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-rw-r--r--src/osd/winui/mui_opts.cpp2599
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diff --git a/src/osd/winui/mui_opts.cpp b/src/osd/winui/mui_opts.cpp
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+++ b/src/osd/winui/mui_opts.cpp
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+// For licensing and usage information, read docs/winui_license.txt
+// MASTER
+//****************************************************************************
+
+ /***************************************************************************
+
+ mui_opts.cpp
+
+ Stores global options and per-game options;
+
+***************************************************************************/
+
+// standard windows headers
+#include <windows.h>
+#include <windowsx.h>
+
+// standard C headers
+#include <tchar.h>
+
+// MAME/MAMEUI headers
+#include "emu.h"
+#include "ui/moptions.h"
+#include "ui/info.h"
+#include "drivenum.h"
+#include "winui.h"
+#include "mui_opts.h"
+#include <fstream> // for *_opts.h (below)
+#include "game_opts.h"
+#include "ui_opts.h"
+//#include "ini_opts.h" // not ready yet
+#include "mui_util.h"
+#include "treeview.h"
+#include "splitters.h"
+
+#ifdef _MSC_VER
+#define snprintf _snprintf
+#endif
+
+/***************************************************************************
+ Internal function prototypes
+ ***************************************************************************/
+
+// static void LoadFolderFilter(int folder_index,int filters);
+
+static void LoadSettingsFile(windows_options &opts, const char *filename);
+static void SaveSettingsFile(windows_options &opts, const char *filename);
+static void LoadSettingsFile(ui_options &opts, const char *filename); // mewui
+
+static string CusColorEncodeString(const COLORREF *value);
+static void CusColorDecodeString(string ss, COLORREF *value);
+
+static string SplitterEncodeString(const int *value);
+static void SplitterDecodeString(string ss, int *value);
+
+static string FontEncodeString(const LOGFONT *f);
+static void FontDecodeString(string ss, LOGFONT *f);
+
+static string TabFlagsEncodeString(int data);
+static void TabFlagsDecodeString(string ss, int *data);
+
+static string ColumnEncodeStringWithCount(const int *value, int count);
+static void ColumnDecodeStringWithCount(string ss, int *value, int count);
+
+static void ResetToDefaults(windows_options &opts, int priority);
+
+
+
+/***************************************************************************
+ Internal defines
+ ***************************************************************************/
+
+#define GAMEINFO_INI_FILENAME MAMENAME "_g.ini"
+#define MEWUI_FILENAME "ini\\ui.ini"
+
+
+
+/***************************************************************************
+ Internal structures
+ ***************************************************************************/
+
+ /***************************************************************************
+ Internal variables
+ ***************************************************************************/
+
+static emu_options mameopts; // core options
+static ui_options mewui; // ui.ini
+static winui_ui_options settings; // mameui.ini
+static windows_options global; // Global 'default' options
+static winui_game_options game_opts; // game stats
+
+
+// Screen shot Page tab control text
+// these must match the order of the options flags in options.h
+// (TAB_...)
+static const char *const image_tabs_long_name[MAX_TAB_TYPES] =
+{
+ "Artwork",
+ "Boss",
+ "Cabinet",
+ "Control Panel",
+ "Cover",
+ "End",
+ "Flyer",
+ "Game Over",
+ "How To",
+ "Logo",
+ "Marquee",
+ "PCB",
+ "Scores",
+ "Select",
+ "Snapshot",
+ "Title",
+ "Versus",
+ "History"
+};
+
+static const char *const image_tabs_short_name[MAX_TAB_TYPES] =
+{
+ "artpreview",
+ "boss",
+ "cabinet",
+ "cpanel",
+ "cover",
+ "end",
+ "flyer",
+ "gameover",
+ "howto",
+ "logo",
+ "marquee",
+ "pcb",
+ "scores",
+ "select",
+ "snap",
+ "title",
+ "versus",
+ "history"
+};
+
+
+/***************************************************************************
+ External functions
+ ***************************************************************************/
+void SetSystemName(windows_options &opts, OPTIONS_TYPE opt_type, int driver_index)
+{
+ if (driver_index >= 0)
+ mameopts.set_system_name(driver_list::driver(driver_index).name);
+}
+
+string GetGameName(uint32_t driver_index)
+{
+ if (driver_index < driver_list::total())
+ return driver_list::driver(driver_index).name;
+ else
+ return "0";
+}
+
+BOOL OptionsInit()
+{
+ // set up global options
+ printf("OptionsInit: About to load %s\n",UI_INI_FILENAME);fflush(stdout);
+ settings.load_file(UI_INI_FILENAME); // parse MAMEUI.ini
+ printf("OptionsInit: About to load %s\n",MEWUI_FILENAME);fflush(stdout);
+ LoadSettingsFile(mewui, MEWUI_FILENAME); // parse UI.INI
+ printf("OptionsInit: About to load %s\n",GAMEINFO_INI_FILENAME);fflush(stdout);
+ game_opts.load_file(GAMEINFO_INI_FILENAME); // parse MAME_g.ini
+ printf("OptionsInit: About to load Global Options\n");fflush(stdout);
+ load_options(global, OPTIONS_GLOBAL, GLOBAL_OPTIONS, 0); // parse MAME.INI
+ printf("OptionsInit: Finished\n");fflush(stdout);
+ return TRUE;
+}
+
+windows_options & MameUIGlobal(void)
+{
+ return global;
+}
+
+// Restore ui settings to factory
+void ResetGUI(void)
+{
+ settings.reset_and_save(UI_INI_FILENAME);
+}
+
+const char * GetImageTabLongName(int tab_index)
+{
+ return image_tabs_long_name[tab_index];
+}
+
+const char * GetImageTabShortName(int tab_index)
+{
+ return image_tabs_short_name[tab_index];
+}
+
+//============================================================
+// OPTIONS WRAPPERS
+//============================================================
+
+static COLORREF options_get_color(const char *name)
+{
+ unsigned int r = 0, g = 0, b = 0;
+ COLORREF value;
+ const string val = settings.getter(name);
+
+ if (sscanf(val.c_str(), "%u,%u,%u", &r, &g, &b) == 3)
+ value = RGB(r,g,b);
+ else
+ value = (COLORREF) - 1;
+ return value;
+}
+
+static void options_set_color(const char *name, COLORREF value)
+{
+ char value_str[32];
+
+ if (value == (COLORREF) -1)
+ snprintf(value_str, ARRAY_LENGTH(value_str), "%d", (int) value);
+ else
+ snprintf(value_str, ARRAY_LENGTH(value_str), "%d,%d,%d", (((int) value) >> 0) & 0xFF, (((int) value) >> 8) & 0xFF, (((int) value) >> 16) & 0xFF);
+
+ settings.setter(name, string(value_str));
+}
+
+static COLORREF options_get_color_default(const char *name, int default_color)
+{
+ COLORREF value = options_get_color(name);
+ if (value == (COLORREF) -1)
+ value = GetSysColor(default_color);
+
+ return value;
+}
+
+static void options_set_color_default(const char *name, COLORREF value, int default_color)
+{
+ if (value == GetSysColor(default_color))
+ options_set_color(name, (COLORREF) -1);
+ else
+ options_set_color(name, value);
+}
+
+static input_seq *options_get_input_seq(const char *name)
+{
+/*
+ static input_seq seq;
+ string val = settings.getter(name);
+ input_seq_from_tokens(NULL, seq_string.c_str(), &seq); // HACK
+ return &seq;*/
+ return NULL;
+}
+
+
+
+//============================================================
+// OPTIONS CALLS
+//============================================================
+
+// ***************************************************************** MAMEUI.INI settings **************************************************************************
+void SetViewMode(int val)
+{
+ settings.setter(MUIOPTION_LIST_MODE, val);
+}
+
+int GetViewMode(void)
+{
+ return settings.int_value(MUIOPTION_LIST_MODE);
+}
+
+void SetGameCheck(BOOL game_check)
+{
+ settings.setter(MUIOPTION_CHECK_GAME, game_check);
+}
+
+BOOL GetGameCheck(void)
+{
+ return settings.bool_value(MUIOPTION_CHECK_GAME);
+}
+
+void SetJoyGUI(BOOL use_joygui)
+{
+ settings.setter(MUIOPTION_JOYSTICK_IN_INTERFACE, use_joygui);
+}
+
+BOOL GetJoyGUI(void)
+{
+ return settings.bool_value( MUIOPTION_JOYSTICK_IN_INTERFACE);
+}
+
+void SetKeyGUI(BOOL use_keygui)
+{
+ settings.setter(MUIOPTION_KEYBOARD_IN_INTERFACE, use_keygui);
+}
+
+BOOL GetKeyGUI(void)
+{
+ return settings.bool_value(MUIOPTION_KEYBOARD_IN_INTERFACE);
+}
+
+void SetCycleScreenshot(int cycle_screenshot)
+{
+ settings.setter(MUIOPTION_CYCLE_SCREENSHOT, cycle_screenshot);
+}
+
+int GetCycleScreenshot(void)
+{
+ return settings.int_value(MUIOPTION_CYCLE_SCREENSHOT);
+}
+
+void SetStretchScreenShotLarger(BOOL stretch)
+{
+ settings.setter(MUIOPTION_STRETCH_SCREENSHOT_LARGER, stretch);
+}
+
+BOOL GetStretchScreenShotLarger(void)
+{
+ return settings.bool_value(MUIOPTION_STRETCH_SCREENSHOT_LARGER);
+}
+
+void SetScreenshotBorderSize(int size)
+{
+ settings.setter(MUIOPTION_SCREENSHOT_BORDER_SIZE, size);
+}
+
+int GetScreenshotBorderSize(void)
+{
+ return settings.int_value(MUIOPTION_SCREENSHOT_BORDER_SIZE);
+}
+
+void SetScreenshotBorderColor(COLORREF uColor)
+{
+ options_set_color_default(MUIOPTION_SCREENSHOT_BORDER_COLOR, uColor, COLOR_3DFACE);
+}
+
+COLORREF GetScreenshotBorderColor(void)
+{
+ return options_get_color_default(MUIOPTION_SCREENSHOT_BORDER_COLOR, COLOR_3DFACE);
+}
+
+void SetFilterInherit(BOOL inherit)
+{
+ settings.setter(MUIOPTION_INHERIT_FILTER, inherit);
+}
+
+BOOL GetFilterInherit(void)
+{
+ return settings.bool_value( MUIOPTION_INHERIT_FILTER);
+}
+
+void SetOffsetClones(BOOL offset)
+{
+ settings.setter(MUIOPTION_OFFSET_CLONES, offset);
+}
+
+BOOL GetOffsetClones(void)
+{
+ return settings.bool_value( MUIOPTION_OFFSET_CLONES);
+}
+
+void SetSavedFolderID(UINT val)
+{
+ settings.setter(MUIOPTION_DEFAULT_FOLDER_ID, (int) val);
+}
+
+UINT GetSavedFolderID(void)
+{
+ return (UINT) settings.int_value(MUIOPTION_DEFAULT_FOLDER_ID);
+}
+
+void SetOverrideRedX(BOOL val)
+{
+ settings.setter(MUIOPTION_OVERRIDE_REDX, val);
+}
+
+BOOL GetOverrideRedX(void)
+{
+ return settings.bool_value(MUIOPTION_OVERRIDE_REDX);
+}
+
+static LPBITS GetShowFolderFlags(LPBITS bits)
+{
+ SetAllBits(bits, TRUE);
+
+ string val = settings.getter(MUIOPTION_HIDE_FOLDERS);
+ if (val.empty())
+ return bits;
+
+ extern const FOLDERDATA g_folderData[];
+ char s[val.size()+1];
+ snprintf(s, val.size()+1, "%s", val.c_str());
+ char *token = strtok(s, ",");
+ int j;
+ while (token)
+ {
+ for (j=0; g_folderData[j].m_lpTitle; j++)
+ {
+ if (strcmp(g_folderData[j].short_name,token) == 0)
+ {
+ ClearBit(bits, g_folderData[j].m_nFolderId);
+ break;
+ }
+ }
+ token = strtok(NULL,",");
+ }
+ return bits;
+}
+
+BOOL GetShowFolder(int folder)
+{
+ LPBITS show_folder_flags = NewBits(MAX_FOLDERS);
+ show_folder_flags = GetShowFolderFlags(show_folder_flags);
+ BOOL result = TestBit(show_folder_flags, folder);
+ DeleteBits(show_folder_flags);
+ return result;
+}
+
+void SetShowFolder(int folder, BOOL show)
+{
+ LPBITS show_folder_flags = NewBits(MAX_FOLDERS);
+ int i = 0, j = 0;
+ int num_saved = 0;
+ string str;
+ extern const FOLDERDATA g_folderData[];
+
+ show_folder_flags = GetShowFolderFlags(show_folder_flags);
+
+ if (show)
+ SetBit(show_folder_flags, folder);
+ else
+ ClearBit(show_folder_flags, folder);
+
+ // we save the ones that are NOT displayed, so we can add new ones
+ // and upgraders will see them
+ for (i=0; i<MAX_FOLDERS; i++)
+ {
+ if (TestBit(show_folder_flags, i) == FALSE)
+ {
+ if (num_saved != 0)
+ str.append(",");
+
+ for (j=0; g_folderData[j].m_lpTitle; j++)
+ {
+ if (g_folderData[j].m_nFolderId == i)
+ {
+ str.append(g_folderData[j].short_name);
+ num_saved++;
+ break;
+ }
+ }
+ }
+ }
+ settings.setter(MUIOPTION_HIDE_FOLDERS, str);
+ DeleteBits(show_folder_flags);
+}
+
+void SetShowStatusBar(BOOL val)
+{
+ settings.setter(MUIOPTION_SHOW_STATUS_BAR, val);
+}
+
+BOOL GetShowStatusBar(void)
+{
+ return settings.bool_value( MUIOPTION_SHOW_STATUS_BAR);
+}
+
+void SetShowTabCtrl (BOOL val)
+{
+ settings.setter(MUIOPTION_SHOW_TABS, val);
+}
+
+BOOL GetShowTabCtrl (void)
+{
+ return settings.bool_value( MUIOPTION_SHOW_TABS);
+}
+
+void SetShowToolBar(BOOL val)
+{
+ settings.setter(MUIOPTION_SHOW_TOOLBAR, val);
+}
+
+BOOL GetShowToolBar(void)
+{
+ return settings.bool_value( MUIOPTION_SHOW_TOOLBAR);
+}
+
+void SetCurrentTab(int val)
+{
+ settings.setter(MUIOPTION_CURRENT_TAB, val);
+}
+
+int GetCurrentTab(void)
+{
+ return settings.int_value(MUIOPTION_CURRENT_TAB);
+}
+
+// Need int here in case no games were in the list at exit
+void SetDefaultGame(uint32_t val)
+{
+ settings.setter(MUIOPTION_DEFAULT_GAME, driver_list::driver(val).name);
+}
+
+uint32_t GetDefaultGame(void)
+{
+ string t = settings.getter(MUIOPTION_DEFAULT_GAME);
+ if (t.empty())
+ return 0;
+ int val = driver_list::find(t.c_str());
+ if (val < 0)
+ val = 0;
+ return val;
+}
+
+void SetWindowArea(const AREA *area)
+{
+ settings.setter(MUIOPTION_WINDOW_X, area->x);
+ settings.setter(MUIOPTION_WINDOW_Y, area->y);
+ settings.setter(MUIOPTION_WINDOW_WIDTH, area->width);
+ settings.setter(MUIOPTION_WINDOW_HEIGHT, area->height);
+}
+
+void GetWindowArea(AREA *area)
+{
+ area->x = settings.int_value(MUIOPTION_WINDOW_X);
+ area->y = settings.int_value(MUIOPTION_WINDOW_Y);
+ area->width = settings.int_value(MUIOPTION_WINDOW_WIDTH);
+ area->height = settings.int_value(MUIOPTION_WINDOW_HEIGHT);
+}
+
+void SetWindowState(UINT state)
+{
+ settings.setter(MUIOPTION_WINDOW_STATE, (int)state);
+}
+
+UINT GetWindowState(void)
+{
+ return settings.int_value(MUIOPTION_WINDOW_STATE);
+}
+
+void SetWindowPanes(int val)
+{
+ settings.setter(MUIOPTION_WINDOW_PANES, val & 15);
+}
+
+UINT GetWindowPanes(void)
+{
+ return settings.int_value(MUIOPTION_WINDOW_PANES) & 15;
+}
+
+void SetCustomColor(int iIndex, COLORREF uColor)
+{
+ if ((iIndex < 0) || (iIndex > 15))
+ return;
+
+ COLORREF custom_color[16];
+ CusColorDecodeString(settings.getter(MUIOPTION_CUSTOM_COLOR), custom_color);
+ custom_color[iIndex] = uColor;
+ settings.setter(MUIOPTION_CUSTOM_COLOR, CusColorEncodeString(custom_color));
+}
+
+COLORREF GetCustomColor(int iIndex)
+{
+ if ((iIndex < 0) || (iIndex > 15))
+ return (COLORREF)RGB(0,0,0);
+
+ COLORREF custom_color[16];
+
+ CusColorDecodeString(settings.getter(MUIOPTION_CUSTOM_COLOR), custom_color);
+
+ if (custom_color[iIndex] == (COLORREF)-1)
+ return (COLORREF)RGB(0,0,0);
+
+ return custom_color[iIndex];
+}
+
+void SetListFont(const LOGFONT *font)
+{
+ settings.setter(MUIOPTION_LIST_FONT, FontEncodeString(font));
+}
+
+void GetListFont(LOGFONT *font)
+{
+ FontDecodeString(settings.getter(MUIOPTION_LIST_FONT), font);
+}
+
+void SetListFontColor(COLORREF uColor)
+{
+ options_set_color_default(MUIOPTION_TEXT_COLOR, uColor, COLOR_WINDOWTEXT);
+}
+
+COLORREF GetListFontColor(void)
+{
+ return options_get_color_default(MUIOPTION_TEXT_COLOR, COLOR_WINDOWTEXT);
+}
+
+void SetListCloneColor(COLORREF uColor)
+{
+ options_set_color_default(MUIOPTION_CLONE_COLOR, uColor, COLOR_WINDOWTEXT);
+}
+
+COLORREF GetListCloneColor(void)
+{
+ return options_get_color_default(MUIOPTION_CLONE_COLOR, COLOR_WINDOWTEXT);
+}
+
+int GetShowTab(int tab)
+{
+ int show_tab_flags = 0;
+ TabFlagsDecodeString(settings.getter(MUIOPTION_HIDE_TABS), &show_tab_flags);
+ return (show_tab_flags & (1 << tab)) != 0;
+}
+
+void SetShowTab(int tab,BOOL show)
+{
+ int show_tab_flags = 0;
+ TabFlagsDecodeString(settings.getter(MUIOPTION_HIDE_TABS), &show_tab_flags);
+
+ if (show)
+ show_tab_flags |= 1 << tab;
+ else
+ show_tab_flags &= ~(1 << tab);
+
+ settings.setter(MUIOPTION_HIDE_TABS, TabFlagsEncodeString(show_tab_flags));
+}
+
+// don't delete the last one
+BOOL AllowedToSetShowTab(int tab,BOOL show)
+{
+ int show_tab_flags = 0;
+
+ if (show == TRUE)
+ return TRUE;
+
+ TabFlagsDecodeString(settings.getter(MUIOPTION_HIDE_TABS), &show_tab_flags);
+
+ show_tab_flags &= ~(1 << tab);
+ return show_tab_flags != 0;
+}
+
+int GetHistoryTab(void)
+{
+ return settings.int_value(MUIOPTION_HISTORY_TAB);
+}
+
+void SetHistoryTab(int tab, BOOL show)
+{
+ if (show)
+ settings.setter(MUIOPTION_HISTORY_TAB, tab);
+ else
+ settings.setter(MUIOPTION_HISTORY_TAB, TAB_NONE);
+}
+
+void SetColumnWidths(int width[])
+{
+ settings.setter(MUIOPTION_COLUMN_WIDTHS, ColumnEncodeStringWithCount(width, COLUMN_MAX));
+}
+
+void GetColumnWidths(int width[])
+{
+ ColumnDecodeStringWithCount(settings.getter(MUIOPTION_COLUMN_WIDTHS), width, COLUMN_MAX);
+}
+
+void SetSplitterPos(int splitterId, int pos)
+{
+ int *splitter;
+
+ if (splitterId < GetSplitterCount())
+ {
+ splitter = (int *) alloca(GetSplitterCount() * sizeof(*splitter));
+ SplitterDecodeString(settings.getter(MUIOPTION_SPLITTERS), splitter);
+ splitter[splitterId] = pos;
+ settings.setter(MUIOPTION_SPLITTERS, SplitterEncodeString(splitter));
+ }
+}
+
+int GetSplitterPos(int splitterId)
+{
+ int *splitter;
+ splitter = (int *) alloca(GetSplitterCount() * sizeof(*splitter));
+ SplitterDecodeString(settings.getter(MUIOPTION_SPLITTERS), splitter);
+
+ if (splitterId < GetSplitterCount())
+ return splitter[splitterId];
+
+ return -1; /* Error */
+}
+
+void SetColumnOrder(int order[])
+{
+ settings.setter(MUIOPTION_COLUMN_ORDER, ColumnEncodeStringWithCount(order, COLUMN_MAX));
+}
+
+void GetColumnOrder(int order[])
+{
+ ColumnDecodeStringWithCount(settings.getter(MUIOPTION_COLUMN_ORDER), order, COLUMN_MAX);
+}
+
+void SetColumnShown(int shown[])
+{
+ settings.setter(MUIOPTION_COLUMN_SHOWN, ColumnEncodeStringWithCount(shown, COLUMN_MAX));
+}
+
+void GetColumnShown(int shown[])
+{
+ ColumnDecodeStringWithCount(settings.getter(MUIOPTION_COLUMN_SHOWN), shown, COLUMN_MAX);
+}
+
+void SetSortColumn(int column)
+{
+ settings.setter(MUIOPTION_SORT_COLUMN, column);
+}
+
+int GetSortColumn(void)
+{
+ return settings.int_value(MUIOPTION_SORT_COLUMN);
+}
+
+void SetSortReverse(BOOL reverse)
+{
+ settings.setter(MUIOPTION_SORT_REVERSED, reverse);
+}
+
+BOOL GetSortReverse(void)
+{
+ return settings.bool_value( MUIOPTION_SORT_REVERSED);
+}
+
+const string GetIconsDir(void)
+{
+ string t = settings.getter(MUIOPTION_ICONS_DIRECTORY);
+ if (t.empty())
+ return "icons";
+ else
+ return settings.getter(MUIOPTION_ICONS_DIRECTORY);
+}
+
+void SetIconsDir(const char* path)
+{
+ settings.setter(MUIOPTION_ICONS_DIRECTORY, path);
+}
+
+const string GetBgDir (void)
+{
+ string t = settings.getter(MUIOPTION_BACKGROUND_DIRECTORY);
+ if (t.empty())
+ return "bkground\\bkground.png";
+ else
+ return settings.getter(MUIOPTION_BACKGROUND_DIRECTORY);
+}
+
+void SetBgDir (const char* path)
+{
+ settings.setter(MUIOPTION_BACKGROUND_DIRECTORY, path);
+}
+
+const string GetDatsDir(void)
+{
+ string t = settings.getter(MUIOPTION_DATS_DIRECTORY);
+ if (t.empty())
+ return "dats";
+ else
+ return settings.getter(MUIOPTION_DATS_DIRECTORY);
+ //return mewui.value(OPTION_HISTORY_PATH);
+}
+
+void SetDatsDir(const char *path)
+{
+ char t1[strlen(path)+1];
+ strcpy(t1, path);
+ settings.setter(MUIOPTION_DATS_DIRECTORY, path);
+ mewui.set_value(OPTION_HISTORY_PATH, t1, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetVideoDir(void)
+{
+ string t = settings.getter(MUIOPTION_VIDEO_DIRECTORY);
+ if (t.empty())
+ return "video";
+ else
+ return settings.getter(MUIOPTION_VIDEO_DIRECTORY);
+}
+
+void SetVideoDir(const char *path)
+{
+ settings.setter(MUIOPTION_VIDEO_DIRECTORY, path);
+}
+
+const string GetManualsDir(void)
+{
+ string t = settings.getter(MUIOPTION_MANUALS_DIRECTORY);
+ if (t.empty())
+ return "manuals";
+ else
+ return settings.getter(MUIOPTION_MANUALS_DIRECTORY);
+}
+
+void SetManualsDir(const char *path)
+{
+ settings.setter(MUIOPTION_MANUALS_DIRECTORY, path);
+}
+
+// ***************************************************************** MAME.INI settings **************************************************************************
+const char* GetLanguageUI(void)
+{
+ return global.value(OPTION_LANGUAGE);
+}
+
+bool GetEnablePlugins(void)
+{
+ return global.bool_value(OPTION_PLUGINS);
+}
+
+const char* GetPlugins(void)
+{
+ return global.value(OPTION_PLUGIN);
+}
+
+const string GetRomDirs(void)
+{
+ const char* t = global.value(OPTION_MEDIAPATH);
+ if (t)
+ return string(global.value(OPTION_MEDIAPATH));
+ else
+ return "roms";
+}
+
+void SetRomDirs(const char* paths)
+{
+ global.set_value(OPTION_MEDIAPATH, paths, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetHashDirs(void)
+{
+ const char* t = global.value(OPTION_HASHPATH);
+ if (t)
+ return string(global.value(OPTION_HASHPATH));
+ else
+ return "hash";
+}
+
+void SetHashDirs(const char* paths)
+{
+ global.set_value(OPTION_HASHPATH, paths, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetSampleDirs(void)
+{
+ const char* t = global.value(OPTION_SAMPLEPATH);
+ if (t)
+ return string(global.value(OPTION_SAMPLEPATH));
+ else
+ return "samples";
+}
+
+void SetSampleDirs(const char* paths)
+{
+ global.set_value(OPTION_SAMPLEPATH, paths, OPTION_PRIORITY_CMDLINE);
+}
+
+const char * GetIniDir(void)
+{
+ const char *ini_dir;
+// const char *s;
+
+// ini_dir = global.value(OPTION_INIPATH);
+// while((s = strchr(ini_dir, ';')) != NULL)
+// {
+// ini_dir = s + 1;
+// }
+ ini_dir = "ini\0";
+ return ini_dir;
+
+}
+
+void SetIniDir(const char *path)
+{
+ global.set_value(OPTION_INIPATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetCtrlrDir(void)
+{
+ const char* t = global.value(OPTION_CTRLRPATH);
+ if (t)
+ return string(global.value(OPTION_CTRLRPATH));
+ else
+ return "ctrlr";
+}
+
+void SetCtrlrDir(const char* path)
+{
+ global.set_value(OPTION_CTRLRPATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetSWDir(void)
+{
+ const char* t = global.value(OPTION_SWPATH);
+ if (t)
+ return string(global.value(OPTION_SWPATH));
+ else
+ return "";
+}
+
+void SetSWDir(const char* path)
+{
+ global.set_value(OPTION_SWPATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetCfgDir(void)
+{
+ const char* t = global.value(OPTION_CFG_DIRECTORY);
+ if (t)
+ return string(global.value(OPTION_CFG_DIRECTORY));
+ else
+ return "cfg";
+}
+
+void SetCfgDir(const char* path)
+{
+ global.set_value(OPTION_CFG_DIRECTORY, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetNvramDir(void)
+{
+ const char* t = global.value(OPTION_NVRAM_DIRECTORY);
+ if (t)
+ return string(global.value(OPTION_NVRAM_DIRECTORY));
+ else
+ return "nvram";
+}
+
+void SetNvramDir(const char* path)
+{
+ global.set_value(OPTION_NVRAM_DIRECTORY, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetInpDir(void)
+{
+ const char* t = global.value(OPTION_INPUT_DIRECTORY);
+ if (t)
+ return string(global.value(OPTION_INPUT_DIRECTORY));
+ else
+ return "inp";
+}
+
+void SetInpDir(const char* path)
+{
+ global.set_value(OPTION_INPUT_DIRECTORY, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetImgDir(void)
+{
+ const char* t = global.value(OPTION_SNAPSHOT_DIRECTORY);
+ if (t)
+ return string(global.value(OPTION_SNAPSHOT_DIRECTORY));
+ else
+ return "snap";
+}
+
+void SetImgDir(const char* path)
+{
+ global.set_value(OPTION_SNAPSHOT_DIRECTORY, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetStateDir(void)
+{
+ const char* t = global.value(OPTION_STATE_DIRECTORY);
+ if (t)
+ return string(global.value(OPTION_STATE_DIRECTORY));
+ else
+ return "sta";
+}
+
+void SetStateDir(const char* path)
+{
+ global.set_value(OPTION_STATE_DIRECTORY, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetArtDir(void)
+{
+ const char* t = global.value(OPTION_ARTPATH);
+ if (t)
+ return string(global.value(OPTION_ARTPATH));
+ else
+ return "artwork";
+}
+
+void SetArtDir(const char* path)
+{
+ global.set_value(OPTION_ARTPATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetFontDir(void)
+{
+ const char* t = global.value(OPTION_FONTPATH);
+ if (t)
+ return string(global.value(OPTION_FONTPATH));
+ else
+ return ".";
+}
+
+void SetFontDir(const char* paths)
+{
+ global.set_value(OPTION_FONTPATH, paths, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetCrosshairDir(void)
+{
+ const char* t = global.value(OPTION_CROSSHAIRPATH);
+ if (t)
+ return string(global.value(OPTION_CROSSHAIRPATH));
+ else
+ return "crosshair";
+}
+
+void SetCrosshairDir(const char* paths)
+{
+ global.set_value(OPTION_CROSSHAIRPATH, paths, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetPluginsDir(void)
+{
+ const char* t = global.value(OPTION_PLUGINSPATH);
+ if (t)
+ return string(global.value(OPTION_PLUGINSPATH));
+ else
+ return "plugins";
+}
+
+void SetPluginsDir(const char* path)
+{
+ global.set_value(OPTION_PLUGINSPATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetLangDir(void)
+{
+ const char* t = global.value(OPTION_LANGUAGEPATH);
+ if (t)
+ return string(global.value(OPTION_LANGUAGEPATH));
+ else
+ return "language";
+}
+
+void SetLangDir(const char* path)
+{
+ global.set_value(OPTION_LANGUAGEPATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetDiffDir(void)
+{
+ const char* t = global.value(OPTION_DIFF_DIRECTORY);
+ if (t)
+ return string(global.value(OPTION_DIFF_DIRECTORY));
+ else
+ return "diff";
+}
+
+void SetDiffDir(const char* path)
+{
+ global.set_value(OPTION_DIFF_DIRECTORY, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetCheatDir(void)
+{
+ const char* t = global.value(OPTION_CHEATPATH);
+ if (t)
+ return string(global.value(OPTION_CHEATPATH));
+ else
+ return "cheat";
+}
+
+void SetCheatDir(const char* path)
+{
+ global.set_value(OPTION_CHEATPATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetHLSLDir(void)
+{
+ const char* t = global.value(WINOPTION_HLSLPATH);
+ if (t)
+ return string(global.value(WINOPTION_HLSLPATH));
+ else
+ return "hlsl";
+}
+
+void SetHLSLDir(const char* path)
+{
+ global.set_value(WINOPTION_HLSLPATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const char* GetSnapName(void)
+{
+ return global.value(OPTION_SNAPNAME);
+}
+
+void SetSnapName(const char* pattern)
+{
+ global.set_value(OPTION_SNAPNAME, pattern, OPTION_PRIORITY_CMDLINE);
+}
+
+// ***************************************************************** UI.INI settings **************************************************************************
+const string GetScoresDir(void)
+{
+ const char* t = mewui.value(OPTION_SCORES_PATH);
+ if (t)
+ return string(mewui.value(OPTION_SCORES_PATH));
+ else
+ return "scores";
+}
+
+void SetScoresDir(const char *path)
+{
+ mewui.set_value(OPTION_SCORES_PATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetBossesDir(void)
+{
+ const char* t = mewui.value(OPTION_BOSSES_PATH);
+ if (t)
+ return string(mewui.value(OPTION_BOSSES_PATH));
+ else
+ return "bosses";
+}
+
+void SetBossesDir(const char *path)
+{
+ mewui.set_value(OPTION_BOSSES_PATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetCoversDir(void)
+{
+ const char* t = mewui.value(OPTION_COVER_PATH);
+ if (t)
+ return string(mewui.value(OPTION_COVER_PATH));
+ else
+ return "covers";
+}
+
+void SetCoversDir(const char *path)
+{
+ mewui.set_value(OPTION_COVER_PATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetVersusDir(void)
+{
+ const char* t = mewui.value(OPTION_VERSUS_PATH);
+ if (t)
+ return string(mewui.value(OPTION_VERSUS_PATH));
+ else
+ return "versus";
+}
+
+void SetVersusDir(const char *path)
+{
+ mewui.set_value(OPTION_VERSUS_PATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetEndsDir(void)
+{
+ const char* t = mewui.value(OPTION_ENDS_PATH);
+ if (t)
+ return string(mewui.value(OPTION_ENDS_PATH));
+ else
+ return "ends";
+}
+
+void SetEndsDir(const char *path)
+{
+ mewui.set_value(OPTION_ENDS_PATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetGameOverDir(void)
+{
+ const char* t = mewui.value(OPTION_GAMEOVER_PATH);
+ if (t)
+ return string(mewui.value(OPTION_GAMEOVER_PATH));
+ else
+ return "gameover";
+}
+
+void SetGameOverDir(const char *path)
+{
+ mewui.set_value(OPTION_GAMEOVER_PATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetHowToDir(void)
+{
+ const char* t = mewui.value(OPTION_HOWTO_PATH);
+ if (t)
+ return string(mewui.value(OPTION_HOWTO_PATH));
+ else
+ return "howto";
+}
+
+void SetHowToDir(const char *path)
+{
+ mewui.set_value(OPTION_HOWTO_PATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetSelectDir(void)
+{
+ const char* t = mewui.value(OPTION_SELECT_PATH);
+ if (t)
+ return string(mewui.value(OPTION_SELECT_PATH));
+ else
+ return "select";
+}
+
+void SetSelectDir(const char *path)
+{
+ mewui.set_value(OPTION_SELECT_PATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetLogoDir(void)
+{
+ const char* t = mewui.value(OPTION_LOGOS_PATH);
+ if (t)
+ return string(mewui.value(OPTION_LOGOS_PATH));
+ else
+ return "logo";
+}
+
+void SetLogoDir(const char *path)
+{
+ mewui.set_value(OPTION_LOGOS_PATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetArtworkDir(void)
+{
+ const char* t = mewui.value(OPTION_ARTPREV_PATH);
+ if (t)
+ return string(mewui.value(OPTION_ARTPREV_PATH));
+ else
+ return "artpreview";
+}
+
+void SetArtworkDir(const char *path)
+{
+ mewui.set_value(OPTION_ARTPREV_PATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetFlyerDir(void)
+{
+ const char* t = mewui.value(OPTION_FLYERS_PATH);
+ if (t)
+ return string(mewui.value(OPTION_FLYERS_PATH));
+ else
+ return "flyers";
+}
+
+void SetFlyerDir(const char* path)
+{
+ mewui.set_value(OPTION_FLYERS_PATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetCabinetDir(void)
+{
+ const char* t = mewui.value(OPTION_CABINETS_PATH);
+ if (t)
+ return string(mewui.value(OPTION_CABINETS_PATH));
+ else
+ return "cabinets";
+}
+
+void SetCabinetDir(const char* path)
+{
+ mewui.set_value(OPTION_CABINETS_PATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetMarqueeDir(void)
+{
+ const char* t = mewui.value(OPTION_MARQUEES_PATH);
+ if (t)
+ return string(mewui.value(OPTION_MARQUEES_PATH));
+ else
+ return "marquees";
+}
+
+void SetMarqueeDir(const char* path)
+{
+ mewui.set_value(OPTION_MARQUEES_PATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetTitlesDir(void)
+{
+ const char* t = mewui.value(OPTION_TITLES_PATH);
+ if (t)
+ return string(mewui.value(OPTION_TITLES_PATH));
+ else
+ return "titles";
+}
+
+void SetTitlesDir(const char* path)
+{
+ mewui.set_value(OPTION_TITLES_PATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetControlPanelDir(void)
+{
+ const char* t = mewui.value(OPTION_CPANELS_PATH);
+ if (t)
+ return string(mewui.value(OPTION_CPANELS_PATH));
+ else
+ return "cpanel";
+}
+
+void SetControlPanelDir(const char *path)
+{
+ mewui.set_value(OPTION_CPANELS_PATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetPcbDir(void)
+{
+ const char* t = mewui.value(OPTION_PCBS_PATH);
+ if (t)
+ return string(mewui.value(OPTION_PCBS_PATH));
+ else
+ return "pcb";
+}
+
+void SetPcbDir(const char *path)
+{
+ mewui.set_value(OPTION_PCBS_PATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+const string GetFolderDir(void)
+{
+ const char* t = mewui.value(OPTION_CATEGORYINI_PATH);
+ if (t)
+ return string(mewui.value(OPTION_CATEGORYINI_PATH));
+ else
+ return "folders";
+}
+
+void SetFolderDir(const char* path)
+{
+ mewui.set_value(OPTION_CATEGORYINI_PATH, path, OPTION_PRIORITY_CMDLINE);
+}
+
+// ***************************************************************** MAME_g.INI settings **************************************************************************
+int GetRomAuditResults(uint32_t driver_index)
+{
+ return game_opts.rom(driver_index);
+}
+
+void SetRomAuditResults(uint32_t driver_index, int audit_results)
+{
+ game_opts.rom(driver_index, audit_results);
+}
+
+int GetSampleAuditResults(uint32_t driver_index)
+{
+ return game_opts.sample(driver_index);
+}
+
+void SetSampleAuditResults(uint32_t driver_index, int audit_results)
+{
+ game_opts.sample(driver_index, audit_results);
+}
+
+static void IncrementPlayVariable(uint32_t driver_index, const char *play_variable, uint32_t increment)
+{
+ if (strcmp(play_variable, "count") == 0)
+ game_opts.play_count(driver_index, game_opts.play_count(driver_index) + increment);
+ else
+ if (strcmp(play_variable, "time") == 0)
+ game_opts.play_time(driver_index, game_opts.play_time(driver_index) + increment);
+}
+
+void IncrementPlayCount(uint32_t driver_index)
+{
+ IncrementPlayVariable(driver_index, "count", 1);
+}
+
+uint32_t GetPlayCount(uint32_t driver_index)
+{
+ return game_opts.play_count(driver_index);
+}
+
+// int needed here so we can reset all games
+static void ResetPlayVariable(int driver_index, const char *play_variable)
+{
+ if (driver_index < 0)
+ /* all games */
+ for (uint32_t i = 0; i < driver_list::total(); i++)
+ ResetPlayVariable(i, play_variable);
+ else
+ {
+ if (strcmp(play_variable, "count") == 0)
+ game_opts.play_count(driver_index, 0);
+ else
+ if (strcmp(play_variable, "time") == 0)
+ game_opts.play_time(driver_index, 0);
+ }
+}
+
+// int needed here so we can reset all games
+void ResetPlayCount(int driver_index)
+{
+ ResetPlayVariable(driver_index, "count");
+}
+
+// int needed here so we can reset all games
+void ResetPlayTime(int driver_index)
+{
+ ResetPlayVariable(driver_index, "time");
+}
+
+uint32_t GetPlayTime(uint32_t driver_index)
+{
+ return game_opts.play_time(driver_index);
+}
+
+void IncrementPlayTime(uint32_t driver_index, uint32_t playtime)
+{
+ IncrementPlayVariable(driver_index, "time", playtime);
+}
+
+void GetTextPlayTime(uint32_t driver_index, char *buf)
+{
+
+ if (driver_index < driver_list::total())
+ {
+ uint32_t second = GetPlayTime(driver_index);
+ uint32_t hour = second / 3600;
+ second -= 3600*hour;
+ uint8_t minute = second / 60; //Calc Minutes
+ second -= 60*minute;
+
+ if (hour == 0)
+ sprintf(buf, "%d:%02d", minute, second );
+ else
+ sprintf(buf, "%d:%02d:%02d", hour, minute, second );
+ }
+}
+
+input_seq* Get_ui_key_up(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_UP);
+}
+
+input_seq* Get_ui_key_down(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_DOWN);
+}
+
+input_seq* Get_ui_key_left(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_LEFT);
+}
+
+input_seq* Get_ui_key_right(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_RIGHT);
+}
+
+input_seq* Get_ui_key_start(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_START);
+}
+
+input_seq* Get_ui_key_pgup(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_PGUP);
+}
+
+input_seq* Get_ui_key_pgdwn(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_PGDWN);
+}
+
+input_seq* Get_ui_key_home(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_HOME);
+}
+
+input_seq* Get_ui_key_end(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_END);
+}
+
+input_seq* Get_ui_key_ss_change(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_SS_CHANGE);
+}
+
+input_seq* Get_ui_key_history_up(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_HISTORY_UP);
+}
+
+input_seq* Get_ui_key_history_down(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_HISTORY_DOWN);
+}
+
+input_seq* Get_ui_key_context_filters(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_CONTEXT_FILTERS);
+}
+
+input_seq* Get_ui_key_select_random(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_SELECT_RANDOM);
+}
+
+input_seq* Get_ui_key_game_audit(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_GAME_AUDIT);
+}
+
+input_seq* Get_ui_key_game_properties(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_GAME_PROPERTIES);
+}
+
+input_seq* Get_ui_key_help_contents(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_HELP_CONTENTS);
+}
+
+input_seq* Get_ui_key_update_gamelist(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_UPDATE_GAMELIST);
+}
+
+input_seq* Get_ui_key_view_folders(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_FOLDERS);
+}
+
+input_seq* Get_ui_key_view_fullscreen(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_FULLSCREEN);
+}
+
+input_seq* Get_ui_key_view_pagetab(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_PAGETAB);
+}
+
+input_seq* Get_ui_key_view_picture_area(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_PICTURE_AREA);
+}
+
+input_seq* Get_ui_key_view_software_area(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_SOFTWARE_AREA);
+}
+
+input_seq* Get_ui_key_view_status(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_STATUS);
+}
+
+input_seq* Get_ui_key_view_toolbars(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_TOOLBARS);
+}
+
+input_seq* Get_ui_key_view_tab_cabinet(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_TAB_CABINET);
+}
+
+input_seq* Get_ui_key_view_tab_cpanel(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_TAB_CPANEL);
+}
+
+input_seq* Get_ui_key_view_tab_flyer(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_TAB_FLYER);
+}
+
+input_seq* Get_ui_key_view_tab_history(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_TAB_HISTORY);
+}
+
+input_seq* Get_ui_key_view_tab_marquee(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_TAB_MARQUEE);
+}
+
+input_seq* Get_ui_key_view_tab_screenshot(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_TAB_SCREENSHOT);
+}
+
+input_seq* Get_ui_key_view_tab_title(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_TAB_TITLE);
+}
+
+input_seq* Get_ui_key_view_tab_pcb(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_TAB_PCB);
+}
+
+input_seq* Get_ui_key_quit(void)
+{
+ return options_get_input_seq(MUIOPTION_UI_KEY_QUIT);
+}
+
+static int GetUIJoy(const char *option_name, int joycodeIndex)
+{
+ int joycodes[4];
+
+ if ((joycodeIndex < 0) || (joycodeIndex > 3))
+ joycodeIndex = 0;
+ ColumnDecodeStringWithCount(settings.getter(option_name), joycodes, ARRAY_LENGTH(joycodes));
+ return joycodes[joycodeIndex];
+}
+
+static void SetUIJoy(const char *option_name, int joycodeIndex, int val)
+{
+ int joycodes[4];
+
+ if ((joycodeIndex < 0) || (joycodeIndex > 3))
+ joycodeIndex = 0;
+ ColumnDecodeStringWithCount(settings.getter(option_name), joycodes, ARRAY_LENGTH(joycodes));
+ joycodes[joycodeIndex] = val;
+ settings.setter(option_name, ColumnEncodeStringWithCount(joycodes, ARRAY_LENGTH(joycodes)));
+}
+
+int GetUIJoyUp(int joycodeIndex)
+{
+ return GetUIJoy(MUIOPTION_UI_JOY_UP, joycodeIndex);
+}
+
+void SetUIJoyUp(int joycodeIndex, int val)
+{
+ SetUIJoy(MUIOPTION_UI_JOY_UP, joycodeIndex, val);
+}
+
+int GetUIJoyDown(int joycodeIndex)
+{
+ return GetUIJoy(MUIOPTION_UI_JOY_DOWN, joycodeIndex);
+}
+
+void SetUIJoyDown(int joycodeIndex, int val)
+{
+ SetUIJoy(MUIOPTION_UI_JOY_DOWN, joycodeIndex, val);
+}
+
+int GetUIJoyLeft(int joycodeIndex)
+{
+ return GetUIJoy(MUIOPTION_UI_JOY_LEFT, joycodeIndex);
+}
+
+void SetUIJoyLeft(int joycodeIndex, int val)
+{
+ SetUIJoy(MUIOPTION_UI_JOY_LEFT, joycodeIndex, val);
+}
+
+int GetUIJoyRight(int joycodeIndex)
+{
+ return GetUIJoy(MUIOPTION_UI_JOY_RIGHT, joycodeIndex);
+}
+
+void SetUIJoyRight(int joycodeIndex, int val)
+{
+ SetUIJoy(MUIOPTION_UI_JOY_RIGHT, joycodeIndex, val);
+}
+
+int GetUIJoyStart(int joycodeIndex)
+{
+ return GetUIJoy(MUIOPTION_UI_JOY_START, joycodeIndex);
+}
+
+void SetUIJoyStart(int joycodeIndex, int val)
+{
+ SetUIJoy(MUIOPTION_UI_JOY_START, joycodeIndex, val);
+}
+
+int GetUIJoyPageUp(int joycodeIndex)
+{
+ return GetUIJoy(MUIOPTION_UI_JOY_PGUP, joycodeIndex);
+}
+
+void SetUIJoyPageUp(int joycodeIndex, int val)
+{
+ SetUIJoy(MUIOPTION_UI_JOY_PGUP, joycodeIndex, val);
+}
+
+int GetUIJoyPageDown(int joycodeIndex)
+{
+ return GetUIJoy(MUIOPTION_UI_JOY_PGDWN, joycodeIndex);
+}
+
+void SetUIJoyPageDown(int joycodeIndex, int val)
+{
+ SetUIJoy(MUIOPTION_UI_JOY_PGDWN, joycodeIndex, val);
+}
+
+int GetUIJoyHome(int joycodeIndex)
+{
+ return GetUIJoy(MUIOPTION_UI_JOY_HOME, joycodeIndex);
+}
+
+void SetUIJoyHome(int joycodeIndex, int val)
+{
+ SetUIJoy(MUIOPTION_UI_JOY_HOME, joycodeIndex, val);
+}
+
+int GetUIJoyEnd(int joycodeIndex)
+{
+ return GetUIJoy(MUIOPTION_UI_JOY_END, joycodeIndex);
+}
+
+void SetUIJoyEnd(int joycodeIndex, int val)
+{
+ SetUIJoy(MUIOPTION_UI_JOY_END, joycodeIndex, val);
+}
+
+int GetUIJoySSChange(int joycodeIndex)
+{
+ return GetUIJoy(MUIOPTION_UI_JOY_SS_CHANGE, joycodeIndex);
+}
+
+void SetUIJoySSChange(int joycodeIndex, int val)
+{
+ SetUIJoy(MUIOPTION_UI_JOY_SS_CHANGE, joycodeIndex, val);
+}
+
+int GetUIJoyHistoryUp(int joycodeIndex)
+{
+ return GetUIJoy(MUIOPTION_UI_JOY_HISTORY_UP, joycodeIndex);
+}
+
+void SetUIJoyHistoryUp(int joycodeIndex, int val)
+{
+ SetUIJoy(MUIOPTION_UI_JOY_HISTORY_UP, joycodeIndex, val);
+}
+
+int GetUIJoyHistoryDown(int joycodeIndex)
+{
+ return GetUIJoy(MUIOPTION_UI_JOY_HISTORY_DOWN, joycodeIndex);
+}
+
+void SetUIJoyHistoryDown(int joycodeIndex, int val)
+{
+ SetUIJoy(MUIOPTION_UI_JOY_HISTORY_DOWN, joycodeIndex, val);
+}
+
+// exec functions start: these are unsupported
+void SetUIJoyExec(int joycodeIndex, int val)
+{
+ SetUIJoy(MUIOPTION_UI_JOY_EXEC, joycodeIndex, val);
+}
+
+int GetUIJoyExec(int joycodeIndex)
+{
+ return GetUIJoy(MUIOPTION_UI_JOY_EXEC, joycodeIndex);
+}
+
+const string GetExecCommand(void)
+{
+ return settings.getter(MUIOPTION_EXEC_COMMAND);
+}
+
+// not used
+void SetExecCommand(char *cmd)
+{
+ settings.setter(MUIOPTION_EXEC_COMMAND, cmd);
+}
+
+int GetExecWait(void)
+{
+ return settings.int_value(MUIOPTION_EXEC_WAIT);
+}
+
+void SetExecWait(int wait)
+{
+ settings.setter(MUIOPTION_EXEC_WAIT, wait);
+}
+// exec functions end
+
+BOOL GetHideMouseOnStartup(void)
+{
+ return settings.bool_value(MUIOPTION_HIDE_MOUSE);
+}
+
+void SetHideMouseOnStartup(BOOL hide)
+{
+ settings.setter(MUIOPTION_HIDE_MOUSE, hide);
+}
+
+BOOL GetRunFullScreen(void)
+{
+ return settings.bool_value( MUIOPTION_FULL_SCREEN);
+}
+
+void SetRunFullScreen(BOOL fullScreen)
+{
+ settings.setter(MUIOPTION_FULL_SCREEN, fullScreen);
+}
+
+/***************************************************************************
+ Internal functions
+ ***************************************************************************/
+
+static string CusColorEncodeString(const COLORREF *value)
+{
+ string str = std::to_string(value[0]);
+
+ for (int i = 1; i < 16; i++)
+ str.append(",").append(std::to_string(value[i]));
+
+ return str;
+}
+
+static void CusColorDecodeString(string ss, COLORREF *value)
+{
+ const char *str = ss.c_str();
+ char *s, *p;
+ char tmpStr[256];
+
+ strcpy(tmpStr, str);
+ p = tmpStr;
+
+ for (int i = 0; p && i < 16; i++)
+ {
+ s = p;
+
+ if ((p = strchr(s,',')) != NULL && *p == ',')
+ {
+ *p = '\0';
+ p++;
+ }
+ value[i] = atoi(s);
+ }
+}
+
+
+static string ColumnEncodeStringWithCount(const int *value, int count)
+{
+ string str = std::to_string(value[0]);
+
+ for (int i = 1; i < count; i++)
+ str.append(",").append(std::to_string(value[i]));
+
+ return str;
+}
+
+static void ColumnDecodeStringWithCount(string ss, int *value, int count)
+{
+ const char *str = ss.c_str();
+ char *s, *p;
+ char tmpStr[256];
+
+ if (str == NULL)
+ return;
+
+ strcpy(tmpStr, str);
+ p = tmpStr;
+
+ for (int i = 0; p && i < count; i++)
+ {
+ s = p;
+
+ if ((p = strchr(s,',')) != NULL && *p == ',')
+ {
+ *p = '\0';
+ p++;
+ }
+ value[i] = atoi(s);
+ }
+}
+
+static string SplitterEncodeString(const int *value)
+{
+ string str = std::to_string(value[0]);
+
+ for (int i = 1; i < GetSplitterCount(); i++)
+ str.append(",").append(std::to_string(value[i]));
+
+ return str;
+}
+
+static void SplitterDecodeString(string ss, int *value)
+{
+ const char *str = ss.c_str();
+ char *s, *p;
+ char tmpStr[256];
+
+ strcpy(tmpStr, str);
+ p = tmpStr;
+
+ for (int i = 0; p && i < GetSplitterCount(); i++)
+ {
+ s = p;
+
+ if ((p = strchr(s,',')) != NULL && *p == ',')
+ {
+ *p = '\0';
+ p++;
+ }
+ value[i] = atoi(s);
+ }
+}
+
+/* Parse the given comma-delimited string into a LOGFONT structure */
+static void FontDecodeString(string ss, LOGFONT *f)
+{
+ const char* str = ss.c_str();
+ sscanf(str, "%li,%li,%li,%li,%li,%i,%i,%i,%i,%i,%i,%i,%i",
+ &f->lfHeight,
+ &f->lfWidth,
+ &f->lfEscapement,
+ &f->lfOrientation,
+ &f->lfWeight,
+ (int*)&f->lfItalic,
+ (int*)&f->lfUnderline,
+ (int*)&f->lfStrikeOut,
+ (int*)&f->lfCharSet,
+ (int*)&f->lfOutPrecision,
+ (int*)&f->lfClipPrecision,
+ (int*)&f->lfQuality,
+ (int*)&f->lfPitchAndFamily);
+ const char *ptr = strrchr(str, ',');
+ if (ptr)
+ {
+ TCHAR *t_s = ui_wstring_from_utf8(ptr + 1);
+ if( !t_s )
+ return;
+ _tcscpy(f->lfFaceName, t_s);
+ free(t_s);
+ }
+}
+
+/* Encode the given LOGFONT structure into a comma-delimited string */
+static string FontEncodeString(const LOGFONT *f)
+{
+ char* utf8_FaceName = ui_utf8_from_wstring(f->lfFaceName);
+ if( !utf8_FaceName )
+ return "";
+
+ char s[200];
+ sprintf(s, "%li,%li,%li,%li,%li,%i,%i,%i,%i,%i,%i,%i,%i,%s",
+ f->lfHeight,
+ f->lfWidth,
+ f->lfEscapement,
+ f->lfOrientation,
+ f->lfWeight,
+ f->lfItalic,
+ f->lfUnderline,
+ f->lfStrikeOut,
+ f->lfCharSet,
+ f->lfOutPrecision,
+ f->lfClipPrecision,
+ f->lfQuality,
+ f->lfPitchAndFamily,
+ utf8_FaceName);
+
+ free(utf8_FaceName);
+ return string(s);
+}
+
+static string TabFlagsEncodeString(int data)
+{
+ int num_saved = 0;
+ string str;
+
+ // we save the ones that are NOT displayed, so we can add new ones
+ // and upgraders will see them
+ for ( int i=0; i<MAX_TAB_TYPES; i++)
+ {
+ if (((data & (1 << i)) == 0) && GetImageTabShortName(i))
+ {
+ if (num_saved > 0)
+ str.append(",");
+
+ str.append(GetImageTabShortName(i));
+ num_saved++;
+ }
+ }
+ return str;
+}
+
+static void TabFlagsDecodeString(string ss, int *data)
+{
+ const char *str = ss.c_str();
+ int j = 0;
+ char s[2000];
+ char *token;
+
+ snprintf(s, ARRAY_LENGTH(s), "%s", str);
+
+ // simple way to set all tab bits "on"
+ *data = (1 << MAX_TAB_TYPES) - 1;
+
+ token = strtok(s,", \t");
+ while (token)
+ {
+ for (j=0; j<MAX_TAB_TYPES; j++)
+ {
+ if (!GetImageTabShortName(j) || (strcmp(GetImageTabShortName(j), token) == 0))
+ {
+ // turn off this bit
+ *data &= ~(1 << j);
+ break;
+ }
+ }
+ token = strtok(NULL,", \t");
+ }
+
+ if (*data == 0)
+ {
+ // not allowed to hide all tabs, because then why even show the area?
+ *data = (1 << TAB_SCREENSHOT);
+ }
+}
+
+// load mewui settings
+static void LoadSettingsFile(ui_options &opts, const char *filename)
+{
+ osd_file::error filerr;
+ util::core_file::ptr file;
+
+ filerr = util::core_file::open(filename, OPEN_FLAG_READ, file);
+ if (filerr == osd_file::error::NONE)
+ {
+ opts.parse_ini_file(*file, OPTION_PRIORITY_CMDLINE, true, true);
+ file.reset();
+ }
+}
+
+// load a game ini
+static void LoadSettingsFile(windows_options &opts, const char *filename)
+{
+ osd_file::error filerr;
+ util::core_file::ptr file;
+
+ filerr = util::core_file::open(filename, OPEN_FLAG_READ, file);
+ if (filerr == osd_file::error::NONE)
+ {
+ opts.parse_ini_file(*file, OPTION_PRIORITY_CMDLINE, true, true);
+ file.reset();
+ }
+}
+
+// This saves changes to UI.INI only
+static void SaveSettingsFile(ui_options &opts, const char *filename)
+{
+ osd_file::error filerr = osd_file::error::NONE;
+ util::core_file::ptr file;
+
+ filerr = util::core_file::open(filename, OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS, file);
+
+ if (filerr == osd_file::error::NONE)
+ {
+ string inistring = opts.output_ini();
+ file->puts(inistring.c_str());
+ file.reset();
+ }
+}
+
+
+
+// This saves changes to <game>.INI or MAME.INI only
+static void SaveSettingsFile(windows_options &opts, const char *filename)
+{
+ osd_file::error filerr = osd_file::error::NONE;
+ util::core_file::ptr file;
+
+ filerr = util::core_file::open(filename, OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS, file);
+
+ if (filerr == osd_file::error::NONE)
+ {
+ string inistring = opts.output_ini();
+ // printf("=====%s=====\n%s\n",filename,inistring.c_str()); // for debugging
+ file->puts(inistring.c_str());
+ file.reset();
+ }
+}
+
+
+
+void ResetGameOptions(int driver_index)
+{
+ //save_options(NULL, OPTIONS_GAME, driver_index);
+}
+
+void ResetGameDefaults(void)
+{
+ // Walk the global settings and reset everything to defaults;
+ ResetToDefaults(global, OPTION_PRIORITY_CMDLINE);
+ save_options(global, OPTIONS_GLOBAL, GLOBAL_OPTIONS);
+}
+
+/*
+ * Reset all game, vector and source options to defaults.
+ * No reason to reboot if this is done.
+ */
+void ResetAllGameOptions(void)
+{
+ for (int i = 0; i < driver_list::total(); i++)
+ ResetGameOptions(i);
+}
+
+void SetDirectories(windows_options &opts)
+{
+ opts.set_value(OPTION_MEDIAPATH, GetRomDirs(), OPTION_PRIORITY_CMDLINE);
+ opts.set_value(OPTION_SAMPLEPATH, GetSampleDirs(), OPTION_PRIORITY_CMDLINE);
+ opts.set_value(OPTION_INIPATH, GetIniDir(), OPTION_PRIORITY_CMDLINE);
+ opts.set_value(OPTION_CFG_DIRECTORY, GetCfgDir(), OPTION_PRIORITY_CMDLINE);
+ opts.set_value(OPTION_SNAPSHOT_DIRECTORY, GetImgDir(), OPTION_PRIORITY_CMDLINE);
+ opts.set_value(OPTION_INPUT_DIRECTORY, GetInpDir(), OPTION_PRIORITY_CMDLINE);
+ opts.set_value(OPTION_STATE_DIRECTORY, GetStateDir(), OPTION_PRIORITY_CMDLINE);
+ opts.set_value(OPTION_ARTPATH, GetArtDir(), OPTION_PRIORITY_CMDLINE);
+ opts.set_value(OPTION_NVRAM_DIRECTORY, GetNvramDir(), OPTION_PRIORITY_CMDLINE);
+ opts.set_value(OPTION_CTRLRPATH, GetCtrlrDir(), OPTION_PRIORITY_CMDLINE);
+ opts.set_value(OPTION_CHEATPATH, GetCheatDir(), OPTION_PRIORITY_CMDLINE);
+ opts.set_value(OPTION_CROSSHAIRPATH, GetCrosshairDir(), OPTION_PRIORITY_CMDLINE);
+ opts.set_value(OPTION_FONTPATH, GetFontDir(), OPTION_PRIORITY_CMDLINE);
+ opts.set_value(OPTION_DIFF_DIRECTORY, GetDiffDir(), OPTION_PRIORITY_CMDLINE);
+ opts.set_value(OPTION_SNAPNAME, GetSnapName(), OPTION_PRIORITY_CMDLINE);
+}
+
+// not used
+#if 0
+const char * GetFolderNameByID(UINT nID)
+{
+ UINT i;
+ extern const FOLDERDATA g_folderData[];
+ extern LPEXFOLDERDATA ExtraFolderData[];
+
+ for (i = 0; i < MAX_EXTRA_FOLDERS * MAX_EXTRA_SUBFOLDERS; i++)
+ if( ExtraFolderData[i] )
+ if (ExtraFolderData[i]->m_nFolderId == nID)
+ return ExtraFolderData[i]->m_szTitle;
+
+ for( i = 0; i < MAX_FOLDERS; i++)
+ if (g_folderData[i].m_nFolderId == nID)
+ return g_folderData[i].m_lpTitle;
+
+ return NULL;
+}
+#endif
+
+DWORD GetFolderFlags(int folder_index)
+{
+ LPTREEFOLDER lpFolder = GetFolder(folder_index);
+
+ if (lpFolder)
+ return lpFolder->m_dwFlags & F_MASK;
+
+ return 0;
+}
+
+/* MSH 20080813
+ * Read the folder filters from MAMEui.ini. This must only
+ * be called AFTER the folders have all been created.
+ */
+void LoadFolderFlags(void)
+{
+ LPTREEFOLDER lpFolder;
+ int i, numFolders = GetNumFolders();
+
+ for (i = 0; i < numFolders; i++)
+ {
+ lpFolder = GetFolder(i);
+
+ if (lpFolder)
+ {
+ char folder_name[400];
+ char *ptr;
+
+ // Convert spaces to underscores
+ strcpy(folder_name, lpFolder->m_lpTitle);
+ ptr = folder_name;
+ while (*ptr && *ptr != '\0')
+ {
+ if ((*ptr == ' ') || (*ptr == '-'))
+ *ptr = '_';
+
+ ptr++;
+ }
+
+ string option_name = string(folder_name) + "_filters";
+ }
+ }
+
+ // These are added to our UI ini
+ // The normal read will skip them.
+
+ // retrieve the stored values
+ for (i = 0; i < numFolders; i++)
+ {
+ lpFolder = GetFolder(i);
+
+ if (lpFolder)
+ {
+ char folder_name[400];
+
+ // Convert spaces to underscores
+ strcpy(folder_name, lpFolder->m_lpTitle);
+ char *ptr = folder_name;
+ while (*ptr && *ptr != '\0')
+ {
+ if ((*ptr == ' ') || (*ptr == '-'))
+ *ptr = '_';
+
+ ptr++;
+ }
+ string option_name = string(folder_name) + "_filters";
+
+ // get entry and decode it
+ lpFolder->m_dwFlags |= (settings.int_value(option_name.c_str()) & F_MASK);
+ }
+ }
+}
+
+
+
+// Adds our folder flags to winui_options, for saving.
+static void AddFolderFlags()
+{
+ LPTREEFOLDER lpFolder;
+ int num_entries = 0, numFolders = GetNumFolders();
+
+ for (int i = 0; i < numFolders; i++)
+ {
+ lpFolder = GetFolder(i);
+ if (lpFolder)
+ {
+ char folder_name[400];
+
+ // Convert spaces to underscores
+ strcpy(folder_name, lpFolder->m_lpTitle);
+ char *ptr = folder_name;
+ while (*ptr && *ptr != '\0')
+ {
+ if ((*ptr == ' ') || (*ptr == '-'))
+ *ptr = '_';
+
+ ptr++;
+ }
+
+ string option_name = string(folder_name) + "_filters";
+
+ // store entry
+ settings.setter(option_name.c_str(), lpFolder->m_dwFlags & F_MASK);
+
+ // increment counter
+ num_entries++;
+ }
+ }
+}
+
+// Save MAMEUI.ini
+void SaveOptions(void)
+{
+ // Add the folder flag to settings.
+ AddFolderFlags();
+ settings.save_file(UI_INI_FILENAME);
+ SaveSettingsFile(mewui, MEWUI_FILENAME);
+}
+
+void SaveGameListOptions(void)
+{
+ // Save GameInfo.ini - game options.
+ game_opts.save_file(GAMEINFO_INI_FILENAME);
+}
+
+void SaveDefaultOptions(void)
+{
+ string fname = string(GetIniDir()) + PATH_SEPARATOR + string(emulator_info::get_configname()).append(".ini");
+ SaveSettingsFile(global, fname.c_str());
+}
+
+const char * GetVersionString(void)
+{
+ return emulator_info::get_build_version();
+}
+
+
+/* get options, based on passed in game number. */
+void load_options(windows_options &opts, OPTIONS_TYPE opt_type, int game_num, bool set_system_name)
+{
+ const game_driver *driver = NULL;
+ if (game_num > -1)
+ driver = &driver_list::driver(game_num);
+
+ // Try base ini first
+ string fname = string(emulator_info::get_configname()).append(".ini");
+ LoadSettingsFile(opts, fname.c_str());
+
+ if (opt_type == OPTIONS_SOURCE)
+ {
+ fname = string(GetIniDir()) + PATH_SEPARATOR + "source" + PATH_SEPARATOR + core_filename_extract_base(driver->type.source(), true) + ".ini";
+ LoadSettingsFile(opts, fname.c_str());
+ return;
+ }
+
+ if (game_num > -2)
+ {
+ // Now try global ini
+ fname = string(GetIniDir()) + PATH_SEPARATOR + string(emulator_info::get_configname()).append(".ini");
+ LoadSettingsFile(opts, fname.c_str());
+
+ if (game_num > -1)
+ {
+ // Lastly, gamename.ini
+ if (driver)
+ {
+ fname = string(GetIniDir()) + PATH_SEPARATOR + string(driver->name).append(".ini");
+ if (set_system_name)
+ opts.set_value(OPTION_SYSTEMNAME, driver->name, OPTION_PRIORITY_CMDLINE);
+ LoadSettingsFile(opts, fname.c_str());
+ }
+ }
+ }
+ SetDirectories(opts);
+}
+
+/* Save ini file based on game_number. */
+void save_options(windows_options &opts, OPTIONS_TYPE opt_type, int game_num)
+{
+ const game_driver *driver = NULL;
+ string filename, filepath;
+
+ if (game_num >= 0)
+ {
+ driver = &driver_list::driver(game_num);
+ if (driver)
+ {
+ filename.assign(driver->name);
+ if (opt_type == OPTIONS_SOURCE)
+ filepath = string(GetIniDir()) + PATH_SEPARATOR + "source" + PATH_SEPARATOR + core_filename_extract_base(driver->type.source(), true) + ".ini";
+ }
+ }
+ else
+ if (game_num == -1)
+ filename = string(emulator_info::get_configname());
+
+ if (!filename.empty() && filepath.empty())
+ filepath = string(GetIniDir()).append(PATH_SEPARATOR).append(filename.c_str()).append(".ini");
+
+ if (game_num == -2)
+ filepath = string(emulator_info::get_configname()).append(".ini");
+
+ if (!filepath.empty())
+ {
+ SetDirectories(opts);
+ SaveSettingsFile(opts, filepath.c_str());
+// printf("Settings saved to %s\n",filepath.c_str());
+ }
+// else
+// printf("Unable to save settings\n");
+}
+
+
+// See if this driver has software support
+bool DriverHasSoftware(uint32_t drvindex)
+{
+ if (drvindex < driver_list::total())
+ {
+ windows_options o;
+ load_options(o, OPTIONS_GAME, drvindex, 1);
+ machine_config config(driver_list::driver(drvindex), o);
+
+ for (device_image_interface &img : image_interface_iterator(config.root_device()))
+ if (img.user_loadable())
+ return 1;
+ }
+
+ return 0;
+}
+
+
+// Reset the given windows_options to their default settings.
+static void ResetToDefaults(windows_options &opts, int priority)
+{
+ // iterate through the options setting each one back to the default value.
+ windows_options dummy;
+ OptionsCopy(dummy, opts);
+}
+
+uint32_t GetDriverCacheLower(uint32_t driver_index)
+{
+ return game_opts.cache_lower(driver_index);
+}
+
+uint32_t GetDriverCacheUpper(uint32_t driver_index)
+{
+ return game_opts.cache_upper(driver_index);
+}
+
+void SetDriverCache(uint32_t driver_index, uint32_t val)
+{
+ game_opts.cache_upper(driver_index, val);
+}
+
+BOOL RequiredDriverCache(void)
+{
+ return game_opts.rebuild();
+}
+
+void ForceRebuild(void)
+{
+ game_opts.force_rebuild();
+}
+
+BOOL DriverIsComputer(uint32_t driver_index)
+{
+ uint32_t cache = game_opts.cache_lower(driver_index) & 3;
+ return (cache == 2) ? true : false;
+}
+
+BOOL DriverIsConsole(uint32_t driver_index)
+{
+ uint32_t cache = game_opts.cache_lower(driver_index) & 3;
+ return (cache == 1) ? true : false;
+}
+
+BOOL DriverIsModified(uint32_t driver_index)
+{
+ return BIT(game_opts.cache_lower(driver_index), 12);
+}
+
+BOOL DriverIsImperfect(uint32_t driver_index)
+{
+ return (game_opts.cache_lower(driver_index) & 0xff0000) ? true : false; // (NO|IMPERFECT) (CONTROLS|PALETTE|SOUND|GRAPHICS)
+}
+
+// from optionsms.cpp (MESSUI)
+
+
+#define LOG_SOFTWARE 1
+
+void SetSLColumnOrder(int order[])
+{
+ settings.setter(MESSUI_SL_COLUMN_ORDER, ColumnEncodeStringWithCount(order, SL_COLUMN_MAX));
+}
+
+void GetSLColumnOrder(int order[])
+{
+ ColumnDecodeStringWithCount(settings.getter(MESSUI_SL_COLUMN_ORDER), order, SL_COLUMN_MAX);
+}
+
+void SetSLColumnShown(int shown[])
+{
+ settings.setter(MESSUI_SL_COLUMN_SHOWN, ColumnEncodeStringWithCount(shown, SL_COLUMN_MAX));
+}
+
+void GetSLColumnShown(int shown[])
+{
+ ColumnDecodeStringWithCount(settings.getter(MESSUI_SL_COLUMN_SHOWN), shown, SL_COLUMN_MAX);
+}
+
+void SetSLColumnWidths(int width[])
+{
+ settings.setter(MESSUI_SL_COLUMN_WIDTHS, ColumnEncodeStringWithCount(width, SL_COLUMN_MAX));
+}
+
+void GetSLColumnWidths(int width[])
+{
+ ColumnDecodeStringWithCount(settings.getter(MESSUI_SL_COLUMN_WIDTHS), width, SL_COLUMN_MAX);
+}
+
+void SetSLSortColumn(int column)
+{
+ settings.setter(MESSUI_SL_SORT_COLUMN, column);
+}
+
+int GetSLSortColumn(void)
+{
+ return settings.int_value(MESSUI_SL_SORT_COLUMN);
+}
+
+void SetSLSortReverse(BOOL reverse)
+{
+ settings.setter(MESSUI_SL_SORT_REVERSED, reverse);
+}
+
+BOOL GetSLSortReverse(void)
+{
+ return settings.bool_value(MESSUI_SL_SORT_REVERSED);
+}
+
+void SetSWColumnOrder(int order[])
+{
+ settings.setter(MESSUI_SW_COLUMN_ORDER, ColumnEncodeStringWithCount(order, SW_COLUMN_MAX));
+}
+
+void GetSWColumnOrder(int order[])
+{
+ ColumnDecodeStringWithCount(settings.getter(MESSUI_SW_COLUMN_ORDER), order, SW_COLUMN_MAX);
+}
+
+void SetSWColumnShown(int shown[])
+{
+ settings.setter(MESSUI_SW_COLUMN_SHOWN, ColumnEncodeStringWithCount(shown, SW_COLUMN_MAX));
+}
+
+void GetSWColumnShown(int shown[])
+{
+ ColumnDecodeStringWithCount(settings.getter(MESSUI_SW_COLUMN_SHOWN), shown, SW_COLUMN_MAX);
+}
+
+void SetSWColumnWidths(int width[])
+{
+ settings.setter(MESSUI_SW_COLUMN_WIDTHS, ColumnEncodeStringWithCount(width, SW_COLUMN_MAX));
+}
+
+void GetSWColumnWidths(int width[])
+{
+ ColumnDecodeStringWithCount(settings.getter(MESSUI_SW_COLUMN_WIDTHS), width, SW_COLUMN_MAX);
+}
+
+void SetSWSortColumn(int column)
+{
+ settings.setter(MESSUI_SW_SORT_COLUMN, column);
+}
+
+int GetSWSortColumn(void)
+{
+ return settings.int_value(MESSUI_SW_SORT_COLUMN);
+}
+
+void SetSWSortReverse(BOOL reverse)
+{
+ settings.setter( MESSUI_SW_SORT_REVERSED, reverse);
+}
+
+BOOL GetSWSortReverse(void)
+{
+ return settings.bool_value(MESSUI_SW_SORT_REVERSED);
+}
+
+
+void SetSelectedSoftware(int driver_index, string opt_name, const char *software)
+{
+ const char *s = opt_name.c_str();
+
+ if (LOG_SOFTWARE)
+ {
+ printf("SetSelectedSoftware(): slot=%s driver=%s software='%s'\n", s, driver_list::driver(driver_index).name, software);
+ }
+
+ if (s)
+ {
+ printf("About to load %s into slot %s\n",software,s);
+ windows_options o;
+ //o.set_value(OPTION_SYSTEMNAME, driver_list::driver(driver_index).name, OPTION_PRIORITY_CMDLINE);
+ load_options(o, OPTIONS_GAME, driver_index, 1);
+ o.set_value(s, software, OPTION_PRIORITY_CMDLINE);
+ //o.image_option(opt_name).specify(software);
+ printf("Done\n");
+ save_options(o, OPTIONS_GAME, driver_index);
+ }
+}
+
+void SetCurrentSoftwareTab(int val)
+{
+ settings.setter(MESSUI_SOFTWARE_TAB, val);
+}
+
+int GetCurrentSoftwareTab(void)
+{
+ return settings.int_value(MESSUI_SOFTWARE_TAB);
+}
+
+bool AreOptionsEqual(windows_options &opts1, windows_options &opts2)
+{
+ for (auto &curentry : opts1.entries())
+ {
+ if (curentry->type() != OPTION_HEADER)
+ {
+ const char *value = curentry->value();
+ const char *comp = opts2.value(curentry->name().c_str());
+ if (!value && !comp) // both empty, they are the same
+ {}
+ else
+ if (!value || !comp) // only one empty, they are different
+ return false;
+ else
+ if (strcmp(value, comp) != 0) // both not empty, do proper compare
+ return false;
+ }
+ }
+ return true;
+}
+
+void OptionsCopy(windows_options &source, windows_options &dest)
+{
+ for (auto &dest_entry : source.entries())
+ {
+ if (dest_entry->names().size() > 0)
+ {
+ // identify the source entry
+ const core_options::entry::shared_ptr source_entry = source.get_entry(dest_entry->name());
+ if (source_entry)
+ {
+ const char *value = source_entry->value();
+ if (value)
+ dest_entry->set_value(value, source_entry->priority(), true);
+ }
+ }
+ }
+}