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Diffstat (limited to 'docs/release/src/osd/winui/help')
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diff --git a/docs/release/src/osd/winui/help/cntx_help.txt b/docs/release/src/osd/winui/help/cntx_help.txt new file mode 100644 index 00000000000..61e8b1db51f --- /dev/null +++ b/docs/release/src/osd/winui/help/cntx_help.txt @@ -0,0 +1,220 @@ +.topic HIDC_ADSTICK +Selects appropriate host controller for emulated controls. +.topic HIDC_ANTIALIAS +Enables anti-aliasing of vector lines providing a smoother look. +.topic HIDC_ARTWORK_CROP +Enables cropping external artwork down to selected window or resolution +.topic HIDC_ASPECT +Enables manual override of MameUI's 4:3 or 3:4 aspect ratio calculation. Rarely used. +.topic HIDC_ASPECTRATIOD +Enables manual override of MameUI's 4:3 or 3:4 aspect ratio calculation. Rarely used. +.topic HIDC_ASPECTRATION +Enables manual override of MameUI's 4:3 or 3:4 aspect ratio calculation. Rarely used. +.topic HIDC_AUDIO_LATENCY +Selects the level of audio latency, adjusting this can often eliminate desync of the sound and associated scratchiness. +.topic HIDC_AUTOFRAMESKIP +Enables automatic frame skipping during emulation attempting to keep at 100%. +.topic HIDC_BACKDROPS +Enables the backdrops of artwork in supported games. +.topic HIDC_BEAM +Selects the width of the vector lines in vector games. +.topic HIDC_BEZELS +Enables the bezel artwork in supported games. +.topic HIDC_BIOS +Selects a particular BIOS in a driver family or individual games e.g. NeoGeo. +.topic HIDC_BRIGHTCORRECT +Selects the brightness level of the screen [but not artwork or UI]. +.topic HIDC_BROADCAST +Enables programmatically broadcasting the game being played to attached devices. +.topic HIDC_CHEAT +Enables cheat capability using the in-game [tab] menu. +.topic HIDC_COINLOCKOUT +Enables arcade operator coin lockout behaviour. +.topic HIDC_CONTRAST +Selects the contrast level of the screen [but not artwork or UI]. +.topic HIDC_CYCLETIMESEC +.topic HIDC_D3D_FILTER +Enables bilinear filtering during image stretch. +.topic HIDC_D3D_VERSION +Selects the version of Direct3D to use, 9 by default. +.topic HIDC_DEBUG +.topic HIDC_DEFAULT_INPUT +Selects .\ctrlr\*.cfg files to use for custom controller mappings. +.topic HIDC_DIAL +Selects appropriate host controller for emulated controls. +.topic HIDC_DUAL_LIGHTGUN +Enables support for dual light guns. +.topic HIDC_ENABLE_AUTOSAVE +Enables MameUI to use the contents of the \sav directory to restart a game at last quit. +.topic HIDC_FILTER_CLONES +Enables filtering out clones, leaving only parent games showing. +.topic HIDC_FILTER_EDIT +Allows typing in text to filter, including: gamename, description, driver, and manufacturer. +.topic HIDC_FILTER_HORIZONTAL +Enables filtering out horizontal games, leaving only vertical games showing. +.topic HIDC_FILTER_NONWORKING +Enables filtering out non-working games, leaving only working games showing. +.topic HIDC_FILTER_ORIGINALS +Enables filtering out parent games, leaving only clones showing. +.topic HIDC_FILTER_RASTER +Enables filtering out raster games, leaving only vector games showing. +.topic HIDC_FILTER_UNAVAILABLE +Enables filtering out unavailable games, leaving only available games showing. +.topic HIDC_FILTER_VECTOR +Enables filtering out vector games, leaving only raster games showing. +.topic HIDC_FILTER_VERTICAL +Enables filtering out vertical games, leaving only horizontal games showing. +.topic HIDC_FILTER_WORKING +Enables filtering out working games, leaving only non-working games showing. +.topic HIDC_FLICKER +Selects the flicker level for vector lines. +.topic HIDC_FLIPX +Enables flipping the screen horizontally. +.topic HIDC_FLIPY +Enables flipping the screen vertically. +.topic HIDC_FRAMESKIP +Selects the number of frames skipped during emulation. +.topic HIDC_FSBRIGHTNESS +Selects the level of the full-screen brightness including artwork and UI. +.topic HIDC_FSCONTRAST +Selects the level of the full-screen contrast including artwork and UI. +.topic HIDC_FSGAMMA +Selects the level of the full-screen gamma including artwork and UI. +.topic HIDC_GAME_CAPTION +Attempts to remove the titlebar from a windowed game. +.topic HIDC_GAMMA +Selects the gamma level of the screen [but not artwork or UI]. +.topic HIDC_HIDE_MOUSE +Enables hiding the mouse cursor on launch, useful for fullscreen UI w/ keyboard controlled cabinets, etc. +.topic HIDC_HIGH_PRIORITY +Selects MameUI's thread priority, default is 0. Running at real-time 1 is not recommended for potential control lag and sound desync. +.topic HIDC_HISTORY +Enables display of the history.dat file if present in the root directory. +.topic HIDC_HWSTRETCH +Enables hardware stretch for DirectDraw. +.topic HIDC_JDZ +Selects the level for an analogue joystick's deadzone. +.topic HIDC_JOY_GUI +Enables controlling the MameUI GUI with a gamepad. +.topic HIDC_JOYSTICK +Enables gamepad control within games. +.topic HIDC_JSAT +Selects the level for an analogue joystick's saturation. +.topic HIDC_KEEPASPECT +Enables creating windows for games that are way out of proportion e.g. thick, or tall. +.topic HIDC_LANGUAGECHECK +.topic HIDC_LANGUAGEEDIT +.topic HIDC_LIGHTGUN +Enables lightgun devices. +.topic HIDC_LIGHTGUNDEVICE +Selects appropriate host controller for emulated controls. +.topic HIDC_LOG +Enables programmatic logging as a game is played, saved out to file. +.topic HIDC_MAXIMIZE +Enables maximizing the game window or creating a very small window. +.topic HIDC_MOUSE +Enables mouse support within games. +.topic HIDC_MULTITHREAD_RENDERING +Enables handing off the final video blit to a second thread. Still experimental [.118] and may cause issues. +.topic HIDC_NUMSCREENS +Selects number of screens for MameUI to produce, windowed or multi-head physical monitors. +.topic HIDC_OVERLAYS +Enables art overlays in supported games. +.topic HIDC_PADDLE +Selects appropriate host controller for emulated controls. +.topic HIDC_PAUSEBRIGHT +Selects level of brightness for screen when paused. +.topic HIDC_PEDAL +Selects appropriate host controller for emulated controls. +.topic HIDC_POSITIONAL +Selects appropriate host controller for emulated controls. +.topic HIDC_PRESCALE +Selects level of prescaling, the higher the number, the sharper the stretched filtered image. +.topic HIDC_PROP_RESET +Enables resetting recent changes to the open tab. +.topic HIDC_RANDOM_BG +Enables random GUI background selection on restart, *.png files in \bkground directory. +.topic HIDC_REFRESH +Selects host monitor refresh rate. +.topic HIDC_REFRESHSPEED +Enables altering the speed of gameplay to keep the refresh rate lower than the screen. +.topic HIDC_RELOAD +Enables reload functionality for second button on lightguns. +.topic HIDC_RESET_DEFAULT +Enables resetting of games to default settings. +.topic HIDC_RESET_EFFECT +Enables resetting and clearing out the *.png effect chosen. +.topic HIDC_RESET_FILTERS +Enables resetting and clearing filters applied to folders. +.topic HIDC_RESET_GAMES +Enables resetting games to use default options. +.topic HIDC_RESET_UI +Enables resetting the options to fresh MameUI install settings. +.topic HIDC_ROTATE +Selects rotation setting for game display. Use the Auto options for pivot LCDs. +.topic HIDC_SAMPLERATE +Selects the output samplerate for games. +.topic HIDC_SAMPLES +Enables the use of external samples. +.topic HIDC_SCREEN +Selects screenX depends on the number of screens setting. Allows different settings for each screen. +.topic HIDC_SCREENSELECT +Selects the physical monitor to display window or full-screen multi-head output. +.topic HIDC_SELECT_EFFECT +Selects a *.png file in the \artwork directory for creating monitor-like effects. +.topic HIDC_SIZES +Selects from DirectX interrogated resolutions. +.topic HIDC_SKIP_GAME_INFO +Enables skipping game info screen when games started. +.topic HIDC_SPEED +Selects the speed of gameplay, relative to realtime; smaller numbers are slower. +.topic HIDC_SLEEP +Enables giving more timeslices back to the system, allowing MameUI to 'play nicer' with other apps. +.topic HIDC_START_GAME_CHECK +Enables running a mini-audit on application launch. +.topic HIDC_STEADYKEY +Enables the steadykey hack. +.topic HIDC_STRETCH_SCREENSHOT_LARGER +Enables increasing the size of the art pane items if the window is expanded. +.topic HIDC_SWITCHRES +Enables the switching of resolutions in fullscreen gaming. +.topic HIDC_SYNCREFRESH +Enables syncing the game internal speed to the host monitor. +.topic HIDC_THROTTLE +Enables throttling games to run at 100%. +.topic HIDC_TRACKBALL +Selects appropriate host controller for emulated controls. +.topic HIDC_TRIPLE_BUFFER +Enables the use of triple buffering during fullscreen gaming. +.topic HIDC_USE_DEFAULT +Enables reseting to default. +.topic HIDC_USE_MOUSE +Selects appropriate host controller for emulated controls. +.topic HIDC_USE_SOUND +Enables sound within games. +.topic HIDC_VIDEO_MODE +Selects the default rendering method. +.topic HIDC_VIEW +Selects the view in use in games. +.topic HIDC_VOLUME +Selects the volume level in games. +.topic HIDC_WAITVSYNC +Enables waiting for vertical sync. +.topic HIDC_WINDOWED +Enables running games in a window. +.topic HIDC_HLSL_ALPHA +Adjusts the alpha. +.topic HIDC_HLSL_CURV +Adjusts the curvature. +.topic HIDC_HLSL_SAT +Adjusts the saturation. +.topic HIDC_HLSL_SHADOW +Adjusts the effect of the shadowmask on the picture. +.topic HIDC_HLSL_PIN +Adjusts the pincushion distortion. +.topic HIDC_HLSL_FLOOR +.topic HIDC_HLSL_SCALE +.topic HIDC_HLSL_POWER +.topic HIDC_HLSL_PLIFE +.topic HIDC_HLSL_ON +Enables HLSL video enhancements. diff --git a/docs/release/src/osd/winui/help/docs/Command Line Settings.htm b/docs/release/src/osd/winui/help/docs/Command Line Settings.htm new file mode 100644 index 00000000000..8752595f429 --- /dev/null +++ b/docs/release/src/osd/winui/help/docs/Command Line Settings.htm @@ -0,0 +1,1377 @@ + +<head> +<style type="text/css"> +.style1 { + font-family: Arial, Helvetica, sans-serif; +} +.style2 { + font-size: x-small; +} +</style> +</head> + +<body style="background-image: url('../images/bkground.gif')"> + +<span class="style1"><span class="style2"><strong>This file describes general usage +information about MAME. It is intended<br> +to cover aspects of using and configuring the program that are common<br> +across operating systems. For additional OS-specific options, please see<br> +the separate documentation for your particular version of MAME.</strong></strong><br> +<br> +<br> +Using the program<br> +-----------------<br> +<br> +The usual way to run MAME is by telling it to run a particular game:<br> +<br> +mame <gamename> [options]<br> +<br> +For example:<br> +<br> +mame robby -nosound<br> +<br> +...will run Robby Roto without sound. There are many, many options<br> +available. All commonly supported options are listed below. Options that<br> +are specific to one operating system or version of MAME will be listed<br> +in a separate document.<br> +<br> +An alternative way to run MAME is to give it a command:<br> +<br> +mame <command> [parameters]<br> +<br> +For example:<br> +<br> +mame -listsource gridlee<br> +<br> +...will print the name of the source file where the gridlee driver lives<br> +to the screen. There are just a handful of these commands in MAME. They<br> +are all listed below, just before the options list.<br> +<br> +<br> +<br> +Default Keys<br> +------------<br> +<br> +All the keys below are fully configurable in the user interface. This list<br> +shows the standard keyboard configuration.<br> +<br> +Tab Toggles the configuration menu.<br> +<br> +~ Toggles the On Screen Display. When the on-screen display is<br> +visible, you can use the following keys to control it:<br> +<br> +Up - select previous parameter to modify<br> +Down - select next parameter to modify<br> +Enter - reset parameter value to its default<br> +<br> +Left - decrease the value of the selected parameter<br> +Control+Left - decrease the value by 10x<br> +Shift+Left - decrease the value by 0.1x<br> +Alt+Left - decrease the value by the smallest amount<br> +<br> +Right - increase the value of the selected parameter<br> +Control+Right - increase the value by 10x<br> +Shift+Right - increase the value by 0.1x<br> +Alt+Right - increase the value by the smallest amount<br> +<br> +P Pauses the game.<br> +<br> +Shift+P While paused, advances to next frame.<br> +<br> +F2 Service Mode for games that support it.<br> +<br> +F3 Resets the game.<br> +<br> +Shift+F3 Performs a "hard reset", which tears everything down and re-<br> +creates it from scratch. This is a more thorough and complete<br> +reset than an F3.<br> +<br> +F4 Shows the game palette, decoded GFX, and any tilemaps. Use the<br> +Enter key to switch between the three modes (palette, graphics,<br> +and tilemaps). Press F4 again to turn off the display. The key<br> +controls in each mode vary slightly:<br> +<br> +* Palette/colortable mode:<br> +[ ] - switch between palette and colortable modes<br> +Up/Down - scroll up/down one line at a time<br> +Page Up/Page Down - scroll up/down one page at a time<br> +Home/End - move to top/bottom of list<br> +-/+ - increase/decrease the number of colors per row<br> +Enter - switch to graphics viewer<br> +<br> +* Graphics mode:<br> +[ ] - switch between different graphics sets<br> +Up/Down - scroll up/down one line at a time<br> +Page Up/Page Down - scroll up/down one page at a time<br> +Home/End - move to top/bottom of list<br> +Left/Right - change color displayed<br> +R - rotate tiles 90 degrees clockwise<br> +-/+ - increase/decrease the number of tiles per row<br> +Enter - switch to tilemap viewer<br> +<br> +* Tilemap mode:<br> +[ ] - switch between different tilemaps<br> +Up/Down/Left/Right - scroll 8 pixels at a time<br> +Shift+Up/Down/Left/Right - scroll 1 pixel at a time<br> +Control+Up/Down/Left/Right - scroll 64 pixels at a time<br> +R - rotate tilemap view 90 degrees clockwise<br> +-/+ - increase/decrease the zoom factor<br> +Enter - switch to palette/colortable mode<br> +<br> +Note: Not all games have decoded graphics and/or tilemaps.<br> +<br> +F6 Toggle cheat mode (if started with "-cheat").<br> +<br> +F7 Load a save state. You will be requested to press a key to<br> +determine which save state you wish to load. Note that the save<br> +state feature is not supported for a large number of drivers. If<br> +support is not enabled for a given driver, you will receive a<br> +warning when attempting to save or load.<br> +<br> +Shift+F7 Create a save state. Requires an additional keypress to identify<br> +the state, similar to the load option above.<br> +<br> +F8 Decrease frame skip on the fly.<br> +<br> +F9 Increase frame skip on the fly.<br> +<br> +F10 Toggle speed throttling.<br> +<br> +F11 Toggles speed display.<br> +<br> +Shift+F11 Toggles internal profiler display (if compiled in).<br> +<br> +F12 Saves a screen snapshot.<br> +<br> +Insert Fast forward. While held, runs the game with throttling disabled<br> +and with the maximum frameskip.<br> +<br> +Escape Exits emulator.<br> +<br> +<br> +<br> +<br> +Core commands<br> +-------------<br> +<br> +-help / -h / -?<br> +<br> +Displays current MAME version and copyright notice.<br> +<br> +-validate / -valid<br> +<br> +Performs internal validation on every driver in the system. Run this<br> +before submitting changes to ensure that you haven't violated any of<br> +the core system rules.<br> +<br> +<br> +<br> +Configuration commands<br> +----------------------<br> +<br> +-createconfig / -cc<br> +<br> +Creates the default mame.ini file. All the configuration options<br> +(not commands) described below can be permanently changed by editing<br> +this configuration file.<br> +<br> +-showconfig / -sc<br> +<br> +Displays the current configuration settings. If you route this to a<br> +file, you can use it as an INI file. For example, the command:<br> +<br> +mame -showconfig >mame.ini<br> +<br> +is equivalent to -createconfig.<br> +<br> +-showusage / -su<br> +<br> +Displays a summary of all the command line options. For options that<br> +are not mentioned here, the short summary given by "mame -showusage"<br> +is usually sufficient.<br> +<br> +<br> +<br> +Frontend commands<br> +-----------------<br> +<br> +Note: By default, all the '-list' commands below write info to the screen.<br> +If you wish to write the info to a textfile instead, add this to the end<br> +of your command:<br> +<br> +> filename<br> +<br> +...where 'filename' is the textfile's path and name<br> +(e.g., c:\mame\list.txt).<br> +<br> +-listxml / -lx [<gamename|wildcard>]<br> +<br> +List comprehensive details for all of the supported games. The output<br> +is quite long, so it is usually better to redirect this into a file.<br> +The output is in XML format. By default all games are listed; however,<br> +you can limit this list by specifying a driver name or wildcard after<br> +the -listxml command.<br> +<br> +-listfull / -ll [<gamename|wildcard>]<br> +<br> +Displays a list of game driver names and descriptions. By default all<br> +games are listed; however, you can limit this list by specifying a<br> +driver name or wildcard after the -listfull command.<br> +<br> +-listsource / -ls [<gamename|wildcard>]<br> +<br> +Displays a list of drivers and the names of the source files their<br> +game drivers live in. Useful for finding which driver a game runs on<br> +in order to fix bugs. By default all games are listed; however, you<br> +can limit this list by specifying a driver name or wildcard after<br> +the -listsource command.<br> +<br> +-listclones / -lc [<gamename|wildcard>]<br> +<br> +Displays a list of clones. By default all clones are listed; however,<br> +you can limit this list by specifying a driver name or wildcard after<br> +the -listsource command.<br> +<br> +-listcrc<br> +<br> +Displays a full list of CRCs of all ROM images referenced by all<br> +drivers within MAME.<br> +<br> +-listroms <gamename><br> +<br> +Displays a list of ROM images referenced by the specified game.<br> +<br> +-listsamples <gamename><br> +<br> +Displays a list of samples referenced by the specified game.<br> +<br> +-verifyroms [<gamename|wildcard>]<br> +<br> +Checks for invalid or missing ROM images. By default all drivers that<br> +have valid ZIP files or directories in the rompath are verified;<br> +however, you can limit this list by specifying a driver name or<br> +wildcard after the -verifyroms command.<br> +<br> +-verifysamples [<gamename|wildcard>]<br> +<br> +Checks for invalid or missing samples. By default all drivers that<br> +have valid ZIP files or directories in the samplepath are verified;<br> +however, you can limit this list by specifying a driver name or<br> +wildcard after the -verifyroms command.<br> +<br> +-romident<br> +<br> +Attempts to identify ROM files, if they are known to MAME, in the<br> +specified .zip file or directory. This command can be used to try and<br> +identify ROM sets taken from unknown boards. On exit, the errorlevel<br> +is returned as one of the following:<br> +<br> +0: means all files were identified<br> +7: means all files were identified except for 1 or more "non-ROM"<br> +files<br> +8: means some files were identified<br> +9: means no files were identified<br> +<br> +<br> +<br> +Configuration options<br> +---------------------<br> +<br> +-[no]readconfig / -[no]rc<br> +<br> +Enables or disables the reading of the config files. When enabled<br> +(which is the default), MAME reads the following config files in order:<br> +<br> +- mame.ini<br> +- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME<br> +parses mame060.ini here)<br> +- debug.ini (if the debugger is enabled)<br> +- vector.ini (for vector games only)<br> +- <driver>.ini (based on the source filename of the driver)<br> +- <parent>.ini (for clones only, may be called recursively)<br> +- <gamename>.ini<br> +<br> +The settings in the later ini's override those in the earlier ini's.<br> +So, for example, if you wanted to disable overlay effects in the<br> +vector games, you can create a vector.ini with the "effect none" line<br> +in it, and it will override whatever effect value you have in your<br> +mame.ini. The default is ON (-readconfig).<br> +<br> +<br> +<br> +Core search path options<br> +------------------------<br> +<br> +-rompath / -rp <path><br> +<br> +Specifies a list of paths within which to find ROM or hard disk images.<br> +Multiple paths can be specified by separating them with semicolons.<br> +The default is 'roms' (that is, a directory "roms" in the same directory<br> +as the MAME executable).<br> +<br> +-samplepath / -sp <path><br> +<br> +Specifies a list of paths within which to find sample files. Multiple<br> +paths can be specified by separating them with semicolons. The default<br> +is 'samples' (that is, a directory "samples" in the same directory as<br> +the MAME executable).<br> +<br> +-artpath / -artwork_directory <path><br> +<br> +Specifies a list of paths within which to find artwork files. Multiple<br> +paths can be specified by separating them with semicolons. The default<br> +is 'artwork' (that is, a directory "artwork" in the same directory as<br> +the MAME executable).<br> +<br> +-ctrlrpath / -ctrlr_directory <path><br> +<br> +Specifies a list of paths within which to find controller-specific<br> +configuration files. Multiple paths can be specified by separating<br> +them with semicolons. The default is 'ctrlr' (that is, a directory<br> +"ctrlr" in the same directory as the MAME executable).<br> +<br> +-inipath <path><br> +<br> +Specifies a list of paths within which to find .INI files. Multiple<br> +paths can be specified by separating them with semicolons. The default<br> +is '.;ini' (that is, search in the current directory first, and then<br> +in the directory "ini" in the same directory as the MAME executable).<br> +<br> +-fontpath <path><br> +<br> +Specifies a list of paths within which to find .BDF font files. Multiple<br> +paths can be specified by separating them with semicolons. The default<br> +is '.' (that is, search in the same directory as the MAME executable).<br> +<br> +-crosshairpath <path><br> +<br> +Specifies a list of paths within which to find crosshair files. Multiple<br> +paths can be specified by separating them with semicolons. The default<br> +is 'crsshair' (that is, a directory "crsshair" in the same directory as<br> +the MAME executable). If the Crosshair is set to default in the menu,<br> +MAME will look for gamename\cross#.png and then cross#.png in the<br> +specified crsshairpath, where # is the player number. Failing that,<br> +MAME will use built-in default crosshairs.<br> +<br> +<br> +Core Output Directory Options<br> +-----------------------------<br> +<br> +-cfg_directory <path><br> +<br> +Specifies a single directory where configuration files are stored.<br> +Configuration files store user configurable settings that are read at<br> +startup and written when MAME exits. The default is 'cfg' (that is,<br> +a directory "cfg" in the same directory as the MAME executable). If<br> +this directory does not exist, it will be automatically created.<br> +<br> +-nvram_directory <path><br> +<br> +Specifies a single directory where NVRAM files are stored. NVRAM files<br> +store the contents of EEPROM and non-volatile RAM (NVRAM) for games<br> +which used this type of hardware. This data is read at startup and<br> +written when MAME exits. The default is 'nvram' (that is, a directory<br> +"nvram" in the same directory as the MAME executable). If this<br> +directory does not exist, it will be automatically created.<br> +<br> +-memcard_directory <path><br> +<br> +Specifies a single directory where memory card files are stored.<br> +Memory card files store the contents of removable memory cards for<br> +games which used this type of hardware. This data is read and written<br> +under control of the user via the "Memory Card" menu in the user<br> +interface. The default is 'memcard' (that is, a directory "memcard"<br> +in the same directory as the MAME executable). If this directory does<br> +not exist, it will be automatically created.<br> +<br> +-input_directory <path><br> +<br> +Specifies a single directory where input recording files are stored.<br> +Input recordings are created via the -record option and played back<br> +via the -playback option. The default is 'inp' (that is, a directory<br> +"inp" in the same directory as the MAME executable). If this directory<br> +does not exist, it will be automatically created.<br> +<br> +-state_directory <path><br> +<br> +Specifies a single directory where save state files are stored. Save<br> +state files are read and written either upon user request, or when<br> +using the -autosave option. The default is 'sta' (that is, a directory<br> +"sta" in the same directory as the MAME executable). If this directory<br> +does not exist, it will be automatically created.<br> +<br> +-snapshot_directory <path><br> +<br> +Specifies a single directory where screen snapshots are stored, when<br> +requested by the user. The default is 'snap' (that is, a directory<br> +"snap" in the same directory as the MAME executable). If this<br> +directory does not exist, it will be automatically created.<br> +<br> +-diff_directory <path><br> +<br> +Specifies a single directory where hard drive differencing files are<br> +stored. Hard drive differencing files store any data that is written<br> +back to a hard disk image, in order to preserve the original image.<br> +The differencing files are created at startup when a game with a hard<br> +disk image. The default is 'diff' (that is, a directory "diff" in the<br> +same directory as the MAME executable). If this directory does not<br> +exist, it will be automatically created.<br> +<br> +-comment_directory <path><br> +<br> +Specifies a single directory where debugger comment files are stored.<br> +Debugger comment files are written by the debugger when comments are<br> +added to the disassembly for a game. The default is 'comments' (that<br> +is, a directory "comments" in the same directory as the MAME<br> +executable). If this directory does not exist, it will be<br> +automatically created.<br> +<br> +<br> +<br> +Core Filename Options<br> +---------------------<br> +<br> +-cheat_file <filename><br> +<br> +Specifies the name of the cheat database file. The default is<br> +'cheat.dat'.<br> +<br> +<br> +<br> +Core state/playback options<br> +---------------------------<br> +<br> +-state <slot><br> +<br> +Immediately after starting the specified game, will cause the save<br> +state in the specified <slot> to be loaded.<br> +<br> +-[no]autosave<br> +<br> +When enabled, automatically creates a save state file when exiting<br> +MAME and automatically attempts to reload it when later starting MAME<br> +with the same game. This only works for games that have explicitly<br> +enabled save state support in their driver. The default is OFF<br> +(-noautosave).<br> +<br> +-playback / -pb <filename><br> +<br> +Specifies a file from which to play back a series of game inputs. This<br> +feature does not work reliably for all games, but can be used to watch<br> +a previously recorded game session from start to finish. In order to<br> +make things consistent, you should only record and playback with all<br> +configuration (.cfg), NVRAM (.nv), and memory card files deleted. The<br> +default is NULL (no playback).<br> +<br> +-record / -rec <filename><br> +<br> +Specifies a file to record all input from a game session. This can be<br> +used to record a game session for later playback. This feature does<br> +not work reliably for all games, but can be used to watch a previously<br> +recorded game session from start to finish. In order to make things<br> +consistent, you should only record and playback with all configuration<br> +(.cfg), NVRAM (.nv), and memory card files deleted. The default is<br> +NULL (no recording).<br> +<br> +-snapname <name><br> +<br> +Describes how MAME should name files for snapshots. <name> is a string<br> +that provides a template that is used to generate a filename. Three<br> +simple substitutions are provided: the / character represents the<br> +path separator on any target platform (even Windows); the string %g<br> +represents the driver name of the current game; and the string %i<br> +represents an incrementing index. If %i is omitted, then each<br> +snapshot taken will overwrite the previous one; otherwise, MAME will<br> +find the next empty value for %i and use that for a filename. The<br> +default is %g/%i, which creates a separate folder for each game,<br> +and names the snapshots under it starting with 0000 and increasing<br> +from there.<br> +<br> +-snapsize <width>x<height><br> +<br> +Hard-codes the size for snapshots and movie recording. By default,<br> +MAME will create snapshots at the game's current resolution in raw<br> +pixels, and will create movies at the game's starting resolution in<br> +raw pixels. If you specify this option, then MAME will create both<br> +snapshots and movies at the size specified, and will bilinear filter<br> +the result. Note that this size does not automatically rotate if the<br> +game is vertically oriented. The default is 'auto'.<br> +<br> +-snapview <viewname><br> +<br> +Specifies the view to use when rendering snapshots and movies. By<br> +default, both use a special 'internal' view, which renders a separate<br> +snapshot per screen or renders movies only of the first screen. By<br> +specifying this option, you can override this default behavior and<br> +select a single view that will apply to all snapshots and movies.<br> +Note that <viewname> does not need to be a perfect match; rather, it<br> +will select the first view whose name matches all the characters<br> +specified by <viewname>. For example, -snapview native will match the<br> +"Native (15:14)" view even though it is not a perfect match.<br> +<viewname> can also be 'auto', which selects the first view with all<br> +screens present. The default value is 'internal'.<br> +<br> +-mngwrite <filename><br> +<br> +Writes each video frame to the given <filename> in MNG format,<br> +producing an animation of the game session. Note that -mngwrite only<br> +writes video frames; it does not save any audio data. Use -wavwrite<br> +for that, and reassemble the audio/video using offline tools. The<br> +default is NULL (no recording).<br> +<br> +-aviwrite <filename><br> +<br> +Stream video and sound data to the given <filename> in AVI format,<br> +producing an animation of the game session complete with sound. The<br> +default is NULL (no recording).<br> +<br> +-wavwrite <filename><br> +<br> +Writes the final mixer output to the given <filename> in WAV format,<br> +producing an audio recording of the game session. The default is<br> +NULL (no recording).<br> +<br> +-[no]burnin<br> +<br> +Tracks brightness of the screen during play and at the end of <br> +emulation generates a PNG that can be used to simulate burn-in<br> +effects on other games. The resulting PNG is created such that the<br> +least used-areas of the screen are fully white (since burned-in areas <br> +are darker, all other areas of the screen must be lightened a touch).<br> +The intention is that this PNG can be loaded via an artwork file with<br> +a low alpha (e.g, 0.1-0.2 seems to work well) and blended over the<br> +entire screen. The PNG files are saved in the snap directory under <br> +the gamename/burnin-<screen.name>.png. The default is OFF (-noburnin).<br> +<br> +<br> +<br> +Core performance options<br> +------------------------<br> +<br> +-[no]autoframeskip / -[no]afs<br> +<br> +Automatically determines the frameskip level while you're playing the<br> +game, adjusting it constantly in a frantic attempt to keep the game<br> +running at full speed. Turning this on overrides the value you have<br> +set for -frameskip below. The default is OFF (-noautoframeskip).<br> +<br> +-frameskip / -fs <level><br> +<br> +Specifies the frameskip value. This is the number of frames out of<br> +every 12 to drop when running. For example, if you say -frameskip 2,<br> +then MAME will display 10 out of every 12 frames. By skipping those<br> +frames, you may be able to get full speed in a game that requires more<br> +horsepower than your computer has. The default value is -frameskip 0,<br> +which skips no frames.<br> +<br> +-seconds_to_run / -str <seconds><br> +<br> +This option can be used for benchmarking and automated testing. It tells<br> +MAME to stop execution after a fixed number of seconds. By combining<br> +this with a fixed set of other command line options, you can set up a<br> +consistent environment for benchmarking MAME performance. In addition,<br> +upon exit, the -str option will write a screenshot called final.png<br> +to the game's snapshot directory.<br> +<br> +-[no]throttle<br> +<br> +Configures the default thottling setting. When throttling is on, MAME<br> +attempts to keep the game running at the game's intended speed. When<br> +throttling is off, MAME runs the game as fast as it can. Note that the<br> +fastest speed is more often than not limited by your graphics card,<br> +especially for older games. The default is ON (-throttle).<br> +<br> +-[no]sleep<br> +<br> +Allows MAME to give time back to the system when running with -throttle.<br> +This allows other programs to have some CPU time, assuming that the<br> +game isn't taxing 100% of your CPU resources. This option can<br> +potentially cause hiccups in performance if other demanding programs<br> +are running. The default is ON (-sleep).<br> +<br> +-speed <factor><br> +<br> +Changes the way MAME throttles gameplay such that the game runs at some<br> +multiplier of the original speed. A <factor> of 1.0 means to run the<br> +game at its normal speed. A <factor> of 0.5 means run at half speed,<br> +and a <factor> of 2.0 means run at 2x speed. Note that changing this<br> +value affects sound playback as well, which will scale in pitch<br> +accordingly. The internal resolution of the fraction is two decimal<br> +places, so a value of 1.002 is the same as 1.0. The default is 1.0.<br> +<br> +-[no]refreshspeed / -[no]rs<br> +<br> +Allows MAME to dynamically adjust the gameplay speed such that it does<br> +not exceed the slowest refresh rate for any targeted monitors in your<br> +system. Thus, if you have a 60Hz monitor and run a game that is<br> +actually designed to run at 60.6Hz, MAME will dynamically change the<br> +speed down to 99% in order to prevent sound hiccups or other<br> +undesirable side effects of running at a slower refresh rate. The<br> +default is OFF (-norefreshspeed).<br> +<br> +<br> +<br> +Core rotation options<br> +---------------------<br> +<br> +-[no]rotate<br> +<br> +Rotate the game to match its normal state (horizontal/vertical). This<br> +ensures that both vertically and horizontally oriented games show up<br> +correctly without the need to rotate your monitor. If you want to keep<br> +the game displaying 'raw' on the screen the way it would have in the<br> +arcade, turn this option OFF. The default is ON (-rotate).<br> +<br> +-[no]ror<br> +-[no]rol<br> +<br> +Rotate the game screen to the right (clockwise) or left (counter-<br> +clockwise) relative to either its normal state (if -rotate is<br> +specified) or its native state (if -norotate is specified). The<br> +default for both of these options is OFF (-noror -norol).<br> +<br> +-[no]flipx<br> +-[no]flipy<br> +<br> +Flip (mirror) the game screen either horizontally (-flipx) or<br> +vertically (-flipy). The flips are applied after the -rotate and<br> +-ror/-rol options are applied. The default for both of these options<br> +is OFF (-noflipx -noflipy).<br> +<br> +-[no]autoror<br> +-[no]autorol<br> +<br> +These options are designed for use with pivoting screens that only<br> +pivot in a single direction. If your screen only pivots clockwise,<br> +use -autorol to ensure that the game will fill the screen either<br> +horizontally or vertically in one of the directions you can handle.<br> +If your screen only pivots counter-clockwise, use -autoror.<br> +<br> +<br> +<br> +Core artwork options<br> +--------------------<br> +<br> +-[no]artwork_crop / -[no]artcrop<br> +<br> +Enable cropping of artwork to the game screen area only. This works<br> +best with -video gdi or -video d3d, and means that vertically oriented<br> +games running full screen can display their artwork to the left and<br> +right sides of the screen. This does not work with -video ddraw<br> +because of the way the game screens are rendered and scaled after the<br> +fact. This option can also be controlled via the Video Options menu in<br> +the user interface. The default is OFF (-noartwork_crop).<br> +<br> +-[no]use_backdrops / -[no]backdrop<br> +<br> +Enables/disables the display of backdrops. The default is ON<br> +(-use_backdrops).<br> +<br> +-[no]use_overlays / -[no]overlay<br> +<br> +Enables/disables the display of overlays. The default is ON<br> +(-use_overlays).<br> +<br> +-[no]use_bezels / -[no]bezel<br> +<br> +Enables/disables the display of bezels. The default is ON<br> +(-use_bezels).<br> +<br> +<br> +<br> +Core screen options<br> +-------------------<br> +<br> +-brightness <value><br> +<br> +Controls the default brightness, or black level, of the game screens.<br> +This option does not affect the artwork or other parts of the display.<br> +Using the MAME UI, you can individually set the brightness for each<br> +game screen; this option controls the initial value for all visible<br> +game screens. The standard value is 1.0. Selecting lower values (down<br> +to 0.1) will produce a darkened display, while selecting higher values<br> +(up to 2.0) will give a brighter display. The default is 1.0.<br> +<br> +-contrast <value><br> +<br> +Controls the contrast, or white level, of the game screens. This<br> +option does not affect the artwork or other parts of the display.<br> +Using the MAME UI, you can individually set the contrast for each<br> +game screen; this option controls the initial value for all visible<br> +game screens. The standard value is 1.0. Selecting lower values (down<br> +to 0.1) will produce a dimmer display, while selecting higher values<br> +(up to 2.0) will give a more saturated display. The default is 1.0.<br> +<br> +-gamma <value><br> +<br> +Controls the gamma, which produces a potentially nonlinear black to<br> +white ramp, for the game screens. This option does not affect the<br> +artwork or other parts of the display. Using the MAME UI, you can<br> +individually set the gamma for each game screen; this option controls<br> +the initial value for all visible game screens. The standard value is<br> +1.0, which gives a linear ramp from black to white. Selecting lower<br> +values (down to 0.1) will increase the nonlinearity toward black,<br> +while selecting higher values (up to 3.0) will push the nonlinearity<br> +toward white. The default is 1.0.<br> +<br> +-pause_brightness <value><br> +<br> +This controls the brightness level when MAME is paused. The default<br> +value is 0.65.<br> +<br> +<br> +<br> +Core vector options<br> +-------------------<br> +<br> +-[no]antialias / -[no]aa<br> +<br> +Enables antialiased line rendering for vector games. The default is ON<br> +(-antialias).<br> +<br> +-beam <width><br> +<br> +Sets the width of the vectors. This is a scaling factor against the<br> +standard vector width. A value of 1.0 will keep the default vector<br> +line width. Smaller values will reduce the width, and larger values<br> +will increase the width. The default is 1.0.<br> +<br> +-flicker <value><br> +<br> +Simulates a vector "flicker" effect, similar to a vector monitor that<br> +needs adjustment. This option requires a float argument in the range<br> +of 0.00 - 100.00 (0=none, 100=maximum). The default is 0.<br> +<br> +<br> +<br> +Core sound options<br> +------------------<br> +<br> +-[no]sound<br> +<br> +Enable or disable sound altogether. The default is ON (-sound).<br> +<br> +-samplerate <value> / -sr <value><br> +<br> +Sets the audio sample rate. Smaller values (e.g. 11025) cause lower<br> +audio quality but faster emulation speed. Higher values (e.g. 48000)<br> +cause higher audio quality but slower emulation speed. The default is<br> +48000.<br> +<br> +-[no]samples<br> +<br> +Use samples if available. The default is ON (-samples).<br> +<br> +-volume / -vol <value><br> +<br> +Sets the startup volume. It can later be changed with the user<br> +interface (see Keys section). The volume is an attenuation in dB:<br> +e.g., "-volume -12" will start with -12dB attenuation. The default<br> +is 0.<br> +<br> +<br> +<br> +Core input options<br> +------------------<br> +<br> +-[no]coin_lockout / -[no]coinlock<br> +<br> +Enables simulation of the "coin lockout" feature that is implmeneted<br> +on a number of game PCBs. It was up to the operator whether or not<br> +the coin lockout outputs were actually connected to the coin<br> +mechanisms. If this feature is enabled, then attempts to enter a coin<br> +while the lockout is active will fail and will display a popup message<br> +in the user interface. If this feature is disabled, the coin lockout<br> +signal will be ignored. The default is ON (-coin_lockout).<br> +<br> +-ctrlr <controller><br> +<br> +Enables support for special controllers. Configuration files are<br> +loaded from the ctrlrpath. They are in the same format as the .cfg<br> +files that are saved, but only control configuration data is read<br> +from the file. The default is NULL (no controller file).<br> +<br> +-[no]mouse<br> +<br> +Controls whether or not MAME makes use of mouse controllers. When<br> +this is enabled, you will likely be unable to use your mouse for other<br> +purposes until you exit or pause the game. The default is OFF<br> +(-nomouse).<br> +<br> +-[no]joystick / -[no]joy<br> +<br> +Controls whether or not MAME makes use of joystick/gamepad controllers.<br> +When this is enabled, MAME will ask DirectInput about which<br> +controllers are connected. The default is OFF (-nojoystick).<br> +<br> +-[no]lightgun / -[no]gun<br> +<br> +Controls whether or not MAME makes use of lightgun controllers.<br> +Note that most lightguns map to the mouse, so using -lightgun and<br> +-mouse together may produce strange results. The default is OFF<br> +(-nolightgun).<br> +<br> +-[no]multikeyboard / -[no]multikey<br> +<br> +Determines whether MAME differentiates between multiple keyboards.<br> +Some systems may report more than one keyboard; by default, the data<br> +from all of these keyboards is combined so that it looks like a single<br> +keyboard. Turning this option on will enable MAME to report keypresses<br> +on different keyboards independently. The default is OFF<br> +(-nomultikeyboard).<br> +<br> +-[no]multimouse<br> +<br> +Determines whether MAME differentiates between multiple mice. Some<br> +systems may report more than one mouse device; by default, the data<br> +from all of these mice is combined so that it looks like a single<br> +mouse. Turning this option on will enable MAME to report mouse<br> +movement and button presses on different mice independently. The<br> +default is OFF (-nomultimouse).<br> +<br> +-[no]steadykey / -[no]steady<br> +<br> +Some games require two or more buttons to be pressed at exactly the<br> +same time to make special moves. Due to limitations in the keyboard<br> +hardware, it can be difficult or even impossible to accomplish that<br> +using the standard keyboard handling. This option selects a different<br> +handling that makes it easier to register simultaneous button presses,<br> +but has the disadvantage of making controls less responsive. The<br> +default is OFF (-nosteadykey)<br> +<br> +-[no]offscreen_reload / -[no]reload<br> +<br> +Controls whether or not MAME treats a second button input from a<br> +lightgun as a reload signal. In this case, MAME will report the gun's<br> +position as (0,MAX) with the trigger held, which is equivalent to an<br> +offscreen reload. This is only needed for games that required you to<br> +shoot offscreen to reload, and then only if your gun does not support<br> +off screen reloads. The default is OFF (-nooffscreen_reload).<br> +<br> +-joystick_map <map> / -joymap <map><br> +<br> +Controls how joystick values map to digital joystick controls. MAME<br> +accepts all joystick input from the system as analog data. For true<br> +analog joysticks, this needs to be mapped down to the usual 4-way or<br> +8-way digital joystick values. To do this, MAME divides the analog<br> +range into a 9x9 grid. It then takes the joystick axis position (for<br> +X and Y axes only), maps it to this grid, and then looks up a<br> +translation from a joystick map. This parameter allows you to specify<br> +the map. The default is 'auto', which means that a standard 8-way,<br> +4-way, or 4-way diagonal map is selected automatically based on the<br> +input port configuration of the current game.<br> +<br> +Maps are defined as a string of numbers and characters. Since the grid<br> +is 9x9, there are a total of 81 characters necessary to define a<br> +complete map. Below is an example map for an 8-way joystick:<br> +<br> +777888999 Note that the numeric digits correspond to the keys<br> +777888999 on a numeric keypad. So '7' maps to up+left, '4' maps<br> +777888999 to left, '5' maps to neutral, etc. In addition to the<br> +444555666 numeric values, you can specify the character 's',<br> +444555666 which means "sticky". In this case, the value of the<br> +444555666 map is the same as it was the last time a non-sticky<br> +111222333 value was read.<br> +111222333<br> +111222333<br> +<br> +To specify the map for this parameter, you can specify a string of<br> +rows separated by a '.' (which indicates the end of a row), like so:<br> +<br> +777888999.777888999.777888999.444555666.444555666.444555666.<br> +111222333.111222333.111222333<br> +<br> +However, this can be reduced using several shorthands supported by the<br> +<map> parameter. If information about a row is missing, then it is<br> +assumed that any missing data in columns 5-9 are left/right symmetric<br> +with data in columns 0-4; and any missing data in colums 0-4 is<br> +assumed to be copies of the previous data. The same logic applies to<br> +missing rows, except that up/down symmetry is assumed.<br> +<br> +By using these shorthands, the 81 character map can be simply<br> +specified by this 11 character string: 7778...4445<br> +<br> +Looking at the first row, 7778 is only 4 characters long. The 5th<br> +entry can't use symmetry, so it is assumed to be equal to the previous<br> +character '8'. The 6th character is left/right symmetric with the 4th<br> +character, giving an '8'. The 7th character is left/right symmetric<br> +with the 3rd character, giving a '9' (which is '7' with left/right<br> +flipped). Eventually this gives the full 777888999 string of the row.<br> +<br> +The second and third rows are missing, so they are assumed to be<br> +identical to the first row. The fourth row decodes similarly to the<br> +first row, producing 444555666. The fifth row is missing so it is<br> +assumed to be the same as the fourth.<br> +<br> +The remaining three rows are also missing, so they are assumed to be<br> +the up/down mirrors of the first three rows, giving three final rows<br> +of 111222333.<br> +<br> +-joystick_deadzone <value> / -joy_deadzone <value> / -jdz <value><br> +<br> +If you play with an analog joystick, the center can drift a little.<br> +joystick_deadzone tells how far along an axis you must move before the<br> +axis starts to change. This option expects a float in the range of<br> +0.0 to 1.0. Where 0 is the center of the joystick and 1 is the outer<br> +limit. The default is 0.3.<br> +<br> +-joystick_saturation <value> / joy_saturation <value> / -jsat <value><br> +<br> +If you play with an analog joystick, the ends can drift a little,<br> +and may not match in the +/- directions. joystick_saturation tells how<br> +far along an axis movement change will be accepted before it reaches<br> +the maximum range. This option expects a float in the range of 0.0 to<br> +1.0, where 0 is the center of the joystick and 1 is the outer limit.<br> +The default is 0.85.<br> +<br> +<br> +<br> +Core input automatic enable options<br> +-----------------------------------<br> +<br> +-paddle_device <keyboard|mouse|joystick|lightgun|none> / -paddle<br> +-adstick_device <keyboard|mouse|joystick|lightgun|none> / -adstick<br> +-pedal_device <keyboard|mouse|joystick|lightgun|none> / -pedal<br> +-dial_device <keyboard|mouse|joystick|lightgun|none> / -dial<br> +-trackball_device <keyboard|mouse|joystick|lightgun|none> / -trackball<br> +-lightgun_device <keyboard|mouse|joystick|lightgun|none><br> +-positional_device <keyboard|mouse|joystick|lightgun|none><br> +<br> +Each of these options controls autoenabling the mouse, joystick, or<br> +lightgun depending on the presence of a particular class of analog<br> +control for a particular game. For example, if you specify the option<br> +-paddle mouse, then any game that has a paddle control will<br> +automatically enable mouse controls just as if you had explicitly<br> +specified -mouse. Note that these controls override the values of<br> +-[no]mouse, -[no]joystick, etc.<br> +<br> +<br> +<br> +Debugging options<br> +-----------------<br> +<br> +-[no]log<br> +<br> +Creates a file called error.log which contains all of the internal<br> +log messages generated by the MAME core and game drivers. The default<br> +is OFF (-nolog).<br> +<br> +-[no]verbose / -[no]v<br> +<br> +Displays internal diagnostic information. This information is very<br> +useful for debugging problems with your configuration. IMPORTANT: when<br> +reporting bugs, please run with mame -verbose and include the<br> +resulting information. The default is OFF (-noverbose).<br> +<br> +-[no]update_in_pause<br> +<br> +Enables updating of the main screen bitmap while the game is paused.<br> +This means that the VIDEO_UPDATE callback will be called repeatedly<br> +during pause, which can be useful for debugging. The default is OFF<br> +(-noupdate_in_pause).<br> +<br> +-[no]debug<br> +<br> +Activates the integrated debugger. By default, the debugger is entered<br> +by pressing the tilde (~) key during emulation. It is also entered<br> +immediately at startup. The default is OFF (-nodebug).<br> +<br> +-debugscript <filename><br> +<br> +Specifies a file that contains a list of debugger commands to execute<br> +immediately upon startup. The default is NULL (no commands).<br> +<br> +<br> +<br> +Core misc options<br> +-----------------<br> +<br> +-bios <biosname><br> +<br> +Specifies the specific BIOS to use with the current game, for game<br> +systems that make use of a BIOS. The -listxml output will list all of<br> +the possible BIOS names for a game. The default is 'default'.<br> +<br> +-[no]cheat / -[no]c<br> +<br> +Enables the reading of the cheat database, if present, and the Cheat<br> +menu in the user interface. The default is OFF (-nocheat).<br> +<br> +-[no]skip_gameinfo<br> +<br> +Forces MAME to skip displaying the game info screen. The default is<br> +OFF (-noskip_gameinfo).<br> +<br> +</span></span><span class="style2"><strong>This file describes Windows-specific +usage information about MAME. It is<br> +intended to cover aspects of using and configuring the program that are<br> +specific to running MAME from the command line on a Windows-based system.<br> +For common options that apply to all systems, please see config.txt.</strong><br> +<br> +<br> +<br> +Default Keys<br> +------------<br> +<br> +In addition to the keys described in config.txt, the following additional<br> +keys are defined for Windows versions of MAME:<br> +<br> +<br> +Alt+Enter Toggles between full-screen and windowed mode.<br> +<br> +<br> +<br> +Windows debugging options<br> +-------------------------<br> +<br> +-[no]oslog<br> +<br> +Outputs the error.log data to the Windows debugger. This can be used at<br> +the same time as -log to output the log data to both targets as well.<br> +Default is OFF (-nooslog).<br> +<br> +<br> +<br> +Windows performance options<br> +---------------------------<br> +<br> +-priority <priority><br> +<br> +Sets the thread priority for the MAME threads. By default the priority<br> +is left alone to guarantee proper cooperation with other applications.<br> +The valid range is -15 to 1, with 1 being the highest priority. The<br> +default is 0 (NORMAL priority).<br> +<br> +-[no]multithreading / -[no]mt<br> +<br> +Enables multithreading within MAME. At the moment, this causes the<br> +window and all DirectDraw/Direct3D code to execute on a second thread,<br> +which can improve performance on hyperthreaded and multicore systems.<br> +The default is OFF (-nomultithreading).<br> +<br> +-numprocessors <auto|value><br> +Specify the number of processors to use for work queues. Specifying<br> +"auto" will use the value reported by the system or environment <br> +variable OSDPROCESSORS. To avoid abuse, this value is internally limited<br> +to 4 times the number of processors reported by the system. <br> +The default is "auto".<br> +<br> +<br> +Windows video options<br> +---------------------<br> +<br> +-video <gdi|ddraw|d3d|none><br> +<br> +Specifies which video subsystem to use for drawing. By specifying 'gdi'<br> +here, you tell MAME to render video using standard Windows graphics<br> +drawing calls. This is the slowest but most compatible option.<br> +Specifying 'ddraw' instructs MAME to use DirectDraw for rendering.<br> +This causes MAME to render everything at a lower resolution and then<br> +upscale the results at the end. This produces high performance,<br> +especially on older or low-power video cards, but has a noticeably<br> +lower output quality. Specifying 'd3d' tells MAME to use Direct3D for<br> +rendering. This produces the highest quality output and enables all<br> +rendering options. It is recommended if you have a recent (2002+)<br> +video card. The final option 'none' displays no windows and does no<br> +drawing. This is primarily present for doing CPU benchmarks without<br> +the overhead of the video system. The default is d3d.<br> +<br> +-numscreens <count><br> +<br> +Tells MAME how many output windows to create. For most games, a single<br> +output window is all you need, but some games originally used multiple<br> +screens. Each screen (up to 4) has its own independent settings for<br> +physical monitor, aspect ratio, resolution, and view, which can be<br> +set using the options below. The default is 1.<br> +<br> +-[no]window<br> +<br> +Run MAME in either a window or full screen. The default is OFF<br> +(-nowindow).<br> +<br> +-[no]maximize / -[no]max<br> +<br> +Controls initial window size in windowed mode. If it is set on, the<br> +window will initially be set to the maximum supported size when you<br> +start MAME. If it is turned off, the window will start out at the<br> +smallest supported size. This option only has an effect when the<br> +-window option is used. The default is ON (-maximize).<br> +<br> +-[no]keepaspect / -[no]ka<br> +<br> +Enables aspect ratio enforcement. When this option is on, the game's<br> +proper aspect ratio (generally 4:3 or 3:4) is enforced, so you get the<br> +game looking like it should. When running in a window with this option<br> +on, you can only resize the window to the proper aspect ratio, unless<br> +you are holding down the CONTROL key. By turning the option off, the<br> +aspect ratio is allowed to float. In full screen mode, this means that<br> +all games will stretch to the full screen size (even vertical games).<br> +In window mode, it means that you can freely resize the window without<br> +any constraints. The default is ON (-keepaspect).<br> +<br> +-prescale <amount><br> +<br> +Controls the size of the screen images when they are passed off to the<br> +graphics system for scaling. At the minimum setting of 1, the screen<br> +is rendered at its original resolution before being scaled. At higher<br> +settings, the screen is expanded by a factor of <amount> before being<br> +scaled. With -video ddraw or -video d3d, this produces a less blurry<br> +image at the expense of some speed. In -video ddraw mode, this also<br> +increases the effective resolution of non-screen elements such as<br> +artwork and fonts. The default is 1.<br> +<br> +-effect <filename><br> +<br> +Specifies a single PNG file that is used as an overlay over any game<br> +screens in the video display. This PNG file is assumed to live in the<br> +root of one of the artpath directories. The pattern in the PNG file is<br> +repeated both horizontally and vertically to cover the entire game<br> +screen areas (but not any external artwork), and is rendered at<br> +the target resolution of the game image. For -video gdi and -video d3d<br> +modes, this means that one pixel in the PNG will map to one pixel on<br> +your output display. For -video ddraw, this means that one pixel in the<br> +PNG will map to one pixel in the prescaled game screen. If you wish to<br> +use an effect that requires mapping n PNG pixels to each game screen<br> +pixel with -video ddraw, you need to specify a -prescale factor of n as<br> +well. The RGB values of each pixel in the PNG are multiplied against the<br> +RGB values of the target screen. The default is 'none', meaning no<br> +effect.<br> +<br> +-[no]waitvsync<br> +<br> +Waits for the refresh period on your computer's monitor to finish<br> +before starting to draw video to your screen. If this option is off,<br> +MAME will just draw to the screen at any old time, even in the middle<br> +of a refresh cycle. This can cause "tearing" artifacts, where the top<br> +portion of the screen is out of sync with the bottom portion. Tearing<br> +is not noticeable on all games, and some people hate it more than<br> +others. However, if you turn this option on, you will waste more of<br> +your CPU cycles waiting for the proper time to draw, so you will see a<br> +performance hit. You should only need to turn this on in windowed mode.<br> +In full screen mode, it is only needed if -triplebuffer does not<br> +remove the tearing, in which case you should use -notriplebuffer<br> +-waitvsync. Note that this option does not work with -video gdi mode.<br> +The default is OFF (-nowaitvsync).<br> +<br> +-[no]syncrefresh<br> +<br> +Enables speed throttling only to the refresh of your monitor. This<br> +means that the game's actual refresh rate is ignored; however, the<br> +sound code still attempts to keep up with the game's original refresh<br> +rate, so you may encounter sound problems. This option is intended<br> +mainly for those who have tweaked their video card's settings to<br> +provide carefully matched refresh rate options. Note that this option<br> +does not work with -video gdi mode.The default is OFF (-nosyncrefresh).<br> +<br> +<br> +<br> +DirectDraw-specific options<br> +---------------------------<br> +<br> +-[no]hwstretch / -[no]hws<br> +<br> +When enabled, MAME uses the hardware stretching abilities of your<br> +video card to scale the game image and associated artwork to the<br> +target resolution. Depending on the quality of your graphic card and<br> +its drivers, this may be a fractional, antialiased scaling (nice) or<br> +an integer, blocky scaling (not so nice), in which case you might want<br> +to disable this option. In addition, if you have configured specific<br> +arcade-like video modes for MAME and don't want MAME to perform any<br> +non-integral scaling of the image, you should also disable this option.<br> +The default is ON (-hwstretch).<br> +<br> +<br> +<br> +Direct3D-specific options<br> +-------------------------<br> +<br> +-d3dversion <version><br> +<br> +MAME supports both Direct3D 9 and Direct3D 8 for maximum compatibility.<br> +By default, it will automatically detect which one it can use and use<br> +that version exclusively. You can override MAME's selection with this<br> +option. It is primarily intended as a means for the MAME developers to<br> +test compatibility with older hardware; for the most part, there is no<br> +reason to alter this setting. The default is 9.<br> +<br> +-[no]filter / -[no]d3dfilter / -[no]flt<br> +<br> +Enable bilinear filtering on the game screen graphics. When disabled,<br> +point filtering is applied, which is crisper but leads to scaling<br> +artifacts. If you don't like the filtered look, you are probably better<br> +off increasing the -prescale value rather than turning off filtering<br> +altogether. The default is ON (-filter).<br> +<br> +<br> +<br> +Per-window options<br> +------------------<br> +<br> +-screen <display><br> +-screen0 <display><br> +-screen1 <display><br> +-screen2 <display><br> +-screen3 <display><br> +<br> +Specifies which physical monitor on your system you wish to have each<br> +window use by default. In order to use multiple windows, you must have<br> +increased the value of the -numscreens option. The name of each<br> +display in your system can be determined by running MAME with the<br> +-verbose option. The display names are typically in the format of:<br> +\\.\DISPLAYn, where 'n' is a number from 1 to the number of connected<br> +monitors. The default value for these options is 'auto', which means<br> +that the first window is placed on the first display, the second<br> +window on the second display, etc.<br> +<br> +The -screen0, -screen1, -screen2, -screen3 parameters apply to the<br> +specific window. The -screen parameter applies to all windows. The<br> +window-specific options override values from the all window option.<br> +<br> +-aspect <width:height> / -screen_aspect <num:den><br> +-aspect0 <width:height><br> +-aspect1 <width:height><br> +-aspect2 <width:height><br> +-aspect3 <width:height><br> +<br> +Specifies the physical aspect ratio of the physical monitor for each<br> +window. In order to use multiple windows, you must have increased the<br> +value of the -numscreens option. The physical aspect ratio can be<br> +determined by measuring the width and height of the visible screen<br> +image and specifying them separated by a colon. The default value for<br> +these options is 'auto', which means that MAME assumes the aspect<br> +ratio is proportional to the number of pixels in the desktop video<br> +mode for each monitor.<br> +<br> +The -aspect0, -aspect1, -aspect2, -aspect3 parameters apply to the<br> +specific window. The -aspect parameter applies to all windows. The<br> +window-specific options override values from the all window option.<br> +<br> +-resolution <widthxheight[@refresh]> / -r <widthxheight[@refresh]><br> +-resolution0 <widthxheight[@refresh]> / -r0 <widthxheight[@refresh]><br> +-resolution1 <widthxheight[@refresh]> / -r1 <widthxheight[@refresh]><br> +-resolution2 <widthxheight[@refresh]> / -r2 <widthxheight[@refresh]><br> +-resolution3 <widthxheight[@refresh]> / -r3 <widthxheight[@refresh]><br> +<br> +Specifies an exact resolution to run in. In full screen mode, MAME<br> +will try to use the specific resolution you request. The width and<br> +height are required; the refresh rate is optional. If omitted or<br> +set to 0, MAME will determine the mode auomatically. For example,<br> +-resolution 640x480 will force 640x480 resolution, but MAME is free to<br> +choose the refresh rate. Similarly, -resolution 0x0@60 will force a<br> +60Hz refresh rate, but allows MAME to choose the resolution. The<br> +string "auto" is also supported, and is equivalent to 0x0@0. In window<br> +mode, this resolution is used as a maximum size for the window. This<br> +option requires the -switchres option as well in order to actually<br> +enable resolution switching with -video ddraw or -video d3d. The<br> +default value for these options is 'auto'.<br> +<br> +The -resolution0, -resolution1, -resolution2, -resolution3 parameters<br> +apply to the specific window. The -resolution parameter applies to all<br> +windows. The window-specific options override values from the all<br> +window option.<br> +<br> +-view <viewname><br> +-view0 <viewname><br> +-view1 <viewname><br> +-view2 <viewname><br> +-view3 <viewname><br> +<br> +Specifies the initial view setting for each window. The <viewname><br> +does not need to be a perfect match; rather, it will select the first<br> +view whose name matches all the characters specified by <viewname>.<br> +For example, -view native will match the "Native (15:14)" view even<br> +though it is not a perfect match. The value 'auto' is also supported,<br> +and requests that MAME perform a default selection. The default value<br> +for these options is 'auto'.<br> +<br> +The -view0, -view1, -view2, -view3 parameters apply to the<br> +specific window. The -view parameter applies to all windows. The<br> +window-specific options override values from the all window option.<br> +<br> +<br> +<br> +Full screen options<br> +-------------------<br> +<br> +-[no]triplebuffer / -[no]tb<br> +<br> +Enables or disables "triple buffering". Normally, MAME just draws<br> +directly to the screen, without any fancy buffering. But with this<br> +option enabled, MAME creates three buffers to draw to, and cycles<br> +between them in order. It attempts to keep things flowing such that one<br> +buffer is currently displayed, the second buffer is waiting to be<br> +displayed, and the third buffer is being drawn to. -triplebuffer will<br> +override -waitvsync, if the buffer is sucessfully created. This option<br> +does not work with -video gdi. The default is OFF (-notriplebuffer).<br> +<br> +-[no]switchres<br> +<br> +Enables resolution switching. This option is required for the<br> +-resolution* options to switch resolutions in full screen mode. On<br> +modern video cards, there is little reason to switch resolutions unless<br> +you are trying to achieve the "exact" pixel resolutions of the original<br> +games, which requires significant tweaking. This option is also useful<br> +on LCD displays, since they run with a fixed resolution and switching<br> +resolutions on them is just silly. This option does not work with<br> +-video gdi. The default is OFF (-noswitchres).<br> +<br> +-full_screen_brightness / -fsb <value><br> +<br> +Controls the brightness, or black level, of the entire display. The<br> +standard value is 1.0. Selecting lower values (down to 0.1) will produce<br> +a darkened display, while selecting higher values (up to 2.0) will<br> +give a brighter display. Note that not all video cards have hardware to<br> +support this option. This option does not work with -video gdi. The<br> +default is 1.0.<br> +<br> +-full_screen_contrast / -fsc <value><br> +<br> +Controls the contrast, or white level, of the entire display. The<br> +standard value is 1.0. Selecting lower values (down to 0.1) will produce<br> +a dimmer display, while selecting higher values (up to 2.0) will<br> +give a more saturated display. Note that not all video cards have<br> +hardware to support this option. This option does not work with<br> +-video gdi. The default is 1.0.<br> +<br> +-full_screen_gamma / -fsg <value><br> +<br> +Controls the gamma, which produces a potentially nonlinear black to<br> +white ramp, for the entire display. The standard value is 1.0, which<br> +gives a linear ramp from black to white. Selecting lower values (down<br> +to 0.1) will increase the nonlinearity toward black, while selecting<br> +higher values (up to 3.0) will push the nonlinearity toward white. Note<br> +that not all video cards have hardware to support this option. This<br> +option does not work with -video gdi. The default is 1.0.<br> +<br> +<br> +<br> +Windows sound options<br> +---------------------<br> +<br> +-audio_latency <value><br> +<br> +This controls the amount of latency built into the audio streaming. By<br> +default MAME tries to keep the DirectSound audio buffer between 1/5 and<br> +2/5 full. On some systems, this is pushing it too close to the edge,<br> +and you get poor sound sometimes. The latency parameter controls the<br> +lower threshold. The default is 1 (meaning lower=1/5 and upper=2/5).<br> +Set it to 2 (-audio_latency 2) to keep the sound buffer between 2/5 and<br> +3/5 full. If you crank it up to 4, you can definitely notice the lag.<br> +<br> +<br> +<br> +Input device options<br> +--------------------<br> +<br> +-[no]dual_lightgun / -[no]dual<br> +<br> +Controls whether or not MAME attempts to track two lightguns connected<br> +at the same time. This option requires -lightgun. This option is a hack<br> +for supporting older dual lightgun setups. If you have multiple<br> +lightguns connected, you will probably just need to enable -mouse and<br> +configure each lightgun independently. The default is OFF<br> +(-nodual_lightgun).<br> +</span> + + +</html> diff --git a/docs/release/src/osd/winui/help/docs/Mame License.htm b/docs/release/src/osd/winui/help/docs/Mame License.htm new file mode 100644 index 00000000000..23c0accfef4 --- /dev/null +++ b/docs/release/src/osd/winui/help/docs/Mame License.htm @@ -0,0 +1,57 @@ + +<head> +<style type="text/css"> +.style1 { + font-family: Arial; + font-size: x-small; +} +</style> +</head> + +<body background="../images/bkground.gif"> + +<div id="outer"> + <div id="center"> + <div class="content"> + <font face="Arial"><b>Copyright ฉ 1997-2010, Nicola Salmoria + and the MAME team<br> + All rights reserved.</b></font><font face="Arial" size="2"> </font> + <p><span class="style1">Unless otherwise explicitly stated, all code + in MAME is released under the<br> + following license:</span></p> + <p><font face="Arial" size="2">Redistribution and use of this code + or any derivative works are permitted provided that the following + conditions are met: </font></p> + <ul> + <li><font face="Arial" size="2">Redistributions may not be sold, + nor may they be used in a commercial product or activity. </font> + </li> + <li><font face="Arial" size="2">Redistributions that are + modified from the original source must include the complete + source code, including the source code for all components used + by a binary built from the modified sources. However, as a + special exception, the source code distributed need not include + anything that is normally distributed (in either source or + binary form) with the major components (compiler, kernel, and so + on) of the operating system on which the executable runs, unless + that component itself accompanies the executable. </font></li> + <li><font face="Arial" size="2">Redistributions must reproduce + the above copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other materials + provided with the distribution. </font></li> + </ul> + <p><font face="Arial" size="2">THIS SOFTWARE IS PROVIDED BY THE + COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR + IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF + USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT + OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + SUCH DAMAGE. </font></div> + </div> +</div> diff --git a/docs/release/src/osd/winui/help/docs/Mame Statement of Purpose.htm b/docs/release/src/osd/winui/help/docs/Mame Statement of Purpose.htm new file mode 100644 index 00000000000..95312c7012b --- /dev/null +++ b/docs/release/src/osd/winui/help/docs/Mame Statement of Purpose.htm @@ -0,0 +1,79 @@ +<body background="../images/bkground.gif"> + +<div id="outer"> + <div id="center"> + <div class="content"> + <b> + <font face="Arial">MAME, the Multiple Arcade Machine + Emulator<br> + Copyright ฉ 1997-2010 by Nicola Salmoria and the MAME team </font> + </b> + <h2><font face="Arial" size="3">I. Purpose</font></h2> + <p><font face="Arial" size="2">MAME is strictly a non-profit + project. Its main purpose is to be a reference to the inner workings + of the emulated arcade machines. This is done both for educational + purposes and for preservation purposes, in order to prevent many + historical games from disappearing forever once the hardware they + run on stops working. Of course, in order to preserve the games and + demonstrate that the emulated behavior matches the original, you + must also be able to actually play the games. This is considered a + nice side effect, and is not MAME's primary focus. </font></p> + <p><font face="Arial" size="2">It is not our intention to infringe + on any copyrights or patents on the original games. All of MAME's + source code is either our own or freely available. To operate, the + emulator requires images of the original ROMs, CDs, or hard disks + from the arcade machines, which must be provided by the user. No + portions of the original game code are included in the executable. + </font></p> + <h2><font face="Arial" size="3">II. Cost</font></h2> + <p><font face="Arial" size="2">MAME is free. Its source code is + free. Selling either is not allowed. </font></p> + <h2><font face="Arial" size="3">III. Image Files</font></h2> + <p><font face="Arial" size="2">ROM, CD, and hard disk images are all + copyrighted material. They cannot be distributed without the + explicit permission of the copyright owner. They are not "abandonware", + nor have any of the games supported by MAME passed out of copyright. + </font></p> + <p><font face="Arial" size="2">MAME is not intended to be used as a + tool for mass copyright infringement. Therefore, it is strongly + against the authors' wishes to sell, advertise, or link to resources + that provide illegal copies of ROM, CD, or hard disk images. </font> + </p> + <h2><font face="Arial" size="3">IV. Derivative Works</font></h2> + <p><font face="Arial" size="2">Derivative works are allowed under + the MAME license. However, you are discouraged from providing + specific functionality that goes against the philosophy of the MAME + team. Specifically: </font></p> + <ul> + <li><font face="Arial" size="2">Do not add games which are more + recent than 3 years old, or which are still being sold new by + the company that produced them. MAME is not intended to be a + platform that competes with arcade games that are still being + actively sold. </font></li> + <li><font face="Arial" size="2">Do not provide a means of + generating a list of games that specifically identifies those + games for which the user does not have image files. This only + encourages users to seek out sources for illegal ROM, CD, and + hard disk images in order to "complete" their collection. </font> + </li> + <li><font face="Arial" size="2">Do not remove the startup screen + that contains information about why certain non-working games + don't work. This only serves to generate a bunch of useless + email traffic to the developers asking why the games don't work. + </font></li> + </ul> + <p><font face="Arial" size="2">Because the name MAME is trademarked, + you must abide by the rules of the trademark usage if you wish to + use "MAME" as part of the name your derivative work. In general, + this means you must request permission, which requires that you + follow the guidelines above. </font></p> + <p><font face="Arial" size="2">The version number of any derivative + work should reflect the version number of the MAME release it was + derived from. </font></p> + <h2><font face="Arial" size="3">V. Official Contact Information</font></h2> + <p><font face="Arial" size="2">For questions regarding the MAME + license, trademark, or other usage, go to + <a href="http://www.mamedev.com/contact.html?legal"> + http://www.mamedev.com/</a>.</font></div> + </div> +</div> diff --git a/docs/release/src/osd/winui/help/docs/whatsnew.txt b/docs/release/src/osd/winui/help/docs/whatsnew.txt new file mode 100644 index 00000000000..9b7e00c31ef --- /dev/null +++ b/docs/release/src/osd/winui/help/docs/whatsnew.txt @@ -0,0 +1,511 @@ +0.152 +------- + + +MAMETesters Bugs Fixed +---------------------- +- 04424: [Graphics] (seta.c) thunderlbl: [debug] Severe + graphic issues (Osso) +- 05357: [Crash/Freeze] (taitogn.c) nightrai: fails to boot + into the game (smf) +- 05236: [Graphics] multiple monitor support doesn't work with d3d +- 05391: [Misc.] (cave.c) ppsatan: manufacturer info for ppsatan +- 05383: [Graphics] (twin16.c) hpuncher: Screen is split and + graphics are offset (Alex Jackson) +- 00785: [Sound] (omegrace.c) omegrace: Corrupted music after + completing first several levels. (hap) +- 05214: [Color/Palette] vector games: Vector games with color overlay + show in b&w on Windows D3D render when HLSL is disabled. (hap) +- 05384: [DIP/Input] (lethal.c) lethaleneab, lethaleneae: Language DIP + Switch not changing the language (Tafoid) +- 05355: [DIP/Input] (cps1.c) sf2m3 ; sf2m8: Kick inputs are not working + LK MK HK (Osso) +- 05375: [Documentation] (sderby.c) sderby, sderby2: 1 set name and 1 + full name need changed +- 05373: [Crash/Freeze] (capbowl.c) capbowl3, capbowl4: Black screen + after starting game (Phil Bennett) +- 05366: [Core] (harddriv.c) harddriv and clones, racedriv and clones: RTC + Day and Month error and fails to start +- 05365: [Documentation] (namcos21.c) driveyes: The correct description + is "Driver's Eyes (Japan)" +- 05364: [Compiling] Error when compiling with NO_USE_QTDEBUG +- 05356: [Color/Palette] (midvunit.c) offroadc: Off Road Challenge and + clones have wrong color in some textures (Phil Bennett) +- 05207: [Graphics] All vector games: In the vector games, graphics + remains imprinted even when exit the game. (hap) +- 04947: [Graphics] (midvunit.c) offroadc: Missing selection indicator + within service mode. (Phil Bennett) + +Source Changes +-------------- +-vsnes.c: Verified second half roms for vs baseball usa e-1 set, fix + one mislabeled rom [Dead_Body] + +-midvunit.c - Fixed polygon pixel color selection [Phil Bennett] + +-peplus.c: Corrected a couple of color CAP sizes. Added the CG graphics + roms for Ace$ Bonus Poker. [BrianT] + +-scsi: Fixed hard disk images with 256-byte sectors. [Curt Coder] + +-Added a simple DC blocker filter to the speaker toggle device [R. Belmont] + +-konendev.c: Corrected CPU type (PPC403) and added some hardware notes [Phil Bennett] + +-sf.c: update prom names for Street Fighter (World, Analog buttons) set.[Porchy] + +-exidy440.c: Replaced prom dump for all games in driver located at 3K. + It is unique to all the other proms and different in size. [Joe Magiera, Tafoid] + +-nss.c: update bios rom locations and update inst rom label for smw; + marked nss v3 bios as possible hack [Kiddcade, Porchy] + +-CPS-1 update [Artemio Urbina]: + * Redumped CDU_22A.7F in dinou to match real pcb, verified on two + different sources + +-Tweaks to the idehd timing, which are still based on complete fiction. [smf] + +-Added a new macro MCFG_DEVICE_CARD_DEFAULT_BIOS, which can be used in + the machine config to set the default BIOS for a slot card device. + [Curt Coder] + +-SDL: fix non-Qt non-Windows build (MT #5364) [R. Belmont] + +-Added SCSI status code & set it in all command handlers. It is sent + over the bus when in status phase. In case of an error further + information should be set in m_sense_key/m_sense_asc/m_sense_ascq & + m_sense_information so that it can be returned by executing a request + sense command [smf] + +-Set the error bit in the IDE status register if the command causes a + check condition [smf] + +-vsnes.c: update labels of vs. Super Mario Bros roms to match physical + chips exactly. [Dead_Body] + +-z80dma: Implemented Auto Restart. [Curt Coder] + +-TMS57002 fixes and improvements: [Phil Bennett] + * Moved CA/ID post-increment outside of execution. Fixes case where + dual instructions post-increment, also reduces number of generated + instructions. + * Fixed data ordering of external memory accesses. + * Don't generate redundant instructions for undefined rounding modes; + remap them in decode. + * Set XOA to 0 on reset. + * Use [READ|WRITE]LINE_MEMBER for I/O lines. + * Added PC0 line. + * Added registers to debugger state. + +-wd_fdc: Fixed ready interrupt polarity. Added a soft_reset() function + which resets only the FDC and not the floppy image devices, thus + preserving the correct ready states. [Curt Coder] + +-Rewrote Konami 056800 (MIRAC): [Phil Bennett] + * Implemented as an 8-bit device + * Fixed address mapping + * Removed bogus timer interrupt + * Fixed interrupt handling + +-054539.c: Fixed input clock rate and implemented programmable timer + based on hardware measurements [Phil Bennett, Stefan Lindberg] + +-lethal.c, mystwarr,c, tmnt.c: Hooked up 054539 timer interrupt. Fixes + music tempo in some games [Phil Bennett] + +-qdrmfgp.c: Hooked up 054539 timer interrupt for qdrmfgp, fixed IRQ + acknowledge handling [Phil Bennett] + +-plygonet.c: Hooked up 054539 timer interrupt, removed non-existent + second 054539 and fixed EEPROM regression [Phil Bennett] + +-hornet.c, gticlub.c: Implemented sound interrupt timer [Phil Bennett] + +-konamigx.c improvements: [Phil Bennett] + * Hooked up 056800 device + * Hooked up 054539 timer interrupt + * Removed sound hacks + * All DSP RAM tests now pass, winspike sound now works + +-konamigq.c improvements: [Phil Bennett] + * Hooked up 056800 device + * Hooked up 054539 timer interrupt + * Added TMS57002 DASP + +-ultrsprt.c improvements: [Phil Bennett] + * Hooked up 054539 timer interrupt + * Implemented VRAM double buffering + * Improved trackball inputs + * Fixed sound + +-zr107.c improvements: [Phil Bennett] + * Hooked up 054539 timer interrupt + * Fixed sound in all games + +-rungun.c improvements: [Phil Bennett] + * Hooked up 054539 timer interrupt. Fixes music tempo + * Implemented sound CPU NMI control + * Fixed 054539 #2 regression + +-Saves the race driving DSK zram [smf] + +-Added all the available beatmania IIDX hard drives and Video CD's/DVD's, + updated the hard drive labels from pictures online. [smf] + +-mcs96: Misc. fixes [O. Galibert] + +-diserial: Remove defines, cleanup clocks/timers, add sync support [O. Galibert] + +-verified The Gladiator internal ROM on an Overseas cart [Artemio Urbina] + +-wd_fdc: Set CRC error bit if CRC error found during Read Address + command. Tiki 100 determines whether the disk is in FM or MFM format + by checking this. [Curt Coder] + +-CPS-1 update: + * Dumped and added IOB2.11D to sf2ee and sf2ue [Porchy], S9263B.1A to + sf2ce and sf2hf sets and clones [Porchy], CP1B9KA.9K to pang3 + [Zabanitu] + +-snk6502.c: Adjusted Nibbler board clock rate to use actual known + master clock and a logical divisor. [Tafoid] + +-jedutil.c: [Kevin Eshbach] + * Corrected the output of the PAL20X4, PAL20X8, PAL20X10 to show the + XOR on the relevant sum of products. + * When viewing a device the size of the JED file is verified to match + the size of the device. + * Replaced hard-coded symbol strings with constants. + * Started experimental work for supporting RICOH PALs. (Currently + ifdef'ed out.) + * Added support for viewing the following devices and the + corresponding regression test data. (PALCE16V8, PAL10P8, PAL12P6, + PAL14P4, PAL16P2, PAL16P8, PAL16RP4, PAL16RP6, PAL16RP8, PAL6L16, + PAL8L14, PAL12H10, PAL12L10, PAL14H8, PAL14L8, PAL16H6, PAL16L6, + PAL18H4, PAL18L4, PAL20C1 and PAL20L2) + +-Added flip screen support to Royal Mahjong and brothers [Angelo Salese] + + V9958: Added preliminary screen modes 10/11/12, used by Puzzle + Star/Sexy Boom [Angelo Salese, Wilbert Pol] + +-vsnes.c: Corrected rom labels and fixed set description for vspinbal + set [Dead_Body] + +-cinemat.c: Correct dipswitches for Vectorbeam's Warrior. [Timothy Shiels] + +-vsnes.c: More updated ROM labels, for vs top gun and vs gradius [Dead_Body] + +-i386: Fixed P6 CMOVcc instructions, and added CMOV feature flag to + Pentium Pro and Pentium II CPUs. Added MMX feature flag to Pentium + MMX. [Barry Rodewald] + +-Fixed a complement by two bug in V9958 YJK table, fixes for good + colors in Puzzle Star / Sexy Boom / some MSX2+ games. [Angelo Salese] + +-Kludged Puzzle Star (Sang Ho Soft) hang at title screen [Angelo Salese] + +-Added the SHA1 for System 573 700B01 now that we have a dump. It + currently expects a different response from the H8 at bootup than the + other BIOS versions, so the data is stored in a fake rom until it's + HLE'd better of we get a dump of the H8 internal rom + [smf, innocent2k, anthonyoftga] + +-document that ketsui roms exist with different fill in the unused + areas [Artemio Urbina] + +-upd765: Fixed sense drive status command, and allow floppy connectors + without drives. [Curt Coder] + +-fixed scudsp & ssp1601 entries [Vito] + +-Reduce smearing on hlsl prescale [MooglyGuy] + +-Corrected 7486 description in head file [MASH] + +-various PGM protection cleanups / fixes (orlegend, olds, svgpcb) [iq_132] + +-finished modernising i2cmem [smf] + +-remodernised x76f041/x76f100 & zs01 so that logging becomes easy again + & uses READ_LINE_MEMBER/WRITE_LINE_MEMBER so the pins can be bound to + directly. Hooked up x76f041 to the early beatmania IIDX games. They + all pass the security check eventually but it takes a long time as it + repeatedly reads the first byte, it's possible that the contents + aren't correct as the game says the security is OK even when the data + returned is not what it's checking for. [smf] + +-Added a work round so that CR589 firmware updating works again, either + from the separate CD's or as part of the game install (for example DDR + MAX). [smf] + +-playch10: update Playchoice-10 BIOS ROM names to match exact chip + labels and types [Dead_Body] + +-naomi/dc: Sanitize screen format, fixes MT5349 [O. Galibert] + +-redumped some System 573 CD's [Guru] + +-CPS-1 update: Added S222B.1A PAL to ffightj and clones. + [Charles MacDonald, Porchy, Smitdogg, The Dumping Union] + +-Created DS1204 device & switched megatouch to use it instead of it's + own local version (driver could do with some more tidying up as not + all games use a key but currently it is hooked up to all games). + Default data comes from a region instead of coded in driver, commands + & security match are now compared, data is clocked on the correct + edge, key can be written to and is saved to nvram. [smf] + +-redumped bad roms for First Funky Fighter [Yohji, Smitdogg, The Dumping Union] + +-Merged othldrby.c with toaplan2.c driver [Angelo Salese] + +-Converted Toaplan 2 to use SCREEN_RAW_PARAMS [Angelo Salese] + +-Added a core for uPD4992 RTC, used by Othello Derby and Power Kick [Angelo Salese] + +-Hooked up ds1204, but haven't found what it checks for yet. Change + PATCH_PROTECTION to 0 in tmaster.c and VERBOSE_LEVEL to 2 in ds1204.c + then look for "-> command" in error.log to find the subsequent read + from the dq pin for reading the identification and secure memory. For + tm4k the first two bytes of the nvram need to be 0x00, 0xa0. From + scratch you'll need to play a game before it will complain about the + protection, but after that it will complain on every boot. It tries + five different contents for the compare register at various points + during the bootup, this may be for obfuscation as the real chip will + return random results if the key is wrong. If the keys are available + it might be easier to dump them than figure out exactly what it wants. + [smf] + +-svgpcb: added igs027a rom, runs intro, dies trying to go in game, not + sure why yet [rtw, David Haywood] + +-Created a skeleton for the Konami 573 Multi Session Unit, renamed + digital io board source file to match and moved pcb layout from + driver. [smf] + +-Added skeleton for konami 573 memory card reader and network pcb unit + devices [smf] + +-redumped keyboard mania 3 [Guru] + +-Updated konam80s atapi dma kludge so that Guitar Freaks 7th Mix (and + alot of others) load again [smf] + +-Mambo A GO-GO CD redump in raw mode + raw subcode. [any] + +-Improved Sega Bloxeed dipswitches. [Zaphod] + +-Added basic 3d FIFO understanding and hooked up FIFO irq processed to + Hyper Neo Geo 64, meaning a far better 3d display in all games + [Angelo Salese] + +-mc2661: Added various transmission and reception logic to help make + the above possible [Barry Rodewald] + +-twin16.c: [Alex Jackson] + * Use the correct gfx ROMs for all the vulcan/gradius2 sets + * Load gfx ROMs using standard macros instead of custom postprocessing + * Replace custom read/write handlers with AM_REGION, AM_SHARE, or banks as appropriate + * Fix Extra Life dipswitches in vulcana and vulcanb + * Fix cuebrick NVRAM size + * Fix audio cpu RAM size + * Use XTALs for clocks + +-Windows: Fixed D3D multimonitor support. [GroovyMAME] + +-Slot options can now be configured inline without creating an array. + Legacy support for old configuration uses MCFG_FRAGMENT_ADD, which + required changing so the current device could be updated by the + fragment. [smf] + +-converted cassette, pccard1 & pccard2 slots to use new MCFG macros [smf] + +-Uses MCFG_SLOT_DEFAULT_OPTION instead of MCFG_DEVICE_SLOT_INTERFACE + where only the default option is changed. [smf] + +-m68k: add ability for externally-thrown bus errors to have proper + details [R. Belmont] + +-uses device_mconfig_additions() to add ata slots, which allows you to + just add the device and configure it rather than using the + MCFG_ATA_INTERFACE_ADD #define. [smf] + +-allow building with ICL on Windows if you have it installed into MSVC [Dean London] + The ICL compiler on Windows installs over MSVC and piggybacks onto the + build tools Microsoft provide. To enable compilation use USE_ICL=1 + when compiling with MSVC_BUILD=1 (from the ICL enabled command prompt) + + gives a more stable build than the MSVC compiler + more informative + compile errors when using ICL compared to MSVC compiler + can still + use MSVC debugging tools (better than GCC) + can use additional intel + tools etc. + build is still slower than GCC one + +-aristmk4.c: [Lord-Data] + * Option to raise outputs for physical meters to be used + * Option to disable making sound effects for emulated meters + * Option to disable virtual emulation of hopper/coin release system + +-k005289.c: refactored, removed redundant state variables and + unneccessary floating point math, added savestate support + [Alex Jackson] + +-Removed support for static config from slots and converted the two + devices using it to machine config fragments [smf] + +-Pong update: [couriersud] + * based on feedback from IRC hopefully fixed issues like "jumping" + * adjusted VR1 and VR2 to 50% + * disabled all printf output. + +-converted serial & rs232 devices to devcb2 [smf] + +-diimage: Added load_software_region() function that loads a software + list region into a shared_ptr. [Curt Coder] + +-Added preliminary sound to ghosteo.c by borrowing code from vegaeo.c. [Osso] + +-z8.c: Modernized cpu core. [Wilbert Pol] + +-midyunit.c [Andy Welsh] + Fixed inputs and DIP Switches for hiimpact, + shimpact and clones which were all imported from TROG and mostly + incorrect. + +-Added Signetics 8X300 microcontroller core, updated Wicat driver to + use it. [Barry Rodewald] + +-replaced read rx/cts/dcd callbacks in ACIA6850 write write handlers, + which allows multiple chips to be connected together without using + glue methods. [smf] + +-Changed Guitar Freaks 7m onwards to use a 32mb PCMCIA card [smf] + +-Redumped some beatmania IIDX CD's [Guru] + +-Redumped several Konami GV CD's [Guru] + +-Redumped several Konami M2 CD's [Guru] + +-Redumped various System 573 CD's [Guru] + +-i8089: implement remaining instructions and support execution from + "io" space. [Carl] + +-replaced read callbacks in I8251/Z80DART (and clones)/MC2661/ + MC68901/IM6402/MOS6551/Z80STI/MC6852/MC6854/ZX8302 with + write handlers, which allows multiple chips to be connected + together without using glue methods. [smf] + +-Removed a load of unused code from MC68901, probably left + over when it was converted to use diserial. [smf] + +-Removed dependency clutter in c64 expansion port, c128 driver, + ecbbus & econet [smf] + +-nemesis.c: added PORT_TOGGLE and PORT_NAMEs to Konami GT. + [baritonomarchetto] + +-Rom locations added for Battles (Xevious bootleg), G.I. Joe, + Ghosts'n Goblins (US), Victory Road and Guerilla War (Version + 1) as well as nvram location to The Simpsons. [Kevin Eshbach] + +-Added readmes for gijoe, moo, xexex, lethal, mystwarr also + updating simpsons. [Guru] + + +New games added or promoted from NOT_WORKING status +--------------------------------------------------- +Long Beach [any, hap] +The Gladiator / Road of the Sword / Shen Jian [David Haywood, rtw] +Blastaball (Arcadia, V 2.1) [Unigame] +Pharaohs Match (Arcadia) [Unigame] +Delta Command (Arcadia) [Unigame] +Wave shark/Jet Wave [Phil Bennett] +Puzzle Star (Sang Ho Soft) [Angelo Salese, Wilbert Pol] +Dancing Stage - Internet Ranking Ver (GC845 VER. EBA) [smf, skype] +Player's Edge Plus (XM00007P+XMP00006) Multi-Poker [BrianT, Ken] +Player's Edge Plus (X000838S+XS000002) Five Times Pay Slots [BrianT, Kevin] +Player's Edge Plus (X000841S+XS000002) Five Times Pay Slots [BrianT, Kevin] +Player's Edge Plus (X001087S+XS000006) Double Double Diamond Slots [BrianT, Kevin] +Player's Edge Plus (IP0079) Standard Draw Poker - French [BrianT, Ken] +Player's Edge Plus (X002420P+XP000064) Deuces Wild Bonus Poker - French [BrianT, Ken] +Power Kick [bodger319, Yohji, Smitdogg, The Dumping Union, Angelo Salese] +S.V.G. - Spectral vs Generation (M68k label V100JP) + (ARM label V100JP ROM 05/12/05 S.V.G V100) (Japan, JAMMA PCB) [rtw, David Haywood] + + +New clones added +---------------- +Scramble (Recreativos Franco, Spanish bootleg) [Basilio Garcia] +The Gladiator / Road of the Sword / Shen Jian (M68k label V100) + (ARM label V101, ROM 03/13/03 SHEN JIAN) [Artemio Urbina] +Super Chase - Criminal Termination (1992/10/26 20:24:29 CHASE 3 VER 1.1, prototype) [Unigame] +Brick Zone (v1.1) [Unigame] +Cadash (World, prototype) [Unigame] +1942 (prototype?) [Unigame] +4 En Raya (set 2) [Unigame] +Gallop Racer (English Ver 10.17.K) [Arzeno Fabrice, The Dumping Union] +Chase Bombers (prototype) [Unigame] +The First Funky Fighter (set 2) [Unigame] +Cobra Command (Data East LD, set 2) [Unigame] (not working) +Spy Hunter (prototype) [Unigame] (not working, needs more work) +U.N. Defense Force: Earth Joker (Japan, prototype?) [Unigame] +Syvalion (World, prototype) [Unigame] +Donkey Kong Junior (P kit) [Chris Psaros] +Who Dunit (version 9.0) [Joe Magiera] +Commando (US set 2) [Kevin Eshbach] +Bucky O'Hare (ver EA) [caius] +Player's Edge Plus (PP0055) Deuces Wild Poker (set 2) [BrianT] +Player's Edge Plus (PP0171) Joker Poker [BrianT] +Player's Edge Plus (X000054P+XP000038) Deuces Wild Poker [BrianT] +Player's Edge Plus (PP0002) Standard Draw Poker [BrianT, Ken] +Player's Edge Plus (PP0045) 10's or Better [BrianT, Ken] +Player's Edge Plus (PP0455) Joker Poker [BrianT, Ken] +Player's Edge Plus (PP0458) Joker Poker [BrianT, Ken] +Player's Edge Plus (PP0536) Joker Poker [BrianT, Ken] +Player's Edge Plus (PP0726) Double Bonus Poker [BrianT, Ken] +Player's Edge Plus (IP0074) Joker Poker - French [BrianT, Ken] +Player's Edge Plus (X000045P+XP000038) 10's or Better [BrianT, Ken] +Player's Edge Plus (XMP00017) 5-in-1 Wingboard (CG2426) [BrianT, Ken] +Player's Edge Plus (PP0417) Deuces Wild Poker (set 2) [BrianT, Kevin] +Player's Edge Plus (PP0002) Standard Draw Poker (set 2) [BrianT, Ken] +Player's Edge Plus (XMP00017) 5-in-1 Wingboard (CG2352) [BrianT, Ken] +Player's Edge Plus (PP0046) 10's or Better [BrianT, Ken] +Player's Edge Plus (X000002P+XP000038) Standard Draw Poker [BrianT, Ken] +Player's Edge Plus (X000060P+XP000038) Standard Draw Poker [BrianT, Ken] +Player's Edge Plus (X000171P+XP000038) Joker Poker [BrianT, Ken] +Player's Edge Plus (X000417P+XP000053) Deuces Wild Poker [BrianT, Ken] +Player's Edge Plus (X000459P+XP000038) Joker Poker [BrianT, Ken] +Player's Edge Plus (X002043P+XP000038) Triple Bonus Poker [BrianT, Ken] +Player's Edge Plus (X002066P+XP000038) Double Double Bonus Poker [BrianT, Ken] +Player's Edge Plus (X002121P+XP000037) Standard Draw Poker [BrianT, Ken] +Player's Edge Plus (X002150P+XP000038) 4 of a Kind Bonus Poker [BrianT, Ken] +Player's Edge Plus (X002180P+XP000038) Double Bonus Poker [BrianT, Ken] +Touchmaster 4000 (v6.03 New Jersey) [Brian Troha, The Dumping Union] +Touchmaster 4000 (v6.01 Minnesota) [Brian Troha, The Dumping Union] +Touchmaster 5000 (v7.10 Minnesota) [Brian Troha, The Dumping Union] +Touchmaster 7000 (v8.05 New Jersey) [Brian Troha, The Dumping Union] +Touchmaster 7000 (v8.04 Minnesota) [Brian Troha, The Dumping Union] +Touchmaster 7000 (v8.00 Minnesota) [Brian Troha, The Dumping Union] +World Kicks (WK3 Ver. A) [Guru] +Wivern Wings [Brian Troha, Tormod, Smitdogg, The Dumping Union] +Invasion - The Abductors (version 3.0) [Brian Troha, Smitdogg, The Dumping Union] +Street Fighter III: New Generation (Euro 970204) [Layne, Smitdogg, The Dumping Union] + + +New games marked as GAME_NOT_WORKING +------------------------------------ +beatmania IIDX Substream (983 JAA) [smf] +beatmania IIDX 5th style (GCA17 JA) [smf] +beatmania IIDX (863 JAB) [Guru] +beatmania IIDX 3rd style (GC992 JAC) [smf] +beatmania IIDX 6th style (GCB4U JAB) [smf] +Tokimeki Memorial Oshiete Your Heart (GQ673 JAA) [Guru] +Total Vice (ver AAB) [Guru] +Super Six Plus II English Mark Darts [Jim Stolis] +Tokimeki Memorial Oshiete Your Heart Seal Version Plus (GE756 JAA) [Guru] +Submarine (Midway) [John Robertson, hap] +Mambo A Go-Go e-Amusement (GQA40 VER. JRB) [smf] +Touch de Uno! [R. Belmont, bodger319, gamerfan, f205v, Yohji, Smitdogg, rtw, The Dumping Union] diff --git a/docs/release/src/osd/winui/help/html/mameui_art.htm b/docs/release/src/osd/winui/help/html/mameui_art.htm new file mode 100644 index 00000000000..bb2dc16d8de --- /dev/null +++ b/docs/release/src/osd/winui/help/html/mameui_art.htm @@ -0,0 +1,139 @@ +<html> + +<head> +<meta name="GENERATOR" content="Microsoft FrontPage 12.0"> +<meta name="ProgId" content="FrontPage.Editor.Document"> +<meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> +<title>MameUI Art & Support Files</title> +<style> +<!-- +p + {margin-right:0in; + margin-left:0in; + font-size:10.0pt; + font-family:Arial; + color:black} +h1 + {margin-top:12.0pt; + margin-right:0in; + margin-bottom:3.0pt; + margin-left:0in; + page-break-after:avoid; + font-size:16.0pt; + font-family:Arial; + color:windowtext; + font-weight:bold} +h2 + {margin-top:12.0pt; + margin-right:0in; + margin-bottom:3.0pt; + margin-left:0in; + page-break-after:avoid; + font-size:14.0pt; + font-family:Arial; + font-style:italic} + p.MsoNormal + {mso-style-parent:""; + margin-bottom:.0001pt; + font-size:10.0pt; + font-family:Arial; + margin-left:0in; margin-right:0in; margin-top:0in} +div.Section1 + {page:Section1;} +.style1 { + font-weight: bold; +} +--> +</style> +<base target="_blank"> +</head> + +<body background="../images/bkground.gif"> + +<h2>Art & Support Files</h2> +<p class="MsoNormal">MameUI's flexible GUI framework allows for some beautiful +customization; including font color, icons, screenshot art, and background images. +The official site for the snaps and icons is <b> +<a target="_blank" href="http://mameui.info/">MameUI</a></b>. The following files are used for this customization.</p> +<p class="MsoNormal"> </p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b> +<a style="color: blue; text-decoration: underline; text-underline: single" target="_blank" href="http://mameui.info/">Icons.zip</a></b> +: This file contains icons for every game in MameUI and the folder view on the +far left. Place it in the \MameUI\icons folder, it can remain zipped to +save slack HD space but the zip file must be named icons.zip.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b> +<a style="color: blue; text-decoration: underline; text-underline: single" target="_blank" href="http://mameui.info/">Snap.zip</a></b> : These are a series of files that contain in-game screenshots +of every parent game in MameUI. Download the packs and extract their +contents into the \MameUI\snap directory or combine their *.png contents into +one large snap.zip file.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b> +Titles.zip</b> : This file can provide support for screenshots showing the +titles of the game in MameUI, place in \titles directory. </p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>Marquees.zip</b> : This file can provide support for the +marquee images that appear on the top of arcade machines, place in \marquees +directory..</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span> +<span style="font-style:normal; font-variant:normal; font-weight:700">Cpanel</span><b>.zip</b> : This file can provide support for the +images of arcade control panels, place in \cpanel directory..</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span> +<span style="font-style: normal; font-variant: normal; line-height: normal;" class="style1"> +PCB</span><b>.zip</b> : This file can provide support for the +images of arcade printed circuit boards, place in \pcb directory..</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b> +Bkground.zip</b> : This file contains numerous images that are used as the +background for the MameUI GUI [beneath the game list, behind the +screenshot/folder areas]. Download this file and extract its contents into the +\MameUI\bkground directory. Choose a background +image in the Options menu. To have it rotated randomly on MameUI launch, +toggle the checkbox in the Options Interface Options menu.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b> +<a target="_blank" href="http://www.arcadeflyers.net">Flyers.zip</a></b> : This file can provide support for the original flyers sent to +arcade operators, exhorting them to buy the games, place in \flyers directory.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b> +Cabinets.zip</b> : These are a series of files that contain images of the +actual physical arcade machines themselves. Download the packs and extract their contents into the \MameUI\cabinets +directory or combine their *.png contents into one large cabinets.zip.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b> +<a style="color: blue; text-decoration: underline; text-underline: single" target="_blank" href="http://www.arcade-history.com">History.dat</a></b> : This file contains the original games designers names, +and assorted trivia. Place this file in the \MameUI folder alongside +MameUI.exe. It will display if the history art tab is toggled, or if the history +tab is not selected, it will display beneath snapshots.</p> + +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> +<font size="1"> +<!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2007-11-12 02:05 PM -0800<!--webbot bot="Timestamp" endspan i-checksum="37923" --> +/ john iv</font></p> + +</body> + +</html>
\ No newline at end of file diff --git a/docs/release/src/osd/winui/help/html/mameui_changes.txt b/docs/release/src/osd/winui/help/html/mameui_changes.txt new file mode 100644 index 00000000000..c995ab92847 --- /dev/null +++ b/docs/release/src/osd/winui/help/html/mameui_changes.txt @@ -0,0 +1,2132 @@ + -|ad5u1337 "unknown Scorpion '39211337' (Mazooma) (Scorpion 5, Adder 5)" + -|altbeastj2 "Juuouki (set 5, Japan, FD1094 317-0069)" + -|circusse "Circus (Sub-Electro bootleg)" + -|gt5 "Trivia (Version 5.06)" + -|sc4pacmnc "Pac Man (PR7072) (Mazooma) (Scorpion 4) (set 4)" + -|sc4pacmnd "Pac Man (PR7072) (Mazooma) (Scorpion 4) (set 5)" + -|sc4pacmne "Pac Man (PR7072) (Mazooma) (Scorpion 4) (set 6)" + -|sfiii3a "Street Fighter III 3rd Strike: Fight for the Future (Euro 990512)" + -|sfiii3an "Street Fighter III 3rd Strike: Fight for the Future (Japan 990512, NO CD)" + -|sfiii3au "Street Fighter III 3rd Strike: Fight for the Future (USA 990512)" + -|spacefbu "Space Firebird (Nintendo, set 2)" + -|suprpkr1 "Super Poker (Version 10.15S)" + +|1941r1 "1941: Counter Attack (World)" + +|a51site4a "Area 51: Site 4 (September 11, 1998)" + +|arknoid2b "Arkanoid - Revenge of DOH (Japan bootleg)" + +|batlgr2a "Battle Gear 2 (v2.01J)" + +|bgareggabl "1945 Part-2 (Chinese hack of Battle Garegga)" + +|bigstrkba "Big Striker (bootleg w/Italian teams)" + +|bikkuric "Bikkuri Card (Japan)" + +|boblbobl2 "Bobble Bobble (set 2)" + +|casbjack "Casino Black Jack (color, Standard 00-05)" + +|caspoker "Casino Poker (Ver PM86LO-35-5, German)" + +|chamburger "Hamburger (DECO Cassette, Japan)" + +|chance32 "Chance Thirty Two" + +|cninjaa "Caveman Ninja (alternate)" + +|cninjabl2 "Caveman Ninja (bootleg, alt)" + +|congoa "Congo Bongo (Rev C, 3 board stack)" + +|coozumou "Oozumou - The Grand Sumo (DECO Cassette, Japan)" + +|cskater "Skater (DECO Cassette, Japan)" + +|csplayh1 "Super CD Dai8dan Mahjong Hanafuda Cosplay Tengoku (Japan)" + +|drgninjab "Dragonninja (bootleg)" + +|driblingbr "Dribbling (bootleg, Brazil)" + +|drivfrct "Top Racer (bootleg of Driving Force)" + +|dtfamily "Diet Family" + +|dwpc "Dragon World Pretty Chance (V101, Japan)" + +|dynablstb2 "Dynablaster / Bomber Man (bootleg, alt)" + +|ertictaca "Erotictac/Tactic (ver 01)" + +|eyesb "Eyes (bootleg set 1)" + +|fantastc "Fantastic" + +|ffighta "Final Fight (World, set 2)" + +|fsoccerba "Fighting Soccer (Joystick hack bootleg, alt)" + +|funcube5 "Funcube 5 (v1.0)" + +|funriverd1 "Fun River (Version 1.3R CGA)" + +|galemp "Galaxy Empire (bootleg?)" + +|gldarrow "Golden Arrow (Standard G8-03)" + +|gtsers10a "Trivia (Questions Series 10 Alt Question Rom)" + +|gtsers11a "Trivia (Questions Series 11 Alt Question Rom)" + +|gtsers12 "Trivia (Questions Series 12)" + +|gtsers14 "Trivia (Questions Series 14)" + +|gtsers15 "Trivia (Questions Series 15)" + +|haunthig "Haunted House (IGS)" + +|hndlchmp "Handle Champ (GQ710 VER. JAB)" + +|hotmindff "Hot Mind (Fit of Fighting hardware)" + +|hypbbc2p "Hyper Bishi Bashi Champ - 2 Player (GX908 1999/08/24 VER. JAA)" + +|hypbbc2pk "Hyper Bishi Bashi Champ - 2 Player (GX908 1999/08/24 VER. KAA)" + +|initdv3e "Initial D Arcade Stage Ver. 3 (Export) (GDS-0033)" + +|intrepidb "Intrepid (bootleg)" + +|invadpt2br "Space Invaders Part II (Brazil)" + +|jankenmn "Janken Man Kattara Ageru" + +|jzth "Jue Zhan Tian Huang" + +|kong "Kong (Brazil)" + +|kovshxas "Knights of Valour: Aoshi Sanguo / Sangoku Senki: Aoshi Sanguo (ver. 202CN)" + +|luckboom "Lucky Boom" + +|manohman "Mann, oh-Mann" + +|mazan "Mazan: Flash of the Blade (MAZ1 Ver. A)" + +|megat2caa "Pit Boss Megatouch II (9255-10-06 ROE, California version)" + +|megat4c "Megatouch IV (9255-40-01 RO, Standard version)" + +|mooncrstuku "Moon Cresta (Nichibutsu UK, unencrypted)" + +|nflclsfb "NFL Classic Football (NCF3 Ver.A.)" + +|nibblerp "Nibbler (Pioneer Balloon conversion)" + +|ninjaslt "Ninja Assault (NJA3 Ver. A)" + +|orunnersj "OutRunners (Japan)" + +|pclb2elk "Print Club 2 Earth Limited Kobe (Print Club Custom) (J 970808 V1.000)" + +|polarisbr "Polaris (Brazil)" + +|potgoldu "Pot O' Gold (U.S. Games, v400x?)" + +|pr_qksht "Quickshot (Maygay) (PROCONN)" + +|pwrshovl "Power Shovel ni Norou!! - Power Shovel Simulator" + +|pyson "Konami Pyson BIOS" + +|quizshow "Quiz Show" + +|rfjett "Raiden Fighters Jet (Taiwan)" + +|sc2luvv1 "Luvvly Jubbly (set 2, UK, Arcade, 10GBP Jackpot) (Scorpion 2/3)" + +|sc2luvv1p "Luvvly Jubbly (set 2, UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3)" + +|sc2luvv2 "Luvvly Jubbly (set 3, UK, Multisite) (Scorpion 2/3)" + +|sc2luvv2p "Luvvly Jubbly (set 3, UK, Multisite, Protocol) (Scorpion 2/3)" + +|sc2luvv3 "Luvvly Jubbly (set 4, UK, Arcade) (Scorpion 2/3)" + +|sc2luvv4 "Luvvly Jubbly (set 5, UK, Arcade) (Scorpion 2/3)" + +|sc2luvv5p "Luvvly Jubbly (set 6, UK, Protocol) (Scorpion 2/3)" + +|sc2luvv6p "Luvvly Jubbly (set 7, UK, Protocol) (Scorpion 2/3)" + +|sc2luvv7p "Luvvly Jubbly (set 8, UK, Protocol) (Scorpion 2/3)" + +|sc4boomb "Monopoly Boom Or Bust (Bellfruit) (Scorpion 4) (set 1)" + +|sc4boomba "Monopoly Boom Or Bust (Bellfruit) (Scorpion 4) (set 2)" + +|sc4bwow "Wheel Of Wealth (Bellfruit) (PR1726) (Scorpion 4) (WHEL013, set 1)" + +|sc4bwowa "Wheel Of Wealth (Bellfruit) (PR1726) (Scorpion 4) (WHEL013, set 2)" + +|sc4cckeyl "Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 13)" + +|sc4cckeym "Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 14)" + +|sc4cckeyn "Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 15)" + +|sc4cckeyo "Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 16)" + +|sc4cclimq "Crazy Climber (Bellfruit) (Scorpion 4) (set 18)" + +|sc4cclimr "Crazy Climber (Bellfruit) (Scorpion 4) (set 19)" + +|sc4cclims "Crazy Climber (Bellfruit) (Scorpion 4) (set 20)" + +|sc4cclimt "Crazy Climber (Bellfruit) (Scorpion 4) (set 21)" + +|sc4cclimu "Crazy Climber (Bellfruit) (Scorpion 4) (set 22)" + +|sc4clbmn "Club Moneybags (Bellfruit) (Scorpion 4) (set 1)" + +|sc4clbmna "Club Moneybags (Bellfruit) (Scorpion 4) (set 2)" + +|sc4clbmnb "Club Moneybags (Bellfruit) (Scorpion 4) (set 3)" + +|sc4clbmnc "Club Moneybags (Bellfruit) (Scorpion 4) (set 4)" + +|sc4crcpi "Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 9)" + +|sc4crcpj "Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 10)" + +|sc4crzkyt "Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 13)" + +|sc4crzkyu "Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 14)" + +|sc4crzkyv "Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 9)" + +|sc4crzkyw "Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 10)" + +|sc4fguyd "Family Guy (Bellfruit) (Scorpion 4) (set 5)" + +|sc4fguye "Family Guy (Bellfruit) (Scorpion 4) (set 6)" + +|sc4ggtb "Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 1)" + +|sc4ggtba "Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 2)" + +|sc4ggtbb "Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 3)" + +|sc4hntcsp "Happy Notes Casino (Bellfruit) (Scorpion 4) (set 17)" + +|sc4hntcsq "Happy Notes Casino (Bellfruit) (Scorpion 4) (set 18)" + +|sc4hntcsr "Happy Notes Casino (Bellfruit) (Scorpion 4) (set 19)" + +|sc4hntcss "Happy Notes Casino (Bellfruit) (Scorpion 4) (set 20)" + +|sc4ijobl "Italian Job (Mazooma) (Scorpion 4) (set 13)" + +|sc4ijobm "Italian Job (Mazooma) (Scorpion 4) (set 14)" + +|sc4luckb1 "Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 23)" + +|sc4luckb2 "Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 24)" + +|sc4luckb3 "Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 25)" + +|sc4luckb4 "Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 26)" + +|sc4mgrj "Money Go Round Casino (Bellfruit) (Scorpion 4) (set 11)" + +|sc4mgrk "Money Go Round Casino (Bellfruit) (Scorpion 4) (set 12)" + +|sc4mgrl "Money Go Round Casino (Bellfruit) (Scorpion 4) (set 13)" + +|sc4mgrm "Money Go Round Casino (Bellfruit) (Scorpion 4) (set 14)" + +|sc4mhpl "Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 13)" + +|sc4mhpm "Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 14)" + +|sc4mhpn "Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 15)" + +|sc4mwwtb "Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 1)" + +|sc4mwwtba "Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 2)" + +|sc4mwwtbb "Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 3)" + +|sc4mwwtbc "Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 4)" + +|sc4mwwtbd "Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 5)" + +|sc4pacqp "Pac Man (PR7072) (QPS) (Scorpion 4) (set 1)" + +|sc4pacqpa "Pac Man (PR7072) (QPS) (Scorpion 4) (set 2)" + +|sc4pacqpb "Pac Man (PR7072) (QPS) (Scorpion 4) (set 3)" + +|sc4pogbld "Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 5)" + +|sc4pogble "Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 6)" + +|sc4pogh "Pots Of Gold (Bellfruit) (Scorpion 4) (set 9)" + +|sc4pogi "Pots Of Gold (Bellfruit) (Scorpion 4) (set 10)" + +|sc4popeyd "Popeye (Mazooma) (Scorpion 4) (set 5)" + +|sc4popeye "Popeye (Mazooma) (Scorpion 4) (set 6)" + +|sc4showtf "Showtime (Bellfruit) (Scorpion 4) (set 7)" + +|sc4wldbnn "Wild Bunch (Bellfruit) (Scorpion 4) (set 11)" + +|sc4wldbno "Wild Bunch (Bellfruit) (Scorpion 4) (set 12)" + +|sc4wldbnp "Wild Bunch (Bellfruit) (Scorpion 4) (set 13)" + +|sc4wldbnq "Wild Bunch (Bellfruit) (Scorpion 4) (set 14)" + +|sfex2ph "Street Fighter EX2 Plus (Hispanic 990611)" + +|sfiii3nr1 "Street Fighter III 3rd Strike: Fight for the Future (Japan 990512, NO CD)" + +|sfiii3r1 "Street Fighter III 3rd Strike: Fight for the Future (Euro 990512)" + +|sfiii3ur1 "Street Fighter III 3rd Strike: Fight for the Future (USA 990512)" + +|silvmil "Silver Millennium" + +|soulclb3a "Soul Calibur III (SC31002-NA-A)" + +|soulsurf "Soul Surfer (Rev A)" + +|spikes91a "1991 Spikes (Italian bootleg, set 2)" + +|springbd "Springboard (bootleg of Circus)" + +|ssf2xjr "Super Street Fighter II X: Grand Master Challenge (Japan 940223 rent version)" + +|sshooter17 "Sharpshooter (Rev 1.7)" + +|superchsj "Super Chase - Criminal Termination (Japan)" + +|suprpokra "Super Poker (Version 10.15S)" + +|suprpokrb "Super Poker (Version 10.10)" + +|suprstar "Super Stars" + +|tbowlp "Tecmo Bowl (World, prototype?)" + +|tekken4c "Tekken 4 (TEF1 Ver. C)" + +|touryuu "Touryuumon (V1.1)?" + +|tvlegaxe "Makyo Densetsu - The Legenary Axe (Tourvision PCE bootleg)" + +|tvsvball "Super Volley ball (Tourvision PCE bootleg)" + +|vcopa "Virtua Cop (Revision A)" + +|vhuntjr1s "Vampire Hunter: Darkstalkers' Revenge (Japan 950307 stop version)" + +|voyager "Star Trek: Voyager" + +|wboy5 "Wonder Boy (set 5, bootleg)" + +|wboyub "Wonder Boy (US bootleg)" + +|winrungp "Winning Run Suzuka Grand Prix (Japan)" + +|wstrike "Witch Strike (Export, 6T/12T ver 1.01A)" + +|wstrikea "Witch Strike (Export, 6T/12T ver 1.01B)" + +|wswe "World Soccer Winning Eleven Arcade Game Style" + +|wswe2k3 "World Soccer Winning Eleven Arcade Game 2003" + +|wtchjack "Witch Jack (Export, 6T/12T ver 0.87-89)" + +|wtchjacka "Witch Jackpot (Export, 6T/12T ver 0.25)" + +|wtchjackb "Witch Jack (Export, 6T/12T ver 0.40)" + +|wtchjackc "Witch Jack (Export, 6T/12T ver 0.40T)" + +|wtchjackd "Witch Jack (Export, 6T/12T ver 0.62)" + +|wtchjacke "Witch Jack (Export, 6T/12T ver 0.64)" + +|wtchjackf "Witch Jack (Export, 6T/12T ver 0.65)" + +|wtchjackg "Witch Jack (Export, 6T/12T ver 0.70S)" + +|wtchjackh "Witch Jack (Export, 6T/12T ver 0.70P)" + +|wtchjacki "Witch Jack (Export, 6T/12T ver 0.87)" + +|wtchjackj "Witch Jack (Export, 6T/12T ver 0.87-88)" + +|wupndown "Witch Up & Down (Export, 6T/12T ver 1.02)" + +|wupndowna "Witch Up & Down (Export, 6T/12T ver 0.99, set 1)" + +|wupndownb "Witch Up & Down (Export, 6T/12T ver 0.99, set 2)" + +|wupndownc "Witch Up & Down (Export, 6T/12T ver 0.99, set 3)" + +|wupndownd "Witch Up & Down (Export, 6T/12T ver 0.99T)" + +|yosimotm "Mahjong Yoshimoto Gekijou [BET] (Japan)" + +|zekepeak "Zeke's Peak" + +|zerotm2k "Zero Team 2000" + +|zokumahj "Zoku Mahjong Housoukyoku (Japan)" + C|1941 "1941: Counter Attack (World 900227)" + c|1941 "1941: Counter Attack (World)" + C|99lstwar "'99: The Last War (set 1)" + c|99lstwar "'99: The Last War" + c|99lstwara "'99: The Last War (alternate)" + C|99lstwara "'99: The Last War (set 2)" + C|altbeast5 "Altered Beast (set 5, FD1094 317-0069)" + c|altbeast5 "Altered Beast (set 6, 8751 317-0076)" + C|altbeast6 "Altered Beast (set 6, 8751 317-0076)" + C|am_mg3a "Multi Game III (V.Ger 3.64)" + c|am_uslot "Amatic Unknown Slots Game" + C|andromep "Andromeda (set 1)" + c|andromep "Andromeda" + c|andromepa "Andromeda (alternate set)" + C|andromepa "Andromeda (set 2)" + C|antar "Antar (set 1)" + c|antar "Antar" + c|antar2 "Antar (alternate set)" + C|antar2 "Antar (set 2)" + C|babypac "Baby Pac-Man (set 1)" + c|babypac "Baby Pacman (Video/Pinball Combo)" + C|babypac2 "Baby Pac-Man (set 2)" + C|baluba "Baluba-louk no Densetsu (Japan)" + c|baluba "Baluba-louk no Densetsu" + C|bmcpokr "unknown BMC poker game" + c|bmcpokr "Unknown BMC Poker Game" + c|brooklyn "Brooklyn (Bingo)" + C|brooklyn "Brooklyn (set 1) (Bingo)" + c|brooklyna "Brooklyn (alternate set)(Bingo)" + C|brooklyna "Brooklyn (set 2) (Bingo)" + c|bucky "Bucky O'Hare (ver EA)" + C|bucky "Bucky O'Hare (ver EAB)" + c|buckyaa "Bucky O'Hare (ver AA)" + C|buckyaab "Bucky O'Hare (ver AAB)" + c|buckyua "Bucky O'Hare (ver UA)" + C|buckyuab "Bucky O'Hare (ver UAB)" + C|bushido "Bushido (set 1)" + c|bushido "Bushido" + c|bushidoa "Bushido (alternate set)" + C|bushidoa "Bushido (set 2)" + c|castfant "Astro Fantasia (Cassette)" + C|castfant "Astro Fantasia (DECO Cassette)" + c|caveman "Caveman (Pinball/Video Combo)" + C|caveman "Caveman (Pinball/Video Combo, set 1)" + c|cbdash "Boulder Dash (Cassette)" + C|cbdash "Boulder Dash (DECO Cassette)" + c|cbnj "Bump 'n' Jump (Cassette)" + C|cbnj "Bump 'n' Jump (DECO Cassette)" + c|cbtime "Burger Time (Cassette)" + C|cbtime "Burger Time (DECO Cassette)" + c|cburnrub "Burnin' Rubber (Cassette, set 1)" + C|cburnrub "Burnin' Rubber (DECO Cassette, set 1)" + c|cburnrub2 "Burnin' Rubber (Cassette, set 2)" + C|cburnrub2 "Burnin' Rubber (DECO Cassette, set 2)" + c|cdiscon1 "Disco No.1 (Cassette)" + C|cdiscon1 "Disco No.1 (DECO Cassette)" + C|cdsteljn "DS Telejan (DECO Cassette, Japan)" + c|cexplore "Explorer (Cassette)" + C|cexplore "Explorer (DECO Cassette)" + c|cfghtice "Fighting Ice Hockey (Cassette)" + C|cfghtice "Fighting Ice Hockey (DECO Cassette)" + c|cflyball "Flying Ball (Cassette)" + C|cflyball "Flying Ball (DECO Cassette)" + c|cgraplop "Cluster Buster / Graplop (Cassette, set 1)" + C|cgraplop "Cluster Buster / Graplop (DECO Cassette, set 1)" + c|cgraplop2 "Cluster Buster / Graplop (Cassette, set 2)" + C|cgraplop2 "Cluster Buster / Graplop (DECO Cassette, set 2)" + C|chkun "Chance Kun (Japan)" + c|chkun "Chance Kun" + c|chwy "Highway Chase (Cassette)" + C|chwy "Highway Chase (DECO Cassette)" + c|clapapa "Rootin' Tootin' / La-Pa-Pa (Cassette)" + C|clapapa "Rootin' Tootin' / La-Pa-Pa (DECO Cassette)" + c|clapapa2 "Rootin' Tootin' (Cassette)" + C|clapapa2 "Rootin' Tootin' (DECO Cassette)" + C|cliffhgr "Cliff Hanger (set 1)" + c|cliffhgr "Cliff Hanger" + c|cliffhgra "Cliff Hanger (Alt)" + C|cliffhgra "Cliff Hanger (set 2)" + c|clocknch "Lock'n'Chase (Cassette)" + C|clocknch "Lock'n'Chase (DECO Cassette)" + c|cluckypo "Lucky Poker (Cassette)" + C|cluckypo "Lucky Poker (DECO Cassette)" + c|cmissnx "Mission-X (Cassette)" + C|cmissnx "Mission-X (DECO Cassette)" + c|cnightst "Night Star (Cassette, set 1)" + C|cnightst "Night Star (DECO Cassette, set 1)" + c|cnightst2 "Night Star (Cassette, set 2)" + C|cnightst2 "Night Star (DECO Cassette, set 2)" + C|congo "Congo Bongo (Rev C, 2 board stack)" + c|congo "Congo Bongo" + c|cppicf "Peter Pepper's Ice Cream Factory (Cassette, set 1)" + C|cppicf "Peter Pepper's Ice Cream Factory (DECO Cassette, set 1)" + c|cppicf2 "Peter Pepper's Ice Cream Factory (Cassette, set 2)" + C|cppicf2 "Peter Pepper's Ice Cream Factory (DECO Cassette, set 2)" + c|cprobowl "Pro Bowling (Cassette)" + C|cprobowl "Pro Bowling (DECO Cassette)" + c|cprogolf "Tournament Pro Golf (Cassette)" + C|cprogolf "Tournament Pro Golf (DECO Cassette)" + C|cprogolfj "Tournament Pro Golf (DECO Cassette, Japan)" + c|cpsoccer "Pro Soccer (Cassette)" + C|cpsoccer "Pro Soccer (DECO Cassette)" + c|cpsoccerj "Pro Soccer (Cassette, Japan)" + C|cpsoccerj "Pro Soccer (DECO Cassette, Japan)" + c|cptennis "Pro Tennis (Cassette)" + C|cptennis "Pro Tennis (DECO Cassette)" + c|cscrtry "Scrum Try (Cassette, set 1)" + C|cscrtry "Scrum Try (DECO Cassette, set 1)" + c|cscrtry2 "Scrum Try (Cassette, set 2)" + C|cscrtry2 "Scrum Try (DECO Cassette, set 2)" + C|csdtenis "Super Doubles Tennis (DECO Cassette, Japan)" + c|csuperas "Super Astro Fighter (Cassette)" + C|csuperas "Super Astro Fighter (DECO Cassette)" + c|csweetht "Sweet Heart (Cassette)" + C|csweetht "Sweet Heart (DECO Cassette)" + c|cterrani "Terranean (Cassette)" + C|cterrani "Terranean (DECO Cassette)" + c|ctisland "Treasure Island (Cassette, set 1)" + C|ctisland "Treasure Island (DECO Cassette, set 1)" + c|ctisland2 "Treasure Island (Cassette, set 2)" + C|ctisland2 "Treasure Island (DECO Cassette, set 2)" + c|ctisland3 "Treasure Island (Cassette, set 3)" + C|ctisland3 "Treasure Island (DECO Cassette, set 3)" + c|ctornado "Tornado (Cassette)" + C|ctornado "Tornado (DECO Cassette)" + c|ctsttape "Test Tape (Cassette)" + C|ctsttape "Test Tape (DECO Cassette)" + c|czeroize "Zeroize (Cassette)" + C|czeroize "Zeroize (DECO Cassette)" + C|darksealj "Dark Seal (Japan revision 4)" + c|darksealj "Dark Seal (Japan)" + c|ddp2 "Bee Storm - DoDonPachi II (ver. 102)" + C|ddp2 "DoDonPachi II - Bee Storm (Japan, ver. 102)" + c|ddp2100 "Bee Storm - DoDonPachi II (ver. 100)" + C|ddp2100 "DoDonPachi II - Bee Storm (Japan, ver. 100)" + c|ddp2101 "Bee Storm - DoDonPachi II (ver. 101)" + C|ddp2101 "DoDonPachi II - Bee Storm (Japan, ver. 101)" + c|deerhuntc "Deer Hunting USA V2" + C|deerhuntc "Deer Hunting USA V3" + C|deerhuntd "Deer Hunting USA V2" + c|dirtdvls "Dirt Devils (Revision A)" + C|dirtdvls "Dirt Devils (set 1) (Revision A)" + c|dirtdvlsa "Dirt Devils (alt) (Revision A)" + C|dirtdvlsa "Dirt Devils (set 2) (Revision A)" + c|disco_l1 "Disco Fever (L-1" + C|disco_l1 "Disco Fever (L-1)" + C|dmnfrnt "Demon Front (68k label V105, ROM M105XX 08/05/02) (ARM label V105, ROM 08/05/02 S105XX)" + c|dmnfrnt "Demon Front (ver. 102)" + C|dmnfrnta "Demon Front (68k label V102, ROM M102XX 06/19/02) (ARM label V102, ROM 05/24/02 S101XX)" + c|dmnfrnta "Demon Front (ver. 105)" + C|dmnfrntpcb "Demon Front (68k label V107KR, ROM M107KR 11/03/03) (ARM label V106KR, ROM 10/16/03 S106KR) (JAMMA PCB)" + c|doncdoon "Donchan no Hanabi de Doon" + C|doncdoon "Hanabi de Doon! - Don-chan Puzzle" + c|dynabb "Dynamite Baseball '97 (Revision A)" + C|dynabb "Dynamite Baseball" + C|dynabb97 "Dynamite Baseball 97 (Revision A)" + c|ec_laby "Labyrinth (Electrocoin) (?)" + C|ec_laby "Labyrinth (v8) (Electrocoin)" + c|ec_penni "Pennies From Heaven (Electrocoin) (?)" + C|ec_penni "Pennies From Heaven (v1) (Electrocoin)" + c|ec_pyram "Pyramid (Electrocoin) (?)" + C|ec_pyram "Pyramid (v6) (Electrocoin)" + c|ec_secrt "Secret Castle (Electrocoin) (?)" + C|ec_secrt "Secret Castle (v1) (Electrocoin)" + c|ec_sphin "Sphinx (Electrocoin) (?)" + C|ec_sphin "Sphinx (v1) (Electrocoin)" + c|ec_unkt "Unknown 'T' (MAB PCB?) (Concept Games Ltd) (?)" + C|ec_unkt "unknown 'T' (MAB PCB?) (Concept Games Ltd) (?)" + c|ep_beavr "Beaver Las Vegas (Global) (EPOCH, set 1)" + C|ep_beavr "Casino Beaver Las Vegas (Global) (EPOCH, set 1)" + c|ep_beavra "Beaver Las Vegas (Global) (EPOCH, set 2)" + C|ep_beavra "Casino Beaver Las Vegas (Global) (EPOCH, set 2)" + c|ep_milhr "Who Wants To Be A Millionhare (Global) (EPOCH)" + C|ep_milhr "Who Wants To Be A Millionhare? (Global) (EPOCH)" + c|ep_pkni "Phoenix Knights (Global) (EPOCH)" + C|ep_pkni "The Phoenix Knights (Global) (EPOCH)" + C|exctsccrj "Exciting Soccer (Japan set 1)" + c|exctsccrj "Exciting Soccer (Japan)" + C|eyeszacb "Eyes (bootleg set 2, decrypted)" + c|eyeszacb "Eyes (bootleg)" + c|falcnwlda "Falcons Wild - World Wide Poker (Video Klein)" + C|falcnwlda "Falcons Wild - World Wide Poker (Video Klein, set 1)" + c|falcnwldb "Falcons Wild - World Wide Poker (Falcon original)" + C|falcnwldb "Falcons Wild - World Wide Poker (Video Klein, set 2)" + C|falcnwldc "Falcons Wild - World Wide Poker (Falcon original)" + C|fashiong "Fashion Gambler (set 1)" + c|fashiong "Fashion Gambler" + C|fashiong2 "Fashion Gambler (set 2)" + c|fashiong2 "Fashion Gambler (Set 2)" + c|ffight "Final Fight (World)" + C|ffight "Final Fight (World, set 1)" + c|forgottnu "Forgotten Worlds (USA, B-Board 88621B-2)" + C|forgottnu "Forgotten Worlds (USA, B-Board 88621B-2, Rev. C)" + C|forgottnu1 "Forgotten Worlds (USA, B-Board 88618B-2, Rev. C)" + c|forgottnua "Forgotten Worlds (USA, B-Board 88618B-2)" + C|forgottnua "Forgotten Worlds (USA, B-Board 88618B-2, Rev. A)" + C|garou "Garou - Mark of the Wolves (NGM-2530)" + c|garou "Garou - Mark of the Wolves (set 1)" + C|garouh "Garou - Mark of the Wolves (NGM-2530)(NGH-2530)" + c|garouo "Garou - Mark of the Wolves (set 2)" + c|ggate "Golden Gate (Bingo)" + C|ggate "Golden Gate (set 1) (Bingo)" + c|ggatea "Golden Gate (alternate set)(Bingo)" + C|ggatea "Golden Gate (set 2) (Bingo)" + c|gl_coc "Carry On Clubbin' (Global) (Stealth)" + C|gl_coc "Carry On Clubbin' (Global) (v3.0) (Stealth)" + C|gl_coc29 "Carry On Clubbin' (Global) (v2.9) (Stealth)" + C|gl_coc29p "Carry On Clubbin' (Global) (v2.9 Protocol) (Stealth)" + C|gl_cocp "Carry On Clubbin' (Global) (v3.0 Protocol) (Stealth)" + c|gl_dow "Deals On Wheels (Global) (Stealth)" + C|gl_dow "Deals On Wheels (Global) (v1.4) (Stealth)" + c|gl_dowcl "Deals On Wheels Club (Global) (Stealth)" + C|gl_dowcl "Deals On Wheels Club (Global) (v1.6) (Stealth)" + C|gl_dowclp "Deals On Wheels Club (Global) (v1.6 Protocol) (Stealth)" + C|gl_dowp "Deals On Wheels (Global) (v1.4 Protocol) (Stealth)" + c|gl_hbh "Heartbreak Hotel (Global) (Stealth)" + C|gl_hbh "Heartbreak Hotel (Global) (v1.0) (Stealth)" + c|gl_hbhcl "Heartbreak Hotel Club (Global) (Stealth)" + C|gl_hbhcl "Heartbreak Hotel Club (Global) (v1.9) (Stealth)" + C|gl_hbhcla "Heartbreak Hotel Club (Global) (Set 2) (Stealth)" + C|gl_hbhclp "Heartbreak Hotel Club (Global) (v1.9 Protocol) (Stealth)" + c|gl_uyr "Up Yer Riggin Club (Global) (Stealth)" + C|gl_uyr "Up Yer Riggin Club (Global) (v2.8) (Stealth)" + C|gl_uyrp "Up Yer Riggin Club (Global) (v2.8 Protocol) (Stealth)" + c|gl_wywh "Wish You Were Here Club (Global) (Stealth)" + C|gl_wywh "Wish You Were Here Club (Global) (v2.9) (Stealth)" + C|gl_wywh24 "Wish You Were Here Club (Global) (v2.4) (Stealth)" + C|gl_wywh24p "Wish You Were Here Club (Global) (v2.4 Protocol) (Stealth)" + C|gl_wywhp "Wish You Were Here Club (Global) (v2.9 Protocol) (Stealth)" + C|goldball "Gold Ball (set 1)" + c|goldball "Gold Ball" + c|goldballn "Gold Ball (alternate set)" + C|goldballn "Gold Ball (set 2)" + C|goldmedl "Gold Medalist (set 1)" + c|goldmedl "Gold Medalist" + c|goldmedla "Gold Medalist (alt)" + C|goldmedla "Gold Medalist (set 2)" + c|granny "Granny and the Gators (Video/Pinball Combo)" + C|granny "Granny and the Gators" + C|gt103a1 "Trivia (Unsorted question roms)" + c|gt103a1 "Trivia (Version 1.03a) (alt 1)" + c|gt103a2 "Trivia (Version 1.03a) (alt 2)" + c|gt103a3 "Trivia (Version 1.03a) (alt 3)" + C|gt103aa "Trivia (Version 1.03a Alt questions 1)" + c|gt103aa "Trivia (Version 1.03a Alt questions)" + C|gt103ab "Trivia (Version 1.03a Alt questions 2)" + C|gulfstrm "Gulf Storm (set 1)" + c|gulfstrm "Gulf Storm" + C|gulfstrma "Gulf Storm (set 2)" + C|gundealrt "Gun Dealer (Japan)" + c|gundealrt "Gun Dealer (Korea)" + C|gunsur2 "Gun Survivor 2 Biohazard Code: Veronica (BHF1 Ver. A)" + c|gunsur2 "Gun Survivor 2 Biohazard Code: Veronica" + c|hb_mrmon "Mr Money (Qps)" + C|hb_mrmon "Mr. Money (Qps)" + C|hb_ydd "Yabba-Dabba-Dough (Qps)" + c|hb_ydd "Yabba Dabba Dough (Qps)" + C|hyhoo "Hayaoshi Taisen Quiz Hyhoo (Japan)" + c|hyhoo "Taisen Quiz HYHOO (Japan)" + C|hyhoo2 "Hayaoshi Taisen Quiz Hyhoo 2 (Japan)" + c|hyhoo2 "Taisen Quiz HYHOO 2 (Japan)" + C|hyperbbc "Hyper Bishi Bashi Champ (GQ876 VER. EAA)" + c|hyperbbc "Hyper Bishi Bashi Champ (GX908 1999/08/24 VER. JAA)" + C|hyperbbca "Hyper Bishi Bashi Champ (GQ876 VER. AAA)" + c|hyperbbck "Hyper Bishi Bashi Champ (GX908 1999/08/24 VER. KAA)" + c|j6cpal "Caesar's Palace (Whitbread / Crystal) (IMPACT, set 1)" + C|j6cpal "Caesars Palace (Whitbread / Crystal) (IMPACT, set 1)" + c|j6cpala "Caesar's Palace (Whitbread / Crystal) (IMPACT, set 2)" + C|j6cpala "Caesars Palace (Whitbread / Crystal) (IMPACT, set 2)" + c|j6cpalb "Caesar's Palace (Whitbread / Ace) (IMPACT)" + C|j6cpalb "Caesars Palace (Whitbread / Ace) (IMPACT)" + c|j6kapang "Kapang (Crystal) (IMPACT)" + C|j6kapang "Kapang! (Crystal) (IMPACT)" + c|jojo "JoJo's Venture (USA 990108)" + C|jojo "JoJo's Venture (USA 990128)" + c|jojoa "JoJo's Venture (USA 981202)" + c|jojoaj "JoJo no Kimyouna Bouken (Japan 981202)" + c|jojoan "JoJo's Venture (Asia 981202, NO CD)" + c|jojoba "JoJo no Kimyouna Bouken: Miraie no Isan (Japan 990913)" + C|jojoba "JoJo no Kimyouna Bouken: Miraie no Isan (Japan 990927)" + c|jojoban "JoJo no Kimyouna Bouken: Miraie no Isan (Japan 990913, NO CD)" + C|jojoban "JoJo no Kimyouna Bouken: Miraie no Isan (Japan 990927, NO CD)" + c|jojobane "JoJo's Bizarre Adventure (Euro 990913, NO CD)" + C|jojobane "JoJo's Bizarre Adventure (Euro 990927, NO CD)" + C|jojobaner1 "JoJo's Bizarre Adventure (Euro 990913, NO CD)" + C|jojobanr1 "JoJo no Kimyouna Bouken: Miraie no Isan (Japan 990913, NO CD)" + C|jojobar1 "JoJo no Kimyouna Bouken: Miraie no Isan (Japan 990913)" + c|jojoj "JoJo no Kimyouna Bouken (Japan 990108)" + C|jojoj "JoJo no Kimyouna Bouken (Japan 990128)" + C|jojojr1 "JoJo no Kimyouna Bouken (Japan 990108)" + C|jojojr2 "JoJo no Kimyouna Bouken (Japan 981202)" + c|jojon "JoJo's Venture (Asia 990108, NO CD)" + C|jojon "JoJo's Venture (Asia 990128, NO CD)" + C|jojonr1 "JoJo's Venture (Asia 990108, NO CD)" + C|jojonr2 "JoJo's Venture (Asia 981202, NO CD)" + C|jojor1 "JoJo's Venture (USA 990108)" + C|jojor2 "JoJo's Venture (USA 981202)" + C|jokpokera "Joker Poker (Version 16.03BI 5-10-85, Joker Poker ICB 9-30-86)" + c|jokpokera "Joker Poker (Version 16.03BI)" + C|kof99 "The King of Fighters '99 - Millennium Battle (NGM-2510)" + c|kof99 "The King of Fighters '99 - Millennium Battle (set 1)" + C|kof99h "The King of Fighters '99 - Millennium Battle (NGH-2510)" + c|kof99h "The King of Fighters '99 - Millennium Battle (set 2)" + c|kovlsjb "Knights of Valour: Luan Shi Jie Ba / Sangoku Senki: Luan Shi Jie Ba (ver. 200CN)" + C|kovlsjb "Knights of Valour: Luan Shi Jie Ba / Sangoku Senki: Luan Shi Jie Ba (ver. 200CN, set 1)" + c|kovlsjba "Knights of Valour: Luan Shi Jie Ba / Sangoku Senki: Luan Shi Jie Ba (alt ver. 200CN)" + C|kovlsjba "Knights of Valour: Luan Shi Jie Ba / Sangoku Senki: Luan Shi Jie Ba (ver. 200CN, set 2)" + c|kovplus "Knights of Valour Plus / Sangoku Senki Plus (ver. 119)" + C|kovplus "Knights of Valour Plus / Sangoku Senki Plus (ver. 119, set 1)" + c|kovplusa "Knights of Valour Plus / Sangoku Senki Plus (alt ver. 119)" + C|kovplusa "Knights of Valour Plus / Sangoku Senki Plus (ver. 119, set 2)" + C|kungfur "Kung-Fu Roushi" + c|kungfur "Kung Fu Roushi" + C|kungfut "Kung-Fu Taikun (set 1)" + c|kungfut "Kung-Fu Taikun" + c|kungfuta "Kung-Fu Taikun (alt)" + C|kungfuta "Kung-Fu Taikun (set 2)" + c|lhzb2a "Mahjong Long Hu Zheng Ba 2 (set 2)" + C|lhzb2a "Mahjong Long Hu Zheng Ba 2 (VS221M)" + c|m1corocb "Coronation Street Club (Maygay) (M1A/B)" + C|m1corocb "Coronation Street Club (Maygay) v2.1 (M1A/B)" + C|m1corocb1 "Coronation Street Club (Maygay) v1.1 (M1A/B)" + C|m1corocb1p "Coronation Street Club (Maygay) v1.1 (Protocol)(M1A/B)" + C|m1corocbp "Coronation Street Club (Maygay) v2.1 (Protocol) (M1A/B)" + c|m1cororr "Coronation Street - Rovers Return (Maygay) (M1A/B)" + C|m1cororr "Coronation Street - Rovers Return (Maygay) (set 1) (M1A/B)" + C|m1cororra "Coronation Street - Rovers Return (Maygay) (set 1) (Alternate) (M1A/B)" + C|m1cororrb "Coronation Street - Rovers Return (Maygay) (set 2) (M1A/B)" + C|m1cororrb1 "Coronation Street - Rovers Return (Maygay) (set 2) (Alternate) (M1A/B)" + C|m1cororrbh "Coronation Street - Rovers Return (Maygay) (set 2) (Hack) (M1A/B)" + C|m1cororrbp "Coronation Street - Rovers Return (Maygay) (set 2) (Protocol) (M1A/B)" + C|m1cororrc "Coronation Street - Rovers Return (Maygay) (set 3) (M1A/B)" + C|m1cororrc1 "Coronation Street - Rovers Return (Maygay) (set 3) (Alternate 1) (M1A/B)" + C|m1cororrc2 "Coronation Street - Rovers Return (Maygay) (set 3) (Alternate 2) (M1A/B)" + C|m1cororrd "Coronation Street - Rovers Return (Maygay) (set 4) (M1A/B)" + C|m1cororrdp "Coronation Street - Rovers Return (Maygay) (set 4) (Protocol) (M1A/B)" + C|m1cororre "Coronation Street - Rovers Return (Maygay) (set 5) (M1A/B)" + C|m1cororrf "Coronation Street - Rovers Return (Maygay) (set 6) (BW) (M1A/B)" + C|m1cororrfp "Coronation Street - Rovers Return (Maygay) (set 6) (BW) (Protocol) (M1A/B)" + C|m1cororrg "Coronation Street - Rovers Return (Maygay) (set 7) (M1A/B)" + C|m1cororrgp "Coronation Street - Rovers Return (Maygay) (set 7) (Protocol) (M1A/B)" + C|m1cororrh "Coronation Street - Rovers Return (Maygay) (set 8) (M1A/B)" + C|m1cororri "Coronation Street - Rovers Return (Maygay) (set 9) (M1A/B)" + C|m1cororrip "Coronation Street - Rovers Return (Maygay) (set 9) (Protocol) (M1A/B)" + C|m1cororrj "Coronation Street - Rovers Return (Maygay) (set 10) (M1A/B)" + C|m1cororrjp "Coronation Street - Rovers Return (Maygay) (set 10) (Protocol) (M1A/B)" + C|m1cororrk "Coronation Street - Rovers Return (Maygay) (set 11) (M1A/B)" + C|m1cororrl "Coronation Street - Rovers Return (Maygay) (set 12) (M1A/B)" + C|m1cororrlp "Coronation Street - Rovers Return (Maygay) (set 12) (Protocol) (M1A/B)" + C|m1cororrp "Coronation Street - Rovers Return (Maygay) (set 1) (Protocol) (M1A/B)" + c|m1corosh "Coronation Street Showcase (Maygay) (M1A/B)" + C|m1corosh "Coronation Street Showcase (Maygay) v1.1 (M1A/B)" + C|m1coroshp "Coronation Street Showcase (Maygay) v1.1 (Protocol)(M1A/B)" + C|m1criss "Criss Cross Club (Maygay) (Dutch) (M1A/B)" + c|m1criss "Criss Cross Club (Maygay) (M1A/B)" + c|m1dkong "Donkey Kong (Maygay) (M1A/B)" + C|m1dkong "Donkey Kong (Maygay) v9.2 (M1A/B)" + C|m1dkong11 "Donkey Kong (Maygay) v1.1 (M1A/B)" + C|m1dkong11p "Donkey Kong (Maygay) v1.1 (M1A/B) (Protocol?)" + C|m1dkong21 "Donkey Kong (Maygay) v2.1 (Older) (M1A/B)" + C|m1dkong21n "Donkey Kong (Maygay) v2.1 (M1A/B)" + C|m1dkong21p "Donkey Kong (Maygay) v2.1 (Older) (Protocol) (M1A/B)" + C|m1dkong31 "Donkey Kong (Maygay) v3.1 (M1A/B)" + C|m1dkong31p "Donkey Kong (Maygay) v3.1 (Protocol) (M1A/B)" + C|m1dkong41 "Donkey Kong (Maygay) v4.1 (M1A/B)" + C|m1dkong41p "Donkey Kong (Maygay) v4.1 (Protocol) (M1A/B)" + C|m1dkong51 "Donkey Kong (Maygay) v5.1 (M1A/B)" + C|m1dkong51p "Donkey Kong (Maygay) v5.1 (Protocol) (M1A/B)" + C|m1dkong81 "Donkey Kong (Maygay) v8.1 (Older) (M1A/B)" + C|m1dkong81n "Donkey Kong (Maygay) v8.1 (M1A/B)" + C|m1dkong81na "Donkey Kong (Maygay) v8.1 (Alternate) (M1A/B)" + C|m1dkong81np "Donkey Kong (Maygay) v8.1 (Protocol) (M1A/B)" + C|m1dkong81p "Donkey Kong (Maygay) v8.1 (Older) (Protocol) (M1A/B)" + C|m1dkong91 "Donkey Kong (Maygay) v9.1 (Older) (M1A/B)" + C|m1dkong91a "Donkey Kong (Maygay) v9.1 (Older) (Alternate) (M1A/B)" + C|m1dkong91h1 "Donkey Kong (Maygay) v9.1 (Older) (Hack 1) (M1A/B)" + C|m1dkong91h2 "Donkey Kong (Maygay) v9.1 (Older) (Hack 2) (M1A/B)" + C|m1dkong91n "Donkey Kong (Maygay) v9.1 (M1A/B)" + C|m1dkong91na "Donkey Kong (Maygay) v9.1 (Alternate) (M1A/B)" + C|m1dkong91np "Donkey Kong (Maygay) v9.1 (Protocol) (M1A/B)" + C|m1dkong91p "Donkey Kong (Maygay) v9.1 (Older) (Protocol) (M1A/B)" + C|m1dkonga "Donkey Kong (Maygay) v9.2 (Alternate) (M1A/B)" + C|m1dkongp "Donkey Kong (Maygay) v9.2 (Protocol) (M1A/B)" + c|m1dm4ev "Diamonds Are Forever Club (Maygay) (M1A/B)" + C|m1dm4ev "Diamonds Are Forever Club (Maygay) v5.1 (M1A/B)" + C|m1dm4ev11 "Diamonds Are Forever Club (Maygay) v1.1 (M1A/B)" + C|m1dm4evp "Diamonds Are Forever Club (Maygay) v5.1 (Protocol) n(M1A/B)" + c|m1dxmono "Deluxe Monopoly (Maygay) (M1A/B)" + C|m1dxmono "Deluxe Monopoly (Maygay) v5.1 (M1A/B)" + C|m1dxmono11 "Deluxe Monopoly (Maygay) v1.1 (M1A/B)" + C|m1dxmono11m "Deluxe Monopoly (Maygay) v1.1 (Code M) (M1A/B)" + C|m1dxmono11mb "Deluxe Monopoly (Maygay) v1.1 (Code M, Alternate) (M1A/B)" + C|m1dxmono11o "Deluxe Monopoly (Maygay) v1.1 (Older) (M1A/B)" + C|m1dxmono11p "Deluxe Monopoly (Maygay) v1.1 (Protocol) (M1A/B)" + C|m1dxmono12 "Deluxe Monopoly (Maygay) v1.2 (M1A/B)" + C|m1dxmono12a "Deluxe Monopoly (Maygay) v1.2 (Alternate) (M1A/B)" + C|m1dxmono12n "Deluxe Monopoly (Maygay) v1.2 (Newer) (M1A/B)" + C|m1dxmono12p "Deluxe Monopoly (Maygay) v1.2 (Protocol) (M1A/B)" + C|m1dxmono21p "Deluxe Monopoly (Maygay) v2.1 (Protocol) (M1A/B)" + C|m1dxmono30h "Deluxe Monopoly (Maygay) v3.0 (Hack) (M1A/B)" + C|m1dxmono31b "Deluxe Monopoly (Maygay) v3.1 (BwB set) (M1A/B)" + C|m1dxmono31h "Deluxe Monopoly (Maygay) v3.1 (Hack) (M1A/B)" + C|m1dxmono31h2 "Deluxe Monopoly (Maygay) v3.1 (Alternate Hack) (M1A/B)" + C|m1dxmono31p "Deluxe Monopoly (Maygay) v3.1 (Protocol) (M1A/B)" + C|m1dxmono51 "Deluxe Monopoly (Maygay) v5.1 (Older) (M1A/B)" + C|m1dxmono51o "Deluxe Monopoly (Maygay) v5.1 (Older) (M1A/B) (alt?)" + C|m1dxmono51p "Deluxe Monopoly (Maygay) v5.1 (Older) (Protocol) (M1A/B)" + C|m1dxmonop "Deluxe Monopoly (Maygay) v5.1 (Protocol) (M1A/B)" + C|m1liveam "Living In America (Maygay) (Alternate 1) (M1A/B)" + c|m1liveam "Living In America (Maygay) (M1A/B)" + C|m1liveama "Living In America (Maygay) (Alternate 2)(M1A/B)" + C|m1liveamp "Living In America (Maygay) (Protocol) (M1A/B)" + c|m1luxor "Luxor Casino (Gemini) (M1A/B)" + C|m1luxor "Luxor Casino (Gemini) v4.0 (M1A/B)" + C|m1luxor21 "Luxor Casino (Gemini) v2.1 (M1A/B)" + C|m1luxor32 "Luxor Casino (Gemini) v3.2 (M1A/B)" + C|m1luxor33 "Luxor Casino (Gemini) v3.3 (M1A/B)" + C|m5addams "Addams Family (Barcrest) (MPU5) (v0.5, set 1)" + c|m5addams "Addams Family (Barcrest) (MPU5)" + C|m5addamsa "Addams Family (Barcrest) (MPU5) (v0.5, set 2)" + C|m5addamsb "Addams Family (Barcrest) (MPU5) (v0.5, set 3)" + C|m5addamsc "Addams Family (Barcrest) (MPU5) (v0.5, set 4)" + C|m5addamsd "Addams Family (Barcrest) (MPU5) (v0.5, set 5)" + C|m5addamse "Addams Family (Barcrest) (MPU5) (v0.5, set 6)" + C|m5addamsf "Addams Family (Barcrest) (MPU5) (v0.5, set 7)" + C|m5addamsg "Addams Family (Barcrest) (MPU5) (v0.5, set 8)" + C|m5addamsh "Addams Family (Barcrest) (MPU5) (v0.2, set 1)" + C|m5addamsi "Addams Family (Barcrest) (MPU5) (v0.2, set 2)" + C|m5addamsj "Addams Family (Barcrest) (MPU5) (v0.2, set 3)" + C|m5addamsk "Addams Family (Barcrest) (MPU5) (v0.3, set 1)" + C|m5addamsl "Addams Family (Barcrest) (MPU5) (v0.3, set 2)" + C|m5addamsm "Addams Family (Barcrest) (MPU5) (v0.3, set 3)" + C|m5addamsn "Addams Family (Barcrest) (MPU5) (v0.3, set 4)" + C|m5addamso "Addams Family (Barcrest) (MPU5) (v0.3, set 5)" + C|m5addamsp "Addams Family (Barcrest) (MPU5) (v0.3, set 6)" + C|m5addamsq "Addams Family (Barcrest) (MPU5) (v0.3, set 7)" + C|m5addamsr "Addams Family (Barcrest) (MPU5) (v0.3, set 8)" + C|m5addamss "Addams Family (Barcrest) (MPU5) (v0.3, set 9)" + c|m5addlad "Adders & Ladders (Barcrest) (MPU5, set 1)" + C|m5addlad "Adders & Ladders (Barcrest) (MPU5, v0.6, set 1)" + c|m5addlada "Adders & Ladders (Barcrest) (MPU5, set 2)" + C|m5addlada "Adders & Ladders (Barcrest) (MPU5, v0.6, set 2)" + c|m5addladb "Adders & Ladders (Barcrest) (MPU5, set 3)" + C|m5addladb "Adders & Ladders (Barcrest) (MPU5, v0.6, set 3)" + C|m5addladc "Adders & Ladders (Barcrest) (MPU5, v0.6, set 4)" + C|m5addladd "Adders & Ladders (Barcrest) (MPU5, v0.6, set 5)" + C|m5addlade "Adders & Ladders (Barcrest) (MPU5, v0.6, set 6)" + C|m5addladf "Adders & Ladders (Barcrest) (MPU5, v0.6, set 7)" + C|m5addladg "Adders & Ladders (Barcrest) (MPU5, v0.6, set 8)" + C|m5addladh "Adders & Ladders (Barcrest) (MPU5, v0.6, set 9)" + C|m5addladi "Adders & Ladders (Barcrest) (MPU5, v0.6, set 10)" + C|m5addladj "Adders & Ladders (Barcrest) (MPU5, v0.1, set 1)" + C|m5addladk "Adders & Ladders (Barcrest) (MPU5, v0.1, set 2)" + C|m5addladl "Adders & Ladders (Barcrest) (MPU5, v0.1, set 3)" + C|m5addladm "Adders & Ladders (Barcrest) (MPU5, v0.1, set 4)" + C|m5addladn "Adders & Ladders (Barcrest) (MPU5, v0.1, set 5)" + C|m5addlado "Adders & Ladders (Barcrest) (MPU5, v0.1, set 6)" + C|m5addladp "Adders & Ladders (Barcrest) (MPU5, v0.1, set 7)" + C|m5addladq "Adders & Ladders (Barcrest) (MPU5, v0.4, set 1)" + C|m5addladr "Adders & Ladders (Barcrest) (MPU5, v0.4, set 2)" + C|m5addlads "Adders & Ladders (Barcrest) (MPU5, v?.?)" + C|m5all41a "All 4 One (Vivid) (MPU5, set 2)" + C|m5all41b "All 4 One (Vivid) (MPU5, set 3)" + C|m5all41c "All 4 One (Vivid) (MPU5, set 4)" + C|m5all41d "All 4 One (Vivid) (MPU5, set 5)" + C|m5all41e "All 4 One (Vivid) (MPU5, set 6)" + C|m5all41f "All 4 One (Vivid) (MPU5, set 7)" + C|m5all41g "All 4 One (Vivid) (MPU5, set 8)" + C|m5all41h "All 4 One (Vivid) (MPU5, set 9)" + C|m5all41i "All 4 One (Vivid) (MPU5, set 10)" + C|m5all41j "All 4 One (Vivid) (MPU5, set 11)" + C|m5all41k "All 4 One (Vivid) (MPU5, set 12)" + c|m5all41l "All 4 One (Lowen) (MPU5)" + C|m5all41l "All 4 One (Vivid) (MPU5, set 13)" + C|m5all41low "All 4 One (Lowen) (MPU5)" + C|m5all41m "All 4 One (Vivid) (MPU5, set 14)" + c|m5all41v "All 4 One (Vivid) (MPU5, set 2)" + c|m5ashock "Aftershock (Barcrest - Red Gaming) (MPU5)" + C|m5ashock "Aftershock (Barcrest - Red Gaming) (MPU5, v1.2)" + C|m5ashocka "Aftershock (Barcrest - Red Gaming) (MPU5, v1.3)" + c|m5atlan "Atlantic (Vivid) (MPU5)" + C|m5atlan "Atlantic (Vivid) (MPU5, v1.4)" + C|m5atlana "Atlantic (Vivid) (MPU5, v1.2)" + c|m5cockdd "Cock A Doodle Dough (Empire) (MPU5)" + C|m5cockdd "Cock A Doodle Dough! (Empire) (MPU5)" + C|m5doshpk "Do$h 'n' Pecks (Barcrest) (MPU5)" + c|m5doshpk "Do$h & Pecks (Barcrest) (MPU5)" + C|m5fewmor "A Few Dollars More (Empire) (MPU5) (v0.2, set 1)" + c|m5fewmor "A Few Dollars More (Empire) (MPU5)" + C|m5fewmora "A Few Dollars More (Empire) (MPU5) (v0.2, set 2)" + C|m5fewmorb "A Few Dollars More (Empire) (MPU5) (v0.3, set 1)" + C|m5fewmorc "A Few Dollars More (Empire) (MPU5) (v0.3, set 2)" + c|m5fmonty "Full Monty (Empire) (MPU5)" + C|m5fmonty "The Full Monty (Empire) (MPU5)" + c|m5sixsht "6 Shooter (Vivid) (MPU5)" + C|m5sixsht "Six Shooter (Vivid) (MPU5) (v1.1, set 1)" + C|m5sixshta "Six Shooter (Vivid) (MPU5) (v1.1, set 2)" + c|m5sixshta "Six Shooter (Vivid) (MPU5)" + C|m5sixshtb "Six Shooter (Vivid) (MPU5) (v2.0, set 1)" + C|m5sixshtc "Six Shooter (Vivid) (MPU5) (v2.0, set 2)" + C|m5sixshtd "Six Shooter (Vivid) (MPU5) (v2.0, set 3)" + C|m5sixshte "Six Shooter (Vivid) (MPU5) (v2.0, set 4)" + C|m5sixshtf "Six Shooter (Vivid) (MPU5) (v2.0, set 5)" + C|m5sixshtg "Six Shooter (Vivid) (MPU5) (v2.0, set 6)" + C|m5sixshth "Six Shooter (Vivid) (MPU5) (v2.0, set 7)" + C|m5sixshti "Six Shooter (Vivid) (MPU5) (v2.1, set 1)" + C|m5sixshtj "Six Shooter (Vivid) (MPU5) (v2.1, set 2)" + C|m5sixshtk "Six Shooter (Vivid) (MPU5) (v2.1, set 3)" + C|m5sixshtl "Six Shooter (Vivid) (MPU5) (v2.1, set 4)" + C|m5sixshtm "Six Shooter (Vivid) (MPU5) (v2.1, set 5)" + C|m5sixshtn "Six Shooter (Vivid) (MPU5) (v2.1, set 6)" + C|mdrawpkr "Draw Poker - Joker's Wild (Standard)" + c|mdrawpkr "Draw Poker Joker's Wild (Standard)" + C|mdrawpkra "Draw Poker - Joker's Wild (02-11)" + c|mdrawpkra "Draw Poker Joker's Wild (02-11)" + C|mirax "Mirax (set 1)" + c|mirax "Mirax" + c|mkyawdim "Mortal Kombat (Yawdim bootleg)" + C|mkyawdim "Mortal Kombat (Yawdim bootleg, set 1)" + C|mkyawdim2 "Mortal Kombat (Yawdim bootleg, set 2)" + C|mkyturboe "Mortal Kombat (Turbo 3.0 08/31/92, hack)" + c|mladyhtr "Mahjong THE LADY HUNTER (Japan 900509)" + C|mladyhtr "Mahjong The Lady Hunter (Japan 900509)" + c|mmatrixd "Mars Matrix: Hyper Solid Shooting (Japan 000412 Phoenix Edition) (bootleg)" + C|mmatrixd "Mars Matrix: Hyper Solid Shooting (USA 000412 Phoenix Edition) (bootleg)" + c|moomesa "Wild West C.O.W.-Boys of Moo Mesa (ver EA)" + C|moomesa "Wild West C.O.W.-Boys of Moo Mesa (ver EAB)" + c|moomesaa "Wild West C.O.W.-Boys of Moo Mesa (ver AA)" + C|moomesaaab "Wild West C.O.W.-Boys of Moo Mesa (ver AAB)" + c|moomesabl "Wild West C.O.W.-Boys of Moo Mesa (bootleg ver AA)" + C|moomesabl "Wild West C.O.W.-Boys of Moo Mesa (bootleg)" + c|moomesau "Wild West C.O.W.-Boys of Moo Mesa (ver UA, set 1)" + c|moomesaua "Wild West C.O.W.-Boys of Moo Mesa (ver UA, set 2)" + C|moomesauab "Wild West C.O.W.-Boys of Moo Mesa (ver UAB)" + C|moomesauac "Wild West C.O.W.-Boys of Moo Mesa (ver UAC)" + C|motrshow "Motor Show (set 1)" + c|motrshow "Motor Show" + c|motrshowa "Motor Show (alternate set)" + C|motrshowa "Motor Show (set 2)" + C|mshuttle "Moon Shuttle (US? set 1)" + c|mshuttle "Moon Shuttle (US?)" + C|mshuttlej "Moon Shuttle (Japan set 1)" + c|mshuttlej "Moon Shuttle (Japan)" + C|mslug2 "Metal Slug 2 - Super Vehicle-001/II (NGM-2410)(NGH-2410)" + c|mslug2 "Metal Slug 2 - Super Vehicle-001/II" + C|mslugx "Metal Slug X - Super Vehicle-001 (NGM-2500)(NGH-2500)" + c|mslugx "Metal Slug X - Super Vehicle-001" + C|mspacii "Ms. Pac-Man II (Orca bootleg set 1)" + C|mspacii2 "Ms. Pac-Man II (Orca bootleg set 2)" + c|nzerotea "New Zero Team" + C|nzeroteam "New Zero Team" + c|olds100 "Oriental Legend Special / Xi You Shi E Zhuan Super (ver. 100)" + C|olds100 "Oriental Legend Special / Xi You Shi E Zhuan Super (ver. 100, set 1)" + c|olds100a "Oriental Legend Special / Xi You Shi E Zhuan Super (alt ver. 100)" + C|olds100a "Oriental Legend Special / Xi You Shi E Zhuan Super (ver. 100, set 2)" + C|prosport "Pro Sports - Bowling, Tennis, and Golf (set 1)" + c|prosport "Pro Sports - Bowling, Tennis, and Golf" + c|prosporta "Pro Sports - Bowling, Tennis, and Golf (alternate)" + C|prosporta "Pro Sports - Bowling, Tennis, and Golf (set 2)" + c|pzloop2j "Puzz Loop 2 (Japan 010205)" + C|pzloop2j "Puzz Loop 2 (Japan 010226)" + C|pzloop2jr1 "Puzz Loop 2 (Japan 010205)" + C|quasar "Quasar (set 1)" + c|quasar "Quasar" + c|quasara "Quasar (Alternate)" + C|quasara "Quasar (set 2)" + C|rastan "Rastan (World Rev 1)" + c|rastan "Rastan (World)" + C|rastana "Rastan (World)" + C|rastanu "Rastan (US Rev 1)" + c|rastanu "Rastan (US, set 1)" + c|rastanu2 "Rastan (US, set 2)" + C|rastanua "Rastan (US)" + C|rastanub "Rastan (US, Earlier code base)" + C|rastsaga "Rastan Saga (Japan Rev 1)" + c|rastsaga "Rastan Saga (Japan)" + c|rastsaga1 "Rastan Saga (Japan Rev 1)" + C|rastsagaa "Rastan Saga (Japan)" + C|rdft2j "Raiden Fighters 2 (Japan set 1, SPI)" + c|rdft2j "Raiden Fighters 2 (Japan, SPI)" + c|redeartha "Red Earth (Euro 961023)" + C|redearthr1 "Red Earth (Euro 961023)" + C|redfoxwp2 "Red Fox War Planes II (China)" + c|samsh5sph "Samurai Shodown V Special / Samurai Spirits Zero Special (NGH-2720) (1st release, censored)" + C|samsh5sph "Samurai Shodown V Special / Samurai Spirits Zero Special (NGH-2720) (2nd release, less censored)" + C|samsh5spho "Samurai Shodown V Special / Samurai Spirits Zero Special (NGH-2720) (1st release, censored)" + c|samsh5spn "Samurai Shodown V Special / Samurai Spirits Zero Special (NGH-2720) (2nd release, less censored)" + c|sc1barcd "Barcode (Bellfruit) (Scorpion 1)" + C|sc1barcd "Barcode (Bellfruit) (set 1) (Scorpion 1)" + C|sc1barcda "Barcode (Bellfruit) (set 2) (Scorpion 1)" + c|sc1btclk "Beat The Clock (Mdm) (Scorpion 2/3)" + C|sc1btclk "Beat The Clock (Mdm) (set 1) (Scorpion 2/3?)" + C|sc1btclka "Beat The Clock (Mdm) (set 2) (Scorpion 2/3?)" + C|sc1btclkb "Beat The Clock (Mdm) (set 3) (Scorpion 2/3?)" + c|sc1ccroc "Crazy Crocs (Mdm) (Scorpion 2/3)" + C|sc1ccroc "Crazy Crocs (Mdm) (set 1) (Scorpion 2/3?)" + C|sc1ccroca "Crazy Crocs (Mdm) (set 2) (Scorpion 2/3?)" + C|sc1ccrocb "Crazy Crocs (Mdm) (set 3) (Scorpion 2/3?)" + C|sc1ccrocc "Crazy Crocs (Mdm) (set 4) (Scorpion 2/3?)" + c|sc1cdm "Club Diamond (Crystal) (Scorpion 1)" + C|sc1cdm "Club Diamond (Crystal) (set 1) (Scorpion 1)" + C|sc1cdmp "Club Diamond (Crystal) (set 1, Protocol) (Scorpion 1)" + C|sc1cexpd "Cash Explosion (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1cexpd "Cash Explosion (Bellfruit) [Dutch] (Scorpion 1)" + c|sc1cexpl "Cash Explosion (Bellfruit) (Scorpion 1)" + C|sc1cexpl "Cash Explosion (Bellfruit) (set 1) (Scorpion 1)" + C|sc1cexpla "Cash Explosion (Bellfruit) (set 2) (Scorpion 1)" + C|sc1cexplb "Cash Explosion (Bellfruit) (set 3) (Scorpion 1)" + C|sc1cexplc "Cash Explosion (Bellfruit) (set 4) (Scorpion 1)" + C|sc1cexpld "Cash Explosion (Bellfruit) (set 5) (Scorpion 1)" + c|sc1chain "Chain Reaction (Bellfruit) (Scorpion 1)" + C|sc1chain "Chain Reaction (Bellfruit) (set 1) (Scorpion 1)" + C|sc1chaina "Chain Reaction (Bellfruit) (set 2) (Scorpion 1)" + C|sc1chainp "Chain Reaction (Bellfruit) (set 1, Protocol) (Scorpion 1)" + c|sc1china "China Town Club (Bellfruit) (Scorpion 1)" + C|sc1china "China Town Club (Bellfruit) (set 1) (Scorpion 1)" + C|sc1chinaa "China Town Club (Bellfruit) (set 2) (Scorpion 1)" + C|sc1chinaap "China Town Club (Bellfruit) (set 2, Protocol) (Scorpion 1)" + C|sc1chinab "China Town Club (Bellfruit) (set 3) (Scorpion 1)" + C|sc1chinabp "China Town Club (Bellfruit) (set 3, Protocol) (Scorpion 1)" + C|sc1chinap "China Town Club (Bellfruit) (set 1, Protocol) (Scorpion 1)" + C|sc1cl2k1 "Club 2001 (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1cl2k1 "Club 2001 (Bellfruit) [Dutch] (Scorpion 1)" + c|sc1cl65 "Club 65 Special (Bellfruit) (Scorpion 1)" + C|sc1cl65 "Club 65 Special (Bellfruit) (set 1) (Scorpion 1)" + C|sc1cl65a "Club 65 Special (Bellfruit) (set 2) (Scorpion 1)" + C|sc1cl65ap "Club 65 Special (Bellfruit) (set 2, Protocol) (Scorpion 1)" + C|sc1cl65b "Club 65 Special (Bellfruit) (set 3) (Scorpion 1)" + C|sc1cl65bp "Club 65 Special (Bellfruit) (set 3, Protocol) (Scorpion 1)" + C|sc1cl65c "Club 65 Special (Bellfruit) (set 4) (Scorpion 1)" + C|sc1cl65d "Club 65 Special (Bellfruit) (set 5) (Scorpion 1)" + C|sc1cl65dp "Club 65 Special (Bellfruit) (set 5, Protocol) (Scorpion 1)" + C|sc1class "Classic (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1class "Classic (Bellfruit) [Dutch] (Scorpion 1)" + c|sc1clbtm "Club Temptation (Bellfruit) (Scorpion 1)" + C|sc1clbtm "Club Temptation (Bellfruit) (set 1) (Scorpion 1)" + C|sc1clbtma "Club Temptation (Bellfruit) (set 2) (Scorpion 1)" + c|sc1clbw "Club Wise (Bellfruit) (Scorpion 1)" + C|sc1clbw "Club Wise (Bellfruit) (set 1) (Scorpion 1)" + C|sc1clbwa "Club Wise (Bellfruit) (set 2) (Scorpion 1)" + C|sc1clbwb "Club Wise (Bellfruit) (set 3) (Scorpion 1)" + C|sc1copdd "Cops 'n' Robbers Deluxe (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1copdd "Cops 'n' Robbers Deluxe (Bellfruit) [Dutch] (Scorpion 1)" + c|sc1count "Count Cash Club (Bellfruit) (Scorpion 1)" + C|sc1count "Count Cash Club (Bellfruit) (set 1) (Scorpion 1)" + C|sc1counta "Count Cash Club (Bellfruit) (set 2) (Scorpion 1)" + C|sc1countap "Count Cash Club (Bellfruit) (set 2, Protocol) (Scorpion 1)" + C|sc1countb "Count Cash Club (Bellfruit) (set 3) (Scorpion 1)" + C|sc1countp "Count Cash Club (Bellfruit) (set 1, Protocol) (Scorpion 1)" + c|sc1crocr "Croc And Roll (Mdm) (Scorpion 2/3)" + C|sc1crocr "Croc And Roll (Mdm) (Scorpion 2/3?)" + C|sc1cscl "Cash Classic (Global) (set 1)" + c|sc1cscl "Cash Classic (Global)" + C|sc1cscla "Cash Classic (Global) (set 2)" + C|sc1csclb "Cash Classic (Maygay/Global?) (set 3)" + C|sc1csclc "Cash Classic (Maygay/Global?) (set 4)" + c|sc1cshat "Cash Attraction (Bellfruit) (Scorpion 1)" + C|sc1cshat "Cash Attraction (Bellfruit) (set 1) (Scorpion 1)" + C|sc1cshata "Cash Attraction (Bellfruit) (set 2) (Scorpion 1)" + C|sc1cshatb "Cash Attraction (Bellfruit) (set 3) (Scorpion 1)" + C|sc1cshatc "Cash Attraction (Bellfruit) (set 4) (Scorpion 1)" + c|sc1cshcda "Cash Card (Bellfruit) (Scorpion 1, set 1)" + C|sc1cshcda "Cash Card (Bellfruit) (set 1) (Scorpion 1)" + c|sc1cshcdb "Cash Card (Bellfruit) (Scorpion 1, set 2)" + C|sc1cshcdb "Cash Card (Bellfruit) (set 2) (Scorpion 1)" + C|sc1cshin "Cashino (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1cshin "Cashino (Bellfruit) [Dutch] (Scorpion 1)" + c|sc1cshwz "Cash Wise (Bellfruit) (Scorpion 1)" + C|sc1cshwz "Cash Wise (Bellfruit) (set 1) (Scorpion 1)" + C|sc1cshwza "Cash Wise (Bellfruit) (set 2) (Scorpion 1)" + C|sc1cshwzb "Cash Wise (Bellfruit) (set 3) (Scorpion 1)" + C|sc1cshwzc "Cash Wise (Bellfruit) (set 4) (Scorpion 1)" + C|sc1dago "Dagobert's Vault (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1dago "Dagobert's Vault (Bellfruit) [Dutch] (Scorpion 1)" + C|sc1days "All In A Days Work (Global) (set 1)" + c|sc1days "All In A Days Work (Global)" + C|sc1daysa "All In A Days Work (Global) (set 2)" + c|sc1dblch "Double Chance (Bellfruit) (Scorpion 1)" + C|sc1dblch "Double Chance (Bellfruit) (set 1) (Scorpion 1)" + C|sc1dblcha "Double Chance (Bellfruit) (set 2) (Scorpion 1)" + C|sc1disc "Discovey (Bellfruit) (Dutch) (set 1) (Scorpion 1)" + c|sc1disc "Discovey (Bellfruit) [Dutch] (Scorpion 1)" + C|sc1disca "Discovey (Bellfruit) (set 2) (Scorpion 1)" + C|sc1driv "Driving School (Global) (set 1)" + c|sc1driv "Driving School (Global)" + C|sc1driva "Driving School (Global) (set 2)" + C|sc1drivb "Driving School (Global) (set 3)" + C|sc1drivc "Driving School (Global) (set 4)" + C|sc1flash "Flash (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1flash "Flash (Bellfruit) [Dutch] (Scorpion 1)" + c|sc1frpus "Fruit Pursuit (Bellfruit) (Scorpion 1?)" + C|sc1frpus "Fruit Pursuit (Bellfruit) (set 1) (Scorpion 1?)" + C|sc1frpusa "Fruit Pursuit (Bellfruit) (set 2) (Scorpion 1?)" + c|sc1frtln "Fruit Lines (Bellfruit) (Scorpion 1, set 2)" + C|sc1frtln "Fruit Lines (Bellfruit) (set 2) (Scorpion 1)" + c|sc1fruit "Fruit Lines (Bellfruit) (Scorpion 1, set 1)" + C|sc1fruit "Fruit Lines (Bellfruit) (set 1) (Scorpion 1)" + c|sc1funh "Fun House Club (Bellfruit) (Scorpion 1)" + C|sc1funh "Fun House Club (Bellfruit) (set 1) (Scorpion 1)" + C|sc1funha "Fun House Club (Bellfruit) (set 2) (Scorpion 1)" + C|sc1funhb "Fun House Club (Bellfruit) (set 3) (Scorpion 1)" + C|sc1funhp "Fun House Club (Bellfruit) (set 1, Protocol) (Scorpion 1)" + C|sc1gprix "Grand Prix (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1gprix "Grand Prix (Bellfruit) [Dutch] (Scorpion 1)" + C|sc1gslam "Grand Slam (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1gslam "Grand Slam (Bellfruit) [Dutch] (Scorpion 1)" + c|sc1hfcc "Hi Flyer Club (Crystal) (Scorpion 1)" + C|sc1hfcc "Hi Flyer Club (Crystal) (set 1) (Scorpion 1)" + C|sc1hfccp "Hi Flyer Club (Crystal) (set 1, Protocol) (Scorpion 1)" + C|sc1impc "Impact (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1impc "Impact (Bellfruit) [Dutch] (Scorpion 1)" + C|sc1kings "Kings Club (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1kings "Kings Club (Bellfruit) [Dutch] (Scorpion 1)" + c|sc1linx "Linx (Bellfruit) (Scorpion 1)" + C|sc1linx "Linx (Bellfruit) (set 1) (Scorpion 1)" + C|sc1linxa "Linx (Bellfruit) (set 2) (Scorpion 1)" + C|sc1linxp "Linx (Bellfruit) (set 3, Protocol) (Scorpion 1)" + C|sc1lotus "Lotus SE (Dutch) (set 1)" + c|sc1lotus "Lotus SE (Dutch)" + C|sc1lotusa "Lotus SE (Dutch) (set 2)" + C|sc1magc "Magic Circle (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1magc "Magic Circle (Bellfruit) [Dutch] (Scorpion 1)" + C|sc1manha "Manhattan (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1manha "Manhattan (Bellfruit) [Dutch] (Scorpion 1)" + C|sc1mist "Mistral (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1mist "Mistral (Bellfruit) [Dutch] (Scorpion 1)" + C|sc1olym "Olympia (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1olym "Olympia (Bellfruit) [Dutch] (Scorpion 1)" + C|sc1orac "Oracle (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1orac "Oracle (Bellfruit) [Dutch] (Scorpion 1)" + c|sc1pwrl "Power Lines (Bellfruit) (Scorpion 1)" + C|sc1pwrl "Power Lines (Bellfruit) (set 1) (Scorpion 1)" + C|sc1pwrla "Power Lines (Bellfruit) (set 2) (Scorpion 1)" + C|sc1quat "Quatro (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1quat "Quatro (Bellfruit) [Dutch] (Scorpion 1)" + C|sc1rain "Rainbow (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1rain "Rainbow (Bellfruit) [Dutch] (Scorpion 1)" + C|sc1re "Reel Cash (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1re "Reel Cash (Bellfruit) [Dutch] (Scorpion 1)" + C|sc1rese "Reel Cash SE (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1rese "Reel Cash SE (Bellfruit) [Dutch] (Scorpion 1)" + C|sc1revo "Revolution (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1revo "Revolution (Bellfruit) [Dutch] (Scorpion 1)" + C|sc1rose "Rose 'n' Crown (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1rose "Rose 'n' Crown (Bellfruit) [Dutch] (Scorpion 1)" + C|sc1sant "Santana (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1sant "Santana (Bellfruit) [Dutch] (Scorpion 1)" + C|sc1sat "Satellite (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1sat "Satellite (Bellfruit) [Dutch] (Scorpion 1)" + C|sc1shan "Shanghai (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1shan "Shanghai (Bellfruit) [Dutch] (Scorpion 1)" + c|sc1sir "Strike It Rich (Bellfruit) (Scorpion 1)" + C|sc1sir "Strike It Rich (Bellfruit) (set 1) (Scorpion 1)" + C|sc1sira "Strike It Rich (Bellfruit) (set 2) (Scorpion 1)" + C|sc1sirb "Strike It Rich (Bellfruit) (set 3) (Scorpion 1)" + C|sc1sirc "Strike It Rich (Bellfruit) (set 4) (Scorpion 1)" + c|sc1smoke "Smokey Vs The Bandit (Mdm) (Scorpion 2/3)" + C|sc1smoke "Smokey Vs The Bandit (Mdm) (set 1) (Scorpion 2/3?)" + C|sc1smokea "Smokey Vs The Bandit (Mdm) (set 2) (Scorpion 2/3?)" + c|sc1spct "Spectre (Bellfruit) (Scorpion 1)" + C|sc1spct "Spectre (Bellfruit) (set 1) (Scorpion 1)" + C|sc1spcta "Spectre (Bellfruit) (set 2) (Scorpion 1)" + C|sc1ster "Sterling (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1ster "Sterling (Bellfruit) [Dutch] (Scorpion 1)" + c|sc1str4 "Strike 4 (Bellfruit) (Scorpion 1, set 1)" + C|sc1str4 "Strike 4 (Bellfruit) (set 1) (Scorpion 1)" + c|sc1str4a "Strike 4 (Bellfruit) (Scorpion 1, set 2)" + C|sc1str4a "Strike 4 (Bellfruit) (set 2) (Scorpion 1)" + C|sc1sups "Superstar (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1sups "Superstar (Bellfruit) [Dutch] (Scorpion 1)" + C|sc1torn "Tornado (Bellfruit) (Dutch) (set 1) (Scorpion 1)" + c|sc1torn "Tornado (Bellfruit) [Dutch] (Scorpion 1)" + C|sc1torna "Tornado (Bellfruit) (Dutch) (set 2) (Scorpion 1)" + c|sc1tri "Tri Star (Bellfruit) (Scorpion 1)" + C|sc1tri "Tri Star (Bellfruit) (set 1) (Scorpion 1)" + C|sc1tria "Tri Star (Bellfruit) (set 2) (Scorpion 1)" + C|sc1triap "Tri Star (Bellfruit) (set 2, Protocol) (Scorpion 1)" + C|sc1trib "Tri Star (Bellfruit) (set 3) (Scorpion 1)" + C|sc1tribp "Tri Star (Bellfruit) (set 3, Protocol) (Scorpion 1)" + c|sc1typ "Typhoon Club (Bellfruit) (Scorpion 1)" + C|sc1typ "Typhoon Club (Bellfruit) (set 1) (Scorpion 1)" + C|sc1typp "Typhoon Club (Bellfruit) (set 1, Protocol) (Scorpion 1)" + C|sc1vent "Ventura (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1vent "Ventura (Bellfruit) [Dutch] (Scorpion 1)" + C|sc1vict "Victory (Bellfruit) (Dutch) (Scorpion 1)" + c|sc1vict "Victory (Bellfruit) [Dutch] (Scorpion 1)" + c|sc1voy "Voyager (Bellfruit) (Scorpion 1, set 1)" + C|sc1voy "Voyager (Bellfruit) (set 1) (Scorpion 1)" + c|sc1voya "Voyager (Bellfruit) (Scorpion 1, set 2)" + C|sc1voya "Voyager (Bellfruit) (set 2) (Scorpion 1)" + C|sc1winfl "Winfalls (Dutch) (Bellfruit) (Scorpion 1)" + c|sc1winfl "Winfalls [Dutch] (Bellfruit) (Scorpion 1)" + c|sc1winst "Winning Streak (Bellfruit) (Scorpion 1)" + C|sc1winst "Winning Streak (Bellfruit) (set 1) (Scorpion 1)" + C|sc1winsta "Winning Streak (Bellfruit) (set 2) (Scorpion 1)" + C|sc1winstb "Winning Streak (Bellfruit) (set 3) (Scorpion 1)" + C|sc1winstbp "Winning Streak (Bellfruit) (set 3, Protocol) (Scorpion 1)" + C|sc1winstc "Winning Streak (Bellfruit) (set 4) (Scorpion 1)" + C|sc1winstcp "Winning Streak (Bellfruit) (set 4, Protocol) (Scorpion 1)" + C|sc1winstd "Winning Streak (Bellfruit) (set 5) (Scorpion 1)" + C|sc1winstdp "Winning Streak (Bellfruit) (set 5, Protocol) (Scorpion 1)" + C|sc1winste "Winning Streak (Bellfruit) (set 6) (Scorpion 1)" + C|sc1winstep "Winning Streak (Bellfruit) (set 6, Protocol) (Scorpion 1)" + C|sc1winstf "Winning Streak (Bellfruit) (set 7) (Scorpion 1)" + C|sc1winstfp "Winning Streak (Bellfruit) (set 7, Protocol) (Scorpion 1)" + C|sc1winstg "Winning Streak (Bellfruit) (set 8) (Scorpion 1)" + C|sc1winstp "Winning Streak (Bellfruit) (set 1, Protocol) (Scorpion 1)" + C|sc2brkfs1 "The Big Breakfast (set 2 UK, Single Site) (Scorpion 2/3)" + c|sc2brkfs1 "The Big Breakfast (set 2) (Scorpion 2/3)" + C|sc2brkfs1p "The Big Breakfast (set 2 UK, Single Site, Protocol) (Scorpion 2/3)" + C|sc2brkfs2 "The Big Breakfast (set 3 UK, Arcade, 8GBP Jackpot) (Scorpion 2/3)" + c|sc2brkfs2 "The Big Breakfast (set 3) (Scorpion 2/3)" + C|sc2brkfs3 "The Big Breakfast (set 4 UK, Arcade, 8GBP Jackpot) (Scorpion 2/3)" + c|sc2brkfs3 "The Big Breakfast (set 4) (Scorpion 2/3)" + C|sc2brkfs3p "The Big Breakfast (set 4 UK, Arcade, 8GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2brkfs4 "The Big Breakfast (set 5 UK, Arcade, 10GBP Jackpot) (Scorpion 2/3)" + c|sc2brkfs4 "The Big Breakfast (set 5) (Scorpion 2/3)" + C|sc2brkfs4p "The Big Breakfast (set 5 UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2brkfs5 "The Big Breakfast (set 6 UK, Arcade, 10GBP Jackpot) (Scorpion 2/3)" + c|sc2brkfs5 "The Big Breakfast (set 6) (Scorpion 2/3)" + C|sc2brkfs5p "The Big Breakfast (set 6 UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3)" + c|sc2brkfsm "The Big Breakfast Casino (Scorpion 2/3)" + C|sc2brkfsm "The Big Breakfast Casino (set 1) (Scorpion 2/3)" + C|sc2brkfsm1 "The Big Breakfast Casino (set 2) (Scorpion 2/3)" + C|sc2brkfsm2 "The Big Breakfast Casino (set 3) (Scorpion 2/3)" + C|sc2brkfsp "The Big Breakfast (set 1, Protocol) (Scorpion 2/3)" + c|sc2call "It's Your Call (Global) (Scorpion 2/3)" + C|sc2call "It's Your Call (Global) (v2.7) (Scorpion 2/3)" + C|sc2callc "It's Your Call (Club?) (Global) (v1.6) (Scorpion 2/3)" + C|sc2callcp "It's Your Call (Club?) (Global) (v1.6 Protocol) (Scorpion 2/3)" + C|sc2callp "It's Your Call (Global) (v2.7 Protocol) (Scorpion 2/3)" + c|sc2casr "Casino Royale (Bellfruit) (Scorpion 2/3)" + C|sc2casr "Casino Royale (Bellfruit) (set 1, UK, 10GBP Jackpot, 3rd Triennial) (Scorpion 2/3)" + C|sc2casr1 "Casino Royale (Bellfruit) (set 2, UK, 3rd Triennial) (Scorpion 2/3)" + C|sc2casr1p "Casino Royale (Bellfruit) (set 2, UK, 3rd Triennial, Protocol) (Scorpion 2/3)" + C|sc2casr2 "Casino Royale (Bellfruit) (set 3, UK) (Scorpion 2/3)" + C|sc2casr2p "Casino Royale (Bellfruit) (set 3, UK, Protocol) (Scorpion 2/3)" + C|sc2casr3 "Casino Royale (Bellfruit) (set 4, UK, 8GBP Jackpot) (Scorpion 2/3)" + C|sc2casr3p "Casino Royale (Bellfruit) (set 4, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2casr4 "Casino Royale (Bellfruit) (set 5, UK) (Scorpion 2/3)" + C|sc2casr4p "Casino Royale (Bellfruit) (set 5, UK, Protocol) (Scorpion 2/3)" + C|sc2casrp "Casino Royale (Bellfruit) (set 1, UK, 10GBP Jackpot, 3rd Triennial, Protocol) (Scorpion 2/3)" + C|sc2catms1 "Cat & Mouse (Bellfruit) (set 2) (Scorpion 2/3)" + C|sc2catms1p "Cat & Mouse (Bellfruit) (set 2, Protocol) (Scorpion 2/3)" + C|sc2catms2 "Cat & Mouse (Bellfruit) (set 3) (Scorpion 2/3)" + C|sc2catms2p "Cat & Mouse (Bellfruit) (set 3, Protocol) (Scorpion 2/3)" + C|sc2catms3 "Cat & Mouse (Bellfruit) (set 4) (Scorpion 2/3)" + C|sc2catms4 "Cat & Mouse (Bellfruit) (set 5) (Scorpion 2/3)" + c|sc2cb7 "Casino Bar 7 (Bellfruit) (Scorpion 2/3)" + C|sc2cb7 "Casino Bar 7 (Bellfruit) (set 1, UK) (Scorpion 2/3)" + C|sc2cb71 "Casino Bar 7 (Bellfruit) (set 2, UK, All Cash) (Scorpion 2/3)" + C|sc2cb72 "Casino Bar 7 (Bellfruit) (set 3, UK, 10GBP Jackpot) (Scorpion 2/3)" + C|sc2cb72p "Casino Bar 7 (Bellfruit) (set 3, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2cb7p "Casino Bar 7 (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)" + c|sc2cgcas "Club Grand Casino (Bellfruit) (Scorpion 2/3)" + C|sc2cgcas "Club Grand Casino (Bellfruit) (set 1, UK) (Scorpion 2/3)" + C|sc2cgcas1 "Club Grand Casino (Bellfruit) (set 2, UK, 250GBP Jackpot) (Scorpion 2/3)" + C|sc2cgcas1p "Club Grand Casino (Bellfruit) (set 2, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2cgcasp "Club Grand Casino (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)" + c|sc2cmbt "Cat & Mouse & Bonzo Too (Bellfruit) (Scorpion 2/3)" + C|sc2cmbt "Cat & Mouse & Bonzo Too (Bellfruit) (set 1, UK) (Scorpion 2/3)" + C|sc2cmbtp "Cat & Mouse & Bonzo Too (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)" + c|sc2cnile "Cash On The Nile Club (Bellfruit) (Scorpion 2/3)" + C|sc2cnile "Cash On The Nile Club (Bellfruit) (set 1 UK, 150GBP Jackpot) (Scorpion 2/3)" + C|sc2cnile1 "Cash On The Nile Club (Bellfruit) (set 2 UK, 150GBP Jackpot) (Scorpion 2/3)" + C|sc2cnile2 "Cash On The Nile Club (Bellfruit) (set 2 UK, 200GBP Jackpot) (Scorpion 2/3)" + C|sc2cnile2p "Cash On The Nile Club (Bellfruit) (set 2 UK, 150GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2cnile3p "Cash On The Nile Club (Bellfruit) (set 3 UK, 150GBP Jackpot) (Scorpion 2/3)" + c|sc2copcl "Cops 'n' Robbers Club (Bellfruit) (Scorpion 2/3)" + C|sc2copcl "Cops 'n' Robbers Club (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)" + C|sc2copcl1 "Cops 'n' Robbers Club (Bellfruit) (set 2, UK, 250GBP Jackpot) (Scorpion 2/3)" + C|sc2copcl10 "Cops 'n' Robbers Club (Bellfruit) (set 11, UK) (Scorpion 2/3)" + C|sc2copcl11 "Cops 'n' Robbers Club (Bellfruit) (set 12, UK) (Scorpion 2/3)" + C|sc2copcl11p "Cops 'n' Robbers Club (Bellfruit) (set 12, UK, Protocol) (Scorpion 2/3)" + C|sc2copcl1p "Cops 'n' Robbers Club (Bellfruit) (set 2, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2copcl2 "Cops 'n' Robbers Club (Bellfruit) (set 3, UK) (Scorpion 2/3)" + C|sc2copcl3 "Cops 'n' Robbers Club (Bellfruit) (set 4, UK) (Scorpion 2/3)" + C|sc2copcl3p "Cops 'n' Robbers Club (Bellfruit) (set 4, UK, Protocol) (Scorpion 2/3)" + C|sc2copcl4 "Cops 'n' Robbers Club (Bellfruit) (set 5, UK) (Scorpion 2/3)" + C|sc2copcl5 "Cops 'n' Robbers Club (Bellfruit) (set 6, UK) (Scorpion 2/3)" + C|sc2copcl6 "Cops 'n' Robbers Club (Bellfruit) (set 7, UK) (Scorpion 2/3)" + C|sc2copcl6p "Cops 'n' Robbers Club (Bellfruit) (set 7, UK, Protocol) (Scorpion 2/3)" + C|sc2copcl7 "Cops 'n' Robbers Club (Bellfruit) (set 8, UK) (Scorpion 2/3)" + C|sc2copcl8 "Cops 'n' Robbers Club (Bellfruit) (set 9, UK) (Scorpion 2/3)" + C|sc2copcl8p "Cops 'n' Robbers Club (Bellfruit) (set 9, UK, Protocol) (Scorpion 2/3)" + C|sc2copcl9 "Cops 'n' Robbers Club (Bellfruit) (set 10, UK) (Scorpion 2/3)" + C|sc2copcl9p "Cops 'n' Robbers Club (Bellfruit) (set 10, UK, Protocol) (Scorpion 2/3)" + C|sc2copclp "Cops 'n' Robbers Club (Bellfruit) (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)" + c|sc2copdc "Cops 'n' Robbers Club Deluxe (Bellfruit) (Scorpion 2/3)" + C|sc2copdc "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)" + C|sc2copdc1 "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 2, UK, 250GBP Jackpot) (Scorpion 2/3)" + C|sc2copdc1p "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 2, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2copdc2 "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 3, UK, 250GBP Jackpot) (Scorpion 2/3)" + C|sc2copdc2p "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 3, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2copdc3 "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 4, UK, 250GBP Jackpot) (Scorpion 2/3)" + C|sc2copdc3p "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 4, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2copdc4 "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 5, UK, 200GBP Jackpot?) (Scorpion 2/3)" + C|sc2copdc4p "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 5, UK, 200GBP Jackpot?, Protocol) (Scorpion 2/3)" + C|sc2copdc5 "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 6, UK, 200GBP Jackpot) (Scorpion 2/3)" + C|sc2copdc5p "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 6, UK, 200GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2copdc6 "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 7, UK) (Scorpion 2/3)" + C|sc2copdcp "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)" + c|sc2cops "Cops 'n' Robbers (Bellfruit) (Scorpion 2/3)" + C|sc2cops "Cops 'n' Robbers (Bellfruit) (set 1) (Scorpion 2/3)" + C|sc2cops1 "Cops 'n' Robbers (Bellfruit) (set 2) (Scorpion 2/3)" + C|sc2cops1p "Cops 'n' Robbers (Bellfruit) (set 2, Protocol) (Scorpion 2/3)" + C|sc2cops2 "Cops 'n' Robbers (Bellfruit) (set 3) (Scorpion 2/3)" + C|sc2cops3 "Cops 'n' Robbers (Bellfruit) (set 4) (Scorpion 2/3)" + C|sc2cops3p "Cops 'n' Robbers (Bellfruit) (set 4, Protocol) (Scorpion 2/3)" + C|sc2cops4 "Cops 'n' Robbers (Bellfruit) (set 5) (Scorpion 2/3)" + C|sc2cops5 "Cops 'n' Robbers (Bellfruit) (set 6) (Scorpion 2/3)" + C|sc2copsc "Casino Cops 'n' Robbers (Bellfruit) (set 1) (Scorpion 2/3)" + C|sc2copsc1 "Casino Cops 'n' Robbers (Bellfruit) (set 2) (Scorpion 2/3)" + C|sc2copsc1p "Casino Cops 'n' Robbers (Bellfruit) (set 2, Protocol) (Scorpion 2/3)" + C|sc2copsc2 "Casino Cops 'n' Robbers (Bellfruit) (set 3) (Scorpion 2/3)" + C|sc2copscp "Casino Cops 'n' Robbers (Bellfruit) (set 1, Protocol) (Scorpion 2/3)" + C|sc2copsp "Cops 'n' Robbers (Bellfruit) (set 1, Protocol) (Scorpion 2/3)" + C|sc2cpe1 "Club Public Enemy No.1 (set 3, UK) (Scorpion 2/3)" + C|sc2cpe1p "Club Public Enemy No.1 (set 3, UK, Protocol) (Scorpion 2/3)" + C|sc2cpe2 "Club Public Enemy No.1 (set 4, UK) (Scorpion 2/3)" + C|sc2cpe2p "Club Public Enemy No.1 (set 4, UK, Protocol) (Scorpion 2/3)" + C|sc2cpe3p "Club Public Enemy No.1 (set 5, UK, Protocol) (Scorpion 2/3)" + C|sc2cpe4 "Club Public Enemy No.1 (set 6, UK) (Scorpion 2/3)" + C|sc2cpe5p "Club Public Enemy No.1 (set 7, UK, Protocol) (Scorpion 2/3)" + C|sc2cpep "Club Public Enemy No.1 (set 2, UK, Protocol) (Scorpion 2/3)" + c|sc2cpg "Pharaoh's Gold Club (Bellfruit) (Scorpion 2/3)" + C|sc2cpg "Pharaoh's Gold Club (Bellfruit) (set 1, UK, 250GBP Jackpot)(Scorpion 2/3)" + C|sc2cpg1 "Pharaoh's Gold Club (Bellfruit) (set 2, UK, p65)(Scorpion 2/3)" + C|sc2cpg1p "Pharaoh's Gold Club (Bellfruit) (set 2, UK, p65, Protocol)(Scorpion 2/3)" + C|sc2cpg2 "Pharaoh's Gold Club (Bellfruit) (set 3, UK)(Scorpion 2/3)" + C|sc2cpg2p "Pharaoh's Gold Club (Bellfruit) (set 3, UK, Protocol)(Scorpion 2/3)" + C|sc2cpgp "Pharaoh's Gold Club (Bellfruit) (set 1, UK, 250GBP Jackpot, Protocol)(Scorpion 2/3)" + c|sc2cshcl "Cashino Club (Bellfruit) (Scorpion 2/3)" + C|sc2cshcl "Cashino Club (Bellfruit) (set 1) (Scorpion 2/3)" + C|sc2cshcl1 "Cashino Club (Bellfruit) (set 2) (Scorpion 2/3)" + C|sc2cshcl1p "Cashino Club (Bellfruit) (set 2, Protocol) (Scorpion 2/3)" + C|sc2cshclp "Cashino Club (Bellfruit) (set 1, Protocol) (Scorpion 2/3)" + C|sc2ctms2 "Cat & Mouse (Mark 2) (Bellfruit) (set 1) (Scorpion 2/3)" + C|sc2ctms21 "Cat & Mouse (Mark 2) (Bellfruit) (set 2) (Scorpion 2/3)" + C|sc2ctms21p "Cat & Mouse (Mark 2) (Bellfruit) (set 2, Protocol) (Scorpion 2/3)" + C|sc2ctms22 "Cat & Mouse (Mark 2) (Bellfruit) (set 3) (Scorpion 2/3)" + C|sc2ctms22p "Cat & Mouse (Mark 2) (Bellfruit) (set 3, Protocol) (Scorpion 2/3)" + C|sc2ctms23 "Cat & Mouse (Mark 2) (Bellfruit) (set 4) (Scorpion 2/3)" + C|sc2ctms23p "Cat & Mouse (Mark 2) (Bellfruit) (set 4, Protocol) (Scorpion 2/3)" + C|sc2ctms24p "Cat & Mouse (Mark 2) (Bellfruit) (set 5, Protocol) (Scorpion 2/3)" + C|sc2ctms25 "Cat & Mouse (Mark 2) (Bellfruit) (set 6) (Scorpion 2/3)" + c|sc2cvega "Cash Vegas (Bellfruit) (Scorpion 2/3)" + C|sc2cvega "Cash Vegas (Bellfruit) (set 1, UK) (Scorpion 2/3)" + C|sc2cvega1 "Cash Vegas (Bellfruit) (set 2, UK, 10GBP Jackpot, 3rd Triennial) (Scorpion 2/3)" + C|sc2cvega1p "Cash Vegas (Bellfruit) (set 2, UK, 10GBP Jackpot, 3rd Triennial, Protocol) (Scorpion 2/3)" + C|sc2cvega2 "Cash Vegas (Bellfruit) (set 3, UK, 8GBP Jackpot) (Scorpion 2/3)" + C|sc2cvega2p "Cash Vegas (Bellfruit) (set 3, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2cvega3 "Cash Vegas (Bellfruit) (set 4, UK, 10GBP Jackpot) (Scorpion 2/3)" + C|sc2cvega3p "Cash Vegas (Bellfruit) (set 4, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2cvega4p "Cash Vegas (Bellfruit) (set 5, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)" + c|sc2dbl "Double Diamond (Bellfruit) (Scorpion 2/3)" + C|sc2dbl "Double Diamond (Bellfruit) (set 1, UK) (Scorpion 2/3)" + C|sc2dbl1 "Double Diamond (Bellfruit) (set 2, UK) (Scorpion 2/3)" + C|sc2dbl1p "Double Diamond (Bellfruit) (set 2, UK, Protocol) (Scorpion 2/3)" + C|sc2dblp "Double Diamond (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)" + c|sc2dels "Del's Millions (Bellfruit) (Scorpion 2/3)" + C|sc2dels "Del's Millions (Bellfruit) (set 1, UK, 10GBP Jackpot) (Scorpion 2/3)" + C|sc2dels1 "Del's Millions (Bellfruit) (set 2, UK, 10GBP Jackpot) (Scorpion 2/3)" + C|sc2dels1p "Del's Millions (Bellfruit) (set 2, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2dels2 "Del's Millions (Bellfruit) (set 3, UK, 8GBP Jackpot) (Scorpion 2/3)" + C|sc2dels2p "Del's Millions (Bellfruit) (set 3, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2dels3 "Del's Millions (Bellfruit) (set 4, UK, 8GBP Jackpot) (Scorpion 2/3)" + C|sc2dels3p "Del's Millions (Bellfruit) (set 4, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2dels4 "Del's Millions (Bellfruit) (set 5, UK) (Scorpion 2/3)" + C|sc2dels4p "Del's Millions (Bellfruit) (set 5, UK, Protocol) (Scorpion 2/3)" + C|sc2dels5 "Del's Millions (Bellfruit) (set 6, UK) (Scorpion 2/3)" + C|sc2dels6 "Del's Millions (Bellfruit) (set 7, UK) (Scorpion 2/3)" + C|sc2dels7 "Del's Millions (Bellfruit) (set 8, UK) (Scorpion 2/3)" + C|sc2dels8 "Del's Millions (Bellfruit) (set 9, UK) (Scorpion 2/3)" + C|sc2dels9 "Del's Millions (Bellfruit) (set 10, UK) (Scorpion 2/3)" + C|sc2delsd "Del's Millions (Bellfruit) ('Deluxe', UK) (Scorpion 2/3)" + C|sc2delsm "Del's Millions (Bellfruit/Mazooma) (set 1, UK) (Scorpion 2/3)" + C|sc2delsm1 "Del's Millions (Bellfruit/Mazooma) (set 2, UK) (Scorpion 2/3)" + C|sc2delsm1p "Del's Millions (Bellfruit/Mazooma) (set 2, UK, Protocol) (Scorpion 2/3)" + C|sc2delsm2 "Del's Millions (Bellfruit/Mazooma) (set 3, UK) (Scorpion 2/3)" + C|sc2delsm2p "Del's Millions (Bellfruit/Mazooma) (set 3, UK, Protocol) (Scorpion 2/3)" + C|sc2delsm3 "Del's Millions (Bellfruit/Mazooma) (set 4, UK) (Scorpion 2/3)" + C|sc2delsm3p "Del's Millions (Bellfruit/Mazooma) (set 4, UK, Protocol) (Scorpion 2/3)" + C|sc2delsmp "Del's Millions (Bellfruit/Mazooma) (set 1, UK, Protocol) (Scorpion 2/3)" + C|sc2delsp "Del's Millions (Bellfruit) (set 1, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)" + c|sc2dick "Spotted Dick (Global) (Scorpion 2/3)" + C|sc2dick "Spotted Dick (Global) (v3.1) (Scorpion 2/3)" + C|sc2dick1 "Spotted Dick (Global) (v2.2) (Scorpion 2/3)" + C|sc2dick2 "Spotted Dick (Global) (v1.5) (Scorpion 2/3)" + C|sc2dick2e "Spotted Dick (Global) (v?.? Euro) (Scorpion 2/3)" + C|sc2dick2eu "Spotted Dick (Global) (v?.? Euro unencrypted) (Scorpion 2/3)" + C|sc2dick2p "Spotted Dick (Global) (v1.5 Protocol ) (Scorpion 2/3)" + C|sc2dickp "Spotted Dick (Global) (v3.1 Protocol) (Scorpion 2/3)" + c|sc2downt "Down Town (Bellfruit) (Scorpion 2/3)" + C|sc2downt "Down Town (Bellfruit) (set 1, UK, 15RM motor) (Scorpion 2/3)" + C|sc2downt1 "Down Town (Bellfruit) (set 2, UK, 15RM motor) (Scorpion 2/3)" + C|sc2downt1p "Down Town (Bellfruit) (set 2, UK, 15RM motor, Protocol) (Scorpion 2/3)" + C|sc2downt2 "Down Town (Bellfruit) (set 3, UK, 15RM motor) (Scorpion 2/3)" + C|sc2downt2p "Down Town (Bellfruit) (set 3, UK, 15RM motor, Protocol) (Scorpion 2/3)" + C|sc2downt3 "Down Town (Bellfruit) (set 4, UK, 15RM motor) (Scorpion 2/3)" + C|sc2downt3a "Down Town (Bellfruit) (set 4, UK, 16RM motor) (Scorpion 2/3)" + C|sc2downt3ap "Down Town (Bellfruit) (set 4, UK, 16RM motor, Protocol) (Scorpion 2/3)" + C|sc2downt3p "Down Town (Bellfruit) (set 4, UK, 15RM motor, Protocol) (Scorpion 2/3)" + C|sc2downt4 "Down Town (Bellfruit) (set 5, UK, 15RM motor) (Scorpion 2/3)" + C|sc2downt4a "Down Town (Bellfruit) (set 5, UK, 16RM motor) (Scorpion 2/3)" + C|sc2downt4ap "Down Town (Bellfruit) (set 5, UK, 16RM motor, Protocol) (Scorpion 2/3)" + C|sc2downt4p "Down Town (Bellfruit) (set 5, UK, 15RM motor, Protocol) (Scorpion 2/3)" + C|sc2downt5 "Down Town (Bellfruit) (set 6, UK, 15RM motor) (Scorpion 2/3)" + C|sc2downt6 "Down Town (Bellfruit) (set 7, UK, 15RM motor) (Scorpion 2/3)" + C|sc2downt7 "Down Town (Bellfruit) (set 8, UK, 15RM motor) (Scorpion 2/3)" + C|sc2downt8a "Down Town (Bellfruit) (set 9, UK, 16RM motor) (Scorpion 2/3)" + C|sc2downt8ap "Down Town (Bellfruit) (set 9, UK, 16RM motor, Protocol) (Scorpion 2/3)" + C|sc2downtp "Down Town (Bellfruit) (set 1, UK, 15RM motor, Protocol) (Scorpion 2/3)" + c|sc2drwho "Dr.Who The Timelord (set 1, UK, Game Card 95-750-288) (Scorpion 2/3)" + C|sc2drwho "Dr.Who The Timelord (set 1, UK, Single Site, Game Card 95-750-288) (Scorpion 2/3)" + c|sc2drwho10 "Dr.Who The Timelord (set 11) (Scorpion 2/3)" + C|sc2drwho10 "Dr.Who The Timelord (set 11, UK, Arcade, Protocol) (Scorpion 2/3)" + c|sc2drwho11 "Dr.Who The Timelord (set 12) (Scorpion 2/3)" + C|sc2drwho11 "Dr.Who The Timelord (set 12, UK, no Jackpot spin, Protocol) (Scorpion 2/3)" + c|sc2drwho12 "Dr.Who The Timelord (set 13) (Scorpion 2/3)" + C|sc2drwho12 "Dr.Who The Timelord (set 13, UK) (Scorpion 2/3)" + c|sc2drwho13 "Dr.Who The Timelord (set 14) (Scorpion 2/3)" + C|sc2drwho13 "Dr.Who The Timelord (set 14, UK, Arcade, 8GBP Jackpot) (Scorpion 2/3)" + c|sc2drwho14 "Dr.Who The Timelord (set 15) (Scorpion 2/3)" + C|sc2drwho14 "Dr.Who The Timelord (set 15, UK, Arcade) (Scorpion 2/3)" + c|sc2drwho15 "Dr.Who The Timelord (set 16) (Scorpion 2/3)" + C|sc2drwho15 "Dr.Who The Timelord (set 16, UK, Arcade) (Scorpion 2/3)" + c|sc2drwho2 "Dr.Who The Timelord (set 3) (Scorpion 2/3)" + C|sc2drwho2 "Dr.Who The Timelord (set 3, UK, Arcade, Protocol) (Scorpion 2/3)" + c|sc2drwho3 "Dr.Who The Timelord (set 4) (Scorpion 2/3)" + C|sc2drwho3 "Dr.Who The Timelord (set 4, UK Single Site, Protocol) (Scorpion 2/3)" + c|sc2drwho4 "Dr.Who The Timelord (set 5) (Scorpion 2/3)" + C|sc2drwho4 "Dr.Who The Timelord (set 5, UK, Arcade) (Scorpion 2/3)" + c|sc2drwho5 "Dr.Who The Timelord (set 6) (Scorpion 2/3)" + C|sc2drwho5 "Dr.Who The Timelord (set 6, UK) (Scorpion 2/3)" + c|sc2drwho6 "Dr.Who The Timelord (set 7) (Scorpion 2/3)" + C|sc2drwho6 "Dr.Who The Timelord (set 7, UK, Protocol) (Scorpion 2/3)" + c|sc2drwho7 "Dr.Who The Timelord (set 8) (Scorpion 2/3)" + C|sc2drwho7 "Dr.Who The Timelord (set 8, UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3)" + c|sc2drwho8 "Dr.Who The Timelord (set 9) (Scorpion 2/3)" + C|sc2drwho8 "Dr.Who The Timelord (set 9, UK, Arcade, 8GBP Jackpot, Protocol) (Scorpion 2/3)" + c|sc2drwho9 "Dr.Who The Timelord (set 10) (Scorpion 2/3)" + C|sc2drwho9 "Dr.Who The Timelord (set 10, UK, Arcade, Protocol) (Scorpion 2/3)" + c|sc2easy "Easy Money (Bellfruit) (Scorpion 2/3)" + C|sc2easy "Easy Money (Bellfruit) (set 1) (Scorpion 2/3)" + C|sc2easy1 "Easy Money (Bellfruit) (set 2) (Scorpion 2/3)" + C|sc2easy1p "Easy Money (Bellfruit) (set 2, Protocol) (Scorpion 2/3)" + C|sc2easy2 "Easy Money (Bellfruit) (set 3) (Scorpion 2/3)" + C|sc2easy2p "Easy Money (Bellfruit) (set 3, Protocol) (Scorpion 2/3)" + C|sc2easyp "Easy Money (Bellfruit) (set 1, Protocol) (Scorpion 2/3)" + c|sc2eggs "Eggs On Legs Tour (Bellfruit) (Scorpion 2/3)" + C|sc2eggs "Eggs On Legs Tour (Bellfruit) (set 1, UK, Arcade, 10GBP Jackpot) (Scorpion 2/3)" + C|sc2eggs1 "Eggs On Legs Tour (Bellfruit) (set 2, UK, Arcade, 10GBP Jackpot?) (Scorpion 2/3)" + C|sc2eggs1p "Eggs On Legs Tour (Bellfruit) (set 2, UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2eggsp "Eggs On Legs Tour (Bellfruit) (set 1, UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3)" + c|sc2flaca "Flash Cash (Bellfruit) (Scorpion 2/3)" + C|sc2flaca "Flash Cash (Bellfruit) (set 1, UK, 10GBP Jackpot, 3rd Triennial) (Scorpion 2/3)" + C|sc2flaca1 "Flash Cash (Bellfruit) (set 2, UK, 10GBP Jackpot, 2nd Triennial) (Scorpion 2/3)" + C|sc2flaca1p "Flash Cash (Bellfruit) (set 2, UK, 10GBP Jackpot, 2nd Triennial, Protocol) (Scorpion 2/3)" + C|sc2flaca2 "Flash Cash (Bellfruit) (set 3, UK, 10GBP Jackpot, 2nd Triennial) (Scorpion 2/3)" + C|sc2flaca2p "Flash Cash (Bellfruit) (set 3, UK, 10GBP Jackpot, 2nd Triennial, Protocol) (Scorpion 2/3)" + C|sc2flacap "Flash Cash (Bellfruit) (set 1, UK, 10GBP Jackpot, 3rd Triennial, Protocol) (Scorpion 2/3)" + c|sc2foot "Football Club (Bellfruit) (Scorpion 2/3)" + C|sc2foot "Football Club (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)" + C|sc2foot1 "Football Club (Bellfruit) (set 2, UK, 100GBP Jackpot) (Scorpion 2/3)" + C|sc2foot1p "Football Club (Bellfruit) (set 2, UK, 100GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2foot2 "Football Club (Bellfruit) (set 3, UK) (Scorpion 2/3)" + C|sc2foot2p "Football Club (Bellfruit) (set 3, UK, Protocol) (Scorpion 2/3)" + C|sc2footp "Football Club (Bellfruit) (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)" + c|sc2gcclb "Golden Casino Club (Bellfruit) (Scorpion 2/3)" + C|sc2gcclb "Golden Casino Club (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)" + C|sc2gcclb1 "Golden Casino Club (Bellfruit) (set 2, UK, 100GBP Jackpot) (Scorpion 2/3)" + C|sc2gcclb1p "Golden Casino Club (Bellfruit) (set 2, UK, 100GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2gcclb2 "Golden Casino Club (Bellfruit) (set 3, UK) (Scorpion 2/3)" + C|sc2gcclb2p "Golden Casino Club (Bellfruit) (set 3, UK, Protocol) (Scorpion 2/3)" + C|sc2gcclb3 "Golden Casino Club (Bellfruit) (set 4, UK) (Scorpion 2/3)" + C|sc2gcclbp "Golden Casino Club (Bellfruit) (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)" + c|sc2goldr "Gold Reserve (Mdm) (Scorpion 2/3)" + C|sc2goldr "Gold Reserve (Mdm) (v1.3) (Scorpion 2/3)" + C|sc2goldr1 "Gold Reserve (Mdm) (set 2) (Scorpion 2/3)" + C|sc2goldrp "Gold Reserve (Mdm) (v1.3 Protocol) (Scorpion 2/3)" + c|sc2groul "Golden Roulette (Bellfruit) (Scorpion 2/3)" + C|sc2groul "Golden Roulette (Bellfruit) (set 1, UK) (Scorpion 2/3)" + C|sc2groulp "Golden Roulette (Bellfruit) (set 2, UK, Protocol) (Scorpion 2/3)" + c|sc2gsclb "The Game Show Club (Bellfruit) (Scorpion 2/3)" + C|sc2gsclb "The Game Show Club (Bellfruit) (set 1, UK, Arcade, p65)(Scorpion 2/3)" + C|sc2gsclb1 "The Game Show Club (Bellfruit) (set 2, UK, Arcade, 250GBP Jackpot, p65)(Scorpion 2/3)" + C|sc2gsclb1p "The Game Show Club (Bellfruit) (set 2, UK, Arcade, 250GBP Jackpot, p65, Protocol)(Scorpion 2/3)" + C|sc2gsclb2 "The Game Show Club (Bellfruit) (set 3, UK, Arcade)(Scorpion 2/3)" + C|sc2gsclb2p "The Game Show Club (Bellfruit) (set 3, UK, Arcade, Protocol)(Scorpion 2/3)" + C|sc2gsclb3 "The Game Show Club (Bellfruit) (set 4, UK, Arcade)(Scorpion 2/3)" + C|sc2gsclb3p "The Game Show Club (Bellfruit) (set 4, UK, Arcade, Protocol)(Scorpion 2/3)" + C|sc2gsclb4 "The Game Show Club (Bellfruit) (set 5, UK, Arcade)(Scorpion 2/3)" + C|sc2gsclb4p "The Game Show Club (Bellfruit) (set 5, UK, Arcade, Protocol)(Scorpion 2/3)" + C|sc2gsclb5 "The Game Show Club (Bellfruit) (set 6, UK)(Scorpion 2/3)" + C|sc2gsclb6 "The Game Show Club (Bellfruit) (set 7, UK)(Scorpion 2/3)" + C|sc2gsclb7p "The Game Show Club (Bellfruit) (set 8, UK, Protocol)(Scorpion 2/3)" + C|sc2gsclbp "The Game Show Club (Bellfruit) (set 1, UK, Arcade, p65, Protocol)(Scorpion 2/3)" + c|sc2gslam "Grandslam Club (UK, Game Card 95-750-843) (Scorpion 2/3)" + C|sc2gslam "Grandslam Club (UK, set 1, Game Card 95-750-843) (Scorpion 2/3)" + C|sc2gslam1 "Grandslam Club (UK, set 2) (Scorpion 2/3)" + C|sc2gslam1p "Grandslam Club (UK, set 2, Arcade, Protocol) (Scorpion 2/3)" + C|sc2gslam2 "Grandslam Club (UK, set 3) (Scorpion 2/3)" + C|sc2gslamp "Grandslam Club (UK, set 1, Protocol) (Scorpion 2/3)" + c|sc2heypr "Hey Presto (Bellfruit) (Scorpion 2/3)" + C|sc2heypr "Hey Presto (Bellfruit) (set 1, UK) (Scorpion 2/3)" + C|sc2heyprp "Hey Presto (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)" + c|sc2hifly "High Flyer (Mdm) (Scorpion 2/3)" + C|sc2hifly "High Flyer (Mdm) (v4.1) (Scorpion 2/3)" + C|sc2hifly2 "High Flyer (Mdm) (v3.1) (Scorpion 2/3)" + C|sc2hifly3 "High Flyer (Mdm) (v2.1) (Scorpion 2/3)" + C|sc2hifly4 "High Flyer (Mdm) (v?.?) (Scorpion 2/3)" + c|sc2hypr "Hyperactive (Bellfruit) (Scorpion 2/3)" + C|sc2hypr "Hyperactive (Bellfruit) (set 1, UK, 10GBP Jackpot) (Scorpion 2/3)" + C|sc2hypr1 "Hyperactive (Bellfruit) (set 2, UK, 10GBP Jackpot) (Scorpion 2/3)" + C|sc2hypr1p "Hyperactive (Bellfruit) (set 2, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2hyprp "Hyperactive (Bellfruit) (set 1, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)" + c|sc2inst "Instant Jackpot (Bellfruit) (Scorpion 2/3)" + C|sc2inst "Instant Jackpot (Bellfruit) (set 1, UK, 10GBP Jackpot) (Scorpion 2/3)" + C|sc2inst1 "Instant Jackpot (Bellfruit) (set 2, UK, 10GBP Jackpot) (Scorpion 2/3)" + C|sc2inst1p "Instant Jackpot (Bellfruit) (set 2, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2inst2 "Instant Jackpot (Bellfruit) (set 3, UK) (Scorpion 2/3)" + C|sc2inst2p "Instant Jackpot (Bellfruit) (set 3, UK, Protocol) (Scorpion 2/3)" + C|sc2inst3 "Instant Jackpot (Bellfruit) (set 4, UK, 8GBP Jackpot) (Scorpion 2/3)" + C|sc2inst3p "Instant Jackpot (Bellfruit) (set 4, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2inst4 "Instant Jackpot (Bellfruit) (set 5, UK) (Scorpion 2/3)" + C|sc2inst4p "Instant Jackpot (Bellfruit) (set 5, UK, Protocol) (Scorpion 2/3)" + C|sc2inst5 "Instant Jackpot (Bellfruit) (set 6, UK) (Scorpion 2/3)" + C|sc2inst6 "Instant Jackpot (Bellfruit) (set 7, UK) (Scorpion 2/3)" + C|sc2instp "Instant Jackpot (Bellfruit) (set 1, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)" + c|sc2kcclb "King Cash Club (Bellfruit) (Scorpion 2/3)" + C|sc2kcclb "King Cash Club (Bellfruit) (set 1, UK) (Scorpion 2/3)" + C|sc2kcclb1 "King Cash Club (Bellfruit) (set 2, UK) (Scorpion 2/3)" + C|sc2kcclb1p "King Cash Club (Bellfruit) (set 2, UK, Protocol) (Scorpion 2/3)" + C|sc2kcclbp "King Cash Club (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)" + c|sc2mam "Make A Million (Bellfruit) (Scorpion 2/3)" + C|sc2mam "Make A Million (Bellfruit) (set 1, UK, 10GBP Jackpot) (Scorpion 2/3)" + C|sc2mam1 "Make A Million (Bellfruit) (set 2, UK, 10GBP Jackpot) (Scorpion 2/3)" + C|sc2mam1p "Make A Million (Bellfruit) (set 2, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2mam2 "Make A Million (Bellfruit) (set 3, UK, 8GBP Jackpot) (Scorpion 2/3)" + C|sc2mam2p "Make A Million (Bellfruit) (set 3, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2mam3 "Make A Million (Bellfruit) (set 4, UK) (Scorpion 2/3)" + C|sc2mam3p "Make A Million (Bellfruit) (set 4, UK, Protocol) (Scorpion 2/3)" + C|sc2mam4 "Make A Million (Bellfruit) (set 5, UK) (Scorpion 2/3)" + C|sc2mam4p "Make A Million (Bellfruit) (set 5, UK, Protocol) (Scorpion 2/3)" + C|sc2mam5 "Make A Million (Bellfruit) (set 6, UK) (Scorpion 2/3)" + c|sc2mamcl "Make A Million Club (Bellfruit) (Scorpion 2/3)" + C|sc2mamcl "Make A Million Club (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)" + C|sc2mamcl1 "Make A Million Club (Bellfruit) (set 2, UK) (Scorpion 2/3)" + C|sc2mamcl1p "Make A Million Club (Bellfruit) (set 2, UK, Protocol) (Scorpion 2/3)" + C|sc2mamcl2 "Make A Million Club (Bellfruit) (set 3, UK) (Scorpion 2/3)" + C|sc2mamcl2p "Make A Million Club (Bellfruit) (set 3, UK, Protocol) (Scorpion 2/3)" + C|sc2mamcl3 "Make A Million Club (Bellfruit) (set 4, UK) (Scorpion 2/3)" + C|sc2mamclp "Make A Million Club (Bellfruit) (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2mamp "Make A Million (Bellfruit) (set 1, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)" + c|sc2motd "Match Of The Day (Bellfruit) (Scorpion 2/3)" + C|sc2motd "Match Of The Day (Bellfruit) (set 1, UK, 10GBP Jackpot) (Scorpion 2/3)" + C|sc2motd1 "Match Of The Day (Bellfruit) (set 2, UK, 10GBP Jackpot, 1st Triennial) (Scorpion 2/3)" + C|sc2motd10p "Match Of The Day (Bellfruit) (set 11, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2motd1p "Match Of The Day (Bellfruit) (set 2, UK, 10GBP Jackpot, 1st Triennial, Protocol) (Scorpion 2/3)" + C|sc2motd2 "Match Of The Day (Bellfruit) (set 3, UK, 10GBP Jackpot) (Scorpion 2/3)" + C|sc2motd2p "Match Of The Day (Bellfruit) (set 3, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2motd3 "Match Of The Day (Bellfruit) (set 4, UK) (Scorpion 2/3)" + C|sc2motd3p "Match Of The Day (Bellfruit) (set 4, UK, Protocol) (Scorpion 2/3)" + C|sc2motd4 "Match Of The Day (Bellfruit) (set 5, UK, Arcade) (Scorpion 2/3)" + C|sc2motd4p "Match Of The Day (Bellfruit) (set 5, UK, Arcade, Protocol) (Scorpion 2/3)" + C|sc2motd5 "Match Of The Day (Bellfruit) (set 6, UK, Single Site) (Scorpion 2/3)" + C|sc2motd5p "Match Of The Day (Bellfruit) (set 6, UK, Single Site, Protocol) (Scorpion 2/3)" + C|sc2motd6 "Match Of The Day (Bellfruit) (set 7, UK, 8GBP Jackpot) (Scorpion 2/3)" + C|sc2motd6p "Match Of The Day (Bellfruit) (set 7, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2motd7 "Match Of The Day (Bellfruit) (set 8, UK) (Scorpion 2/3)" + C|sc2motd7p "Match Of The Day (Bellfruit) (set 8, UK, Protocol) (Scorpion 2/3)" + C|sc2motd8 "Match Of The Day (Bellfruit) (set 9, UK) (Scorpion 2/3)" + C|sc2motd8p "Match Of The Day (Bellfruit) (set 9, UK, Protocol) (Scorpion 2/3)" + C|sc2motd9 "Match Of The Day (Bellfruit) (set 10, UK, 6GBP Jackpot) (Scorpion 2/3)" + C|sc2motdp "Match Of The Day (Bellfruit) (set 1, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)" + c|sc2ofool "Only Fools & Horses (Bellfruit) (Scorpion 2/3)" + C|sc2ofool "Only Fools & Horses (Bellfruit) (set 1) (Scorpion 2/3)" + C|sc2ofool1 "Only Fools & Horses (Bellfruit) (set 2) (Scorpion 2/3)" + C|sc2ofool2 "Only Fools & Horses (Bellfruit) (set 3) (Scorpion 2/3)" + C|sc2ofool3 "Only Fools & Horses (Bellfruit) (set 4) (Scorpion 2/3)" + C|sc2ofool4 "Only Fools & Horses (Bellfruit) (set 5) (Scorpion 2/3)" + c|sc2olgld "Olympic Gold (Bellfruit) (Scorpion 2/3)" + C|sc2olgld "Olympic Gold (Bellfruit) (set 1, UK) (Scorpion 2/3)" + C|sc2olgld1 "Olympic Gold (Bellfruit) (set 2, UK, 10GBP Jackpot) (Scorpion 2/3)" + C|sc2olgld1p "Olympic Gold (Bellfruit) (set 2, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)" + C|sc2olgldp "Olympic Gold (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)" + c|sc2pick "Pick Of The Bunch (Global) (Scorpion 2/3)" + C|sc2pick "Pick Of The Bunch (Global) (v2.3) (Scorpion 2/3)" + C|sc2pickc "Pick Of The Bunch (Club?) (Global) (v1.9) (Scorpion 2/3)" + C|sc2pickcp "Pick Of The Bunch (Club?) (Global) (v1.9 Protocol) (Scorpion 2/3)" + C|sc2pickp "Pick Of The Bunch (Global) (v2.3 Protocol) (Scorpion 2/3)" + c|sc2prem "Premier Club Manager (Bellfruit) (Scorpion 2/3)" + C|sc2prem "Premier Club Manager (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)" + C|sc2prem1 "Premier Club Manager (Bellfruit) (set 2, UK) (Scorpion 2/3)" + C|sc2prem1p "Premier Club Manager (Bellfruit) (set 2, UK, Protocol) (Scorpion 2/3)" + C|sc2prem2 "Premier Club Manager (Bellfruit) (set 3, UK) (Scorpion 2/3)" + C|sc2premp "Premier Club Manager (Bellfruit) (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)" + c|sc2ptytm "Party Time (Bellfruit) (Scorpion 2/3)" + C|sc2ptytm "Party Time (Bellfruit) (set 1) (Scorpion 2/3)" + C|sc2ptytm1 "Party Time (Bellfruit) (set 2) (Scorpion 2/3)" + C|sc2ptytm1p "Party Time (Bellfruit) (set 2, Protocol) (Scorpion 2/3)" + c|sc2relgm "Reel Gems (Bellfruit) (Scorpion 2/3)" + C|sc2relgm "Reel Gems (Bellfruit) (set 1, UK) (Scorpion 2/3)" + C|sc2relgm1p "Reel Gems (Bellfruit) (set 2, UK, Protocol) (Scorpion 2/3)" + C|sc2relgmp "Reel Gems (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)" + c|sc2rock "How Big's Your Rock (Global) (Scorpion 2/3)" + C|sc2rock "How Big's Your Rock? (Global) (v1.5) (Scorpion 2/3)" + C|sc2rock1 "How Big's Your Rock? (Global) (v1.4) (Scorpion 2/3)" + C|sc2rock1p "How Big's Your Rock? (Global) (v1.4 Protocol) (Scorpion 2/3)" + C|sc2rocke "How Big's Your Rock? (Global) (v?.? Euro) (Scorpion 2/3)" + C|sc2rockp "How Big's Your Rock? (Global) (v1.5 Protocol) (Scorpion 2/3)" + c|sc2scc "Safe Cracker Club (Mdm) (Scorpion 2/3)" + C|sc2scc "Safe Cracker Club (Mdm) (v4.4) (Scorpion 2/3)" + c|sc2showt "Showtime Spectacular (Bellfruit) (Scorpion 2/3)" + C|sc2showt "Showtime Spectacular (Bellfruit) (set 1, UK) (Scorpion 2/3)" + C|sc2showt1 "Showtime Spectacular (Bellfruit) (set 2, UK) (Scorpion 2/3)" + C|sc2showt1p "Showtime Spectacular (Bellfruit) (set 2, UK, Protocol) (Scorpion 2/3)" + C|sc2showt2 "Showtime Spectacular (Bellfruit) (set 3, UK) (Scorpion 2/3)" + C|sc2showt2p "Showtime Spectacular (Bellfruit) (set 3, UK, Protocol) (Scorpion 2/3)" + C|sc2showt3 "Showtime Spectacular (Bellfruit) (set 4, UK) (Scorpion 2/3)" + C|sc2showt3p "Showtime Spectacular (Bellfruit) (set 4, UK, Protocol) (Scorpion 2/3)" + C|sc2showt4 "Showtime Spectacular (Bellfruit) (set 5, UK) (Scorpion 2/3)" + C|sc2showt4p "Showtime Spectacular (Bellfruit) (set 5, UK, Protocol) (Scorpion 2/3)" + C|sc2showtp "Showtime Spectacular (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)" + c|sc2sstar "Superstar (Bellfruit) (Scorpion 2/3)" + C|sc2sstar "Superstar (Bellfruit) (set 1, UK, 3rd Triennial) (Scorpion 2/3)" + C|sc2sstar1 "Superstar (Bellfruit) (set 2, UK, 2nd Triennial) (Scorpion 2/3)" + C|sc2sstar1p "Superstar (Bellfruit) (set 2, UK, 2nd Triennial, Protocol) (Scorpion 2/3)" + C|sc2sstar2 "Superstar (Bellfruit) (set 3, UK, 2nd Triennial) (Scorpion 2/3)" + C|sc2sstar2p "Superstar (Bellfruit) (set 3, UK, 2nd Triennial, Protocol) (Scorpion 2/3)" + C|sc2sstar3 "Superstar (Bellfruit) (set 4, UK, 2nd Triennial) (Scorpion 2/3)" + C|sc2sstar3p "Superstar (Bellfruit) (set 4, UK, 2nd Triennial, Protocol) (Scorpion 2/3)" + C|sc2sstar4 "Superstar (Bellfruit) (set 5, UK) (Scorpion 2/3)" + C|sc2sstarp "Superstar (Bellfruit) (set 1, UK, 3rd Triennial, Protocol) (Scorpion 2/3)" + c|sc2suprz "Surprise Surprize (Bellfruit) (Scorpion 2/3)" + C|sc2suprz "Surprise Surprize (Bellfruit) (set 1, UK) (Scorpion 2/3)" + C|sc2suprz1 "Surprise Surprize (Bellfruit) (set 2, UK) (Scorpion 2/3)" + C|sc2suprz1p "Surprise Surprize (Bellfruit) (set 2, UK, Protocol)(Scorpion 2/3)" + C|sc2suprz2 "Surprise Surprize (Bellfruit) (set 3, UK) (Scorpion 2/3)" + C|sc2suprz2p "Surprise Surprize (Bellfruit) (set 3, UK, Protocol)(Scorpion 2/3)" + C|sc2suprz3 "Surprise Surprize (Bellfruit) (set 4, UK) (Scorpion 2/3)" + C|sc2suprzp "Surprise Surprize (Bellfruit) (set 1, UK, Protocol)(Scorpion 2/3)" + c|sc2topwk "Top Wack (Bellfruit) (Scorpion 2/3)" + C|sc2topwk "Top Wack (Bellfruit) (set 1, UK, 10GBP Jackpot, 1st Triennial) (Scorpion 2/3)" + C|sc2topwkp "Top Wack (Bellfruit) (set 1, UK, 10GBP Jackpot, 1st Triennial, Protocol) (Scorpion 2/3)" + c|sc2town "Round The Town (Bellfruit) (Scorpion 2/3)" + C|sc2town "Round The Town (Bellfruit) (set 1) (Scorpion 2/3)" + C|sc2town1 "Round The Town (Bellfruit) (set 2) (Scorpion 2/3)" + C|sc2town1p "Round The Town (Bellfruit) (set 2, Protocol) (Scorpion 2/3)" + C|sc2town2 "Round The Town (Bellfruit) (set 3) (Scorpion 2/3)" + C|sc2town3 "Round The Town (Bellfruit) (set 4) (Scorpion 2/3)" + C|sc2town3p "Round The Town (Bellfruit) (set 4, Protocol) (Scorpion 2/3)" + C|sc2town4 "Round The Town (Bellfruit) (set 5) (Scorpion 2/3)" + C|sc2town5 "Round The Town (Bellfruit) (set 6) (Scorpion 2/3)" + C|sc2townp "Round The Town (Bellfruit) (set 1, Protocol) (Scorpion 2/3)" + c|sc2wembl "Road To Wembley (Bellfruit) (Scorpion 2/3)" + C|sc2wembl "Road To Wembley (Bellfruit) (set 1, UK, 10GBP Jackpot, 15RM motor) (Scorpion 2/3)" + C|sc2wembl1 "Road To Wembley (Bellfruit) (set 2, UK, 15RM motor) (Scorpion 2/3)" + C|sc2wembl10 "Road To Wembley (Bellfruit) (set 11, UK) (Scorpion 2/3)" + C|sc2wembl1p "Road To Wembley (Bellfruit) (set 2, UK, 15RM motor, Protocol) (Scorpion 2/3)" + C|sc2wembl2 "Road To Wembley (Bellfruit) (set 3, UK) (Scorpion 2/3)" + C|sc2wembl2p "Road To Wembley (Bellfruit) (set 3, UK, Protocol) (Scorpion 2/3)" + C|sc2wembl3 "Road To Wembley (Bellfruit) (set 4, UK) (Scorpion 2/3)" + C|sc2wembl4p "Road To Wembley (Bellfruit) (set 5, UK, Protocol) (Scorpion 2/3)" + C|sc2wembl5a "Road To Wembley (Bellfruit) (set 6, UK, 16RM motor) (Scorpion 2/3)" + C|sc2wembl5ap "Road To Wembley (Bellfruit) (set 6, UK, 16RM motor, Protocol) (Scorpion 2/3)" + C|sc2wembl6ap "Road To Wembley (Bellfruit) (set 7, UK, 16RM motor, Protocol) (Scorpion 2/3)" + C|sc2wembl7a "Road To Wembley (Bellfruit) (set 8, UK, 8GBP Jackpot, 16RM motor) (Scorpion 2/3)" + C|sc2wembl7ap "Road To Wembley (Bellfruit) (set 8, UK, 8GBP Jackpot, 16RM motor, Protocol) (Scorpion 2/3)" + C|sc2wembl8 "Road To Wembley (Bellfruit) (set 9, UK) (Scorpion 2/3)" + C|sc2wembl9 "Road To Wembley (Bellfruit) (set 10, UK) (Scorpion 2/3)" + C|sc2wemblp "Road To Wembley (Bellfruit) (set 1, UK, 10GBP Jackpot, 15RM motor, Protocol) (Scorpion 2/3)" + c|sc2wwcl "Wild West Club (Bellfruit) (Scorpion 2/3)" + C|sc2wwcl "Wild West Club (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)" + C|sc2wwcl1 "Wild West Club (Bellfruit) (set 2, UK) (Scorpion 2/3)" + C|sc2wwcl1p "Wild West Club (Bellfruit) (set 2, UK, Protocol) (Scorpion 2/3)" + C|sc2wwclp "Wild West Club (Bellfruit) (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)" + c|sc4cblas "Cash Blast (Bellfruit) (Scorpion 4)" + C|sc4cblas "Cash Blast (Voodoo Games) (Scorpion 4) (set 1)" + C|sc4cblasa "Cash Blast (Voodoo Games) (Scorpion 4) (set 2)" + C|sc4cfcas "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 1)" + c|sc4cfcas "Crazy Fruits Casino (Bellfruit) (Scorpion 4)" + C|sc4cfcasa "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 2)" + C|sc4cfcasb "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 3)" + C|sc4cfcasc "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 4)" + C|sc4cfcasd "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 5)" + C|sc4cfcase "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 6)" + C|sc4cfcasf "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 7)" + C|sc4cfcasg "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 8)" + C|sc4cfcash "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 9)" + C|sc4cfcasi "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 10)" + C|sc4cfcasj "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 11)" + C|sc4cfcask "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 12)" + C|sc4cfcasl "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 13)" + C|sc4cfcasm "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 14)" + C|sc4cfcasn "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 15)" + C|sc4cfcaso "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 16)" + C|sc4cfcasp "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 17)" + C|sc4cfcasq "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 18)" + C|sc4cfcasr "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 19)" + c|sc4crzgn "Crazy Gang (Bellfruit) (Scorpion 4) (set 1)" + C|sc4crzgn "Crazy Gang (Bellfruit) (Scorpion 4) (set 1, Top Box)" + c|sc4crzgnb "Crazy Gang (Bellfruit) (Scorpion 4) (set 3)" + C|sc4crzgnb "Crazy Gang (Bellfruit) (Scorpion 4) (set 3, Top Box)" + c|sc4crzgng "Crazy Gang (Bellfruit) (Scorpion 4) (set 8)" + C|sc4crzgng "Crazy Gang (Bellfruit) (Scorpion 4) (set 8, Top Box)" + c|sc4crzgnj "Crazy Gang (Bellfruit) (Scorpion 4) (set 11)" + C|sc4crzgnj "Crazy Gang (Bellfruit) (Scorpion 4) (set 11, Top Box)" + C|sc4dhh "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 1)" + c|sc4dhh "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dhha "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 2)" + c|sc4dhha "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 3)" + C|sc4dhhb "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 3)" + c|sc4dhhb "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 4)" + C|sc4dhhc "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 4)" + c|sc4dhhc "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 5)" + C|sc4dhhd "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 5)" + c|sc4dhhd "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 6)" + C|sc4dhhe "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 6)" + c|sc4dhhe "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 7)" + C|sc4dnd "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 1)" + c|sc4dnd "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 1)" + C|sc4dnda "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 2)" + c|sc4dnda "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dndb "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 2)" + c|sc4dndb "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 3)" + C|sc4dndbb "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 1)" + c|sc4dndbb "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 1)" + C|sc4dndbba "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 1)" + c|sc4dndbba "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dndbbb "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 2)" + c|sc4dndbbb "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 3)" + C|sc4dndbbc "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 2)" + c|sc4dndbbc "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 4)" + C|sc4dndbbd "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 1)" + c|sc4dndbbd "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 5)" + C|sc4dndbbe "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 1)" + c|sc4dndbbe "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 6)" + C|sc4dndbbf "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 1)" + c|sc4dndbbf "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 7)" + C|sc4dndbbg "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 2)" + c|sc4dndbbg "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 8)" + C|sc4dndbbh "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 2)" + c|sc4dndbbh "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 9)" + C|sc4dndbbi "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 2)" + c|sc4dndbbi "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 10)" + C|sc4dndbc "Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 1)" + c|sc4dndbc "Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (set 1)" + C|sc4dndbca "Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 2)" + c|sc4dndbca "Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dndbd "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 1)" + c|sc4dndbd "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (set 1)" + C|sc4dndbda "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 2)" + c|sc4dndbda "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dndbdb "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 1)" + c|sc4dndbdb "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (set 3)" + C|sc4dndbdc "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 1)" + c|sc4dndbdc "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (set 4)" + C|sc4dndbdd "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 2)" + c|sc4dndbdd "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (set 5)" + C|sc4dndbde "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 2)" + c|sc4dndbde "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (set 6)" + C|sc4dndbe "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 1)" + c|sc4dndbe "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 1)" + C|sc4dndbeb "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 1)" + c|sc4dndbeb "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dndbec "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 2)" + c|sc4dndbec "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 3)" + C|sc4dndbed "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 2)" + c|sc4dndbed "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 4)" + C|sc4dndbee "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 1)" + c|sc4dndbee "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 5)" + C|sc4dndbef "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 1)" + c|sc4dndbef "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 6)" + C|sc4dndbeg "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 1)" + c|sc4dndbeg "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 7)" + C|sc4dndbeh "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 1)" + c|sc4dndbeh "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 8)" + C|sc4dndbei "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 2)" + c|sc4dndbei "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 9)" + C|sc4dndbej "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 2)" + c|sc4dndbej "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 10)" + C|sc4dndbek "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 2)" + c|sc4dndbek "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 11)" + C|sc4dndbel "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 2)" + c|sc4dndbel "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 12)" + C|sc4dndbem "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 1)" + c|sc4dndbem "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 13)" + C|sc4dndben "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 2)" + c|sc4dndben "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 14)" + C|sc4dndbr "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 1)" + c|sc4dndbr "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 1)" + C|sc4dndbra "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 1)" + c|sc4dndbra "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dndbrb "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 2)" + c|sc4dndbrb "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 3)" + C|sc4dndbrc "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 2)" + c|sc4dndbrc "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 4)" + C|sc4dndbrd "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 1)" + c|sc4dndbrd "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 5)" + C|sc4dndbre "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 1)" + c|sc4dndbre "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 6)" + C|sc4dndbrf "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 2)" + c|sc4dndbrf "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 7)" + C|sc4dndbrg "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 2)" + c|sc4dndbrg "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 8)" + C|sc4dndc "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 1)" + c|sc4dndc "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 4)" + C|sc4dndcc "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 1)" + c|sc4dndcc "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (set 1)" + C|sc4dndcca "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR474)" + c|sc4dndcca "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dndccb "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 2)" + c|sc4dndccb "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (set 3)" + C|sc4dndccc "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 1)" + c|sc4dndccc "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (set 4)" + C|sc4dndccd "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 1)" + c|sc4dndccd "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (set 5)" + C|sc4dndcce "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 2)" + c|sc4dndcce "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (set 6)" + C|sc4dndccf "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 2)" + c|sc4dndccf "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (set 7)" + C|sc4dndcl "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 1)" + c|sc4dndcl "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 1)" + C|sc4dndcla "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 1)" + c|sc4dndcla "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dndclb "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 1)" + c|sc4dndclb "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 3)" + C|sc4dndclc "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 1)" + c|sc4dndclc "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 4)" + C|sc4dndcld "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 2)" + c|sc4dndcld "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 5)" + C|sc4dndcle "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 2)" + c|sc4dndcle "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 6)" + C|sc4dndclf "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 2)" + c|sc4dndclf "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 7)" + C|sc4dndclg "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 2)" + c|sc4dndclg "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 8)" + C|sc4dndcs "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 1)" + c|sc4dndcs "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (set 1)" + C|sc4dndcsa "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 1)" + c|sc4dndcsa "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dndcsb "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 2)" + c|sc4dndcsb "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (set 3)" + C|sc4dndcsc "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 2)" + c|sc4dndcsc "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (set 4)" + C|sc4dndcsd "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 1)" + C|sc4dndcse "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 2)" + C|sc4dndcw "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 1)" + c|sc4dndcw "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (set 1)" + C|sc4dndcwa "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 1)" + c|sc4dndcwa "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dndcwb "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 2)" + c|sc4dndcwb "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (set 3)" + C|sc4dndcwc "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 2)" + c|sc4dndcwc "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (set 4)" + C|sc4dndd "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 1)" + c|sc4dndd "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 5)" + C|sc4dnddd "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 1)" + c|sc4dnddd "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 1)" + C|sc4dnddda "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 1)" + c|sc4dnddda "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dndddb "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 1)" + c|sc4dndddb "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 3)" + C|sc4dndddc "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 1)" + c|sc4dndddc "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 4)" + C|sc4dndddd "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 2)" + c|sc4dndddd "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 5)" + C|sc4dnddde "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 2)" + c|sc4dnddde "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 6)" + C|sc4dndddf "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 2)" + c|sc4dndddf "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 7)" + C|sc4dndddg "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 2)" + c|sc4dndddg "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 8)" + c|sc4dnddf "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (set 1)" + C|sc4dnddf "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 1)" + c|sc4dnddfa "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dnddfa "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 2)" + c|sc4dnddfb "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (set 3)" + C|sc4dnddfb "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 1)" + c|sc4dnddfc "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (set 4)" + C|sc4dnddfc "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 1)" + c|sc4dnddfd "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (set 5)" + C|sc4dnddfd "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 2)" + c|sc4dnddfe "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (set 6)" + C|sc4dnddfe "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 2)" + C|sc4dnddw "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 1)" + c|sc4dnddw "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 1)" + C|sc4dnddwa "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 1)" + c|sc4dnddwa "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dnddwb "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 2)" + c|sc4dnddwb "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 3)" + C|sc4dnddwc "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 2)" + c|sc4dnddwc "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 4)" + C|sc4dnddwd "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 1)" + c|sc4dnddwd "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 5)" + C|sc4dnddwe "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 1)" + c|sc4dnddwe "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 6)" + C|sc4dnddwf "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 2)" + c|sc4dnddwf "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 7)" + C|sc4dnddwg "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 2)" + c|sc4dnddwg "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 8)" + C|sc4dnde "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 1)" + c|sc4dnde "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 6)" + C|sc4dndf "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 1)" + c|sc4dndf "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 7)" + C|sc4dndg "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 2)" + c|sc4dndg "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 8)" + C|sc4dndh "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 2)" + c|sc4dndh "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 9)" + C|sc4dndhf "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 1)" + c|sc4dndhf "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 1)" + C|sc4dndhfa "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 2)" + c|sc4dndhfa "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dndhfb "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 1)" + c|sc4dndhfb "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 3)" + C|sc4dndhfc "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 1)" + c|sc4dndhfc "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 4)" + C|sc4dndhfd "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 2)" + c|sc4dndhfd "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 5)" + C|sc4dndhfe "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 2)" + c|sc4dndhfe "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 6)" + C|sc4dndhff "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 1)" + c|sc4dndhff "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 7)" + C|sc4dndhfg "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 1)" + c|sc4dndhfg "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 8)" + C|sc4dndhfh "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 2)" + c|sc4dndhfh "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 9)" + C|sc4dndhfi "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 2)" + c|sc4dndhfi "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 10)" + C|sc4dndhfj "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA476)" + C|sc4dndhfk "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 1, bad?)" + C|sc4dndhfl "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 2, bad?)" + C|sc4dndi "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 2)" + c|sc4dndi "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 10)" + C|sc4dndj "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 1)" + c|sc4dndj "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 11)" + C|sc4dndk "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 1)" + c|sc4dndk "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 12)" + C|sc4dndl "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 2)" + c|sc4dndl "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 13)" + C|sc4dndlp "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 1)" + c|sc4dndlp "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (set 1)" + C|sc4dndlpa "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 1)" + c|sc4dndlpa "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dndlpb "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 1)" + c|sc4dndlpb "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (set 3)" + C|sc4dndlpc "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 2)" + c|sc4dndlpc "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (set 4)" + C|sc4dndlpd "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 2)" + c|sc4dndlpd "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (set 5)" + C|sc4dndlpe "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 2)" + c|sc4dndlpe "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (set 6)" + C|sc4dndm "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 2)" + c|sc4dndm "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 14)" + C|sc4dndn "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 1)" + c|sc4dndn "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 15)" + C|sc4dndo "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 2)" + c|sc4dndo "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 16)" + c|sc4dndpg "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (set 1)" + C|sc4dndpg "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 1)" + c|sc4dndpga "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dndpga "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG571, set 1)" + c|sc4dndpgb "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (set 3)" + C|sc4dndpgb "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG572, set 1)" + c|sc4dndpgc "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (set 4)" + C|sc4dndpgc "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 2)" + c|sc4dndpgd "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (set 5)" + C|sc4dndpgd "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB571, set 2)" + c|sc4dndpge "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (set 6)" + C|sc4dndpge "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB572, set 2)" + C|sc4dndra "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 1)" + c|sc4dndra "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (set 1)" + C|sc4dndraa "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 2)" + c|sc4dndraa "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dndrab "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 1)" + c|sc4dndrab "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (set 3)" + C|sc4dndrac "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 1)" + c|sc4dndrac "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (set 4)" + C|sc4dndrad "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 2)" + c|sc4dndrad "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (set 5)" + C|sc4dndrae "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 2)" + c|sc4dndrae "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (set 6)" + c|sc4dndtp "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 1)" + C|sc4dndtp "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 1)" + c|sc4dndtpa "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dndtpa "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 1)" + c|sc4dndtpb "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 3)" + C|sc4dndtpb "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 1)" + c|sc4dndtpc "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 4)" + C|sc4dndtpc "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 1, bad)" + c|sc4dndtpd "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 5)" + C|sc4dndtpd "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 1)" + c|sc4dndtpe "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 6)" + C|sc4dndtpe "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 2)" + c|sc4dndtpf "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 7)" + C|sc4dndtpf "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 2)" + c|sc4dndtpg "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 8)" + C|sc4dndtpg "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 2)" + c|sc4dndtph "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 9)" + C|sc4dndtph "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 2, bad)" + c|sc4dndtpi "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 10)" + C|sc4dndtpi "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 2)" + c|sc4dndtpj "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 11)" + C|sc4dndtpj "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 1)" + c|sc4dndtpk "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 12)" + C|sc4dndtpk "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 2)" + c|sc4dndtpl "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 13)" + C|sc4dndtpl "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 1)" + c|sc4dndtpm "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 14)" + C|sc4dndtpm "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 2)" + c|sc4dndtr "Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (set 1)" + C|sc4dndtr "Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 1)" + c|sc4dndtra "Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dndtra "Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 2)" + c|sc4dndwb "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 1)" + C|sc4dndwb "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 1)" + c|sc4dndwba "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dndwba "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 1)" + c|sc4dndwbb "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 3)" + C|sc4dndwbb "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 2)" + c|sc4dndwbc "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 4)" + C|sc4dndwbc "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 2)" + c|sc4dndwbd "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 5)" + C|sc4dndwbd "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 1)" + c|sc4dndwbe "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 6)" + C|sc4dndwbe "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 2)" + c|sc4dndwbf "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 7)" + C|sc4dndwbf "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 1)" + c|sc4dndwbg "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 8)" + C|sc4dndwbg "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 2)" + c|sc4dndww "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (set 1)" + C|sc4dndww "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 1)" + c|sc4dndwwa "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dndwwa "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 1)" + c|sc4dndwwb "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (set 3)" + C|sc4dndwwb "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 2)" + c|sc4dndwwc "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (set 4)" + C|sc4dndwwc "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 1)" + c|sc4dndwwd "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (set 5)" + C|sc4dndwwd "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 2)" + c|sc4dndwwe "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (set 6)" + C|sc4dndwwe "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 2)" + C|sc4dndys "Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 1)" + c|sc4dndys "Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (set 1)" + C|sc4dndysa "Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 1)" + c|sc4dndysa "Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (set 2)" + C|sc4dndysb "Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 2)" + c|sc4dndysb "Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (set 3)" + C|sc4dndysc "Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 2)" + C|sc4ggame "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 1)" + c|sc4ggame "Golden Game (Mazooma) (Scorpion 4) (set 1)" + C|sc4ggame0 "Golden Game (Mazooma) (PR2056) (Scorpion 4) (set 2)" + c|sc4ggame0 "Golden Game (Mazooma) (Scorpion 4) (set 28)" + C|sc4ggame1 "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 7)" + c|sc4ggame1 "Golden Game (Mazooma) (Scorpion 4) (set 29)" + C|sc4ggame2 "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 8)" + c|sc4ggame2 "Golden Game (Mazooma) (Scorpion 4) (set 30)" + C|sc4ggame3 "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 6)" + c|sc4ggame3 "Golden Game (Mazooma) (Scorpion 4) (set 31)" + C|sc4ggame4 "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 7)" + c|sc4ggame4 "Golden Game (Mazooma) (Scorpion 4) (set 32)" + C|sc4ggame5 "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 8)" + c|sc4ggame5 "Golden Game (Mazooma) (Scorpion 4) (set 33)" + C|sc4ggame6 "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 9)" + c|sc4ggame6 "Golden Game (Mazooma) (Scorpion 4) (set 34)" + C|sc4ggame7 "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 1)" + c|sc4ggame7 "Golden Game (Mazooma) (Scorpion 4) (set 35)" + C|sc4ggame8 "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 2)" + c|sc4ggame8 "Golden Game (Mazooma) (Scorpion 4) (set 36)" + C|sc4ggame9 "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 3)" + c|sc4ggame9 "Golden Game (Mazooma) (Scorpion 4) (set 37)" + C|sc4ggamea "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 1)" + c|sc4ggamea "Golden Game (Mazooma) (Scorpion 4) (set 2)" + C|sc4ggameaa "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 4)" + c|sc4ggameaa "Golden Game (Mazooma) (Scorpion 4) (set 38)" + C|sc4ggameab "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 5)" + c|sc4ggameab "Golden Game (Mazooma) (Scorpion 4) (set 39)" + C|sc4ggameac "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 6)" + c|sc4ggameac "Golden Game (Mazooma) (Scorpion 4) (set 40)" + C|sc4ggamead "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 7)" + c|sc4ggamead "Golden Game (Mazooma) (Scorpion 4) (set 41)" + C|sc4ggameae "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 8)" + c|sc4ggameae "Golden Game (Mazooma) (Scorpion 4) (set 42)" + C|sc4ggameb "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 2)" + c|sc4ggameb "Golden Game (Mazooma) (Scorpion 4) (set 3)" + C|sc4ggamec "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 3)" + c|sc4ggamec "Golden Game (Mazooma) (Scorpion 4) (set 4)" + C|sc4ggamed "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 4)" + c|sc4ggamed "Golden Game (Mazooma) (Scorpion 4) (set 5)" + c|sc4ggamee "Golden Game (Mazooma) (Scorpion 4) (set 6)" + C|sc4ggamef "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 1)" + c|sc4ggamef "Golden Game (Mazooma) (Scorpion 4) (set 7)" + C|sc4ggameg "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 2)" + c|sc4ggameg "Golden Game (Mazooma) (Scorpion 4) (set 8)" + c|sc4ggameh "Golden Game (Mazooma) (Scorpion 4) (set 9)" + C|sc4ggamei "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 2)" + c|sc4ggamei "Golden Game (Mazooma) (Scorpion 4) (set 10)" + C|sc4ggamej "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 3)" + c|sc4ggamej "Golden Game (Mazooma) (Scorpion 4) (set 11)" + C|sc4ggamek "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 4)" + c|sc4ggamek "Golden Game (Mazooma) (Scorpion 4) (set 12)" + C|sc4ggamel "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 1)" + c|sc4ggamel "Golden Game (Mazooma) (Scorpion 4) (set 13)" + C|sc4ggamem "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 2)" + c|sc4ggamem "Golden Game (Mazooma) (Scorpion 4) (set 14)" + C|sc4ggamen "Golden Game (Mazooma) (PR2056) (Scorpion 4) (set 1)" + c|sc4ggamen "Golden Game (Mazooma) (Scorpion 4) (set 15)" + c|sc4ggameo "Golden Game (Mazooma) (Scorpion 4) (set 16)" + C|sc4ggamep "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 3)" + c|sc4ggamep "Golden Game (Mazooma) (Scorpion 4) (set 17)" + C|sc4ggameq "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 4)" + c|sc4ggameq "Golden Game (Mazooma) (Scorpion 4) (set 18)" + C|sc4ggamer "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 5)" + c|sc4ggamer "Golden Game (Mazooma) (Scorpion 4) (set 19)" + C|sc4ggames "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 5)" + c|sc4ggames "Golden Game (Mazooma) (Scorpion 4) (set 20)" + C|sc4ggamet "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 6)" + c|sc4ggamet "Golden Game (Mazooma) (Scorpion 4) (set 21)" + C|sc4ggameu "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 7)" + c|sc4ggameu "Golden Game (Mazooma) (Scorpion 4) (set 22)" + C|sc4ggamev "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 5)" + c|sc4ggamev "Golden Game (Mazooma) (Scorpion 4) (set 23)" + C|sc4ggamew "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 3)" + c|sc4ggamew "Golden Game (Mazooma) (Scorpion 4) (set 24)" + C|sc4ggamex "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 4)" + c|sc4ggamex "Golden Game (Mazooma) (Scorpion 4) (set 25)" + C|sc4ggamey "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 5)" + c|sc4ggamey "Golden Game (Mazooma) (Scorpion 4) (set 26)" + C|sc4ggamez "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 6)" + c|sc4ggamez "Golden Game (Mazooma) (Scorpion 4) (set 27)" + C|sc4ggdlx "Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 1)" + c|sc4ggdlx "Golden Game Deluxe (Mazooma) (Scorpion 4) (set 1)" + C|sc4ggdlxa "Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 2)" + c|sc4ggdlxa "Golden Game Deluxe (Mazooma) (Scorpion 4) (set 2)" + C|sc4ggdlxb "Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 3)" + c|sc4ggdlxb "Golden Game Deluxe (Mazooma) (Scorpion 4) (set 3)" + C|sc4ggdlxc "Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 4)" + c|sc4ggdlxc "Golden Game Deluxe (Mazooma) (Scorpion 4) (set 4)" + C|sc4ggdlxd "Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 5)" + c|sc4ggdlxd "Golden Game Deluxe (Mazooma) (Scorpion 4) (set 5)" + C|sc4ggdlxe "Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 6)" + c|sc4ggdlxe "Golden Game Deluxe (Mazooma) (Scorpion 4) (set 6)" + C|sc4ggdlxf "Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 7)" + c|sc4ggdlxf "Golden Game Deluxe (Mazooma) (Scorpion 4) (set 7)" + C|sc4ggdlxg "Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 8)" + c|sc4ggdlxg "Golden Game Deluxe (Mazooma) (Scorpion 4) (set 8)" + C|sc4ggg "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 1)" + c|sc4ggg "Grand Golden Game (Mazooma) (Scorpion 4) (set 1)" + c|sc4ggga "Grand Golden Game (Mazooma) (Scorpion 4) (set 2)" + C|sc4gggb "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 2)" + c|sc4gggb "Grand Golden Game (Mazooma) (Scorpion 4) (set 3)" + C|sc4gggc "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 3)" + c|sc4gggc "Grand Golden Game (Mazooma) (Scorpion 4) (set 4)" + C|sc4gggd "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 4)" + c|sc4gggd "Grand Golden Game (Mazooma) (Scorpion 4) (set 5)" + C|sc4ggge "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 5)" + c|sc4ggge "Grand Golden Game (Mazooma) (Scorpion 4) (set 6)" + C|sc4gggf "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 6)" + c|sc4gggf "Grand Golden Game (Mazooma) (Scorpion 4) (set 7)" + C|sc4gggg "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 13)" + c|sc4gggg "Grand Golden Game (Mazooma) (Scorpion 4) (set 8)" + C|sc4gggh "Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 1)" + c|sc4gggh "Grand Golden Game (Mazooma) (Scorpion 4) (set 9)" + C|sc4gggi "Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 2)" + c|sc4gggi "Grand Golden Game (Mazooma) (Scorpion 4) (set 10)" + c|sc4gggj "Grand Golden Game (Mazooma) (Scorpion 4) (set 11)" + C|sc4gggk "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 7)" + c|sc4gggk "Grand Golden Game (Mazooma) (Scorpion 4) (set 12)" + C|sc4gggl "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 8)" + c|sc4gggl "Grand Golden Game (Mazooma) (Scorpion 4) (set 13)" + C|sc4gggm "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 9)" + c|sc4gggm "Grand Golden Game (Mazooma) (Scorpion 4) (set 14)" + C|sc4gggn "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 10)" + c|sc4gggn "Grand Golden Game (Mazooma) (Scorpion 4) (set 15)" + C|sc4gggo "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 11)" + c|sc4gggo "Grand Golden Game (Mazooma) (Scorpion 4) (set 16)" + C|sc4gggp "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 12)" + c|sc4gggp "Grand Golden Game (Mazooma) (Scorpion 4) (set 17)" + C|sc4gggq "Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 3)" + c|sc4gggq "Grand Golden Game (Mazooma) (Scorpion 4) (set 18)" + C|sc4gggr "Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 4)" + c|sc4gggr "Grand Golden Game (Mazooma) (Scorpion 4) (set 19)" + C|sc4gggs "Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 5)" + c|sc4gggs "Grand Golden Game (Mazooma) (Scorpion 4) (set 20)" + C|sc4gggtb "Grand Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (GGGT, set 1)" + C|sc4gggtba "Grand Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (GGGT, set 2)" + C|sc4mowow "Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 1)" + c|sc4mowow "Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 1)" + C|sc4mowowa "Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 2)" + c|sc4mowowa "Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 2)" + C|sc4mowowb "Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 3)" + c|sc4mowowb "Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 3)" + C|sc4mowowc "Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 4)" + c|sc4mowowc "Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 4)" + c|sc4mowowd "Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 5)" + c|sc4mowowe "Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 6)" + c|sc4mowowf "Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 7)" + c|sc4mowowg "Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 8)" + c|sc4mowowh "Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 9)" + c|sc4mowowi "Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 10)" + c|sc4mowowj "Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 11)" + C|sc4qmodo "Quazzi Mo' Dough (Qps) (Scorpion 4) (set 1)" + c|sc4qmodo "Quazzi Mo Dough (Qps) (Scorpion 4) (set 1)" + C|sc4qmodoa "Quazzi Mo' Dough (Qps) (Scorpion 4) (set 2)" + c|sc4qmodoa "Quazzi Mo Dough (Qps) (Scorpion 4) (set 2)" + C|sc4qmodob "Quazzi Mo' Dough (Qps) (Scorpion 4) (set 3)" + c|sc4qmodob "Quazzi Mo Dough (Qps) (Scorpion 4) (set 3)" + C|sc4qmodoc "Quazzi Mo' Dough (Qps) (Scorpion 4) (set 4)" + c|sc4qmodoc "Quazzi Mo Dough (Qps) (Scorpion 4) (set 4)" + C|sc4qmodod "Quazzi Mo' Dough (Qps) (Scorpion 4) (set 5)" + c|sc4qmodod "Quazzi Mo Dough (Qps) (Scorpion 4) (set 5)" + c|sc4srrmz "Shake Rattle Roll (Mazooma) (Scorpion 4) (set 1)" + C|sc4srrmz "Shake Rattle Roll (Mazooma) (Scorpion 4) (set 1, Top Box)" + C|sc4tbox "Gold X Triple Top Box (Mazooma) (Scorpion 4)" + c|sc4tbox "Top Box (Mazooma) (Scorpion 4)" + c|sc5potog "Pot Of Gold (Bellfruit) (Scorpion 5) (set 1)" + C|sc5potog "Pot Of Gold (QPS) (Scorpion 5) (set 1)" + c|sc5potoga "Pot Of Gold (Bellfruit) (Scorpion 5) (set 2)" + C|sc5potoga "Pot Of Gold (QPS) (Scorpion 5) (set 2)" + c|sc5potogb "Pot Of Gold (Bellfruit) (Scorpion 5) (set 3)" + C|sc5potogb "Pot Of Gold (QPS) (Scorpion 5) (set 3)" + c|sc5potogc "Pot Of Gold (Bellfruit) (Scorpion 5) (set 4)" + C|sc5potogc "Pot Of Gold (QPS) (Scorpion 5) (set 4)" + c|sc5potogd "Pot Of Gold (Bellfruit) (Scorpion 5) (set 5)" + C|sc5potogd "Pot Of Gold (QPS) (Scorpion 5) (set 5)" + c|sc5potoge "Pot Of Gold (Bellfruit) (Scorpion 5) (set 6)" + C|sc5potoge "Pot Of Gold (QPS) (Scorpion 5) (set 6)" + c|sc5potogf "Pot Of Gold (Bellfruit) (Scorpion 5) (set 7)" + C|sc5potogf "Pot Of Gold (QPS) (Scorpion 5) (set 7)" + c|sc5potogg "Pot Of Gold (Bellfruit) (Scorpion 5) (set 8)" + C|sc5potogg "Pot Of Gold (QPS) (Scorpion 5) (set 8)" + C|schamp "Sonic Championship (USA)" + c|schamp "Sonic Championship" + c|sf2cej "Street Fighter II': Champion Edition (Japan 920513)" + C|sf2ceja "Street Fighter II': Champion Edition (Japan 920322)" + C|sf2cejb "Street Fighter II': Champion Edition (Japan 920513)" + C|sf2cejc "Street Fighter II': Champion Edition (Japan 920803)" + C|sf2ug "Street Fighter II: The World Warrior (USA 910522, Rev. G)" + c|sf2ui "Street Fighter II: The World Warrior (USA 910522)" + C|sf2ui "Street Fighter II: The World Warrior (USA 910522, Rev. I)" + C|sfight "Sonic the Fighters (Japan)" + c|sfight "Sonic The Fighters" + c|sfight2 "Street Fighter 2" + C|sfight2 "Street Fighter II" + c|sfight2a "Street Fighter 2 (rev.1)" + C|sfight2a "Street Fighter II (rev.1)" + c|sfight2b "Street Fighter 2 (rev.2)" + C|sfight2b "Street Fighter II (rev.2)" + C|slqz2 "Mahjong Shuang Long Qiang Zhu 2 (VS203J)" + c|slqz2 "Mahjong Shuang Long Qiang Zhu 2" + c|spacefb "Space Firebird (Nintendo, set 1)" + C|spacefb "Space Firebird (rev. 04-u)" + C|spacefba "Space Firebird (rev. 02-a)" + c|spacefbe "Space Firebird (Nintendo, set 3)" + C|spacefbe "Space Firebird (rev. 03-e set 1)" + C|spacefbe2 "Space Firebird (rev. 03-e set 2)" + c|sshooter "Sharpshooter (Rev 1.7)" + C|sshooter "Sharpshooter (Rev 1.9)" + c|starforce "Star Force (encrypted)" + C|starforce "Star Force (encrypted, set 1)" + C|svg "S.V.G. - Spectral vs Generation (M68k label V200) (ARM label V200, ROM 10/11/05 S.V.G V201)" + c|svg "S.V.G. - Spectral vs Generation (ver. 200)" + C|svgpcb "S.V.G. - Spectral vs Generation (M68k label V100JP) (ARM label V100JP ROM 05/12/05 S.V.G V100) (JAMMA PCB)" + C|theglad "The Gladiator - Road of the Sword / Shen Jian (M68k label V100) (ARM label V100, ROM 01/16/03 SHEN JIAN)" + c|theglad "The Gladiator (ver. 100)" + C|theglada "The Gladiator - Road of the Sword / Shen Jian (M68k label V101) (ARM label V107, ROM 06/06/03 SHEN JIAN V107)" + c|theglada "The Gladiator (ver. 101)" + C|thegladpcb "The Gladiator - Road of the Sword / Shen Jian (M68k label V100) (ARM label V100, ROM 02/25/03 SHEN JIAN) (JAMMA PCB)" + C|tiptop "Tip Top (3 board stack)" + c|tiptop "Tip Top" + C|toukon4 "Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition (TRF1 Ver. A)" + c|toukon4 "Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition" + C|tsamurai "Samurai Nihon-Ichi (set 1)" + c|tsamurai "Samurai Nihon-ichi (set 1)" + C|tsamurai2 "Samurai Nihon-Ichi (set 2)" + c|tsamurai2 "Samurai Nihon-ichi (set 2)" + C|tsamuraih "Samurai Nihon-Ichi (bootleg, harder)" + c|tsamuraih "Samurai Nihon-ichi (bootleg, harder)" + C|unkhorse "unknown Japanese horse gambling game" + c|unkmeyco "unknown Meyco game" + C|vhunt2d "Vampire Hunter 2: Darkstalkers Revenge (Japan 970913 Phoenix Edition) (bootleg)" + c|vhunt2d "Vampire Hunter 2: Darkstalkers Revenge (Japan 970929 Phoenix Edition) (bootleg)" + C|von "Cyber Troopers Virtual-On (USA, Revision B)" + c|von "Virtual On Cyber Troopers (US, Revision B)" + C|vonj "Cyber Troopers Virtual-On (Japan, Revision B)" + c|vonj "Virtual On Cyber Troopers (Japan, Revision B)" + c|warzarda "Warzard (Japan 961023)" + C|warzardr1 "Warzard (Japan 961023)" + C|wfortune "Wheel Of Fortune (set 1)" + c|wfortune "Wheel Of Fortune" + c|wfortunea "Wheel Of Fortune (alternate)" + C|wfortunea "Wheel Of Fortune (set 2)" + c|winrun "Winning Run Suzuka Grand Prix (Japan)" + C|winrun "Winning Run" + C|wldarrow "Wild Arrow (color, Standard V4.8)" + c|wldarrow "Wild Arrow (Standard V4.8)" + C|wldkicks "World Kicks (WK1 Ver. A)" + c|wldkicks "World Kicks" + c|wldwitch "Wild Witch (Export, 6T/12T ver 1.74A)" + C|wldwitch "Wild Witch (Export, 6T/12T ver 1.84A)" + C|wldwitcha "Wild Witch (Export, 6T/12T ver 1.57-SP)" + C|wldwitchb "Wild Witch (Export, 6T/12T ver 1.57-TE)" + C|wldwitchc "Wild Witch (Export, 6T/12T ver 1.62A)" + C|wldwitchd "Wild Witch (Export, 6T/12T ver 1.62B)" + C|wldwitche "Wild Witch (Export, 6T/12T ver 1.62A-F)" + C|wldwitchf "Wild Witch (Export, 6T/12T ver 1.62A alt)" + C|wldwitchg "Wild Witch (Export, 6T/12T ver 1.62B alt)" + C|wldwitchh "Wild Witch (Export, 6T/12T ver 1.65A)" + C|wldwitchi "Wild Witch (Export, 6T/12T ver 1.65A-S)" + C|wldwitchj "Wild Witch (Export, 6T/12T ver 1.65A-S alt)" + C|wldwitchk "Wild Witch (Export, 6T/12T ver 1.65A-N)" + C|wldwitchl "Wild Witch (Export, 6T/12T ver 1.70A beta)" + C|wldwitchm "Wild Witch (Export, 6T/12T ver 1.70A)" + C|wldwitchn "Wild Witch (Export, 6T/12T ver 1.70A alt)" + C|wldwitcho "Wild Witch (Export, 6T/12T ver 1.74A-SP-BELG)" + C|wldwitchp "Wild Witch (Export, 6T/12T ver 1.74A)" + C|wldwitchq "Wild Witch (Export, 6T/12T ver 1.74A alt)" + C|wldwitchr "Wild Witch (Export, 6B/12B ver 1.75A-E English)" + C|wldwitchs "Wild Witch (Export, 6T/12T ver 1.76A)" + C|wldwitcht "Wild Witch (Export, 6T/12T ver 1.77A)" + C|wldwitchu "Wild Witch (Export, 6T/12T ver 1.79A)" + C|wldwitchv "Wild Witch (Export, 6T/12T ver 1.83A)" + C|wyvernwg "Wyvern Wings (set 1)" + c|wyvernwg "Wyvern Wings" + C|wyvernwga "Wyvern Wings (set 2)" + c|yumefuda "(Medal) Yumefuda [BET]" + C|yumefuda "Yumefuda [BET]" diff --git a/docs/release/src/osd/winui/help/html/mameui_credits.htm b/docs/release/src/osd/winui/help/html/mameui_credits.htm new file mode 100644 index 00000000000..3dbe2393f22 --- /dev/null +++ b/docs/release/src/osd/winui/help/html/mameui_credits.htm @@ -0,0 +1,141 @@ +<html> + +<head> +<meta name="GENERATOR" content="Microsoft FrontPage 12.0"> +<meta name="ProgId" content="FrontPage.Editor.Document"> +<meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> +<title>MameUI Credits</title> +<style> +<!-- +p + {margin-right:0in; + margin-left:0in; + font-size:10.0pt; + font-family:Arial; + color:black} +h1 + {margin-top:12.0pt; + margin-right:0in; + margin-bottom:3.0pt; + margin-left:0in; + page-break-after:avoid; + font-size:16.0pt; + font-family:Arial; + color:windowtext; + font-weight:bold} +h2 + {margin-top:12.0pt; + margin-right:0in; + margin-bottom:3.0pt; + margin-left:0in; + page-break-after:avoid; + font-size:14.0pt; + font-family:Arial; + font-style:italic} + p.MsoNormal + {mso-style-parent:""; + margin-bottom:.0001pt; + font-size:10.0pt; + font-family:Arial; + margin-left:0in; margin-right:0in; margin-top:0in} + div.MsoNormal + {mso-style-parent:""; + margin-bottom:.0001pt; + font-size:10.0pt; + font-family:Arial; + margin-left:0in; margin-right:0in; margin-top:0in} +--> +</style> +<base target="_blank"> +</head> + +<body background="../images/bkground.gif"> + +<h1>MameUI Credits & Resources</h1> +<h2><b>Credits</b></h2> +<p class="MsoNormal">The current MameUI DEV team:</p> +<p class="MsoNormal"> </p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>Chris Kirmse</b></p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>Mike Haaland</b></p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>Ren้ Single</b></p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b> +<a href="http://mameui.info/">John L. Hardy IV</a></b></p> +<p class="MsoNormal" style="margin-left:.75in"> </p> +<p class="MsoNormal">Special thanks to Michael Soderstrom for project +co-ordination and source maintenance from 1997-2001.</p> +<p class="MsoNormal"> </p> +<p class="MsoNormal">Additional appreciated code contributions by : Jeff +Miller, Dan Miller, Andrew Kirmse, Mohammad Rezaei, <font face="Arial" size="2"> +Ren้ Single, </font>John Zissopoulos, Nathan +Woods, Robert Schlabbach, Sword, Emuman, BUT, <font face="Arial" size="2">'Mamesick', </font> +Sauro Puccini,<b> </b><font face="Arial" size="2">Tor +Arne Vestb๘, </font>R. J. Sheppard, Visk, K&K, +Patrick Jones, and Ren H๖ek.</p> +<p class="MsoNormal"> </p> +<h2><b>Resources</b></h2> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b> +<a target="_blank" href="http://mameui.info/">The +MameUI Homepage</a> </b>:<b> </b>Home to the MameUI binary/source, +icons, screenshots, testing, work in progress updates, bug +reporting/tracking, message board, and benchmarking.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b> +<a target="_blank" href="http://www.mameworld.info/ubbthreads/postlist.php?Cat=&Board=mameui">The +MameUI +Message Board</a> </b>:<b> </b>Forum for discussion of MameUI related issues.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b> +<a target="_blank" href="http://mameui.info//MameUI_Bugs.xls">MameUI +Defect Tracking and Bug Reports</a> </b>: Excel spreadsheet which displays +information about current MameUI feature requests and issues. Check before +reporting potential bugs.</p> +<p class="MsoNormal"><b> </b></p> +<div class="MsoNormal" align="center" style="text-align:center"> + <span style="font-family: Courier New"> + <hr size="2" width="100%" align="center"></span> +</div> +<p class="MsoNormal"><b> </b></p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b><a href="http://www.mamedev.org">MameDEV.org</a> </b>:<b> </b>Home of +baseline MAME.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b> +<a target="_blank" href="http://www.mametesters.org">MameTesters.org</a> </b>:<b> </b> +Reporting and tracking baseline Mamebugs.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> </p> +<p class="MsoNormal" style="margin-left: 0" align="left">MameUI ฉ +2007 C. Kirmse, M. Haaland, & the MameUI team</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> </p> +<p class="MsoNormal" style="margin-left: 0" align="left">this help +file authored by john iv</p> + +<p class="MsoNormal" style="margin-left: 0" align="left"> +<font size="1"> +<!--webbot bot="Timestamp" S-Type="EDITED" S-Format="%Y-%m-%d %I:%M %p %Z" startspan -->2008-10-28 06:48 PM -0700<!--webbot bot="Timestamp" endspan i-checksum="38520" --></font></p> + +</body> + +</html>
\ No newline at end of file diff --git a/docs/release/src/osd/winui/help/html/mameui_download.htm b/docs/release/src/osd/winui/help/html/mameui_download.htm new file mode 100644 index 00000000000..0063701ef36 --- /dev/null +++ b/docs/release/src/osd/winui/help/html/mameui_download.htm @@ -0,0 +1,62 @@ +<html> + +<head> +<meta name="GENERATOR" content="Microsoft FrontPage 12.0"> +<meta name="ProgId" content="FrontPage.Editor.Document"> +<meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> +<title>MameUI Download Locations</title> +<style> +<!-- +p + {margin-right:0in; + margin-left:0in; + font-size:10.0pt; + font-family:Arial; + color:black} +h1 + {margin-top:12.0pt; + margin-right:0in; + margin-bottom:3.0pt; + margin-left:0in; + page-break-after:avoid; + font-size:16.0pt; + font-family:Arial; + color:windowtext; + font-weight:bold} +h2 + {margin-top:12.0pt; + margin-right:0in; + margin-bottom:3.0pt; + margin-left:0in; + page-break-after:avoid; + font-size:14.0pt; + font-family:Arial; + font-style:italic} + p.MsoNormal + {mso-style-parent:""; + margin-bottom:.0001pt; + font-size:10.0pt; + font-family:Arial; + margin-left:0in; margin-right:0in; margin-top:0in} +--> +</style> +<base target="_blank"> +</head> + +<body background="../images/bkground.gif"> + +<h2>Download Locations</h2> +<p class="MsoNormal">The official site for MameUI downloads:</p> +<p class="MsoNormal"> +<a target="_blank" href="http://mameui.info/"> +<span style="font-weight: 700; color: #0000FF; text-decoration: underline">The +MameUI Homepage</span></a></p> + +<p class="MsoNormal"> </p> +<p class="MsoNormal"><font size="1"> +<!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2007-11-12 02:03 PM -0800<!--webbot bot="Timestamp" endspan i-checksum="37667" --> +/ john iv</font></p> + +</body> + +</html>
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mso-padding-alt:0in 5.4pt 0in 5.4pt; + mso-para-margin:0in; + mso-para-margin-bottom:.0001pt; + mso-pagination:widow-orphan; + font-size:10.0pt; + font-family:"Times New Roman","serif";} +</style> +<![endif]--><!--[if gte mso 9]><xml> + <o:shapedefaults v:ext="edit" spidmax="2050"/> +</xml><![endif]--><!--[if gte mso 9]><xml> + <o:shapelayout v:ext="edit"> + <o:idmap v:ext="edit" data="1"/> + </o:shapelayout></xml><![endif]--> +</head> + +<body bgcolor=white background="../images/bkground.gif" lang=EN-US link=blue +vlink=purple style='tab-interval:.5in'> + +<div class=Section1> + +<h2><span style='mso-fareast-font-family:"Times New Roman"'>File Menu<o:p></o:p></span></h2> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11 +id="_x0000_i1035" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b>Play Game</b> : Selecting this option from the file menu will launch +the highlighted game.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11 +id="_x0000_i1034" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b>Play and Record Input</b> : Selecting this option from the file menu +will allow for the creation of an *.inp file which will allow MameUI to record +keystrokes in the game being played for playback later. Similar to a VCR.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11 +id="_x0000_i1033" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b>Playback Input</b> : Selecting this option from the file menu will +allow the loading and playing of a previously recorded *.inp file.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11 +id="_x0000_i1032" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b>Play and Record Wave Output</b> : Selecting this option from the file +menu will allow the recording of a sound file while playing a game. The +*.wav file is placed in the \inp directory by default.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11 +id="_x0000_i1031" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b>Play and Record MNG Output</b> : Selecting this option from the file +menu will allow the recording of a MNG video file while playing a game. +The *.mng file is placed in the \inp directory by default.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11 +id="_x0000_i1030" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b>Load Savestate</b> : Selecting this option from the file menu will +allow the loading and playing of a previously saved machine state, the state +being loaded must match the highlighted game.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11 +id="_x0000_i1029" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b>Select Random Game</b> : Selecting this option from the file menu +will cause MameUI to randomly highlight a game in the game list shortcut key is +<b>Ctrl-R</b>.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11 +id="_x0000_i1028" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b><a href="mameui_properties.htm">Properties</a></b> : Selecting this +option from the file menu will display the highlighted games individual +settings, these settings over-ride those made to all games in the Options +Default Options menu item. </p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img border=0 width=11 height=11 +id="_x0000_i1027" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b>Audit All Games</b> : Selecting this option from the file menu will +initiate an exhaustive check on the available games, verifying them to MameUIs +expected results.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img border=0 width=11 height=11 +id="_x0000_i1026" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b>Exit</b> : Selecting this option from the file menu will exit the +program.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'> </p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2007-11-10 01:41 AM -0800<!--webbot bot="Timestamp" endspan i-checksum="37617" --><span +style='font-size:7.5pt'>/ john iv</span></p> + +</div> + +</body> + +</html> diff --git a/docs/release/src/osd/winui/help/html/mameui_help.htm b/docs/release/src/osd/winui/help/html/mameui_help.htm new file mode 100644 index 00000000000..303f409014e --- /dev/null +++ b/docs/release/src/osd/winui/help/html/mameui_help.htm @@ -0,0 +1,86 @@ +<html> + +<head> +<meta name="GENERATOR" content="Microsoft FrontPage 12.0"> +<meta name="ProgId" content="FrontPage.Editor.Document"> +<meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> +<title>MameUI Help Menu</title> +<style> +<!-- +p + {margin-right:0in; + margin-left:0in; + font-size:10.0pt; + font-family:Arial; + color:black} +h1 + {margin-top:12.0pt; + margin-right:0in; + margin-bottom:3.0pt; + margin-left:0in; + page-break-after:avoid; + font-size:16.0pt; + font-family:Arial; + color:windowtext; + font-weight:bold} +h2 + {margin-top:12.0pt; + margin-right:0in; + margin-bottom:3.0pt; + margin-left:0in; + page-break-after:avoid; + font-size:14.0pt; + font-family:Arial; + font-style:italic} + p.MsoNormal + {mso-style-parent:""; + margin-bottom:.0001pt; + font-size:10.0pt; + font-family:Arial; + margin-left:0in; margin-right:0in; margin-top:0in} +--> +</style> +</head> + +<body background="../images/bkground.gif"> + +<h2>Help Menu</h2> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>Help Topics</b> : Selecting this option from the help menu +will launch the MameUI help file.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>Troubleshooting</b> : Selecting this option from the help menu +will display the troubleshooting topic in the help file.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>New Game Changes</b> : Selecting this option from the help menu +will display added, removed, changed games.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span> +<span style="font-style:normal; font-variant:normal; font-weight:700">Mame </span> +<span style="font-weight: 700">Whatsnew.txt</span> : Selecting this option from the help menu +will display the baseline Mame whatsnew.txt file which contains information +about source changes, games added, driver improvements, etc.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>About </b>: Selecting this option from the help menu will +display information about the version of +MameUI and its contributors.</p> + +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> </p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<font size="1"> +<!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2007-11-10 01:41 AM -0800<!--webbot bot="Timestamp" endspan i-checksum="37617" --> +/ john iv</font></p> + +</body> + +</html>
\ No newline at end of file diff --git a/docs/release/src/osd/winui/help/html/mameui_installprocedures.htm b/docs/release/src/osd/winui/help/html/mameui_installprocedures.htm new file mode 100644 index 00000000000..9fd78ce0494 --- /dev/null +++ b/docs/release/src/osd/winui/help/html/mameui_installprocedures.htm @@ -0,0 +1,176 @@ +<html> + +<head> +<meta name="GENERATOR" content="Microsoft FrontPage 12.0"> +<meta name="ProgId" content="FrontPage.Editor.Document"> +<meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> +<title>MameUI Installation Procedures</title> +<style> +<!-- +p + {margin-right:0in; + margin-left:0in; + font-size:10.0pt; + font-family:Arial; + color:black} +h1 + {margin-top:12.0pt; + margin-right:0in; + margin-bottom:3.0pt; + margin-left:0in; + page-break-after:avoid; + font-size:16.0pt; + font-family:Arial; + color:windowtext; + font-weight:bold} +h2 + {margin-top:12.0pt; + margin-right:0in; + margin-bottom:3.0pt; + margin-left:0in; + page-break-after:avoid; + font-size:14.0pt; + font-family:Arial; + font-style:italic} + p.MsoNormal + {mso-style-parent:""; + margin-bottom:.0001pt; + font-size:10.0pt; + font-family:Arial; + margin-left:0in; margin-right:0in; margin-top:0in} +--> +</style> +<base target="_blank"> +</head> + +<body background="../images/bkground.gif"> + +<h2>Install Procedures</h2> + +<h3><font face="Arial">To Install MameUI Manually</font></h3> +<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> +<span style="font-family: Symbol; color: windowtext"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7.0pt; font-family: Times New Roman"> +</span></span> +<span style="font-style: normal; font-variant: normal; font-weight: normal; color:windowtext"> +Download the latest MameUI binary distribution [not the source] self-extracting archive +available at +</span> +<span style="font-style: normal; font-variant: normal; font-weight: 700; color:windowtext"> +<a target="_blank" href="http://mameui.info/">MameUI</a></span><span style="font-style: normal; font-variant: normal; font-weight: normal; color:windowtext">.</span></p> +<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> +<span style="font-family: Symbol; color: windowtext"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7.0pt; font-family: Times New Roman"> +</span></span>Double-click the self-extracting archive .exe, and point the +directory install location to the root of the c:\ drive, or just type in the box +"c:\" [no quotes]. This will create +a c:\MameUI directory with the program and all its support files within it.</p> +<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> +<span style="font-family: Symbol; color: windowtext"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7.0pt; font-family: Times New Roman"> +</span></span>MameUI requires ROMs to play games; if attempting to play a game +the ROMs of which are not present it will fail and list the files missing. Download the freely available public domain ROMs +[Robby Roto, Gridlee, Alien Arena, and others] from <b> +<a style="color: blue; text-decoration: underline; text-underline: single" target="_blank" href="http://www.mamedev.org/roms/">Mamedev.org</a></b>. Place these files +<i><b>still zipped</b></i>, into the +\MameUI\ROMs folder. <b>Again, do not unzip them</b>.</p> +<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> +<span style="font-family: Symbol; color: windowtext"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7.0pt; font-family: Times New Roman"> +</span></span>Double-click the MameUI icon to launch the program. MameUI +will go through its initial diagnostics and search for available games in the +c:\MameUI\ROMs directory, and then display the GUI. If the games do not +appear on the available game list, hit F5 to force a game search or do a File +menu / Audit.</p> +<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> +<span style="font-family: Symbol; color: windowtext"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7.0pt; font-family: Times New Roman"> +</span></span>To activate mouse control or attached gamepads to use within +games, it is necessary to toggle those options on in the Options Default +Options Controllers tab.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span>Once a game has been selected and double-clicked, MameUI will +produce two information screens and then it will run the game. Since +MameUI is +emulating the original hardware, the software thinks its still in an arcade and +is starting up for the first time in the morning. Initial diagnostic screens +are run through, as well as possibly some accounting information presented to +the arcade owner.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span>The game should now be running its demo/attract mode. Insert a +coin with the [<b>5</b>] key on the keyboard, the mappings for coin inserts are: +player 1 [<b>5</b>], player 2 [<b>6</b>], player 3 [<b>7</b>], player 4 [<b>8</b>]. +Now that a coin has been inserted, start the game with the [<b>1</b>] key on the +keyboard. Game start mappings are player 1 [<b>1</b>], player 2 [<b>2</b>], +player 3 [<b>3</b>], player 4 [<b>4</b>].</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span>MameUIs default control scheme is to use the inverted T arrow +keys on the keyboard for directional controls, and the left [<b>CTRL</b>] key as the +primary action button.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span>While in a game within MameUI, the internal configuration menu +system can be activated by pressing the [<b>TAB</b>] key. This will bring up +the control options. These options allow remapping MameUI controls to whatever +keyboard keys or gamepad buttons are desired. The Input (general) area controls the global settings, and +the Input (this game) are the controls for the game selected. To change the +mapping, select the control to change by arrowing down to it, hit the [<b>ENTER</b>] +key and then the new desired control. Hit the [<b>ESC</b>] key to exit the [<b>TAB</b>] +menu back to the game. Note: If there are multiple mouse devices attached to the +system they can be individually configured by selecting their control in the [<strong>TAB</strong>] +menu and moving the mouse or trackball left or right, up or down to map it.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span>Other keys of interest while playing a game are : </p> +<p class="MsoNormal" style="margin-left:.75in">[<b>TAB</b>] key to bring up the +internal menu system.</p> +<p class="MsoNormal" style="margin-left:.75in">[<b>~ TILDE</b>] the onscreen +display.</p> +<p class="MsoNormal" style="margin-left:.75in">[<b>Shift-p</b>] advance paused +screen one frame at a time<br> +[<b>p</b>] for the pause button.</p> +<p class="MsoNormal" style="margin-left:.75in">[<b>F3</b>] resets the game.</p> +<p class="MsoNormal" style="margin-left:.75in">[<b>F4</b>] displays the tile +manager and the games +color palette.</p> +<p class="MsoNormal" style="margin-left:.75in">[<b>Shift-F7</b>] save current +game state [a-z, 1-0] (See save state folder view for supported games)</p> +<p class="MsoNormal" style="margin-left:.75in">[<b>F7</b>] load game state [a-z, +1-0] (See save state folder view on left for supported games)</p> +<p class="MsoNormal" style="margin-left:.75in">[<b>F9</b>] changes the frameskip +on the fly.</p> +<p class="MsoNormal" style="margin-left:.75in">[<b>F10</b>] toggles throttling.</p> +<p class="MsoNormal" style="margin-left:.75in">[<b>F11</b>] toggles the speed +display +display.<br> +[<b>Shift-F12</b>] toggles MNG recording, once starts, second finishes.</p> +<p class="MsoNormal" style="margin-left:.75in">[<b>F12</b>] takes a *.png +snapshot of the game and places it in the \MameUI\snap directory.</p> +<p class="MsoNormal" style="margin-left:.75in">[<b>ESC</b>] exits from the game +back to the MameUI GUI.</p> + +<p class="MsoNormal" style="margin-left:.75in">[<b>Left-Alt + Enter</b>] toggle +from fullscreen mode to windowed mode.</p> +<p class="MsoNormal" style="margin-left:.75in">[<strong>Insert</strong>] fast +forwards with full unthrottle and highest frameskip, convenient for speeding +through slow start-up of certain games.</p> + +<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> + </p> + +<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> +<font size="1"> +<!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2007-11-12 02:02 PM -0800<!--webbot bot="Timestamp" endspan i-checksum="37539" --> +/ john iv</font></p> + +</body> + +</html>
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mso-padding-alt:0in 5.4pt 0in 5.4pt; + mso-para-margin:0in; + mso-para-margin-bottom:.0001pt; + mso-pagination:widow-orphan; + font-size:10.0pt; + font-family:"Times New Roman","serif";} +</style> +<![endif]--><!--[if gte mso 9]><xml> + <o:shapedefaults v:ext="edit" spidmax="2050"/> +</xml><![endif]--><!--[if gte mso 9]><xml> + <o:shapelayout v:ext="edit"> + <o:idmap v:ext="edit" data="1"/> + </o:shapelayout></xml><![endif]--> +</head> + +<body bgcolor=white background="../images/bkground.gif" lang=EN-US link=blue +vlink=purple style='tab-interval:.5in'> + +<div class=Section1> + +<h2><span style='mso-fareast-font-family:"Times New Roman"'>Options Menu<o:p></o:p></span></h2> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11 +id="_x0000_i1033" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b>Game List Font</b> : Selecting this option from the options +menu will change the font used for the GUI display.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11 +id="_x0000_i1032" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b>Game List Clone Color</b> : Selecting this option from the options +menu will change the font color used for the GUI display of clones in the +'Grouped' game list view.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11 +id="_x0000_i1031" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b>Directories </b>: Selecting this option from the options menu will +allow for choosing a different directory for a number of MameUI support files +including: ROMs, samples, config, high scores, snapshots, input files, state, +artwork, memory card, flyers, cabinets, marquees, and nvram. Normally these +directories are created under the MameUI executables directory.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11 +id="_x0000_i1030" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b><a href="mameui_properties.htm">Default Options</a> </b>: Selecting +this option from the options menu will allow for the global customization of +all games in the game list. These settings are overridden by altering the +individual game settings using the File Properties menu item.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img border=0 width=11 height=11 +id="_x0000_i1029" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b>Reset to Default </b>: Selecting this option from the options menu +will allow for resetting various parts of MameUI to their defaults. +MameUI will prompt before resetting, giving the option to cancel. </p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img border=0 width=11 height=11 +id="_x0000_i1028" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b>Interface Options </b>: Selecting this option from the options menu +will allow: <br> +Toggling on or off the search for new games on start.<br> +Toggling on or off the ability to use a game pad to navigate the GUI (see mameui32.ini +for examples).<br> +Toggling on or off the ability to use a keyboard encoder solution to navigate +the GUI and launch games [helpful in Mame cabs] (see mameui32.ini for +examples).<br> +Selecting a random image from the \bkground directory on startup.<br> +Toggling on or off MameUI broadcasting the selected game programmatically to +other listening applications like message clients, or an LED message bar, <br> +The cursor to be hidden [helpful in Mame cabs].<br> +Selecting inheritable filters, this allows parent folders to set the filters +for their children sub-folders.<br> +No offset for clones missing parent in view toggle will cause clones not be +indented if the parent game is not present due to current folder view, missing +ROMs, or filtering.<br> +Allow history.dat file to be displayed under any, all, or none of the art +views.<br> +Choosing the screenshot [<strong>F12</strong>] naming convention.<br> +Globally clear the play time and number of times played counters.<br> +Stretch screenshot to larger size, this will enlarge the items in the art pane +scaling them upwards depending on the size of the GUI.<br> +Screenshot border size and color creates a user defined border around the art +work in the art pane on the right, set to zero to remove borders completely.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'> </p> + +<blockquote style='margin-top:5.0pt;margin-bottom:5.0pt'> + +<p class=MsoNormal><span style='mso-no-proof:yes'><img border=0 width=500 +height=347 id="_x0000_i1027" src="../images/int.jpg"></span></p> + +</blockquote> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'> </p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img border=0 width=11 height=11 +id="_x0000_i1026" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b>Background Image </b>: Selecting this option from the options menu +allows the choosing of a background image from the \bkground directory. +This image will be displayed beneath the three window panes in the GUI. </p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'> </p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2008-07-16 12:04 AM -0700<!--webbot bot="Timestamp" endspan i-checksum="38077" --><span +style='font-size:7.5pt'>/ john iv</span></p> + +</div> + +</body> + +</html> diff --git a/docs/release/src/osd/winui/help/html/mameui_overview.htm b/docs/release/src/osd/winui/help/html/mameui_overview.htm new file mode 100644 index 00000000000..15ff74c884c --- /dev/null +++ b/docs/release/src/osd/winui/help/html/mameui_overview.htm @@ 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lang=EN-US link=blue +vlink=purple style='tab-interval:.5in'> + +<div class=Section1> + +<h1><span style='mso-fareast-font-family:"Times New Roman"'>MameUI Overview +& History<o:p></o:p></span></h1> + +<p style='margin-top:0in;margin-right:0in;margin-bottom:3.75pt;margin-left: +0in'>MameUI [previously Mame32] is an emulator. Simply put, it allows a +PC to mimic the internal hardware of a large number of stand-alone arcade +machines from 1975 to 2003+. Combined with the original ROMs from these +arcade machines, MameUI will display and play the games on a PC. The +software thinks its still running on its original box. MameUI is the GUI +version of Mame, the M.ultiple A.rcade M.achine E.mulator. It has an +attractive, elegant, graphical interface which allows the user to forego having +to type command line parameters, although it can still be passed these +arguments. For many, its easier to click the icon of the game.</p> + +<p style='margin-top:0in;margin-right:0in;margin-bottom:3.75pt;margin-left: +0in'><b>1997.02.05</b> - In the beginning, Italian programmer and arcade +preservationist, Nicola Salmoria, combined his individual game emulators into +the DOS based multi-game emulator, Mame. It was released Feb. 05, +1997. Since the source was also released, numerous people contributed new +drivers to add support for more and more games. The number of contributors +grew into the hundreds and has continued to increase over the years.</p> + +<p style='margin-top:0in;margin-right:0in;margin-bottom:3.75pt;margin-left: +0in'><b>1997.08</b> - Mame32 was the first port of Mame to the Microsoft +Windows platform. It originally came out in August of 1997, adding the +GUI and a considerable amount of new code to transition to Win32. The +original Mame32 was authored by Chris Kirmse and later integrated Michael +Soderstrom's Win32 command-line port of Mame. Michael then coordinated, +maintained the source, and produced the releases. Mike Haaland and John +Hardy IV joined the project in late 1997. Mike would wholly revamp the +user interface to its current state and continue collaborating on core +development. John provided testing, WIP updates, artwork, and served as the +external point of contact for the team. Mame32 releases followed the Mame +DOS releases by a few days to a few weeks over the next four years.</p> + +<p style='margin-top:0in;margin-right:0in;margin-bottom:3.75pt;margin-left: +0in'><b>2001.05.24</b> - With the inexorable phasing out of DOS, the authors of +the DOS based Mame ported it to the Microsoft Windows platform as a command +line application. Evolutionally similar to MameDOS, it is run by typing +in arguments from a command prompt, and has no GUI. [many people try to double +click it, which opens up the command line window briefly, displays a message, +then closes]. </p> + +<p style='margin-top:0in;margin-right:0in;margin-bottom:3.75pt;margin-left: +0in'><b>2001.07.24</b> - Mame32 was re-positioned, with the familiar GUI +grafted onto the new Mame Windows engine. Mame32 is currently maintained +by Kirmse, Haaland, and Hardy and is now released by John IV shortly after Mame +on the <b><a href="http://mameui.info/" target="_blank">MameUI</a></b> +site.</p> + +<p style='margin-top:0in;margin-right:0in;margin-bottom:3.75pt;margin-left: +0in'><strong><span style='font-family:"Arial","sans-serif"'>2007.11.11</span></strong> +- Mame32 was rebranded as MameUI to avoid confusion of the 64bit build of the +core version. It is compiled as MameUI32 and MameUI64 for the different +target platforms.</p> + +<p style='margin-top:0in;margin-right:0in;margin-bottom:3.75pt;margin-left: +0in'> </p> + +<p style='margin-top:0in;margin-right:0in;margin-bottom:3.75pt;margin-left: +0in'><!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2007-11-12 01:57 PM -0800<!--webbot bot="Timestamp" endspan i-checksum="38483" --><span +style='font-size:7.5pt'>/ john iv</span></p> + +</div> + +</body> + +</html> diff --git a/docs/release/src/osd/winui/help/html/mameui_playing.htm b/docs/release/src/osd/winui/help/html/mameui_playing.htm new file mode 100644 index 00000000000..8444676b99b --- /dev/null +++ b/docs/release/src/osd/winui/help/html/mameui_playing.htm @@ -0,0 +1,136 @@ +<html> + +<head> +<meta name="GENERATOR" content="Microsoft FrontPage 12.0"> +<meta name="ProgId" content="FrontPage.Editor.Document"> +<meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> +<title>MameUI Playing a Game & Internal Controls</title> +<style> +<!-- +p + {margin-right:0in; + margin-left:0in; + font-size:10.0pt; + font-family:Arial; + color:black} +h1 + {margin-top:12.0pt; + margin-right:0in; + margin-bottom:3.0pt; + margin-left:0in; + page-break-after:avoid; + font-size:16.0pt; + font-family:Arial; + color:windowtext; + font-weight:bold} +h2 + {margin-top:12.0pt; + margin-right:0in; + margin-bottom:3.0pt; + margin-left:0in; + page-break-after:avoid; + font-size:14.0pt; + font-family:Arial; + font-style:italic} + p.MsoNormal + {mso-style-parent:""; + margin-bottom:.0001pt; + font-size:10.0pt; + font-family:Arial; + margin-left:0in; margin-right:0in; margin-top:0in} +--> +</style> +</head> + +<body background="../images/bkground.gif"> + +<h2>Playing a Game & Internal Controls</h2> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol; color: windowtext"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7.0pt; font-family: Times New Roman"> +</span></span>To activate mouse control or attached gamepads to use within +games, it is necessary to toggle those options on in the Options Default +Options Controllers tab.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span>Once a game has been selected and double-clicked, MameUI will +produce two information screens and then it will run the game. Since +MameUI is +emulating the original hardware, the software thinks its still in an arcade and +is starting up for the first time in the morning. Initial diagnostic screens +are run through, as well as possibly some accounting information presented to +the arcade owner.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span>The game should now be running its demo/attract mode. Insert a +coin with the [<b>5</b>] key on the keyboard, the mappings for coin inserts are: +player 1 [<b>5</b>], player 2 [<b>6</b>], player 3 [<b>7</b>], player 4 [<b>8</b>]. +Now that a coin has been inserted, start the game with the [<b>1</b>] key on the +keyboard. Game start mappings are player 1 [<b>1</b>], player 2 [<b>2</b>], +player 3 [<b>3</b>], player 4 [<b>4</b>].</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span>MameUIs default control scheme is to use the inverted T arrow +keys on the keyboard for directional controls, and the left [<b>CTRL</b>] key as the +primary action button.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span>While in a game within MameUI, the internal configuration menu +system can be activated by pressing the [<b>TAB</b>] key. This will bring up +the control options. These options allow remapping MameUI controls to whatever +keyboard keys or gamepad buttons are desired. The Input (general) area controls the global settings, and +the Input (this game) are the controls for the game selected. To change the +mapping, select the control to change by arrowing down to it, hit the [<b>ENTER</b>] +key and then the new desired control. Hit the [<b>ESC</b>] key to exit the [<b>TAB</b>] +menu back to the game. Note: If there are multiple mouse devices attached to the +system they can be individually configured by selecting their control in the [<strong>TAB</strong>] +menu and moving the mouse or trackball left or right, up or down to map it.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span>Other keys of interest while playing a game are : </p> +<p class="MsoNormal" style="margin-left:.75in">[<b>TAB</b>] key to bring up the +internal menu system.</p> +<p class="MsoNormal" style="margin-left:.75in">[<b>~ TILDE</b>] the onscreen +display.</p> +<p class="MsoNormal" style="margin-left:.75in">[<b>Shift-p</b>] advance paused +screen one frame at a time<br> +[<b>p</b>] for the pause button.</p> +<p class="MsoNormal" style="margin-left:.75in">[<b>F3</b>] resets the game.</p> +<p class="MsoNormal" style="margin-left:.75in">[<b>F4</b>] displays the tile +manager and the games +color palette.</p> +<p class="MsoNormal" style="margin-left:.75in">[<b>Shift-F7</b>] save current +game state [a-z, 1-0] (See save state folder view for supported games)</p> +<p class="MsoNormal" style="margin-left:.75in">[<b>F7</b>] load game state [a-z, +1-0] (See save state folder view on left for supported games)</p> +<p class="MsoNormal" style="margin-left:.75in">[<b>F9</b>] changes the frameskip +on the fly.</p> +<p class="MsoNormal" style="margin-left:.75in">[<b>F10</b>] toggles throttling.</p> +<p class="MsoNormal" style="margin-left:.75in">[<b>F11</b>] toggles the speed +display +display.<br> +[<b>Shift-F12</b>] toggles MNG recording, once starts, second finishes.</p> +<p class="MsoNormal" style="margin-left:.75in">[<b>F12</b>] takes a *.png +snapshot of the game and places it in the \MameUI\snap directory.</p> +<p class="MsoNormal" style="margin-left:.75in">[<b>ESC</b>] exits from the game +back to the MameUI GUI.</p> + +<p class="MsoNormal" style="margin-left:.75in">[<b>Left-Alt + Enter</b>] toggle +from fullscreen mode to windowed mode.</p> +<p class="MsoNormal" style="margin-left:.75in">[<strong>Insert</strong>] fast +forwards with full unthrottle and highest frameskip, convenient for speeding +through slow start-up of certain games.</p> + +<p class="MsoNormal" style="margin-left: .75in"> </p> +<p class="MsoNormal" style="margin-left: .75in"><font size="1"> +<!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2007-11-10 01:41 AM -0800<!--webbot bot="Timestamp" endspan i-checksum="37617" --> +/ john iv</font></p> + +</body> + +</html>
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The Game +Properties dialogue box, accessible from the File Properties menu item, +shares all the tabs of the Default Options dialogue box, accessible from the +Options Default Options menu item. The Game Properties dialogue +contains two additional tabs which give information on the game selected, and +its current audited state.</p> + +<p class=MsoNormal> </p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11 +id="_x0000_i1043" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b><span style='color:maroon'>General Tab</span></b> : [only available +in Game Properties dialogue] This tab provides information on the game +selected, this information includes manufacturer name and date, driver status, +original CPU, original sound hardware, original screen resolution and +orientation, and number of colors.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'> </p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11 +id="_x0000_i1042" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b><span style='color:maroon'>Audit Tab</span></b> : [only available in +the Game Properties dialogue] This tab performs a mini-audit on the game +selected, determining its status compared to what MameUI expects. Status +will be reported and missing files with CRC information will appear in the +details view.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'> </p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11 +id="_x0000_i1041" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b><span style='color:maroon'>Display Tab</span></b> : This tab allows +the setting of numerous video options.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'> </p> + +<p class=MsoNormal style='margin-left:.75in'><b>Run in a window</b> : MameUI +will launch the game selected in a window on the desktop, the window can be +resized by pausing the emulation and dragging the borders. The resolution +of the window can also be set in the Screen tab.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Start out maximized </b>: +Toggling this option on ensures that when windowed mode is used, the maximum +amount of space is used. Toggle this option off to play the smallest +version of the windowed game.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Enforce aspect ratio </b>: This +option is used in conjunction with windowed mode, it forces the aspect ratio to +be maintained when the game is paused and the window is dragged and +resized. Turn this off to create long, thin game windows, or short fat, +etc.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Throttle </b>: This option +prevents MameUI from running games as fast as the host CPU can go. Unless +this is toggled on, a modern x86 processor will run Donkey Kong at a thousand +times its original speed.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Rotation </b>: This drop down +box allows MameUI to rotate the video output by 90 degrees in either +direction. This setting is useful if used in conjunction with a pivoting +monitor [the auto options], or playing games with a monitor on its side. +Doing so allows vertical orientated games to be played full screen. The +additional 'auto clockwise' and 'auto anti-clockwise' settings are particularly +useful for rotating LCD monitors, these settings will force vertical games to +one 90 degree angle or the other depending on which way the LCD pivots.<br> +<b>Flip screen upside down </b>: This option mirrors the image vertically.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Flip screen left right </b>: +This option mirrors the image horizontally.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Direct3D</b> : <b>Use Bilinear +Filtering</b> : This option enables bilinear filtering on game screen +graphics. 'Fuzziness' of image can be controlled by the bitmap prescaling +option, increasing it sharpens the image. Leaving this unchecked produces +the crispest output but does point filtering leading to scaling artifacts.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Direct3D</b> : <b>Version</b> : +This option allows toggling between version 9 and version 8 of D3D. It's +almost always preferable to stay with 9.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>DirectDraw</b> : <b>Stretch +using hardware</b> : Used in conjunction with DDraw as the video mode, this +toggle if turned off scales upwards the size of the games original native +resolution at the same aspect ratio.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Bitmap prescaling</b> : This +option works in conjunction with bilinear filtering. The higher up the +slider, the sharper the screen output.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Gamma correction </b>: + This option controls the gamma, which produces a potentially nonlinear +black to white ramp, for the game screens. This option does not affect the artwork +or other parts of the display. Using MameUI's in-game tilde menu [~], one can +individually set the gamma for each game screen; this option controls the +initial value for all visible game screens. The standard value is 1.0, which +gives a linear ramp from black to white. Selecting lower values (down to 0.1) +will increase the nonlinearity toward black, while selecting higher +values (up to 3.0) will push the nonlinearity toward white. The default +is 1.0.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Brightness correction </b>: +This option controls the default brightness, or black level, of the game +screens. This option does not affect the artwork or other parts of the +display. Using MameUI's in-game tilde menu [~], one can individually set +the brightness for each game screen; this option controls the initial value for +all visible game screens. The standard value is 1.0. Selecting lower values +(down to 0.1) will produce a darkened display, while selecting higher values +(up to 2.0) will give a brighter display. The default is 1.0.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Contrast correction </b>: +Controls the contrast, or white level, of the game screens. This option does +not affect the artwork or other parts of the display. Using MameUI's in-game +tilde menu [~], one can individually set the contrast for each game screen; +this option controls the initial value for all visible game screens. The +standard value is 1.0. Selecting lower values (down to 0.1) will produce a +dimmer display, while selecting higher values (up to 2.0) will give a more +saturated display. The default is 1.0.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Pause Brightness </b>: This +option controls the screen brightness when a game is paused.</p> + +<p class=MsoNormal style='margin-left:.75in'> </p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11 +id="_x0000_i1040" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b><span style='color:maroon'>Advanced Tab</span></b> : This tab allows +the setting of additional numerous video options.</p> + +<p class=MsoNormal style='margin-left:.75in'> </p> + +<p class=MsoNormal style='margin-left:.75in'><b>Triple buffering </b>: This +option controls how MameUI draws to the screen, if toggled on, it will draw to +three buffers and cycle between them. This setting when toggled on can +also help alleviate tearing that sometimes occurs in some scrolling games.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Sync to monitor refresh </b>: +This option tells MameUI to ignore the original games refresh rate and sync it +to the output monitors current rate. This can cause the game to run too +fast if the output monitor is using 85Hz for example. This option is +preferable if MameUI is used with authentic arcade monitor hardware and video +card modes that are tweaked appropriately.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Wait for vertical sync </b>: +This option tells MameUI to wait for the refresh period on the output monitor +to finish before starting to draw video to the screen, this works functionally +similarly to triple buffer but is better suited for running games in a window +to alleviate tearing. </p> + +<p class=MsoNormal style='margin-left:.75in'><b>Refresh speed </b>: This option +tells MameUI to alter the speed of the emulation for games that run at a higher +speed than the host monitor. For example this should be checked if +running Pac-Man on a fixed 60Hz LCD since Pac-Man runs at 60.60Hz. This +alleviates sound hiccups as well in the previous situation.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Emulation speed </b>: This slider +allows for the altering of the emulation speed, it can be dropped down or +increased by three [or to 100 in the \ini.] </p> + +<p class=MsoNormal style='margin-left:.75in'><b>Frame skipping </b>: These +settings allow MameUI to skip frames of animation when playing games, if the +host CPU is not fast enough to run the game. Optimally this should be +toggled off and 'draw every frame' selected.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Full screen gamma</b> : This +option is similar to the gamma correction in the display tab but works on all +graphic elements of the screen including the UI.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Full screen brightness </b>: +This option is similar to the brightness correction in the display tab but +works on all graphic elements of the screen including the UI.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Full screen contrast</b> : This +option is similar to the contrast correction in the display tab but works on +all graphic elements of the screen including the UI.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Effect</b> : Starting with +version .107 simulated arcade monitor effects are handled by the overlay of +*.png masks on the game. The *.png files reside in the \artwork directory +and are simple patterns creatable and editable in applications like +Photoshop. If scan lines are desired and a very high resolution is being +used [1280x1024 or above] the Scanlines75x4 item is suggested. For games +with artwork whose playfields are smaller on screen as the results of bezels, it's +recommended to use Scanlines75x3 or Scanlines75x2.</p> + +<p class=MsoNormal style='margin-left:.75in'> </p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11 +id="_x0000_i1039" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b><span style='color:maroon'>Screen Tab</span></b> : This tab allows +the alteration of the various screen output settings.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'> </p> + +<p class=MsoNormal style='margin-left:.75in'><b>Number of screens </b>:<b> </b>This +slider controls the number of screens MameUI will draw. In windowed mode up +to four different output windows can be created of varying sizes, shapes, +etc. In full screen mode the number of screens can match the physical +number of monitors connected to the host system. This allows playing +multi-monitor arcade games like Punch-Out or similar on 2 physical computer +monitors in dual head mode.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Screen </b>: This option allows +the choice of the physical monitor to use in conjunction with number of screens +and screennumber. The drop down is populated by the \\.\DISPLAY1 and/or \\.\DISPLAY2 +and so forth. Leaving this toggle to Auto will have MameUI attempt to +order the game screens as it sees fit, for Punch-Out for example it will place +the main fighting screen on \\.\DISPLAY1 and the status/display screen on +secondary monitor \\.\DISPLAY2. </p> + +<p class=MsoNormal style='margin-left:.75in'><b>Aspect Ratio </b>: Allows +control over the physical aspect ratio of the physical monitor for each +screen. If running full screen and auto aspect ratio is <b>off</b>, then +switch resolutions to fit must be toggled on to work. Typically this +should be set to autoselect unless weird shaped windows for game play are +desired.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>View</b> : This drop down +allows the selection of the default view of the in-game display. This can +be auto which is effectively 4:3 for horizontal games or 3:4 for vertical +games, native, which is the game's original native resolution, or cocktail +which is duplicated view for 2 people playing the game on opposite sides of a +cocktail cabinet.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Screennumber</b> : This drop +down is populated based on the slider setting of number of screens to its +left. Each item in the screennumber drop down can be individually +tailored with screen, resolution, aspect ratio, and view. Thus it is possible +to have elaborate combinations for game play, for example. Number of +screens 3, run in windowed mode, have screen0 go to the secondary \\.\DISPLAY2, +running in 320x240 resolution at a color depth of 16bpp with a refresh of 75Hz, +screen1 go to primary display \\.\DISPLAY1, run at 640x480x32@60 and use the +cocktail view, etc. Each item in the Screennumber drop down will populate +its own settings and maintain those settings until returned to a default.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Resolution</b> : These options +control the size and refresh rate of the screennumbers. In windowed mode +only the resolution is selectable.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Switch resolutions to fit</b> : +This toggle must be <b>on</b> if any of the resolution choices are altered away +from auto in full screen mode. It does not impact windowed mode.</p> + +<p class=MsoNormal style='margin-left:.75in'> </p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11 +id="_x0000_i1038" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b><span style='color:maroon'>Sound Tab</span> </b>: This tab allows for +setting the sound options.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'> </p> + +<p class=MsoNormal style='margin-left:.75in'><b>Enable sound and sound CPUs </b>: +This setting toggles sound on or off in games.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Use samples </b>: This setting +allows MameUI to utilize samples for games which do not have their sound +hardware emulated, or were using analogue circuitry.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Sample Rate </b>: This setting +tells MameUI at what rate to output sound, the higher, the better. +Lowering this setting can also result in faster performance on lower end +machines.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Volume attenuation </b>: This +setting allows MameUI to set the initial volume level, the default is 0dB.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Audio latency </b>: This slider +allows the adjustment of the amount of latency built into the audio +streaming. Increasing the slider to the right on faster machines can help +alleviate some desync and scratchiness in the sound on some configurations.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'> </p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11 +id="_x0000_i1037" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b><span style='color:maroon'>Controllers Tab</span> </b>: This tab +allows for setting the game controller options.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'> </p> + +<p class=MsoNormal style='margin-left:.75in'><b>Enable joystick input </b>: +This setting tells MameUI to utilize any currently connected joysticks. +MameUI will interrogate the game controllers control panel and use ID#1 and up.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Analog joystick deadzone</b> : +This setting controls how MameUI translates analog input to games that require +digital input.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Enable lightgun input</b> : +This setting tells MameUI to utilize a lightgun for target/shooting games that +require analogue control, like Crossbow, Police Trainer, Rev X, etc. and will +only be available on non-XP based systems. If using XP then mouse input +should be toggled on to allow mapping of the lightgun functions in the in-game +[<b>TAB</b>] menu.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Offscreen shots reload</b> : +This option if checked will internally remap the second mouse button and allow +it to be used for simulated 'reloading' in gun games that require it.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Dual lightguns</b> : This is a +legacy switch for non-XP systems which activates code to handle internal +mapping of the second light gun connected to the system. If WinXP is used +this is not required and is grayed out, the second gun is mapped like a +joystick or mouse in the in-game [<b>TAB</b>] menu.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Enable mouse input </b>: This +setting tells MameUI to utilize the mouse in games that require analogue +control methods. On XP systems the mouse toggle should be on if a +lightgun is to be utilised.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Enable steadykey support </b>: +This option tells MameUI to use a different keyboard handling routine that +makes it easier to register simultaneous key presses for games that require it +for special moves [Street Fighter II, etc.]. However it can produce more +sluggish results in other games.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Default input layout </b>: This +drop down menu allows MameUI to choose between multiple key mappings, including +keyboard mapping for various third-party control panels. It will also +display user defined controller mappings, if created in the \ctrlr +directory. Various arcade game controller companies produce custom made +configuration files for their setups; these *.cfg files need to go in the +\MameUI\ctrlr folder to be recognized in the MameUI controllers tab. +These files are the responsibility of the controller companies themselves and +are not included or endorsed by MameUI, they can typically be found at the +companies web sites.</p> + +<p class=MsoNormal style='margin-left:.75in'><strong><span style='font-family: +"Arial","sans-serif"'>Multiple keyboards</span></strong> : Enabling this +checkbox tells MameUI to allow mapping to different physical keyboards that may +be attached to the host system, this allows rather esoteric options like +multiple keyboards for games like 2 player Keyboard Mania or Typing of the Dead +etc. If left off MameUI maps all keyboard controls to all keyboard +devices.</p> + +<p class=MsoNormal style='margin-left:.75in'><strong><span style='font-family: +"Arial","sans-serif"'>Multiple mice</span></strong> : Enabling this checkbox +tells MameUI to allow mapping to different physical mice devices. Useful +for systems that have spinners, trackballs, main system mice etc. If left +off MameUI maps all mice controls to all mouse devices.</p> + +<p class=MsoNormal style='margin-left:.75in'> </p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11 +id="_x0000_i1036" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b><span style='color:maroon'>Controller Mapping Tab</span> </b>: This +tab allows choosing which analogue device connected to the system for MameUI to +map a game's internal analogue controls to. These options should be used +in lieu of the global 'mouse' setting which can conflict with attached +joysticks/gamepads.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'> </p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11 +id="_x0000_i1035" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b><span style='color:maroon'>Miscellaneous Tab</span> </b>: This tab +allows for setting additional options.</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'> </p> + +<p class=MsoNormal style='margin-left:.75in'><b>Enable game cheats </b>: This +setting if toggled on allows MameUI to use external cheat.dat files.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Error log (for developers) </b>: +This setting if toggled on produces an error log of illegal memory accesses.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Sleep when possible </b>: This +setting if toggled on allows MameUI to be more multitasking friendly in that it +does not use as much processor time. If this setting is toggled off +MameUI will utilize 100% of the CPU for playing games. Some machines slow +down dramatically if this setting is toggled on, particularly laptops. +This maps to the -sleep option in Mame.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Skip game info</b> : If this +options is on, MameUI will immediately launch a game without information +screens. However screens regarding problems in the drivers will still be +shown [missing sound, unemulated protection, problems with video etc.].</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Save game state on exit</b> : This +toggle will allow MameUI to automatically save the current machine state when +the game is exited with the ESC key. As a result when the game is +re-launched it's like the machine was never turned off. This feature +allows older games to maintain their hi-scores indefinitely where it wasn't +originally supported. The files are stored in the MameUI\sta +directory. The list of games that support save states is present in the +left hand folder view pane of the UI as 'Save State'.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Thread Priority slider</b> : +Increasing the Windows thread priority for MameUI giving it more CPU and +resources slices, can negatively impact other running processes. Using +setting 1 sets it to real-time which interferes with keyboard and joystick +controls as well as other running apps. Setting 1 is not recommended as a +result. Some Dells and other laptop computers may require setting slider +to -15 to get keyboard control working properly.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Multi-threaded rendering </b>: +This toggle allows multi-core or multi-chip or HyperThreaded machines to pass +the final video blit off to a second thread. This can lead up to a 40% +increase in unthrottled FPS using D3D in GPU limited games. However it +does not have a real world effect on games that are CPU bound, like the heavy +seattle.c, or vegas.c games. Unless in possession of one of these types +of machines, this should be toggled off to avoid potential slowdowns.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Use additional game artwork </b>: +This setting if toggled on allows MameUI to utilize the external artwork +packages available at <a href="http://www.mameworld.net/mrdo" target="_blank">Mr. +Dos site</a> for display in games like Armor Attack, Discs of Tron, Lunar +Lander, Warrior, etc. The artwork packages are placed in the \artwork +directory. Each element of the artwork package can be toggled: bezel, +overlay, and background. </p> + +<p class=MsoNormal style='margin-left:.75in'><b>Crop Artwork</b> : Selecting +the crop artwork toggle will shrink the scene down to the games original +dimensions, cropping any available art pieces.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>BIOS</b> : This drop down +allows the use of a variety of different supported NeoGeo or Sega BIOS +files. The option will only be available when altering the driver family +via the source folder view on the left pane, or individual games in the driver +family.</p> + +<p class=MsoNormal style='margin-left:.75in'> </p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span +style='font-family:Symbol;mso-no-proof:yes'><img border=0 width=11 height=11 +id="_x0000_i1034" src="../images/mame321.gif" alt="*"></span><span +style='font-size:7.0pt;font-family:"Times New Roman","serif"'> +</span><b><span style='color:maroon'>Vector Tab</span> </b>: This tab allows +for setting additional options for games that originally utilized a vector +monitor instead of a raster monitor. [Asteroids, Battlezone, Armor Attack, +etc.]</p> + +<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'> </p> + +<p class=MsoNormal style='margin-left:.75in'><b>Draw antialiased vectors </b>: +This setting if toggled on tells MameUI to draw vector lines with an additional +pleasing antialiased look.</p> + +<p class=MsoNormal style='margin-left:.75in'><b>Beam width</b> : This slider +allows MameUI to set the beam width on the vector lines drawn, increasing it +creates wider vectors. </p> + +<p class=MsoNormal style='margin-left:.75in'><b>Flicker</b> : This slider tells +MameUI to artificially create a flicker effect on the vector lines.</p> + +<p class=MsoNormal style='margin-left:.75in'> </p> + +<p class=MsoNormal><span style='mso-no-proof:yes'><img border=0 width=250 +height=344 id="_x0000_i1033" src="../images/1.jpg"></span><span +style='mso-no-proof:yes'><img border=0 width=250 height=344 id="_x0000_i1032" +src="../images/2.jpg"></span><span style='mso-no-proof:yes'><img border=0 +width=250 height=344 id="_x0000_i1031" src="../images/3.jpg"></span><span +style='mso-no-proof:yes'><img border=0 width=250 height=344 id="_x0000_i1030" +src="../images/4.jpg"></span><span style='mso-no-proof:yes'><img border=0 +width=250 height=344 id="_x0000_i1029" src="../images/5.jpg"></span><span +style='mso-no-proof:yes'><img border=0 width=250 height=344 id="_x0000_i1028" +src="../images/6.jpg"></span><span style='mso-no-proof:yes'><img border=0 +width=250 height=344 id="_x0000_i1027" src="../images/7.jpg"></span><span +style='mso-no-proof:yes'><img border=0 width=250 height=344 id="_x0000_i1026" +src="../images/8.jpg"></span></p> + +<p class=MsoNormal style='margin-left:.75in'> </p> + +<p class=MsoNormal><!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2007-11-10 01:41 AM -0800<!--webbot bot="Timestamp" endspan i-checksum="37617" --><span +style='font-size:7.5pt'>/ john iv</span></p> + +</div> + +</body> + +</html> diff --git a/docs/release/src/osd/winui/help/html/mameui_settings.htm b/docs/release/src/osd/winui/help/html/mameui_settings.htm new file mode 100644 index 00000000000..0224c694af2 --- /dev/null +++ b/docs/release/src/osd/winui/help/html/mameui_settings.htm @@ -0,0 +1,96 @@ +<html> + +<head> +<meta name="GENERATOR" content="Microsoft FrontPage 12.0"> +<meta name="ProgId" content="FrontPage.Editor.Document"> +<meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> +<title>MameUI Settings</title> +<style> +<!-- +p + {margin-right:0in; + margin-left:0in; + font-size:10.0pt; + font-family:Arial; + color:black} +h1 + {margin-top:12.0pt; + margin-right:0in; + margin-bottom:3.0pt; + margin-left:0in; + page-break-after:avoid; + font-size:16.0pt; + font-family:Arial; + color:windowtext; + font-weight:bold} +h2 + {margin-top:12.0pt; + margin-right:0in; + margin-bottom:3.0pt; + margin-left:0in; + page-break-after:avoid; + font-size:14.0pt; + font-family:Arial; + font-style:italic} + p.MsoNormal + {mso-style-parent:""; + margin-bottom:.0001pt; + font-size:10.0pt; + font-family:Arial; + margin-left:0in; margin-right:0in; margin-top:0in} +--> +</style> +<base target="_blank"> +</head> + +<body background="../images/bkground.gif"> + +<h2>MameUI Settings</h2> + +<h3><font face="Arial">Suggested MameUI Default Settings</font></h3> +<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> +<span style="font-family: Symbol; color: windowtext"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7.0pt; font-family: Times New Roman"> +</span></span> +<span style="font-style: normal; font-variant: normal; font-weight: normal; color:windowtext"> +Advanced / Triple Buffering ensures there should be no 'tearing' of screen +images if the frame rate doesn't exactly match the monitor screen refresh in +full-screen mode. +</span>Particularly evident in vertical scrolling games. This however can +lead to sound stuttering on games that are above 60Hz [early Namco games like +Pac-Man, etc.] if the user's monitor is +not capable of being driven at a higher refresh rate, like modern LCDs. If +a modern LCD fixed at 60Hz is in use, toggle on the Advanced Refresh game +speed. </p> +<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> +<span style="font-family: Symbol; color: windowtext"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7.0pt; font-family: Times New Roman"> +</span></span> +<span style="font-style: normal; font-variant: normal; font-weight: normal; color:windowtext"> +Simulated monitor effects are now handled via *.png files in the \artwork +directory. They are accessed in Advanced / Select Effect. +Scanlines75x4 provides a 75% black line every four pixel rows.</span></p> +<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> +<span style="font-family: Symbol; color: windowtext"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7.0pt; font-family: Times New Roman"> +</span></span>Bitmap prescaling in Display is the new control for determining +how fuzzy or sharp the bilinear filtering of D3D is. Increasing this +number sharpens the game pixels.</p> +<h3> +<img border="0" src="../images/1.jpg"><img border="0" src="../images/2.jpg"><img border="0" src="../images/3.jpg"><img border="0" src="../images/4.jpg"><img border="0" src="../images/5.jpg"><img border="0" src="../images/6.jpg"><img border="0" src="../images/7.jpg"><img border="0" src="../images/8.jpg"></h3> +<h3> +<img border="0" src="../images/int.jpg" width="500" height="347"></h3> +<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> +</p> + +<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> + </p> + +<p style="margin-left: 0; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt"> +<font size="1"> +<!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2007-11-10 01:41 AM -0800<!--webbot bot="Timestamp" endspan i-checksum="37617" --> +/ john iv</font></p> + +</body> + +</html>
\ No newline at end of file diff --git a/docs/release/src/osd/winui/help/html/mameui_support.htm b/docs/release/src/osd/winui/help/html/mameui_support.htm new file mode 100644 index 00000000000..0049b964cb2 --- /dev/null +++ b/docs/release/src/osd/winui/help/html/mameui_support.htm @@ -0,0 +1,739 @@ +<html xmlns:m="http://schemas.microsoft.com/office/2004/12/omml" xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office"> + +<head> +<style type="text/css"> +div.Section1 + {page:Section1;} + h1 + {margin-top:12.0pt; + margin-right:0in; + margin-bottom:3.0pt; + margin-left:0in; + page-break-after:avoid; + font-size:16.0pt; + font-family:"Arial","sans-serif"; + color:windowtext; + font-weight:bold; +} +p + {margin-right:0in; + margin-left:0in; + font-size:10.0pt; + font-family:"Arial","sans-serif"; + color:black; +} +a:link + {color:blue; + text-decoration:underline; + text-underline:single; +} +</style> +</head> + +<body style="background-image: url('../images/bkground.gif')"> + +<div class="Section1"> + <h1 style="mso-margin-bottom-alt: auto"><span style="COLOR: black">MameUI + Troubleshooting [& Tips]<o:p></o:p></span></h1> + <p style="MARGIN-TOP: 0in">MameUI [previously Mame32] has been in development since 1997.<span style="mso-spacerun: yes"> + </span>It is mature, complex, and robust. However, since the Mame + project itself is a documentation effort, and development is continuous, + there will be times when changes to the core program effect MameUI. + When problems do occur with a specific game in a specific version of MameUI, + a previous version of MameUI may be used. </p> + <p style="MARGIN-TOP: 0in">MameUI is now an integrated GUI front end which + passes user input from the GUI to the + <b style="mso-bidi-font-weight: normal"><a href="http://www.mamedev.org/"> + <span style="COLOR: black">Mame</span></a></b> engine/core.<span style="mso-spacerun: yes"> + </span>Thus, any problems that occur in the + <b style="mso-bidi-font-weight: normal"><a href="http://www.mamedev.org"> + <span style="COLOR: black">Mame</span></a></b> engine will be inherited by + MameUI. Prior to <b> + <a href="http://www.mameworld.info/ubbthreads/postlist.php?Cat=&Board=mameui"> + <span style="COLOR: black">reporting problems</span></a> </b> + <span style="mso-bidi-font-weight: bold">against MameUI</span>, verify that + the issue is not a known, core defect in + <b style="mso-bidi-font-weight: normal"><a href="http://www.mamedev.org/"> + <span style="COLOR: black">Mame</span></a></b>. The <b> + <a target="_blank" href="http://mametesters.org/mantis/my_view_page.php"> + <span style="COLOR: black">Mametesters.org</span></a></b> site is designed + to track and report bugs in the baseline + <b style="mso-bidi-font-weight: normal"><a href="http://www.mamedev.org/"> + <span style="COLOR: black">Mame</span></a></b> version. To find if a + problem plagues the game in question, do an + <b style="mso-bidi-font-weight: normal">alt-enter</b> on the game and note + its driver/source name at the bottom of the general properties tab; then + search the Mametesters bug database.<span style="mso-spacerun: yes"> + </span>The current list of known MameUI specific issues and defect tracking + is available at <b> + <a target="_blank" href="http://mameui.info//MameUI_Bugs.xls"> + <span style="COLOR: black">MameUI</span></a></b>. </p> + <p style="BACKGROUND: white; MARGIN: 0in 0in 5pt 0.25in"><strong> + <span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Arial','sans-serif'">ROMs and + CHDs Related Topics</span></strong><span style="FONT-SIZE: 12pt"><o:p></o:p></span></p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l5 level1 lfo2; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Utilization of an external ROMs management utility like + <b style="mso-bidi-font-weight: normal"><a href="http://www.clrmame.com/"> + <span style="COLOR: black">Clrmame</span></a></b> is recommended for repair + and identification of damaged or incomplete sets.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l5 level1 lfo2; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>If receiving missing ROMs error messages when + attempting to run a game, secondary click on the game in the list and choose + properties, do an audit on that game [or use <b>Alt-A</b>].<span style="mso-spacerun: yes"> + </span>The audit will determine which files are missing from the ROMset + currently being played.<span style="mso-spacerun: yes"> </span>MameUI + will not run a game which fails its internal audit.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l5 level1 lfo2; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Mame is an ongoing documentation project. Sometimes old + ROM sets are found to have miss-dumped, missing, or damaged ROMs, which need + to be replaced. As new versions of Mame are released, the Mame + developers add support for these new iterations of ROMs, supplanting or + renaming the old supported versions.<span style="mso-spacerun: yes"> + </span>Thus, often, older versions of ROMs which did work in older versions + of MameUI, will <u>not</u> work with newer versions of MameUI because they + are now read as incomplete or wrong.<span style="mso-spacerun: yes"> + </span>MameUI will not play the game in question until the updated ROMs are + utilized.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l5 level1 lfo2; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>MameUI utilizes the idea of a parent / clone + relationship for its games. If trying to play a clone or a bootleg of + a game, MameUI will need the ROMs for the clone game, <b>and</b> the parent + set. MameUI indicates the parent set of a clone at the bottom of the + games properties tab, or more easily in grouped view, View \ Grouped.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l5 level1 lfo2; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>MameUI utilizes the idea of having single zip files to + house the BIOS files for a large number of similar games.<span style="mso-spacerun: yes"> + </span>The NeoGeo games for example, share upwards of ten BIOS files in + every game. Mame will look to neogeo.zip as the BIOS zip, if this file + is freestanding along with the other NeoGeo games, it will use it. + Otherwise, MameUI expects all the BIOS files in every NeoGeo games zip + file. DECO cassette, PGM, and Playchoice are some examples of other BIOS + games. An error message will occur if the BIOS files are not present + and those games are run.<span style="mso-spacerun: yes"> </span> + Occasionally, new ROMs will need to be added to the BIOS packages + themselves, this occurred recently with the ng-lo.rom and then 6 new + regional BIOSes in the neogeo.zip. MameUI will not audit a game as correct + without all the BIOS files with the correct CRC, while it may however be + possible to play the game after an error message.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l5 level1 lfo2; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Games that support .CHD [compressed hunks of data] + images [Max Force, Killer Instinct I & II, Area 51, Vicious Circle, War + Gods, beatmania games, and items in the CHD folder view on the left pane] + have to have their ROMs and .CHD files in a very specific directory + structure. The <b style="mso-bidi-font-weight: normal">single</b> large .CHD + file needs to go in the \ROMs\gamename\ directory, and have the *.CHD + extension, e.g. \ROMs\area51\area51.chd.<span style="mso-spacerun: yes"> + </span>These games also have ROMs, these go one level up in the \ROMs folder + proper like any other game.<span style="mso-spacerun: yes"> </span>So + in the end two files should exist for these games one *.zip in the \ROMs + folder and the *.chd in a sub-directory named for the game.<span style="mso-spacerun: yes"> + </span></p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l5 level1 lfo2; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span><b>F5 </b>/ View Refresh in the GUI. (Do this anytime + ROMs are altered, renaming, etc.)</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l5 level1 lfo2; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>If games are not displaying in the game list, ensure + the appropriate folder view on the far left is toggled, i.e. 'all games' and + it doesn't have filtering on it to stop the display of the game being + searched for.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l5 level1 lfo2; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Use the Options Reset to default menu choice and + check all of the items, restart MameUI.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l5 level1 lfo2; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Final option, manually delete the MameUI32/64.ini and the + Mame.ini file in the \ini directory.</p> + <p style="BACKGROUND: white; MARGIN: 0in 0in 5pt 0.25in"><strong> + <span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Arial','sans-serif'">Crash + Related Topics</span></strong><span style="FONT-SIZE: 12pt"><o:p></o:p></span></p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Delete the \cfg\*.CFG, \diff\*.DIF, \ini\*.INI, or + \nv\*.NV files for the game that's crashing.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Check to see that the zip file is valid and that it's + not corrupt or read-only.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Verify the presence of the \ini directory under + MameUI.exes location.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>If versions of MameUI prior to .66 had been installed + on the system, verify that the old registry key has been deleted with + regedit.exe. HKEY_CURRENT_USER/Software/Freeware/Mame32</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>If crashing during an audit or an [<b>F5</b>] refresh, + it could be a corrupt .zip file. Extract it and re-zip. Pkunzip -t *.zip. + Note the file that dies during the audit and concentrate on that one. Also + verify that if zip files are not used, that the folder is not empty, or + contains partial or damaged ROMs.<span style="mso-spacerun: yes"> + </span>Utilization of an external ROMs management utility like + <b style="mso-bidi-font-weight: normal"><a href="http://www.clrmame.com/"> + <span style="COLOR: black">Clrmame</span></a></b> is recommended for repair + and identification of damaged sets.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>If seeing crashes or weird screen coloration, try + disabling running background apps [in Win98, use msconfig.exe], Norton + Crashguard, PnP programs like Kaaza, eDonkey, LimeWire, popup killers, + viruscans, MS Office Fast Find, the Microsoft Office Bar, Intellimouse, even + IE subscription updates, etc. Try moving MameUI away from compressed + [DriveSpace, DoubleSpace, stacker] drives. IntelliMouse and Office + Toolbars have been known to cause conflicts.<span style="mso-spacerun: yes"> + </span>Also disable items in the system tray, like the CD player, etc. + It may also be necessary to download and install the latest version of + DirectX from Microsoft to prevent some errors.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>If MameUI crashes with an access violation it may be + the DEP (Data Execution Prevention) setting on that machine.<span style="mso-spacerun: yes"> + </span>Add MameUI to the exception list in Control Panel / System / Advanced + / DEP.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>In some instances games may fail to start if the + installed directory path contains a large number of characters and spaces, + to alleviate this, install MameUI and its support directory structure into a + shorter path name, i.e. c:\MameUI\.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>MameUI may fail to launch its games in situations where + an errant, non-DX compliant, or badly written gamepad USB adapter + driver/software is used.<span style="mso-spacerun: yes"> </span>This + includes some cheap Playstation, SNES, U64 converters.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Games may fail to start if a video cards DirectX driver + is flakey, utilise an earlier one to test or re-install DirectX.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Some recent viruses which attach to .exes will cause + page faults and access violations in MameUI when it's run. Use an + anti-virus check and verify MameUI is not infected.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Odd behaviour may be exhibited in NT based systems if + attempting to run games while security/permissions settings do not allow it + or the user is not an administrator or member of the administrators group.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Some anti-virus packages may slow down navigation + within the MameUI directory.<span style="mso-spacerun: yes"> </span> + These are false positives and the anti-virus vendors should update their + virus dat signatures.<span style="mso-spacerun: yes"> </span>It may + also be possible to exclude the MameUI.exe from real-time scanning as a + workaround.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>In the event of MameUI not launching a game and just + sitting there, try placing the entire MameUI directory and its + sub-directories including \ROMs into a more simple path, like c:\MameUI + instead of "c:\Games for Fun\MameUI Goes Here\".<span style="mso-spacerun: yes"> + </span>Simplify the path.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>On rare occasions malformed or damaged *.dat files + [history.dat, mameinfo.dat, cheat.dat] can cause MameUI to error on startup + when it tries to read them.<span style="mso-spacerun: yes"> </span> + Remove those files individually to check for the one causing the crash.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>With the move to XML based Controller *.cfg files in + the .8x era it is necessary to remove the old \Ctrlr\*.ini files and use + their new *.cfg counterparts, otherwise MameUI may launch games then + immediately return to the GUI.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Use the Options Reset to default menu choice and + check all of the items, restart MameUI.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Final option, manually delete the MameUI32/64.ini and the + Mame.ini file in the \ini directory.</p> + <p style="BACKGROUND: white; MARGIN: 0in 0in 5pt 0.25in"><strong> + <span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Arial','sans-serif'">Performance + Related Topics [incl. sound scratchiness and stuttering]</span></strong><span style="FONT-SIZE: 12pt"><o:p></o:p></span></p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>MameUI will start to crackle, scratch, or echo if the + game running is too taxing for the processor in use. This can be visually + confirmed by turning on FPS display with [<b>F11</b>], and frame skip to + auto with [<b>F8</b>]. If the FPS dips anywhere or frame skipping + rises anywhere during the game play, the game is maxing out the CPU and + sound breakup could occur.<span style="mso-spacerun: yes"> It is also + possible to determine if the host CPU can run the game at 100% by + unthrottling the emulation with the [F10] key, if the CPU can do it, it will + run the game faster than 100%. </span>If + upgrading machine components, provide MameUI with as much hardware as + possible; a faster CPU makes the most difference, followed by video card, + and RAM.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>MameUI will start to 'skip' sound on games that run + slightly over the host monitor refresh rate in full-screen mode with + triplebuffer. For example, Pac-Man and other early Namco games run at + 60.60Hz and if they are run on a fixed 60Hz LCD monitor using triplebuffer + they will skip since the emulation is outpacing the monitor. In this + instance it is necessary to toggle on the 'Refresh Speed' switch in the + Options Default Options Advanced tab. This issue can also be + overcome by running the game in windowed mode.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>As Mame has continued development, infrastructure and + accuracy has improved.<span style="mso-spacerun: yes"> </span>As such, + the optimization point of the games has shifted so that older games may be + slower unthrottled overall than when run on earlier versions.<span style="mso-spacerun: yes"> + </span>For example, in version .36 Donkey Kong may have run unthrottled at + 1900 FPS, but in .77 it runs 1500 FPS.<span style="mso-spacerun: yes"> + Thus older machines [P3 and prior] will continue to have trouble playing the + same games as earlier versions of Mame. M</span>odern machines should have no problem running these + early 80's games at their intended ~60 FPS rate.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Periodically, speed-up hacks in the core code will be + removed to provide more accurate emulation of the games.<span style="mso-spacerun: yes"> + </span>This can result in a drop in FPS for that particular family of games, + but can be offset by upgrading the machine MameUI is used on.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>On certain system setups (older), DirectDraw may be a + faster option than the D3D settings.<span style="mso-spacerun: yes"> + </span>Choose Ddraw as the video mode in Default Options Display. </p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>With the advent of MameUI .120 some historically + host CPU punishing games become playable on high end overclocked [3.6Ghz+] + Intel Core2Duo and Quad Cores. These processors combined with 64bit + operating systems and native 64bit MameUI provide almost 100% playability in + namcos21.c / namcos22.c / seattle.c and midvunit.c games. MameUI64 + + Vista64 + C2D chips is the best current combination for MameUI gaming on the + Windows platform.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Some of the largest games supported by MameUI [NeoGeo + mainly] can run into the hundreds of megabyte range when they are + uncompressed into memory, this combined with MameUI in memory, plus OS + overhead can lead to very slow performance as Windows swaps the information + out to disk if there is not enough physical memory. 512M to 1G of + memory is recommended for all current games [.118].</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>AMDs Cool n Quiet technology on certain setups has + been known to cause slowdowns and lags while working in the MameUI GUI as + well as causing some in-game sound and graphic stuttering.<span style="mso-spacerun: yes"> + </span>Disable the feature in the BIOS to verify.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>If seeing a severe slowdown in games that previously + didn't, toggle the 'Sleep when possible' menu item in Options + Default Options Miscellaneous. This happens to laptop users + particularly.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Certain games in MameUI perform better on machines that + cannot handle them 100% if auto-frame skipping is turned <b>off</b>. + </p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Certain games if run with D3D settings will perform + better if Triplebuffering is set to <b style="mso-bidi-font-weight: normal"> + off</b>.<span style="mso-spacerun: yes"> </span>D3D will double buffer + if triple is turned off.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>There may be certain sound anomalies in games if the + *.cfg files have become damaged, delete all the files in \cfg to remedy.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>If games are running too <b>fast</b>, verify in the + Options Default Game Options menu that the throttle option is turned <b>on</b>, + that sync to monitor refresh is turned <b>off </b>and Wait for Vertical Sync + is turned <b>off</b> in the Options Default Game Options Advanced menu.<span style="mso-spacerun: yes"> + </span></p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>MameUI video performance can be greatly enhanced if + running in 32bpp mode by ensuring AGP Fast Writes are toggled on in the + motherboard BIOS.<span style="mso-spacerun: yes"> </span>The videocard + drivers also need to support this setting, the switch for this may be in the + advanced tab of the Windows display control panel applet.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>There are some soundcards like early PCI + <span class="SpellE">SoundBlaster</span> 128 that will cause scratchiness + if their hardware acceleration is turned up too high. Move the slider + down various steps to troubleshoot in Control Panel Sound Advanced + Audio.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>There are some older video card/video driver + combinations that <b>can</b> do hardware stretching, but are slower than + running with hardware stretch <b>off</b>. If games are too sluggish with the + hw stretch on, toggle it off if possible. Some old PCI graphic cards have + been seen to have this problem.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>If a large number of icons are being used in the GUI, + it is typically quicker to unzip them into the \icons folder instead of + leaving them zipped as icons.zip.</p> + <p style="BACKGROUND: white; MARGIN: 0in 0in 5pt 0.25in"><strong> + <span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Arial','sans-serif'">Joysticks / + Mice / Gamepad / Lightgun Related Topics</span></strong><span style="FONT-SIZE: 12pt"><o:p></o:p></span></p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l6 level1 lfo8; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Gamepads and mouse are disabled by default on first + MameUI launch, enable them by toggling their check boxes on in Options + Default Options Controllers.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l6 level1 lfo8; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>MameUI relies on DirectXs DirectInput for joystick + support, ensure the game pad is seen as present and active in the game + controller control panel: start menu settings control panel game + controllers.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l6 level1 lfo8; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>If seeing keys stick while playing, verify that the + operating systems accessibility options and their shortcut keys are turned + off, things like sticky keys, and verify that Popup killers or other + resident programs are not mapped to the sticking key.<span style="mso-spacerun: yes"> + </span>Also keys can stick on some KVM switch boxes if their hotkey switches + are set to [<b style="mso-bidi-font-weight: normal">Ctrl</b>] etc.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l6 level1 lfo8; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Daisy chained gameport Microsoft Sidewinders [original] + in Win2k or XP do not work very well. Use USB gamepads instead. Single + Sidewinders may also cause odd behavior like ghost button presses.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l6 level1 lfo8; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Lightguns and mice are treated like mappable joysticks + in current versions of MameUI.<span style="mso-spacerun: yes"> </span>If + multiple mice are in use it is necessary to enter the in-game [<b style="mso-bidi-font-weight: normal">TAB</b>] + menu and map their axes in the Input General section.</p> + <p style="BACKGROUND: white; MARGIN: 0in 0in 5pt 0.25in"><strong> + <span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Arial','sans-serif'">Settings + Topics</span></strong><span style="FONT-SIZE: 12pt"><o:p></o:p></span></p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>With the advent of version 0.66 MameUI no longer stores + its configuration information in the Windows registry, it stores it in + \MameUI32/64.ini and \ini\Mame.ini.<span style="mso-spacerun: yes"> + </span>To remove vestiges of the old versions, run regedit.exe and delete + the following key: HKEY_CURRENT_USER\Software\Freeware\MameUI.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>If having trouble saving keyboard mappings and + configuration, verify that the *.cfg files are not read-only and that a + \MameUI\cfg directory is present.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>If GUI settings and/or audit results arent being + maintained, verify the existence of a writeable MameUI32/64.ini and that the + \ini directory is present and writeable [not read only] under the MameUI.exe + location.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>If baseline Mame settings like directories and game + options are not being maintained, verify the existence of a writeable + Mame.ini [not read-only] in the \ini directory and that the \ini directory + itself is writeable.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>If experiencing odd behavior with MameUI saving files + or not appearing to clear its settings, verify that there are not multiple + shortcuts pointing to different versions, that an .exe is not being used by + itself instead of a shortcut to the .exe, or a shortcut pointing to an old + version of the .exe.<span style="mso-spacerun: yes"> </span>Also + verify that there are not multiple versions of MameUI running in memory as + the last one out will save the settings.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>If seeing MameUI folders being created on the desktop, + verify that the .exe itself is not sitting on the desktop and being launched + which is not correct. Verify that a short-cut to the original is being + properly utilised.<span style="mso-spacerun: yes"> </span>This means + setting the properties on the shortcut to start in the appropriate + directory that the original .exe resides in.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>If the in-game [<b>TAB</b>] menu is no longer working + or cant be accessed, it has been mapped to another key; delete the + default.cfg file in the \MameUI\cfg directory.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>If in-game [<b style="mso-bidi-font-weight: normal">TAB</b>] + settings need to be completely reset due to bad mappings, delete the + default.cfg file in the \MameUI\cfg directory.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>To remove the mappings on an individual game from the [<b style="mso-bidi-font-weight: normal">TAB</b>] + menu, delete its *.cfg file in the \MameUI\cfg directory, i.e. dkong.cfg, + asteroid.cfg.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>If having trouble mapping keys with the [<b style="mso-bidi-font-weight: normal">TAB</b>] + menu, verify the game is not paused while mapping.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>MameUI inherits a limit from baseline Mame on the + amount of characters that can be used for the ROM paths.<span style="mso-spacerun: yes"> + </span>If directory settings are not being maintained, pare down the number + and names of the directories being added or simply use a single \ROMs + directory which MameUI expects.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>If having trouble getting games to display in the + proper orientation [they will not rotate] verify that rotation is set to + default, and that there are no video-card specific hot-keys set in Windows + advanced display settings tab that could impact rotation, ATI and NVIDIA + both now include the ability to rotate the Windows screen to portrait + orientation.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>If games are appearing sideways regardless of rotation + settings, an onboard Intel graphic chipset or similar may be in use.<span style="mso-spacerun: yes"> + </span>Disable the auto rotation capabilities of the Intel graphic chip.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>MameUI now supports the cores <span class="SpellE">mt</span> + switch.<span style="mso-spacerun: yes"> </span>This allows + multi-threading of the final video blit during games. Dual core chips [X2, + C2D, etc.] can take advantage of this feature to offload the work to the + second thread and make MameUI more efficient.<span style="mso-spacerun: yes"> + </span>Speed gains are seen on the unthrottled GPU bound games like dkong, + invaders, etc.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>MameUI now stores its settings in external *.ini files + instead of the registry.<span style="mso-spacerun: yes"> </span>If it + is necessary to return MameUI to baseline, simply delete the MameUI32/64.ini + file and the Mame.ini file in the \ini directory.<span style="mso-spacerun: yes"> + </span>The next time MameUI runs it will recreate those files with the + default settings.</p> + <p style="BACKGROUND: white; MARGIN: 0in 0in 5pt 0.25in"><strong> + <span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Arial','sans-serif'">GUI Related + Topics & Miscellaneous Tips</span></strong><span style="FONT-SIZE: 12pt"><o:p></o:p></span></p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>MameUI will read freestanding icons in the \icons + directory first, then icons in the icons.zip file. </p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>If seeing icon palette corruption in the GUI when + returning from a full screen game, try increasing the desktop color depth to + 24bpp or 32bpp.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Sometimes icons in large icon view may appear to be + missing their white color or have portions transparent, this is the result + of having white chosen as the windows desktop window setting in Control + Panel / Display. Change the window setting to slightly off-white or + another color to return the icons to their appropriate look.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>To toggle the MameUI UI fullscreen [no Windows titlebar + and potentially no toolbar or status bar] and back use the [<b style="mso-bidi-font-weight: normal">F11</b>] + key.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>The GUI text may disappear from the folder view if the + GUI font color chosen is very close to the Windows system background color + scheme or if it is a large enough font [or bold] to anti-alias. </p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>MameUI no longer supports *.bmp format and may show a + blank or empty background if a *.bmp is erroneously renamed and used for + bkground.png, or if the bkground directory is marked as read only and MameUI + cannot create the bkground.png file when run.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>To return to a blank gray background in the GUI, delete + the bkground.png file in the \MameUI\bkground directory.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Quickly navigate through games in the details view by + simply typing the first few letters in the name of the game, the highlight + will jump to that game and become more granular as the name is typed out.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Select a random game with [<b>Ctrl-R</b>].</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Audit an individual game with [<b>Alt-A</b>].</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Various arcade game controller companies produce custom + made configuration files for their setups; these *.cfg files need to go in + the \MameUI\ctrlr folder to be recognized in the MameUI controllers tab.<span style="mso-spacerun: yes"> + </span>These files are the responsibility of the controller companies + themselves and are not included or endorsed by MameUI, they can typically be + found at the companies web sites.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>In grouped view, clones are indented regardless of + whether their parents are visible; in a non-All Games folder this means that + there is not a direct relationship of a clone to the game item above it if + that games parent is not shown. This behaviour can be changed by the + setting Interface Options No offset for clones missing parent in view.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>Certain items in the GUI may be missing if MameUI is + run on a Win2K/XP box and the user is not an admin or member of the admin + group.</p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span>The unavailable folder and the available filter are + disabled in MameUI due to a direct request from Nicola.</p> + <p style="BACKGROUND: white; MARGIN: 0in 0in 5pt 0.25in"><strong> + <span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Arial','sans-serif'">Keyboard + Shortcuts</span></strong><span style="FONT-SIZE: 12pt"><o:p></o:p></span></p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l2 level1 lfo14; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span><b style="mso-bidi-font-weight: normal">Type letters of + game name</b> to jump directly to its first instance.<span style="mso-spacerun: yes"> + </span><b style="mso-bidi-font-weight: normal">Alt-1 through Alt-7</b>: + Toggle art views.<span style="mso-spacerun: yes"> </span> + <b style="mso-bidi-font-weight: normal">Alt-A</b>: Audit selected game.<span style="mso-spacerun: yes"> + </span><b style="mso-bidi-font-weight: normal">Alt-B</b>: Toggle art tabs.<span style="mso-spacerun: yes"> + </span><b style="mso-bidi-font-weight: normal">Alt-D</b>: Toggle folder + pane.<span style="mso-spacerun: yes"> </span> + <b style="mso-bidi-font-weight: normal">Alt-P</b>: Toggle screenshot area.<span style="mso-spacerun: yes"> + </span><b style="mso-bidi-font-weight: normal">Alt-S</b>: Toggle status bar. + <b style="mso-bidi-font-weight: normal">Alt-T</b>: Toggle toolbar. + <b style="mso-bidi-font-weight: normal">Alt-U</b>: Audit selected folder. + <b style="mso-bidi-font-weight: normal">Alt-Enter</b>: Show games + properties.<span style="mso-spacerun: yes"> </span> + <b style="mso-bidi-font-weight: normal">Ctrl-F</b>: Text filter.<span style="mso-spacerun: yes"> + </span><b style="mso-bidi-font-weight: normal">Ctrl-R</b>: Choose random + game from GUI. <b style="mso-bidi-font-weight: normal">Ctrl-Page Up</b>: + Scroll up in history.dat text window.<span style="mso-spacerun: yes"> + </span><b style="mso-bidi-font-weight: normal">Ctrl-Page Down</b>: Scroll + down in history.dat text window. <b style="mso-bidi-font-weight: normal">F11</b>: + Fullscreen mode toggle.</p> + <p style="BACKGROUND: white; MARGIN: 0in 0in 5pt 0.25in"><strong> + <span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Arial','sans-serif'">Refresh + Restart Instructions<o:p></o:p></span></strong></p> + <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l2 level1 lfo14; tab-stops: list .5in"> + <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"> + <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'"> + </span></span></span><b style="mso-bidi-font-weight: normal">a.</b> + Re-download the binary dist package from + <a href="http://mameui.info/"> + <span style="COLOR: black">MameUI</span></a>.<span style="mso-spacerun: yes"> + </span><b style="mso-bidi-font-weight: normal">b.</b> Disable running + anti-virus packages before extracting the files. + <b style="mso-bidi-font-weight: normal">c.</b> Double-click the + self-extracting archive. <span style="mso-spacerun: yes"> </span><b style="mso-bidi-font-weight: normal">d.</b> + When prompted, enter c:\ [no quotes] as the destination folder.<span style="mso-spacerun: yes"> + </span><b style="mso-bidi-font-weight: normal">e.</b> Launch MameUI by + double-clicking its .exe, allow the audit/refresh to finish, it should go + quick as there are no ROMs.<span style="mso-spacerun: yes"> </span> + <b style="mso-bidi-font-weight: normal">f.</b> Put a couple of zipped ROMs + from <a href="http://www.mamedev.org/roms"><span style="COLOR: black"> + mamedev.org</span></a> in the c:\MameUI\ROMs directory.<span style="mso-spacerun: yes"> + </span><b style="mso-bidi-font-weight: normal">g.</b> Launch MameUI, audit + the two games individually with [<b style="mso-bidi-font-weight: normal">Alt-A</b>].<span style="mso-spacerun: yes"> + </span><b style="mso-bidi-font-weight: normal">h.</b> Launch Robby or + Gridlee.<span style="mso-spacerun: yes"> </span> + <b style="mso-bidi-font-weight: normal">i.</b> Quit the game, then quit + MameUI.<span style="mso-spacerun: yes"> </span> + <b style="mso-bidi-font-weight: normal">j.</b> Add more ROMs and try again.<br style="mso-special-character: line-break"> + <br style="mso-special-character: line-break"> + </p> + <p style="MARGIN: 0in 0in 5pt 0.25in"><span style="FONT-SIZE: 8pt"> + <span style="mso-no-proof: yes">8/17/2007 1:17:01 AM</span> / john iv<o:p></o:p></span></p> +</div> + + +</html> diff --git a/docs/release/src/osd/winui/help/html/mameui_systemreq.htm b/docs/release/src/osd/winui/help/html/mameui_systemreq.htm new file mode 100644 index 00000000000..65871f6a806 --- /dev/null +++ b/docs/release/src/osd/winui/help/html/mameui_systemreq.htm @@ -0,0 +1,82 @@ +<html> + +<head> +<meta name="GENERATOR" content="Microsoft FrontPage 12.0"> +<meta name="ProgId" content="FrontPage.Editor.Document"> +<meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> +<title>MameUI System Requirements</title> +<style> +<!-- +p + {margin-right:0in; + margin-left:0in; + font-size:10.0pt; + font-family:Arial; + color:black} +h1 + {margin-top:12.0pt; + margin-right:0in; + margin-bottom:3.0pt; + margin-left:0in; + page-break-after:avoid; + font-size:16.0pt; + font-family:Arial; + color:windowtext; + font-weight:bold} +h2 + {margin-top:12.0pt; + margin-right:0in; + margin-bottom:3.0pt; + margin-left:0in; + page-break-after:avoid; + font-size:14.0pt; + font-family:Arial; + font-style:italic} + p.MsoNormal + {mso-style-parent:""; + margin-bottom:.0001pt; + font-size:10.0pt; + font-family:Arial; + margin-left:0in; margin-right:0in; margin-top:0in} +--> +</style> +<base target="_blank"> +</head> + +<body background="../images/bkground.gif"> + +<p class="MsoNormal" style="page-break-after: avoid; margin-left: 0in; margin-right: 0in; margin-top: 12.0pt; margin-bottom: 3.0pt"> +<b><i><span style="font-size: 14.0pt">System Requirements</span></i></b></p> +<p class="MsoNormal">MameUI runs on Microsoft Windows 98SE, Windows +ME, Windows 2000, Windows XP, Windows 2003 Server, Windows Vista, and Windows 7.</p> +<p class="MsoNormal"> </p> +<p class="MsoNormal">Because of the wide range of arcade hardware supported by +MameUI, system requirements vary considerably. The +more complex the original arcade hardware, the more CPU power is needed to +emulate it. Mame strives for accuracy in its emulation; as such, over +time, the performance point shifts as the underlying engine has been reworked +and refined. Early games now require a bit more PC processing power to run +than they did in earlier versions of Mame. This is typically not a great +concern as modern PCs can run these early games easily at thousands of times +their original speed. More recent games can often take upwards of 512M of memory, and +Phenom / Core2 chips to emulate at 100% speed with effects. For those +wishing to upgrade their systems; <b>MameUI benefits most from adding more CPU +power, using a 64bit build on a 64bit OS</b>, and then memory and upgraded video card.</p> +<p class="MsoNormal"> </p> +<p class="MsoNormal">Currently there are some games supported in MameUI which are not +playable at full frame rate on today's PC hardware. Many of these are +mid to late 90's and beyond advanced 3D games which MameUI renders in software for accuracy sake. +Recent developments in Mame [.120] have allowed some of these games to get close +to 100% playable on high-end overclocked [3.6Ghz+] Intel Core2Duo and Quad Core +cpus. Additionally the fastest combination for MameUI is one of the +previously mentioned CPUs plus the 64bit version of MameUI combined with a 64bit +Operating System like Windows 7 x64.</p> + +<p class="MsoNormal"> </p> +<p class="MsoNormal"><font size="1"> +<!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2009-12-24 12:33 AM -0800<!--webbot bot="Timestamp" endspan i-checksum="37922" --> +/ john iv</font></p> + +</body> + +</html>
\ No newline at end of file diff --git a/docs/release/src/osd/winui/help/html/mameui_viewmenu.htm b/docs/release/src/osd/winui/help/html/mameui_viewmenu.htm new file mode 100644 index 00000000000..6e897d4a85d --- /dev/null +++ b/docs/release/src/osd/winui/help/html/mameui_viewmenu.htm @@ -0,0 +1,160 @@ +<html> + +<head> +<meta name="GENERATOR" content="Microsoft FrontPage 12.0"> +<meta name="ProgId" content="FrontPage.Editor.Document"> +<meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> +<title>MameUI View Menu</title> +<style> +<!-- +p + {margin-right:0in; + margin-left:0in; + font-size:10.0pt; + font-family:Arial; + color:black} +h1 + {margin-top:12.0pt; + margin-right:0in; + margin-bottom:3.0pt; + margin-left:0in; + page-break-after:avoid; + font-size:16.0pt; + font-family:Arial; + color:windowtext; + font-weight:bold} +h2 + {margin-top:12.0pt; + margin-right:0in; + margin-bottom:3.0pt; + margin-left:0in; + page-break-after:avoid; + font-size:14.0pt; + font-family:Arial; + font-style:italic} + p.MsoNormal + {mso-style-parent:""; + margin-bottom:.0001pt; + font-size:10.0pt; + font-family:Arial; + margin-left:0in; margin-right:0in; margin-top:0in} +--> +</style> +</head> + +<body background="../images/bkground.gif"> + +<h2>View Menu</h2> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>Toolbar</b> : Selecting this option from the view menu will +toggle the toolbar on or off.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>Status Bar</b> : Selecting this option from the view menu will +toggle the status bar on or off.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>Folder List</b> : Selecting this option from the view menu will +toggle the folder list view on or off.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>Screenshot</b> : Selecting this option from the view menu will +toggle the screenshot area on or off.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>Screenshot Tab</b> : Selecting this option from the view menu will +toggle the screenshot area tabs, allowing to choose between the multiple +different art types. Note that history.dat information is only displayed +in the snapshot view.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>Fullscreen</b> : Selecting this option from the view menu will + +switch the GUI into full screen mode. This will expand to fill the current +desktop resolution, it will hide the menu bar, and it will hide the windows +taskbar. Toggle in and out of it with F11, other alt shortcut keys are +still active.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>Show Pictures</b> : Selecting this option from the view menu will +allow toggling the display of the individual art tabs in the screenshot area.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>Large Icons</b> : Selecting this option from the view menu will +display large icons in the gamelist area.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>Small Icons</b> : Selecting this option from the view menu will +display small icons in a different grid pattern in the gamelist area.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>List</b> : Selecting this option from the view menu will +display small icons in the gamelist area.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>Details</b> : Selecting this option from the view menu will +display small icons along with full game name and any other fields chosen with +the View Customize Fields option.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>Grouped</b> : Selecting this option from the view menu will +display small icons along with full game name and any other fields chosen with +the View Customize Fields option, however the clone games will be displayed +indented and alphabetized under their parents..</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>Arrange Icons </b>: Selecting this option from the view menu +will order the gamelist area by the choice made; game, directory, manufacturer, +times played, type, or year.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>Line Up Icons </b>: Selecting this option from the view menu +will re-align the icons in views where it does not automatically happen.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>Refresh </b>: Selecting this option from the view menu will +initiate an update of the gamelist while MameUI searches for the existence of +zip files that match game directory names. This is not as exhaustive as the +audit function on the File menu.</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>Custom Filters </b>: Selecting this option from the view menu +will allow for the selective hiding of certain types of games. Manually typing +in a phrase in the filter text box will only display games that have that text +in their names [note valid input for the description filter are, game name, +driver name e.g. 'cps2.c', and manufacturer].</p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<span style="font-family: Symbol"> +<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt "Times New Roman""> +</span></span><b>Customize Fields </b>: Selecting this option from the view menu +will allow choosing which fields are displayed in columnar mode in the game list +details view, selectable from the View Details. The columns can also be +ordered by moving them up and down the right hand side of the well. The game +name field is always the first item and cannot be changed. </p> + +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> </p> +<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in"> +<font size="1"> +<!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2007-11-11 01:11 AM -0800<!--webbot bot="Timestamp" endspan i-checksum="37427" --> +/ john iv</font></p> + +</body> + +</html>
\ No newline at end of file diff --git a/docs/release/src/osd/winui/help/html/mameui_visual_elements.htm b/docs/release/src/osd/winui/help/html/mameui_visual_elements.htm new file mode 100644 index 00000000000..c25e916cf8d --- /dev/null +++ b/docs/release/src/osd/winui/help/html/mameui_visual_elements.htm @@ -0,0 +1,155 @@ +<html> + +<head> +<meta name="GENERATOR" content="Microsoft FrontPage 12.0"> +<meta name="ProgId" content="FrontPage.Editor.Document"> +<meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> +<title>MameUI Toolbar / Status Bar / Windows</title> +<style> +<!-- +p + {margin-right:0in; + margin-left:0in; + font-size:10.0pt; + font-family:Arial; + color:black} +h1 + {margin-top:12.0pt; + margin-right:0in; + margin-bottom:3.0pt; + margin-left:0in; + page-break-after:avoid; + font-size:16.0pt; + font-family:Arial; + color:windowtext; + font-weight:bold} +h2 + {margin-top:12.0pt; + margin-right:0in; + margin-bottom:3.0pt; + margin-left:0in; + page-break-after:avoid; + font-size:14.0pt; + font-family:Arial; + font-style:italic} + p.MsoNormal + {mso-style-parent:""; + margin-bottom:.0001pt; + font-size:10.0pt; + font-family:Arial; + margin-left:0in; margin-right:0in; margin-top:0in} +--> +</style> +</head> + +<body background="../images/bkground.gif"> + +<h2>MameUI Toolbar / Status Bar / Windows</h2> +<p class="MsoNormal"> </p> +<p class="MsoNormal">The MameUI <b>toolbar</b> extends the width of the application +at the top and +can be toggled on by using the View Toolbar menu item, or the <b>Alt-T </b>keyboard +shortcut. The buttons on the toolbar from left to right are : toggle folder +list, toggle screenshot, large icons view, small icons view, list view, details +view, help about, and help file. Click the items to toggle them on or off. +The toolbar also contains the game search box, typing into this text box will +filter out games. It is similar in function to the <strong>Ctrl-F</strong> filter but only +filters on game descriptive name, it is also accessible with the <strong>Ctrl-E</strong> +shortcut.</p> +<p class="MsoNormal"> +<img border="0" src="../images/toolbar.gif" width="632" height="28"></p> +<p class="MsoNormal"> </p> +<p class="MsoNormal">The MameUI <b>status bar</b> extends the width of the application +at the bottom and can be toggled on by using the View Status Bar menu item, or +the <b>Alt-S</b> keyboard shortcut. The status bar indicates the full name of the game +highlighted, and gives its internal status flag as to whether its working or if +there are some issues with the emulation. The status bar also indicates the +game count for the particular view used.</p> +<p class="MsoNormal"> +<img border="0" src="../images/statusbar.gif" width="632" height="20"></p> +<p class="MsoNormal"> + </p> +<p class="MsoNormal"><b>MameUI can be divided into three windowed sections:</b></p> +<p class="MsoNormal"> </p> +<p class="MsoNormal">The first section on the far left is the <b>folder view</b>, +toggled on by using the View Folder List menu item, or the Alt-D keyboard +shortcut. This contains a tree style list that expands for certain items like +year, manufacturer, and custom. By selecting one of these items, MameUI will +display the games that meet that criterion. For example: selecting year / 1978, +MameUI will +display all the supported games manufactured in 1978. </p> +<ul> + <li> +<p class="MsoNormal">MameUI will display user +created folders based on *.ini files located in the \MameUI\folders directory. +See files in that location for examples. This location also houses the +favorites.ini, where favorite games can be added to the text file and easily +moved to other computers.<br> + </p> + </li> + <li> +<p class="MsoNormal">MameUI supports dragging and dropping games from the middle +section game list into a custom folder in the left pane. MameUI supports +the same procedure by secondary clicking on the game in the game list and +choosing the 'add to custom folder' option.<br> + </p> + </li> + <li> +<p class="MsoNormal">MameUI also supports secondary clicking on a custom folder +and renaming it, editing the custom folder name can also be accomplished by +clicking the name of the folder three times quickly.<br> + </p> + </li> + <li> +<p class="MsoNormal">Secondary clicking on any of the folders also allows +selectively displaying or hiding them in the tree.<br> + </p> + </li> + <li> +<p class="MsoNormal">Secondary clicking the vector folders and the \source\gamedriver +folder allows for customizing +away from default the games in that folder.<font face="Arial" size="2"> +Secondary click on the vector folder properties in the folder pane to set +options for that group of games. To alter global settings for game +families select the properties for it, e.g. dkong.c for the Donkey Kong family +of games This will change options for +all games based on that driver. Thus there is the possibility to have +four levels of alterations when a game's individual properties are viewed +in All Games or any folder. The changes can be backed out of +hierarchically with reset to default on each respective properties, or by +deleting the .ini files in the \ini directory.</font></p> + </li> +</ul> +<p class="MsoNormal">The second, middle section of MameUI is the <b>game list</b>, +always toggled on. This is where MameUI lists all of the games chosen +in the left folder view. MameUI has the option to display the games as large +icons, small icons, a list icons view, or details. Choosing details allows +MameUI to display, in columnar mode, the game name as well as additional +informational fields, chosen in the View Customize Fields menu item.</p> +<p class="MsoNormal"> </p> +<p class="MsoNormal">The third section, on the far right, is the <b>screenshot/art +area</b>, toggled on by using the View Screenshot menu item, or the <b>Alt-P</b> keyboard +shortcut. This area of the GUI will display the optional artwork for each game +selected, the artwork modes are toggled through by clicking on the picture area. The +modes are: screenshot, flyer, cabinet, marquees, title shots, control panels, +and history. <b>Alt-B</b> +will toggle the screenshot tabs which give a visual selection method besides +clicking the artwork area. Secondary clicking on the screenshot area will +also bring up a shortcut dialogue with the file types available and allow +toggling on or off individual tabs. The area under the screenshot mode +will also display the history.dat information if that file is present [it will +not display in the screenshot area if the history tab is enabled]. Each of +the tabs can be navigated to by their accelerator keys, <b>Alt-1</b>, <b>Alt-2</b>, +<b>Alt-3</b>, etc. Further +information about these files is in +<a style="color: blue; text-decoration: underline; text-underline: single" href="mameui_art.htm">Art and Support Files</a>.</p> + +<p class="MsoNormal"> </p> + +<p class="MsoNormal"><font size="1"> +<!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2008-07-16 12:03 AM -0700<!--webbot bot="Timestamp" endspan i-checksum="37949" --> +/ john iv</font></p> + +</body> + +</html>
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+ font-family:"Times New Roman"; + mso-ansi-language:#0400; + mso-fareast-language:#0400; + mso-bidi-language:#0400} +</style> +<![endif]--><!--[if gte mso 9]><xml> + <o:shapedefaults v:ext="edit" spidmax="1026"/> +</xml><![endif]--><!--[if gte mso 9]><xml> + <o:shapelayout v:ext="edit"> + <o:idmap v:ext="edit" data="1"/> + </o:shapelayout></xml><![endif]--> +</head> + +<body bgcolor=white background="../images/bkground.gif" lang=EN-US +style='tab-interval:.5in'> + +<div class=Section1> + +<h1>Changes to MameUI</h1> + +<h2><span style='font-size:12.0pt'>v.</span><font size="3">127.5</font></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Fixed issue w/ BIOS games not + being passed properly to core or stored in *.ini files. [<strong>Curt Coder</strong>]</li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Fixed sorting on source column + in gamelist. [<b style='mso-bidi-font-weight: + normal'>Ren้ Single</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.</span><font size="3">126.1</font></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Moved search bar over to the + flush right on the toolbar, made it take the UI font, and also made it + accessible with Ctrl-E like any search in Vista, Firefox, or IE. Added + a new debug tab to the options and loaded it w/ the missing items from the core. [<b style='mso-bidi-font-weight: + normal'>Ren้ Single / John IV</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.</span><font size="3">122.1</font></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Fixed long standing issue + where icons would corrupt and return to their defaults if scrolled through + entire game list [<b style='mso-bidi-font-weight: + normal'>Ren้ Single / John IV</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.</span><font size="3">120.2</font></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Rebranded Mame32 to MameUI32 + and MameUI64 to avoid confusion with the baseline builds that are now being + released as 64bit native apps. [<b style='mso-bidi-font-weight: + normal'>Mike Haaland / John IV</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.</span><font size="3">120.2</font></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added support for a + 'nonworking.png' which will appear for non-working games in the art panes if + the specific game *.png doesn't exist <strong>and</strong> the game is + flagged as non-working in the core.<font face="Arial" size="2"> </font>[<b style='mso-bidi-font-weight: + normal'>Mike Haaland / John IV</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.</span><font size="3">118.6</font></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added game search/filter to + the toolbar. Works similarly to the Ctrl-F filter but doesn't search + on manufacturer, driver name, or shortname.<font face="Arial" size="2"> + Added PCB art pane view. </font>[<b style='mso-bidi-font-weight: + normal'>Ren้ Single / John IV</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.</span><font size="3">118.5</font></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Per MameDEV request; removed + the ROMs view customization item, and reworked auditing to not show an icon + change state for unavailable sets in all games folder view. This was + to bring MameUI into compliance w/ the section of the Mame terms of usage + which states '<font face="Arial" size="2">Do not provide a means of + generating a list of games that specifically identifies those games for + which the user does not have image files'. Audit functionality and + game search on start is still present to populate the 'Available' folder + view. </font>[<b style='mso-bidi-font-weight: + normal'>Mike Haaland</b>]</li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Promoted screen orientation + folder view to 'horizontal' and 'vertical' top level views and added them to + the Ctrl-F filter dialogue. [<b style='mso-bidi-font-weight: + normal'>Mike Haaland</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.</span><font size="3">118.2</font></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Fixed all recent options + related bugs as well as expanding the functionality of the audit control so + it doesn't cut off anymore. [<b style='mso-bidi-font-weight: + normal'>Mike Haaland</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.</span><font size="3">110.2</font></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Re-arranged UI elements in + Options menus. [<b style='mso-bidi-font-weight: + normal'>Radius</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.</span><font size="3">107.1</font></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Updated the help file to + include the new UI support for the core's latest video changes. [<b style='mso-bidi-font-weight: + normal'>John IV</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.</span><font size="3">107</font></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added UI support for the large + amount of core changes made by Aaron Giles for the new video renderer. [<b style='mso-bidi-font-weight: + normal'>Ren้ Single / John IV</b>]</li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Created the new scanline *.png + files in \artwork for use with the new -effect switch. [<b>John IV</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.</span><font size="3">105.2</font></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added BIOS folder view on the + left pane. This folder lists all the BIOSes supported by MameUI and + allows launching them as if turning on a machine without a cartridge etc. in + it, like the Neo-Geo. [<b style='mso-bidi-font-weight: + normal'>Ren้ Single</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.</span><font size="3">104.7</font></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added properties for driver.c + and vector on secondary click shortcut menu. This is the same as + altering the properties on the vector folder and the \source\driver folder + on the left pane. [<b style='mso-bidi-font-weight: + normal'>Ren้ Single / John IV</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.</span><font size="3">104.4</font></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added support for priority + switch, now a slider. Note: there may be system related issues going + to setting 1 (lagging keyboard, joystick controls), default is 0. [<b style='mso-bidi-font-weight: + normal'>Ren้ Single</b>]</li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Removed multi-screen folder + view on left pane as that flag has been removed in the core. [<b style='mso-bidi-font-weight: + normal'>Ren้ Single</b>]</li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added mngwrite option to + launch a game and immediately begin recording a MNG movie file. [<b style='mso-bidi-font-weight: + normal'>Ren้ Single</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.</span><font size="3">101.1</font></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added support for savestate + game folder view on left. Added switch for autosave. + [<b style='mso-bidi-font-weight: + normal'>Ren้ Single</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.</span><font size="3">100</font></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>New Galaxian homage about.bmp. + [<b style='mso-bidi-font-weight: + normal'>John IV</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.99.</span><font size="3">3</font></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Re-implemented history.dat for + MameUI which had its support removed from core. [<b style='mso-bidi-font-weight: + normal'>Ren้ Single</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.98.</span><font size="3">3</font></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>UI dialogues realignment. [<b>Radius</b>]</li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added ability to type in Mame + shortname in the Ctrl-F text filter, i.e. 'ddonpach'. [<b>John IV / Mash</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.96.4</span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>First pass at adding support + for the analogue and digital controller section of the core. [<b style='mso-bidi-font-weight: + normal'>Ren้ Single</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.95.</span><font size="3">5</font></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added core's -screen switch to + UI to allow playing games on secondary/tertiary monitors in multi-head + setups. [<b style='mso-bidi-font-weight: + normal'>Ren้ Single</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.90.3</span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>More UI dialogues realignment. [<b style='mso-bidi-font-weight: + normal'>Radius</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.89.3</span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Re-aligned UI elements in + Options menus and added some XP-style icons. [<b style='mso-bidi-font-weight: + normal'>Radius</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.88.1<o:p></o:p></span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added switch to toggle + validity checking in the binary. [<b style='mso-bidi-font-weight: + normal'>Ren้ Single</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.87.1<o:p></o:p></span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Increased start up speed via + driver info caching. [<b>Sauro Puccini / Chris Kirmse</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.86.1<o:p></o:p></span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Reworked MameUI folder + properties and their initial memory allocation.<span + style='mso-spacerun:yes'> </span>Results in halving MameUIs memory + footprint on most systems. [<b style='mso-bidi-font-weight:normal'>Ren้ + Single</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.86<o:p></o:p></span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Reworked MameUI multisession + behaviour.<span style='mso-spacerun:yes'> </span>When launching a game, + MameUI + will now dynamically resize itself in memory rather than spawning a + separate core process, saving some memory (this new feature impacts the + icons on windowed mode playing and the show caption option). [<b + style='mso-bidi-font-weight:normal'>Chris Kirmse</b>]</li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Re-added support for custom + controller selection again in the controller tab. [<b style='mso-bidi-font-weight: + normal'>Chris Kirmse</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.84.5<o:p></o:p></span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Cleaned up the Options + Interface Options menu, adding sliders. [<b style='mso-bidi-font-weight: + normal'>Ren้ Single</b>]</li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Internal clean-ups to provide + support for the new core changes. [<b style='mso-bidi-font-weight:normal'>Chris + Kirmse</b> / <b style='mso-bidi-font-weight:normal'>Nathan Woods</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.84.2<o:p></o:p></span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added feature request to + place a border around the artwork in the art pane, user selectable size + and color (0=no border). [<b>Ren้ Single</b><b style='mso-bidi-font-weight: + normal'> / John IV</b>]</li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added dump status folder + view, an easy reference for un-dumped and badly dumped ROMs for folks who + may be in a position to update them. [<b>Ren้ Single</b><span + style='mso-bidi-font-weight:bold'>]</span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'><span style='mso-bidi-font-weight: + bold'>Expanded game list font control to go beyond the original 16 color + choices allowing access to a greater UI customization (see last color on + drop down list custom). [<b>Ren้ Single</b>]</span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'><span style='mso-bidi-font-weight: + bold'>Added wave output option to match the core.<span + style='mso-spacerun:yes'> </span>File menu / Play and Record Wave output. + [<b>Chris Kirmse</b>]</span></li> +</ul> + +<h2><span style='font-size:12.0pt'>v.84<o:p></o:p></span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Various internal treeview + fixes [year / manufacturer] and cleanups. [<b style='mso-bidi-font-weight: + normal'>Nathan Woods / <span style='mso-bidi-font-weight:bold'>Ren้ Single</span> + / Mamesick / Chris Kirmse</b>]</li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Factored out list view + handling into its own module, picker.c.<span style='mso-spacerun:yes'> + </span>Auto_malloc() now used and appears to result in a speed up of the + GUI game list scrolling, however at the moment it does cause slight pauses + moving from one view to another. [<b style='mso-bidi-font-weight:normal'>Nathan + Woods</b>]</li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added ability to display + games in windowed mode without their titlebar caption. Not fully + functioning w/ GCC compile. [<b>Ren้ Single / John IV</b><span + style='mso-bidi-font-weight:bold'>]</span></li> +</ul> + +<h2><span style='font-size:12.0pt'>v.82<o:p></o:p></span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Brought game not working + status messages in-line with core [status bar, general properties, etc.] + and rearranged status area on properties tab.<span + style='mso-spacerun:yes'> </span>[<b style='mso-bidi-font-weight:normal'>Mamesick</b>]</li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added sample folder view. [<b + style='mso-bidi-font-weight:normal'>Mamesick</b>]</li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Renamed Hard Disk folder view + to CHD due to newly supported CD CHDs. [<b style='mso-bidi-font-weight: + normal'>John IV / Nathan Woods</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.81<o:p></o:p></span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Moved placement of + bkground.png to \bkground folder instead of \snap folder. [<b>Ren้ Single</b>]</li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Fixed erroneous behaviour for + Imperfect folder view. [<b>Ren้ Single</b>]</li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Corrected audio latency + slider movement and setting past notch 4. [<b>Ren้ Single</b>]</li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added customizable quit key + [default Alt-Q] for the mappable keyboard solution option. [<b>Ren้ Single</b>]</li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added new History.dat option + to allow display under any or all of the art views in Options Interface + Options. [<b>Ren้ Single</b>]</li> +</ul> + +<h2><span style='font-size:12.0pt'>v.79</span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added an Imperfect folder + view on the left pane, this categorizes the various problems flagged in + games. [<b>Ren้ Single</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Reworked handling of the BIOS + option, now that there are multiple drivers that support different BIOSes + [neogeo.c, stv.c] the global setting is not appropriate.<span + style='mso-spacerun:yes'> </span>Select the driver from the source folder + view on the left pane and change its BIOS settings, this will alter it for + all games in that driver.<span style='mso-spacerun:yes'> </span>The + functionality remains the same for altering individual games settings in + all games view or anywhere else. [<b>Ren้ Single</b>]</li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added the ability to control + the MameUI GUI via mappable keyboard solutions.<span + style='mso-spacerun:yes'> </span>This feature is intended to compliment + the GUI control via joystick option first offered in version .70 + below.<span style='mso-spacerun:yes'> </span>It is designed to allow + users of Mame cabinets with keyboard encoders the same functionality and + is controlled in the mameUI32/64.ini file [mapping the enter key to button 1 + to launch a game for example], using the same syntax as the \ctrlr files. + [<b style='mso-bidi-font-weight:normal'>Jarek Burczynski / Chris Kirmse</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added support for the new + core switches for lightgun modifications; reload to allow mapping reload + to keys, and dual gun setups. [<b style='mso-bidi-font-weight:normal'>Chris + Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added accelerator key for + folder level mini-audits, Alt-U [<b>Ren้ Single</b><b style='mso-bidi-font-weight: + normal'> / John IV</b>].<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added accelerator key support + for scrolling up and down through history.dat text window. CTRL-Page Up / + CTRL-Page Down.<b style='mso-bidi-font-weight:normal'> </b>[<b>Ren้ Single</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added toggle in Grouped view + to allow clones missing a parent to display non-indented. [<b>Ren้ Single</b><span + style='mso-bidi-font-weight:bold'>]</span><span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'><span style='mso-bidi-font-weight: + bold'>Added support for the cores new save state loading on game + start.<span style='mso-spacerun:yes'> </span>[<b>Ren้ Single</b>]</span><span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'><span style='mso-bidi-font-weight: + bold'>Added support for the cores new keyboard LED choices, USB or PS/2. + [<b>Ren้ Single</b>]</span><span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> +</ul> + +<h2><span style='font-size:12.0pt'>v.78</span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added the ability to do mini-audits + on each of the folders on the left pane.<span style='mso-spacerun:yes'> + </span>Secondary click on the folders to see audit as a choice. [<b>Ren้ + Single</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Changed behaviour of MameUI + when displaying games that have the protection not emulated flag, + previously it would flag these games as non-working and display the + warning.ico.<span style='mso-spacerun:yes'> </span>Now warning.ico and + non-working status will only occur if the game has the non-working flag + attached in the driver. [<b>Ren้ Single / </b><b style='mso-bidi-font-weight: + normal'>Mamesick / John IV / Chris Kirmse</b>]<span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Increased CPU and sound area + on games properties page to accommodate 5 lines now that tceptor and tmnt + utilise it. [<b>Ren้ Single / Chris Kirmse</b>]<span style='font-size: + 12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Altered behaviour of + properties titlebar on driver.ini to show the driver name instead of + folder properties. [<b>Ren้ Single / Chris Kirmse</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>No longer UPX compressing the + MameUI .exe.<span style='mso-spacerun:yes'> </span>This saves 20 Megs + when MameUI is loaded into memory, will allow for better dynamic loading, + and wont trip off virus detectors that have trouble w/ UPX compression.<span + style='mso-spacerun:yes'> </span>As a result, MameUI.exe is now 20 Megs + in size on the hard drive.<span style='mso-spacerun:yes'> </span>The + distribution package is also being changed and compressed with 7-Zip as a + self-extracting archive, this actually makes the distribution package + about 1 Meg smaller than previous releases. [<b style='mso-bidi-font-weight: + normal'>John IV</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Switched default settings in + MameUI to disable auto frameskipping and to use draw every frame per + discussion on MameDEV list. [<b style='mso-bidi-font-weight:normal'>John + IV</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added 48000 as a sample rate + option, works well with modern soundcards and chips. [<b style='mso-bidi-font-weight: + normal'>John IV</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> +</ul> + +<h2><span style='font-size:12.0pt'>v.77</span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l8 level1 lfo1;tab-stops:list .5in'>Fulfilling the longstanding + feature req. added the ability to globally alter vector.ini and driver.ini + to match the core. Secondary click on the vector folder properties + in the folder pane to set options for that group of games. To alter + global settings for game families, drill down into the source folder in + the folder pane, and secondary click on a driver's properties i.e. + 1942.c. This will change options for all games based on that + driver. The different levels of alteration are color coded, + vector.ini changes are red, driver.ini changes are green, and individual + game settings are blue. Thus there is the possibility to have four + color/levels of alterations when a game's individual properties are viewed + in All Games or any folder. The changes can be backed out of + hierarchically with reset to default on each respective properties, the + reset to default global option, or by deleting the .ini files in the \ini + directory.<span style='mso-spacerun:yes'> </span><b style='mso-bidi-font-weight: + normal'>Note</b>: Currently the color alterations do not display properly + with XP in themed mode, but the functionality works [bug 462].<span + style='mso-spacerun:yes'> </span>Coded solutions to this issue via DIFF + are welcomed. [<b>Ren้ Single / Chris Kirmse / John IV</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> +</ul> + +<h2><span style='font-size:12.0pt'>v.76</span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l7 level1 lfo2;tab-stops:list .5in'>Added programmatically + populated lightgun and multi-monitor folders. [<b>Ren้ Single</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l7 level1 lfo2;tab-stops:list .5in'>Added reset play count and + play time for individual games, and globally. [Secondary click on game, + & Options Interface Options. [<b>Ren้ Single</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l7 level1 lfo2;tab-stops:list .5in'>Allowed filter propagation + downward from parent folders, toggle this feature in Options Interface + Options. [<b>Ren้ Single</b>]<span style='font-size:12.0pt;font-family: + "Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l7 level1 lfo2;tab-stops:list .5in'>Changed behavior of vertical + scrollbar in history pane, will not show if there is less text than + available room. [<b>Ren้ Single</b>]<span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l7 level1 lfo2;tab-stops:list .5in'>Extended game not working + status support to show more flags in status bar and game properties. [<b>Ren้ + Single</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l7 level1 lfo2;tab-stops:list .5in'>Added tool tip text to status + bar if longer than displayable name is selected. [<b>Ren้ Single</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l7 level1 lfo2;tab-stops:list .5in'>Increased history.dat buffer + to prevent cut-off and overflow. [<b>Ren้ Single</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l7 level1 lfo2;tab-stops:list .5in'>Re-implemented ability to + show game's icon on title bar in windowed mode. [<b>Ren้ Single</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> +</ul> + +<h2><span style='font-size:12.0pt'>v.72</span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l0 level1 lfo3;tab-stops:list .5in'>Added the ability to scale + the right side art pane contents upwards as the window size increases, + toggle on Options Interface Options. [<b>Ren้ Single / Chris Kirmse</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l0 level1 lfo3;tab-stops:list .5in'>Expanded the reach of the + CTRL-F text filter, it can now act on name, driver name e.g. 'cps2.c', and + manufacturer. This is a quick method for immediately seeing a driver + family instead of drilling down through the source folder on the left. [<b>Ren้ + Single / Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> +</ul> + +<h2><span style='font-size:12.0pt'>v.71</span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l1 level1 lfo4;tab-stops:list .5in'>Added the ability to + selectively disable built in folder views on the left pane, secondary + click in the window area for the dialogue box. [<b>Chris Kirmse</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l1 level1 lfo4;tab-stops:list .5in'>Added control panel art tab. + [<b>Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l1 level1 lfo4;tab-stops:list .5in'>Fixed audit control overflow + issue. [<b>Ren้ Single</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l1 level1 lfo4;tab-stops:list .5in'>Designed art tab state + toggles to be more readable in MameUI32/64.ini. [<b>Chris Kirmse</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l1 level1 lfo4;tab-stops:list .5in'>Added the ability to have + MameUI automatically cycle the selected art views at an interval, in + seconds. Accessible in Options Interface Options. [<b>Ren้ Single + / Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l1 level1 lfo4;tab-stops:list .5in'>Added the ability to track + the amount of time spent playing each game in minutes and seconds. + Displays in details or grouped view. Add the column in View Customize + fields. [<b>Ren้ Single / Chris Kirmse</b>]<span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l1 level1 lfo4;tab-stops:list .5in'>Added the ability to view + game's icon on title bar in windowed mode. [<b>Ren้ Single / Chris Kirmse</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> +</ul> + +<h2><span style='font-size:12.0pt'>v.70.1</span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l12 level1 lfo5;tab-stops:list .5in'>Removed saturate slider from + D3D tab. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt;font-family: + "Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l12 level1 lfo5;tab-stops:list .5in'>Fixed cleanstretch and + prescale settings not holding. [<b>Chris Kirmse</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l12 level1 lfo5;tab-stops:list .5in'>Implemented BIOS selection + on per game basis [only Neo Geo games currently] and allowed temporary + global settings for BIOS via number. [<b>Chris Kirmse</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> +</ul> + +<h2><span style='font-size:12.0pt'>v.70</span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l3 level1 lfo6;tab-stops:list .5in'>Added art tab with only + history.dat. If this tab is enabled and history.dat is present + history text will no longer appear beneath the screenshot. [<b>Tor Arne + Vestb๘ / Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l3 level1 lfo6;tab-stops:list .5in'>Added option to hide the + mouse cursor on launch in full screen on Options Interface Options. [<b>Tor + Arne Vestb๘</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l3 level1 lfo6;tab-stops:list .5in'>Addressed some long standing + bugs dealing with icon decimation and windows title bar size, and + details/grouped view not holding the column size on return from large icon + view post-session restart. [<b>Ren้ Single</b>]<span style='font-size: + 12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l3 level1 lfo6;tab-stops:list .5in'>Added option to expand MameUI + to full screen kiosk mode without any windows controls [F11]. [<b>Tor Arne + Vestb๘ / Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l3 level1 lfo6;tab-stops:list .5in'>Created new Berzerk homage about.bmp. [<b>John IV</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l3 level1 lfo6;tab-stops:list .5in'>Reworked drop down for D3D + prescale effect, now allowing various levels of sharpness to be used. [<b>Chris + Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l3 level1 lfo6;tab-stops:list .5in'>Updated win32ui.c to pull + certain information more appropriately out of layout.c. [<b>Nathan + Woods/MESS32</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l3 level1 lfo6;tab-stops:list .5in'>Removed obsoleted version + mismatch toggle. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l3 level1 lfo6;tab-stops:list .5in'>Added a built in orientation + folder view for displaying vertical and horizontal games. [<b>Ren้ Single</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l3 level1 lfo6;tab-stops:list .5in'>Added support for the new + cleanstretch options. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l3 level1 lfo6;tab-stops:list .5in'>Added ability to map joystick + actions in MameUI32/64.ini to control GUI navigation instead of being hard + coded:<br> + <b>Format</b>: joystick_number, stick_type, axis_or_button, direction<br> + <br> + #define JOYCODE_STICK_BTN 0<br> + #define JOYCODE_STICK_AXIS 1<br> + #define JOYCODE_STICK_POV 2<br> + #define JOYCODE_DIR_BTN 0<br> + #define JOYCODE_DIR_NEG 1<br> + #define JOYCODE_DIR_POS 2<span style='font-family:"Times New Roman"'><o:p></o:p></span></li> +</ul> + +<p style='margin-left:.5in'>So, pressing button 3 on joystick one would be: +1,0,3,0<br> +<br> +ui_joy_up 1,1,2,1<br> +ui_joy_down 1,1,2,2<br> +ui_joy_left 1,1,1,1<br> +ui_joy_right 1,1,1,2<br> +ui_joy_start 1,0,1,0<br> +ui_joy_pgup 2,1,2,1<br> +ui_joy_pgdwn 2,1,2,2<br> +ui_joy_home 0,0,0,0<br> +ui_joy_end 0,0,0,0<br> +ui_joy_ss_change 2,0,3,0<br> +ui_joy_history_up 2,0,4,0<br> +ui_joy_history_down 2,0,1,0<br> +ui_joy_exec 0,0,0,0</p> + +<p style='margin-left:.5in'>For stick type POV there are no directions, only +four axes (0-3) [<b>Tor Arne Vestb๘</b>]</p> + +<h2><span style='font-size:12.0pt'>v.69</span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l11 level1 lfo7;tab-stops:list .5in'>Added support for the new + D3D filter and effects options in Options Default Game Options + Direct3D, see help menu contents for further descriptions of the new + features. [<b>John IV / Chris Kirmse</b>]<span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l11 level1 lfo7;tab-stops:list .5in'>Added support for the new + core toggle -bios to allow selection of the various supported Neo Geo + BIOSes. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt;font-family: + "Times New Roman"'><o:p></o:p></span></li> +</ul> + +<h2><span style='font-size:12.0pt'>v.68</span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l9 level1 lfo8;tab-stops:list .5in'>Added code to allow clicking + anywhere in the screenshot window to toggle the art views. No longer + necessary to click directly on the default image. [<b>K&K</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l9 level1 lfo8;tab-stops:list .5in'>Added code to allow disabling + / toggling individual art views on the view menu and the context menu of + the art window. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l9 level1 lfo8;tab-stops:list .5in'>Added support for the new + core D3D items, accessible on the Options Default Game Options Direct3D. + [<b>Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l9 level1 lfo8;tab-stops:list .5in'>Added support for the new + core audio latency settings. [<b>Chris Kirmse</b>]<span style='font-size: + 12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> +</ul> + +<h2><span style='font-size:12.0pt'>v.67</span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l14 level1 lfo9;tab-stops:list .5in'>Re-worked the rotation + options to a drop down, and included the new switches for auto-clockwise / + auto-anti-clockwise for pivot monitors. [<b>Chris Kirmse</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> +</ul> + +<h2><span style='font-size:12.0pt'>v.66</span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l4 level1 lfo10;tab-stops:list .5in'>Moved towards an *.ini based + settings storage scheme to more closely match the Mame.exe core, + individual game *.inis whose settings are altered are stored in the \ini + directory. The MameUI GUI settings are stored in MameUI32/64.ini in the root + w/ MameUI.exe, and MameUI.ini is stored in the \ini directory and should + be interchangeable with a regular Mame.ini. Purge these two items to + return to baseline, the registry is no longer used for MameUI. [<b>Chris + Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l4 level1 lfo10;tab-stops:list .5in'>Provided an additional 'migration' + version of MameUI which will copy the contents of the registry key and + write it out to the new *.ini scheme when exiting. Useful for people + who have a large number of individual game customizations. [<b>John IV / + Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l4 level1 lfo10;tab-stops:list .5in'>Added toggle for high thread + priority in Options Interface Options to match the core's new + -high_priority switch. This will devote more system resources and + time to MameUI at the expense of other already running programs. [<b>Chris + Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> +</ul> + +<h2><span style='font-size:12.0pt'>v.65</span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l10 level1 lfo11;tab-stops:list .5in'>Updated columnedit.c to + allow for MESS32 usage in software view. [<b>Nathan Woods/MESS32</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l10 level1 lfo11;tab-stops:list .5in'>Reworked F5/refresh + routines to utilise more audit code and logic. [<b>Chris Kirmse</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l10 level1 lfo11;tab-stops:list .5in'>Reworked -lightgun + handling, enabling independently selectable mouse control for those games. + [<b>Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l10 level1 lfo11;tab-stops:list .5in'>Custom icons are included + in the distribution \icons directory to show what the control/tree icons + are without having to go through the source. [<b>John IV</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> +</ul> + +<h2><span style='font-size:12.0pt'>v.63.1</span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l5 level1 lfo12;tab-stops:list .5in'>Fixed analogue dead-zone not + being maintained, and pre-0.63 timing not being maintained. [<b>Chris + Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l5 level1 lfo12;tab-stops:list .5in'>Added folder view for hard + drive based games. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l5 level1 lfo12;tab-stops:list .5in'>Addressed missing/blank + custom icon display indexing issue on F5/refresh. [<b>Chris Kirmse</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l5 level1 lfo12;tab-stops:list .5in'>Sped up MameUI launch / + folder reading routine. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l5 level1 lfo12;tab-stops:list .5in'>Fixed screenshot area + decimation when resizing images larger than the viewable area. [<b>John IV + / Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l5 level1 lfo12;tab-stops:list .5in'>Added additional help topic + IDs and tool tips. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> +</ul> + +<h2><span style='font-size:12.0pt'>v.63</span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l16 level1 lfo13;tab-stops:list .5in'>Added code to ROM loading + dialogue to visually indicate user intervention when the game being + launched may not work due to 'no good dump' this will match the baseline + Mame [press ok to continue]. Examples include the game Astyanax, + 64th Street etc. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l16 level1 lfo13;tab-stops:list .5in'>Return to baseline non-I686 + compile as it prevented MameUI working on a variety of machines. [<b>John + IV</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l16 level1 lfo13;tab-stops:list .5in'>Made numerous code changes + to allow MameUI to be compiled with the new MinGW 2.0 package. [<b>Chris + Kirmse / Mike Haaland</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l16 level1 lfo13;tab-stops:list .5in'>Distribution compiles are + now done using above mentioned MinGW 2.0 package. [<b>John IV</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l16 level1 lfo13;tab-stops:list .5in'>Added code to allow for a + tool tip to appear showing the full name of a game whose description is + cut-off by column width in details/grouped view. Hover cursor over + game to activate. [<b>Andrew Kirmse / Chris Kirmse</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l16 level1 lfo13;tab-stops:list .5in'>The default + \folders\Favorites.ini has been cleaned out. Now that it is easy to + drag and drop or secondary click to add games from the main list to the + custom folders, it no longer needs to serve as an example using personal + favorites. Be sure to backup existing \folders\Favorites.ini if using the + built in installer version of the MameUI distribution. [<b>John IV</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l16 level1 lfo13;tab-stops:list .5in'>Tweaked code for drag & + drop of games into custom folders. In a custom folder to drag an + item out for deletion, it must go out of the game list pane either left, + right, up, or down beneath the last item in the pane or further out of the + GUI. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l16 level1 lfo13;tab-stops:list .5in'>Reworked internal file + handling code to interface with Aaron's substantial core updates. [<b>Chris + Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l16 level1 lfo13;tab-stops:list .5in'>Submitted code suggestion + to allow for more granular sorting and display of items in the Manufacturers + view, so companies will no longer be grouped with others incorrectly. [<b>Ren้ + Single</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l16 level1 lfo13;tab-stops:list .5in'>Created new main icon and + about.bmp 'Ladybug Homage'. [<b>John IV</b>]<span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l16 level1 lfo13;tab-stops:list .5in'>Fixed ascending/descending + toggle via View Arrange Icons for columns other than Game. Added + some logic to the -listsourcefile column display. Prevented color depth + and refresh rate settings from being displayed if games are played in + windowed mode. [<b>Ren้ Single / Chris Kirmse</b>]<span style='font-size: + 12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l16 level1 lfo13;tab-stops:list .5in'>Made Misc. art option gray + properly when its parent control was deselected. [<b>Chris Kirmse</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l16 level1 lfo13;tab-stops:list .5in'>Submitted code to clean up + some issues with the list and small icons view and icons squishing in + details view upon return from another view like large icons. [<b>Ren้ + Single / Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l16 level1 lfo13;tab-stops:list .5in'>Upgraded MameUI to utilize + the new common controls from Windows XP, allowing the proper look of an XP + application without the need for an external manifest file. [<b>Chris + Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l16 level1 lfo13;tab-stops:list .5in'>Added ability to rename + custom folders from the tree view, secondary click on them and choose + rename folder from the context menu, or click the name of the folder three + times quickly. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l16 level1 lfo13;tab-stops:list .5in'>Added the 'Source' folder + view, this will display all the driver.c files and all the games within + each family. [<b>Mike Haaland</b>]<span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l16 level1 lfo13;tab-stops:list .5in'>Removed the + \folders\BIOS.ini as it is now obviated by the built-in Source folder + view. [<b>John IV</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l16 level1 lfo13;tab-stops:list .5in'>Added -sourcefileinfo + information to the general tab for each <span class=GramE>games'</span> + properties, to easily and quickly see what driver family a game belongs + to. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l16 level1 lfo13;tab-stops:list .5in'>Added the long requested + clone offset aka 'Grouped' view. This will display the parent games + flush left, with all their clones alphabetized beneath them indented + inward. Excellent for grouping the clones whose names may be considerably + different than their <span class=GramE>parents,</span> and allowing typing + the name of the game to go to the parent set immediately. [<b>John + IV / Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l16 level1 lfo13;tab-stops:list .5in'>Reworked the Startup + Options to now be Interface Options, and added checkboxes to support + Aaron's new disclaimer / info screen toggle. [<b>Chris Kirmse</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l16 level1 lfo13;tab-stops:list .5in'>Added new switches -rdtsc / + -pause_brightness to match the core. [<b>Chris Kirmse</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> +</ul> + +<h2><span style='font-size:12.0pt'>v.62</span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l6 level1 lfo14;tab-stops:list .5in'>Internalized the code for + rotate.exe, MameUI can now choose its background images from Options + Background Image, and choose a random one on startup. Options + Startup Options Select Random Background Image. [<b>K&K</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l6 level1 lfo14;tab-stops:list .5in'>Added tabs for the + screenshot art <span class=GramE>area,</span> toggle with Alt-b. [<b>K&K</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l6 level1 lfo14;tab-stops:list .5in'>Added code to increase speed + of audit. [<b>K&K</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l6 level1 lfo14;tab-stops:list .5in'>Added secondary click menu + pop-up for screenshot area. [<b>Sword</b>]<span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l6 level1 lfo14;tab-stops:list .5in'>Allowed bkground.png to be displayed + in history.dat area under screenshot, font color changed to match GUI font + color. [<b>K&K</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l6 level1 lfo14;tab-stops:list .5in'>Created new icons for the + various tabs in Default Options / Game Properties dialogue boxes. [<b>John + IV</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l6 level1 lfo14;tab-stops:list .5in'>Updated the ColumnEdit and + Properties code to make them both more extensible. [<b>Nathan Woods/MESS32</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l6 level1 lfo14;tab-stops:list .5in'>Included index fixes to + speed load time in treeview.c, particularly with extra \folders *.inis. [<b>Jeff + Miller</b>] <span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l6 level1 lfo14;tab-stops:list .5in'>Fixed an issue where the + startup focus in the details list would jump to the top of the list before + returning to the prior selection. [<b>Chris Kirmse</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l6 level1 lfo14;tab-stops:list .5in'>Main distribution now + compiled with I686=1 for Pentium Pro optimization. Doesn't impact + high end AMD chips at all but provides speed increases to lower range PII, + P3 machines. [<b>John IV</b>]<span style='font-size:12.0pt;font-family: + "Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l6 level1 lfo14;tab-stops:list .5in'>Created new *.ini files for + the \folders directory. Replace the old ones with these (<span + class=GramE>except</span> any user-modified of course). [<b>John IV</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l6 level1 lfo14;tab-stops:list .5in'>Created a new MameUI MSI + installer package. This should be easier for beginners. [<b>John IV</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l6 level1 lfo14;tab-stops:list .5in'>Added the ability to drag and + drop games into the custom *.ini folders. [<b>Chris Kirmse</b>] <span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l6 level1 lfo14;tab-stops:list .5in'>Added the ability to + secondary click on a game to add or remove it from an *.ini file in the + \folders directory. [<b>Patrick Jones / Chris Kirmse</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> +</ul> + +<h2><span style='font-size:12.0pt'>v.61</span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l2 level1 lfo15;tab-stops:list .5in'>Fixed a nasty crasher where + MameUI would hang if loading a game that required user intervention in + Mame[w] <span class=GramE>like</span> 'The Astyanax', and there was no + joystick connected to the system. [<b>Sword</b>]<span style='font-size: + 12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l2 level1 lfo15;tab-stops:list .5in'>Fixed a couple of fringe + case crashers when Windows is shut down beneath MameUI, i.e. a cabinet + setting. [<b>Robert John Sheppard</b>]<span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l2 level1 lfo15;tab-stops:list .5in'>Removed -dirty / -nodirty + options to match Aaron's core changes. [<b>John IV</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l2 level1 lfo15;tab-stops:list .5in'>Added dialogue box support + for new artwork switches, added -ini support to Options Directories. [<b>Mike + Haaland</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l2 level1 lfo15;tab-stops:list .5in'>Added dialogue box support + for LED disablement, artwork resolution. [<b>Mike Haaland</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l2 level1 lfo15;tab-stops:list .5in'>Added brightness slider, + removed -bpp per Aaron's changes. [<b>Mike Haaland</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l2 level1 lfo15;tab-stops:list .5in'>Added sound chip and CPU + information to the folder views. Added the long requested feature to + create user defined folder views, see \folders files for examples. [<b>Sword, + BUT, Emuman / Mike Haaland</b>] <span style='font-size:12.0pt;font-family: + "Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l2 level1 lfo15;tab-stops:list .5in'>Created Artwork, BIOS, and + Custom folder views. [<b>John IV</b>]<span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l2 level1 lfo15;tab-stops:list .5in'>Added support for displaying + -listsourcefile [source] field to the View Customize Fields. Handy + for sorting to test global driver changes across all its <span + class=GramE>games.,</span> or using to report game problems to + MameTesters.com. [<b>Mike Haaland</b>]<span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l2 level1 lfo15;tab-stops:list .5in'>Created new Version and + Classification folder views. [<b>John IV</b>]<span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l2 level1 lfo15;tab-stops:list .5in'>Added support for the new + -lightgun switch. [<b>John IV</b>]<span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l2 level1 lfo15;tab-stops:list .5in'>Removed 'add to favorites' + from context menus and file menu since it is now possible/preferable to + have favorites stored in the portable, user-defined, external text file + [\folders]. <span class=GramE>Which also of course would survive a + registry key purge.</span> <span class=GramE>Times played is</span> still + accessible as a column in details view. [<b>John IV</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l2 level1 lfo15;tab-stops:list .5in'>Updated help file with new + settings, added baseline Mame[w] documents to help file. [<b>John IV</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l2 level1 lfo15;tab-stops:list .5in'>Added \titles directory + support to allow for title screenshots viewing. [<b>John IV</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l2 level1 lfo15;tab-stops:list .5in'>Created new MameUI icon and <span + class=GramE>About</span> graphic. [<b>John IV</b>]<span style='font-size: + 12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> +</ul> + +<h2><span style='font-size:12.0pt'>v.60</span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l13 level1 lfo16;tab-stops:list .5in'>Created and added the new + MameUI HTML Help File. [<b>John IV</b>]<span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l13 level1 lfo16;tab-stops:list .5in'>Updated context sensitive + help support to MameUI, all controls should be mapped to pop-up help. [<b>Mike + Haaland</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l13 level1 lfo16;tab-stops:list .5in'>Added 'Use less CPU if + possible' check box in Options Default Options Miscellaneous. + This toggles the new baseline Mame[w] sleep / -nosleep switch. If + toggled on, it will return more time slices to the processor and be more + amenable to multi-tasking with other applications. If toggled off, + MameUI will continue to take 100% of the CPU time as it has historically. + It should be toggled 'off' for people experiencing severe slowdowns, + particularly laptop users. [<b>John IV / Mike Haaland</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l13 level1 lfo16;tab-stops:list .5in'>Added option to set the + directory for hard drive image diff files to match Mame[w] in Options + Directories. Fixed screenshot area decimation when image sized too large + for area. Scales properly now and looks great. Fixed flip + options. [<b>Sword</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l13 level1 lfo16;tab-stops:list .5in'>Added option to set the + directory for icons in Options Directories. [<b>John IV</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l13 level1 lfo16;tab-stops:list .5in'>Added support for new + external controller mapping. This adds support for common arcade + controllers and provides the ability to create user defined mappings for + home built solutions. See Options Default Options Controllers. + Also see the controller mapping document in the Mame Documents help + section. [<b>Ron Fries</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> +</ul> + +<h2><span style='font-size:12.0pt'>v.59</span></h2> + +<ul type=square> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l15 level1 lfo17;tab-stops:list .5in'>Added 'Allow game selection + by joystick' check box to Startup Options. Allows navigation and + game launch via controller<span class=GramE>:</span><br> + joystick 1 up = up arrow<br> + joystick 1 down = down arrow<br> + joystick 1 left = left arrow<br> + joystick 1 right = right arrow<br> + joystick 1 button 1 = play game<br> + joystick 1 button 2 = page up<br> + joystick 1 button 5 = page down<br> + joystick 1 button 3 = end<br> + joystick 1 button 6 = home. [<b>Chris Kirmse</b>]<span style='font-size: + 12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l15 level1 lfo17;tab-stops:list .5in'>Fixed a few files to allow + a MinGW compile without errors. [<b>Sword</b>]<span style='font-size:12.0pt; + font-family:"Times New Roman"'><o:p></o:p></span></li> + <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; + mso-list:l15 level1 lfo17;tab-stops:list .5in'>Added 'Broadcast selected game + to all windows' check box in Startup Options, this allows third party + applications to be programmatically told what game is being played in + MameUI. It can be used to hook into applications like LED reader + boards, or instant message clients, etc. [<b>Chris Kirmse</b>]<span + style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li> +</ul> + +<p><font size="1"> +<!--webbot bot="Timestamp" S-Type="EDITED" S-Format="%Y-%m-%d %I:%M %p %Z" startspan -->2008-09-23 09:01 PM -0700<!--webbot bot="Timestamp" endspan i-checksum="37950" -->/ <span class=GramE>john</span> iv</font></p> + +</div> + +</body> + +</html>
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b/docs/release/src/osd/winui/help/images/mame321.gif diff --git a/docs/release/src/osd/winui/help/images/statusbar.gif b/docs/release/src/osd/winui/help/images/statusbar.gif Binary files differnew file mode 100644 index 00000000000..8619a6f618d --- /dev/null +++ b/docs/release/src/osd/winui/help/images/statusbar.gif diff --git a/docs/release/src/osd/winui/help/images/toolbar.gif b/docs/release/src/osd/winui/help/images/toolbar.gif Binary files differnew file mode 100644 index 00000000000..3a1d1ad5ed3 --- /dev/null +++ b/docs/release/src/osd/winui/help/images/toolbar.gif diff --git a/docs/release/src/osd/winui/help/mameui.hhc b/docs/release/src/osd/winui/help/mameui.hhc new file mode 100644 index 00000000000..e989d217a60 --- /dev/null +++ b/docs/release/src/osd/winui/help/mameui.hhc @@ -0,0 +1,122 @@ +<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN"> +<HTML> +<HEAD> +<meta name="GENERATOR" content="Microsoft® HTML Help Workshop 4.1"> +<!-- Sitemap 1.0 --> +</HEAD><BODY> +<OBJECT type="text/site properties"> + <param name="Window Styles" value="0x800625"> + <param name="ImageType" value="Folder"> +<param name="Font" value="Tahoma,8,0"> +</OBJECT> +<UL> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="MameUI Overview & History"> + <param name="Local" value="html\mameui_overview.htm"> + </OBJECT> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="MameUI Changes"> + <param name="Local" value="html\mameui_whatsnew32.htm"> + </OBJECT> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="MameUI Installation"> + </OBJECT> + <UL> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="System Requirements"> + <param name="Local" value="html\mameui_systemreq.htm"> + </OBJECT> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="Download Locations"> + <param name="Local" value="html\mameUI_download.htm"> + </OBJECT> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="Installation Procedures"> + <param name="Local" value="html\mameUI_installprocedures.htm"> + </OBJECT> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="Art and Support Files"> + <param name="Local" value="html\mameUI_art.htm"> + </OBJECT> + </UL> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="MameUI Usage"> + </OBJECT> + <UL> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="MameUI Suggested Settings"> + <param name="Local" value="html\mameui_settings.htm"> + </OBJECT> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="Playing a Game & Internal Controls"> + <param name="Local" value="html\mameui_playing.htm"> + </OBJECT> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="Toolbar, Status Bar, & Windows"> + <param name="Local" value="html\mameui_visual_elements.htm"> + </OBJECT> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="File Menu"> + <param name="Local" value="html\mameui_filemenu.htm"> + </OBJECT> + <UL> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="Game Properties"> + <param name="Local" value="html\mameui_properties.htm"> + </OBJECT> + </UL> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="View Menu"> + <param name="Local" value="html\mameui_viewmenu.htm"> + </OBJECT> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="Options Menu"> + <param name="Local" value="html\mameui_optionsmenu.htm"> + </OBJECT> + <UL> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="Game Properties"> + <param name="Local" value="html\mameui_properties.htm"> + </OBJECT> + </UL> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="Help Menu"> + <param name="Local" value="html\mameui_help.htm"> + </OBJECT> + </UL> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="MameUI Troubleshooting"> + <param name="Local" value="html\mameui_support.htm"> + </OBJECT> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="MameUI Credits & Resources"> + <param name="Local" value="html\mameui_credits.htm"> + </OBJECT> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="Game Changes"> + <param name="Local" value="html\mameui_changes.txt"> + <param name="New" value="1"> + </OBJECT> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="Mame Documents"> + </OBJECT> + <UL> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="Mame License"> + <param name="Local" value="docs\Mame License.htm"> + </OBJECT> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="Mame Terms of Use"> + <param name="Local" value="docs\Mame Statement of Purpose.htm"> + </OBJECT> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="Mame Release Notes"> + <param name="Local" value="docs\whatsnew.txt"> + </OBJECT> + <LI> <OBJECT type="text/sitemap"> + <param name="Name" value="Mame Configuration & Usage"> + <param name="Local" value="docs\Command Line Settings.htm"> + </OBJECT> + </UL> +</UL> +</BODY></HTML> diff --git a/docs/release/src/osd/winui/help/mameui.hhk b/docs/release/src/osd/winui/help/mameui.hhk new file mode 100644 index 00000000000..c0ba08a9ac4 --- /dev/null +++ b/docs/release/src/osd/winui/help/mameui.hhk @@ -0,0 +1,9 @@ +<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN"> +<HTML> +<HEAD> +<meta name="GENERATOR" content="Microsoft® HTML Help Workshop 4.1"> +<!-- Sitemap 1.0 --> +</HEAD><BODY> +<UL> +</UL> +</BODY></HTML> diff --git a/docs/release/src/osd/winui/help/mameui.hhp b/docs/release/src/osd/winui/help/mameui.hhp new file mode 100644 index 00000000000..c0e4e40c160 --- /dev/null +++ b/docs/release/src/osd/winui/help/mameui.hhp @@ -0,0 +1,24 @@ +[OPTIONS] +Binary Index=No +Compatibility=1.1 or later +Compiled file=MameUI.chm +Contents file=mameui.hhc +Default Window=Baseline +Default topic=.\html\mameUI_changes.txt +Display compile progress=No +Full text search stop list file=stoplist.stp +Full-text search=Yes +Index file=mameui.hhk +Language=0x409 English (United States) +Title=MameUI Help + +[WINDOWS] +Baseline="MameUI Help","mameUI.hhc",,"html\mameUI_changes.txt",,,,,,0x22520,260,0x300c,[100,100,974,615],,,,,,,0 + + +[TEXT POPUPS] +cntx_help.txt +reshelp.h + +[INFOTYPES] + diff --git a/docs/release/src/osd/winui/help/mameui.hm b/docs/release/src/osd/winui/help/mameui.hm new file mode 100644 index 00000000000..a1f1e82f2ea --- /dev/null +++ b/docs/release/src/osd/winui/help/mameui.hm @@ -0,0 +1,135 @@ +// MAKEHELP.BAT generated Help Map file. Used by MAME32.HHP. + +// Commands (ID_* and IDM_*) +HID_TOOLBAR_EDIT 0x1005C +HID_CONTEXT_SHOW_FOLDER_START 0x19858 +HID_CONTEXT_SHOW_FOLDER_END 0x19920 +HID_FILE_EXIT 0x19C41 +HID_ABOUT 0x19C43 +HID_FILE_PLAY 0x19C44 +HID_HELP_ABOUT 0x19C46 +HID_VIEW_LARGE_ICON 0x19C47 +HID_VIEW_SMALL_ICON 0x19C48 +HID_VIEW_LIST_MENU 0x19C49 +HID_VIEW_DETAIL 0x19C4A +HID_VIEW_GROUPED 0x19C4B +HID_OPTIONS_FONT 0x19C4C +HID_OPTIONS_CLONE_COLOR 0x19C4D +HID_OPTIONS_DIR 0x19C4E +HID_OPTIONS_DEFAULTS 0x19C4F +HID_OPTIONS_RESET_DEFAULTS 0x19C50 +HID_OPTIONS_INTERFACE 0x19C51 +HID_FILE_AUDIT 0x19C52 +HID_FILE_PLAY_RECORD 0x19C53 +HID_FILE_PLAY_BACK 0x19C54 +HID_FILE_PLAY_RECORD_WAVE 0x19C55 +HID_FILE_PLAY_RECORD_MNG 0x19C56 +HID_VIEW_PICTURE_AREA 0x19C57 +HID_FILE_PLAY_RECORD_AVI 0x19C58 +HID_HELP_CONTENTS 0x19C59 +HID_HELP_WHATS_NEW32 0x19C5A +HID_HELP_TROUBLE 0x19C5B +HID_HELP_RELEASE 0x19C5C +HID_HELP_WHATS_NEW 0x19C5D +HID_HELP_CHEATS 0x19C5E +HID_VIEW_BYGAME 0x19C62 +HID_VIEW_BYDIRECTORY 0x19C63 +HID_VIEW_BYMANUFACTURER 0x19C64 +HID_VIEW_BYYEAR 0x19C65 +HID_VIEW_BYTYPE 0x19C66 +HID_VIEW_BYTIMESPLAYED 0x19C67 +HID_VIEW_LINEUPICONS 0x19C68 +HID_UPDATE_GAMELIST 0x19C6A +HID_SORT_ASCENDING 0x19C6D +HID_SORT_DESCENDING 0x19C6E +HID_CUSTOMIZE_FIELDS 0x19C70 +HID_GAME_PROPERTIES 0x19C71 +HID_VIEW_PAGETAB 0x19C72 +HID_VIEW_FOLDERS 0x19C73 +HID_VIEW_TOOLBARS 0x19C74 +HID_VIEW_STATUS 0x19C75 +HID_CONTEXT_FILTERS 0x19C76 +HID_CONTEXT_RENAME_CUSTOM 0x19C77 +HID_CONTEXT_ADD_CUSTOM 0x19C79 +HID_CONTEXT_REMOVE_CUSTOM 0x19C7A +HID_GAME_AUDIT 0x19C7B +HID_CONTEXT_SELECT_RANDOM 0x19C7C +HID_OPTIONS_LANGUAGE 0x19C7D +HID_VIEW_TAB_SCREENSHOT 0x19C7E +HID_VIEW_TAB_FLYER 0x19C7F +HID_VIEW_TAB_CABINET 0x19C80 +HID_VIEW_TAB_MARQUEE 0x19C81 +HID_VIEW_TAB_TITLE 0x19C82 +HID_VIEW_TAB_CONTROL_PANEL 0x19C83 +HID_VIEW_TAB_PCB 0x19C84 +HID_VIEW_TAB_HISTORY 0x19C85 +HID_OPTIONS_BG 0x19C86 +HID_TOGGLE_TAB_SCREENSHOT 0x19C87 +HID_TOGGLE_TAB_FLYER 0x19C88 +HID_TOGGLE_TAB_CABINET 0x19C89 +HID_TOGGLE_TAB_MARQUEE 0x19C8A +HID_TOGGLE_TAB_TITLE 0x19C8B +HID_TOGGLE_TAB_CONTROL_PANEL 0x19C8C +HID_TOGGLE_TAB_PCB 0x19C8D +HID_TOGGLE_TAB_HISTORY 0x19C8E +HID_VIEW_FULLSCREEN 0x19C8F +HID_CONTEXT_RESET_PLAYTIME 0x19C90 +HID_CONTEXT_RESET_PLAYCOUNT 0x19C91 +HID_FOLDER_PROPERTIES 0x19C92 +HID_FOLDER_AUDIT 0x19C93 +HID_UI_UP 0x19C94 +HID_UI_DOWN 0x19C95 +HID_UI_LEFT 0x19C96 +HID_UI_RIGHT 0x19C97 +HID_UI_START 0x19C98 +HID_UI_PGUP 0x19C99 +HID_UI_PGDOWN 0x19C9A +HID_UI_HOME 0x19C9B +HID_UI_END 0x19C9C +HID_UI_HISTORY_UP 0x19C9D +HID_UI_HISTORY_DOWN 0x19C9E +HID_FILE_LOADSTATE 0x19C9F +HID_FOLDER_SOURCEPROPERTIES 0x19CA0 +HID_FOLDER_VECTORPROPERTIES 0x19CA1 +HID_ARRANGE_ICONS 0x19CA2 + +// Prompts (IDP_*) + +// Resources (IDR_*) +HIDR_MAIN_MENU 0x2006D +HIDR_UI_MENU 0x2006E +HIDR_CONTEXT_MENU 0x20076 +HIDR_CONTEXT_HEADER 0x20097 +HIDR_CONTEXT_TREE 0x200A8 +HIDR_CONTEXT_SCREENSHOT 0x200B5 + +// Dialogs (IDD_*) +HIDD_MAIN 0x20065 +HIDD_ABOUT 0x2006C +HIDD_DIRECTX 0x20072 +HIDD_AUDIT 0x20073 +HIDD_DIRECTORIES 0x20074 +HIDD_CUSTOM_FILE 0x20075 +HIDD_PROP_GAME 0x20098 +HIDD_PROP_AUDIT 0x20099 +HIDD_PROP_DISPLAY 0x2009A +HIDD_PROP_SOUND 0x2009B +HIDD_PROP_ADVANCED 0x2009C +HIDD_PROP_INPUT 0x2009D +HIDD_PROP_MISC 0x2009E +HIDD_PROP_VECTOR 0x2009F +HIDD_COLUMNS 0x200A0 +HIDD_FILTERS 0x200A9 +HIDD_RESET 0x200AA +HIDD_LOAD_PROGRESS 0x200AB +HIDD_INTERFACE_OPTIONS 0x200AD +HIDD_PROP_HISTORY 0x200B0 +HIDD_ROM_ERROR 0x200B1 +HIDD_LANGUAGE 0x200B2 +HIDD_ERROR 0x200B3 +HIDD_PROP_DIRECT3D 0x200B8 +HIDD_PROP_CONTROLLER 0x200B9 +HIDD_PROP_SCREEN 0x200BB + +// Frame Controls (IDW_*) +HIDW_STATUS 0x50070 diff --git a/docs/release/src/osd/winui/help/reshelp.h b/docs/release/src/osd/winui/help/reshelp.h new file mode 100644 index 00000000000..709a8058cb1 --- /dev/null +++ b/docs/release/src/osd/winui/help/reshelp.h @@ -0,0 +1,4 @@ +// Include the Microsoft Developer Studio generated Help ID include file. +// +#include "..\resource.hm" +#include "mame32.hm" diff --git a/docs/release/src/osd/winui/help/stoplist.stp b/docs/release/src/osd/winui/help/stoplist.stp new file mode 100644 index 00000000000..11255546e24 --- /dev/null +++ b/docs/release/src/osd/winui/help/stoplist.stp @@ -0,0 +1,88 @@ +a +about +after +against +all +also +among +an +and +are +as +at +be +became +because +been +between +but +by +can +come +do +during +each +early +for +form +found +from +had +has +have +he +mame32 +his +however +in +include +into +is +it +its +late +later +me +med +made +many +may +more +most +near +no +non +not +of +on +only +or +other +over +several +she +some +such +than +that +the +their +then +there +these +they +this +through +to +under +until +use +was +we +were +when +where +which +who +with +you
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