| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
This reverts commit ea6d1ae3f4cd36732c2b9a2a6d02a06dc4a97def.
|
|
|
|
| |
This reverts commit 0cb0cfd4c66915b43929d496fb694445fd7ab6ea.
|
| |
|
| |
|
|
|
| |
Fixes aspect related issues, undesired overscan, etc. (GitHub #8209, GitHub #8387, MT08110)
|
|
|
|
| |
-Tidied up a few things, reduced bloat in a few more slots layouts.
|
|
|
|
| |
remnants of "internal" debugger
|
|
|
|
| |
-bfm_sc2.cpp: Removed reel components from sc2prem2 layout.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class.
* Added previous/next group navigation for general inputs and plugin input selection menus.
* Moved message catalog logic to lib/util, allowing osd and emu to use localised messages.
* Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex.
* Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown.
* Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus.
* Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues).
* Fixed indication of mounted slot option in the slot option details menu.
* Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer.
* Fixed locale issues in -listxml.
-debugger: Made GUI debuggers more uniform.
* Added new memory view features to Win32 debugger.
* Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option.
* Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format).
* Made keyboard shortcuts slightly more consistent across debuggers.
-plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on.
-docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends.
-Regenerated message catalog sources. For translators, the new strings are mostly:
* The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu.
* The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants.
* The input macro plugin UI.
* A few format strings for analog input assignments.
* A few strings for the about box header.
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
emu/render.cpp: Use I/O filter for zlib decompression, avoiding the need
to use zlib directly.
audo/bally.cpp: Moved several constructors out of the header, fixed a
save state issue, and made outputs use finders.
exidy.cpp: Split up state class and reduced reliance on driver init
functions.
Changed various drivers to use output finders.
|
|
|
|
|
|
|
|
|
| |
Added more modern generic I/O interfaces with implementation backed by stdio, osd_file and core_file, replacing io_generic. Also replaced core_file's build-in zlib compression with a filter.
unzip.cpp, un7z.cpp: Added option to supply abstract I/O interface rather than filename.
Converted osd_file, core_file, archive_file, chd_file and device_image_interface to use std::error_condition rather than their own error enums.
Allow mounting TI-99 RPK from inside archives.
|
|
|
| |
This fixes bad scaling on snapshots and recording when using -uesx and forced scale factors.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
emu/ioport.cpp: Allow controller files to override input sequences for
inputs that don't use defaults, and to override the toggle setting for
digital inputs.
emu/config.cpp: Expose configuration level (mostly matters for
controller files), improved verbose diagnostic messages, and moved a few
things out of the global and preprocessor namespaces.
docs: Added documentation for some controller configuration file
features. The device mapping feature documentation will be merged in at
some point.
util/unicode.cpp, emu/input.cpp: API cleanups.
|
|
|
|
| |
* Correctly apply -keepaspect with -unevenstretchx/y. Initialize window at the correct size when -intscalex/y is used.
* Get correct window size upon maximizing/minimizing with integer scaling.
|
|
|
|
|
|
|
|
|
|
| |
* osdcomm.h: Move definition of EQUIVALENT_ARRAY to coretmpl.h
* sharc.cpp, gt64xxx.cpp, ym2413.cpp, gb_lcd.cpp, snes_ppu.cpp: Use STRUCT_MEMBER for save state registration
* gio/newport.cpp, megadrive/svp.cpp, nes_ctrl/bcbattle.cpp, arm7.cpp, tms9995.cpp, pckeybrd.cpp, sa1110.cpp, sa1111.cpp, jangou_blitter.cpp, vic4567.cpp: Use std::fill(_n) instead of memset
* emucore.h: Remove obsolete typedef
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- Remove corestr.h from emu.h; update a few source files to not use it at all
- Change strtrimspace, strtrimrightspace and core_filename_extract_* to be pure functions taking a std::string_view by value and returning the same type
- Change strmakeupper and strmakelower to be pure functions taking a std::string_view and constructing a std::string
- Remove the string-modifying version of zippath_parent
- Change tag-based lookup functions in device_t to take std::string_view instead of const std::string & or const char *
- Remove the subdevice tag cache from device_t (since device finders are now recommended) and replace it with a map covering directly owned subdevices only
- Move the working directory setup method out of device_image_interface (only the UI seems to actually use the full version of this)
- Change output_manager to use std::string_view for output name arguments
- Change core_options to accept std::string_view for most name and value arguments (return values are still C strings for now)
- Change miscellaneous other functions to accept std::string_view arguments
- Remove a few string accessor macros from romload.h
- Remove many unnecessary c_str() calls from logging/error messages
|
|
|
|
|
| |
- render.h: Split out layout class declarations into rendlay.h, with some adjustments for the resulting incomplete types (std::reference_wrapper unfortunately does not allow these by C++17 rules)
- rendlay.h: Move old header contents to layout/generic.h
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Exposed the "native snapview" option on the video manager. Trying to
use presence of a single view is a poor proxy that breaks with
multi-screen systems.
Allow rotation to be changed for native snapshot views, and disable the
zoom to screen area control when it has no effect on the selected view.
Treat an empty string identically to "auto" for view selectction.
Previously this was being used for prefix matching so it would force the
first view. (This caused the bad snapshot view selection. It had been
relying on "internal" not being a common view name prefix so it fell
through to automatic selection, but when changed to an empty string it
forced the first view.)
Documented "auto" as well as "native" for the -snapview option and
changed the default to auto rather than an empty string for consistency
with the -viewN options.
Added [w]string_view handlers to the stuff that's instantiated in
strformat.cpp since we'll be increasingly using them.
Cleaned up and updated some documentation.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
More Lua interface cleanup, additional properties and methods, and
documentation migration/expansion.
Emulated switch inputs can have "not" codes applied to host input axis
directions. It works the same way as host switch inputs - push twice
for a "not" prefix.
Input polling helpers no longer need to store state in the input device
items. There’s less leakage, and less chance of things interfering with
each other.
Allow snapshot view options to be configured through the internal UI via
the video options menu. Made video options menus place initial focus on
the currently selected view item. Removed some crud from the menu base
class.
Fixed the description of the "snapview" option. The value to get raw
screen pixels was changed to "native" a long time ago but the
description was never updated.
Re-arranged the Golden Poker button lamps so that the 6-button layouts
for Jolli Witch and Wild Witch make sense. In 6-button mode, the hold
buttons double as bonus game and bet buttons, but the lamp outputs don't
change. The simplest way to deal with this without requiring the user
to switch views or using layout scripting is to place the dedicated
buttons directly below the hold buttons that correspond to them.
Removed some software list data that was redundantly copied into
device_image_interface (m_supported was never even set, so it didn't
even work), and made crc() work better (previously it wasn't
recalculuated after unloading and loading another image).
Made strformat.h and devcb.h play nicer with C++17 and pre-standard
C++20. Format precision now correctly limits the length of string
views. Confirmed that strformat.{h,cpp} works with pre-standard C++20
support in GCC 9.
Removed an auto_alloc from cpu/arm7.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Started moving Lua class reference to docs. Expecting people to find
the class reference material in the source isn’t going to help make it
approachable. The docs allow longer explanations, better formatting,
and cross reference links.
* Added another layout scripting example to the docs.
-goldnpkr.cpp: Minor clean-up.
* Improved the short names for Witch Card and Witch Game clone sets.
* Made Witch Up & Down artwork clickable.
* Added working Video Klein sets where the parent is a working Video
Klein set to the tiny subtarget.
* Removed history from the header comment - we have version control for
a readon.
|
|
|
|
| |
animated.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The things that were previously called device iterators are not
iterators in the C++ sense of the word. This is confusing for
newcomers. These have been renamed to be device enumerators.
Several Lua methods and properties that previously returned tables now
return lightweight wrappers for the underlying objects. This means
creating them is a lot faster, but you can't modify them, and the
performance characteristics of different operations varies.
The render manager's target list uses 1-based indexing to be more like
idiomatic Lua.
It's now possible to create a device enumerator on any device, and then
get subdevices (or sibling devices) using a relative tag.
Much more render/layout functionality has been exposed to Lua. Layout
scripts now have access to the layout file and can directly set the
state of an item with no bindings, or register callbacks to obtain
state. Some things that were previously methods are now read-only
properties.
Layout files are no longer required to supply a "name". This was
problematic because the same layout file could be loaded for multiple
instances of the same device, and each instance of the layout file
should use the correct inputs (and in the future outputs) for the device
instance it's associated with.
This should also fix video output with MSVC builds by avoiding delegates
that return things that don't fit in a register.
|
|
|
|
|
|
|
|
|
|
| |
filename. [AJR, Vas Crabb]
-netlist: Give devices the C++17 namespace treatment.
-Tidied up compiler warning options for 3rdparty.
-emu/render.cpp: Exposed a few information view item properties.
|
|
|
|
| |
tags are resolved.
|
|
|
|
|
|
| |
-rendlay.cpp: Tidied up and optimised ellipse drawing code a little.
-Reduced space between LEDs on several systems with matrix displays.
|
|
|
|
|
|
| |
-emu/rendlay.cpp: Made real component drawing code a bit less gross.
-emu/debugcon.cpp: Less screaming now that things aren't macros.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Moved MS DIB parser out of ICO file reader and made it available for
artwork and layout images.
Added more efficient I/O and better error checking for JPEG file loading
(MAME will no longer exit immediately on a bad JPEG file).
Made caller responsible for opening files for loading images, to avoid
decompressing images used in ZIP/7z artwork multiple times.
Added support for JPEG and Windows DIB to picture_image_device.
Added support for SVG image files in external artwork.
Added support for using I/O port value for animation state and masking
animation state values.
Made bounds elements more flexible in layouts.
Reworked headers to reduce dependencies.
Updated layout file format documentation.
|
|
|
|
| |
-cgang.cpp: Make internal artwork more fun.
|
| |
|
|
|
|
| |
view.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The global_alloc/global_free functions have outlived their usefulness.
They don't allow consistently overriding the default memory allocation
behaviour because they aren't used consistently, and we don't have
standard library allocator wrappers for them that we'd need to use them
consistently with all the standard library containers we're using. If
you need to change the default allocator behaviour, you can override the
new/delete operators, and there are ways to get more fine-grained
control that way. We're already doing that to pre-fill memory in debug
builds.
Code was already starting to depend on global_alloc/global_free wrapping
new/delete. For example some parts of the code (including the UI and
Windows debugger) was putting the result of global_alloc in a
std::unique_ptr wrappers without custom deleters, and the SPU sound
device was assuming it could use global_free to release memory allocated
with operator new. There was also code misunderstanding the behaviour
of global_alloc, for example the GROM port cartridge code was checking
for nullptr when a failure will actually throw std::bad_alloc.
As well as substituting new/delete, I've made several things use smart
pointers to reduce the chance of leaks, and fixed a couple of leaks,
too.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Made const-qualified pixel accessors (pix, pixt, raw_pixptr) return
const-qualified references/pointers to pixesl, and added non-const
versions. This makes bitmap more like standard library containers where
const protects the content as well as the dimensions.
Made the templated pixt accessor protected - having it public makes it
too easy to inadvertently get a pointer to the wrong location.
Removed the pix(8|16|32|64) accessors from the specific bitmaps. You
could only use the "correct" one anyway, and having the "incorrect" ones
available prevented explicit instantiations of the class template
because the static assertions would fail. You can still see the pixel
type in the bitmap class names, and you can't assign the result of
&pix(y, x) to the wrong kind of pointer without a cast.
Added fill member functions to the specific bitmap template, and added
a explicit instantiations. This allows the bitmap size check to be
skipped on most bitmap fills, although the clipping check is still
there. Also fixed a couple of places that were trying to fill an
indexed 16-bit bitmap with rgb_t::black() exposed by this (replaced with
zero to get the same net effect). The explicit template instantiations
in the .cpp file mean the compiler can inline the function if necessary,
but don't need to generate a local out-of-line body if it chooses not
to.
Extended the size of the fill value parameter in the base bitmap class
to 64 bits so it works correctly for 64-bit bitmaps.
Fixed places where IE15 and VGM visualiser weren't accounting for row
bytes potentially being larger than width.
Fixed an off-by-one in an HP-DIO card where it was treating the Topcat
cursor right edge as exclusive.
Updated everything to work with the API changes, reduced the scope of
many variables, added more const, and replaced a few fill/copy loops
with stuff from <algorithm>.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Components may have multiple bounds and/or color child elements with
state attributes, allowing for piecewise linear position/size/colour
animation.
Components may have a statemask attribute, allowing for things like
using external images to draw a multi-segment LED/VFD display without
requiring dozens of outputs for the individual lines or thousands of
images for all possible states. (Texture caching still never releases
anything, so MAME can still exceed the maximum number of textures, but
that’s a separate issue.)
Image components with alpha now blend over previously drawn components.
Layouts have been changed to use yes/no for inputraw to match what's
used for flipx/flipy. External layouts with 1/0 will still work, but
complay.py will complain.
|
|
|
|
|
|
|
|
|
| |
Addresses MT07375.
Also increase efficiency when layouts contain large numbers of
non-interactive elements (e.g. thousands of matrix display dots).
Also includes work in progress for future improvements.
|
|
|
|
|
|
|
| |
-Updated a few more internal layouts, mostly bezel-only ones.
* brkball wasn't using the DMD dots at all (it has a screen).
* The Aristocrat layouts could use collections to allow buttons and
tower lamps to be enabled/disabled independently.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Changed name of element to "collection" and initial visibility attribute
to "visible", and added them to documentation. Also added them to
complay.py.
Fixed issue with collection inside group, and improved initial view
selection behaviour.
Updated some internal layouts to demonstrate new features, including
et3400, irrmaze, ltcasino, mekd3/mekd4, seawolf and vgmplay.
Removed all uses of cpanel, marquee and overlay from internal layouts
and removed them from complay.py to actively discourage use. Also
cleaned up view names in layouts that were using them in place of
spaces, and removed some superfluous name attributes on elements that
won't do anything useful with an output value anyway.
Made vgmplay cycle visualiser modes when visualiser screen is clicked.
Fixed a copy/paste error in bus/rs232/hlemouse.cpp while I'm at it.
|
|
|
|
| |
toggle configuration.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The previous behaviour was unintuitive - parsing an XML file and writing
it out immediately would produce invalid XML if the file contained any
characters that needed escaping. It makes far more sense to escape on
writing rather than expecting the user to escape input.
-Add preliminary support for visibility toggles to artwork system.
This allows the user to show/hide related elements in a view, with
nesting. The view can specify whether elements are shown or hidden by
default. Settings are saved per host window/screen per view. There is
no way to set the initial visibility state on the command line. Legacy
"Space Invaders cabinet model" layers are mapped onto visibility
toggles.
This is not stable yet. In particular, the XML element/attribute names
have not been finalised. The new features have not been added to
complay.py to prevent them from being used before they're finalised.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* More flexible constructors for path_iterator and emu_file
* More straightforward system/device ROM loading and software loading when using ROM loader
* Proper parent walk when searching for identical CHDs with different names from software list
* Fixed hangs if software item parents form a loop
* Fixed layouts being loaded from bogus empty paths
Note that there are changes in behaviour:
* For software list ROMs/disks, MAME will now search the software path before searching the machine path
* The search path for the owner of the software list device is used, which may not be the driver itself
* MAME will no longer load loose CHDs from the media path - it's just too unwieldy with the number of supported systems
* MAME will no longer search archives above the top level of the media path
|
| |
|
|
|
|
|
|
|
|
|
|
| |
* Add doxygen comments for bit manipulation functions
* Add an overload of BIT that works like the AArch64 UBFX instruction
* Kill off some of the silly concatenating overloads for emu_file::open
* Make searchpath acually useful for devices
This is a checkpoint - I'm planning to improve ROM loading behaviour at
least a little.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* fixed some bugprone-throw-keyword-missing clang-tidy warnings (nw)
* fixed some modernize-use-nullptr clang-tidy warnings (nw)
* fixed some readability-delete-null-pointer clang-tidy warnings (nw)
* fixed some performance-faster-string-find clang-tidy warnings (nw)
* fixed some performance-for-range-copy clang-tidy warnings (nw)
* fixed some readability-redundant-string-cstr clang-tidy warnings (nw)
|
| |
|
| |
|