diff options
Diffstat (limited to 'src/frontend/mame/luaengine.cpp')
-rw-r--r-- | src/frontend/mame/luaengine.cpp | 28 |
1 files changed, 24 insertions, 4 deletions
diff --git a/src/frontend/mame/luaengine.cpp b/src/frontend/mame/luaengine.cpp index 156d2ef0488..d77fe21bf62 100644 --- a/src/frontend/mame/luaengine.cpp +++ b/src/frontend/mame/luaengine.cpp @@ -1819,7 +1819,9 @@ void lua_engine::initialize() * video:skip_this_frame() - is current frame going to be skipped * video:speed_factor() - get speed factor * video:speed_percent() - get percent from realtime - * video:frame_update() + * video:frame_update() - render a frame + * video:size() - get width and height of snapshot bitmap in pixels + * video:pixels() - get binary bitmap of all screens as string * * video.frameskip - current frameskip * video.throttled - throttle state @@ -1848,6 +1850,22 @@ void lua_engine::initialize() "speed_factor", &video_manager::speed_factor, "speed_percent", &video_manager::speed_percent, "frame_update", &video_manager::frame_update, + "size", [](video_manager &vm) { + s32 width, height; + vm.compute_snapshot_size(width, height); + return std::tuple<s32, s32>(width, height); + }, + "pixels", [](video_manager &vm, sol::this_state s) { + lua_State *L = s; + luaL_Buffer buff; + s32 width, height; + vm.compute_snapshot_size(width, height); + int size = width * height * 4; + u32 *ptr = (u32 *)luaL_buffinitsize(L, &buff, size); + vm.pixels(ptr); + luaL_pushresultsize(&buff, size); + return sol::make_reference(L, sol::stack_reference(L, -1)); + }, "frameskip", sol::property(&video_manager::frameskip, &video_manager::set_frameskip), "throttled", sol::property(&video_manager::throttled, &video_manager::set_throttled), "throttle_rate", sol::property(&video_manager::throttle_rate, &video_manager::set_throttle_rate)); @@ -1920,7 +1938,7 @@ void lua_engine::initialize() * target:hidden() - is target hidden * target:is_ui_target() - is ui render target * target:index() - target index - * target:view_name(index) - current target layout view name + * target:view_name([opt] index) - current target layout view name * * target.max_update_rate - * target.view - current target layout view @@ -2005,8 +2023,9 @@ void lua_engine::initialize() * screen:height() - screen height * screen:width() - screen width * screen:orientation() - screen angle, flipx, flipy - * screen:refresh() - screen refresh rate - * screen:snapshot() - save snap shot + * screen:refresh() - screen refresh rate in Hz + * screen:refresh_attoseconds() - screen refresh rate in attoseconds + * screen:snapshot([opt] filename) - save snap shot * screen:type() - screen drawing type * screen:frame_number() - screen frame count * screen:name() - screen device full name @@ -2095,6 +2114,7 @@ void lua_engine::initialize() return std::tuple<int, bool, bool>(rotation_angle, flags & ORIENTATION_FLIP_X, flags & ORIENTATION_FLIP_Y); }, "refresh", [](screen_device &sdev) { return ATTOSECONDS_TO_HZ(sdev.refresh_attoseconds()); }, + "refresh_attoseconds", [](screen_device &sdev) { return sdev.refresh_attoseconds(); }, "snapshot", [this](screen_device &sdev, sol::object filename) -> sol::object { emu_file file(machine().options().snapshot_directory(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS); osd_file::error filerr; |