tested with debug builds to check for
this.
Made save item read_block raise an error on invalid arguments rather
than returning an empty string, and made it use luaL_buffer directly
rather than using the helper wrapper.
Changed some more function bindings to use set_function to avoid issues
related to ThePhD/sol2#608, and got rid of some unnecessary lambda
captures.
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* Combine DUART interrupts.
* Disabled SIO logging that had been left on.
* Added system LED output and added it to sf0249 layout (hidden by
default).
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Addressed pure virtual function call crash on end of emulation session
if you haven't explicitly removed all address space taps, memory
corruption on end of emulation session if you haven't explicitly removed
all address space change notifiers, and symbol being garbage-collected
out from under you while you have parsed expressions or other symbol
tables that depend on them.
Removed the copy constructor for parsed expressions as the underlying
C++ copy constructor appears to be broken, and simplified symbol table
constructors. Also made symbol table add methods return the new entry
to avoid the need for an extra lookup.
Fixed breakpoint/watchpoint objects being inappropriately copied into
the tables returned by bplist() and wplist(), allowing the enabled
property to be modifiable for breakpoint and watchpoint objects in Lua.
Fixed drivers and devices causing a new memory pass-through handler to
be allocated on each soft reset, and fixed multiple instances of taps
being installed in the event the machine is reset before the tap is
removed.
Added classes for managing broadcast subscriptions, and adapted address
spaces to use this for change notifications.
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* Cleaned up some more of the Lua inteface. Mostly replacing methods
with properties, some consistency fixes, a few renames, some more
exposed functionality, and a couple of properties that have no
business being set from scripts made read-only.
* Moved a lot more Lua documentation out of source comments into the
documentation, and expanded on it in the process.
* Got more UI code out of the input manager.
* Changed input sequence poller to a polymorphic class where you
specify your intention upfront.
* Changed the cheat plugin to use UI Clear to clear hotkey assignments
and leave them unchanged if the user starts assignment but doesn't
press any switches.
* Ported AJR's fix for over-eager double-click recognition from SDL to
Windows OSD.
-goldnpkr.cpp: Cleaned up inputs, using standard keyout and payout types
and key assignments.
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animated.
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(#7458)
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* Changed memory manager banks, regions and shares to lightweight wrappers.
* Exposed tag, width and Endianness of regions and shares.
* Exposed memory tag and entry of banks (scripts can change entry).
* Modernised syntax and switched to abbreviated integer types.
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comments to attributes, sorted some warning options alphabetically
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MSVC C4503 suppression for now, will see which files need it for sol3
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make it a bit more manageable
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