diff options
Diffstat (limited to 'docs/release/src/osd/winui/mui_opts.cpp')
-rw-r--r-- | docs/release/src/osd/winui/mui_opts.cpp | 2599 |
1 files changed, 2599 insertions, 0 deletions
diff --git a/docs/release/src/osd/winui/mui_opts.cpp b/docs/release/src/osd/winui/mui_opts.cpp new file mode 100644 index 00000000000..de18b2d8630 --- /dev/null +++ b/docs/release/src/osd/winui/mui_opts.cpp @@ -0,0 +1,2599 @@ +// For licensing and usage information, read docs/winui_license.txt +// MASTER +//**************************************************************************** + + /*************************************************************************** + + mui_opts.cpp + + Stores global options and per-game options; + +***************************************************************************/ + +// standard windows headers +#include <windows.h> +#include <windowsx.h> + +// standard C headers +#include <tchar.h> + +// MAME/MAMEUI headers +#include "emu.h" +#include "ui/moptions.h" +#include "ui/info.h" +#include "drivenum.h" +#include "winui.h" +#include "mui_opts.h" +#include <fstream> // for *_opts.h (below) +#include "game_opts.h" +#include "ui_opts.h" +//#include "ini_opts.h" // not ready yet +#include "mui_util.h" +#include "treeview.h" +#include "splitters.h" + +#ifdef _MSC_VER +#define snprintf _snprintf +#endif + +/*************************************************************************** + Internal function prototypes + ***************************************************************************/ + +// static void LoadFolderFilter(int folder_index,int filters); + +static void LoadSettingsFile(windows_options &opts, const char *filename); +static void SaveSettingsFile(windows_options &opts, const char *filename); +static void LoadSettingsFile(ui_options &opts, const char *filename); // mewui + +static string CusColorEncodeString(const COLORREF *value); +static void CusColorDecodeString(string ss, COLORREF *value); + +static string SplitterEncodeString(const int *value); +static void SplitterDecodeString(string ss, int *value); + +static string FontEncodeString(const LOGFONT *f); +static void FontDecodeString(string ss, LOGFONT *f); + +static string TabFlagsEncodeString(int data); +static void TabFlagsDecodeString(string ss, int *data); + +static string ColumnEncodeStringWithCount(const int *value, int count); +static void ColumnDecodeStringWithCount(string ss, int *value, int count); + +static void ResetToDefaults(windows_options &opts, int priority); + + + +/*************************************************************************** + Internal defines + ***************************************************************************/ + +#define GAMEINFO_INI_FILENAME MAMENAME "_g.ini" +#define MEWUI_FILENAME "ini\\ui.ini" + + + +/*************************************************************************** + Internal structures + ***************************************************************************/ + + /*************************************************************************** + Internal variables + ***************************************************************************/ + +static emu_options mameopts; // core options +static ui_options mewui; // ui.ini +static winui_ui_options settings; // mameui.ini +static windows_options global; // Global 'default' options +static winui_game_options game_opts; // game stats + + +// Screen shot Page tab control text +// these must match the order of the options flags in options.h +// (TAB_...) +static const char *const image_tabs_long_name[MAX_TAB_TYPES] = +{ + "Artwork", + "Boss", + "Cabinet", + "Control Panel", + "Cover", + "End", + "Flyer", + "Game Over", + "How To", + "Logo", + "Marquee", + "PCB", + "Scores", + "Select", + "Snapshot", + "Title", + "Versus", + "History" +}; + +static const char *const image_tabs_short_name[MAX_TAB_TYPES] = +{ + "artpreview", + "boss", + "cabinet", + "cpanel", + "cover", + "end", + "flyer", + "gameover", + "howto", + "logo", + "marquee", + "pcb", + "scores", + "select", + "snap", + "title", + "versus", + "history" +}; + + +/*************************************************************************** + External functions + ***************************************************************************/ +void SetSystemName(windows_options &opts, OPTIONS_TYPE opt_type, int driver_index) +{ + if (driver_index >= 0) + mameopts.set_system_name(driver_list::driver(driver_index).name); +} + +string GetGameName(uint32_t driver_index) +{ + if (driver_index < driver_list::total()) + return driver_list::driver(driver_index).name; + else + return "0"; +} + +BOOL OptionsInit() +{ + // set up global options + printf("OptionsInit: About to load %s\n",UI_INI_FILENAME);fflush(stdout); + settings.load_file(UI_INI_FILENAME); // parse MAMEUI.ini + printf("OptionsInit: About to load %s\n",MEWUI_FILENAME);fflush(stdout); + LoadSettingsFile(mewui, MEWUI_FILENAME); // parse UI.INI + printf("OptionsInit: About to load %s\n",GAMEINFO_INI_FILENAME);fflush(stdout); + game_opts.load_file(GAMEINFO_INI_FILENAME); // parse MAME_g.ini + printf("OptionsInit: About to load Global Options\n");fflush(stdout); + load_options(global, OPTIONS_GLOBAL, GLOBAL_OPTIONS, 0); // parse MAME.INI + printf("OptionsInit: Finished\n");fflush(stdout); + return TRUE; +} + +windows_options & MameUIGlobal(void) +{ + return global; +} + +// Restore ui settings to factory +void ResetGUI(void) +{ + settings.reset_and_save(UI_INI_FILENAME); +} + +const char * GetImageTabLongName(int tab_index) +{ + return image_tabs_long_name[tab_index]; +} + +const char * GetImageTabShortName(int tab_index) +{ + return image_tabs_short_name[tab_index]; +} + +//============================================================ +// OPTIONS WRAPPERS +//============================================================ + +static COLORREF options_get_color(const char *name) +{ + unsigned int r = 0, g = 0, b = 0; + COLORREF value; + const string val = settings.getter(name); + + if (sscanf(val.c_str(), "%u,%u,%u", &r, &g, &b) == 3) + value = RGB(r,g,b); + else + value = (COLORREF) - 1; + return value; +} + +static void options_set_color(const char *name, COLORREF value) +{ + char value_str[32]; + + if (value == (COLORREF) -1) + snprintf(value_str, ARRAY_LENGTH(value_str), "%d", (int) value); + else + snprintf(value_str, ARRAY_LENGTH(value_str), "%d,%d,%d", (((int) value) >> 0) & 0xFF, (((int) value) >> 8) & 0xFF, (((int) value) >> 16) & 0xFF); + + settings.setter(name, string(value_str)); +} + +static COLORREF options_get_color_default(const char *name, int default_color) +{ + COLORREF value = options_get_color(name); + if (value == (COLORREF) -1) + value = GetSysColor(default_color); + + return value; +} + +static void options_set_color_default(const char *name, COLORREF value, int default_color) +{ + if (value == GetSysColor(default_color)) + options_set_color(name, (COLORREF) -1); + else + options_set_color(name, value); +} + +static input_seq *options_get_input_seq(const char *name) +{ +/* + static input_seq seq; + string val = settings.getter(name); + input_seq_from_tokens(NULL, seq_string.c_str(), &seq); // HACK + return &seq;*/ + return NULL; +} + + + +//============================================================ +// OPTIONS CALLS +//============================================================ + +// ***************************************************************** MAMEUI.INI settings ************************************************************************** +void SetViewMode(int val) +{ + settings.setter(MUIOPTION_LIST_MODE, val); +} + +int GetViewMode(void) +{ + return settings.int_value(MUIOPTION_LIST_MODE); +} + +void SetGameCheck(BOOL game_check) +{ + settings.setter(MUIOPTION_CHECK_GAME, game_check); +} + +BOOL GetGameCheck(void) +{ + return settings.bool_value(MUIOPTION_CHECK_GAME); +} + +void SetJoyGUI(BOOL use_joygui) +{ + settings.setter(MUIOPTION_JOYSTICK_IN_INTERFACE, use_joygui); +} + +BOOL GetJoyGUI(void) +{ + return settings.bool_value( MUIOPTION_JOYSTICK_IN_INTERFACE); +} + +void SetKeyGUI(BOOL use_keygui) +{ + settings.setter(MUIOPTION_KEYBOARD_IN_INTERFACE, use_keygui); +} + +BOOL GetKeyGUI(void) +{ + return settings.bool_value(MUIOPTION_KEYBOARD_IN_INTERFACE); +} + +void SetCycleScreenshot(int cycle_screenshot) +{ + settings.setter(MUIOPTION_CYCLE_SCREENSHOT, cycle_screenshot); +} + +int GetCycleScreenshot(void) +{ + return settings.int_value(MUIOPTION_CYCLE_SCREENSHOT); +} + +void SetStretchScreenShotLarger(BOOL stretch) +{ + settings.setter(MUIOPTION_STRETCH_SCREENSHOT_LARGER, stretch); +} + +BOOL GetStretchScreenShotLarger(void) +{ + return settings.bool_value(MUIOPTION_STRETCH_SCREENSHOT_LARGER); +} + +void SetScreenshotBorderSize(int size) +{ + settings.setter(MUIOPTION_SCREENSHOT_BORDER_SIZE, size); +} + +int GetScreenshotBorderSize(void) +{ + return settings.int_value(MUIOPTION_SCREENSHOT_BORDER_SIZE); +} + +void SetScreenshotBorderColor(COLORREF uColor) +{ + options_set_color_default(MUIOPTION_SCREENSHOT_BORDER_COLOR, uColor, COLOR_3DFACE); +} + +COLORREF GetScreenshotBorderColor(void) +{ + return options_get_color_default(MUIOPTION_SCREENSHOT_BORDER_COLOR, COLOR_3DFACE); +} + +void SetFilterInherit(BOOL inherit) +{ + settings.setter(MUIOPTION_INHERIT_FILTER, inherit); +} + +BOOL GetFilterInherit(void) +{ + return settings.bool_value( MUIOPTION_INHERIT_FILTER); +} + +void SetOffsetClones(BOOL offset) +{ + settings.setter(MUIOPTION_OFFSET_CLONES, offset); +} + +BOOL GetOffsetClones(void) +{ + return settings.bool_value( MUIOPTION_OFFSET_CLONES); +} + +void SetSavedFolderID(UINT val) +{ + settings.setter(MUIOPTION_DEFAULT_FOLDER_ID, (int) val); +} + +UINT GetSavedFolderID(void) +{ + return (UINT) settings.int_value(MUIOPTION_DEFAULT_FOLDER_ID); +} + +void SetOverrideRedX(BOOL val) +{ + settings.setter(MUIOPTION_OVERRIDE_REDX, val); +} + +BOOL GetOverrideRedX(void) +{ + return settings.bool_value(MUIOPTION_OVERRIDE_REDX); +} + +static LPBITS GetShowFolderFlags(LPBITS bits) +{ + SetAllBits(bits, TRUE); + + string val = settings.getter(MUIOPTION_HIDE_FOLDERS); + if (val.empty()) + return bits; + + extern const FOLDERDATA g_folderData[]; + char s[val.size()+1]; + snprintf(s, val.size()+1, "%s", val.c_str()); + char *token = strtok(s, ","); + int j; + while (token) + { + for (j=0; g_folderData[j].m_lpTitle; j++) + { + if (strcmp(g_folderData[j].short_name,token) == 0) + { + ClearBit(bits, g_folderData[j].m_nFolderId); + break; + } + } + token = strtok(NULL,","); + } + return bits; +} + +BOOL GetShowFolder(int folder) +{ + LPBITS show_folder_flags = NewBits(MAX_FOLDERS); + show_folder_flags = GetShowFolderFlags(show_folder_flags); + BOOL result = TestBit(show_folder_flags, folder); + DeleteBits(show_folder_flags); + return result; +} + +void SetShowFolder(int folder, BOOL show) +{ + LPBITS show_folder_flags = NewBits(MAX_FOLDERS); + int i = 0, j = 0; + int num_saved = 0; + string str; + extern const FOLDERDATA g_folderData[]; + + show_folder_flags = GetShowFolderFlags(show_folder_flags); + + if (show) + SetBit(show_folder_flags, folder); + else + ClearBit(show_folder_flags, folder); + + // we save the ones that are NOT displayed, so we can add new ones + // and upgraders will see them + for (i=0; i<MAX_FOLDERS; i++) + { + if (TestBit(show_folder_flags, i) == FALSE) + { + if (num_saved != 0) + str.append(","); + + for (j=0; g_folderData[j].m_lpTitle; j++) + { + if (g_folderData[j].m_nFolderId == i) + { + str.append(g_folderData[j].short_name); + num_saved++; + break; + } + } + } + } + settings.setter(MUIOPTION_HIDE_FOLDERS, str); + DeleteBits(show_folder_flags); +} + +void SetShowStatusBar(BOOL val) +{ + settings.setter(MUIOPTION_SHOW_STATUS_BAR, val); +} + +BOOL GetShowStatusBar(void) +{ + return settings.bool_value( MUIOPTION_SHOW_STATUS_BAR); +} + +void SetShowTabCtrl (BOOL val) +{ + settings.setter(MUIOPTION_SHOW_TABS, val); +} + +BOOL GetShowTabCtrl (void) +{ + return settings.bool_value( MUIOPTION_SHOW_TABS); +} + +void SetShowToolBar(BOOL val) +{ + settings.setter(MUIOPTION_SHOW_TOOLBAR, val); +} + +BOOL GetShowToolBar(void) +{ + return settings.bool_value( MUIOPTION_SHOW_TOOLBAR); +} + +void SetCurrentTab(int val) +{ + settings.setter(MUIOPTION_CURRENT_TAB, val); +} + +int GetCurrentTab(void) +{ + return settings.int_value(MUIOPTION_CURRENT_TAB); +} + +// Need int here in case no games were in the list at exit +void SetDefaultGame(uint32_t val) +{ + settings.setter(MUIOPTION_DEFAULT_GAME, driver_list::driver(val).name); +} + +uint32_t GetDefaultGame(void) +{ + string t = settings.getter(MUIOPTION_DEFAULT_GAME); + if (t.empty()) + return 0; + int val = driver_list::find(t.c_str()); + if (val < 0) + val = 0; + return val; +} + +void SetWindowArea(const AREA *area) +{ + settings.setter(MUIOPTION_WINDOW_X, area->x); + settings.setter(MUIOPTION_WINDOW_Y, area->y); + settings.setter(MUIOPTION_WINDOW_WIDTH, area->width); + settings.setter(MUIOPTION_WINDOW_HEIGHT, area->height); +} + +void GetWindowArea(AREA *area) +{ + area->x = settings.int_value(MUIOPTION_WINDOW_X); + area->y = settings.int_value(MUIOPTION_WINDOW_Y); + area->width = settings.int_value(MUIOPTION_WINDOW_WIDTH); + area->height = settings.int_value(MUIOPTION_WINDOW_HEIGHT); +} + +void SetWindowState(UINT state) +{ + settings.setter(MUIOPTION_WINDOW_STATE, (int)state); +} + +UINT GetWindowState(void) +{ + return settings.int_value(MUIOPTION_WINDOW_STATE); +} + +void SetWindowPanes(int val) +{ + settings.setter(MUIOPTION_WINDOW_PANES, val & 15); +} + +UINT GetWindowPanes(void) +{ + return settings.int_value(MUIOPTION_WINDOW_PANES) & 15; +} + +void SetCustomColor(int iIndex, COLORREF uColor) +{ + if ((iIndex < 0) || (iIndex > 15)) + return; + + COLORREF custom_color[16]; + CusColorDecodeString(settings.getter(MUIOPTION_CUSTOM_COLOR), custom_color); + custom_color[iIndex] = uColor; + settings.setter(MUIOPTION_CUSTOM_COLOR, CusColorEncodeString(custom_color)); +} + +COLORREF GetCustomColor(int iIndex) +{ + if ((iIndex < 0) || (iIndex > 15)) + return (COLORREF)RGB(0,0,0); + + COLORREF custom_color[16]; + + CusColorDecodeString(settings.getter(MUIOPTION_CUSTOM_COLOR), custom_color); + + if (custom_color[iIndex] == (COLORREF)-1) + return (COLORREF)RGB(0,0,0); + + return custom_color[iIndex]; +} + +void SetListFont(const LOGFONT *font) +{ + settings.setter(MUIOPTION_LIST_FONT, FontEncodeString(font)); +} + +void GetListFont(LOGFONT *font) +{ + FontDecodeString(settings.getter(MUIOPTION_LIST_FONT), font); +} + +void SetListFontColor(COLORREF uColor) +{ + options_set_color_default(MUIOPTION_TEXT_COLOR, uColor, COLOR_WINDOWTEXT); +} + +COLORREF GetListFontColor(void) +{ + return options_get_color_default(MUIOPTION_TEXT_COLOR, COLOR_WINDOWTEXT); +} + +void SetListCloneColor(COLORREF uColor) +{ + options_set_color_default(MUIOPTION_CLONE_COLOR, uColor, COLOR_WINDOWTEXT); +} + +COLORREF GetListCloneColor(void) +{ + return options_get_color_default(MUIOPTION_CLONE_COLOR, COLOR_WINDOWTEXT); +} + +int GetShowTab(int tab) +{ + int show_tab_flags = 0; + TabFlagsDecodeString(settings.getter(MUIOPTION_HIDE_TABS), &show_tab_flags); + return (show_tab_flags & (1 << tab)) != 0; +} + +void SetShowTab(int tab,BOOL show) +{ + int show_tab_flags = 0; + TabFlagsDecodeString(settings.getter(MUIOPTION_HIDE_TABS), &show_tab_flags); + + if (show) + show_tab_flags |= 1 << tab; + else + show_tab_flags &= ~(1 << tab); + + settings.setter(MUIOPTION_HIDE_TABS, TabFlagsEncodeString(show_tab_flags)); +} + +// don't delete the last one +BOOL AllowedToSetShowTab(int tab,BOOL show) +{ + int show_tab_flags = 0; + + if (show == TRUE) + return TRUE; + + TabFlagsDecodeString(settings.getter(MUIOPTION_HIDE_TABS), &show_tab_flags); + + show_tab_flags &= ~(1 << tab); + return show_tab_flags != 0; +} + +int GetHistoryTab(void) +{ + return settings.int_value(MUIOPTION_HISTORY_TAB); +} + +void SetHistoryTab(int tab, BOOL show) +{ + if (show) + settings.setter(MUIOPTION_HISTORY_TAB, tab); + else + settings.setter(MUIOPTION_HISTORY_TAB, TAB_NONE); +} + +void SetColumnWidths(int width[]) +{ + settings.setter(MUIOPTION_COLUMN_WIDTHS, ColumnEncodeStringWithCount(width, COLUMN_MAX)); +} + +void GetColumnWidths(int width[]) +{ + ColumnDecodeStringWithCount(settings.getter(MUIOPTION_COLUMN_WIDTHS), width, COLUMN_MAX); +} + +void SetSplitterPos(int splitterId, int pos) +{ + int *splitter; + + if (splitterId < GetSplitterCount()) + { + splitter = (int *) alloca(GetSplitterCount() * sizeof(*splitter)); + SplitterDecodeString(settings.getter(MUIOPTION_SPLITTERS), splitter); + splitter[splitterId] = pos; + settings.setter(MUIOPTION_SPLITTERS, SplitterEncodeString(splitter)); + } +} + +int GetSplitterPos(int splitterId) +{ + int *splitter; + splitter = (int *) alloca(GetSplitterCount() * sizeof(*splitter)); + SplitterDecodeString(settings.getter(MUIOPTION_SPLITTERS), splitter); + + if (splitterId < GetSplitterCount()) + return splitter[splitterId]; + + return -1; /* Error */ +} + +void SetColumnOrder(int order[]) +{ + settings.setter(MUIOPTION_COLUMN_ORDER, ColumnEncodeStringWithCount(order, COLUMN_MAX)); +} + +void GetColumnOrder(int order[]) +{ + ColumnDecodeStringWithCount(settings.getter(MUIOPTION_COLUMN_ORDER), order, COLUMN_MAX); +} + +void SetColumnShown(int shown[]) +{ + settings.setter(MUIOPTION_COLUMN_SHOWN, ColumnEncodeStringWithCount(shown, COLUMN_MAX)); +} + +void GetColumnShown(int shown[]) +{ + ColumnDecodeStringWithCount(settings.getter(MUIOPTION_COLUMN_SHOWN), shown, COLUMN_MAX); +} + +void SetSortColumn(int column) +{ + settings.setter(MUIOPTION_SORT_COLUMN, column); +} + +int GetSortColumn(void) +{ + return settings.int_value(MUIOPTION_SORT_COLUMN); +} + +void SetSortReverse(BOOL reverse) +{ + settings.setter(MUIOPTION_SORT_REVERSED, reverse); +} + +BOOL GetSortReverse(void) +{ + return settings.bool_value( MUIOPTION_SORT_REVERSED); +} + +const string GetIconsDir(void) +{ + string t = settings.getter(MUIOPTION_ICONS_DIRECTORY); + if (t.empty()) + return "icons"; + else + return settings.getter(MUIOPTION_ICONS_DIRECTORY); +} + +void SetIconsDir(const char* path) +{ + settings.setter(MUIOPTION_ICONS_DIRECTORY, path); +} + +const string GetBgDir (void) +{ + string t = settings.getter(MUIOPTION_BACKGROUND_DIRECTORY); + if (t.empty()) + return "bkground\\bkground.png"; + else + return settings.getter(MUIOPTION_BACKGROUND_DIRECTORY); +} + +void SetBgDir (const char* path) +{ + settings.setter(MUIOPTION_BACKGROUND_DIRECTORY, path); +} + +const string GetDatsDir(void) +{ + string t = settings.getter(MUIOPTION_DATS_DIRECTORY); + if (t.empty()) + return "dats"; + else + return settings.getter(MUIOPTION_DATS_DIRECTORY); + //return mewui.value(OPTION_HISTORY_PATH); +} + +void SetDatsDir(const char *path) +{ + char t1[strlen(path)+1]; + strcpy(t1, path); + settings.setter(MUIOPTION_DATS_DIRECTORY, path); + mewui.set_value(OPTION_HISTORY_PATH, t1, OPTION_PRIORITY_CMDLINE); +} + +const string GetVideoDir(void) +{ + string t = settings.getter(MUIOPTION_VIDEO_DIRECTORY); + if (t.empty()) + return "video"; + else + return settings.getter(MUIOPTION_VIDEO_DIRECTORY); +} + +void SetVideoDir(const char *path) +{ + settings.setter(MUIOPTION_VIDEO_DIRECTORY, path); +} + +const string GetManualsDir(void) +{ + string t = settings.getter(MUIOPTION_MANUALS_DIRECTORY); + if (t.empty()) + return "manuals"; + else + return settings.getter(MUIOPTION_MANUALS_DIRECTORY); +} + +void SetManualsDir(const char *path) +{ + settings.setter(MUIOPTION_MANUALS_DIRECTORY, path); +} + +// ***************************************************************** MAME.INI settings ************************************************************************** +const char* GetLanguageUI(void) +{ + return global.value(OPTION_LANGUAGE); +} + +bool GetEnablePlugins(void) +{ + return global.bool_value(OPTION_PLUGINS); +} + +const char* GetPlugins(void) +{ + return global.value(OPTION_PLUGIN); +} + +const string GetRomDirs(void) +{ + const char* t = global.value(OPTION_MEDIAPATH); + if (t) + return string(global.value(OPTION_MEDIAPATH)); + else + return "roms"; +} + +void SetRomDirs(const char* paths) +{ + global.set_value(OPTION_MEDIAPATH, paths, OPTION_PRIORITY_CMDLINE); +} + +const string GetHashDirs(void) +{ + const char* t = global.value(OPTION_HASHPATH); + if (t) + return string(global.value(OPTION_HASHPATH)); + else + return "hash"; +} + +void SetHashDirs(const char* paths) +{ + global.set_value(OPTION_HASHPATH, paths, OPTION_PRIORITY_CMDLINE); +} + +const string GetSampleDirs(void) +{ + const char* t = global.value(OPTION_SAMPLEPATH); + if (t) + return string(global.value(OPTION_SAMPLEPATH)); + else + return "samples"; +} + +void SetSampleDirs(const char* paths) +{ + global.set_value(OPTION_SAMPLEPATH, paths, OPTION_PRIORITY_CMDLINE); +} + +const char * GetIniDir(void) +{ + const char *ini_dir; +// const char *s; + +// ini_dir = global.value(OPTION_INIPATH); +// while((s = strchr(ini_dir, ';')) != NULL) +// { +// ini_dir = s + 1; +// } + ini_dir = "ini\0"; + return ini_dir; + +} + +void SetIniDir(const char *path) +{ + global.set_value(OPTION_INIPATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetCtrlrDir(void) +{ + const char* t = global.value(OPTION_CTRLRPATH); + if (t) + return string(global.value(OPTION_CTRLRPATH)); + else + return "ctrlr"; +} + +void SetCtrlrDir(const char* path) +{ + global.set_value(OPTION_CTRLRPATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetSWDir(void) +{ + const char* t = global.value(OPTION_SWPATH); + if (t) + return string(global.value(OPTION_SWPATH)); + else + return ""; +} + +void SetSWDir(const char* path) +{ + global.set_value(OPTION_SWPATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetCfgDir(void) +{ + const char* t = global.value(OPTION_CFG_DIRECTORY); + if (t) + return string(global.value(OPTION_CFG_DIRECTORY)); + else + return "cfg"; +} + +void SetCfgDir(const char* path) +{ + global.set_value(OPTION_CFG_DIRECTORY, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetNvramDir(void) +{ + const char* t = global.value(OPTION_NVRAM_DIRECTORY); + if (t) + return string(global.value(OPTION_NVRAM_DIRECTORY)); + else + return "nvram"; +} + +void SetNvramDir(const char* path) +{ + global.set_value(OPTION_NVRAM_DIRECTORY, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetInpDir(void) +{ + const char* t = global.value(OPTION_INPUT_DIRECTORY); + if (t) + return string(global.value(OPTION_INPUT_DIRECTORY)); + else + return "inp"; +} + +void SetInpDir(const char* path) +{ + global.set_value(OPTION_INPUT_DIRECTORY, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetImgDir(void) +{ + const char* t = global.value(OPTION_SNAPSHOT_DIRECTORY); + if (t) + return string(global.value(OPTION_SNAPSHOT_DIRECTORY)); + else + return "snap"; +} + +void SetImgDir(const char* path) +{ + global.set_value(OPTION_SNAPSHOT_DIRECTORY, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetStateDir(void) +{ + const char* t = global.value(OPTION_STATE_DIRECTORY); + if (t) + return string(global.value(OPTION_STATE_DIRECTORY)); + else + return "sta"; +} + +void SetStateDir(const char* path) +{ + global.set_value(OPTION_STATE_DIRECTORY, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetArtDir(void) +{ + const char* t = global.value(OPTION_ARTPATH); + if (t) + return string(global.value(OPTION_ARTPATH)); + else + return "artwork"; +} + +void SetArtDir(const char* path) +{ + global.set_value(OPTION_ARTPATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetFontDir(void) +{ + const char* t = global.value(OPTION_FONTPATH); + if (t) + return string(global.value(OPTION_FONTPATH)); + else + return "."; +} + +void SetFontDir(const char* paths) +{ + global.set_value(OPTION_FONTPATH, paths, OPTION_PRIORITY_CMDLINE); +} + +const string GetCrosshairDir(void) +{ + const char* t = global.value(OPTION_CROSSHAIRPATH); + if (t) + return string(global.value(OPTION_CROSSHAIRPATH)); + else + return "crosshair"; +} + +void SetCrosshairDir(const char* paths) +{ + global.set_value(OPTION_CROSSHAIRPATH, paths, OPTION_PRIORITY_CMDLINE); +} + +const string GetPluginsDir(void) +{ + const char* t = global.value(OPTION_PLUGINSPATH); + if (t) + return string(global.value(OPTION_PLUGINSPATH)); + else + return "plugins"; +} + +void SetPluginsDir(const char* path) +{ + global.set_value(OPTION_PLUGINSPATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetLangDir(void) +{ + const char* t = global.value(OPTION_LANGUAGEPATH); + if (t) + return string(global.value(OPTION_LANGUAGEPATH)); + else + return "language"; +} + +void SetLangDir(const char* path) +{ + global.set_value(OPTION_LANGUAGEPATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetDiffDir(void) +{ + const char* t = global.value(OPTION_DIFF_DIRECTORY); + if (t) + return string(global.value(OPTION_DIFF_DIRECTORY)); + else + return "diff"; +} + +void SetDiffDir(const char* path) +{ + global.set_value(OPTION_DIFF_DIRECTORY, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetCheatDir(void) +{ + const char* t = global.value(OPTION_CHEATPATH); + if (t) + return string(global.value(OPTION_CHEATPATH)); + else + return "cheat"; +} + +void SetCheatDir(const char* path) +{ + global.set_value(OPTION_CHEATPATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetHLSLDir(void) +{ + const char* t = global.value(WINOPTION_HLSLPATH); + if (t) + return string(global.value(WINOPTION_HLSLPATH)); + else + return "hlsl"; +} + +void SetHLSLDir(const char* path) +{ + global.set_value(WINOPTION_HLSLPATH, path, OPTION_PRIORITY_CMDLINE); +} + +const char* GetSnapName(void) +{ + return global.value(OPTION_SNAPNAME); +} + +void SetSnapName(const char* pattern) +{ + global.set_value(OPTION_SNAPNAME, pattern, OPTION_PRIORITY_CMDLINE); +} + +// ***************************************************************** UI.INI settings ************************************************************************** +const string GetScoresDir(void) +{ + const char* t = mewui.value(OPTION_SCORES_PATH); + if (t) + return string(mewui.value(OPTION_SCORES_PATH)); + else + return "scores"; +} + +void SetScoresDir(const char *path) +{ + mewui.set_value(OPTION_SCORES_PATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetBossesDir(void) +{ + const char* t = mewui.value(OPTION_BOSSES_PATH); + if (t) + return string(mewui.value(OPTION_BOSSES_PATH)); + else + return "bosses"; +} + +void SetBossesDir(const char *path) +{ + mewui.set_value(OPTION_BOSSES_PATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetCoversDir(void) +{ + const char* t = mewui.value(OPTION_COVER_PATH); + if (t) + return string(mewui.value(OPTION_COVER_PATH)); + else + return "covers"; +} + +void SetCoversDir(const char *path) +{ + mewui.set_value(OPTION_COVER_PATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetVersusDir(void) +{ + const char* t = mewui.value(OPTION_VERSUS_PATH); + if (t) + return string(mewui.value(OPTION_VERSUS_PATH)); + else + return "versus"; +} + +void SetVersusDir(const char *path) +{ + mewui.set_value(OPTION_VERSUS_PATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetEndsDir(void) +{ + const char* t = mewui.value(OPTION_ENDS_PATH); + if (t) + return string(mewui.value(OPTION_ENDS_PATH)); + else + return "ends"; +} + +void SetEndsDir(const char *path) +{ + mewui.set_value(OPTION_ENDS_PATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetGameOverDir(void) +{ + const char* t = mewui.value(OPTION_GAMEOVER_PATH); + if (t) + return string(mewui.value(OPTION_GAMEOVER_PATH)); + else + return "gameover"; +} + +void SetGameOverDir(const char *path) +{ + mewui.set_value(OPTION_GAMEOVER_PATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetHowToDir(void) +{ + const char* t = mewui.value(OPTION_HOWTO_PATH); + if (t) + return string(mewui.value(OPTION_HOWTO_PATH)); + else + return "howto"; +} + +void SetHowToDir(const char *path) +{ + mewui.set_value(OPTION_HOWTO_PATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetSelectDir(void) +{ + const char* t = mewui.value(OPTION_SELECT_PATH); + if (t) + return string(mewui.value(OPTION_SELECT_PATH)); + else + return "select"; +} + +void SetSelectDir(const char *path) +{ + mewui.set_value(OPTION_SELECT_PATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetLogoDir(void) +{ + const char* t = mewui.value(OPTION_LOGOS_PATH); + if (t) + return string(mewui.value(OPTION_LOGOS_PATH)); + else + return "logo"; +} + +void SetLogoDir(const char *path) +{ + mewui.set_value(OPTION_LOGOS_PATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetArtworkDir(void) +{ + const char* t = mewui.value(OPTION_ARTPREV_PATH); + if (t) + return string(mewui.value(OPTION_ARTPREV_PATH)); + else + return "artpreview"; +} + +void SetArtworkDir(const char *path) +{ + mewui.set_value(OPTION_ARTPREV_PATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetFlyerDir(void) +{ + const char* t = mewui.value(OPTION_FLYERS_PATH); + if (t) + return string(mewui.value(OPTION_FLYERS_PATH)); + else + return "flyers"; +} + +void SetFlyerDir(const char* path) +{ + mewui.set_value(OPTION_FLYERS_PATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetCabinetDir(void) +{ + const char* t = mewui.value(OPTION_CABINETS_PATH); + if (t) + return string(mewui.value(OPTION_CABINETS_PATH)); + else + return "cabinets"; +} + +void SetCabinetDir(const char* path) +{ + mewui.set_value(OPTION_CABINETS_PATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetMarqueeDir(void) +{ + const char* t = mewui.value(OPTION_MARQUEES_PATH); + if (t) + return string(mewui.value(OPTION_MARQUEES_PATH)); + else + return "marquees"; +} + +void SetMarqueeDir(const char* path) +{ + mewui.set_value(OPTION_MARQUEES_PATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetTitlesDir(void) +{ + const char* t = mewui.value(OPTION_TITLES_PATH); + if (t) + return string(mewui.value(OPTION_TITLES_PATH)); + else + return "titles"; +} + +void SetTitlesDir(const char* path) +{ + mewui.set_value(OPTION_TITLES_PATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetControlPanelDir(void) +{ + const char* t = mewui.value(OPTION_CPANELS_PATH); + if (t) + return string(mewui.value(OPTION_CPANELS_PATH)); + else + return "cpanel"; +} + +void SetControlPanelDir(const char *path) +{ + mewui.set_value(OPTION_CPANELS_PATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetPcbDir(void) +{ + const char* t = mewui.value(OPTION_PCBS_PATH); + if (t) + return string(mewui.value(OPTION_PCBS_PATH)); + else + return "pcb"; +} + +void SetPcbDir(const char *path) +{ + mewui.set_value(OPTION_PCBS_PATH, path, OPTION_PRIORITY_CMDLINE); +} + +const string GetFolderDir(void) +{ + const char* t = mewui.value(OPTION_CATEGORYINI_PATH); + if (t) + return string(mewui.value(OPTION_CATEGORYINI_PATH)); + else + return "folders"; +} + +void SetFolderDir(const char* path) +{ + mewui.set_value(OPTION_CATEGORYINI_PATH, path, OPTION_PRIORITY_CMDLINE); +} + +// ***************************************************************** MAME_g.INI settings ************************************************************************** +int GetRomAuditResults(uint32_t driver_index) +{ + return game_opts.rom(driver_index); +} + +void SetRomAuditResults(uint32_t driver_index, int audit_results) +{ + game_opts.rom(driver_index, audit_results); +} + +int GetSampleAuditResults(uint32_t driver_index) +{ + return game_opts.sample(driver_index); +} + +void SetSampleAuditResults(uint32_t driver_index, int audit_results) +{ + game_opts.sample(driver_index, audit_results); +} + +static void IncrementPlayVariable(uint32_t driver_index, const char *play_variable, uint32_t increment) +{ + if (strcmp(play_variable, "count") == 0) + game_opts.play_count(driver_index, game_opts.play_count(driver_index) + increment); + else + if (strcmp(play_variable, "time") == 0) + game_opts.play_time(driver_index, game_opts.play_time(driver_index) + increment); +} + +void IncrementPlayCount(uint32_t driver_index) +{ + IncrementPlayVariable(driver_index, "count", 1); +} + +uint32_t GetPlayCount(uint32_t driver_index) +{ + return game_opts.play_count(driver_index); +} + +// int needed here so we can reset all games +static void ResetPlayVariable(int driver_index, const char *play_variable) +{ + if (driver_index < 0) + /* all games */ + for (uint32_t i = 0; i < driver_list::total(); i++) + ResetPlayVariable(i, play_variable); + else + { + if (strcmp(play_variable, "count") == 0) + game_opts.play_count(driver_index, 0); + else + if (strcmp(play_variable, "time") == 0) + game_opts.play_time(driver_index, 0); + } +} + +// int needed here so we can reset all games +void ResetPlayCount(int driver_index) +{ + ResetPlayVariable(driver_index, "count"); +} + +// int needed here so we can reset all games +void ResetPlayTime(int driver_index) +{ + ResetPlayVariable(driver_index, "time"); +} + +uint32_t GetPlayTime(uint32_t driver_index) +{ + return game_opts.play_time(driver_index); +} + +void IncrementPlayTime(uint32_t driver_index, uint32_t playtime) +{ + IncrementPlayVariable(driver_index, "time", playtime); +} + +void GetTextPlayTime(uint32_t driver_index, char *buf) +{ + + if (driver_index < driver_list::total()) + { + uint32_t second = GetPlayTime(driver_index); + uint32_t hour = second / 3600; + second -= 3600*hour; + uint8_t minute = second / 60; //Calc Minutes + second -= 60*minute; + + if (hour == 0) + sprintf(buf, "%d:%02d", minute, second ); + else + sprintf(buf, "%d:%02d:%02d", hour, minute, second ); + } +} + +input_seq* Get_ui_key_up(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_UP); +} + +input_seq* Get_ui_key_down(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_DOWN); +} + +input_seq* Get_ui_key_left(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_LEFT); +} + +input_seq* Get_ui_key_right(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_RIGHT); +} + +input_seq* Get_ui_key_start(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_START); +} + +input_seq* Get_ui_key_pgup(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_PGUP); +} + +input_seq* Get_ui_key_pgdwn(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_PGDWN); +} + +input_seq* Get_ui_key_home(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_HOME); +} + +input_seq* Get_ui_key_end(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_END); +} + +input_seq* Get_ui_key_ss_change(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_SS_CHANGE); +} + +input_seq* Get_ui_key_history_up(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_HISTORY_UP); +} + +input_seq* Get_ui_key_history_down(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_HISTORY_DOWN); +} + +input_seq* Get_ui_key_context_filters(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_CONTEXT_FILTERS); +} + +input_seq* Get_ui_key_select_random(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_SELECT_RANDOM); +} + +input_seq* Get_ui_key_game_audit(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_GAME_AUDIT); +} + +input_seq* Get_ui_key_game_properties(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_GAME_PROPERTIES); +} + +input_seq* Get_ui_key_help_contents(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_HELP_CONTENTS); +} + +input_seq* Get_ui_key_update_gamelist(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_UPDATE_GAMELIST); +} + +input_seq* Get_ui_key_view_folders(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_FOLDERS); +} + +input_seq* Get_ui_key_view_fullscreen(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_FULLSCREEN); +} + +input_seq* Get_ui_key_view_pagetab(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_PAGETAB); +} + +input_seq* Get_ui_key_view_picture_area(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_PICTURE_AREA); +} + +input_seq* Get_ui_key_view_software_area(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_SOFTWARE_AREA); +} + +input_seq* Get_ui_key_view_status(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_STATUS); +} + +input_seq* Get_ui_key_view_toolbars(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_TOOLBARS); +} + +input_seq* Get_ui_key_view_tab_cabinet(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_TAB_CABINET); +} + +input_seq* Get_ui_key_view_tab_cpanel(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_TAB_CPANEL); +} + +input_seq* Get_ui_key_view_tab_flyer(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_TAB_FLYER); +} + +input_seq* Get_ui_key_view_tab_history(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_TAB_HISTORY); +} + +input_seq* Get_ui_key_view_tab_marquee(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_TAB_MARQUEE); +} + +input_seq* Get_ui_key_view_tab_screenshot(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_TAB_SCREENSHOT); +} + +input_seq* Get_ui_key_view_tab_title(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_TAB_TITLE); +} + +input_seq* Get_ui_key_view_tab_pcb(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_VIEW_TAB_PCB); +} + +input_seq* Get_ui_key_quit(void) +{ + return options_get_input_seq(MUIOPTION_UI_KEY_QUIT); +} + +static int GetUIJoy(const char *option_name, int joycodeIndex) +{ + int joycodes[4]; + + if ((joycodeIndex < 0) || (joycodeIndex > 3)) + joycodeIndex = 0; + ColumnDecodeStringWithCount(settings.getter(option_name), joycodes, ARRAY_LENGTH(joycodes)); + return joycodes[joycodeIndex]; +} + +static void SetUIJoy(const char *option_name, int joycodeIndex, int val) +{ + int joycodes[4]; + + if ((joycodeIndex < 0) || (joycodeIndex > 3)) + joycodeIndex = 0; + ColumnDecodeStringWithCount(settings.getter(option_name), joycodes, ARRAY_LENGTH(joycodes)); + joycodes[joycodeIndex] = val; + settings.setter(option_name, ColumnEncodeStringWithCount(joycodes, ARRAY_LENGTH(joycodes))); +} + +int GetUIJoyUp(int joycodeIndex) +{ + return GetUIJoy(MUIOPTION_UI_JOY_UP, joycodeIndex); +} + +void SetUIJoyUp(int joycodeIndex, int val) +{ + SetUIJoy(MUIOPTION_UI_JOY_UP, joycodeIndex, val); +} + +int GetUIJoyDown(int joycodeIndex) +{ + return GetUIJoy(MUIOPTION_UI_JOY_DOWN, joycodeIndex); +} + +void SetUIJoyDown(int joycodeIndex, int val) +{ + SetUIJoy(MUIOPTION_UI_JOY_DOWN, joycodeIndex, val); +} + +int GetUIJoyLeft(int joycodeIndex) +{ + return GetUIJoy(MUIOPTION_UI_JOY_LEFT, joycodeIndex); +} + +void SetUIJoyLeft(int joycodeIndex, int val) +{ + SetUIJoy(MUIOPTION_UI_JOY_LEFT, joycodeIndex, val); +} + +int GetUIJoyRight(int joycodeIndex) +{ + return GetUIJoy(MUIOPTION_UI_JOY_RIGHT, joycodeIndex); +} + +void SetUIJoyRight(int joycodeIndex, int val) +{ + SetUIJoy(MUIOPTION_UI_JOY_RIGHT, joycodeIndex, val); +} + +int GetUIJoyStart(int joycodeIndex) +{ + return GetUIJoy(MUIOPTION_UI_JOY_START, joycodeIndex); +} + +void SetUIJoyStart(int joycodeIndex, int val) +{ + SetUIJoy(MUIOPTION_UI_JOY_START, joycodeIndex, val); +} + +int GetUIJoyPageUp(int joycodeIndex) +{ + return GetUIJoy(MUIOPTION_UI_JOY_PGUP, joycodeIndex); +} + +void SetUIJoyPageUp(int joycodeIndex, int val) +{ + SetUIJoy(MUIOPTION_UI_JOY_PGUP, joycodeIndex, val); +} + +int GetUIJoyPageDown(int joycodeIndex) +{ + return GetUIJoy(MUIOPTION_UI_JOY_PGDWN, joycodeIndex); +} + +void SetUIJoyPageDown(int joycodeIndex, int val) +{ + SetUIJoy(MUIOPTION_UI_JOY_PGDWN, joycodeIndex, val); +} + +int GetUIJoyHome(int joycodeIndex) +{ + return GetUIJoy(MUIOPTION_UI_JOY_HOME, joycodeIndex); +} + +void SetUIJoyHome(int joycodeIndex, int val) +{ + SetUIJoy(MUIOPTION_UI_JOY_HOME, joycodeIndex, val); +} + +int GetUIJoyEnd(int joycodeIndex) +{ + return GetUIJoy(MUIOPTION_UI_JOY_END, joycodeIndex); +} + +void SetUIJoyEnd(int joycodeIndex, int val) +{ + SetUIJoy(MUIOPTION_UI_JOY_END, joycodeIndex, val); +} + +int GetUIJoySSChange(int joycodeIndex) +{ + return GetUIJoy(MUIOPTION_UI_JOY_SS_CHANGE, joycodeIndex); +} + +void SetUIJoySSChange(int joycodeIndex, int val) +{ + SetUIJoy(MUIOPTION_UI_JOY_SS_CHANGE, joycodeIndex, val); +} + +int GetUIJoyHistoryUp(int joycodeIndex) +{ + return GetUIJoy(MUIOPTION_UI_JOY_HISTORY_UP, joycodeIndex); +} + +void SetUIJoyHistoryUp(int joycodeIndex, int val) +{ + SetUIJoy(MUIOPTION_UI_JOY_HISTORY_UP, joycodeIndex, val); +} + +int GetUIJoyHistoryDown(int joycodeIndex) +{ + return GetUIJoy(MUIOPTION_UI_JOY_HISTORY_DOWN, joycodeIndex); +} + +void SetUIJoyHistoryDown(int joycodeIndex, int val) +{ + SetUIJoy(MUIOPTION_UI_JOY_HISTORY_DOWN, joycodeIndex, val); +} + +// exec functions start: these are unsupported +void SetUIJoyExec(int joycodeIndex, int val) +{ + SetUIJoy(MUIOPTION_UI_JOY_EXEC, joycodeIndex, val); +} + +int GetUIJoyExec(int joycodeIndex) +{ + return GetUIJoy(MUIOPTION_UI_JOY_EXEC, joycodeIndex); +} + +const string GetExecCommand(void) +{ + return settings.getter(MUIOPTION_EXEC_COMMAND); +} + +// not used +void SetExecCommand(char *cmd) +{ + settings.setter(MUIOPTION_EXEC_COMMAND, cmd); +} + +int GetExecWait(void) +{ + return settings.int_value(MUIOPTION_EXEC_WAIT); +} + +void SetExecWait(int wait) +{ + settings.setter(MUIOPTION_EXEC_WAIT, wait); +} +// exec functions end + +BOOL GetHideMouseOnStartup(void) +{ + return settings.bool_value(MUIOPTION_HIDE_MOUSE); +} + +void SetHideMouseOnStartup(BOOL hide) +{ + settings.setter(MUIOPTION_HIDE_MOUSE, hide); +} + +BOOL GetRunFullScreen(void) +{ + return settings.bool_value( MUIOPTION_FULL_SCREEN); +} + +void SetRunFullScreen(BOOL fullScreen) +{ + settings.setter(MUIOPTION_FULL_SCREEN, fullScreen); +} + +/*************************************************************************** + Internal functions + ***************************************************************************/ + +static string CusColorEncodeString(const COLORREF *value) +{ + string str = std::to_string(value[0]); + + for (int i = 1; i < 16; i++) + str.append(",").append(std::to_string(value[i])); + + return str; +} + +static void CusColorDecodeString(string ss, COLORREF *value) +{ + const char *str = ss.c_str(); + char *s, *p; + char tmpStr[256]; + + strcpy(tmpStr, str); + p = tmpStr; + + for (int i = 0; p && i < 16; i++) + { + s = p; + + if ((p = strchr(s,',')) != NULL && *p == ',') + { + *p = '\0'; + p++; + } + value[i] = atoi(s); + } +} + + +static string ColumnEncodeStringWithCount(const int *value, int count) +{ + string str = std::to_string(value[0]); + + for (int i = 1; i < count; i++) + str.append(",").append(std::to_string(value[i])); + + return str; +} + +static void ColumnDecodeStringWithCount(string ss, int *value, int count) +{ + const char *str = ss.c_str(); + char *s, *p; + char tmpStr[256]; + + if (str == NULL) + return; + + strcpy(tmpStr, str); + p = tmpStr; + + for (int i = 0; p && i < count; i++) + { + s = p; + + if ((p = strchr(s,',')) != NULL && *p == ',') + { + *p = '\0'; + p++; + } + value[i] = atoi(s); + } +} + +static string SplitterEncodeString(const int *value) +{ + string str = std::to_string(value[0]); + + for (int i = 1; i < GetSplitterCount(); i++) + str.append(",").append(std::to_string(value[i])); + + return str; +} + +static void SplitterDecodeString(string ss, int *value) +{ + const char *str = ss.c_str(); + char *s, *p; + char tmpStr[256]; + + strcpy(tmpStr, str); + p = tmpStr; + + for (int i = 0; p && i < GetSplitterCount(); i++) + { + s = p; + + if ((p = strchr(s,',')) != NULL && *p == ',') + { + *p = '\0'; + p++; + } + value[i] = atoi(s); + } +} + +/* Parse the given comma-delimited string into a LOGFONT structure */ +static void FontDecodeString(string ss, LOGFONT *f) +{ + const char* str = ss.c_str(); + sscanf(str, "%li,%li,%li,%li,%li,%i,%i,%i,%i,%i,%i,%i,%i", + &f->lfHeight, + &f->lfWidth, + &f->lfEscapement, + &f->lfOrientation, + &f->lfWeight, + (int*)&f->lfItalic, + (int*)&f->lfUnderline, + (int*)&f->lfStrikeOut, + (int*)&f->lfCharSet, + (int*)&f->lfOutPrecision, + (int*)&f->lfClipPrecision, + (int*)&f->lfQuality, + (int*)&f->lfPitchAndFamily); + const char *ptr = strrchr(str, ','); + if (ptr) + { + TCHAR *t_s = ui_wstring_from_utf8(ptr + 1); + if( !t_s ) + return; + _tcscpy(f->lfFaceName, t_s); + free(t_s); + } +} + +/* Encode the given LOGFONT structure into a comma-delimited string */ +static string FontEncodeString(const LOGFONT *f) +{ + char* utf8_FaceName = ui_utf8_from_wstring(f->lfFaceName); + if( !utf8_FaceName ) + return ""; + + char s[200]; + sprintf(s, "%li,%li,%li,%li,%li,%i,%i,%i,%i,%i,%i,%i,%i,%s", + f->lfHeight, + f->lfWidth, + f->lfEscapement, + f->lfOrientation, + f->lfWeight, + f->lfItalic, + f->lfUnderline, + f->lfStrikeOut, + f->lfCharSet, + f->lfOutPrecision, + f->lfClipPrecision, + f->lfQuality, + f->lfPitchAndFamily, + utf8_FaceName); + + free(utf8_FaceName); + return string(s); +} + +static string TabFlagsEncodeString(int data) +{ + int num_saved = 0; + string str; + + // we save the ones that are NOT displayed, so we can add new ones + // and upgraders will see them + for ( int i=0; i<MAX_TAB_TYPES; i++) + { + if (((data & (1 << i)) == 0) && GetImageTabShortName(i)) + { + if (num_saved > 0) + str.append(","); + + str.append(GetImageTabShortName(i)); + num_saved++; + } + } + return str; +} + +static void TabFlagsDecodeString(string ss, int *data) +{ + const char *str = ss.c_str(); + int j = 0; + char s[2000]; + char *token; + + snprintf(s, ARRAY_LENGTH(s), "%s", str); + + // simple way to set all tab bits "on" + *data = (1 << MAX_TAB_TYPES) - 1; + + token = strtok(s,", \t"); + while (token) + { + for (j=0; j<MAX_TAB_TYPES; j++) + { + if (!GetImageTabShortName(j) || (strcmp(GetImageTabShortName(j), token) == 0)) + { + // turn off this bit + *data &= ~(1 << j); + break; + } + } + token = strtok(NULL,", \t"); + } + + if (*data == 0) + { + // not allowed to hide all tabs, because then why even show the area? + *data = (1 << TAB_SCREENSHOT); + } +} + +// load mewui settings +static void LoadSettingsFile(ui_options &opts, const char *filename) +{ + osd_file::error filerr; + util::core_file::ptr file; + + filerr = util::core_file::open(filename, OPEN_FLAG_READ, file); + if (filerr == osd_file::error::NONE) + { + opts.parse_ini_file(*file, OPTION_PRIORITY_CMDLINE, true, true); + file.reset(); + } +} + +// load a game ini +static void LoadSettingsFile(windows_options &opts, const char *filename) +{ + osd_file::error filerr; + util::core_file::ptr file; + + filerr = util::core_file::open(filename, OPEN_FLAG_READ, file); + if (filerr == osd_file::error::NONE) + { + opts.parse_ini_file(*file, OPTION_PRIORITY_CMDLINE, true, true); + file.reset(); + } +} + +// This saves changes to UI.INI only +static void SaveSettingsFile(ui_options &opts, const char *filename) +{ + osd_file::error filerr = osd_file::error::NONE; + util::core_file::ptr file; + + filerr = util::core_file::open(filename, OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS, file); + + if (filerr == osd_file::error::NONE) + { + string inistring = opts.output_ini(); + file->puts(inistring.c_str()); + file.reset(); + } +} + + + +// This saves changes to <game>.INI or MAME.INI only +static void SaveSettingsFile(windows_options &opts, const char *filename) +{ + osd_file::error filerr = osd_file::error::NONE; + util::core_file::ptr file; + + filerr = util::core_file::open(filename, OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS, file); + + if (filerr == osd_file::error::NONE) + { + string inistring = opts.output_ini(); + // printf("=====%s=====\n%s\n",filename,inistring.c_str()); // for debugging + file->puts(inistring.c_str()); + file.reset(); + } +} + + + +void ResetGameOptions(int driver_index) +{ + //save_options(NULL, OPTIONS_GAME, driver_index); +} + +void ResetGameDefaults(void) +{ + // Walk the global settings and reset everything to defaults; + ResetToDefaults(global, OPTION_PRIORITY_CMDLINE); + save_options(global, OPTIONS_GLOBAL, GLOBAL_OPTIONS); +} + +/* + * Reset all game, vector and source options to defaults. + * No reason to reboot if this is done. + */ +void ResetAllGameOptions(void) +{ + for (int i = 0; i < driver_list::total(); i++) + ResetGameOptions(i); +} + +void SetDirectories(windows_options &opts) +{ + opts.set_value(OPTION_MEDIAPATH, GetRomDirs(), OPTION_PRIORITY_CMDLINE); + opts.set_value(OPTION_SAMPLEPATH, GetSampleDirs(), OPTION_PRIORITY_CMDLINE); + opts.set_value(OPTION_INIPATH, GetIniDir(), OPTION_PRIORITY_CMDLINE); + opts.set_value(OPTION_CFG_DIRECTORY, GetCfgDir(), OPTION_PRIORITY_CMDLINE); + opts.set_value(OPTION_SNAPSHOT_DIRECTORY, GetImgDir(), OPTION_PRIORITY_CMDLINE); + opts.set_value(OPTION_INPUT_DIRECTORY, GetInpDir(), OPTION_PRIORITY_CMDLINE); + opts.set_value(OPTION_STATE_DIRECTORY, GetStateDir(), OPTION_PRIORITY_CMDLINE); + opts.set_value(OPTION_ARTPATH, GetArtDir(), OPTION_PRIORITY_CMDLINE); + opts.set_value(OPTION_NVRAM_DIRECTORY, GetNvramDir(), OPTION_PRIORITY_CMDLINE); + opts.set_value(OPTION_CTRLRPATH, GetCtrlrDir(), OPTION_PRIORITY_CMDLINE); + opts.set_value(OPTION_CHEATPATH, GetCheatDir(), OPTION_PRIORITY_CMDLINE); + opts.set_value(OPTION_CROSSHAIRPATH, GetCrosshairDir(), OPTION_PRIORITY_CMDLINE); + opts.set_value(OPTION_FONTPATH, GetFontDir(), OPTION_PRIORITY_CMDLINE); + opts.set_value(OPTION_DIFF_DIRECTORY, GetDiffDir(), OPTION_PRIORITY_CMDLINE); + opts.set_value(OPTION_SNAPNAME, GetSnapName(), OPTION_PRIORITY_CMDLINE); +} + +// not used +#if 0 +const char * GetFolderNameByID(UINT nID) +{ + UINT i; + extern const FOLDERDATA g_folderData[]; + extern LPEXFOLDERDATA ExtraFolderData[]; + + for (i = 0; i < MAX_EXTRA_FOLDERS * MAX_EXTRA_SUBFOLDERS; i++) + if( ExtraFolderData[i] ) + if (ExtraFolderData[i]->m_nFolderId == nID) + return ExtraFolderData[i]->m_szTitle; + + for( i = 0; i < MAX_FOLDERS; i++) + if (g_folderData[i].m_nFolderId == nID) + return g_folderData[i].m_lpTitle; + + return NULL; +} +#endif + +DWORD GetFolderFlags(int folder_index) +{ + LPTREEFOLDER lpFolder = GetFolder(folder_index); + + if (lpFolder) + return lpFolder->m_dwFlags & F_MASK; + + return 0; +} + +/* MSH 20080813 + * Read the folder filters from MAMEui.ini. This must only + * be called AFTER the folders have all been created. + */ +void LoadFolderFlags(void) +{ + LPTREEFOLDER lpFolder; + int i, numFolders = GetNumFolders(); + + for (i = 0; i < numFolders; i++) + { + lpFolder = GetFolder(i); + + if (lpFolder) + { + char folder_name[400]; + char *ptr; + + // Convert spaces to underscores + strcpy(folder_name, lpFolder->m_lpTitle); + ptr = folder_name; + while (*ptr && *ptr != '\0') + { + if ((*ptr == ' ') || (*ptr == '-')) + *ptr = '_'; + + ptr++; + } + + string option_name = string(folder_name) + "_filters"; + } + } + + // These are added to our UI ini + // The normal read will skip them. + + // retrieve the stored values + for (i = 0; i < numFolders; i++) + { + lpFolder = GetFolder(i); + + if (lpFolder) + { + char folder_name[400]; + + // Convert spaces to underscores + strcpy(folder_name, lpFolder->m_lpTitle); + char *ptr = folder_name; + while (*ptr && *ptr != '\0') + { + if ((*ptr == ' ') || (*ptr == '-')) + *ptr = '_'; + + ptr++; + } + string option_name = string(folder_name) + "_filters"; + + // get entry and decode it + lpFolder->m_dwFlags |= (settings.int_value(option_name.c_str()) & F_MASK); + } + } +} + + + +// Adds our folder flags to winui_options, for saving. +static void AddFolderFlags() +{ + LPTREEFOLDER lpFolder; + int num_entries = 0, numFolders = GetNumFolders(); + + for (int i = 0; i < numFolders; i++) + { + lpFolder = GetFolder(i); + if (lpFolder) + { + char folder_name[400]; + + // Convert spaces to underscores + strcpy(folder_name, lpFolder->m_lpTitle); + char *ptr = folder_name; + while (*ptr && *ptr != '\0') + { + if ((*ptr == ' ') || (*ptr == '-')) + *ptr = '_'; + + ptr++; + } + + string option_name = string(folder_name) + "_filters"; + + // store entry + settings.setter(option_name.c_str(), lpFolder->m_dwFlags & F_MASK); + + // increment counter + num_entries++; + } + } +} + +// Save MAMEUI.ini +void SaveOptions(void) +{ + // Add the folder flag to settings. + AddFolderFlags(); + settings.save_file(UI_INI_FILENAME); + SaveSettingsFile(mewui, MEWUI_FILENAME); +} + +void SaveGameListOptions(void) +{ + // Save GameInfo.ini - game options. + game_opts.save_file(GAMEINFO_INI_FILENAME); +} + +void SaveDefaultOptions(void) +{ + string fname = string(GetIniDir()) + PATH_SEPARATOR + string(emulator_info::get_configname()).append(".ini"); + SaveSettingsFile(global, fname.c_str()); +} + +const char * GetVersionString(void) +{ + return emulator_info::get_build_version(); +} + + +/* get options, based on passed in game number. */ +void load_options(windows_options &opts, OPTIONS_TYPE opt_type, int game_num, bool set_system_name) +{ + const game_driver *driver = NULL; + if (game_num > -1) + driver = &driver_list::driver(game_num); + + // Try base ini first + string fname = string(emulator_info::get_configname()).append(".ini"); + LoadSettingsFile(opts, fname.c_str()); + + if (opt_type == OPTIONS_SOURCE) + { + fname = string(GetIniDir()) + PATH_SEPARATOR + "source" + PATH_SEPARATOR + core_filename_extract_base(driver->type.source(), true) + ".ini"; + LoadSettingsFile(opts, fname.c_str()); + return; + } + + if (game_num > -2) + { + // Now try global ini + fname = string(GetIniDir()) + PATH_SEPARATOR + string(emulator_info::get_configname()).append(".ini"); + LoadSettingsFile(opts, fname.c_str()); + + if (game_num > -1) + { + // Lastly, gamename.ini + if (driver) + { + fname = string(GetIniDir()) + PATH_SEPARATOR + string(driver->name).append(".ini"); + if (set_system_name) + opts.set_value(OPTION_SYSTEMNAME, driver->name, OPTION_PRIORITY_CMDLINE); + LoadSettingsFile(opts, fname.c_str()); + } + } + } + SetDirectories(opts); +} + +/* Save ini file based on game_number. */ +void save_options(windows_options &opts, OPTIONS_TYPE opt_type, int game_num) +{ + const game_driver *driver = NULL; + string filename, filepath; + + if (game_num >= 0) + { + driver = &driver_list::driver(game_num); + if (driver) + { + filename.assign(driver->name); + if (opt_type == OPTIONS_SOURCE) + filepath = string(GetIniDir()) + PATH_SEPARATOR + "source" + PATH_SEPARATOR + core_filename_extract_base(driver->type.source(), true) + ".ini"; + } + } + else + if (game_num == -1) + filename = string(emulator_info::get_configname()); + + if (!filename.empty() && filepath.empty()) + filepath = string(GetIniDir()).append(PATH_SEPARATOR).append(filename.c_str()).append(".ini"); + + if (game_num == -2) + filepath = string(emulator_info::get_configname()).append(".ini"); + + if (!filepath.empty()) + { + SetDirectories(opts); + SaveSettingsFile(opts, filepath.c_str()); +// printf("Settings saved to %s\n",filepath.c_str()); + } +// else +// printf("Unable to save settings\n"); +} + + +// See if this driver has software support +bool DriverHasSoftware(uint32_t drvindex) +{ + if (drvindex < driver_list::total()) + { + windows_options o; + load_options(o, OPTIONS_GAME, drvindex, 1); + machine_config config(driver_list::driver(drvindex), o); + + for (device_image_interface &img : image_interface_iterator(config.root_device())) + if (img.user_loadable()) + return 1; + } + + return 0; +} + + +// Reset the given windows_options to their default settings. +static void ResetToDefaults(windows_options &opts, int priority) +{ + // iterate through the options setting each one back to the default value. + windows_options dummy; + OptionsCopy(dummy, opts); +} + +uint32_t GetDriverCacheLower(uint32_t driver_index) +{ + return game_opts.cache_lower(driver_index); +} + +uint32_t GetDriverCacheUpper(uint32_t driver_index) +{ + return game_opts.cache_upper(driver_index); +} + +void SetDriverCache(uint32_t driver_index, uint32_t val) +{ + game_opts.cache_upper(driver_index, val); +} + +BOOL RequiredDriverCache(void) +{ + return game_opts.rebuild(); +} + +void ForceRebuild(void) +{ + game_opts.force_rebuild(); +} + +BOOL DriverIsComputer(uint32_t driver_index) +{ + uint32_t cache = game_opts.cache_lower(driver_index) & 3; + return (cache == 2) ? true : false; +} + +BOOL DriverIsConsole(uint32_t driver_index) +{ + uint32_t cache = game_opts.cache_lower(driver_index) & 3; + return (cache == 1) ? true : false; +} + +BOOL DriverIsModified(uint32_t driver_index) +{ + return BIT(game_opts.cache_lower(driver_index), 12); +} + +BOOL DriverIsImperfect(uint32_t driver_index) +{ + return (game_opts.cache_lower(driver_index) & 0xff0000) ? true : false; // (NO|IMPERFECT) (CONTROLS|PALETTE|SOUND|GRAPHICS) +} + +// from optionsms.cpp (MESSUI) + + +#define LOG_SOFTWARE 1 + +void SetSLColumnOrder(int order[]) +{ + settings.setter(MESSUI_SL_COLUMN_ORDER, ColumnEncodeStringWithCount(order, SL_COLUMN_MAX)); +} + +void GetSLColumnOrder(int order[]) +{ + ColumnDecodeStringWithCount(settings.getter(MESSUI_SL_COLUMN_ORDER), order, SL_COLUMN_MAX); +} + +void SetSLColumnShown(int shown[]) +{ + settings.setter(MESSUI_SL_COLUMN_SHOWN, ColumnEncodeStringWithCount(shown, SL_COLUMN_MAX)); +} + +void GetSLColumnShown(int shown[]) +{ + ColumnDecodeStringWithCount(settings.getter(MESSUI_SL_COLUMN_SHOWN), shown, SL_COLUMN_MAX); +} + +void SetSLColumnWidths(int width[]) +{ + settings.setter(MESSUI_SL_COLUMN_WIDTHS, ColumnEncodeStringWithCount(width, SL_COLUMN_MAX)); +} + +void GetSLColumnWidths(int width[]) +{ + ColumnDecodeStringWithCount(settings.getter(MESSUI_SL_COLUMN_WIDTHS), width, SL_COLUMN_MAX); +} + +void SetSLSortColumn(int column) +{ + settings.setter(MESSUI_SL_SORT_COLUMN, column); +} + +int GetSLSortColumn(void) +{ + return settings.int_value(MESSUI_SL_SORT_COLUMN); +} + +void SetSLSortReverse(BOOL reverse) +{ + settings.setter(MESSUI_SL_SORT_REVERSED, reverse); +} + +BOOL GetSLSortReverse(void) +{ + return settings.bool_value(MESSUI_SL_SORT_REVERSED); +} + +void SetSWColumnOrder(int order[]) +{ + settings.setter(MESSUI_SW_COLUMN_ORDER, ColumnEncodeStringWithCount(order, SW_COLUMN_MAX)); +} + +void GetSWColumnOrder(int order[]) +{ + ColumnDecodeStringWithCount(settings.getter(MESSUI_SW_COLUMN_ORDER), order, SW_COLUMN_MAX); +} + +void SetSWColumnShown(int shown[]) +{ + settings.setter(MESSUI_SW_COLUMN_SHOWN, ColumnEncodeStringWithCount(shown, SW_COLUMN_MAX)); +} + +void GetSWColumnShown(int shown[]) +{ + ColumnDecodeStringWithCount(settings.getter(MESSUI_SW_COLUMN_SHOWN), shown, SW_COLUMN_MAX); +} + +void SetSWColumnWidths(int width[]) +{ + settings.setter(MESSUI_SW_COLUMN_WIDTHS, ColumnEncodeStringWithCount(width, SW_COLUMN_MAX)); +} + +void GetSWColumnWidths(int width[]) +{ + ColumnDecodeStringWithCount(settings.getter(MESSUI_SW_COLUMN_WIDTHS), width, SW_COLUMN_MAX); +} + +void SetSWSortColumn(int column) +{ + settings.setter(MESSUI_SW_SORT_COLUMN, column); +} + +int GetSWSortColumn(void) +{ + return settings.int_value(MESSUI_SW_SORT_COLUMN); +} + +void SetSWSortReverse(BOOL reverse) +{ + settings.setter( MESSUI_SW_SORT_REVERSED, reverse); +} + +BOOL GetSWSortReverse(void) +{ + return settings.bool_value(MESSUI_SW_SORT_REVERSED); +} + + +void SetSelectedSoftware(int driver_index, string opt_name, const char *software) +{ + const char *s = opt_name.c_str(); + + if (LOG_SOFTWARE) + { + printf("SetSelectedSoftware(): slot=%s driver=%s software='%s'\n", s, driver_list::driver(driver_index).name, software); + } + + if (s) + { + printf("About to load %s into slot %s\n",software,s); + windows_options o; + //o.set_value(OPTION_SYSTEMNAME, driver_list::driver(driver_index).name, OPTION_PRIORITY_CMDLINE); + load_options(o, OPTIONS_GAME, driver_index, 1); + o.set_value(s, software, OPTION_PRIORITY_CMDLINE); + //o.image_option(opt_name).specify(software); + printf("Done\n"); + save_options(o, OPTIONS_GAME, driver_index); + } +} + +void SetCurrentSoftwareTab(int val) +{ + settings.setter(MESSUI_SOFTWARE_TAB, val); +} + +int GetCurrentSoftwareTab(void) +{ + return settings.int_value(MESSUI_SOFTWARE_TAB); +} + +bool AreOptionsEqual(windows_options &opts1, windows_options &opts2) +{ + for (auto &curentry : opts1.entries()) + { + if (curentry->type() != OPTION_HEADER) + { + const char *value = curentry->value(); + const char *comp = opts2.value(curentry->name().c_str()); + if (!value && !comp) // both empty, they are the same + {} + else + if (!value || !comp) // only one empty, they are different + return false; + else + if (strcmp(value, comp) != 0) // both not empty, do proper compare + return false; + } + } + return true; +} + +void OptionsCopy(windows_options &source, windows_options &dest) +{ + for (auto &dest_entry : source.entries()) + { + if (dest_entry->names().size() > 0) + { + // identify the source entry + const core_options::entry::shared_ptr source_entry = source.get_entry(dest_entry->name()); + if (source_entry) + { + const char *value = source_entry->value(); + if (value) + dest_entry->set_value(value, source_entry->priority(), true); + } + } + } +} |