diff options
Diffstat (limited to 'src/mame/drivers')
-rw-r--r-- | src/mame/drivers/karnov.cpp | 2 | ||||
-rw-r--r-- | src/mame/drivers/norautp.cpp | 2 | ||||
-rw-r--r-- | src/mame/drivers/snesb.cpp | 2 | ||||
-rw-r--r-- | src/mame/drivers/snk.cpp | 2 | ||||
-rw-r--r-- | src/mame/drivers/snk6502.cpp | 2 | ||||
-rw-r--r-- | src/mame/drivers/taito_x.cpp | 2 |
6 files changed, 6 insertions, 6 deletions
diff --git a/src/mame/drivers/karnov.cpp b/src/mame/drivers/karnov.cpp index c9f41be03f8..08421318114 100644 --- a/src/mame/drivers/karnov.cpp +++ b/src/mame/drivers/karnov.cpp @@ -65,7 +65,7 @@ Stephh's notes (based on the games M68000 code and some tests) : 3b) 'chelnovu' - DSW2 bit 6 freezes the game (code at 0x000654), but when you turn - the Dip Swicth back to "Off", it adds credits as if COIN1 was pressed. + the Dip Switch back to "Off", it adds credits as if COIN1 was pressed. Is that the correct behaviour ? - Even if there is a "andi.w #$ffff, D5" instruction at 0x000ef0, DSW2 bit 7 isn't tested in this set. diff --git a/src/mame/drivers/norautp.cpp b/src/mame/drivers/norautp.cpp index dfc2df9268b..9298f11ba69 100644 --- a/src/mame/drivers/norautp.cpp +++ b/src/mame/drivers/norautp.cpp @@ -95,7 +95,7 @@ 0v 15 Half Gamble switch 0v 16 Change Card switch Refil 17 Coin count/sense from hopper - Low Switch 18 High swicth + Low Switch 18 High switch Hold 3 Switch 19 Hold 2 switch Hold 5 Switch 20 Hold 4 switch 10p coin 21 Deflect diff --git a/src/mame/drivers/snesb.cpp b/src/mame/drivers/snesb.cpp index acdd7226776..78b3d785aa0 100644 --- a/src/mame/drivers/snesb.cpp +++ b/src/mame/drivers/snesb.cpp @@ -23,7 +23,7 @@ TODO: - kiinstb : fix gfx glitches, missing texts - ffight2b : remove hack for starting credits (RAM - mainly 0x7eadce where credits are stored - is filled with 0x55, so you are awarded 55 credits on a hard reset) - - sblast2b : dipswicthes + - sblast2b : dipswitches - sblast2b : pressing start during gameplay changes the character used. Intentional? - denseib : fix gfx glitches, missing texts diff --git a/src/mame/drivers/snk.cpp b/src/mame/drivers/snk.cpp index 9402949c0ae..7681ce0b8b0 100644 --- a/src/mame/drivers/snk.cpp +++ b/src/mame/drivers/snk.cpp @@ -116,7 +116,7 @@ Notes: multiple times to select the spin. The flyer also says that the game "includes the unique feature of 2 distinct styles of game play, selectable by dipswitch setting. For the avid golfer, a more challenging style of swing.". - This feature only exists when "Language" Dip Swicth is set to "English" + This feature only exists when "Language" Dip Switch is set to "English" - fitegolfu: An "SNK Fighting Golf Program Update" notice published in a trade journal outlines 3 improvements which is supposed to allow game players a bit diff --git a/src/mame/drivers/snk6502.cpp b/src/mame/drivers/snk6502.cpp index ac875723425..11c33a9a8d5 100644 --- a/src/mame/drivers/snk6502.cpp +++ b/src/mame/drivers/snk6502.cpp @@ -552,7 +552,7 @@ static INPUT_PORTS_START( satansat ) PORT_DIPSETTING ( 0x80, DEF_STR( On ) ) INPUT_PORTS_END -/* Derived from 'satansat'. Might not reflect the actual hardware. Dip Swicthes verified from game code though. */ +/* Derived from 'satansat'. Might not reflect the actual hardware. Dip Switches verified from game code though. */ static INPUT_PORTS_START( sasuke ) PORT_INCLUDE(satansat) diff --git a/src/mame/drivers/taito_x.cpp b/src/mame/drivers/taito_x.cpp index 1cb4bae5933..215a125b58a 100644 --- a/src/mame/drivers/taito_x.cpp +++ b/src/mame/drivers/taito_x.cpp @@ -241,7 +241,7 @@ Stephh's notes (based on the game M68000 code and some tests) : * 0x0002 (World) uses TAITO_COINAGE_WORLD - Notice screen only if region = 0x0001 - I can't tell if it's an ingame bug or an emulation bug, - but boss are far much harder when "Difficulty" Dip Swicth + but boss are far much harder when "Difficulty" Dip Switch is set to "Easy" : put a watch on 0xf00a76.w for level 1 boss and you'll notice that MSB is set to 0x01 instead of 0x00 - 'supermanu' has no Notice screen or FBI logo & statement |