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-rw-r--r--src/mame/includes/btime.h58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/mame/includes/btime.h b/src/mame/includes/btime.h
index bd0fbaa92cd..4d4cef6df61 100644
--- a/src/mame/includes/btime.h
+++ b/src/mame/includes/btime.h
@@ -33,28 +33,28 @@ public:
}
/* memory pointers */
- optional_shared_ptr<UINT8> m_rambase;
- required_shared_ptr<UINT8> m_videoram;
- required_shared_ptr<UINT8> m_colorram;
- optional_shared_ptr<UINT8> m_bnj_backgroundram;
- optional_shared_ptr<UINT8> m_zoar_scrollram;
- optional_shared_ptr<UINT8> m_lnc_charbank;
- optional_shared_ptr<UINT8> m_deco_charram;
- optional_shared_ptr<UINT8> m_spriteram; // used by disco
-// UINT8 * m_decrypted;
- optional_shared_ptr<UINT8> m_audio_rambase;
+ optional_shared_ptr<uint8_t> m_rambase;
+ required_shared_ptr<uint8_t> m_videoram;
+ required_shared_ptr<uint8_t> m_colorram;
+ optional_shared_ptr<uint8_t> m_bnj_backgroundram;
+ optional_shared_ptr<uint8_t> m_zoar_scrollram;
+ optional_shared_ptr<uint8_t> m_lnc_charbank;
+ optional_shared_ptr<uint8_t> m_deco_charram;
+ optional_shared_ptr<uint8_t> m_spriteram; // used by disco
+// uint8_t * m_decrypted;
+ optional_shared_ptr<uint8_t> m_audio_rambase;
/* video-related */
std::unique_ptr<bitmap_ind16> m_background_bitmap;
- UINT8 m_btime_palette;
- UINT8 m_bnj_scroll1;
- UINT8 m_bnj_scroll2;
- UINT8 m_btime_tilemap[4];
+ uint8_t m_btime_palette;
+ uint8_t m_bnj_scroll1;
+ uint8_t m_bnj_scroll2;
+ uint8_t m_btime_tilemap[4];
/* audio-related */
- UINT8 m_audio_nmi_enable_type;
- UINT8 m_audio_nmi_enabled;
- UINT8 m_audio_nmi_state;
+ uint8_t m_audio_nmi_enable_type;
+ uint8_t m_audio_nmi_enabled;
+ uint8_t m_audio_nmi_state;
/* protection-related (for mmonkey) */
int m_protection_command;
@@ -116,18 +116,18 @@ public:
DECLARE_MACHINE_RESET(mmonkey);
DECLARE_VIDEO_START(bnj);
DECLARE_VIDEO_START(disco);
- UINT32 screen_update_btime(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
- UINT32 screen_update_cookrace(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
- UINT32 screen_update_lnc(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
- UINT32 screen_update_eggs(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
- UINT32 screen_update_bnj(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
- UINT32 screen_update_zoar(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
- UINT32 screen_update_disco(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
+ uint32_t screen_update_btime(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
+ uint32_t screen_update_cookrace(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
+ uint32_t screen_update_lnc(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
+ uint32_t screen_update_eggs(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
+ uint32_t screen_update_bnj(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
+ uint32_t screen_update_zoar(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
+ uint32_t screen_update_disco(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
TIMER_DEVICE_CALLBACK_MEMBER(audio_nmi_gen);
- void draw_chars( bitmap_ind16 &bitmap, const rectangle &cliprect, UINT8 transparency, UINT8 color, int priority );
- void draw_background( bitmap_ind16 &bitmap, const rectangle &cliprect, UINT8* tmap, UINT8 color );
- void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, UINT8 color,
- UINT8 sprite_y_adjust, UINT8 sprite_y_adjust_flip_screen,
- UINT8 *sprite_ram, offs_t interleave );
+ void draw_chars( bitmap_ind16 &bitmap, const rectangle &cliprect, uint8_t transparency, uint8_t color, int priority );
+ void draw_background( bitmap_ind16 &bitmap, const rectangle &cliprect, uint8_t* tmap, uint8_t color );
+ void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, uint8_t color,
+ uint8_t sprite_y_adjust, uint8_t sprite_y_adjust_flip_screen,
+ uint8_t *sprite_ram, offs_t interleave );
};