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-rw-r--r--src/mame/drivers/bbusters.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/drivers/bbusters.cpp b/src/mame/drivers/bbusters.cpp
index a856853fc5f..c9cdc938d14 100644
--- a/src/mame/drivers/bbusters.cpp
+++ b/src/mame/drivers/bbusters.cpp
@@ -269,7 +269,7 @@ READ16_MEMBER(bbusters_state::control_3_r)
{
static const char *const port[] = { "GUNX1", "GUNY1", "GUNX2", "GUNY2", "GUNX3", "GUNY3" };
- UINT16 retdata = ioport(port[m_gun_select])->read();
+ uint16_t retdata = ioport(port[m_gun_select])->read();
retdata >>=1; // by lowering the precision of the gun reading hardware the game seems to work better