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-rw-r--r--src/mame/drivers/karnov.cpp2
-rw-r--r--src/mame/drivers/norautp.cpp2
-rw-r--r--src/mame/drivers/snesb.cpp2
-rw-r--r--src/mame/drivers/snk.cpp2
-rw-r--r--src/mame/drivers/snk6502.cpp2
-rw-r--r--src/mame/drivers/taito_x.cpp2
6 files changed, 6 insertions, 6 deletions
diff --git a/src/mame/drivers/karnov.cpp b/src/mame/drivers/karnov.cpp
index c9f41be03f8..08421318114 100644
--- a/src/mame/drivers/karnov.cpp
+++ b/src/mame/drivers/karnov.cpp
@@ -65,7 +65,7 @@ Stephh's notes (based on the games M68000 code and some tests) :
3b) 'chelnovu'
- DSW2 bit 6 freezes the game (code at 0x000654), but when you turn
- the Dip Swicth back to "Off", it adds credits as if COIN1 was pressed.
+ the Dip Switch back to "Off", it adds credits as if COIN1 was pressed.
Is that the correct behaviour ?
- Even if there is a "andi.w #$ffff, D5" instruction at 0x000ef0,
DSW2 bit 7 isn't tested in this set.
diff --git a/src/mame/drivers/norautp.cpp b/src/mame/drivers/norautp.cpp
index dfc2df9268b..9298f11ba69 100644
--- a/src/mame/drivers/norautp.cpp
+++ b/src/mame/drivers/norautp.cpp
@@ -95,7 +95,7 @@
0v 15 Half Gamble switch
0v 16 Change Card switch
Refil 17 Coin count/sense from hopper
- Low Switch 18 High swicth
+ Low Switch 18 High switch
Hold 3 Switch 19 Hold 2 switch
Hold 5 Switch 20 Hold 4 switch
10p coin 21 Deflect
diff --git a/src/mame/drivers/snesb.cpp b/src/mame/drivers/snesb.cpp
index acdd7226776..78b3d785aa0 100644
--- a/src/mame/drivers/snesb.cpp
+++ b/src/mame/drivers/snesb.cpp
@@ -23,7 +23,7 @@ TODO:
- kiinstb : fix gfx glitches, missing texts
- ffight2b : remove hack for starting credits (RAM - mainly 0x7eadce where credits are stored - is filled with 0x55,
so you are awarded 55 credits on a hard reset)
- - sblast2b : dipswicthes
+ - sblast2b : dipswitches
- sblast2b : pressing start during gameplay changes the character used. Intentional?
- denseib : fix gfx glitches, missing texts
diff --git a/src/mame/drivers/snk.cpp b/src/mame/drivers/snk.cpp
index 9402949c0ae..7681ce0b8b0 100644
--- a/src/mame/drivers/snk.cpp
+++ b/src/mame/drivers/snk.cpp
@@ -116,7 +116,7 @@ Notes:
multiple times to select the spin. The flyer also says that the game "includes
the unique feature of 2 distinct styles of game play, selectable by dipswitch
setting. For the avid golfer, a more challenging style of swing.".
- This feature only exists when "Language" Dip Swicth is set to "English"
+ This feature only exists when "Language" Dip Switch is set to "English"
- fitegolfu: An "SNK Fighting Golf Program Update" notice published in a trade
journal outlines 3 improvements which is supposed to allow game players a bit
diff --git a/src/mame/drivers/snk6502.cpp b/src/mame/drivers/snk6502.cpp
index ac875723425..11c33a9a8d5 100644
--- a/src/mame/drivers/snk6502.cpp
+++ b/src/mame/drivers/snk6502.cpp
@@ -552,7 +552,7 @@ static INPUT_PORTS_START( satansat )
PORT_DIPSETTING ( 0x80, DEF_STR( On ) )
INPUT_PORTS_END
-/* Derived from 'satansat'. Might not reflect the actual hardware. Dip Swicthes verified from game code though. */
+/* Derived from 'satansat'. Might not reflect the actual hardware. Dip Switches verified from game code though. */
static INPUT_PORTS_START( sasuke )
PORT_INCLUDE(satansat)
diff --git a/src/mame/drivers/taito_x.cpp b/src/mame/drivers/taito_x.cpp
index 1cb4bae5933..215a125b58a 100644
--- a/src/mame/drivers/taito_x.cpp
+++ b/src/mame/drivers/taito_x.cpp
@@ -241,7 +241,7 @@ Stephh's notes (based on the game M68000 code and some tests) :
* 0x0002 (World) uses TAITO_COINAGE_WORLD
- Notice screen only if region = 0x0001
- I can't tell if it's an ingame bug or an emulation bug,
- but boss are far much harder when "Difficulty" Dip Swicth
+ but boss are far much harder when "Difficulty" Dip Switch
is set to "Easy" : put a watch on 0xf00a76.w for level 1 boss
and you'll notice that MSB is set to 0x01 instead of 0x00
- 'supermanu' has no Notice screen or FBI logo & statement