diff options
Diffstat (limited to 'src/mame/drivers/williams.cpp')
-rw-r--r-- | src/mame/drivers/williams.cpp | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/mame/drivers/williams.cpp b/src/mame/drivers/williams.cpp index 894a5e52447..d2c34b85034 100644 --- a/src/mame/drivers/williams.cpp +++ b/src/mame/drivers/williams.cpp @@ -1436,7 +1436,7 @@ GFXDECODE_END * *************************************/ -static MACHINE_CONFIG_START( williams, williams_state ) +static MACHINE_CONFIG_START( williams ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M6809, MASTER_CLOCK/3/4) @@ -1594,7 +1594,7 @@ static MACHINE_CONFIG_DERIVED( playball, williams ) MACHINE_CONFIG_END -static MACHINE_CONFIG_DERIVED_CLASS( blastkit, williams, blaster_state ) +static MACHINE_CONFIG_DERIVED( blastkit, williams ) /* basic machine hardware */ MCFG_CPU_MODIFY("maincpu") @@ -1650,7 +1650,7 @@ static MACHINE_CONFIG_DERIVED( blaster, blastkit ) MACHINE_CONFIG_END -static MACHINE_CONFIG_START( williams2, williams2_state ) +static MACHINE_CONFIG_START( williams2 ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M6809, MASTER_CLOCK/3/4) @@ -1752,7 +1752,7 @@ static MACHINE_CONFIG_DERIVED( tshoot, williams2 ) MACHINE_CONFIG_END -static MACHINE_CONFIG_DERIVED_CLASS( joust2, williams2, joust2_state ) +static MACHINE_CONFIG_DERIVED( joust2, williams2 ) /* basic machine hardware */ MCFG_CPU_MODIFY("maincpu") @@ -3188,15 +3188,15 @@ GAME( 1980, defcmnd, defender, defender, defender, williams_state, defe GAME( 1981, defence, defender, defender, defender, williams_state, defender, ROT0, "bootleg (Outer Limits)", "Defence Command (Defender bootleg)", MACHINE_SUPPORTS_SAVE ) GAME( 1981, startrkd, defender, defender, defender, williams_state, defender, ROT0, "bootleg", "Star Trek (Defender bootleg)", MACHINE_SUPPORTS_SAVE ) -GAME( 1980, mayday, 0, defender, mayday, williams_state, mayday, ROT0, "Hoei", "Mayday (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION ) // \ original by Hoei, which one of these 3 sets is bootleg/licensed/original is unknown -GAME( 1980, maydaya, mayday, defender, mayday, williams_state, mayday, ROT0, "Hoei", "Mayday (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION ) // > these games have an unemulated protection chip of some sort which is hacked around in /machine/williams.cpp "mayday_protection_r" function -GAME( 1980, maydayb, mayday, defender, mayday, williams_state, mayday, ROT0, "Hoei", "Mayday (set 3)", MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION ) // / -GAME( 1980, batlzone, mayday, defender, mayday, williams_state, mayday, ROT0, "bootleg (Video Game)", "Battle Zone (bootleg of Mayday)", MACHINE_SUPPORTS_SAVE )// the bootleg may or may not use the same protection chip, or some hack around it. +GAME( 1980, mayday, 0, defender, mayday, williams_state, mayday, ROT0, "Hoei", "Mayday (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION ) // \ original by Hoei, which one of these 3 sets is bootleg/licensed/original is unknown +GAME( 1980, maydaya, mayday, defender, mayday, williams_state, mayday, ROT0, "Hoei", "Mayday (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION ) // > these games have an unemulated protection chip of some sort which is hacked around in /machine/williams.cpp "mayday_protection_r" function +GAME( 1980, maydayb, mayday, defender, mayday, williams_state, mayday, ROT0, "Hoei", "Mayday (set 3)", MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION ) // / +GAME( 1980, batlzone, mayday, defender, mayday, williams_state, mayday, ROT0, "bootleg (Video Game)", "Battle Zone (bootleg of Mayday)", MACHINE_SUPPORTS_SAVE )// the bootleg may or may not use the same protection chip, or some hack around it. -GAME( 1981, colony7, 0, defender, colony7, williams_state, defender, ROT270, "Taito", "Colony 7 (set 1)", MACHINE_SUPPORTS_SAVE ) -GAME( 1981, colony7a, colony7, defender, colony7, williams_state, defender, ROT270, "Taito", "Colony 7 (set 2)", MACHINE_SUPPORTS_SAVE ) +GAME( 1981, colony7, 0, defender, colony7, williams_state, defender, ROT270, "Taito", "Colony 7 (set 1)", MACHINE_SUPPORTS_SAVE ) +GAME( 1981, colony7a, colony7, defender, colony7, williams_state, defender, ROT270, "Taito", "Colony 7 (set 2)", MACHINE_SUPPORTS_SAVE ) -GAME( 1982, jin, 0, jin, jin, williams_state, defender, ROT90, "Falcon", "Jin", MACHINE_SUPPORTS_SAVE ) +GAME( 1982, jin, 0, jin, jin, williams_state, defender, ROT90, "Falcon", "Jin", MACHINE_SUPPORTS_SAVE ) @@ -3210,15 +3210,15 @@ GAME( 1987, robotron87, robotron, williams, robotron, williams_state, robo GAME( 2012, robotron12, robotron, williams, robotron, williams_state, robotron, ROT0, "hack", "Robotron: 2084 (2012 'wave 201 start' hack)", MACHINE_SUPPORTS_SAVE ) // includes sitc bug fix, used for competitive play. GAME( 2015, robotrontd, robotron, williams, robotron, williams_state, robotron, ROT0, "hack", "Robotron: 2084 (2015 'tie-die V2' hack)", MACHINE_SUPPORTS_SAVE ) // inc. sitc fix, mods by some of the original developers, see backstory here http://www.robotron2084guidebook.com/gameplay/raceto100million/robo2k14_tie-die-romset/ (I guess there's a tie-die V1 before it was released to the public?) -GAME( 1982, joust, 0, williams_muxed, joust, williams_state, joust, ROT0, "Williams", "Joust (White/Green label)", MACHINE_SUPPORTS_SAVE ) -GAME( 1982, joustr, joust, williams_muxed, joust, williams_state, joust, ROT0, "Williams", "Joust (Solid Red label)", MACHINE_SUPPORTS_SAVE ) -GAME( 1982, joustwr, joust, williams_muxed, joust, williams_state, joust, ROT0, "Williams", "Joust (White/Red label)", MACHINE_SUPPORTS_SAVE ) +GAME( 1982, joust, 0, williams_muxed, joust, williams_state, joust, ROT0, "Williams", "Joust (White/Green label)", MACHINE_SUPPORTS_SAVE ) +GAME( 1982, joustr, joust, williams_muxed, joust, williams_state, joust, ROT0, "Williams", "Joust (Solid Red label)", MACHINE_SUPPORTS_SAVE ) +GAME( 1982, joustwr, joust, williams_muxed, joust, williams_state, joust, ROT0, "Williams", "Joust (White/Red label)", MACHINE_SUPPORTS_SAVE ) -GAME( 1982, bubbles, 0, williams, bubbles, williams_state, bubbles, ROT0, "Williams", "Bubbles", MACHINE_SUPPORTS_SAVE ) -GAME( 1982, bubblesr, bubbles, williams, bubbles, williams_state, bubbles, ROT0, "Williams", "Bubbles (Solid Red label)", MACHINE_SUPPORTS_SAVE ) -GAME( 1982, bubblesp, bubbles, williams, bubbles, williams_state, bubbles, ROT0, "Williams", "Bubbles (prototype version)", MACHINE_SUPPORTS_SAVE ) +GAME( 1982, bubbles, 0, williams, bubbles, williams_state, bubbles, ROT0, "Williams", "Bubbles", MACHINE_SUPPORTS_SAVE ) +GAME( 1982, bubblesr, bubbles, williams, bubbles, williams_state, bubbles, ROT0, "Williams", "Bubbles (Solid Red label)", MACHINE_SUPPORTS_SAVE ) +GAME( 1982, bubblesp, bubbles, williams, bubbles, williams_state, bubbles, ROT0, "Williams", "Bubbles (prototype version)", MACHINE_SUPPORTS_SAVE ) -GAME( 1982, splat, 0, williams_muxed, splat, williams_state, splat, ROT0, "Williams", "Splat!", MACHINE_SUPPORTS_SAVE ) +GAME( 1982, splat, 0, williams_muxed, splat, williams_state, splat, ROT0, "Williams", "Splat!", MACHINE_SUPPORTS_SAVE ) GAME( 1982, sinistar, 0, sinistar, sinistar, williams_state, sinistar, ROT270, "Williams", "Sinistar (revision 3)", MACHINE_SUPPORTS_SAVE ) GAME( 1982, sinistar1, sinistar, sinistar, sinistar, williams_state, sinistar, ROT270, "Williams", "Sinistar (prototype version)", MACHINE_SUPPORTS_SAVE ) @@ -3226,14 +3226,14 @@ GAME( 1982, sinistar2, sinistar, sinistar, sinistar, williams_state, sini GAME( 1983, playball, 0, playball, playball, williams_state, playball, ROT270, "Williams", "PlayBall! (prototype)", MACHINE_SUPPORTS_SAVE ) -GAME( 1983, blaster, 0, blaster, blaster, blaster_state, blaster, ROT0, "Williams / Vid Kidz", "Blaster", MACHINE_SUPPORTS_SAVE ) -GAME( 1983, blastero, blaster, blaster, blaster, blaster_state, blaster, ROT0, "Williams / Vid Kidz", "Blaster (location test)", MACHINE_SUPPORTS_SAVE ) +GAME( 1983, blaster, 0, blaster, blaster, blaster_state, blaster, ROT0, "Williams / Vid Kidz", "Blaster", MACHINE_SUPPORTS_SAVE ) +GAME( 1983, blastero, blaster, blaster, blaster, blaster_state, blaster, ROT0, "Williams / Vid Kidz", "Blaster (location test)", MACHINE_SUPPORTS_SAVE ) GAME( 1983, blasterkit, blaster, blastkit, blastkit, blaster_state, blaster, ROT0, "Williams / Vid Kidz", "Blaster (conversion kit)", MACHINE_SUPPORTS_SAVE ) // mono sound -GAME( 1985, spdball, 0, spdball, spdball, williams_state, spdball, ROT0, "Williams", "Speed Ball - Contest at Neonworld (prototype)", MACHINE_SUPPORTS_SAVE ) +GAME( 1985, spdball, 0, spdball, spdball, williams_state, spdball, ROT0, "Williams", "Speed Ball - Contest at Neonworld (prototype)", MACHINE_SUPPORTS_SAVE ) -GAME( 1985, alienar, 0, williams_muxed, alienar, williams_state, alienar, ROT0, "Duncan Brown", "Alien Arena", MACHINE_SUPPORTS_SAVE ) -GAME( 1985, alienaru, alienar, williams_muxed, alienar, williams_state, alienaru, ROT0, "Duncan Brown", "Alien Arena (Stargate upgrade)", MACHINE_SUPPORTS_SAVE ) +GAME( 1985, alienar, 0, williams_muxed, alienar, williams_state, alienar, ROT0, "Duncan Brown", "Alien Arena", MACHINE_SUPPORTS_SAVE ) +GAME( 1985, alienaru, alienar, williams_muxed, alienar, williams_state, alienaru, ROT0, "Duncan Brown", "Alien Arena (Stargate upgrade)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, lottofun, 0, lottofun, lottofun, williams_state, lottofun, ROT0, "H.A.R. Management", "Lotto Fun", MACHINE_SUPPORTS_SAVE ) @@ -3243,9 +3243,9 @@ GAME( 1987, lottofun, 0, lottofun, lottofun, williams_state, lott GAME( 1983, mysticm, 0, mysticm, mysticm, williams2_state, mysticm, ROT0, "Williams", "Mystic Marathon", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE) GAME( 1983, mysticmp, mysticm, mysticm, mysticm, williams2_state, mysticm, ROT0, "Williams", "Mystic Marathon (prototype)", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE ) // newest roms are 'proto 6' ? -GAME( 1984, tshoot, 0, tshoot, tshoot, williams2_state, tshoot, ROT0, "Williams", "Turkey Shoot (prototype)", MACHINE_SUPPORTS_SAVE ) +GAME( 1984, tshoot, 0, tshoot, tshoot, williams2_state, tshoot, ROT0, "Williams", "Turkey Shoot (prototype)", MACHINE_SUPPORTS_SAVE ) GAME( 1984, inferno, 0, williams2, inferno, williams2_state, inferno, ROT0, "Williams", "Inferno (Williams)", MACHINE_SUPPORTS_SAVE ) -GAME( 1986, joust2, 0, joust2, joust2, joust2_state, joust2, ROT270, "Williams", "Joust 2 - Survival of the Fittest (revision 2)", MACHINE_SUPPORTS_SAVE ) -GAME( 1986, joust2r1, joust2, joust2, joust2, joust2_state, joust2, ROT270, "Williams", "Joust 2 - Survival of the Fittest (revision 1)", MACHINE_SUPPORTS_SAVE ) +GAME( 1986, joust2, 0, joust2, joust2, joust2_state, joust2, ROT270, "Williams", "Joust 2 - Survival of the Fittest (revision 2)", MACHINE_SUPPORTS_SAVE ) +GAME( 1986, joust2r1, joust2, joust2, joust2, joust2_state, joust2, ROT270, "Williams", "Joust 2 - Survival of the Fittest (revision 1)", MACHINE_SUPPORTS_SAVE ) |