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-rw-r--r--docs/release/src/osd/winui/help/cntx_help.txt220
-rw-r--r--docs/release/src/osd/winui/help/docs/Command Line Settings.htm1377
-rw-r--r--docs/release/src/osd/winui/help/docs/Mame License.htm57
-rw-r--r--docs/release/src/osd/winui/help/docs/Mame Statement of Purpose.htm79
-rw-r--r--docs/release/src/osd/winui/help/docs/whatsnew.txt511
-rw-r--r--docs/release/src/osd/winui/help/html/mameui_art.htm139
-rw-r--r--docs/release/src/osd/winui/help/html/mameui_changes.txt2132
-rw-r--r--docs/release/src/osd/winui/help/html/mameui_credits.htm141
-rw-r--r--docs/release/src/osd/winui/help/html/mameui_download.htm62
-rw-r--r--docs/release/src/osd/winui/help/html/mameui_filemenu.htm625
-rw-r--r--docs/release/src/osd/winui/help/html/mameui_help.htm86
-rw-r--r--docs/release/src/osd/winui/help/html/mameui_installprocedures.htm176
-rw-r--r--docs/release/src/osd/winui/help/html/mameui_optionsmenu.htm639
-rw-r--r--docs/release/src/osd/winui/help/html/mameui_overview.htm529
-rw-r--r--docs/release/src/osd/winui/help/html/mameui_playing.htm136
-rw-r--r--docs/release/src/osd/winui/help/html/mameui_properties.htm1034
-rw-r--r--docs/release/src/osd/winui/help/html/mameui_settings.htm96
-rw-r--r--docs/release/src/osd/winui/help/html/mameui_support.htm739
-rw-r--r--docs/release/src/osd/winui/help/html/mameui_systemreq.htm82
-rw-r--r--docs/release/src/osd/winui/help/html/mameui_viewmenu.htm160
-rw-r--r--docs/release/src/osd/winui/help/html/mameui_visual_elements.htm155
-rw-r--r--docs/release/src/osd/winui/help/html/mameui_whatsnew32.htm2058
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diff --git a/docs/release/src/osd/winui/help/cntx_help.txt b/docs/release/src/osd/winui/help/cntx_help.txt
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index 00000000000..61e8b1db51f
--- /dev/null
+++ b/docs/release/src/osd/winui/help/cntx_help.txt
@@ -0,0 +1,220 @@
+.topic HIDC_ADSTICK
+Selects appropriate host controller for emulated controls.
+.topic HIDC_ANTIALIAS
+Enables anti-aliasing of vector lines providing a smoother look.
+.topic HIDC_ARTWORK_CROP
+Enables cropping external artwork down to selected window or resolution
+.topic HIDC_ASPECT
+Enables manual override of MameUI's 4:3 or 3:4 aspect ratio calculation. Rarely used.
+.topic HIDC_ASPECTRATIOD
+Enables manual override of MameUI's 4:3 or 3:4 aspect ratio calculation. Rarely used.
+.topic HIDC_ASPECTRATION
+Enables manual override of MameUI's 4:3 or 3:4 aspect ratio calculation. Rarely used.
+.topic HIDC_AUDIO_LATENCY
+Selects the level of audio latency, adjusting this can often eliminate desync of the sound and associated scratchiness.
+.topic HIDC_AUTOFRAMESKIP
+Enables automatic frame skipping during emulation attempting to keep at 100%.
+.topic HIDC_BACKDROPS
+Enables the backdrops of artwork in supported games.
+.topic HIDC_BEAM
+Selects the width of the vector lines in vector games.
+.topic HIDC_BEZELS
+Enables the bezel artwork in supported games.
+.topic HIDC_BIOS
+Selects a particular BIOS in a driver family or individual games e.g. NeoGeo.
+.topic HIDC_BRIGHTCORRECT
+Selects the brightness level of the screen [but not artwork or UI].
+.topic HIDC_BROADCAST
+Enables programmatically broadcasting the game being played to attached devices.
+.topic HIDC_CHEAT
+Enables cheat capability using the in-game [tab] menu.
+.topic HIDC_COINLOCKOUT
+Enables arcade operator coin lockout behaviour.
+.topic HIDC_CONTRAST
+Selects the contrast level of the screen [but not artwork or UI].
+.topic HIDC_CYCLETIMESEC
+.topic HIDC_D3D_FILTER
+Enables bilinear filtering during image stretch.
+.topic HIDC_D3D_VERSION
+Selects the version of Direct3D to use, 9 by default.
+.topic HIDC_DEBUG
+.topic HIDC_DEFAULT_INPUT
+Selects .\ctrlr\*.cfg files to use for custom controller mappings.
+.topic HIDC_DIAL
+Selects appropriate host controller for emulated controls.
+.topic HIDC_DUAL_LIGHTGUN
+Enables support for dual light guns.
+.topic HIDC_ENABLE_AUTOSAVE
+Enables MameUI to use the contents of the \sav directory to restart a game at last quit.
+.topic HIDC_FILTER_CLONES
+Enables filtering out clones, leaving only parent games showing.
+.topic HIDC_FILTER_EDIT
+Allows typing in text to filter, including: gamename, description, driver, and manufacturer.
+.topic HIDC_FILTER_HORIZONTAL
+Enables filtering out horizontal games, leaving only vertical games showing.
+.topic HIDC_FILTER_NONWORKING
+Enables filtering out non-working games, leaving only working games showing.
+.topic HIDC_FILTER_ORIGINALS
+Enables filtering out parent games, leaving only clones showing.
+.topic HIDC_FILTER_RASTER
+Enables filtering out raster games, leaving only vector games showing.
+.topic HIDC_FILTER_UNAVAILABLE
+Enables filtering out unavailable games, leaving only available games showing.
+.topic HIDC_FILTER_VECTOR
+Enables filtering out vector games, leaving only raster games showing.
+.topic HIDC_FILTER_VERTICAL
+Enables filtering out vertical games, leaving only horizontal games showing.
+.topic HIDC_FILTER_WORKING
+Enables filtering out working games, leaving only non-working games showing.
+.topic HIDC_FLICKER
+Selects the flicker level for vector lines.
+.topic HIDC_FLIPX
+Enables flipping the screen horizontally.
+.topic HIDC_FLIPY
+Enables flipping the screen vertically.
+.topic HIDC_FRAMESKIP
+Selects the number of frames skipped during emulation.
+.topic HIDC_FSBRIGHTNESS
+Selects the level of the full-screen brightness including artwork and UI.
+.topic HIDC_FSCONTRAST
+Selects the level of the full-screen contrast including artwork and UI.
+.topic HIDC_FSGAMMA
+Selects the level of the full-screen gamma including artwork and UI.
+.topic HIDC_GAME_CAPTION
+Attempts to remove the titlebar from a windowed game.
+.topic HIDC_GAMMA
+Selects the gamma level of the screen [but not artwork or UI].
+.topic HIDC_HIDE_MOUSE
+Enables hiding the mouse cursor on launch, useful for fullscreen UI w/ keyboard controlled cabinets, etc.
+.topic HIDC_HIGH_PRIORITY
+Selects MameUI's thread priority, default is 0. Running at real-time 1 is not recommended for potential control lag and sound desync.
+.topic HIDC_HISTORY
+Enables display of the history.dat file if present in the root directory.
+.topic HIDC_HWSTRETCH
+Enables hardware stretch for DirectDraw.
+.topic HIDC_JDZ
+Selects the level for an analogue joystick's deadzone.
+.topic HIDC_JOY_GUI
+Enables controlling the MameUI GUI with a gamepad.
+.topic HIDC_JOYSTICK
+Enables gamepad control within games.
+.topic HIDC_JSAT
+Selects the level for an analogue joystick's saturation.
+.topic HIDC_KEEPASPECT
+Enables creating windows for games that are way out of proportion e.g. thick, or tall.
+.topic HIDC_LANGUAGECHECK
+.topic HIDC_LANGUAGEEDIT
+.topic HIDC_LIGHTGUN
+Enables lightgun devices.
+.topic HIDC_LIGHTGUNDEVICE
+Selects appropriate host controller for emulated controls.
+.topic HIDC_LOG
+Enables programmatic logging as a game is played, saved out to file.
+.topic HIDC_MAXIMIZE
+Enables maximizing the game window or creating a very small window.
+.topic HIDC_MOUSE
+Enables mouse support within games.
+.topic HIDC_MULTITHREAD_RENDERING
+Enables handing off the final video blit to a second thread. Still experimental [.118] and may cause issues.
+.topic HIDC_NUMSCREENS
+Selects number of screens for MameUI to produce, windowed or multi-head physical monitors.
+.topic HIDC_OVERLAYS
+Enables art overlays in supported games.
+.topic HIDC_PADDLE
+Selects appropriate host controller for emulated controls.
+.topic HIDC_PAUSEBRIGHT
+Selects level of brightness for screen when paused.
+.topic HIDC_PEDAL
+Selects appropriate host controller for emulated controls.
+.topic HIDC_POSITIONAL
+Selects appropriate host controller for emulated controls.
+.topic HIDC_PRESCALE
+Selects level of prescaling, the higher the number, the sharper the stretched filtered image.
+.topic HIDC_PROP_RESET
+Enables resetting recent changes to the open tab.
+.topic HIDC_RANDOM_BG
+Enables random GUI background selection on restart, *.png files in \bkground directory.
+.topic HIDC_REFRESH
+Selects host monitor refresh rate.
+.topic HIDC_REFRESHSPEED
+Enables altering the speed of gameplay to keep the refresh rate lower than the screen.
+.topic HIDC_RELOAD
+Enables reload functionality for second button on lightguns.
+.topic HIDC_RESET_DEFAULT
+Enables resetting of games to default settings.
+.topic HIDC_RESET_EFFECT
+Enables resetting and clearing out the *.png effect chosen.
+.topic HIDC_RESET_FILTERS
+Enables resetting and clearing filters applied to folders.
+.topic HIDC_RESET_GAMES
+Enables resetting games to use default options.
+.topic HIDC_RESET_UI
+Enables resetting the options to fresh MameUI install settings.
+.topic HIDC_ROTATE
+Selects rotation setting for game display. Use the Auto options for pivot LCDs.
+.topic HIDC_SAMPLERATE
+Selects the output samplerate for games.
+.topic HIDC_SAMPLES
+Enables the use of external samples.
+.topic HIDC_SCREEN
+Selects screenX depends on the number of screens setting. Allows different settings for each screen.
+.topic HIDC_SCREENSELECT
+Selects the physical monitor to display window or full-screen multi-head output.
+.topic HIDC_SELECT_EFFECT
+Selects a *.png file in the \artwork directory for creating monitor-like effects.
+.topic HIDC_SIZES
+Selects from DirectX interrogated resolutions.
+.topic HIDC_SKIP_GAME_INFO
+Enables skipping game info screen when games started.
+.topic HIDC_SPEED
+Selects the speed of gameplay, relative to realtime; smaller numbers are slower.
+.topic HIDC_SLEEP
+Enables giving more timeslices back to the system, allowing MameUI to 'play nicer' with other apps.
+.topic HIDC_START_GAME_CHECK
+Enables running a mini-audit on application launch.
+.topic HIDC_STEADYKEY
+Enables the steadykey hack.
+.topic HIDC_STRETCH_SCREENSHOT_LARGER
+Enables increasing the size of the art pane items if the window is expanded.
+.topic HIDC_SWITCHRES
+Enables the switching of resolutions in fullscreen gaming.
+.topic HIDC_SYNCREFRESH
+Enables syncing the game internal speed to the host monitor.
+.topic HIDC_THROTTLE
+Enables throttling games to run at 100%.
+.topic HIDC_TRACKBALL
+Selects appropriate host controller for emulated controls.
+.topic HIDC_TRIPLE_BUFFER
+Enables the use of triple buffering during fullscreen gaming.
+.topic HIDC_USE_DEFAULT
+Enables reseting to default.
+.topic HIDC_USE_MOUSE
+Selects appropriate host controller for emulated controls.
+.topic HIDC_USE_SOUND
+Enables sound within games.
+.topic HIDC_VIDEO_MODE
+Selects the default rendering method.
+.topic HIDC_VIEW
+Selects the view in use in games.
+.topic HIDC_VOLUME
+Selects the volume level in games.
+.topic HIDC_WAITVSYNC
+Enables waiting for vertical sync.
+.topic HIDC_WINDOWED
+Enables running games in a window.
+.topic HIDC_HLSL_ALPHA
+Adjusts the alpha.
+.topic HIDC_HLSL_CURV
+Adjusts the curvature.
+.topic HIDC_HLSL_SAT
+Adjusts the saturation.
+.topic HIDC_HLSL_SHADOW
+Adjusts the effect of the shadowmask on the picture.
+.topic HIDC_HLSL_PIN
+Adjusts the pincushion distortion.
+.topic HIDC_HLSL_FLOOR
+.topic HIDC_HLSL_SCALE
+.topic HIDC_HLSL_POWER
+.topic HIDC_HLSL_PLIFE
+.topic HIDC_HLSL_ON
+Enables HLSL video enhancements.
diff --git a/docs/release/src/osd/winui/help/docs/Command Line Settings.htm b/docs/release/src/osd/winui/help/docs/Command Line Settings.htm
new file mode 100644
index 00000000000..8752595f429
--- /dev/null
+++ b/docs/release/src/osd/winui/help/docs/Command Line Settings.htm
@@ -0,0 +1,1377 @@
+
+<head>
+<style type="text/css">
+.style1 {
+ font-family: Arial, Helvetica, sans-serif;
+}
+.style2 {
+ font-size: x-small;
+}
+</style>
+</head>
+
+<body style="background-image: url('../images/bkground.gif')">
+
+<span class="style1"><span class="style2"><strong>This file describes general usage
+information about MAME. It is intended<br>
+to cover aspects of using and configuring the program that are common<br>
+across operating systems. For additional OS-specific options, please see<br>
+the separate documentation for your particular version of MAME.</strong></strong><br>
+<br>
+<br>
+Using the program<br>
+-----------------<br>
+<br>
+The usual way to run MAME is by telling it to run a particular game:<br>
+<br>
+mame &lt;gamename&gt; [options]<br>
+<br>
+For example:<br>
+<br>
+mame robby -nosound<br>
+<br>
+...will run Robby Roto without sound. There are many, many options<br>
+available. All commonly supported options are listed below. Options that<br>
+are specific to one operating system or version of MAME will be listed<br>
+in a separate document.<br>
+<br>
+An alternative way to run MAME is to give it a command:<br>
+<br>
+mame &lt;command&gt; [parameters]<br>
+<br>
+For example:<br>
+<br>
+mame -listsource gridlee<br>
+<br>
+...will print the name of the source file where the gridlee driver lives<br>
+to the screen. There are just a handful of these commands in MAME. They<br>
+are all listed below, just before the options list.<br>
+<br>
+<br>
+<br>
+Default Keys<br>
+------------<br>
+<br>
+All the keys below are fully configurable in the user interface. This list<br>
+shows the standard keyboard configuration.<br>
+<br>
+Tab Toggles the configuration menu.<br>
+<br>
+~ Toggles the On Screen Display. When the on-screen display is<br>
+visible, you can use the following keys to control it:<br>
+<br>
+Up - select previous parameter to modify<br>
+Down - select next parameter to modify<br>
+Enter - reset parameter value to its default<br>
+<br>
+Left - decrease the value of the selected parameter<br>
+Control+Left - decrease the value by 10x<br>
+Shift+Left - decrease the value by 0.1x<br>
+Alt+Left - decrease the value by the smallest amount<br>
+<br>
+Right - increase the value of the selected parameter<br>
+Control+Right - increase the value by 10x<br>
+Shift+Right - increase the value by 0.1x<br>
+Alt+Right - increase the value by the smallest amount<br>
+<br>
+P Pauses the game.<br>
+<br>
+Shift+P While paused, advances to next frame.<br>
+<br>
+F2 Service Mode for games that support it.<br>
+<br>
+F3 Resets the game.<br>
+<br>
+Shift+F3 Performs a &quot;hard reset&quot;, which tears everything down and re-<br>
+creates it from scratch. This is a more thorough and complete<br>
+reset than an F3.<br>
+<br>
+F4 Shows the game palette, decoded GFX, and any tilemaps. Use the<br>
+Enter key to switch between the three modes (palette, graphics,<br>
+and tilemaps). Press F4 again to turn off the display. The key<br>
+controls in each mode vary slightly:<br>
+<br>
+* Palette/colortable mode:<br>
+[ ] - switch between palette and colortable modes<br>
+Up/Down - scroll up/down one line at a time<br>
+Page Up/Page Down - scroll up/down one page at a time<br>
+Home/End - move to top/bottom of list<br>
+-/+ - increase/decrease the number of colors per row<br>
+Enter - switch to graphics viewer<br>
+<br>
+* Graphics mode:<br>
+[ ] - switch between different graphics sets<br>
+Up/Down - scroll up/down one line at a time<br>
+Page Up/Page Down - scroll up/down one page at a time<br>
+Home/End - move to top/bottom of list<br>
+Left/Right - change color displayed<br>
+R - rotate tiles 90 degrees clockwise<br>
+-/+ - increase/decrease the number of tiles per row<br>
+Enter - switch to tilemap viewer<br>
+<br>
+* Tilemap mode:<br>
+[ ] - switch between different tilemaps<br>
+Up/Down/Left/Right - scroll 8 pixels at a time<br>
+Shift+Up/Down/Left/Right - scroll 1 pixel at a time<br>
+Control+Up/Down/Left/Right - scroll 64 pixels at a time<br>
+R - rotate tilemap view 90 degrees clockwise<br>
+-/+ - increase/decrease the zoom factor<br>
+Enter - switch to palette/colortable mode<br>
+<br>
+Note: Not all games have decoded graphics and/or tilemaps.<br>
+<br>
+F6 Toggle cheat mode (if started with &quot;-cheat&quot;).<br>
+<br>
+F7 Load a save state. You will be requested to press a key to<br>
+determine which save state you wish to load. Note that the save<br>
+state feature is not supported for a large number of drivers. If<br>
+support is not enabled for a given driver, you will receive a<br>
+warning when attempting to save or load.<br>
+<br>
+Shift+F7 Create a save state. Requires an additional keypress to identify<br>
+the state, similar to the load option above.<br>
+<br>
+F8 Decrease frame skip on the fly.<br>
+<br>
+F9 Increase frame skip on the fly.<br>
+<br>
+F10 Toggle speed throttling.<br>
+<br>
+F11 Toggles speed display.<br>
+<br>
+Shift+F11 Toggles internal profiler display (if compiled in).<br>
+<br>
+F12 Saves a screen snapshot.<br>
+<br>
+Insert Fast forward. While held, runs the game with throttling disabled<br>
+and with the maximum frameskip.<br>
+<br>
+Escape Exits emulator.<br>
+<br>
+<br>
+<br>
+<br>
+Core commands<br>
+-------------<br>
+<br>
+-help / -h / -?<br>
+<br>
+Displays current MAME version and copyright notice.<br>
+<br>
+-validate / -valid<br>
+<br>
+Performs internal validation on every driver in the system. Run this<br>
+before submitting changes to ensure that you haven't violated any of<br>
+the core system rules.<br>
+<br>
+<br>
+<br>
+Configuration commands<br>
+----------------------<br>
+<br>
+-createconfig / -cc<br>
+<br>
+Creates the default mame.ini file. All the configuration options<br>
+(not commands) described below can be permanently changed by editing<br>
+this configuration file.<br>
+<br>
+-showconfig / -sc<br>
+<br>
+Displays the current configuration settings. If you route this to a<br>
+file, you can use it as an INI file. For example, the command:<br>
+<br>
+mame -showconfig &gt;mame.ini<br>
+<br>
+is equivalent to -createconfig.<br>
+<br>
+-showusage / -su<br>
+<br>
+Displays a summary of all the command line options. For options that<br>
+are not mentioned here, the short summary given by &quot;mame -showusage&quot;<br>
+is usually sufficient.<br>
+<br>
+<br>
+<br>
+Frontend commands<br>
+-----------------<br>
+<br>
+Note: By default, all the '-list' commands below write info to the screen.<br>
+If you wish to write the info to a textfile instead, add this to the end<br>
+of your command:<br>
+<br>
+&gt; filename<br>
+<br>
+...where 'filename' is the textfile's path and name<br>
+(e.g., c:\mame\list.txt).<br>
+<br>
+-listxml / -lx [&lt;gamename|wildcard&gt;]<br>
+<br>
+List comprehensive details for all of the supported games. The output<br>
+is quite long, so it is usually better to redirect this into a file.<br>
+The output is in XML format. By default all games are listed; however,<br>
+you can limit this list by specifying a driver name or wildcard after<br>
+the -listxml command.<br>
+<br>
+-listfull / -ll [&lt;gamename|wildcard&gt;]<br>
+<br>
+Displays a list of game driver names and descriptions. By default all<br>
+games are listed; however, you can limit this list by specifying a<br>
+driver name or wildcard after the -listfull command.<br>
+<br>
+-listsource / -ls [&lt;gamename|wildcard&gt;]<br>
+<br>
+Displays a list of drivers and the names of the source files their<br>
+game drivers live in. Useful for finding which driver a game runs on<br>
+in order to fix bugs. By default all games are listed; however, you<br>
+can limit this list by specifying a driver name or wildcard after<br>
+the -listsource command.<br>
+<br>
+-listclones / -lc [&lt;gamename|wildcard&gt;]<br>
+<br>
+Displays a list of clones. By default all clones are listed; however,<br>
+you can limit this list by specifying a driver name or wildcard after<br>
+the -listsource command.<br>
+<br>
+-listcrc<br>
+<br>
+Displays a full list of CRCs of all ROM images referenced by all<br>
+drivers within MAME.<br>
+<br>
+-listroms &lt;gamename&gt;<br>
+<br>
+Displays a list of ROM images referenced by the specified game.<br>
+<br>
+-listsamples &lt;gamename&gt;<br>
+<br>
+Displays a list of samples referenced by the specified game.<br>
+<br>
+-verifyroms [&lt;gamename|wildcard&gt;]<br>
+<br>
+Checks for invalid or missing ROM images. By default all drivers that<br>
+have valid ZIP files or directories in the rompath are verified;<br>
+however, you can limit this list by specifying a driver name or<br>
+wildcard after the -verifyroms command.<br>
+<br>
+-verifysamples [&lt;gamename|wildcard&gt;]<br>
+<br>
+Checks for invalid or missing samples. By default all drivers that<br>
+have valid ZIP files or directories in the samplepath are verified;<br>
+however, you can limit this list by specifying a driver name or<br>
+wildcard after the -verifyroms command.<br>
+<br>
+-romident<br>
+<br>
+Attempts to identify ROM files, if they are known to MAME, in the<br>
+specified .zip file or directory. This command can be used to try and<br>
+identify ROM sets taken from unknown boards. On exit, the errorlevel<br>
+is returned as one of the following:<br>
+<br>
+0: means all files were identified<br>
+7: means all files were identified except for 1 or more &quot;non-ROM&quot;<br>
+files<br>
+8: means some files were identified<br>
+9: means no files were identified<br>
+<br>
+<br>
+<br>
+Configuration options<br>
+---------------------<br>
+<br>
+-[no]readconfig / -[no]rc<br>
+<br>
+Enables or disables the reading of the config files. When enabled<br>
+(which is the default), MAME reads the following config files in order:<br>
+<br>
+- mame.ini<br>
+- &lt;mymame&gt;.ini (i.e. if MAME was renamed mame060.exe, MAME<br>
+parses mame060.ini here)<br>
+- debug.ini (if the debugger is enabled)<br>
+- vector.ini (for vector games only)<br>
+- &lt;driver&gt;.ini (based on the source filename of the driver)<br>
+- &lt;parent&gt;.ini (for clones only, may be called recursively)<br>
+- &lt;gamename&gt;.ini<br>
+<br>
+The settings in the later ini's override those in the earlier ini's.<br>
+So, for example, if you wanted to disable overlay effects in the<br>
+vector games, you can create a vector.ini with the &quot;effect none&quot; line<br>
+in it, and it will override whatever effect value you have in your<br>
+mame.ini. The default is ON (-readconfig).<br>
+<br>
+<br>
+<br>
+Core search path options<br>
+------------------------<br>
+<br>
+-rompath / -rp &lt;path&gt;<br>
+<br>
+Specifies a list of paths within which to find ROM or hard disk images.<br>
+Multiple paths can be specified by separating them with semicolons.<br>
+The default is 'roms' (that is, a directory &quot;roms&quot; in the same directory<br>
+as the MAME executable).<br>
+<br>
+-samplepath / -sp &lt;path&gt;<br>
+<br>
+Specifies a list of paths within which to find sample files. Multiple<br>
+paths can be specified by separating them with semicolons. The default<br>
+is 'samples' (that is, a directory &quot;samples&quot; in the same directory as<br>
+the MAME executable).<br>
+<br>
+-artpath / -artwork_directory &lt;path&gt;<br>
+<br>
+Specifies a list of paths within which to find artwork files. Multiple<br>
+paths can be specified by separating them with semicolons. The default<br>
+is 'artwork' (that is, a directory &quot;artwork&quot; in the same directory as<br>
+the MAME executable).<br>
+<br>
+-ctrlrpath / -ctrlr_directory &lt;path&gt;<br>
+<br>
+Specifies a list of paths within which to find controller-specific<br>
+configuration files. Multiple paths can be specified by separating<br>
+them with semicolons. The default is 'ctrlr' (that is, a directory<br>
+&quot;ctrlr&quot; in the same directory as the MAME executable).<br>
+<br>
+-inipath &lt;path&gt;<br>
+<br>
+Specifies a list of paths within which to find .INI files. Multiple<br>
+paths can be specified by separating them with semicolons. The default<br>
+is '.;ini' (that is, search in the current directory first, and then<br>
+in the directory &quot;ini&quot; in the same directory as the MAME executable).<br>
+<br>
+-fontpath &lt;path&gt;<br>
+<br>
+Specifies a list of paths within which to find .BDF font files. Multiple<br>
+paths can be specified by separating them with semicolons. The default<br>
+is '.' (that is, search in the same directory as the MAME executable).<br>
+<br>
+-crosshairpath &lt;path&gt;<br>
+<br>
+Specifies a list of paths within which to find crosshair files. Multiple<br>
+paths can be specified by separating them with semicolons. The default<br>
+is 'crsshair' (that is, a directory &quot;crsshair&quot; in the same directory as<br>
+the MAME executable). If the Crosshair is set to default in the menu,<br>
+MAME will look for gamename\cross#.png and then cross#.png in the<br>
+specified crsshairpath, where # is the player number. Failing that,<br>
+MAME will use built-in default crosshairs.<br>
+<br>
+<br>
+Core Output Directory Options<br>
+-----------------------------<br>
+<br>
+-cfg_directory &lt;path&gt;<br>
+<br>
+Specifies a single directory where configuration files are stored.<br>
+Configuration files store user configurable settings that are read at<br>
+startup and written when MAME exits. The default is 'cfg' (that is,<br>
+a directory &quot;cfg&quot; in the same directory as the MAME executable). If<br>
+this directory does not exist, it will be automatically created.<br>
+<br>
+-nvram_directory &lt;path&gt;<br>
+<br>
+Specifies a single directory where NVRAM files are stored. NVRAM files<br>
+store the contents of EEPROM and non-volatile RAM (NVRAM) for games<br>
+which used this type of hardware. This data is read at startup and<br>
+written when MAME exits. The default is 'nvram' (that is, a directory<br>
+&quot;nvram&quot; in the same directory as the MAME executable). If this<br>
+directory does not exist, it will be automatically created.<br>
+<br>
+-memcard_directory &lt;path&gt;<br>
+<br>
+Specifies a single directory where memory card files are stored.<br>
+Memory card files store the contents of removable memory cards for<br>
+games which used this type of hardware. This data is read and written<br>
+under control of the user via the &quot;Memory Card&quot; menu in the user<br>
+interface. The default is 'memcard' (that is, a directory &quot;memcard&quot;<br>
+in the same directory as the MAME executable). If this directory does<br>
+not exist, it will be automatically created.<br>
+<br>
+-input_directory &lt;path&gt;<br>
+<br>
+Specifies a single directory where input recording files are stored.<br>
+Input recordings are created via the -record option and played back<br>
+via the -playback option. The default is 'inp' (that is, a directory<br>
+&quot;inp&quot; in the same directory as the MAME executable). If this directory<br>
+does not exist, it will be automatically created.<br>
+<br>
+-state_directory &lt;path&gt;<br>
+<br>
+Specifies a single directory where save state files are stored. Save<br>
+state files are read and written either upon user request, or when<br>
+using the -autosave option. The default is 'sta' (that is, a directory<br>
+&quot;sta&quot; in the same directory as the MAME executable). If this directory<br>
+does not exist, it will be automatically created.<br>
+<br>
+-snapshot_directory &lt;path&gt;<br>
+<br>
+Specifies a single directory where screen snapshots are stored, when<br>
+requested by the user. The default is 'snap' (that is, a directory<br>
+&quot;snap&quot; in the same directory as the MAME executable). If this<br>
+directory does not exist, it will be automatically created.<br>
+<br>
+-diff_directory &lt;path&gt;<br>
+<br>
+Specifies a single directory where hard drive differencing files are<br>
+stored. Hard drive differencing files store any data that is written<br>
+back to a hard disk image, in order to preserve the original image.<br>
+The differencing files are created at startup when a game with a hard<br>
+disk image. The default is 'diff' (that is, a directory &quot;diff&quot; in the<br>
+same directory as the MAME executable). If this directory does not<br>
+exist, it will be automatically created.<br>
+<br>
+-comment_directory &lt;path&gt;<br>
+<br>
+Specifies a single directory where debugger comment files are stored.<br>
+Debugger comment files are written by the debugger when comments are<br>
+added to the disassembly for a game. The default is 'comments' (that<br>
+is, a directory &quot;comments&quot; in the same directory as the MAME<br>
+executable). If this directory does not exist, it will be<br>
+automatically created.<br>
+<br>
+<br>
+<br>
+Core Filename Options<br>
+---------------------<br>
+<br>
+-cheat_file &lt;filename&gt;<br>
+<br>
+Specifies the name of the cheat database file. The default is<br>
+'cheat.dat'.<br>
+<br>
+<br>
+<br>
+Core state/playback options<br>
+---------------------------<br>
+<br>
+-state &lt;slot&gt;<br>
+<br>
+Immediately after starting the specified game, will cause the save<br>
+state in the specified &lt;slot&gt; to be loaded.<br>
+<br>
+-[no]autosave<br>
+<br>
+When enabled, automatically creates a save state file when exiting<br>
+MAME and automatically attempts to reload it when later starting MAME<br>
+with the same game. This only works for games that have explicitly<br>
+enabled save state support in their driver. The default is OFF<br>
+(-noautosave).<br>
+<br>
+-playback / -pb &lt;filename&gt;<br>
+<br>
+Specifies a file from which to play back a series of game inputs. This<br>
+feature does not work reliably for all games, but can be used to watch<br>
+a previously recorded game session from start to finish. In order to<br>
+make things consistent, you should only record and playback with all<br>
+configuration (.cfg), NVRAM (.nv), and memory card files deleted. The<br>
+default is NULL (no playback).<br>
+<br>
+-record / -rec &lt;filename&gt;<br>
+<br>
+Specifies a file to record all input from a game session. This can be<br>
+used to record a game session for later playback. This feature does<br>
+not work reliably for all games, but can be used to watch a previously<br>
+recorded game session from start to finish. In order to make things<br>
+consistent, you should only record and playback with all configuration<br>
+(.cfg), NVRAM (.nv), and memory card files deleted. The default is<br>
+NULL (no recording).<br>
+<br>
+-snapname &lt;name&gt;<br>
+<br>
+Describes how MAME should name files for snapshots. &lt;name&gt; is a string<br>
+that provides a template that is used to generate a filename. Three<br>
+simple substitutions are provided: the / character represents the<br>
+path separator on any target platform (even Windows); the string %g<br>
+represents the driver name of the current game; and the string %i<br>
+represents an incrementing index. If %i is omitted, then each<br>
+snapshot taken will overwrite the previous one; otherwise, MAME will<br>
+find the next empty value for %i and use that for a filename. The<br>
+default is %g/%i, which creates a separate folder for each game,<br>
+and names the snapshots under it starting with 0000 and increasing<br>
+from there.<br>
+<br>
+-snapsize &lt;width&gt;x&lt;height&gt;<br>
+<br>
+Hard-codes the size for snapshots and movie recording. By default,<br>
+MAME will create snapshots at the game's current resolution in raw<br>
+pixels, and will create movies at the game's starting resolution in<br>
+raw pixels. If you specify this option, then MAME will create both<br>
+snapshots and movies at the size specified, and will bilinear filter<br>
+the result. Note that this size does not automatically rotate if the<br>
+game is vertically oriented. The default is 'auto'.<br>
+<br>
+-snapview &lt;viewname&gt;<br>
+<br>
+Specifies the view to use when rendering snapshots and movies. By<br>
+default, both use a special 'internal' view, which renders a separate<br>
+snapshot per screen or renders movies only of the first screen. By<br>
+specifying this option, you can override this default behavior and<br>
+select a single view that will apply to all snapshots and movies.<br>
+Note that &lt;viewname&gt; does not need to be a perfect match; rather, it<br>
+will select the first view whose name matches all the characters<br>
+specified by &lt;viewname&gt;. For example, -snapview native will match the<br>
+&quot;Native (15:14)&quot; view even though it is not a perfect match.<br>
+&lt;viewname&gt; can also be 'auto', which selects the first view with all<br>
+screens present. The default value is 'internal'.<br>
+<br>
+-mngwrite &lt;filename&gt;<br>
+<br>
+Writes each video frame to the given &lt;filename&gt; in MNG format,<br>
+producing an animation of the game session. Note that -mngwrite only<br>
+writes video frames; it does not save any audio data. Use -wavwrite<br>
+for that, and reassemble the audio/video using offline tools. The<br>
+default is NULL (no recording).<br>
+<br>
+-aviwrite &lt;filename&gt;<br>
+<br>
+Stream video and sound data to the given &lt;filename&gt; in AVI format,<br>
+producing an animation of the game session complete with sound. The<br>
+default is NULL (no recording).<br>
+<br>
+-wavwrite &lt;filename&gt;<br>
+<br>
+Writes the final mixer output to the given &lt;filename&gt; in WAV format,<br>
+producing an audio recording of the game session. The default is<br>
+NULL (no recording).<br>
+<br>
+-[no]burnin<br>
+<br>
+Tracks brightness of the screen during play and at the end of <br>
+emulation generates a PNG that can be used to simulate burn-in<br>
+effects on other games. The resulting PNG is created such that the<br>
+least used-areas of the screen are fully white (since burned-in areas <br>
+are darker, all other areas of the screen must be lightened a touch).<br>
+The intention is that this PNG can be loaded via an artwork file with<br>
+a low alpha (e.g, 0.1-0.2 seems to work well) and blended over the<br>
+entire screen. The PNG files are saved in the snap directory under <br>
+the gamename/burnin-&lt;screen.name&gt;.png. The default is OFF (-noburnin).<br>
+<br>
+<br>
+<br>
+Core performance options<br>
+------------------------<br>
+<br>
+-[no]autoframeskip / -[no]afs<br>
+<br>
+Automatically determines the frameskip level while you're playing the<br>
+game, adjusting it constantly in a frantic attempt to keep the game<br>
+running at full speed. Turning this on overrides the value you have<br>
+set for -frameskip below. The default is OFF (-noautoframeskip).<br>
+<br>
+-frameskip / -fs &lt;level&gt;<br>
+<br>
+Specifies the frameskip value. This is the number of frames out of<br>
+every 12 to drop when running. For example, if you say -frameskip 2,<br>
+then MAME will display 10 out of every 12 frames. By skipping those<br>
+frames, you may be able to get full speed in a game that requires more<br>
+horsepower than your computer has. The default value is -frameskip 0,<br>
+which skips no frames.<br>
+<br>
+-seconds_to_run / -str &lt;seconds&gt;<br>
+<br>
+This option can be used for benchmarking and automated testing. It tells<br>
+MAME to stop execution after a fixed number of seconds. By combining<br>
+this with a fixed set of other command line options, you can set up a<br>
+consistent environment for benchmarking MAME performance. In addition,<br>
+upon exit, the -str option will write a screenshot called final.png<br>
+to the game's snapshot directory.<br>
+<br>
+-[no]throttle<br>
+<br>
+Configures the default thottling setting. When throttling is on, MAME<br>
+attempts to keep the game running at the game's intended speed. When<br>
+throttling is off, MAME runs the game as fast as it can. Note that the<br>
+fastest speed is more often than not limited by your graphics card,<br>
+especially for older games. The default is ON (-throttle).<br>
+<br>
+-[no]sleep<br>
+<br>
+Allows MAME to give time back to the system when running with -throttle.<br>
+This allows other programs to have some CPU time, assuming that the<br>
+game isn't taxing 100% of your CPU resources. This option can<br>
+potentially cause hiccups in performance if other demanding programs<br>
+are running. The default is ON (-sleep).<br>
+<br>
+-speed &lt;factor&gt;<br>
+<br>
+Changes the way MAME throttles gameplay such that the game runs at some<br>
+multiplier of the original speed. A &lt;factor&gt; of 1.0 means to run the<br>
+game at its normal speed. A &lt;factor&gt; of 0.5 means run at half speed,<br>
+and a &lt;factor&gt; of 2.0 means run at 2x speed. Note that changing this<br>
+value affects sound playback as well, which will scale in pitch<br>
+accordingly. The internal resolution of the fraction is two decimal<br>
+places, so a value of 1.002 is the same as 1.0. The default is 1.0.<br>
+<br>
+-[no]refreshspeed / -[no]rs<br>
+<br>
+Allows MAME to dynamically adjust the gameplay speed such that it does<br>
+not exceed the slowest refresh rate for any targeted monitors in your<br>
+system. Thus, if you have a 60Hz monitor and run a game that is<br>
+actually designed to run at 60.6Hz, MAME will dynamically change the<br>
+speed down to 99% in order to prevent sound hiccups or other<br>
+undesirable side effects of running at a slower refresh rate. The<br>
+default is OFF (-norefreshspeed).<br>
+<br>
+<br>
+<br>
+Core rotation options<br>
+---------------------<br>
+<br>
+-[no]rotate<br>
+<br>
+Rotate the game to match its normal state (horizontal/vertical). This<br>
+ensures that both vertically and horizontally oriented games show up<br>
+correctly without the need to rotate your monitor. If you want to keep<br>
+the game displaying 'raw' on the screen the way it would have in the<br>
+arcade, turn this option OFF. The default is ON (-rotate).<br>
+<br>
+-[no]ror<br>
+-[no]rol<br>
+<br>
+Rotate the game screen to the right (clockwise) or left (counter-<br>
+clockwise) relative to either its normal state (if -rotate is<br>
+specified) or its native state (if -norotate is specified). The<br>
+default for both of these options is OFF (-noror -norol).<br>
+<br>
+-[no]flipx<br>
+-[no]flipy<br>
+<br>
+Flip (mirror) the game screen either horizontally (-flipx) or<br>
+vertically (-flipy). The flips are applied after the -rotate and<br>
+-ror/-rol options are applied. The default for both of these options<br>
+is OFF (-noflipx -noflipy).<br>
+<br>
+-[no]autoror<br>
+-[no]autorol<br>
+<br>
+These options are designed for use with pivoting screens that only<br>
+pivot in a single direction. If your screen only pivots clockwise,<br>
+use -autorol to ensure that the game will fill the screen either<br>
+horizontally or vertically in one of the directions you can handle.<br>
+If your screen only pivots counter-clockwise, use -autoror.<br>
+<br>
+<br>
+<br>
+Core artwork options<br>
+--------------------<br>
+<br>
+-[no]artwork_crop / -[no]artcrop<br>
+<br>
+Enable cropping of artwork to the game screen area only. This works<br>
+best with -video gdi or -video d3d, and means that vertically oriented<br>
+games running full screen can display their artwork to the left and<br>
+right sides of the screen. This does not work with -video ddraw<br>
+because of the way the game screens are rendered and scaled after the<br>
+fact. This option can also be controlled via the Video Options menu in<br>
+the user interface. The default is OFF (-noartwork_crop).<br>
+<br>
+-[no]use_backdrops / -[no]backdrop<br>
+<br>
+Enables/disables the display of backdrops. The default is ON<br>
+(-use_backdrops).<br>
+<br>
+-[no]use_overlays / -[no]overlay<br>
+<br>
+Enables/disables the display of overlays. The default is ON<br>
+(-use_overlays).<br>
+<br>
+-[no]use_bezels / -[no]bezel<br>
+<br>
+Enables/disables the display of bezels. The default is ON<br>
+(-use_bezels).<br>
+<br>
+<br>
+<br>
+Core screen options<br>
+-------------------<br>
+<br>
+-brightness &lt;value&gt;<br>
+<br>
+Controls the default brightness, or black level, of the game screens.<br>
+This option does not affect the artwork or other parts of the display.<br>
+Using the MAME UI, you can individually set the brightness for each<br>
+game screen; this option controls the initial value for all visible<br>
+game screens. The standard value is 1.0. Selecting lower values (down<br>
+to 0.1) will produce a darkened display, while selecting higher values<br>
+(up to 2.0) will give a brighter display. The default is 1.0.<br>
+<br>
+-contrast &lt;value&gt;<br>
+<br>
+Controls the contrast, or white level, of the game screens. This<br>
+option does not affect the artwork or other parts of the display.<br>
+Using the MAME UI, you can individually set the contrast for each<br>
+game screen; this option controls the initial value for all visible<br>
+game screens. The standard value is 1.0. Selecting lower values (down<br>
+to 0.1) will produce a dimmer display, while selecting higher values<br>
+(up to 2.0) will give a more saturated display. The default is 1.0.<br>
+<br>
+-gamma &lt;value&gt;<br>
+<br>
+Controls the gamma, which produces a potentially nonlinear black to<br>
+white ramp, for the game screens. This option does not affect the<br>
+artwork or other parts of the display. Using the MAME UI, you can<br>
+individually set the gamma for each game screen; this option controls<br>
+the initial value for all visible game screens. The standard value is<br>
+1.0, which gives a linear ramp from black to white. Selecting lower<br>
+values (down to 0.1) will increase the nonlinearity toward black,<br>
+while selecting higher values (up to 3.0) will push the nonlinearity<br>
+toward white. The default is 1.0.<br>
+<br>
+-pause_brightness &lt;value&gt;<br>
+<br>
+This controls the brightness level when MAME is paused. The default<br>
+value is 0.65.<br>
+<br>
+<br>
+<br>
+Core vector options<br>
+-------------------<br>
+<br>
+-[no]antialias / -[no]aa<br>
+<br>
+Enables antialiased line rendering for vector games. The default is ON<br>
+(-antialias).<br>
+<br>
+-beam &lt;width&gt;<br>
+<br>
+Sets the width of the vectors. This is a scaling factor against the<br>
+standard vector width. A value of 1.0 will keep the default vector<br>
+line width. Smaller values will reduce the width, and larger values<br>
+will increase the width. The default is 1.0.<br>
+<br>
+-flicker &lt;value&gt;<br>
+<br>
+Simulates a vector &quot;flicker&quot; effect, similar to a vector monitor that<br>
+needs adjustment. This option requires a float argument in the range<br>
+of 0.00 - 100.00 (0=none, 100=maximum). The default is 0.<br>
+<br>
+<br>
+<br>
+Core sound options<br>
+------------------<br>
+<br>
+-[no]sound<br>
+<br>
+Enable or disable sound altogether. The default is ON (-sound).<br>
+<br>
+-samplerate &lt;value&gt; / -sr &lt;value&gt;<br>
+<br>
+Sets the audio sample rate. Smaller values (e.g. 11025) cause lower<br>
+audio quality but faster emulation speed. Higher values (e.g. 48000)<br>
+cause higher audio quality but slower emulation speed. The default is<br>
+48000.<br>
+<br>
+-[no]samples<br>
+<br>
+Use samples if available. The default is ON (-samples).<br>
+<br>
+-volume / -vol &lt;value&gt;<br>
+<br>
+Sets the startup volume. It can later be changed with the user<br>
+interface (see Keys section). The volume is an attenuation in dB:<br>
+e.g., &quot;-volume -12&quot; will start with -12dB attenuation. The default<br>
+is 0.<br>
+<br>
+<br>
+<br>
+Core input options<br>
+------------------<br>
+<br>
+-[no]coin_lockout / -[no]coinlock<br>
+<br>
+Enables simulation of the &quot;coin lockout&quot; feature that is implmeneted<br>
+on a number of game PCBs. It was up to the operator whether or not<br>
+the coin lockout outputs were actually connected to the coin<br>
+mechanisms. If this feature is enabled, then attempts to enter a coin<br>
+while the lockout is active will fail and will display a popup message<br>
+in the user interface. If this feature is disabled, the coin lockout<br>
+signal will be ignored. The default is ON (-coin_lockout).<br>
+<br>
+-ctrlr &lt;controller&gt;<br>
+<br>
+Enables support for special controllers. Configuration files are<br>
+loaded from the ctrlrpath. They are in the same format as the .cfg<br>
+files that are saved, but only control configuration data is read<br>
+from the file. The default is NULL (no controller file).<br>
+<br>
+-[no]mouse<br>
+<br>
+Controls whether or not MAME makes use of mouse controllers. When<br>
+this is enabled, you will likely be unable to use your mouse for other<br>
+purposes until you exit or pause the game. The default is OFF<br>
+(-nomouse).<br>
+<br>
+-[no]joystick / -[no]joy<br>
+<br>
+Controls whether or not MAME makes use of joystick/gamepad controllers.<br>
+When this is enabled, MAME will ask DirectInput about which<br>
+controllers are connected. The default is OFF (-nojoystick).<br>
+<br>
+-[no]lightgun / -[no]gun<br>
+<br>
+Controls whether or not MAME makes use of lightgun controllers.<br>
+Note that most lightguns map to the mouse, so using -lightgun and<br>
+-mouse together may produce strange results. The default is OFF<br>
+(-nolightgun).<br>
+<br>
+-[no]multikeyboard / -[no]multikey<br>
+<br>
+Determines whether MAME differentiates between multiple keyboards.<br>
+Some systems may report more than one keyboard; by default, the data<br>
+from all of these keyboards is combined so that it looks like a single<br>
+keyboard. Turning this option on will enable MAME to report keypresses<br>
+on different keyboards independently. The default is OFF<br>
+(-nomultikeyboard).<br>
+<br>
+-[no]multimouse<br>
+<br>
+Determines whether MAME differentiates between multiple mice. Some<br>
+systems may report more than one mouse device; by default, the data<br>
+from all of these mice is combined so that it looks like a single<br>
+mouse. Turning this option on will enable MAME to report mouse<br>
+movement and button presses on different mice independently. The<br>
+default is OFF (-nomultimouse).<br>
+<br>
+-[no]steadykey / -[no]steady<br>
+<br>
+Some games require two or more buttons to be pressed at exactly the<br>
+same time to make special moves. Due to limitations in the keyboard<br>
+hardware, it can be difficult or even impossible to accomplish that<br>
+using the standard keyboard handling. This option selects a different<br>
+handling that makes it easier to register simultaneous button presses,<br>
+but has the disadvantage of making controls less responsive. The<br>
+default is OFF (-nosteadykey)<br>
+<br>
+-[no]offscreen_reload / -[no]reload<br>
+<br>
+Controls whether or not MAME treats a second button input from a<br>
+lightgun as a reload signal. In this case, MAME will report the gun's<br>
+position as (0,MAX) with the trigger held, which is equivalent to an<br>
+offscreen reload. This is only needed for games that required you to<br>
+shoot offscreen to reload, and then only if your gun does not support<br>
+off screen reloads. The default is OFF (-nooffscreen_reload).<br>
+<br>
+-joystick_map &lt;map&gt; / -joymap &lt;map&gt;<br>
+<br>
+Controls how joystick values map to digital joystick controls. MAME<br>
+accepts all joystick input from the system as analog data. For true<br>
+analog joysticks, this needs to be mapped down to the usual 4-way or<br>
+8-way digital joystick values. To do this, MAME divides the analog<br>
+range into a 9x9 grid. It then takes the joystick axis position (for<br>
+X and Y axes only), maps it to this grid, and then looks up a<br>
+translation from a joystick map. This parameter allows you to specify<br>
+the map. The default is 'auto', which means that a standard 8-way,<br>
+4-way, or 4-way diagonal map is selected automatically based on the<br>
+input port configuration of the current game.<br>
+<br>
+Maps are defined as a string of numbers and characters. Since the grid<br>
+is 9x9, there are a total of 81 characters necessary to define a<br>
+complete map. Below is an example map for an 8-way joystick:<br>
+<br>
+777888999 Note that the numeric digits correspond to the keys<br>
+777888999 on a numeric keypad. So '7' maps to up+left, '4' maps<br>
+777888999 to left, '5' maps to neutral, etc. In addition to the<br>
+444555666 numeric values, you can specify the character 's',<br>
+444555666 which means &quot;sticky&quot;. In this case, the value of the<br>
+444555666 map is the same as it was the last time a non-sticky<br>
+111222333 value was read.<br>
+111222333<br>
+111222333<br>
+<br>
+To specify the map for this parameter, you can specify a string of<br>
+rows separated by a '.' (which indicates the end of a row), like so:<br>
+<br>
+777888999.777888999.777888999.444555666.444555666.444555666.<br>
+111222333.111222333.111222333<br>
+<br>
+However, this can be reduced using several shorthands supported by the<br>
+&lt;map&gt; parameter. If information about a row is missing, then it is<br>
+assumed that any missing data in columns 5-9 are left/right symmetric<br>
+with data in columns 0-4; and any missing data in colums 0-4 is<br>
+assumed to be copies of the previous data. The same logic applies to<br>
+missing rows, except that up/down symmetry is assumed.<br>
+<br>
+By using these shorthands, the 81 character map can be simply<br>
+specified by this 11 character string: 7778...4445<br>
+<br>
+Looking at the first row, 7778 is only 4 characters long. The 5th<br>
+entry can't use symmetry, so it is assumed to be equal to the previous<br>
+character '8'. The 6th character is left/right symmetric with the 4th<br>
+character, giving an '8'. The 7th character is left/right symmetric<br>
+with the 3rd character, giving a '9' (which is '7' with left/right<br>
+flipped). Eventually this gives the full 777888999 string of the row.<br>
+<br>
+The second and third rows are missing, so they are assumed to be<br>
+identical to the first row. The fourth row decodes similarly to the<br>
+first row, producing 444555666. The fifth row is missing so it is<br>
+assumed to be the same as the fourth.<br>
+<br>
+The remaining three rows are also missing, so they are assumed to be<br>
+the up/down mirrors of the first three rows, giving three final rows<br>
+of 111222333.<br>
+<br>
+-joystick_deadzone &lt;value&gt; / -joy_deadzone &lt;value&gt; / -jdz &lt;value&gt;<br>
+<br>
+If you play with an analog joystick, the center can drift a little.<br>
+joystick_deadzone tells how far along an axis you must move before the<br>
+axis starts to change. This option expects a float in the range of<br>
+0.0 to 1.0. Where 0 is the center of the joystick and 1 is the outer<br>
+limit. The default is 0.3.<br>
+<br>
+-joystick_saturation &lt;value&gt; / joy_saturation &lt;value&gt; / -jsat &lt;value&gt;<br>
+<br>
+If you play with an analog joystick, the ends can drift a little,<br>
+and may not match in the +/- directions. joystick_saturation tells how<br>
+far along an axis movement change will be accepted before it reaches<br>
+the maximum range. This option expects a float in the range of 0.0 to<br>
+1.0, where 0 is the center of the joystick and 1 is the outer limit.<br>
+The default is 0.85.<br>
+<br>
+<br>
+<br>
+Core input automatic enable options<br>
+-----------------------------------<br>
+<br>
+-paddle_device &lt;keyboard|mouse|joystick|lightgun|none&gt; / -paddle<br>
+-adstick_device &lt;keyboard|mouse|joystick|lightgun|none&gt; / -adstick<br>
+-pedal_device &lt;keyboard|mouse|joystick|lightgun|none&gt; / -pedal<br>
+-dial_device &lt;keyboard|mouse|joystick|lightgun|none&gt; / -dial<br>
+-trackball_device &lt;keyboard|mouse|joystick|lightgun|none&gt; / -trackball<br>
+-lightgun_device &lt;keyboard|mouse|joystick|lightgun|none&gt;<br>
+-positional_device &lt;keyboard|mouse|joystick|lightgun|none&gt;<br>
+<br>
+Each of these options controls autoenabling the mouse, joystick, or<br>
+lightgun depending on the presence of a particular class of analog<br>
+control for a particular game. For example, if you specify the option<br>
+-paddle mouse, then any game that has a paddle control will<br>
+automatically enable mouse controls just as if you had explicitly<br>
+specified -mouse. Note that these controls override the values of<br>
+-[no]mouse, -[no]joystick, etc.<br>
+<br>
+<br>
+<br>
+Debugging options<br>
+-----------------<br>
+<br>
+-[no]log<br>
+<br>
+Creates a file called error.log which contains all of the internal<br>
+log messages generated by the MAME core and game drivers. The default<br>
+is OFF (-nolog).<br>
+<br>
+-[no]verbose / -[no]v<br>
+<br>
+Displays internal diagnostic information. This information is very<br>
+useful for debugging problems with your configuration. IMPORTANT: when<br>
+reporting bugs, please run with mame -verbose and include the<br>
+resulting information. The default is OFF (-noverbose).<br>
+<br>
+-[no]update_in_pause<br>
+<br>
+Enables updating of the main screen bitmap while the game is paused.<br>
+This means that the VIDEO_UPDATE callback will be called repeatedly<br>
+during pause, which can be useful for debugging. The default is OFF<br>
+(-noupdate_in_pause).<br>
+<br>
+-[no]debug<br>
+<br>
+Activates the integrated debugger. By default, the debugger is entered<br>
+by pressing the tilde (~) key during emulation. It is also entered<br>
+immediately at startup. The default is OFF (-nodebug).<br>
+<br>
+-debugscript &lt;filename&gt;<br>
+<br>
+Specifies a file that contains a list of debugger commands to execute<br>
+immediately upon startup. The default is NULL (no commands).<br>
+<br>
+<br>
+<br>
+Core misc options<br>
+-----------------<br>
+<br>
+-bios &lt;biosname&gt;<br>
+<br>
+Specifies the specific BIOS to use with the current game, for game<br>
+systems that make use of a BIOS. The -listxml output will list all of<br>
+the possible BIOS names for a game. The default is 'default'.<br>
+<br>
+-[no]cheat / -[no]c<br>
+<br>
+Enables the reading of the cheat database, if present, and the Cheat<br>
+menu in the user interface. The default is OFF (-nocheat).<br>
+<br>
+-[no]skip_gameinfo<br>
+<br>
+Forces MAME to skip displaying the game info screen. The default is<br>
+OFF (-noskip_gameinfo).<br>
+<br>
+</span></span><span class="style2"><strong>This file describes Windows-specific
+usage information about MAME. It is<br>
+intended to cover aspects of using and configuring the program that are<br>
+specific to running MAME from the command line on a Windows-based system.<br>
+For common options that apply to all systems, please see config.txt.</strong><br>
+<br>
+<br>
+<br>
+Default Keys<br>
+------------<br>
+<br>
+In addition to the keys described in config.txt, the following additional<br>
+keys are defined for Windows versions of MAME:<br>
+<br>
+<br>
+Alt+Enter Toggles between full-screen and windowed mode.<br>
+<br>
+<br>
+<br>
+Windows debugging options<br>
+-------------------------<br>
+<br>
+-[no]oslog<br>
+<br>
+Outputs the error.log data to the Windows debugger. This can be used at<br>
+the same time as -log to output the log data to both targets as well.<br>
+Default is OFF (-nooslog).<br>
+<br>
+<br>
+<br>
+Windows performance options<br>
+---------------------------<br>
+<br>
+-priority &lt;priority&gt;<br>
+<br>
+Sets the thread priority for the MAME threads. By default the priority<br>
+is left alone to guarantee proper cooperation with other applications.<br>
+The valid range is -15 to 1, with 1 being the highest priority. The<br>
+default is 0 (NORMAL priority).<br>
+<br>
+-[no]multithreading / -[no]mt<br>
+<br>
+Enables multithreading within MAME. At the moment, this causes the<br>
+window and all DirectDraw/Direct3D code to execute on a second thread,<br>
+which can improve performance on hyperthreaded and multicore systems.<br>
+The default is OFF (-nomultithreading).<br>
+<br>
+-numprocessors &lt;auto|value&gt;<br>
+Specify the number of processors to use for work queues. Specifying<br>
+&quot;auto&quot; will use the value reported by the system or environment <br>
+variable OSDPROCESSORS. To avoid abuse, this value is internally limited<br>
+to 4 times the number of processors reported by the system. <br>
+The default is &quot;auto&quot;.<br>
+<br>
+<br>
+Windows video options<br>
+---------------------<br>
+<br>
+-video &lt;gdi|ddraw|d3d|none&gt;<br>
+<br>
+Specifies which video subsystem to use for drawing. By specifying 'gdi'<br>
+here, you tell MAME to render video using standard Windows graphics<br>
+drawing calls. This is the slowest but most compatible option.<br>
+Specifying 'ddraw' instructs MAME to use DirectDraw for rendering.<br>
+This causes MAME to render everything at a lower resolution and then<br>
+upscale the results at the end. This produces high performance,<br>
+especially on older or low-power video cards, but has a noticeably<br>
+lower output quality. Specifying 'd3d' tells MAME to use Direct3D for<br>
+rendering. This produces the highest quality output and enables all<br>
+rendering options. It is recommended if you have a recent (2002+)<br>
+video card. The final option 'none' displays no windows and does no<br>
+drawing. This is primarily present for doing CPU benchmarks without<br>
+the overhead of the video system. The default is d3d.<br>
+<br>
+-numscreens &lt;count&gt;<br>
+<br>
+Tells MAME how many output windows to create. For most games, a single<br>
+output window is all you need, but some games originally used multiple<br>
+screens. Each screen (up to 4) has its own independent settings for<br>
+physical monitor, aspect ratio, resolution, and view, which can be<br>
+set using the options below. The default is 1.<br>
+<br>
+-[no]window<br>
+<br>
+Run MAME in either a window or full screen. The default is OFF<br>
+(-nowindow).<br>
+<br>
+-[no]maximize / -[no]max<br>
+<br>
+Controls initial window size in windowed mode. If it is set on, the<br>
+window will initially be set to the maximum supported size when you<br>
+start MAME. If it is turned off, the window will start out at the<br>
+smallest supported size. This option only has an effect when the<br>
+-window option is used. The default is ON (-maximize).<br>
+<br>
+-[no]keepaspect / -[no]ka<br>
+<br>
+Enables aspect ratio enforcement. When this option is on, the game's<br>
+proper aspect ratio (generally 4:3 or 3:4) is enforced, so you get the<br>
+game looking like it should. When running in a window with this option<br>
+on, you can only resize the window to the proper aspect ratio, unless<br>
+you are holding down the CONTROL key. By turning the option off, the<br>
+aspect ratio is allowed to float. In full screen mode, this means that<br>
+all games will stretch to the full screen size (even vertical games).<br>
+In window mode, it means that you can freely resize the window without<br>
+any constraints. The default is ON (-keepaspect).<br>
+<br>
+-prescale &lt;amount&gt;<br>
+<br>
+Controls the size of the screen images when they are passed off to the<br>
+graphics system for scaling. At the minimum setting of 1, the screen<br>
+is rendered at its original resolution before being scaled. At higher<br>
+settings, the screen is expanded by a factor of &lt;amount&gt; before being<br>
+scaled. With -video ddraw or -video d3d, this produces a less blurry<br>
+image at the expense of some speed. In -video ddraw mode, this also<br>
+increases the effective resolution of non-screen elements such as<br>
+artwork and fonts. The default is 1.<br>
+<br>
+-effect &lt;filename&gt;<br>
+<br>
+Specifies a single PNG file that is used as an overlay over any game<br>
+screens in the video display. This PNG file is assumed to live in the<br>
+root of one of the artpath directories. The pattern in the PNG file is<br>
+repeated both horizontally and vertically to cover the entire game<br>
+screen areas (but not any external artwork), and is rendered at<br>
+the target resolution of the game image. For -video gdi and -video d3d<br>
+modes, this means that one pixel in the PNG will map to one pixel on<br>
+your output display. For -video ddraw, this means that one pixel in the<br>
+PNG will map to one pixel in the prescaled game screen. If you wish to<br>
+use an effect that requires mapping n PNG pixels to each game screen<br>
+pixel with -video ddraw, you need to specify a -prescale factor of n as<br>
+well. The RGB values of each pixel in the PNG are multiplied against the<br>
+RGB values of the target screen. The default is 'none', meaning no<br>
+effect.<br>
+<br>
+-[no]waitvsync<br>
+<br>
+Waits for the refresh period on your computer's monitor to finish<br>
+before starting to draw video to your screen. If this option is off,<br>
+MAME will just draw to the screen at any old time, even in the middle<br>
+of a refresh cycle. This can cause &quot;tearing&quot; artifacts, where the top<br>
+portion of the screen is out of sync with the bottom portion. Tearing<br>
+is not noticeable on all games, and some people hate it more than<br>
+others. However, if you turn this option on, you will waste more of<br>
+your CPU cycles waiting for the proper time to draw, so you will see a<br>
+performance hit. You should only need to turn this on in windowed mode.<br>
+In full screen mode, it is only needed if -triplebuffer does not<br>
+remove the tearing, in which case you should use -notriplebuffer<br>
+-waitvsync. Note that this option does not work with -video gdi mode.<br>
+The default is OFF (-nowaitvsync).<br>
+<br>
+-[no]syncrefresh<br>
+<br>
+Enables speed throttling only to the refresh of your monitor. This<br>
+means that the game's actual refresh rate is ignored; however, the<br>
+sound code still attempts to keep up with the game's original refresh<br>
+rate, so you may encounter sound problems. This option is intended<br>
+mainly for those who have tweaked their video card's settings to<br>
+provide carefully matched refresh rate options. Note that this option<br>
+does not work with -video gdi mode.The default is OFF (-nosyncrefresh).<br>
+<br>
+<br>
+<br>
+DirectDraw-specific options<br>
+---------------------------<br>
+<br>
+-[no]hwstretch / -[no]hws<br>
+<br>
+When enabled, MAME uses the hardware stretching abilities of your<br>
+video card to scale the game image and associated artwork to the<br>
+target resolution. Depending on the quality of your graphic card and<br>
+its drivers, this may be a fractional, antialiased scaling (nice) or<br>
+an integer, blocky scaling (not so nice), in which case you might want<br>
+to disable this option. In addition, if you have configured specific<br>
+arcade-like video modes for MAME and don't want MAME to perform any<br>
+non-integral scaling of the image, you should also disable this option.<br>
+The default is ON (-hwstretch).<br>
+<br>
+<br>
+<br>
+Direct3D-specific options<br>
+-------------------------<br>
+<br>
+-d3dversion &lt;version&gt;<br>
+<br>
+MAME supports both Direct3D 9 and Direct3D 8 for maximum compatibility.<br>
+By default, it will automatically detect which one it can use and use<br>
+that version exclusively. You can override MAME's selection with this<br>
+option. It is primarily intended as a means for the MAME developers to<br>
+test compatibility with older hardware; for the most part, there is no<br>
+reason to alter this setting. The default is 9.<br>
+<br>
+-[no]filter / -[no]d3dfilter / -[no]flt<br>
+<br>
+Enable bilinear filtering on the game screen graphics. When disabled,<br>
+point filtering is applied, which is crisper but leads to scaling<br>
+artifacts. If you don't like the filtered look, you are probably better<br>
+off increasing the -prescale value rather than turning off filtering<br>
+altogether. The default is ON (-filter).<br>
+<br>
+<br>
+<br>
+Per-window options<br>
+------------------<br>
+<br>
+-screen &lt;display&gt;<br>
+-screen0 &lt;display&gt;<br>
+-screen1 &lt;display&gt;<br>
+-screen2 &lt;display&gt;<br>
+-screen3 &lt;display&gt;<br>
+<br>
+Specifies which physical monitor on your system you wish to have each<br>
+window use by default. In order to use multiple windows, you must have<br>
+increased the value of the -numscreens option. The name of each<br>
+display in your system can be determined by running MAME with the<br>
+-verbose option. The display names are typically in the format of:<br>
+\\.\DISPLAYn, where 'n' is a number from 1 to the number of connected<br>
+monitors. The default value for these options is 'auto', which means<br>
+that the first window is placed on the first display, the second<br>
+window on the second display, etc.<br>
+<br>
+The -screen0, -screen1, -screen2, -screen3 parameters apply to the<br>
+specific window. The -screen parameter applies to all windows. The<br>
+window-specific options override values from the all window option.<br>
+<br>
+-aspect &lt;width:height&gt; / -screen_aspect &lt;num:den&gt;<br>
+-aspect0 &lt;width:height&gt;<br>
+-aspect1 &lt;width:height&gt;<br>
+-aspect2 &lt;width:height&gt;<br>
+-aspect3 &lt;width:height&gt;<br>
+<br>
+Specifies the physical aspect ratio of the physical monitor for each<br>
+window. In order to use multiple windows, you must have increased the<br>
+value of the -numscreens option. The physical aspect ratio can be<br>
+determined by measuring the width and height of the visible screen<br>
+image and specifying them separated by a colon. The default value for<br>
+these options is 'auto', which means that MAME assumes the aspect<br>
+ratio is proportional to the number of pixels in the desktop video<br>
+mode for each monitor.<br>
+<br>
+The -aspect0, -aspect1, -aspect2, -aspect3 parameters apply to the<br>
+specific window. The -aspect parameter applies to all windows. The<br>
+window-specific options override values from the all window option.<br>
+<br>
+-resolution &lt;widthxheight[@refresh]&gt; / -r &lt;widthxheight[@refresh]&gt;<br>
+-resolution0 &lt;widthxheight[@refresh]&gt; / -r0 &lt;widthxheight[@refresh]&gt;<br>
+-resolution1 &lt;widthxheight[@refresh]&gt; / -r1 &lt;widthxheight[@refresh]&gt;<br>
+-resolution2 &lt;widthxheight[@refresh]&gt; / -r2 &lt;widthxheight[@refresh]&gt;<br>
+-resolution3 &lt;widthxheight[@refresh]&gt; / -r3 &lt;widthxheight[@refresh]&gt;<br>
+<br>
+Specifies an exact resolution to run in. In full screen mode, MAME<br>
+will try to use the specific resolution you request. The width and<br>
+height are required; the refresh rate is optional. If omitted or<br>
+set to 0, MAME will determine the mode auomatically. For example,<br>
+-resolution 640x480 will force 640x480 resolution, but MAME is free to<br>
+choose the refresh rate. Similarly, -resolution 0x0@60 will force a<br>
+60Hz refresh rate, but allows MAME to choose the resolution. The<br>
+string &quot;auto&quot; is also supported, and is equivalent to 0x0@0. In window<br>
+mode, this resolution is used as a maximum size for the window. This<br>
+option requires the -switchres option as well in order to actually<br>
+enable resolution switching with -video ddraw or -video d3d. The<br>
+default value for these options is 'auto'.<br>
+<br>
+The -resolution0, -resolution1, -resolution2, -resolution3 parameters<br>
+apply to the specific window. The -resolution parameter applies to all<br>
+windows. The window-specific options override values from the all<br>
+window option.<br>
+<br>
+-view &lt;viewname&gt;<br>
+-view0 &lt;viewname&gt;<br>
+-view1 &lt;viewname&gt;<br>
+-view2 &lt;viewname&gt;<br>
+-view3 &lt;viewname&gt;<br>
+<br>
+Specifies the initial view setting for each window. The &lt;viewname&gt;<br>
+does not need to be a perfect match; rather, it will select the first<br>
+view whose name matches all the characters specified by &lt;viewname&gt;.<br>
+For example, -view native will match the &quot;Native (15:14)&quot; view even<br>
+though it is not a perfect match. The value 'auto' is also supported,<br>
+and requests that MAME perform a default selection. The default value<br>
+for these options is 'auto'.<br>
+<br>
+The -view0, -view1, -view2, -view3 parameters apply to the<br>
+specific window. The -view parameter applies to all windows. The<br>
+window-specific options override values from the all window option.<br>
+<br>
+<br>
+<br>
+Full screen options<br>
+-------------------<br>
+<br>
+-[no]triplebuffer / -[no]tb<br>
+<br>
+Enables or disables &quot;triple buffering&quot;. Normally, MAME just draws<br>
+directly to the screen, without any fancy buffering. But with this<br>
+option enabled, MAME creates three buffers to draw to, and cycles<br>
+between them in order. It attempts to keep things flowing such that one<br>
+buffer is currently displayed, the second buffer is waiting to be<br>
+displayed, and the third buffer is being drawn to. -triplebuffer will<br>
+override -waitvsync, if the buffer is sucessfully created. This option<br>
+does not work with -video gdi. The default is OFF (-notriplebuffer).<br>
+<br>
+-[no]switchres<br>
+<br>
+Enables resolution switching. This option is required for the<br>
+-resolution* options to switch resolutions in full screen mode. On<br>
+modern video cards, there is little reason to switch resolutions unless<br>
+you are trying to achieve the &quot;exact&quot; pixel resolutions of the original<br>
+games, which requires significant tweaking. This option is also useful<br>
+on LCD displays, since they run with a fixed resolution and switching<br>
+resolutions on them is just silly. This option does not work with<br>
+-video gdi. The default is OFF (-noswitchres).<br>
+<br>
+-full_screen_brightness / -fsb &lt;value&gt;<br>
+<br>
+Controls the brightness, or black level, of the entire display. The<br>
+standard value is 1.0. Selecting lower values (down to 0.1) will produce<br>
+a darkened display, while selecting higher values (up to 2.0) will<br>
+give a brighter display. Note that not all video cards have hardware to<br>
+support this option. This option does not work with -video gdi. The<br>
+default is 1.0.<br>
+<br>
+-full_screen_contrast / -fsc &lt;value&gt;<br>
+<br>
+Controls the contrast, or white level, of the entire display. The<br>
+standard value is 1.0. Selecting lower values (down to 0.1) will produce<br>
+a dimmer display, while selecting higher values (up to 2.0) will<br>
+give a more saturated display. Note that not all video cards have<br>
+hardware to support this option. This option does not work with<br>
+-video gdi. The default is 1.0.<br>
+<br>
+-full_screen_gamma / -fsg &lt;value&gt;<br>
+<br>
+Controls the gamma, which produces a potentially nonlinear black to<br>
+white ramp, for the entire display. The standard value is 1.0, which<br>
+gives a linear ramp from black to white. Selecting lower values (down<br>
+to 0.1) will increase the nonlinearity toward black, while selecting<br>
+higher values (up to 3.0) will push the nonlinearity toward white. Note<br>
+that not all video cards have hardware to support this option. This<br>
+option does not work with -video gdi. The default is 1.0.<br>
+<br>
+<br>
+<br>
+Windows sound options<br>
+---------------------<br>
+<br>
+-audio_latency &lt;value&gt;<br>
+<br>
+This controls the amount of latency built into the audio streaming. By<br>
+default MAME tries to keep the DirectSound audio buffer between 1/5 and<br>
+2/5 full. On some systems, this is pushing it too close to the edge,<br>
+and you get poor sound sometimes. The latency parameter controls the<br>
+lower threshold. The default is 1 (meaning lower=1/5 and upper=2/5).<br>
+Set it to 2 (-audio_latency 2) to keep the sound buffer between 2/5 and<br>
+3/5 full. If you crank it up to 4, you can definitely notice the lag.<br>
+<br>
+<br>
+<br>
+Input device options<br>
+--------------------<br>
+<br>
+-[no]dual_lightgun / -[no]dual<br>
+<br>
+Controls whether or not MAME attempts to track two lightguns connected<br>
+at the same time. This option requires -lightgun. This option is a hack<br>
+for supporting older dual lightgun setups. If you have multiple<br>
+lightguns connected, you will probably just need to enable -mouse and<br>
+configure each lightgun independently. The default is OFF<br>
+(-nodual_lightgun).<br>
+</span>
+
+
+</html>
diff --git a/docs/release/src/osd/winui/help/docs/Mame License.htm b/docs/release/src/osd/winui/help/docs/Mame License.htm
new file mode 100644
index 00000000000..23c0accfef4
--- /dev/null
+++ b/docs/release/src/osd/winui/help/docs/Mame License.htm
@@ -0,0 +1,57 @@
+
+<head>
+<style type="text/css">
+.style1 {
+ font-family: Arial;
+ font-size: x-small;
+}
+</style>
+</head>
+
+<body background="../images/bkground.gif">
+
+<div id="outer">
+ <div id="center">
+ <div class="content">
+ <font face="Arial"><b>Copyright ฉ 1997-2010, Nicola Salmoria
+ and the MAME team<br>
+ All rights reserved.</b></font><font face="Arial" size="2"> </font>
+ <p><span class="style1">Unless otherwise explicitly stated, all code
+ in MAME is released under the<br>
+ following license:</span></p>
+ <p><font face="Arial" size="2">Redistribution and use of this code
+ or any derivative works are permitted provided that the following
+ conditions are met: </font></p>
+ <ul>
+ <li><font face="Arial" size="2">Redistributions may not be sold,
+ nor may they be used in a commercial product or activity. </font>
+ </li>
+ <li><font face="Arial" size="2">Redistributions that are
+ modified from the original source must include the complete
+ source code, including the source code for all components used
+ by a binary built from the modified sources. However, as a
+ special exception, the source code distributed need not include
+ anything that is normally distributed (in either source or
+ binary form) with the major components (compiler, kernel, and so
+ on) of the operating system on which the executable runs, unless
+ that component itself accompanies the executable. </font></li>
+ <li><font face="Arial" size="2">Redistributions must reproduce
+ the above copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other materials
+ provided with the distribution. </font></li>
+ </ul>
+ <p><font face="Arial" size="2">THIS SOFTWARE IS PROVIDED BY THE
+ COPYRIGHT HOLDERS AND CONTRIBUTORS &quot;AS IS&quot; AND ANY EXPRESS OR
+ IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
+ USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+ OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ SUCH DAMAGE. </font></div>
+ </div>
+</div>
diff --git a/docs/release/src/osd/winui/help/docs/Mame Statement of Purpose.htm b/docs/release/src/osd/winui/help/docs/Mame Statement of Purpose.htm
new file mode 100644
index 00000000000..95312c7012b
--- /dev/null
+++ b/docs/release/src/osd/winui/help/docs/Mame Statement of Purpose.htm
@@ -0,0 +1,79 @@
+<body background="../images/bkground.gif">
+
+<div id="outer">
+ <div id="center">
+ <div class="content">
+ <b>
+ <font face="Arial">MAME, the Multiple Arcade Machine
+ Emulator<br>
+ Copyright ฉ 1997-2010 by Nicola Salmoria and the MAME team </font>
+ </b>
+ <h2><font face="Arial" size="3">I. Purpose</font></h2>
+ <p><font face="Arial" size="2">MAME is strictly a non-profit
+ project. Its main purpose is to be a reference to the inner workings
+ of the emulated arcade machines. This is done both for educational
+ purposes and for preservation purposes, in order to prevent many
+ historical games from disappearing forever once the hardware they
+ run on stops working. Of course, in order to preserve the games and
+ demonstrate that the emulated behavior matches the original, you
+ must also be able to actually play the games. This is considered a
+ nice side effect, and is not MAME's primary focus. </font></p>
+ <p><font face="Arial" size="2">It is not our intention to infringe
+ on any copyrights or patents on the original games. All of MAME's
+ source code is either our own or freely available. To operate, the
+ emulator requires images of the original ROMs, CDs, or hard disks
+ from the arcade machines, which must be provided by the user. No
+ portions of the original game code are included in the executable.
+ </font></p>
+ <h2><font face="Arial" size="3">II. Cost</font></h2>
+ <p><font face="Arial" size="2">MAME is free. Its source code is
+ free. Selling either is not allowed. </font></p>
+ <h2><font face="Arial" size="3">III. Image Files</font></h2>
+ <p><font face="Arial" size="2">ROM, CD, and hard disk images are all
+ copyrighted material. They cannot be distributed without the
+ explicit permission of the copyright owner. They are not &quot;abandonware&quot;,
+ nor have any of the games supported by MAME passed out of copyright.
+ </font></p>
+ <p><font face="Arial" size="2">MAME is not intended to be used as a
+ tool for mass copyright infringement. Therefore, it is strongly
+ against the authors' wishes to sell, advertise, or link to resources
+ that provide illegal copies of ROM, CD, or hard disk images. </font>
+ </p>
+ <h2><font face="Arial" size="3">IV. Derivative Works</font></h2>
+ <p><font face="Arial" size="2">Derivative works are allowed under
+ the MAME license. However, you are discouraged from providing
+ specific functionality that goes against the philosophy of the MAME
+ team. Specifically: </font></p>
+ <ul>
+ <li><font face="Arial" size="2">Do not add games which are more
+ recent than 3 years old, or which are still being sold new by
+ the company that produced them. MAME is not intended to be a
+ platform that competes with arcade games that are still being
+ actively sold. </font></li>
+ <li><font face="Arial" size="2">Do not provide a means of
+ generating a list of games that specifically identifies those
+ games for which the user does not have image files. This only
+ encourages users to seek out sources for illegal ROM, CD, and
+ hard disk images in order to &quot;complete&quot; their collection. </font>
+ </li>
+ <li><font face="Arial" size="2">Do not remove the startup screen
+ that contains information about why certain non-working games
+ don't work. This only serves to generate a bunch of useless
+ email traffic to the developers asking why the games don't work.
+ </font></li>
+ </ul>
+ <p><font face="Arial" size="2">Because the name MAME is trademarked,
+ you must abide by the rules of the trademark usage if you wish to
+ use &quot;MAME&quot; as part of the name your derivative work. In general,
+ this means you must request permission, which requires that you
+ follow the guidelines above. </font></p>
+ <p><font face="Arial" size="2">The version number of any derivative
+ work should reflect the version number of the MAME release it was
+ derived from. </font></p>
+ <h2><font face="Arial" size="3">V. Official Contact Information</font></h2>
+ <p><font face="Arial" size="2">For questions regarding the MAME
+ license, trademark, or other usage, go to
+ <a href="http://www.mamedev.com/contact.html?legal">
+ http://www.mamedev.com/</a>.</font></div>
+ </div>
+</div>
diff --git a/docs/release/src/osd/winui/help/docs/whatsnew.txt b/docs/release/src/osd/winui/help/docs/whatsnew.txt
new file mode 100644
index 00000000000..9b7e00c31ef
--- /dev/null
+++ b/docs/release/src/osd/winui/help/docs/whatsnew.txt
@@ -0,0 +1,511 @@
+0.152
+-------
+
+
+MAMETesters Bugs Fixed
+----------------------
+- 04424: [Graphics] (seta.c) thunderlbl: [debug] Severe
+ graphic issues (Osso)
+- 05357: [Crash/Freeze] (taitogn.c) nightrai: fails to boot
+ into the game (smf)
+- 05236: [Graphics] multiple monitor support doesn't work with d3d
+- 05391: [Misc.] (cave.c) ppsatan: manufacturer info for ppsatan
+- 05383: [Graphics] (twin16.c) hpuncher: Screen is split and
+ graphics are offset (Alex Jackson)
+- 00785: [Sound] (omegrace.c) omegrace: Corrupted music after
+ completing first several levels. (hap)
+- 05214: [Color/Palette] vector games: Vector games with color overlay
+ show in b&w on Windows D3D render when HLSL is disabled. (hap)
+- 05384: [DIP/Input] (lethal.c) lethaleneab, lethaleneae: Language DIP
+ Switch not changing the language (Tafoid)
+- 05355: [DIP/Input] (cps1.c) sf2m3 ; sf2m8: Kick inputs are not working
+ LK MK HK (Osso)
+- 05375: [Documentation] (sderby.c) sderby, sderby2: 1 set name and 1
+ full name need changed
+- 05373: [Crash/Freeze] (capbowl.c) capbowl3, capbowl4: Black screen
+ after starting game (Phil Bennett)
+- 05366: [Core] (harddriv.c) harddriv and clones, racedriv and clones: RTC
+ Day and Month error and fails to start
+- 05365: [Documentation] (namcos21.c) driveyes: The correct description
+ is "Driver's Eyes (Japan)"
+- 05364: [Compiling] Error when compiling with NO_USE_QTDEBUG
+- 05356: [Color/Palette] (midvunit.c) offroadc: Off Road Challenge and
+ clones have wrong color in some textures (Phil Bennett)
+- 05207: [Graphics] All vector games: In the vector games, graphics
+ remains imprinted even when exit the game. (hap)
+- 04947: [Graphics] (midvunit.c) offroadc: Missing selection indicator
+ within service mode. (Phil Bennett)
+
+Source Changes
+--------------
+-vsnes.c: Verified second half roms for vs baseball usa e-1 set, fix
+ one mislabeled rom [Dead_Body]
+
+-midvunit.c - Fixed polygon pixel color selection [Phil Bennett]
+
+-peplus.c: Corrected a couple of color CAP sizes. Added the CG graphics
+ roms for Ace$ Bonus Poker. [BrianT]
+
+-scsi: Fixed hard disk images with 256-byte sectors. [Curt Coder]
+
+-Added a simple DC blocker filter to the speaker toggle device [R. Belmont]
+
+-konendev.c: Corrected CPU type (PPC403) and added some hardware notes [Phil Bennett]
+
+-sf.c: update prom names for Street Fighter (World, Analog buttons) set.[Porchy]
+
+-exidy440.c: Replaced prom dump for all games in driver located at 3K.
+ It is unique to all the other proms and different in size. [Joe Magiera, Tafoid]
+
+-nss.c: update bios rom locations and update inst rom label for smw;
+ marked nss v3 bios as possible hack [Kiddcade, Porchy]
+
+-CPS-1 update [Artemio Urbina]:
+ * Redumped CDU_22A.7F in dinou to match real pcb, verified on two
+ different sources
+
+-Tweaks to the idehd timing, which are still based on complete fiction. [smf]
+
+-Added a new macro MCFG_DEVICE_CARD_DEFAULT_BIOS, which can be used in
+ the machine config to set the default BIOS for a slot card device.
+ [Curt Coder]
+
+-SDL: fix non-Qt non-Windows build (MT #5364) [R. Belmont]
+
+-Added SCSI status code & set it in all command handlers. It is sent
+ over the bus when in status phase. In case of an error further
+ information should be set in m_sense_key/m_sense_asc/m_sense_ascq &
+ m_sense_information so that it can be returned by executing a request
+ sense command [smf]
+
+-Set the error bit in the IDE status register if the command causes a
+ check condition [smf]
+
+-vsnes.c: update labels of vs. Super Mario Bros roms to match physical
+ chips exactly. [Dead_Body]
+
+-z80dma: Implemented Auto Restart. [Curt Coder]
+
+-TMS57002 fixes and improvements: [Phil Bennett]
+ * Moved CA/ID post-increment outside of execution. Fixes case where
+ dual instructions post-increment, also reduces number of generated
+ instructions.
+ * Fixed data ordering of external memory accesses.
+ * Don't generate redundant instructions for undefined rounding modes;
+ remap them in decode.
+ * Set XOA to 0 on reset.
+ * Use [READ|WRITE]LINE_MEMBER for I/O lines.
+ * Added PC0 line.
+ * Added registers to debugger state.
+
+-wd_fdc: Fixed ready interrupt polarity. Added a soft_reset() function
+ which resets only the FDC and not the floppy image devices, thus
+ preserving the correct ready states. [Curt Coder]
+
+-Rewrote Konami 056800 (MIRAC): [Phil Bennett]
+ * Implemented as an 8-bit device
+ * Fixed address mapping
+ * Removed bogus timer interrupt
+ * Fixed interrupt handling
+
+-054539.c: Fixed input clock rate and implemented programmable timer
+ based on hardware measurements [Phil Bennett, Stefan Lindberg]
+
+-lethal.c, mystwarr,c, tmnt.c: Hooked up 054539 timer interrupt. Fixes
+ music tempo in some games [Phil Bennett]
+
+-qdrmfgp.c: Hooked up 054539 timer interrupt for qdrmfgp, fixed IRQ
+ acknowledge handling [Phil Bennett]
+
+-plygonet.c: Hooked up 054539 timer interrupt, removed non-existent
+ second 054539 and fixed EEPROM regression [Phil Bennett]
+
+-hornet.c, gticlub.c: Implemented sound interrupt timer [Phil Bennett]
+
+-konamigx.c improvements: [Phil Bennett]
+ * Hooked up 056800 device
+ * Hooked up 054539 timer interrupt
+ * Removed sound hacks
+ * All DSP RAM tests now pass, winspike sound now works
+
+-konamigq.c improvements: [Phil Bennett]
+ * Hooked up 056800 device
+ * Hooked up 054539 timer interrupt
+ * Added TMS57002 DASP
+
+-ultrsprt.c improvements: [Phil Bennett]
+ * Hooked up 054539 timer interrupt
+ * Implemented VRAM double buffering
+ * Improved trackball inputs
+ * Fixed sound
+
+-zr107.c improvements: [Phil Bennett]
+ * Hooked up 054539 timer interrupt
+ * Fixed sound in all games
+
+-rungun.c improvements: [Phil Bennett]
+ * Hooked up 054539 timer interrupt. Fixes music tempo
+ * Implemented sound CPU NMI control
+ * Fixed 054539 #2 regression
+
+-Saves the race driving DSK zram [smf]
+
+-Added all the available beatmania IIDX hard drives and Video CD's/DVD's,
+ updated the hard drive labels from pictures online. [smf]
+
+-mcs96: Misc. fixes [O. Galibert]
+
+-diserial: Remove defines, cleanup clocks/timers, add sync support [O. Galibert]
+
+-verified The Gladiator internal ROM on an Overseas cart [Artemio Urbina]
+
+-wd_fdc: Set CRC error bit if CRC error found during Read Address
+ command. Tiki 100 determines whether the disk is in FM or MFM format
+ by checking this. [Curt Coder]
+
+-CPS-1 update:
+ * Dumped and added IOB2.11D to sf2ee and sf2ue [Porchy], S9263B.1A to
+ sf2ce and sf2hf sets and clones [Porchy], CP1B9KA.9K to pang3
+ [Zabanitu]
+
+-snk6502.c: Adjusted Nibbler board clock rate to use actual known
+ master clock and a logical divisor. [Tafoid]
+
+-jedutil.c: [Kevin Eshbach]
+ * Corrected the output of the PAL20X4, PAL20X8, PAL20X10 to show the
+ XOR on the relevant sum of products.
+ * When viewing a device the size of the JED file is verified to match
+ the size of the device.
+ * Replaced hard-coded symbol strings with constants.
+ * Started experimental work for supporting RICOH PAL’s. (Currently
+ ifdef'ed out.)
+ * Added support for viewing the following devices and the
+ corresponding regression test data. (PALCE16V8, PAL10P8, PAL12P6,
+ PAL14P4, PAL16P2, PAL16P8, PAL16RP4, PAL16RP6, PAL16RP8, PAL6L16,
+ PAL8L14, PAL12H10, PAL12L10, PAL14H8, PAL14L8, PAL16H6, PAL16L6,
+ PAL18H4, PAL18L4, PAL20C1 and PAL20L2)
+
+-Added flip screen support to Royal Mahjong and brothers [Angelo Salese]
+
+ V9958: Added preliminary screen modes 10/11/12, used by Puzzle
+ Star/Sexy Boom [Angelo Salese, Wilbert Pol]
+
+-vsnes.c: Corrected rom labels and fixed set description for vspinbal
+ set [Dead_Body]
+
+-cinemat.c: Correct dipswitches for Vectorbeam's Warrior. [Timothy Shiels]
+
+-vsnes.c: More updated ROM labels, for vs top gun and vs gradius [Dead_Body]
+
+-i386: Fixed P6 CMOVcc instructions, and added CMOV feature flag to
+ Pentium Pro and Pentium II CPUs. Added MMX feature flag to Pentium
+ MMX. [Barry Rodewald]
+
+-Fixed a complement by two bug in V9958 YJK table, fixes for good
+ colors in Puzzle Star / Sexy Boom / some MSX2+ games. [Angelo Salese]
+
+-Kludged Puzzle Star (Sang Ho Soft) hang at title screen [Angelo Salese]
+
+-Added the SHA1 for System 573 700B01 now that we have a dump. It
+ currently expects a different response from the H8 at bootup than the
+ other BIOS versions, so the data is stored in a fake rom until it's
+ HLE'd better of we get a dump of the H8 internal rom
+ [smf, innocent2k, anthonyoftga]
+
+-document that ketsui roms exist with different fill in the unused
+ areas [Artemio Urbina]
+
+-upd765: Fixed sense drive status command, and allow floppy connectors
+ without drives. [Curt Coder]
+
+-fixed scudsp & ssp1601 entries [Vito]
+
+-Reduce smearing on hlsl prescale [MooglyGuy]
+
+-Corrected 7486 description in head file [MASH]
+
+-various PGM protection cleanups / fixes (orlegend, olds, svgpcb) [iq_132]
+
+-finished modernising i2cmem [smf]
+
+-remodernised x76f041/x76f100 & zs01 so that logging becomes easy again
+ & uses READ_LINE_MEMBER/WRITE_LINE_MEMBER so the pins can be bound to
+ directly. Hooked up x76f041 to the early beatmania IIDX games. They
+ all pass the security check eventually but it takes a long time as it
+ repeatedly reads the first byte, it's possible that the contents
+ aren't correct as the game says the security is OK even when the data
+ returned is not what it's checking for. [smf]
+
+-Added a work round so that CR589 firmware updating works again, either
+ from the separate CD's or as part of the game install (for example DDR
+ MAX). [smf]
+
+-playch10: update Playchoice-10 BIOS ROM names to match exact chip
+ labels and types [Dead_Body]
+
+-naomi/dc: Sanitize screen format, fixes MT5349 [O. Galibert]
+
+-redumped some System 573 CD's [Guru]
+
+-CPS-1 update: Added S222B.1A PAL to ffightj and clones.
+ [Charles MacDonald, Porchy, Smitdogg, The Dumping Union]
+
+-Created DS1204 device & switched megatouch to use it instead of it's
+ own local version (driver could do with some more tidying up as not
+ all games use a key but currently it is hooked up to all games).
+ Default data comes from a region instead of coded in driver, commands
+ & security match are now compared, data is clocked on the correct
+ edge, key can be written to and is saved to nvram. [smf]
+
+-redumped bad roms for First Funky Fighter [Yohji, Smitdogg, The Dumping Union]
+
+-Merged othldrby.c with toaplan2.c driver [Angelo Salese]
+
+-Converted Toaplan 2 to use SCREEN_RAW_PARAMS [Angelo Salese]
+
+-Added a core for uPD4992 RTC, used by Othello Derby and Power Kick [Angelo Salese]
+
+-Hooked up ds1204, but haven't found what it checks for yet. Change
+ PATCH_PROTECTION to 0 in tmaster.c and VERBOSE_LEVEL to 2 in ds1204.c
+ then look for "-> command" in error.log to find the subsequent read
+ from the dq pin for reading the identification and secure memory. For
+ tm4k the first two bytes of the nvram need to be  0x00, 0xa0. From
+ scratch you'll need to play a game before it will complain about the
+ protection, but after that it will complain on every boot. It tries
+ five different contents for the compare register at various points
+ during the bootup, this may be for obfuscation as the real chip will
+ return random results if the key is wrong. If the keys are available
+ it might be easier to dump them than figure out exactly what it wants.
+ [smf]
+
+-svgpcb: added igs027a rom, runs intro, dies trying to go in game, not
+ sure why yet [rtw, David Haywood]
+
+-Created a skeleton for the Konami 573 Multi Session Unit, renamed
+ digital io board source file to match and moved pcb layout from
+ driver. [smf]
+
+-Added skeleton for konami 573 memory card reader and network pcb unit
+ devices [smf]
+
+-redumped keyboard mania 3 [Guru]
+
+-Updated konam80s atapi dma kludge so that Guitar Freaks 7th Mix (and
+ alot of others) load again [smf]
+
+-Mambo A GO-GO CD redump in raw mode + raw subcode. [any]
+
+-Improved Sega Bloxeed dipswitches. [Zaphod]
+
+-Added basic 3d FIFO understanding and hooked up FIFO irq processed to
+ Hyper Neo Geo 64, meaning a far better 3d display in all games
+ [Angelo Salese]
+
+-mc2661: Added various transmission and reception logic to help make
+ the above possible [Barry Rodewald]
+
+-twin16.c: [Alex Jackson]
+ * Use the correct gfx ROMs for all the vulcan/gradius2 sets
+ * Load gfx ROMs using standard macros instead of custom postprocessing
+ * Replace custom read/write handlers with AM_REGION, AM_SHARE, or banks as appropriate
+ * Fix Extra Life dipswitches in vulcana and vulcanb
+ * Fix cuebrick NVRAM size
+ * Fix audio cpu RAM size
+ * Use XTALs for clocks
+
+-Windows: Fixed D3D multimonitor support. [GroovyMAME]
+
+-Slot options can now be configured inline without creating an array.
+ Legacy support for old configuration uses MCFG_FRAGMENT_ADD, which
+ required changing so the current device could be updated by the
+ fragment. [smf]
+
+-converted cassette, pccard1 & pccard2 slots to use new MCFG macros [smf]
+
+-Uses MCFG_SLOT_DEFAULT_OPTION instead of MCFG_DEVICE_SLOT_INTERFACE
+ where only the default option is changed. [smf]
+
+-m68k: add ability for externally-thrown bus errors to have proper
+ details [R. Belmont]
+
+-uses device_mconfig_additions() to add ata slots, which allows you to
+ just add the device and configure it rather than using the
+ MCFG_ATA_INTERFACE_ADD #define. [smf]
+
+-allow building with ICL on Windows if you have it installed into MSVC [Dean London]
+ The ICL compiler on Windows installs over MSVC and piggybacks onto the
+ build tools Microsoft provide. To enable compilation use USE_ICL=1
+ when compiling with MSVC_BUILD=1 (from the ICL enabled command prompt)
+ + gives a more stable build than the MSVC compiler + more informative
+ compile errors when using ICL compared to MSVC compiler + can still
+ use MSVC debugging tools (better than GCC) + can use additional intel
+ tools etc.
+ build is still slower than GCC one
+
+-aristmk4.c: [Lord-Data]
+ * Option to raise outputs for physical meters to be used
+ * Option to disable making sound effects for emulated meters
+ * Option to disable virtual emulation of hopper/coin release system
+
+-k005289.c: refactored, removed redundant state variables and
+ unneccessary floating point math, added savestate support
+ [Alex Jackson]
+
+-Removed support for static config from slots and converted the two
+ devices using it to machine config fragments [smf]
+
+-Pong update: [couriersud]
+ * based on feedback from IRC hopefully fixed issues like "jumping"
+ * adjusted VR1 and VR2 to 50%
+ * disabled all printf output.
+
+-converted serial & rs232 devices to devcb2 [smf]
+
+-diimage: Added load_software_region() function that loads a software
+ list region into a shared_ptr. [Curt Coder]
+
+-Added preliminary sound to ghosteo.c by borrowing code from vegaeo.c. [Osso]
+
+-z8.c: Modernized cpu core. [Wilbert Pol]
+
+-midyunit.c [Andy Welsh]
+ Fixed inputs and DIP Switches for hiimpact,
+ shimpact and clones which were all imported from TROG and mostly
+ incorrect.
+
+-Added Signetics 8X300 microcontroller core, updated Wicat driver to
+ use it. [Barry Rodewald]
+
+-replaced read rx/cts/dcd callbacks in ACIA6850 write write handlers,
+ which allows multiple chips to be connected together without using
+ glue methods. [smf]
+
+-Changed Guitar Freaks 7m onwards to use a 32mb PCMCIA card [smf]
+
+-Redumped some beatmania IIDX CD's [Guru]
+
+-Redumped several Konami GV CD's [Guru]
+
+-Redumped several Konami M2 CD's [Guru]
+
+-Redumped various System 573 CD's [Guru]
+
+-i8089: implement remaining instructions and support execution from
+ "io" space. [Carl]
+
+-replaced read callbacks in I8251/Z80DART (and clones)/MC2661/
+ MC68901/IM6402/MOS6551/Z80STI/MC6852/MC6854/ZX8302 with
+ write handlers, which allows multiple chips to be connected
+ together without using glue methods. [smf]
+
+-Removed a load of unused code from MC68901, probably left
+ over when it was converted to use diserial. [smf]
+
+-Removed dependency clutter in c64 expansion port, c128 driver,
+ ecbbus & econet [smf]
+
+-nemesis.c: added PORT_TOGGLE and PORT_NAMEs to Konami GT.
+ [baritonomarchetto]
+
+-Rom locations added for Battles (Xevious bootleg), G.I. Joe,
+ Ghosts'n Goblins (US), Victory Road and Guerilla War (Version
+ 1) as well as nvram location to The Simpsons. [Kevin Eshbach]
+
+-Added readmes for gijoe, moo, xexex, lethal, mystwarr also
+ updating simpsons. [Guru]
+
+
+New games added or promoted from NOT_WORKING status
+---------------------------------------------------
+Long Beach [any, hap]
+The Gladiator / Road of the Sword / Shen Jian [David Haywood, rtw]
+Blastaball (Arcadia, V 2.1) [Unigame]
+Pharaohs Match (Arcadia) [Unigame]
+Delta Command (Arcadia) [Unigame]
+Wave shark/Jet Wave [Phil Bennett]
+Puzzle Star (Sang Ho Soft) [Angelo Salese, Wilbert Pol]
+Dancing Stage - Internet Ranking Ver (GC845 VER. EBA) [smf, skype]
+Player's Edge Plus (XM00007P+XMP00006) Multi-Poker [BrianT, Ken]
+Player's Edge Plus (X000838S+XS000002) Five Times Pay Slots [BrianT, Kevin]
+Player's Edge Plus (X000841S+XS000002) Five Times Pay Slots [BrianT, Kevin]
+Player's Edge Plus (X001087S+XS000006) Double Double Diamond Slots [BrianT, Kevin]
+Player's Edge Plus (IP0079) Standard Draw Poker - French [BrianT, Ken]
+Player's Edge Plus (X002420P+XP000064) Deuces Wild Bonus Poker - French [BrianT, Ken]
+Power Kick [bodger319, Yohji, Smitdogg, The Dumping Union, Angelo Salese]
+S.V.G. - Spectral vs Generation (M68k label V100JP)
+ (ARM label V100JP ROM 05/12/05 S.V.G V100) (Japan, JAMMA PCB) [rtw, David Haywood]
+
+
+New clones added
+----------------
+Scramble (Recreativos Franco, Spanish bootleg) [Basilio Garcia]
+The Gladiator / Road of the Sword / Shen Jian (M68k label V100)
+ (ARM label V101, ROM 03/13/03 SHEN JIAN) [Artemio Urbina]
+Super Chase - Criminal Termination (1992/10/26 20:24:29 CHASE 3 VER 1.1, prototype) [Unigame]
+Brick Zone (v1.1) [Unigame]
+Cadash (World, prototype) [Unigame]
+1942 (prototype?) [Unigame]
+4 En Raya (set 2) [Unigame]
+Gallop Racer (English Ver 10.17.K) [Arzeno Fabrice, The Dumping Union]
+Chase Bombers (prototype) [Unigame]
+The First Funky Fighter (set 2) [Unigame]
+Cobra Command (Data East LD, set 2) [Unigame] (not working)
+Spy Hunter (prototype) [Unigame] (not working, needs more work)
+U.N. Defense Force: Earth Joker (Japan, prototype?) [Unigame]
+Syvalion (World, prototype) [Unigame]
+Donkey Kong Junior (P kit) [Chris Psaros]
+Who Dunit (version 9.0) [Joe Magiera]
+Commando (US set 2) [Kevin Eshbach]
+Bucky O'Hare (ver EA) [caius]
+Player's Edge Plus (PP0055) Deuces Wild Poker (set 2) [BrianT]
+Player's Edge Plus (PP0171) Joker Poker [BrianT]
+Player's Edge Plus (X000054P+XP000038) Deuces Wild Poker [BrianT]
+Player's Edge Plus (PP0002) Standard Draw Poker [BrianT, Ken]
+Player's Edge Plus (PP0045) 10's or Better [BrianT, Ken]
+Player's Edge Plus (PP0455) Joker Poker [BrianT, Ken]
+Player's Edge Plus (PP0458) Joker Poker [BrianT, Ken]
+Player's Edge Plus (PP0536) Joker Poker [BrianT, Ken]
+Player's Edge Plus (PP0726) Double Bonus Poker [BrianT, Ken]
+Player's Edge Plus (IP0074) Joker Poker - French [BrianT, Ken]
+Player's Edge Plus (X000045P+XP000038) 10's or Better [BrianT, Ken]
+Player's Edge Plus (XMP00017) 5-in-1 Wingboard (CG2426) [BrianT, Ken]
+Player's Edge Plus (PP0417) Deuces Wild Poker (set 2) [BrianT, Kevin]
+Player's Edge Plus (PP0002) Standard Draw Poker (set 2) [BrianT, Ken]
+Player's Edge Plus (XMP00017) 5-in-1 Wingboard (CG2352) [BrianT, Ken]
+Player's Edge Plus (PP0046) 10's or Better [BrianT, Ken]
+Player's Edge Plus (X000002P+XP000038) Standard Draw Poker [BrianT, Ken]
+Player's Edge Plus (X000060P+XP000038) Standard Draw Poker [BrianT, Ken]
+Player's Edge Plus (X000171P+XP000038) Joker Poker [BrianT, Ken]
+Player's Edge Plus (X000417P+XP000053) Deuces Wild Poker [BrianT, Ken]
+Player's Edge Plus (X000459P+XP000038) Joker Poker [BrianT, Ken]
+Player's Edge Plus (X002043P+XP000038) Triple Bonus Poker [BrianT, Ken]
+Player's Edge Plus (X002066P+XP000038) Double Double Bonus Poker [BrianT, Ken]
+Player's Edge Plus (X002121P+XP000037) Standard Draw Poker [BrianT, Ken]
+Player's Edge Plus (X002150P+XP000038) 4 of a Kind Bonus Poker [BrianT, Ken]
+Player's Edge Plus (X002180P+XP000038) Double Bonus Poker [BrianT, Ken]
+Touchmaster 4000 (v6.03 New Jersey) [Brian Troha, The Dumping Union]
+Touchmaster 4000 (v6.01 Minnesota) [Brian Troha, The Dumping Union]
+Touchmaster 5000 (v7.10 Minnesota) [Brian Troha, The Dumping Union]
+Touchmaster 7000 (v8.05 New Jersey) [Brian Troha, The Dumping Union]
+Touchmaster 7000 (v8.04 Minnesota) [Brian Troha, The Dumping Union]
+Touchmaster 7000 (v8.00 Minnesota) [Brian Troha, The Dumping Union]
+World Kicks (WK3 Ver. A) [Guru]
+Wivern Wings [Brian Troha, Tormod, Smitdogg, The Dumping Union]
+Invasion - The Abductors (version 3.0) [Brian Troha, Smitdogg, The Dumping Union]
+Street Fighter III: New Generation (Euro 970204) [Layne, Smitdogg, The Dumping Union]
+
+
+New games marked as GAME_NOT_WORKING
+------------------------------------
+beatmania IIDX Substream (983 JAA) [smf]
+beatmania IIDX 5th style (GCA17 JA) [smf]
+beatmania IIDX (863 JAB) [Guru]
+beatmania IIDX 3rd style (GC992 JAC) [smf]
+beatmania IIDX 6th style (GCB4U JAB) [smf]
+Tokimeki Memorial Oshiete Your Heart (GQ673 JAA) [Guru]
+Total Vice (ver AAB) [Guru]
+Super Six Plus II English Mark Darts [Jim Stolis]
+Tokimeki Memorial Oshiete Your Heart Seal Version Plus (GE756 JAA) [Guru]
+Submarine (Midway) [John Robertson, hap]
+Mambo A Go-Go e-Amusement (GQA40 VER. JRB) [smf]
+Touch de Uno! [R. Belmont, bodger319, gamerfan, f205v, Yohji, Smitdogg, rtw, The Dumping Union]
diff --git a/docs/release/src/osd/winui/help/html/mameui_art.htm b/docs/release/src/osd/winui/help/html/mameui_art.htm
new file mode 100644
index 00000000000..bb2dc16d8de
--- /dev/null
+++ b/docs/release/src/osd/winui/help/html/mameui_art.htm
@@ -0,0 +1,139 @@
+<html>
+
+<head>
+<meta name="GENERATOR" content="Microsoft FrontPage 12.0">
+<meta name="ProgId" content="FrontPage.Editor.Document">
+<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
+<title>MameUI Art &amp; Support Files</title>
+<style>
+<!--
+p
+ {margin-right:0in;
+ margin-left:0in;
+ font-size:10.0pt;
+ font-family:Arial;
+ color:black}
+h1
+ {margin-top:12.0pt;
+ margin-right:0in;
+ margin-bottom:3.0pt;
+ margin-left:0in;
+ page-break-after:avoid;
+ font-size:16.0pt;
+ font-family:Arial;
+ color:windowtext;
+ font-weight:bold}
+h2
+ {margin-top:12.0pt;
+ margin-right:0in;
+ margin-bottom:3.0pt;
+ margin-left:0in;
+ page-break-after:avoid;
+ font-size:14.0pt;
+ font-family:Arial;
+ font-style:italic}
+ p.MsoNormal
+ {mso-style-parent:"";
+ margin-bottom:.0001pt;
+ font-size:10.0pt;
+ font-family:Arial;
+ margin-left:0in; margin-right:0in; margin-top:0in}
+div.Section1
+ {page:Section1;}
+.style1 {
+ font-weight: bold;
+}
+-->
+</style>
+<base target="_blank">
+</head>
+
+<body background="../images/bkground.gif">
+
+<h2>Art &amp; Support Files</h2>
+<p class="MsoNormal">MameUI's flexible GUI framework allows for some beautiful
+customization; including font color, icons, screenshot art, and background images.&nbsp;
+The official site for the snaps and icons is <b>
+<a target="_blank" href="http://mameui.info/">MameUI</a></b>.&nbsp; The following files are used for this customization.</p>
+<p class="MsoNormal">&nbsp;</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>
+<a style="color: blue; text-decoration: underline; text-underline: single" target="_blank" href="http://mameui.info/">Icons.zip</a></b>
+: This file contains icons for every game in MameUI and the folder view on the
+far left.&nbsp; Place it in the \MameUI\icons folder, it can remain zipped to
+save slack HD space but the zip file must be named icons.zip.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>
+<a style="color: blue; text-decoration: underline; text-underline: single" target="_blank" href="http://mameui.info/">Snap.zip</a></b> : These are a series of files that contain in-game screenshots
+of every parent game in MameUI.&nbsp; Download the packs and extract their
+contents into the \MameUI\snap directory or combine their *.png contents into
+one large snap.zip file.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>
+Titles.zip</b> : This file can provide support for screenshots showing the
+titles of the game in MameUI, place in \titles directory.&nbsp; </p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>Marquees.zip</b> : This file can provide support for the
+marquee images that appear on the top of arcade machines, place in \marquees
+directory..</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span>
+<span style="font-style:normal; font-variant:normal; font-weight:700">Cpanel</span><b>.zip</b> : This file can provide support for the
+images of arcade control panels, place in \cpanel directory..</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span>
+<span style="font-style: normal; font-variant: normal; line-height: normal;" class="style1">
+PCB</span><b>.zip</b> : This file can provide support for the
+images of arcade printed circuit boards, place in \pcb directory..</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>
+Bkground.zip</b> : This file contains numerous images that are used as the
+background for the MameUI GUI [beneath the game list, behind the
+screenshot/folder areas]. Download this file and extract its contents into the
+\MameUI\bkground directory. Choose a background
+image in the Options menu.&nbsp; To have it rotated randomly on MameUI launch,
+toggle the checkbox in the Options • Interface Options menu.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>
+<a target="_blank" href="http://www.arcadeflyers.net">Flyers.zip</a></b> : This file can provide support for the original flyers sent to
+arcade operators, exhorting them to buy the games, place in \flyers directory.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>
+Cabinets.zip</b> : These are a series of files that contain images of the
+actual physical arcade machines themselves.&nbsp; Download the packs and extract their contents into the \MameUI\cabinets
+directory or combine their *.png contents into one large cabinets.zip.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>
+<a style="color: blue; text-decoration: underline; text-underline: single" target="_blank" href="http://www.arcade-history.com">History.dat</a></b> : This file contains the original game’s designer’s names,
+and assorted trivia.&nbsp; Place this file in the \MameUI folder alongside
+MameUI.exe. It will display if the history art tab is toggled, or if the history
+tab is not selected, it will display beneath snapshots.</p>
+
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+<font size="1">
+<!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2007-11-12 02:05 PM -0800<!--webbot bot="Timestamp" endspan i-checksum="37923" -->
+/ john iv</font></p>
+
+</body>
+
+</html> \ No newline at end of file
diff --git a/docs/release/src/osd/winui/help/html/mameui_changes.txt b/docs/release/src/osd/winui/help/html/mameui_changes.txt
new file mode 100644
index 00000000000..c995ab92847
--- /dev/null
+++ b/docs/release/src/osd/winui/help/html/mameui_changes.txt
@@ -0,0 +1,2132 @@
+ -|ad5u1337 "unknown Scorpion '39211337' (Mazooma) (Scorpion 5, Adder 5)"
+ -|altbeastj2 "Juuouki (set 5, Japan, FD1094 317-0069)"
+ -|circusse "Circus (Sub-Electro bootleg)"
+ -|gt5 "Trivia (Version 5.06)"
+ -|sc4pacmnc "Pac Man (PR7072) (Mazooma) (Scorpion 4) (set 4)"
+ -|sc4pacmnd "Pac Man (PR7072) (Mazooma) (Scorpion 4) (set 5)"
+ -|sc4pacmne "Pac Man (PR7072) (Mazooma) (Scorpion 4) (set 6)"
+ -|sfiii3a "Street Fighter III 3rd Strike: Fight for the Future (Euro 990512)"
+ -|sfiii3an "Street Fighter III 3rd Strike: Fight for the Future (Japan 990512, NO CD)"
+ -|sfiii3au "Street Fighter III 3rd Strike: Fight for the Future (USA 990512)"
+ -|spacefbu "Space Firebird (Nintendo, set 2)"
+ -|suprpkr1 "Super Poker (Version 10.15S)"
+ +|1941r1 "1941: Counter Attack (World)"
+ +|a51site4a "Area 51: Site 4 (September 11, 1998)"
+ +|arknoid2b "Arkanoid - Revenge of DOH (Japan bootleg)"
+ +|batlgr2a "Battle Gear 2 (v2.01J)"
+ +|bgareggabl "1945 Part-2 (Chinese hack of Battle Garegga)"
+ +|bigstrkba "Big Striker (bootleg w/Italian teams)"
+ +|bikkuric "Bikkuri Card (Japan)"
+ +|boblbobl2 "Bobble Bobble (set 2)"
+ +|casbjack "Casino Black Jack (color, Standard 00-05)"
+ +|caspoker "Casino Poker (Ver PM86LO-35-5, German)"
+ +|chamburger "Hamburger (DECO Cassette, Japan)"
+ +|chance32 "Chance Thirty Two"
+ +|cninjaa "Caveman Ninja (alternate)"
+ +|cninjabl2 "Caveman Ninja (bootleg, alt)"
+ +|congoa "Congo Bongo (Rev C, 3 board stack)"
+ +|coozumou "Oozumou - The Grand Sumo (DECO Cassette, Japan)"
+ +|cskater "Skater (DECO Cassette, Japan)"
+ +|csplayh1 "Super CD Dai8dan Mahjong Hanafuda Cosplay Tengoku (Japan)"
+ +|drgninjab "Dragonninja (bootleg)"
+ +|driblingbr "Dribbling (bootleg, Brazil)"
+ +|drivfrct "Top Racer (bootleg of Driving Force)"
+ +|dtfamily "Diet Family"
+ +|dwpc "Dragon World Pretty Chance (V101, Japan)"
+ +|dynablstb2 "Dynablaster / Bomber Man (bootleg, alt)"
+ +|ertictaca "Erotictac/Tactic (ver 01)"
+ +|eyesb "Eyes (bootleg set 1)"
+ +|fantastc "Fantastic"
+ +|ffighta "Final Fight (World, set 2)"
+ +|fsoccerba "Fighting Soccer (Joystick hack bootleg, alt)"
+ +|funcube5 "Funcube 5 (v1.0)"
+ +|funriverd1 "Fun River (Version 1.3R CGA)"
+ +|galemp "Galaxy Empire (bootleg?)"
+ +|gldarrow "Golden Arrow (Standard G8-03)"
+ +|gtsers10a "Trivia (Questions Series 10 Alt Question Rom)"
+ +|gtsers11a "Trivia (Questions Series 11 Alt Question Rom)"
+ +|gtsers12 "Trivia (Questions Series 12)"
+ +|gtsers14 "Trivia (Questions Series 14)"
+ +|gtsers15 "Trivia (Questions Series 15)"
+ +|haunthig "Haunted House (IGS)"
+ +|hndlchmp "Handle Champ (GQ710 VER. JAB)"
+ +|hotmindff "Hot Mind (Fit of Fighting hardware)"
+ +|hypbbc2p "Hyper Bishi Bashi Champ - 2 Player (GX908 1999/08/24 VER. JAA)"
+ +|hypbbc2pk "Hyper Bishi Bashi Champ - 2 Player (GX908 1999/08/24 VER. KAA)"
+ +|initdv3e "Initial D Arcade Stage Ver. 3 (Export) (GDS-0033)"
+ +|intrepidb "Intrepid (bootleg)"
+ +|invadpt2br "Space Invaders Part II (Brazil)"
+ +|jankenmn "Janken Man Kattara Ageru"
+ +|jzth "Jue Zhan Tian Huang"
+ +|kong "Kong (Brazil)"
+ +|kovshxas "Knights of Valour: Aoshi Sanguo / Sangoku Senki: Aoshi Sanguo (ver. 202CN)"
+ +|luckboom "Lucky Boom"
+ +|manohman "Mann, oh-Mann"
+ +|mazan "Mazan: Flash of the Blade (MAZ1 Ver. A)"
+ +|megat2caa "Pit Boss Megatouch II (9255-10-06 ROE, California version)"
+ +|megat4c "Megatouch IV (9255-40-01 RO, Standard version)"
+ +|mooncrstuku "Moon Cresta (Nichibutsu UK, unencrypted)"
+ +|nflclsfb "NFL Classic Football (NCF3 Ver.A.)"
+ +|nibblerp "Nibbler (Pioneer Balloon conversion)"
+ +|ninjaslt "Ninja Assault (NJA3 Ver. A)"
+ +|orunnersj "OutRunners (Japan)"
+ +|pclb2elk "Print Club 2 Earth Limited Kobe (Print Club Custom) (J 970808 V1.000)"
+ +|polarisbr "Polaris (Brazil)"
+ +|potgoldu "Pot O' Gold (U.S. Games, v400x?)"
+ +|pr_qksht "Quickshot (Maygay) (PROCONN)"
+ +|pwrshovl "Power Shovel ni Norou!! - Power Shovel Simulator"
+ +|pyson "Konami Pyson BIOS"
+ +|quizshow "Quiz Show"
+ +|rfjett "Raiden Fighters Jet (Taiwan)"
+ +|sc2luvv1 "Luvvly Jubbly (set 2, UK, Arcade, 10GBP Jackpot) (Scorpion 2/3)"
+ +|sc2luvv1p "Luvvly Jubbly (set 2, UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3)"
+ +|sc2luvv2 "Luvvly Jubbly (set 3, UK, Multisite) (Scorpion 2/3)"
+ +|sc2luvv2p "Luvvly Jubbly (set 3, UK, Multisite, Protocol) (Scorpion 2/3)"
+ +|sc2luvv3 "Luvvly Jubbly (set 4, UK, Arcade) (Scorpion 2/3)"
+ +|sc2luvv4 "Luvvly Jubbly (set 5, UK, Arcade) (Scorpion 2/3)"
+ +|sc2luvv5p "Luvvly Jubbly (set 6, UK, Protocol) (Scorpion 2/3)"
+ +|sc2luvv6p "Luvvly Jubbly (set 7, UK, Protocol) (Scorpion 2/3)"
+ +|sc2luvv7p "Luvvly Jubbly (set 8, UK, Protocol) (Scorpion 2/3)"
+ +|sc4boomb "Monopoly Boom Or Bust (Bellfruit) (Scorpion 4) (set 1)"
+ +|sc4boomba "Monopoly Boom Or Bust (Bellfruit) (Scorpion 4) (set 2)"
+ +|sc4bwow "Wheel Of Wealth (Bellfruit) (PR1726) (Scorpion 4) (WHEL013, set 1)"
+ +|sc4bwowa "Wheel Of Wealth (Bellfruit) (PR1726) (Scorpion 4) (WHEL013, set 2)"
+ +|sc4cckeyl "Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 13)"
+ +|sc4cckeym "Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 14)"
+ +|sc4cckeyn "Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 15)"
+ +|sc4cckeyo "Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 16)"
+ +|sc4cclimq "Crazy Climber (Bellfruit) (Scorpion 4) (set 18)"
+ +|sc4cclimr "Crazy Climber (Bellfruit) (Scorpion 4) (set 19)"
+ +|sc4cclims "Crazy Climber (Bellfruit) (Scorpion 4) (set 20)"
+ +|sc4cclimt "Crazy Climber (Bellfruit) (Scorpion 4) (set 21)"
+ +|sc4cclimu "Crazy Climber (Bellfruit) (Scorpion 4) (set 22)"
+ +|sc4clbmn "Club Moneybags (Bellfruit) (Scorpion 4) (set 1)"
+ +|sc4clbmna "Club Moneybags (Bellfruit) (Scorpion 4) (set 2)"
+ +|sc4clbmnb "Club Moneybags (Bellfruit) (Scorpion 4) (set 3)"
+ +|sc4clbmnc "Club Moneybags (Bellfruit) (Scorpion 4) (set 4)"
+ +|sc4crcpi "Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 9)"
+ +|sc4crcpj "Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 10)"
+ +|sc4crzkyt "Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 13)"
+ +|sc4crzkyu "Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 14)"
+ +|sc4crzkyv "Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 9)"
+ +|sc4crzkyw "Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 10)"
+ +|sc4fguyd "Family Guy (Bellfruit) (Scorpion 4) (set 5)"
+ +|sc4fguye "Family Guy (Bellfruit) (Scorpion 4) (set 6)"
+ +|sc4ggtb "Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 1)"
+ +|sc4ggtba "Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 2)"
+ +|sc4ggtbb "Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 3)"
+ +|sc4hntcsp "Happy Notes Casino (Bellfruit) (Scorpion 4) (set 17)"
+ +|sc4hntcsq "Happy Notes Casino (Bellfruit) (Scorpion 4) (set 18)"
+ +|sc4hntcsr "Happy Notes Casino (Bellfruit) (Scorpion 4) (set 19)"
+ +|sc4hntcss "Happy Notes Casino (Bellfruit) (Scorpion 4) (set 20)"
+ +|sc4ijobl "Italian Job (Mazooma) (Scorpion 4) (set 13)"
+ +|sc4ijobm "Italian Job (Mazooma) (Scorpion 4) (set 14)"
+ +|sc4luckb1 "Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 23)"
+ +|sc4luckb2 "Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 24)"
+ +|sc4luckb3 "Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 25)"
+ +|sc4luckb4 "Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 26)"
+ +|sc4mgrj "Money Go Round Casino (Bellfruit) (Scorpion 4) (set 11)"
+ +|sc4mgrk "Money Go Round Casino (Bellfruit) (Scorpion 4) (set 12)"
+ +|sc4mgrl "Money Go Round Casino (Bellfruit) (Scorpion 4) (set 13)"
+ +|sc4mgrm "Money Go Round Casino (Bellfruit) (Scorpion 4) (set 14)"
+ +|sc4mhpl "Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 13)"
+ +|sc4mhpm "Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 14)"
+ +|sc4mhpn "Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 15)"
+ +|sc4mwwtb "Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 1)"
+ +|sc4mwwtba "Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 2)"
+ +|sc4mwwtbb "Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 3)"
+ +|sc4mwwtbc "Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 4)"
+ +|sc4mwwtbd "Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 5)"
+ +|sc4pacqp "Pac Man (PR7072) (QPS) (Scorpion 4) (set 1)"
+ +|sc4pacqpa "Pac Man (PR7072) (QPS) (Scorpion 4) (set 2)"
+ +|sc4pacqpb "Pac Man (PR7072) (QPS) (Scorpion 4) (set 3)"
+ +|sc4pogbld "Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 5)"
+ +|sc4pogble "Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 6)"
+ +|sc4pogh "Pots Of Gold (Bellfruit) (Scorpion 4) (set 9)"
+ +|sc4pogi "Pots Of Gold (Bellfruit) (Scorpion 4) (set 10)"
+ +|sc4popeyd "Popeye (Mazooma) (Scorpion 4) (set 5)"
+ +|sc4popeye "Popeye (Mazooma) (Scorpion 4) (set 6)"
+ +|sc4showtf "Showtime (Bellfruit) (Scorpion 4) (set 7)"
+ +|sc4wldbnn "Wild Bunch (Bellfruit) (Scorpion 4) (set 11)"
+ +|sc4wldbno "Wild Bunch (Bellfruit) (Scorpion 4) (set 12)"
+ +|sc4wldbnp "Wild Bunch (Bellfruit) (Scorpion 4) (set 13)"
+ +|sc4wldbnq "Wild Bunch (Bellfruit) (Scorpion 4) (set 14)"
+ +|sfex2ph "Street Fighter EX2 Plus (Hispanic 990611)"
+ +|sfiii3nr1 "Street Fighter III 3rd Strike: Fight for the Future (Japan 990512, NO CD)"
+ +|sfiii3r1 "Street Fighter III 3rd Strike: Fight for the Future (Euro 990512)"
+ +|sfiii3ur1 "Street Fighter III 3rd Strike: Fight for the Future (USA 990512)"
+ +|silvmil "Silver Millennium"
+ +|soulclb3a "Soul Calibur III (SC31002-NA-A)"
+ +|soulsurf "Soul Surfer (Rev A)"
+ +|spikes91a "1991 Spikes (Italian bootleg, set 2)"
+ +|springbd "Springboard (bootleg of Circus)"
+ +|ssf2xjr "Super Street Fighter II X: Grand Master Challenge (Japan 940223 rent version)"
+ +|sshooter17 "Sharpshooter (Rev 1.7)"
+ +|superchsj "Super Chase - Criminal Termination (Japan)"
+ +|suprpokra "Super Poker (Version 10.15S)"
+ +|suprpokrb "Super Poker (Version 10.10)"
+ +|suprstar "Super Stars"
+ +|tbowlp "Tecmo Bowl (World, prototype?)"
+ +|tekken4c "Tekken 4 (TEF1 Ver. C)"
+ +|touryuu "Touryuumon (V1.1)?"
+ +|tvlegaxe "Makyo Densetsu - The Legenary Axe (Tourvision PCE bootleg)"
+ +|tvsvball "Super Volley ball (Tourvision PCE bootleg)"
+ +|vcopa "Virtua Cop (Revision A)"
+ +|vhuntjr1s "Vampire Hunter: Darkstalkers' Revenge (Japan 950307 stop version)"
+ +|voyager "Star Trek: Voyager"
+ +|wboy5 "Wonder Boy (set 5, bootleg)"
+ +|wboyub "Wonder Boy (US bootleg)"
+ +|winrungp "Winning Run Suzuka Grand Prix (Japan)"
+ +|wstrike "Witch Strike (Export, 6T/12T ver 1.01A)"
+ +|wstrikea "Witch Strike (Export, 6T/12T ver 1.01B)"
+ +|wswe "World Soccer Winning Eleven Arcade Game Style"
+ +|wswe2k3 "World Soccer Winning Eleven Arcade Game 2003"
+ +|wtchjack "Witch Jack (Export, 6T/12T ver 0.87-89)"
+ +|wtchjacka "Witch Jackpot (Export, 6T/12T ver 0.25)"
+ +|wtchjackb "Witch Jack (Export, 6T/12T ver 0.40)"
+ +|wtchjackc "Witch Jack (Export, 6T/12T ver 0.40T)"
+ +|wtchjackd "Witch Jack (Export, 6T/12T ver 0.62)"
+ +|wtchjacke "Witch Jack (Export, 6T/12T ver 0.64)"
+ +|wtchjackf "Witch Jack (Export, 6T/12T ver 0.65)"
+ +|wtchjackg "Witch Jack (Export, 6T/12T ver 0.70S)"
+ +|wtchjackh "Witch Jack (Export, 6T/12T ver 0.70P)"
+ +|wtchjacki "Witch Jack (Export, 6T/12T ver 0.87)"
+ +|wtchjackj "Witch Jack (Export, 6T/12T ver 0.87-88)"
+ +|wupndown "Witch Up & Down (Export, 6T/12T ver 1.02)"
+ +|wupndowna "Witch Up & Down (Export, 6T/12T ver 0.99, set 1)"
+ +|wupndownb "Witch Up & Down (Export, 6T/12T ver 0.99, set 2)"
+ +|wupndownc "Witch Up & Down (Export, 6T/12T ver 0.99, set 3)"
+ +|wupndownd "Witch Up & Down (Export, 6T/12T ver 0.99T)"
+ +|yosimotm "Mahjong Yoshimoto Gekijou [BET] (Japan)"
+ +|zekepeak "Zeke's Peak"
+ +|zerotm2k "Zero Team 2000"
+ +|zokumahj "Zoku Mahjong Housoukyoku (Japan)"
+ C|1941 "1941: Counter Attack (World 900227)"
+ c|1941 "1941: Counter Attack (World)"
+ C|99lstwar "'99: The Last War (set 1)"
+ c|99lstwar "'99: The Last War"
+ c|99lstwara "'99: The Last War (alternate)"
+ C|99lstwara "'99: The Last War (set 2)"
+ C|altbeast5 "Altered Beast (set 5, FD1094 317-0069)"
+ c|altbeast5 "Altered Beast (set 6, 8751 317-0076)"
+ C|altbeast6 "Altered Beast (set 6, 8751 317-0076)"
+ C|am_mg3a "Multi Game III (V.Ger 3.64)"
+ c|am_uslot "Amatic Unknown Slots Game"
+ C|andromep "Andromeda (set 1)"
+ c|andromep "Andromeda"
+ c|andromepa "Andromeda (alternate set)"
+ C|andromepa "Andromeda (set 2)"
+ C|antar "Antar (set 1)"
+ c|antar "Antar"
+ c|antar2 "Antar (alternate set)"
+ C|antar2 "Antar (set 2)"
+ C|babypac "Baby Pac-Man (set 1)"
+ c|babypac "Baby Pacman (Video/Pinball Combo)"
+ C|babypac2 "Baby Pac-Man (set 2)"
+ C|baluba "Baluba-louk no Densetsu (Japan)"
+ c|baluba "Baluba-louk no Densetsu"
+ C|bmcpokr "unknown BMC poker game"
+ c|bmcpokr "Unknown BMC Poker Game"
+ c|brooklyn "Brooklyn (Bingo)"
+ C|brooklyn "Brooklyn (set 1) (Bingo)"
+ c|brooklyna "Brooklyn (alternate set)(Bingo)"
+ C|brooklyna "Brooklyn (set 2) (Bingo)"
+ c|bucky "Bucky O'Hare (ver EA)"
+ C|bucky "Bucky O'Hare (ver EAB)"
+ c|buckyaa "Bucky O'Hare (ver AA)"
+ C|buckyaab "Bucky O'Hare (ver AAB)"
+ c|buckyua "Bucky O'Hare (ver UA)"
+ C|buckyuab "Bucky O'Hare (ver UAB)"
+ C|bushido "Bushido (set 1)"
+ c|bushido "Bushido"
+ c|bushidoa "Bushido (alternate set)"
+ C|bushidoa "Bushido (set 2)"
+ c|castfant "Astro Fantasia (Cassette)"
+ C|castfant "Astro Fantasia (DECO Cassette)"
+ c|caveman "Caveman (Pinball/Video Combo)"
+ C|caveman "Caveman (Pinball/Video Combo, set 1)"
+ c|cbdash "Boulder Dash (Cassette)"
+ C|cbdash "Boulder Dash (DECO Cassette)"
+ c|cbnj "Bump 'n' Jump (Cassette)"
+ C|cbnj "Bump 'n' Jump (DECO Cassette)"
+ c|cbtime "Burger Time (Cassette)"
+ C|cbtime "Burger Time (DECO Cassette)"
+ c|cburnrub "Burnin' Rubber (Cassette, set 1)"
+ C|cburnrub "Burnin' Rubber (DECO Cassette, set 1)"
+ c|cburnrub2 "Burnin' Rubber (Cassette, set 2)"
+ C|cburnrub2 "Burnin' Rubber (DECO Cassette, set 2)"
+ c|cdiscon1 "Disco No.1 (Cassette)"
+ C|cdiscon1 "Disco No.1 (DECO Cassette)"
+ C|cdsteljn "DS Telejan (DECO Cassette, Japan)"
+ c|cexplore "Explorer (Cassette)"
+ C|cexplore "Explorer (DECO Cassette)"
+ c|cfghtice "Fighting Ice Hockey (Cassette)"
+ C|cfghtice "Fighting Ice Hockey (DECO Cassette)"
+ c|cflyball "Flying Ball (Cassette)"
+ C|cflyball "Flying Ball (DECO Cassette)"
+ c|cgraplop "Cluster Buster / Graplop (Cassette, set 1)"
+ C|cgraplop "Cluster Buster / Graplop (DECO Cassette, set 1)"
+ c|cgraplop2 "Cluster Buster / Graplop (Cassette, set 2)"
+ C|cgraplop2 "Cluster Buster / Graplop (DECO Cassette, set 2)"
+ C|chkun "Chance Kun (Japan)"
+ c|chkun "Chance Kun"
+ c|chwy "Highway Chase (Cassette)"
+ C|chwy "Highway Chase (DECO Cassette)"
+ c|clapapa "Rootin' Tootin' / La-Pa-Pa (Cassette)"
+ C|clapapa "Rootin' Tootin' / La-Pa-Pa (DECO Cassette)"
+ c|clapapa2 "Rootin' Tootin' (Cassette)"
+ C|clapapa2 "Rootin' Tootin' (DECO Cassette)"
+ C|cliffhgr "Cliff Hanger (set 1)"
+ c|cliffhgr "Cliff Hanger"
+ c|cliffhgra "Cliff Hanger (Alt)"
+ C|cliffhgra "Cliff Hanger (set 2)"
+ c|clocknch "Lock'n'Chase (Cassette)"
+ C|clocknch "Lock'n'Chase (DECO Cassette)"
+ c|cluckypo "Lucky Poker (Cassette)"
+ C|cluckypo "Lucky Poker (DECO Cassette)"
+ c|cmissnx "Mission-X (Cassette)"
+ C|cmissnx "Mission-X (DECO Cassette)"
+ c|cnightst "Night Star (Cassette, set 1)"
+ C|cnightst "Night Star (DECO Cassette, set 1)"
+ c|cnightst2 "Night Star (Cassette, set 2)"
+ C|cnightst2 "Night Star (DECO Cassette, set 2)"
+ C|congo "Congo Bongo (Rev C, 2 board stack)"
+ c|congo "Congo Bongo"
+ c|cppicf "Peter Pepper's Ice Cream Factory (Cassette, set 1)"
+ C|cppicf "Peter Pepper's Ice Cream Factory (DECO Cassette, set 1)"
+ c|cppicf2 "Peter Pepper's Ice Cream Factory (Cassette, set 2)"
+ C|cppicf2 "Peter Pepper's Ice Cream Factory (DECO Cassette, set 2)"
+ c|cprobowl "Pro Bowling (Cassette)"
+ C|cprobowl "Pro Bowling (DECO Cassette)"
+ c|cprogolf "Tournament Pro Golf (Cassette)"
+ C|cprogolf "Tournament Pro Golf (DECO Cassette)"
+ C|cprogolfj "Tournament Pro Golf (DECO Cassette, Japan)"
+ c|cpsoccer "Pro Soccer (Cassette)"
+ C|cpsoccer "Pro Soccer (DECO Cassette)"
+ c|cpsoccerj "Pro Soccer (Cassette, Japan)"
+ C|cpsoccerj "Pro Soccer (DECO Cassette, Japan)"
+ c|cptennis "Pro Tennis (Cassette)"
+ C|cptennis "Pro Tennis (DECO Cassette)"
+ c|cscrtry "Scrum Try (Cassette, set 1)"
+ C|cscrtry "Scrum Try (DECO Cassette, set 1)"
+ c|cscrtry2 "Scrum Try (Cassette, set 2)"
+ C|cscrtry2 "Scrum Try (DECO Cassette, set 2)"
+ C|csdtenis "Super Doubles Tennis (DECO Cassette, Japan)"
+ c|csuperas "Super Astro Fighter (Cassette)"
+ C|csuperas "Super Astro Fighter (DECO Cassette)"
+ c|csweetht "Sweet Heart (Cassette)"
+ C|csweetht "Sweet Heart (DECO Cassette)"
+ c|cterrani "Terranean (Cassette)"
+ C|cterrani "Terranean (DECO Cassette)"
+ c|ctisland "Treasure Island (Cassette, set 1)"
+ C|ctisland "Treasure Island (DECO Cassette, set 1)"
+ c|ctisland2 "Treasure Island (Cassette, set 2)"
+ C|ctisland2 "Treasure Island (DECO Cassette, set 2)"
+ c|ctisland3 "Treasure Island (Cassette, set 3)"
+ C|ctisland3 "Treasure Island (DECO Cassette, set 3)"
+ c|ctornado "Tornado (Cassette)"
+ C|ctornado "Tornado (DECO Cassette)"
+ c|ctsttape "Test Tape (Cassette)"
+ C|ctsttape "Test Tape (DECO Cassette)"
+ c|czeroize "Zeroize (Cassette)"
+ C|czeroize "Zeroize (DECO Cassette)"
+ C|darksealj "Dark Seal (Japan revision 4)"
+ c|darksealj "Dark Seal (Japan)"
+ c|ddp2 "Bee Storm - DoDonPachi II (ver. 102)"
+ C|ddp2 "DoDonPachi II - Bee Storm (Japan, ver. 102)"
+ c|ddp2100 "Bee Storm - DoDonPachi II (ver. 100)"
+ C|ddp2100 "DoDonPachi II - Bee Storm (Japan, ver. 100)"
+ c|ddp2101 "Bee Storm - DoDonPachi II (ver. 101)"
+ C|ddp2101 "DoDonPachi II - Bee Storm (Japan, ver. 101)"
+ c|deerhuntc "Deer Hunting USA V2"
+ C|deerhuntc "Deer Hunting USA V3"
+ C|deerhuntd "Deer Hunting USA V2"
+ c|dirtdvls "Dirt Devils (Revision A)"
+ C|dirtdvls "Dirt Devils (set 1) (Revision A)"
+ c|dirtdvlsa "Dirt Devils (alt) (Revision A)"
+ C|dirtdvlsa "Dirt Devils (set 2) (Revision A)"
+ c|disco_l1 "Disco Fever (L-1"
+ C|disco_l1 "Disco Fever (L-1)"
+ C|dmnfrnt "Demon Front (68k label V105, ROM M105XX 08/05/02) (ARM label V105, ROM 08/05/02 S105XX)"
+ c|dmnfrnt "Demon Front (ver. 102)"
+ C|dmnfrnta "Demon Front (68k label V102, ROM M102XX 06/19/02) (ARM label V102, ROM 05/24/02 S101XX)"
+ c|dmnfrnta "Demon Front (ver. 105)"
+ C|dmnfrntpcb "Demon Front (68k label V107KR, ROM M107KR 11/03/03) (ARM label V106KR, ROM 10/16/03 S106KR) (JAMMA PCB)"
+ c|doncdoon "Donchan no Hanabi de Doon"
+ C|doncdoon "Hanabi de Doon! - Don-chan Puzzle"
+ c|dynabb "Dynamite Baseball '97 (Revision A)"
+ C|dynabb "Dynamite Baseball"
+ C|dynabb97 "Dynamite Baseball 97 (Revision A)"
+ c|ec_laby "Labyrinth (Electrocoin) (?)"
+ C|ec_laby "Labyrinth (v8) (Electrocoin)"
+ c|ec_penni "Pennies From Heaven (Electrocoin) (?)"
+ C|ec_penni "Pennies From Heaven (v1) (Electrocoin)"
+ c|ec_pyram "Pyramid (Electrocoin) (?)"
+ C|ec_pyram "Pyramid (v6) (Electrocoin)"
+ c|ec_secrt "Secret Castle (Electrocoin) (?)"
+ C|ec_secrt "Secret Castle (v1) (Electrocoin)"
+ c|ec_sphin "Sphinx (Electrocoin) (?)"
+ C|ec_sphin "Sphinx (v1) (Electrocoin)"
+ c|ec_unkt "Unknown 'T' (MAB PCB?) (Concept Games Ltd) (?)"
+ C|ec_unkt "unknown 'T' (MAB PCB?) (Concept Games Ltd) (?)"
+ c|ep_beavr "Beaver Las Vegas (Global) (EPOCH, set 1)"
+ C|ep_beavr "Casino Beaver Las Vegas (Global) (EPOCH, set 1)"
+ c|ep_beavra "Beaver Las Vegas (Global) (EPOCH, set 2)"
+ C|ep_beavra "Casino Beaver Las Vegas (Global) (EPOCH, set 2)"
+ c|ep_milhr "Who Wants To Be A Millionhare (Global) (EPOCH)"
+ C|ep_milhr "Who Wants To Be A Millionhare? (Global) (EPOCH)"
+ c|ep_pkni "Phoenix Knights (Global) (EPOCH)"
+ C|ep_pkni "The Phoenix Knights (Global) (EPOCH)"
+ C|exctsccrj "Exciting Soccer (Japan set 1)"
+ c|exctsccrj "Exciting Soccer (Japan)"
+ C|eyeszacb "Eyes (bootleg set 2, decrypted)"
+ c|eyeszacb "Eyes (bootleg)"
+ c|falcnwlda "Falcons Wild - World Wide Poker (Video Klein)"
+ C|falcnwlda "Falcons Wild - World Wide Poker (Video Klein, set 1)"
+ c|falcnwldb "Falcons Wild - World Wide Poker (Falcon original)"
+ C|falcnwldb "Falcons Wild - World Wide Poker (Video Klein, set 2)"
+ C|falcnwldc "Falcons Wild - World Wide Poker (Falcon original)"
+ C|fashiong "Fashion Gambler (set 1)"
+ c|fashiong "Fashion Gambler"
+ C|fashiong2 "Fashion Gambler (set 2)"
+ c|fashiong2 "Fashion Gambler (Set 2)"
+ c|ffight "Final Fight (World)"
+ C|ffight "Final Fight (World, set 1)"
+ c|forgottnu "Forgotten Worlds (USA, B-Board 88621B-2)"
+ C|forgottnu "Forgotten Worlds (USA, B-Board 88621B-2, Rev. C)"
+ C|forgottnu1 "Forgotten Worlds (USA, B-Board 88618B-2, Rev. C)"
+ c|forgottnua "Forgotten Worlds (USA, B-Board 88618B-2)"
+ C|forgottnua "Forgotten Worlds (USA, B-Board 88618B-2, Rev. A)"
+ C|garou "Garou - Mark of the Wolves (NGM-2530)"
+ c|garou "Garou - Mark of the Wolves (set 1)"
+ C|garouh "Garou - Mark of the Wolves (NGM-2530)(NGH-2530)"
+ c|garouo "Garou - Mark of the Wolves (set 2)"
+ c|ggate "Golden Gate (Bingo)"
+ C|ggate "Golden Gate (set 1) (Bingo)"
+ c|ggatea "Golden Gate (alternate set)(Bingo)"
+ C|ggatea "Golden Gate (set 2) (Bingo)"
+ c|gl_coc "Carry On Clubbin' (Global) (Stealth)"
+ C|gl_coc "Carry On Clubbin' (Global) (v3.0) (Stealth)"
+ C|gl_coc29 "Carry On Clubbin' (Global) (v2.9) (Stealth)"
+ C|gl_coc29p "Carry On Clubbin' (Global) (v2.9 Protocol) (Stealth)"
+ C|gl_cocp "Carry On Clubbin' (Global) (v3.0 Protocol) (Stealth)"
+ c|gl_dow "Deals On Wheels (Global) (Stealth)"
+ C|gl_dow "Deals On Wheels (Global) (v1.4) (Stealth)"
+ c|gl_dowcl "Deals On Wheels Club (Global) (Stealth)"
+ C|gl_dowcl "Deals On Wheels Club (Global) (v1.6) (Stealth)"
+ C|gl_dowclp "Deals On Wheels Club (Global) (v1.6 Protocol) (Stealth)"
+ C|gl_dowp "Deals On Wheels (Global) (v1.4 Protocol) (Stealth)"
+ c|gl_hbh "Heartbreak Hotel (Global) (Stealth)"
+ C|gl_hbh "Heartbreak Hotel (Global) (v1.0) (Stealth)"
+ c|gl_hbhcl "Heartbreak Hotel Club (Global) (Stealth)"
+ C|gl_hbhcl "Heartbreak Hotel Club (Global) (v1.9) (Stealth)"
+ C|gl_hbhcla "Heartbreak Hotel Club (Global) (Set 2) (Stealth)"
+ C|gl_hbhclp "Heartbreak Hotel Club (Global) (v1.9 Protocol) (Stealth)"
+ c|gl_uyr "Up Yer Riggin Club (Global) (Stealth)"
+ C|gl_uyr "Up Yer Riggin Club (Global) (v2.8) (Stealth)"
+ C|gl_uyrp "Up Yer Riggin Club (Global) (v2.8 Protocol) (Stealth)"
+ c|gl_wywh "Wish You Were Here Club (Global) (Stealth)"
+ C|gl_wywh "Wish You Were Here Club (Global) (v2.9) (Stealth)"
+ C|gl_wywh24 "Wish You Were Here Club (Global) (v2.4) (Stealth)"
+ C|gl_wywh24p "Wish You Were Here Club (Global) (v2.4 Protocol) (Stealth)"
+ C|gl_wywhp "Wish You Were Here Club (Global) (v2.9 Protocol) (Stealth)"
+ C|goldball "Gold Ball (set 1)"
+ c|goldball "Gold Ball"
+ c|goldballn "Gold Ball (alternate set)"
+ C|goldballn "Gold Ball (set 2)"
+ C|goldmedl "Gold Medalist (set 1)"
+ c|goldmedl "Gold Medalist"
+ c|goldmedla "Gold Medalist (alt)"
+ C|goldmedla "Gold Medalist (set 2)"
+ c|granny "Granny and the Gators (Video/Pinball Combo)"
+ C|granny "Granny and the Gators"
+ C|gt103a1 "Trivia (Unsorted question roms)"
+ c|gt103a1 "Trivia (Version 1.03a) (alt 1)"
+ c|gt103a2 "Trivia (Version 1.03a) (alt 2)"
+ c|gt103a3 "Trivia (Version 1.03a) (alt 3)"
+ C|gt103aa "Trivia (Version 1.03a Alt questions 1)"
+ c|gt103aa "Trivia (Version 1.03a Alt questions)"
+ C|gt103ab "Trivia (Version 1.03a Alt questions 2)"
+ C|gulfstrm "Gulf Storm (set 1)"
+ c|gulfstrm "Gulf Storm"
+ C|gulfstrma "Gulf Storm (set 2)"
+ C|gundealrt "Gun Dealer (Japan)"
+ c|gundealrt "Gun Dealer (Korea)"
+ C|gunsur2 "Gun Survivor 2 Biohazard Code: Veronica (BHF1 Ver. A)"
+ c|gunsur2 "Gun Survivor 2 Biohazard Code: Veronica"
+ c|hb_mrmon "Mr Money (Qps)"
+ C|hb_mrmon "Mr. Money (Qps)"
+ C|hb_ydd "Yabba-Dabba-Dough (Qps)"
+ c|hb_ydd "Yabba Dabba Dough (Qps)"
+ C|hyhoo "Hayaoshi Taisen Quiz Hyhoo (Japan)"
+ c|hyhoo "Taisen Quiz HYHOO (Japan)"
+ C|hyhoo2 "Hayaoshi Taisen Quiz Hyhoo 2 (Japan)"
+ c|hyhoo2 "Taisen Quiz HYHOO 2 (Japan)"
+ C|hyperbbc "Hyper Bishi Bashi Champ (GQ876 VER. EAA)"
+ c|hyperbbc "Hyper Bishi Bashi Champ (GX908 1999/08/24 VER. JAA)"
+ C|hyperbbca "Hyper Bishi Bashi Champ (GQ876 VER. AAA)"
+ c|hyperbbck "Hyper Bishi Bashi Champ (GX908 1999/08/24 VER. KAA)"
+ c|j6cpal "Caesar's Palace (Whitbread / Crystal) (IMPACT, set 1)"
+ C|j6cpal "Caesars Palace (Whitbread / Crystal) (IMPACT, set 1)"
+ c|j6cpala "Caesar's Palace (Whitbread / Crystal) (IMPACT, set 2)"
+ C|j6cpala "Caesars Palace (Whitbread / Crystal) (IMPACT, set 2)"
+ c|j6cpalb "Caesar's Palace (Whitbread / Ace) (IMPACT)"
+ C|j6cpalb "Caesars Palace (Whitbread / Ace) (IMPACT)"
+ c|j6kapang "Kapang (Crystal) (IMPACT)"
+ C|j6kapang "Kapang! (Crystal) (IMPACT)"
+ c|jojo "JoJo's Venture (USA 990108)"
+ C|jojo "JoJo's Venture (USA 990128)"
+ c|jojoa "JoJo's Venture (USA 981202)"
+ c|jojoaj "JoJo no Kimyouna Bouken (Japan 981202)"
+ c|jojoan "JoJo's Venture (Asia 981202, NO CD)"
+ c|jojoba "JoJo no Kimyouna Bouken: Miraie no Isan (Japan 990913)"
+ C|jojoba "JoJo no Kimyouna Bouken: Miraie no Isan (Japan 990927)"
+ c|jojoban "JoJo no Kimyouna Bouken: Miraie no Isan (Japan 990913, NO CD)"
+ C|jojoban "JoJo no Kimyouna Bouken: Miraie no Isan (Japan 990927, NO CD)"
+ c|jojobane "JoJo's Bizarre Adventure (Euro 990913, NO CD)"
+ C|jojobane "JoJo's Bizarre Adventure (Euro 990927, NO CD)"
+ C|jojobaner1 "JoJo's Bizarre Adventure (Euro 990913, NO CD)"
+ C|jojobanr1 "JoJo no Kimyouna Bouken: Miraie no Isan (Japan 990913, NO CD)"
+ C|jojobar1 "JoJo no Kimyouna Bouken: Miraie no Isan (Japan 990913)"
+ c|jojoj "JoJo no Kimyouna Bouken (Japan 990108)"
+ C|jojoj "JoJo no Kimyouna Bouken (Japan 990128)"
+ C|jojojr1 "JoJo no Kimyouna Bouken (Japan 990108)"
+ C|jojojr2 "JoJo no Kimyouna Bouken (Japan 981202)"
+ c|jojon "JoJo's Venture (Asia 990108, NO CD)"
+ C|jojon "JoJo's Venture (Asia 990128, NO CD)"
+ C|jojonr1 "JoJo's Venture (Asia 990108, NO CD)"
+ C|jojonr2 "JoJo's Venture (Asia 981202, NO CD)"
+ C|jojor1 "JoJo's Venture (USA 990108)"
+ C|jojor2 "JoJo's Venture (USA 981202)"
+ C|jokpokera "Joker Poker (Version 16.03BI 5-10-85, Joker Poker ICB 9-30-86)"
+ c|jokpokera "Joker Poker (Version 16.03BI)"
+ C|kof99 "The King of Fighters '99 - Millennium Battle (NGM-2510)"
+ c|kof99 "The King of Fighters '99 - Millennium Battle (set 1)"
+ C|kof99h "The King of Fighters '99 - Millennium Battle (NGH-2510)"
+ c|kof99h "The King of Fighters '99 - Millennium Battle (set 2)"
+ c|kovlsjb "Knights of Valour: Luan Shi Jie Ba / Sangoku Senki: Luan Shi Jie Ba (ver. 200CN)"
+ C|kovlsjb "Knights of Valour: Luan Shi Jie Ba / Sangoku Senki: Luan Shi Jie Ba (ver. 200CN, set 1)"
+ c|kovlsjba "Knights of Valour: Luan Shi Jie Ba / Sangoku Senki: Luan Shi Jie Ba (alt ver. 200CN)"
+ C|kovlsjba "Knights of Valour: Luan Shi Jie Ba / Sangoku Senki: Luan Shi Jie Ba (ver. 200CN, set 2)"
+ c|kovplus "Knights of Valour Plus / Sangoku Senki Plus (ver. 119)"
+ C|kovplus "Knights of Valour Plus / Sangoku Senki Plus (ver. 119, set 1)"
+ c|kovplusa "Knights of Valour Plus / Sangoku Senki Plus (alt ver. 119)"
+ C|kovplusa "Knights of Valour Plus / Sangoku Senki Plus (ver. 119, set 2)"
+ C|kungfur "Kung-Fu Roushi"
+ c|kungfur "Kung Fu Roushi"
+ C|kungfut "Kung-Fu Taikun (set 1)"
+ c|kungfut "Kung-Fu Taikun"
+ c|kungfuta "Kung-Fu Taikun (alt)"
+ C|kungfuta "Kung-Fu Taikun (set 2)"
+ c|lhzb2a "Mahjong Long Hu Zheng Ba 2 (set 2)"
+ C|lhzb2a "Mahjong Long Hu Zheng Ba 2 (VS221M)"
+ c|m1corocb "Coronation Street Club (Maygay) (M1A/B)"
+ C|m1corocb "Coronation Street Club (Maygay) v2.1 (M1A/B)"
+ C|m1corocb1 "Coronation Street Club (Maygay) v1.1 (M1A/B)"
+ C|m1corocb1p "Coronation Street Club (Maygay) v1.1 (Protocol)(M1A/B)"
+ C|m1corocbp "Coronation Street Club (Maygay) v2.1 (Protocol) (M1A/B)"
+ c|m1cororr "Coronation Street - Rovers Return (Maygay) (M1A/B)"
+ C|m1cororr "Coronation Street - Rovers Return (Maygay) (set 1) (M1A/B)"
+ C|m1cororra "Coronation Street - Rovers Return (Maygay) (set 1) (Alternate) (M1A/B)"
+ C|m1cororrb "Coronation Street - Rovers Return (Maygay) (set 2) (M1A/B)"
+ C|m1cororrb1 "Coronation Street - Rovers Return (Maygay) (set 2) (Alternate) (M1A/B)"
+ C|m1cororrbh "Coronation Street - Rovers Return (Maygay) (set 2) (Hack) (M1A/B)"
+ C|m1cororrbp "Coronation Street - Rovers Return (Maygay) (set 2) (Protocol) (M1A/B)"
+ C|m1cororrc "Coronation Street - Rovers Return (Maygay) (set 3) (M1A/B)"
+ C|m1cororrc1 "Coronation Street - Rovers Return (Maygay) (set 3) (Alternate 1) (M1A/B)"
+ C|m1cororrc2 "Coronation Street - Rovers Return (Maygay) (set 3) (Alternate 2) (M1A/B)"
+ C|m1cororrd "Coronation Street - Rovers Return (Maygay) (set 4) (M1A/B)"
+ C|m1cororrdp "Coronation Street - Rovers Return (Maygay) (set 4) (Protocol) (M1A/B)"
+ C|m1cororre "Coronation Street - Rovers Return (Maygay) (set 5) (M1A/B)"
+ C|m1cororrf "Coronation Street - Rovers Return (Maygay) (set 6) (BW) (M1A/B)"
+ C|m1cororrfp "Coronation Street - Rovers Return (Maygay) (set 6) (BW) (Protocol) (M1A/B)"
+ C|m1cororrg "Coronation Street - Rovers Return (Maygay) (set 7) (M1A/B)"
+ C|m1cororrgp "Coronation Street - Rovers Return (Maygay) (set 7) (Protocol) (M1A/B)"
+ C|m1cororrh "Coronation Street - Rovers Return (Maygay) (set 8) (M1A/B)"
+ C|m1cororri "Coronation Street - Rovers Return (Maygay) (set 9) (M1A/B)"
+ C|m1cororrip "Coronation Street - Rovers Return (Maygay) (set 9) (Protocol) (M1A/B)"
+ C|m1cororrj "Coronation Street - Rovers Return (Maygay) (set 10) (M1A/B)"
+ C|m1cororrjp "Coronation Street - Rovers Return (Maygay) (set 10) (Protocol) (M1A/B)"
+ C|m1cororrk "Coronation Street - Rovers Return (Maygay) (set 11) (M1A/B)"
+ C|m1cororrl "Coronation Street - Rovers Return (Maygay) (set 12) (M1A/B)"
+ C|m1cororrlp "Coronation Street - Rovers Return (Maygay) (set 12) (Protocol) (M1A/B)"
+ C|m1cororrp "Coronation Street - Rovers Return (Maygay) (set 1) (Protocol) (M1A/B)"
+ c|m1corosh "Coronation Street Showcase (Maygay) (M1A/B)"
+ C|m1corosh "Coronation Street Showcase (Maygay) v1.1 (M1A/B)"
+ C|m1coroshp "Coronation Street Showcase (Maygay) v1.1 (Protocol)(M1A/B)"
+ C|m1criss "Criss Cross Club (Maygay) (Dutch) (M1A/B)"
+ c|m1criss "Criss Cross Club (Maygay) (M1A/B)"
+ c|m1dkong "Donkey Kong (Maygay) (M1A/B)"
+ C|m1dkong "Donkey Kong (Maygay) v9.2 (M1A/B)"
+ C|m1dkong11 "Donkey Kong (Maygay) v1.1 (M1A/B)"
+ C|m1dkong11p "Donkey Kong (Maygay) v1.1 (M1A/B) (Protocol?)"
+ C|m1dkong21 "Donkey Kong (Maygay) v2.1 (Older) (M1A/B)"
+ C|m1dkong21n "Donkey Kong (Maygay) v2.1 (M1A/B)"
+ C|m1dkong21p "Donkey Kong (Maygay) v2.1 (Older) (Protocol) (M1A/B)"
+ C|m1dkong31 "Donkey Kong (Maygay) v3.1 (M1A/B)"
+ C|m1dkong31p "Donkey Kong (Maygay) v3.1 (Protocol) (M1A/B)"
+ C|m1dkong41 "Donkey Kong (Maygay) v4.1 (M1A/B)"
+ C|m1dkong41p "Donkey Kong (Maygay) v4.1 (Protocol) (M1A/B)"
+ C|m1dkong51 "Donkey Kong (Maygay) v5.1 (M1A/B)"
+ C|m1dkong51p "Donkey Kong (Maygay) v5.1 (Protocol) (M1A/B)"
+ C|m1dkong81 "Donkey Kong (Maygay) v8.1 (Older) (M1A/B)"
+ C|m1dkong81n "Donkey Kong (Maygay) v8.1 (M1A/B)"
+ C|m1dkong81na "Donkey Kong (Maygay) v8.1 (Alternate) (M1A/B)"
+ C|m1dkong81np "Donkey Kong (Maygay) v8.1 (Protocol) (M1A/B)"
+ C|m1dkong81p "Donkey Kong (Maygay) v8.1 (Older) (Protocol) (M1A/B)"
+ C|m1dkong91 "Donkey Kong (Maygay) v9.1 (Older) (M1A/B)"
+ C|m1dkong91a "Donkey Kong (Maygay) v9.1 (Older) (Alternate) (M1A/B)"
+ C|m1dkong91h1 "Donkey Kong (Maygay) v9.1 (Older) (Hack 1) (M1A/B)"
+ C|m1dkong91h2 "Donkey Kong (Maygay) v9.1 (Older) (Hack 2) (M1A/B)"
+ C|m1dkong91n "Donkey Kong (Maygay) v9.1 (M1A/B)"
+ C|m1dkong91na "Donkey Kong (Maygay) v9.1 (Alternate) (M1A/B)"
+ C|m1dkong91np "Donkey Kong (Maygay) v9.1 (Protocol) (M1A/B)"
+ C|m1dkong91p "Donkey Kong (Maygay) v9.1 (Older) (Protocol) (M1A/B)"
+ C|m1dkonga "Donkey Kong (Maygay) v9.2 (Alternate) (M1A/B)"
+ C|m1dkongp "Donkey Kong (Maygay) v9.2 (Protocol) (M1A/B)"
+ c|m1dm4ev "Diamonds Are Forever Club (Maygay) (M1A/B)"
+ C|m1dm4ev "Diamonds Are Forever Club (Maygay) v5.1 (M1A/B)"
+ C|m1dm4ev11 "Diamonds Are Forever Club (Maygay) v1.1 (M1A/B)"
+ C|m1dm4evp "Diamonds Are Forever Club (Maygay) v5.1 (Protocol) n(M1A/B)"
+ c|m1dxmono "Deluxe Monopoly (Maygay) (M1A/B)"
+ C|m1dxmono "Deluxe Monopoly (Maygay) v5.1 (M1A/B)"
+ C|m1dxmono11 "Deluxe Monopoly (Maygay) v1.1 (M1A/B)"
+ C|m1dxmono11m "Deluxe Monopoly (Maygay) v1.1 (Code M) (M1A/B)"
+ C|m1dxmono11mb "Deluxe Monopoly (Maygay) v1.1 (Code M, Alternate) (M1A/B)"
+ C|m1dxmono11o "Deluxe Monopoly (Maygay) v1.1 (Older) (M1A/B)"
+ C|m1dxmono11p "Deluxe Monopoly (Maygay) v1.1 (Protocol) (M1A/B)"
+ C|m1dxmono12 "Deluxe Monopoly (Maygay) v1.2 (M1A/B)"
+ C|m1dxmono12a "Deluxe Monopoly (Maygay) v1.2 (Alternate) (M1A/B)"
+ C|m1dxmono12n "Deluxe Monopoly (Maygay) v1.2 (Newer) (M1A/B)"
+ C|m1dxmono12p "Deluxe Monopoly (Maygay) v1.2 (Protocol) (M1A/B)"
+ C|m1dxmono21p "Deluxe Monopoly (Maygay) v2.1 (Protocol) (M1A/B)"
+ C|m1dxmono30h "Deluxe Monopoly (Maygay) v3.0 (Hack) (M1A/B)"
+ C|m1dxmono31b "Deluxe Monopoly (Maygay) v3.1 (BwB set) (M1A/B)"
+ C|m1dxmono31h "Deluxe Monopoly (Maygay) v3.1 (Hack) (M1A/B)"
+ C|m1dxmono31h2 "Deluxe Monopoly (Maygay) v3.1 (Alternate Hack) (M1A/B)"
+ C|m1dxmono31p "Deluxe Monopoly (Maygay) v3.1 (Protocol) (M1A/B)"
+ C|m1dxmono51 "Deluxe Monopoly (Maygay) v5.1 (Older) (M1A/B)"
+ C|m1dxmono51o "Deluxe Monopoly (Maygay) v5.1 (Older) (M1A/B) (alt?)"
+ C|m1dxmono51p "Deluxe Monopoly (Maygay) v5.1 (Older) (Protocol) (M1A/B)"
+ C|m1dxmonop "Deluxe Monopoly (Maygay) v5.1 (Protocol) (M1A/B)"
+ C|m1liveam "Living In America (Maygay) (Alternate 1) (M1A/B)"
+ c|m1liveam "Living In America (Maygay) (M1A/B)"
+ C|m1liveama "Living In America (Maygay) (Alternate 2)(M1A/B)"
+ C|m1liveamp "Living In America (Maygay) (Protocol) (M1A/B)"
+ c|m1luxor "Luxor Casino (Gemini) (M1A/B)"
+ C|m1luxor "Luxor Casino (Gemini) v4.0 (M1A/B)"
+ C|m1luxor21 "Luxor Casino (Gemini) v2.1 (M1A/B)"
+ C|m1luxor32 "Luxor Casino (Gemini) v3.2 (M1A/B)"
+ C|m1luxor33 "Luxor Casino (Gemini) v3.3 (M1A/B)"
+ C|m5addams "Addams Family (Barcrest) (MPU5) (v0.5, set 1)"
+ c|m5addams "Addams Family (Barcrest) (MPU5)"
+ C|m5addamsa "Addams Family (Barcrest) (MPU5) (v0.5, set 2)"
+ C|m5addamsb "Addams Family (Barcrest) (MPU5) (v0.5, set 3)"
+ C|m5addamsc "Addams Family (Barcrest) (MPU5) (v0.5, set 4)"
+ C|m5addamsd "Addams Family (Barcrest) (MPU5) (v0.5, set 5)"
+ C|m5addamse "Addams Family (Barcrest) (MPU5) (v0.5, set 6)"
+ C|m5addamsf "Addams Family (Barcrest) (MPU5) (v0.5, set 7)"
+ C|m5addamsg "Addams Family (Barcrest) (MPU5) (v0.5, set 8)"
+ C|m5addamsh "Addams Family (Barcrest) (MPU5) (v0.2, set 1)"
+ C|m5addamsi "Addams Family (Barcrest) (MPU5) (v0.2, set 2)"
+ C|m5addamsj "Addams Family (Barcrest) (MPU5) (v0.2, set 3)"
+ C|m5addamsk "Addams Family (Barcrest) (MPU5) (v0.3, set 1)"
+ C|m5addamsl "Addams Family (Barcrest) (MPU5) (v0.3, set 2)"
+ C|m5addamsm "Addams Family (Barcrest) (MPU5) (v0.3, set 3)"
+ C|m5addamsn "Addams Family (Barcrest) (MPU5) (v0.3, set 4)"
+ C|m5addamso "Addams Family (Barcrest) (MPU5) (v0.3, set 5)"
+ C|m5addamsp "Addams Family (Barcrest) (MPU5) (v0.3, set 6)"
+ C|m5addamsq "Addams Family (Barcrest) (MPU5) (v0.3, set 7)"
+ C|m5addamsr "Addams Family (Barcrest) (MPU5) (v0.3, set 8)"
+ C|m5addamss "Addams Family (Barcrest) (MPU5) (v0.3, set 9)"
+ c|m5addlad "Adders & Ladders (Barcrest) (MPU5, set 1)"
+ C|m5addlad "Adders & Ladders (Barcrest) (MPU5, v0.6, set 1)"
+ c|m5addlada "Adders & Ladders (Barcrest) (MPU5, set 2)"
+ C|m5addlada "Adders & Ladders (Barcrest) (MPU5, v0.6, set 2)"
+ c|m5addladb "Adders & Ladders (Barcrest) (MPU5, set 3)"
+ C|m5addladb "Adders & Ladders (Barcrest) (MPU5, v0.6, set 3)"
+ C|m5addladc "Adders & Ladders (Barcrest) (MPU5, v0.6, set 4)"
+ C|m5addladd "Adders & Ladders (Barcrest) (MPU5, v0.6, set 5)"
+ C|m5addlade "Adders & Ladders (Barcrest) (MPU5, v0.6, set 6)"
+ C|m5addladf "Adders & Ladders (Barcrest) (MPU5, v0.6, set 7)"
+ C|m5addladg "Adders & Ladders (Barcrest) (MPU5, v0.6, set 8)"
+ C|m5addladh "Adders & Ladders (Barcrest) (MPU5, v0.6, set 9)"
+ C|m5addladi "Adders & Ladders (Barcrest) (MPU5, v0.6, set 10)"
+ C|m5addladj "Adders & Ladders (Barcrest) (MPU5, v0.1, set 1)"
+ C|m5addladk "Adders & Ladders (Barcrest) (MPU5, v0.1, set 2)"
+ C|m5addladl "Adders & Ladders (Barcrest) (MPU5, v0.1, set 3)"
+ C|m5addladm "Adders & Ladders (Barcrest) (MPU5, v0.1, set 4)"
+ C|m5addladn "Adders & Ladders (Barcrest) (MPU5, v0.1, set 5)"
+ C|m5addlado "Adders & Ladders (Barcrest) (MPU5, v0.1, set 6)"
+ C|m5addladp "Adders & Ladders (Barcrest) (MPU5, v0.1, set 7)"
+ C|m5addladq "Adders & Ladders (Barcrest) (MPU5, v0.4, set 1)"
+ C|m5addladr "Adders & Ladders (Barcrest) (MPU5, v0.4, set 2)"
+ C|m5addlads "Adders & Ladders (Barcrest) (MPU5, v?.?)"
+ C|m5all41a "All 4 One (Vivid) (MPU5, set 2)"
+ C|m5all41b "All 4 One (Vivid) (MPU5, set 3)"
+ C|m5all41c "All 4 One (Vivid) (MPU5, set 4)"
+ C|m5all41d "All 4 One (Vivid) (MPU5, set 5)"
+ C|m5all41e "All 4 One (Vivid) (MPU5, set 6)"
+ C|m5all41f "All 4 One (Vivid) (MPU5, set 7)"
+ C|m5all41g "All 4 One (Vivid) (MPU5, set 8)"
+ C|m5all41h "All 4 One (Vivid) (MPU5, set 9)"
+ C|m5all41i "All 4 One (Vivid) (MPU5, set 10)"
+ C|m5all41j "All 4 One (Vivid) (MPU5, set 11)"
+ C|m5all41k "All 4 One (Vivid) (MPU5, set 12)"
+ c|m5all41l "All 4 One (Lowen) (MPU5)"
+ C|m5all41l "All 4 One (Vivid) (MPU5, set 13)"
+ C|m5all41low "All 4 One (Lowen) (MPU5)"
+ C|m5all41m "All 4 One (Vivid) (MPU5, set 14)"
+ c|m5all41v "All 4 One (Vivid) (MPU5, set 2)"
+ c|m5ashock "Aftershock (Barcrest - Red Gaming) (MPU5)"
+ C|m5ashock "Aftershock (Barcrest - Red Gaming) (MPU5, v1.2)"
+ C|m5ashocka "Aftershock (Barcrest - Red Gaming) (MPU5, v1.3)"
+ c|m5atlan "Atlantic (Vivid) (MPU5)"
+ C|m5atlan "Atlantic (Vivid) (MPU5, v1.4)"
+ C|m5atlana "Atlantic (Vivid) (MPU5, v1.2)"
+ c|m5cockdd "Cock A Doodle Dough (Empire) (MPU5)"
+ C|m5cockdd "Cock A Doodle Dough! (Empire) (MPU5)"
+ C|m5doshpk "Do$h 'n' Pecks (Barcrest) (MPU5)"
+ c|m5doshpk "Do$h & Pecks (Barcrest) (MPU5)"
+ C|m5fewmor "A Few Dollars More (Empire) (MPU5) (v0.2, set 1)"
+ c|m5fewmor "A Few Dollars More (Empire) (MPU5)"
+ C|m5fewmora "A Few Dollars More (Empire) (MPU5) (v0.2, set 2)"
+ C|m5fewmorb "A Few Dollars More (Empire) (MPU5) (v0.3, set 1)"
+ C|m5fewmorc "A Few Dollars More (Empire) (MPU5) (v0.3, set 2)"
+ c|m5fmonty "Full Monty (Empire) (MPU5)"
+ C|m5fmonty "The Full Monty (Empire) (MPU5)"
+ c|m5sixsht "6 Shooter (Vivid) (MPU5)"
+ C|m5sixsht "Six Shooter (Vivid) (MPU5) (v1.1, set 1)"
+ C|m5sixshta "Six Shooter (Vivid) (MPU5) (v1.1, set 2)"
+ c|m5sixshta "Six Shooter (Vivid) (MPU5)"
+ C|m5sixshtb "Six Shooter (Vivid) (MPU5) (v2.0, set 1)"
+ C|m5sixshtc "Six Shooter (Vivid) (MPU5) (v2.0, set 2)"
+ C|m5sixshtd "Six Shooter (Vivid) (MPU5) (v2.0, set 3)"
+ C|m5sixshte "Six Shooter (Vivid) (MPU5) (v2.0, set 4)"
+ C|m5sixshtf "Six Shooter (Vivid) (MPU5) (v2.0, set 5)"
+ C|m5sixshtg "Six Shooter (Vivid) (MPU5) (v2.0, set 6)"
+ C|m5sixshth "Six Shooter (Vivid) (MPU5) (v2.0, set 7)"
+ C|m5sixshti "Six Shooter (Vivid) (MPU5) (v2.1, set 1)"
+ C|m5sixshtj "Six Shooter (Vivid) (MPU5) (v2.1, set 2)"
+ C|m5sixshtk "Six Shooter (Vivid) (MPU5) (v2.1, set 3)"
+ C|m5sixshtl "Six Shooter (Vivid) (MPU5) (v2.1, set 4)"
+ C|m5sixshtm "Six Shooter (Vivid) (MPU5) (v2.1, set 5)"
+ C|m5sixshtn "Six Shooter (Vivid) (MPU5) (v2.1, set 6)"
+ C|mdrawpkr "Draw Poker - Joker's Wild (Standard)"
+ c|mdrawpkr "Draw Poker Joker's Wild (Standard)"
+ C|mdrawpkra "Draw Poker - Joker's Wild (02-11)"
+ c|mdrawpkra "Draw Poker Joker's Wild (02-11)"
+ C|mirax "Mirax (set 1)"
+ c|mirax "Mirax"
+ c|mkyawdim "Mortal Kombat (Yawdim bootleg)"
+ C|mkyawdim "Mortal Kombat (Yawdim bootleg, set 1)"
+ C|mkyawdim2 "Mortal Kombat (Yawdim bootleg, set 2)"
+ C|mkyturboe "Mortal Kombat (Turbo 3.0 08/31/92, hack)"
+ c|mladyhtr "Mahjong THE LADY HUNTER (Japan 900509)"
+ C|mladyhtr "Mahjong The Lady Hunter (Japan 900509)"
+ c|mmatrixd "Mars Matrix: Hyper Solid Shooting (Japan 000412 Phoenix Edition) (bootleg)"
+ C|mmatrixd "Mars Matrix: Hyper Solid Shooting (USA 000412 Phoenix Edition) (bootleg)"
+ c|moomesa "Wild West C.O.W.-Boys of Moo Mesa (ver EA)"
+ C|moomesa "Wild West C.O.W.-Boys of Moo Mesa (ver EAB)"
+ c|moomesaa "Wild West C.O.W.-Boys of Moo Mesa (ver AA)"
+ C|moomesaaab "Wild West C.O.W.-Boys of Moo Mesa (ver AAB)"
+ c|moomesabl "Wild West C.O.W.-Boys of Moo Mesa (bootleg ver AA)"
+ C|moomesabl "Wild West C.O.W.-Boys of Moo Mesa (bootleg)"
+ c|moomesau "Wild West C.O.W.-Boys of Moo Mesa (ver UA, set 1)"
+ c|moomesaua "Wild West C.O.W.-Boys of Moo Mesa (ver UA, set 2)"
+ C|moomesauab "Wild West C.O.W.-Boys of Moo Mesa (ver UAB)"
+ C|moomesauac "Wild West C.O.W.-Boys of Moo Mesa (ver UAC)"
+ C|motrshow "Motor Show (set 1)"
+ c|motrshow "Motor Show"
+ c|motrshowa "Motor Show (alternate set)"
+ C|motrshowa "Motor Show (set 2)"
+ C|mshuttle "Moon Shuttle (US? set 1)"
+ c|mshuttle "Moon Shuttle (US?)"
+ C|mshuttlej "Moon Shuttle (Japan set 1)"
+ c|mshuttlej "Moon Shuttle (Japan)"
+ C|mslug2 "Metal Slug 2 - Super Vehicle-001/II (NGM-2410)(NGH-2410)"
+ c|mslug2 "Metal Slug 2 - Super Vehicle-001/II"
+ C|mslugx "Metal Slug X - Super Vehicle-001 (NGM-2500)(NGH-2500)"
+ c|mslugx "Metal Slug X - Super Vehicle-001"
+ C|mspacii "Ms. Pac-Man II (Orca bootleg set 1)"
+ C|mspacii2 "Ms. Pac-Man II (Orca bootleg set 2)"
+ c|nzerotea "New Zero Team"
+ C|nzeroteam "New Zero Team"
+ c|olds100 "Oriental Legend Special / Xi You Shi E Zhuan Super (ver. 100)"
+ C|olds100 "Oriental Legend Special / Xi You Shi E Zhuan Super (ver. 100, set 1)"
+ c|olds100a "Oriental Legend Special / Xi You Shi E Zhuan Super (alt ver. 100)"
+ C|olds100a "Oriental Legend Special / Xi You Shi E Zhuan Super (ver. 100, set 2)"
+ C|prosport "Pro Sports - Bowling, Tennis, and Golf (set 1)"
+ c|prosport "Pro Sports - Bowling, Tennis, and Golf"
+ c|prosporta "Pro Sports - Bowling, Tennis, and Golf (alternate)"
+ C|prosporta "Pro Sports - Bowling, Tennis, and Golf (set 2)"
+ c|pzloop2j "Puzz Loop 2 (Japan 010205)"
+ C|pzloop2j "Puzz Loop 2 (Japan 010226)"
+ C|pzloop2jr1 "Puzz Loop 2 (Japan 010205)"
+ C|quasar "Quasar (set 1)"
+ c|quasar "Quasar"
+ c|quasara "Quasar (Alternate)"
+ C|quasara "Quasar (set 2)"
+ C|rastan "Rastan (World Rev 1)"
+ c|rastan "Rastan (World)"
+ C|rastana "Rastan (World)"
+ C|rastanu "Rastan (US Rev 1)"
+ c|rastanu "Rastan (US, set 1)"
+ c|rastanu2 "Rastan (US, set 2)"
+ C|rastanua "Rastan (US)"
+ C|rastanub "Rastan (US, Earlier code base)"
+ C|rastsaga "Rastan Saga (Japan Rev 1)"
+ c|rastsaga "Rastan Saga (Japan)"
+ c|rastsaga1 "Rastan Saga (Japan Rev 1)"
+ C|rastsagaa "Rastan Saga (Japan)"
+ C|rdft2j "Raiden Fighters 2 (Japan set 1, SPI)"
+ c|rdft2j "Raiden Fighters 2 (Japan, SPI)"
+ c|redeartha "Red Earth (Euro 961023)"
+ C|redearthr1 "Red Earth (Euro 961023)"
+ C|redfoxwp2 "Red Fox War Planes II (China)"
+ c|samsh5sph "Samurai Shodown V Special / Samurai Spirits Zero Special (NGH-2720) (1st release, censored)"
+ C|samsh5sph "Samurai Shodown V Special / Samurai Spirits Zero Special (NGH-2720) (2nd release, less censored)"
+ C|samsh5spho "Samurai Shodown V Special / Samurai Spirits Zero Special (NGH-2720) (1st release, censored)"
+ c|samsh5spn "Samurai Shodown V Special / Samurai Spirits Zero Special (NGH-2720) (2nd release, less censored)"
+ c|sc1barcd "Barcode (Bellfruit) (Scorpion 1)"
+ C|sc1barcd "Barcode (Bellfruit) (set 1) (Scorpion 1)"
+ C|sc1barcda "Barcode (Bellfruit) (set 2) (Scorpion 1)"
+ c|sc1btclk "Beat The Clock (Mdm) (Scorpion 2/3)"
+ C|sc1btclk "Beat The Clock (Mdm) (set 1) (Scorpion 2/3?)"
+ C|sc1btclka "Beat The Clock (Mdm) (set 2) (Scorpion 2/3?)"
+ C|sc1btclkb "Beat The Clock (Mdm) (set 3) (Scorpion 2/3?)"
+ c|sc1ccroc "Crazy Crocs (Mdm) (Scorpion 2/3)"
+ C|sc1ccroc "Crazy Crocs (Mdm) (set 1) (Scorpion 2/3?)"
+ C|sc1ccroca "Crazy Crocs (Mdm) (set 2) (Scorpion 2/3?)"
+ C|sc1ccrocb "Crazy Crocs (Mdm) (set 3) (Scorpion 2/3?)"
+ C|sc1ccrocc "Crazy Crocs (Mdm) (set 4) (Scorpion 2/3?)"
+ c|sc1cdm "Club Diamond (Crystal) (Scorpion 1)"
+ C|sc1cdm "Club Diamond (Crystal) (set 1) (Scorpion 1)"
+ C|sc1cdmp "Club Diamond (Crystal) (set 1, Protocol) (Scorpion 1)"
+ C|sc1cexpd "Cash Explosion (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1cexpd "Cash Explosion (Bellfruit) [Dutch] (Scorpion 1)"
+ c|sc1cexpl "Cash Explosion (Bellfruit) (Scorpion 1)"
+ C|sc1cexpl "Cash Explosion (Bellfruit) (set 1) (Scorpion 1)"
+ C|sc1cexpla "Cash Explosion (Bellfruit) (set 2) (Scorpion 1)"
+ C|sc1cexplb "Cash Explosion (Bellfruit) (set 3) (Scorpion 1)"
+ C|sc1cexplc "Cash Explosion (Bellfruit) (set 4) (Scorpion 1)"
+ C|sc1cexpld "Cash Explosion (Bellfruit) (set 5) (Scorpion 1)"
+ c|sc1chain "Chain Reaction (Bellfruit) (Scorpion 1)"
+ C|sc1chain "Chain Reaction (Bellfruit) (set 1) (Scorpion 1)"
+ C|sc1chaina "Chain Reaction (Bellfruit) (set 2) (Scorpion 1)"
+ C|sc1chainp "Chain Reaction (Bellfruit) (set 1, Protocol) (Scorpion 1)"
+ c|sc1china "China Town Club (Bellfruit) (Scorpion 1)"
+ C|sc1china "China Town Club (Bellfruit) (set 1) (Scorpion 1)"
+ C|sc1chinaa "China Town Club (Bellfruit) (set 2) (Scorpion 1)"
+ C|sc1chinaap "China Town Club (Bellfruit) (set 2, Protocol) (Scorpion 1)"
+ C|sc1chinab "China Town Club (Bellfruit) (set 3) (Scorpion 1)"
+ C|sc1chinabp "China Town Club (Bellfruit) (set 3, Protocol) (Scorpion 1)"
+ C|sc1chinap "China Town Club (Bellfruit) (set 1, Protocol) (Scorpion 1)"
+ C|sc1cl2k1 "Club 2001 (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1cl2k1 "Club 2001 (Bellfruit) [Dutch] (Scorpion 1)"
+ c|sc1cl65 "Club 65 Special (Bellfruit) (Scorpion 1)"
+ C|sc1cl65 "Club 65 Special (Bellfruit) (set 1) (Scorpion 1)"
+ C|sc1cl65a "Club 65 Special (Bellfruit) (set 2) (Scorpion 1)"
+ C|sc1cl65ap "Club 65 Special (Bellfruit) (set 2, Protocol) (Scorpion 1)"
+ C|sc1cl65b "Club 65 Special (Bellfruit) (set 3) (Scorpion 1)"
+ C|sc1cl65bp "Club 65 Special (Bellfruit) (set 3, Protocol) (Scorpion 1)"
+ C|sc1cl65c "Club 65 Special (Bellfruit) (set 4) (Scorpion 1)"
+ C|sc1cl65d "Club 65 Special (Bellfruit) (set 5) (Scorpion 1)"
+ C|sc1cl65dp "Club 65 Special (Bellfruit) (set 5, Protocol) (Scorpion 1)"
+ C|sc1class "Classic (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1class "Classic (Bellfruit) [Dutch] (Scorpion 1)"
+ c|sc1clbtm "Club Temptation (Bellfruit) (Scorpion 1)"
+ C|sc1clbtm "Club Temptation (Bellfruit) (set 1) (Scorpion 1)"
+ C|sc1clbtma "Club Temptation (Bellfruit) (set 2) (Scorpion 1)"
+ c|sc1clbw "Club Wise (Bellfruit) (Scorpion 1)"
+ C|sc1clbw "Club Wise (Bellfruit) (set 1) (Scorpion 1)"
+ C|sc1clbwa "Club Wise (Bellfruit) (set 2) (Scorpion 1)"
+ C|sc1clbwb "Club Wise (Bellfruit) (set 3) (Scorpion 1)"
+ C|sc1copdd "Cops 'n' Robbers Deluxe (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1copdd "Cops 'n' Robbers Deluxe (Bellfruit) [Dutch] (Scorpion 1)"
+ c|sc1count "Count Cash Club (Bellfruit) (Scorpion 1)"
+ C|sc1count "Count Cash Club (Bellfruit) (set 1) (Scorpion 1)"
+ C|sc1counta "Count Cash Club (Bellfruit) (set 2) (Scorpion 1)"
+ C|sc1countap "Count Cash Club (Bellfruit) (set 2, Protocol) (Scorpion 1)"
+ C|sc1countb "Count Cash Club (Bellfruit) (set 3) (Scorpion 1)"
+ C|sc1countp "Count Cash Club (Bellfruit) (set 1, Protocol) (Scorpion 1)"
+ c|sc1crocr "Croc And Roll (Mdm) (Scorpion 2/3)"
+ C|sc1crocr "Croc And Roll (Mdm) (Scorpion 2/3?)"
+ C|sc1cscl "Cash Classic (Global) (set 1)"
+ c|sc1cscl "Cash Classic (Global)"
+ C|sc1cscla "Cash Classic (Global) (set 2)"
+ C|sc1csclb "Cash Classic (Maygay/Global?) (set 3)"
+ C|sc1csclc "Cash Classic (Maygay/Global?) (set 4)"
+ c|sc1cshat "Cash Attraction (Bellfruit) (Scorpion 1)"
+ C|sc1cshat "Cash Attraction (Bellfruit) (set 1) (Scorpion 1)"
+ C|sc1cshata "Cash Attraction (Bellfruit) (set 2) (Scorpion 1)"
+ C|sc1cshatb "Cash Attraction (Bellfruit) (set 3) (Scorpion 1)"
+ C|sc1cshatc "Cash Attraction (Bellfruit) (set 4) (Scorpion 1)"
+ c|sc1cshcda "Cash Card (Bellfruit) (Scorpion 1, set 1)"
+ C|sc1cshcda "Cash Card (Bellfruit) (set 1) (Scorpion 1)"
+ c|sc1cshcdb "Cash Card (Bellfruit) (Scorpion 1, set 2)"
+ C|sc1cshcdb "Cash Card (Bellfruit) (set 2) (Scorpion 1)"
+ C|sc1cshin "Cashino (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1cshin "Cashino (Bellfruit) [Dutch] (Scorpion 1)"
+ c|sc1cshwz "Cash Wise (Bellfruit) (Scorpion 1)"
+ C|sc1cshwz "Cash Wise (Bellfruit) (set 1) (Scorpion 1)"
+ C|sc1cshwza "Cash Wise (Bellfruit) (set 2) (Scorpion 1)"
+ C|sc1cshwzb "Cash Wise (Bellfruit) (set 3) (Scorpion 1)"
+ C|sc1cshwzc "Cash Wise (Bellfruit) (set 4) (Scorpion 1)"
+ C|sc1dago "Dagobert's Vault (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1dago "Dagobert's Vault (Bellfruit) [Dutch] (Scorpion 1)"
+ C|sc1days "All In A Days Work (Global) (set 1)"
+ c|sc1days "All In A Days Work (Global)"
+ C|sc1daysa "All In A Days Work (Global) (set 2)"
+ c|sc1dblch "Double Chance (Bellfruit) (Scorpion 1)"
+ C|sc1dblch "Double Chance (Bellfruit) (set 1) (Scorpion 1)"
+ C|sc1dblcha "Double Chance (Bellfruit) (set 2) (Scorpion 1)"
+ C|sc1disc "Discovey (Bellfruit) (Dutch) (set 1) (Scorpion 1)"
+ c|sc1disc "Discovey (Bellfruit) [Dutch] (Scorpion 1)"
+ C|sc1disca "Discovey (Bellfruit) (set 2) (Scorpion 1)"
+ C|sc1driv "Driving School (Global) (set 1)"
+ c|sc1driv "Driving School (Global)"
+ C|sc1driva "Driving School (Global) (set 2)"
+ C|sc1drivb "Driving School (Global) (set 3)"
+ C|sc1drivc "Driving School (Global) (set 4)"
+ C|sc1flash "Flash (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1flash "Flash (Bellfruit) [Dutch] (Scorpion 1)"
+ c|sc1frpus "Fruit Pursuit (Bellfruit) (Scorpion 1?)"
+ C|sc1frpus "Fruit Pursuit (Bellfruit) (set 1) (Scorpion 1?)"
+ C|sc1frpusa "Fruit Pursuit (Bellfruit) (set 2) (Scorpion 1?)"
+ c|sc1frtln "Fruit Lines (Bellfruit) (Scorpion 1, set 2)"
+ C|sc1frtln "Fruit Lines (Bellfruit) (set 2) (Scorpion 1)"
+ c|sc1fruit "Fruit Lines (Bellfruit) (Scorpion 1, set 1)"
+ C|sc1fruit "Fruit Lines (Bellfruit) (set 1) (Scorpion 1)"
+ c|sc1funh "Fun House Club (Bellfruit) (Scorpion 1)"
+ C|sc1funh "Fun House Club (Bellfruit) (set 1) (Scorpion 1)"
+ C|sc1funha "Fun House Club (Bellfruit) (set 2) (Scorpion 1)"
+ C|sc1funhb "Fun House Club (Bellfruit) (set 3) (Scorpion 1)"
+ C|sc1funhp "Fun House Club (Bellfruit) (set 1, Protocol) (Scorpion 1)"
+ C|sc1gprix "Grand Prix (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1gprix "Grand Prix (Bellfruit) [Dutch] (Scorpion 1)"
+ C|sc1gslam "Grand Slam (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1gslam "Grand Slam (Bellfruit) [Dutch] (Scorpion 1)"
+ c|sc1hfcc "Hi Flyer Club (Crystal) (Scorpion 1)"
+ C|sc1hfcc "Hi Flyer Club (Crystal) (set 1) (Scorpion 1)"
+ C|sc1hfccp "Hi Flyer Club (Crystal) (set 1, Protocol) (Scorpion 1)"
+ C|sc1impc "Impact (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1impc "Impact (Bellfruit) [Dutch] (Scorpion 1)"
+ C|sc1kings "Kings Club (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1kings "Kings Club (Bellfruit) [Dutch] (Scorpion 1)"
+ c|sc1linx "Linx (Bellfruit) (Scorpion 1)"
+ C|sc1linx "Linx (Bellfruit) (set 1) (Scorpion 1)"
+ C|sc1linxa "Linx (Bellfruit) (set 2) (Scorpion 1)"
+ C|sc1linxp "Linx (Bellfruit) (set 3, Protocol) (Scorpion 1)"
+ C|sc1lotus "Lotus SE (Dutch) (set 1)"
+ c|sc1lotus "Lotus SE (Dutch)"
+ C|sc1lotusa "Lotus SE (Dutch) (set 2)"
+ C|sc1magc "Magic Circle (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1magc "Magic Circle (Bellfruit) [Dutch] (Scorpion 1)"
+ C|sc1manha "Manhattan (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1manha "Manhattan (Bellfruit) [Dutch] (Scorpion 1)"
+ C|sc1mist "Mistral (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1mist "Mistral (Bellfruit) [Dutch] (Scorpion 1)"
+ C|sc1olym "Olympia (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1olym "Olympia (Bellfruit) [Dutch] (Scorpion 1)"
+ C|sc1orac "Oracle (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1orac "Oracle (Bellfruit) [Dutch] (Scorpion 1)"
+ c|sc1pwrl "Power Lines (Bellfruit) (Scorpion 1)"
+ C|sc1pwrl "Power Lines (Bellfruit) (set 1) (Scorpion 1)"
+ C|sc1pwrla "Power Lines (Bellfruit) (set 2) (Scorpion 1)"
+ C|sc1quat "Quatro (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1quat "Quatro (Bellfruit) [Dutch] (Scorpion 1)"
+ C|sc1rain "Rainbow (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1rain "Rainbow (Bellfruit) [Dutch] (Scorpion 1)"
+ C|sc1re "Reel Cash (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1re "Reel Cash (Bellfruit) [Dutch] (Scorpion 1)"
+ C|sc1rese "Reel Cash SE (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1rese "Reel Cash SE (Bellfruit) [Dutch] (Scorpion 1)"
+ C|sc1revo "Revolution (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1revo "Revolution (Bellfruit) [Dutch] (Scorpion 1)"
+ C|sc1rose "Rose 'n' Crown (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1rose "Rose 'n' Crown (Bellfruit) [Dutch] (Scorpion 1)"
+ C|sc1sant "Santana (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1sant "Santana (Bellfruit) [Dutch] (Scorpion 1)"
+ C|sc1sat "Satellite (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1sat "Satellite (Bellfruit) [Dutch] (Scorpion 1)"
+ C|sc1shan "Shanghai (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1shan "Shanghai (Bellfruit) [Dutch] (Scorpion 1)"
+ c|sc1sir "Strike It Rich (Bellfruit) (Scorpion 1)"
+ C|sc1sir "Strike It Rich (Bellfruit) (set 1) (Scorpion 1)"
+ C|sc1sira "Strike It Rich (Bellfruit) (set 2) (Scorpion 1)"
+ C|sc1sirb "Strike It Rich (Bellfruit) (set 3) (Scorpion 1)"
+ C|sc1sirc "Strike It Rich (Bellfruit) (set 4) (Scorpion 1)"
+ c|sc1smoke "Smokey Vs The Bandit (Mdm) (Scorpion 2/3)"
+ C|sc1smoke "Smokey Vs The Bandit (Mdm) (set 1) (Scorpion 2/3?)"
+ C|sc1smokea "Smokey Vs The Bandit (Mdm) (set 2) (Scorpion 2/3?)"
+ c|sc1spct "Spectre (Bellfruit) (Scorpion 1)"
+ C|sc1spct "Spectre (Bellfruit) (set 1) (Scorpion 1)"
+ C|sc1spcta "Spectre (Bellfruit) (set 2) (Scorpion 1)"
+ C|sc1ster "Sterling (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1ster "Sterling (Bellfruit) [Dutch] (Scorpion 1)"
+ c|sc1str4 "Strike 4 (Bellfruit) (Scorpion 1, set 1)"
+ C|sc1str4 "Strike 4 (Bellfruit) (set 1) (Scorpion 1)"
+ c|sc1str4a "Strike 4 (Bellfruit) (Scorpion 1, set 2)"
+ C|sc1str4a "Strike 4 (Bellfruit) (set 2) (Scorpion 1)"
+ C|sc1sups "Superstar (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1sups "Superstar (Bellfruit) [Dutch] (Scorpion 1)"
+ C|sc1torn "Tornado (Bellfruit) (Dutch) (set 1) (Scorpion 1)"
+ c|sc1torn "Tornado (Bellfruit) [Dutch] (Scorpion 1)"
+ C|sc1torna "Tornado (Bellfruit) (Dutch) (set 2) (Scorpion 1)"
+ c|sc1tri "Tri Star (Bellfruit) (Scorpion 1)"
+ C|sc1tri "Tri Star (Bellfruit) (set 1) (Scorpion 1)"
+ C|sc1tria "Tri Star (Bellfruit) (set 2) (Scorpion 1)"
+ C|sc1triap "Tri Star (Bellfruit) (set 2, Protocol) (Scorpion 1)"
+ C|sc1trib "Tri Star (Bellfruit) (set 3) (Scorpion 1)"
+ C|sc1tribp "Tri Star (Bellfruit) (set 3, Protocol) (Scorpion 1)"
+ c|sc1typ "Typhoon Club (Bellfruit) (Scorpion 1)"
+ C|sc1typ "Typhoon Club (Bellfruit) (set 1) (Scorpion 1)"
+ C|sc1typp "Typhoon Club (Bellfruit) (set 1, Protocol) (Scorpion 1)"
+ C|sc1vent "Ventura (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1vent "Ventura (Bellfruit) [Dutch] (Scorpion 1)"
+ C|sc1vict "Victory (Bellfruit) (Dutch) (Scorpion 1)"
+ c|sc1vict "Victory (Bellfruit) [Dutch] (Scorpion 1)"
+ c|sc1voy "Voyager (Bellfruit) (Scorpion 1, set 1)"
+ C|sc1voy "Voyager (Bellfruit) (set 1) (Scorpion 1)"
+ c|sc1voya "Voyager (Bellfruit) (Scorpion 1, set 2)"
+ C|sc1voya "Voyager (Bellfruit) (set 2) (Scorpion 1)"
+ C|sc1winfl "Winfalls (Dutch) (Bellfruit) (Scorpion 1)"
+ c|sc1winfl "Winfalls [Dutch] (Bellfruit) (Scorpion 1)"
+ c|sc1winst "Winning Streak (Bellfruit) (Scorpion 1)"
+ C|sc1winst "Winning Streak (Bellfruit) (set 1) (Scorpion 1)"
+ C|sc1winsta "Winning Streak (Bellfruit) (set 2) (Scorpion 1)"
+ C|sc1winstb "Winning Streak (Bellfruit) (set 3) (Scorpion 1)"
+ C|sc1winstbp "Winning Streak (Bellfruit) (set 3, Protocol) (Scorpion 1)"
+ C|sc1winstc "Winning Streak (Bellfruit) (set 4) (Scorpion 1)"
+ C|sc1winstcp "Winning Streak (Bellfruit) (set 4, Protocol) (Scorpion 1)"
+ C|sc1winstd "Winning Streak (Bellfruit) (set 5) (Scorpion 1)"
+ C|sc1winstdp "Winning Streak (Bellfruit) (set 5, Protocol) (Scorpion 1)"
+ C|sc1winste "Winning Streak (Bellfruit) (set 6) (Scorpion 1)"
+ C|sc1winstep "Winning Streak (Bellfruit) (set 6, Protocol) (Scorpion 1)"
+ C|sc1winstf "Winning Streak (Bellfruit) (set 7) (Scorpion 1)"
+ C|sc1winstfp "Winning Streak (Bellfruit) (set 7, Protocol) (Scorpion 1)"
+ C|sc1winstg "Winning Streak (Bellfruit) (set 8) (Scorpion 1)"
+ C|sc1winstp "Winning Streak (Bellfruit) (set 1, Protocol) (Scorpion 1)"
+ C|sc2brkfs1 "The Big Breakfast (set 2 UK, Single Site) (Scorpion 2/3)"
+ c|sc2brkfs1 "The Big Breakfast (set 2) (Scorpion 2/3)"
+ C|sc2brkfs1p "The Big Breakfast (set 2 UK, Single Site, Protocol) (Scorpion 2/3)"
+ C|sc2brkfs2 "The Big Breakfast (set 3 UK, Arcade, 8GBP Jackpot) (Scorpion 2/3)"
+ c|sc2brkfs2 "The Big Breakfast (set 3) (Scorpion 2/3)"
+ C|sc2brkfs3 "The Big Breakfast (set 4 UK, Arcade, 8GBP Jackpot) (Scorpion 2/3)"
+ c|sc2brkfs3 "The Big Breakfast (set 4) (Scorpion 2/3)"
+ C|sc2brkfs3p "The Big Breakfast (set 4 UK, Arcade, 8GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2brkfs4 "The Big Breakfast (set 5 UK, Arcade, 10GBP Jackpot) (Scorpion 2/3)"
+ c|sc2brkfs4 "The Big Breakfast (set 5) (Scorpion 2/3)"
+ C|sc2brkfs4p "The Big Breakfast (set 5 UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2brkfs5 "The Big Breakfast (set 6 UK, Arcade, 10GBP Jackpot) (Scorpion 2/3)"
+ c|sc2brkfs5 "The Big Breakfast (set 6) (Scorpion 2/3)"
+ C|sc2brkfs5p "The Big Breakfast (set 6 UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3)"
+ c|sc2brkfsm "The Big Breakfast Casino (Scorpion 2/3)"
+ C|sc2brkfsm "The Big Breakfast Casino (set 1) (Scorpion 2/3)"
+ C|sc2brkfsm1 "The Big Breakfast Casino (set 2) (Scorpion 2/3)"
+ C|sc2brkfsm2 "The Big Breakfast Casino (set 3) (Scorpion 2/3)"
+ C|sc2brkfsp "The Big Breakfast (set 1, Protocol) (Scorpion 2/3)"
+ c|sc2call "It's Your Call (Global) (Scorpion 2/3)"
+ C|sc2call "It's Your Call (Global) (v2.7) (Scorpion 2/3)"
+ C|sc2callc "It's Your Call (Club?) (Global) (v1.6) (Scorpion 2/3)"
+ C|sc2callcp "It's Your Call (Club?) (Global) (v1.6 Protocol) (Scorpion 2/3)"
+ C|sc2callp "It's Your Call (Global) (v2.7 Protocol) (Scorpion 2/3)"
+ c|sc2casr "Casino Royale (Bellfruit) (Scorpion 2/3)"
+ C|sc2casr "Casino Royale (Bellfruit) (set 1, UK, 10GBP Jackpot, 3rd Triennial) (Scorpion 2/3)"
+ C|sc2casr1 "Casino Royale (Bellfruit) (set 2, UK, 3rd Triennial) (Scorpion 2/3)"
+ C|sc2casr1p "Casino Royale (Bellfruit) (set 2, UK, 3rd Triennial, Protocol) (Scorpion 2/3)"
+ C|sc2casr2 "Casino Royale (Bellfruit) (set 3, UK) (Scorpion 2/3)"
+ C|sc2casr2p "Casino Royale (Bellfruit) (set 3, UK, Protocol) (Scorpion 2/3)"
+ C|sc2casr3 "Casino Royale (Bellfruit) (set 4, UK, 8GBP Jackpot) (Scorpion 2/3)"
+ C|sc2casr3p "Casino Royale (Bellfruit) (set 4, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2casr4 "Casino Royale (Bellfruit) (set 5, UK) (Scorpion 2/3)"
+ C|sc2casr4p "Casino Royale (Bellfruit) (set 5, UK, Protocol) (Scorpion 2/3)"
+ C|sc2casrp "Casino Royale (Bellfruit) (set 1, UK, 10GBP Jackpot, 3rd Triennial, Protocol) (Scorpion 2/3)"
+ C|sc2catms1 "Cat & Mouse (Bellfruit) (set 2) (Scorpion 2/3)"
+ C|sc2catms1p "Cat & Mouse (Bellfruit) (set 2, Protocol) (Scorpion 2/3)"
+ C|sc2catms2 "Cat & Mouse (Bellfruit) (set 3) (Scorpion 2/3)"
+ C|sc2catms2p "Cat & Mouse (Bellfruit) (set 3, Protocol) (Scorpion 2/3)"
+ C|sc2catms3 "Cat & Mouse (Bellfruit) (set 4) (Scorpion 2/3)"
+ C|sc2catms4 "Cat & Mouse (Bellfruit) (set 5) (Scorpion 2/3)"
+ c|sc2cb7 "Casino Bar 7 (Bellfruit) (Scorpion 2/3)"
+ C|sc2cb7 "Casino Bar 7 (Bellfruit) (set 1, UK) (Scorpion 2/3)"
+ C|sc2cb71 "Casino Bar 7 (Bellfruit) (set 2, UK, All Cash) (Scorpion 2/3)"
+ C|sc2cb72 "Casino Bar 7 (Bellfruit) (set 3, UK, 10GBP Jackpot) (Scorpion 2/3)"
+ C|sc2cb72p "Casino Bar 7 (Bellfruit) (set 3, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2cb7p "Casino Bar 7 (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)"
+ c|sc2cgcas "Club Grand Casino (Bellfruit) (Scorpion 2/3)"
+ C|sc2cgcas "Club Grand Casino (Bellfruit) (set 1, UK) (Scorpion 2/3)"
+ C|sc2cgcas1 "Club Grand Casino (Bellfruit) (set 2, UK, 250GBP Jackpot) (Scorpion 2/3)"
+ C|sc2cgcas1p "Club Grand Casino (Bellfruit) (set 2, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2cgcasp "Club Grand Casino (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)"
+ c|sc2cmbt "Cat & Mouse & Bonzo Too (Bellfruit) (Scorpion 2/3)"
+ C|sc2cmbt "Cat & Mouse & Bonzo Too (Bellfruit) (set 1, UK) (Scorpion 2/3)"
+ C|sc2cmbtp "Cat & Mouse & Bonzo Too (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)"
+ c|sc2cnile "Cash On The Nile Club (Bellfruit) (Scorpion 2/3)"
+ C|sc2cnile "Cash On The Nile Club (Bellfruit) (set 1 UK, 150GBP Jackpot) (Scorpion 2/3)"
+ C|sc2cnile1 "Cash On The Nile Club (Bellfruit) (set 2 UK, 150GBP Jackpot) (Scorpion 2/3)"
+ C|sc2cnile2 "Cash On The Nile Club (Bellfruit) (set 2 UK, 200GBP Jackpot) (Scorpion 2/3)"
+ C|sc2cnile2p "Cash On The Nile Club (Bellfruit) (set 2 UK, 150GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2cnile3p "Cash On The Nile Club (Bellfruit) (set 3 UK, 150GBP Jackpot) (Scorpion 2/3)"
+ c|sc2copcl "Cops 'n' Robbers Club (Bellfruit) (Scorpion 2/3)"
+ C|sc2copcl "Cops 'n' Robbers Club (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)"
+ C|sc2copcl1 "Cops 'n' Robbers Club (Bellfruit) (set 2, UK, 250GBP Jackpot) (Scorpion 2/3)"
+ C|sc2copcl10 "Cops 'n' Robbers Club (Bellfruit) (set 11, UK) (Scorpion 2/3)"
+ C|sc2copcl11 "Cops 'n' Robbers Club (Bellfruit) (set 12, UK) (Scorpion 2/3)"
+ C|sc2copcl11p "Cops 'n' Robbers Club (Bellfruit) (set 12, UK, Protocol) (Scorpion 2/3)"
+ C|sc2copcl1p "Cops 'n' Robbers Club (Bellfruit) (set 2, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2copcl2 "Cops 'n' Robbers Club (Bellfruit) (set 3, UK) (Scorpion 2/3)"
+ C|sc2copcl3 "Cops 'n' Robbers Club (Bellfruit) (set 4, UK) (Scorpion 2/3)"
+ C|sc2copcl3p "Cops 'n' Robbers Club (Bellfruit) (set 4, UK, Protocol) (Scorpion 2/3)"
+ C|sc2copcl4 "Cops 'n' Robbers Club (Bellfruit) (set 5, UK) (Scorpion 2/3)"
+ C|sc2copcl5 "Cops 'n' Robbers Club (Bellfruit) (set 6, UK) (Scorpion 2/3)"
+ C|sc2copcl6 "Cops 'n' Robbers Club (Bellfruit) (set 7, UK) (Scorpion 2/3)"
+ C|sc2copcl6p "Cops 'n' Robbers Club (Bellfruit) (set 7, UK, Protocol) (Scorpion 2/3)"
+ C|sc2copcl7 "Cops 'n' Robbers Club (Bellfruit) (set 8, UK) (Scorpion 2/3)"
+ C|sc2copcl8 "Cops 'n' Robbers Club (Bellfruit) (set 9, UK) (Scorpion 2/3)"
+ C|sc2copcl8p "Cops 'n' Robbers Club (Bellfruit) (set 9, UK, Protocol) (Scorpion 2/3)"
+ C|sc2copcl9 "Cops 'n' Robbers Club (Bellfruit) (set 10, UK) (Scorpion 2/3)"
+ C|sc2copcl9p "Cops 'n' Robbers Club (Bellfruit) (set 10, UK, Protocol) (Scorpion 2/3)"
+ C|sc2copclp "Cops 'n' Robbers Club (Bellfruit) (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)"
+ c|sc2copdc "Cops 'n' Robbers Club Deluxe (Bellfruit) (Scorpion 2/3)"
+ C|sc2copdc "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)"
+ C|sc2copdc1 "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 2, UK, 250GBP Jackpot) (Scorpion 2/3)"
+ C|sc2copdc1p "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 2, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2copdc2 "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 3, UK, 250GBP Jackpot) (Scorpion 2/3)"
+ C|sc2copdc2p "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 3, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2copdc3 "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 4, UK, 250GBP Jackpot) (Scorpion 2/3)"
+ C|sc2copdc3p "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 4, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2copdc4 "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 5, UK, 200GBP Jackpot?) (Scorpion 2/3)"
+ C|sc2copdc4p "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 5, UK, 200GBP Jackpot?, Protocol) (Scorpion 2/3)"
+ C|sc2copdc5 "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 6, UK, 200GBP Jackpot) (Scorpion 2/3)"
+ C|sc2copdc5p "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 6, UK, 200GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2copdc6 "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 7, UK) (Scorpion 2/3)"
+ C|sc2copdcp "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)"
+ c|sc2cops "Cops 'n' Robbers (Bellfruit) (Scorpion 2/3)"
+ C|sc2cops "Cops 'n' Robbers (Bellfruit) (set 1) (Scorpion 2/3)"
+ C|sc2cops1 "Cops 'n' Robbers (Bellfruit) (set 2) (Scorpion 2/3)"
+ C|sc2cops1p "Cops 'n' Robbers (Bellfruit) (set 2, Protocol) (Scorpion 2/3)"
+ C|sc2cops2 "Cops 'n' Robbers (Bellfruit) (set 3) (Scorpion 2/3)"
+ C|sc2cops3 "Cops 'n' Robbers (Bellfruit) (set 4) (Scorpion 2/3)"
+ C|sc2cops3p "Cops 'n' Robbers (Bellfruit) (set 4, Protocol) (Scorpion 2/3)"
+ C|sc2cops4 "Cops 'n' Robbers (Bellfruit) (set 5) (Scorpion 2/3)"
+ C|sc2cops5 "Cops 'n' Robbers (Bellfruit) (set 6) (Scorpion 2/3)"
+ C|sc2copsc "Casino Cops 'n' Robbers (Bellfruit) (set 1) (Scorpion 2/3)"
+ C|sc2copsc1 "Casino Cops 'n' Robbers (Bellfruit) (set 2) (Scorpion 2/3)"
+ C|sc2copsc1p "Casino Cops 'n' Robbers (Bellfruit) (set 2, Protocol) (Scorpion 2/3)"
+ C|sc2copsc2 "Casino Cops 'n' Robbers (Bellfruit) (set 3) (Scorpion 2/3)"
+ C|sc2copscp "Casino Cops 'n' Robbers (Bellfruit) (set 1, Protocol) (Scorpion 2/3)"
+ C|sc2copsp "Cops 'n' Robbers (Bellfruit) (set 1, Protocol) (Scorpion 2/3)"
+ C|sc2cpe1 "Club Public Enemy No.1 (set 3, UK) (Scorpion 2/3)"
+ C|sc2cpe1p "Club Public Enemy No.1 (set 3, UK, Protocol) (Scorpion 2/3)"
+ C|sc2cpe2 "Club Public Enemy No.1 (set 4, UK) (Scorpion 2/3)"
+ C|sc2cpe2p "Club Public Enemy No.1 (set 4, UK, Protocol) (Scorpion 2/3)"
+ C|sc2cpe3p "Club Public Enemy No.1 (set 5, UK, Protocol) (Scorpion 2/3)"
+ C|sc2cpe4 "Club Public Enemy No.1 (set 6, UK) (Scorpion 2/3)"
+ C|sc2cpe5p "Club Public Enemy No.1 (set 7, UK, Protocol) (Scorpion 2/3)"
+ C|sc2cpep "Club Public Enemy No.1 (set 2, UK, Protocol) (Scorpion 2/3)"
+ c|sc2cpg "Pharaoh's Gold Club (Bellfruit) (Scorpion 2/3)"
+ C|sc2cpg "Pharaoh's Gold Club (Bellfruit) (set 1, UK, 250GBP Jackpot)(Scorpion 2/3)"
+ C|sc2cpg1 "Pharaoh's Gold Club (Bellfruit) (set 2, UK, p65)(Scorpion 2/3)"
+ C|sc2cpg1p "Pharaoh's Gold Club (Bellfruit) (set 2, UK, p65, Protocol)(Scorpion 2/3)"
+ C|sc2cpg2 "Pharaoh's Gold Club (Bellfruit) (set 3, UK)(Scorpion 2/3)"
+ C|sc2cpg2p "Pharaoh's Gold Club (Bellfruit) (set 3, UK, Protocol)(Scorpion 2/3)"
+ C|sc2cpgp "Pharaoh's Gold Club (Bellfruit) (set 1, UK, 250GBP Jackpot, Protocol)(Scorpion 2/3)"
+ c|sc2cshcl "Cashino Club (Bellfruit) (Scorpion 2/3)"
+ C|sc2cshcl "Cashino Club (Bellfruit) (set 1) (Scorpion 2/3)"
+ C|sc2cshcl1 "Cashino Club (Bellfruit) (set 2) (Scorpion 2/3)"
+ C|sc2cshcl1p "Cashino Club (Bellfruit) (set 2, Protocol) (Scorpion 2/3)"
+ C|sc2cshclp "Cashino Club (Bellfruit) (set 1, Protocol) (Scorpion 2/3)"
+ C|sc2ctms2 "Cat & Mouse (Mark 2) (Bellfruit) (set 1) (Scorpion 2/3)"
+ C|sc2ctms21 "Cat & Mouse (Mark 2) (Bellfruit) (set 2) (Scorpion 2/3)"
+ C|sc2ctms21p "Cat & Mouse (Mark 2) (Bellfruit) (set 2, Protocol) (Scorpion 2/3)"
+ C|sc2ctms22 "Cat & Mouse (Mark 2) (Bellfruit) (set 3) (Scorpion 2/3)"
+ C|sc2ctms22p "Cat & Mouse (Mark 2) (Bellfruit) (set 3, Protocol) (Scorpion 2/3)"
+ C|sc2ctms23 "Cat & Mouse (Mark 2) (Bellfruit) (set 4) (Scorpion 2/3)"
+ C|sc2ctms23p "Cat & Mouse (Mark 2) (Bellfruit) (set 4, Protocol) (Scorpion 2/3)"
+ C|sc2ctms24p "Cat & Mouse (Mark 2) (Bellfruit) (set 5, Protocol) (Scorpion 2/3)"
+ C|sc2ctms25 "Cat & Mouse (Mark 2) (Bellfruit) (set 6) (Scorpion 2/3)"
+ c|sc2cvega "Cash Vegas (Bellfruit) (Scorpion 2/3)"
+ C|sc2cvega "Cash Vegas (Bellfruit) (set 1, UK) (Scorpion 2/3)"
+ C|sc2cvega1 "Cash Vegas (Bellfruit) (set 2, UK, 10GBP Jackpot, 3rd Triennial) (Scorpion 2/3)"
+ C|sc2cvega1p "Cash Vegas (Bellfruit) (set 2, UK, 10GBP Jackpot, 3rd Triennial, Protocol) (Scorpion 2/3)"
+ C|sc2cvega2 "Cash Vegas (Bellfruit) (set 3, UK, 8GBP Jackpot) (Scorpion 2/3)"
+ C|sc2cvega2p "Cash Vegas (Bellfruit) (set 3, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2cvega3 "Cash Vegas (Bellfruit) (set 4, UK, 10GBP Jackpot) (Scorpion 2/3)"
+ C|sc2cvega3p "Cash Vegas (Bellfruit) (set 4, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2cvega4p "Cash Vegas (Bellfruit) (set 5, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)"
+ c|sc2dbl "Double Diamond (Bellfruit) (Scorpion 2/3)"
+ C|sc2dbl "Double Diamond (Bellfruit) (set 1, UK) (Scorpion 2/3)"
+ C|sc2dbl1 "Double Diamond (Bellfruit) (set 2, UK) (Scorpion 2/3)"
+ C|sc2dbl1p "Double Diamond (Bellfruit) (set 2, UK, Protocol) (Scorpion 2/3)"
+ C|sc2dblp "Double Diamond (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)"
+ c|sc2dels "Del's Millions (Bellfruit) (Scorpion 2/3)"
+ C|sc2dels "Del's Millions (Bellfruit) (set 1, UK, 10GBP Jackpot) (Scorpion 2/3)"
+ C|sc2dels1 "Del's Millions (Bellfruit) (set 2, UK, 10GBP Jackpot) (Scorpion 2/3)"
+ C|sc2dels1p "Del's Millions (Bellfruit) (set 2, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2dels2 "Del's Millions (Bellfruit) (set 3, UK, 8GBP Jackpot) (Scorpion 2/3)"
+ C|sc2dels2p "Del's Millions (Bellfruit) (set 3, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2dels3 "Del's Millions (Bellfruit) (set 4, UK, 8GBP Jackpot) (Scorpion 2/3)"
+ C|sc2dels3p "Del's Millions (Bellfruit) (set 4, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2dels4 "Del's Millions (Bellfruit) (set 5, UK) (Scorpion 2/3)"
+ C|sc2dels4p "Del's Millions (Bellfruit) (set 5, UK, Protocol) (Scorpion 2/3)"
+ C|sc2dels5 "Del's Millions (Bellfruit) (set 6, UK) (Scorpion 2/3)"
+ C|sc2dels6 "Del's Millions (Bellfruit) (set 7, UK) (Scorpion 2/3)"
+ C|sc2dels7 "Del's Millions (Bellfruit) (set 8, UK) (Scorpion 2/3)"
+ C|sc2dels8 "Del's Millions (Bellfruit) (set 9, UK) (Scorpion 2/3)"
+ C|sc2dels9 "Del's Millions (Bellfruit) (set 10, UK) (Scorpion 2/3)"
+ C|sc2delsd "Del's Millions (Bellfruit) ('Deluxe', UK) (Scorpion 2/3)"
+ C|sc2delsm "Del's Millions (Bellfruit/Mazooma) (set 1, UK) (Scorpion 2/3)"
+ C|sc2delsm1 "Del's Millions (Bellfruit/Mazooma) (set 2, UK) (Scorpion 2/3)"
+ C|sc2delsm1p "Del's Millions (Bellfruit/Mazooma) (set 2, UK, Protocol) (Scorpion 2/3)"
+ C|sc2delsm2 "Del's Millions (Bellfruit/Mazooma) (set 3, UK) (Scorpion 2/3)"
+ C|sc2delsm2p "Del's Millions (Bellfruit/Mazooma) (set 3, UK, Protocol) (Scorpion 2/3)"
+ C|sc2delsm3 "Del's Millions (Bellfruit/Mazooma) (set 4, UK) (Scorpion 2/3)"
+ C|sc2delsm3p "Del's Millions (Bellfruit/Mazooma) (set 4, UK, Protocol) (Scorpion 2/3)"
+ C|sc2delsmp "Del's Millions (Bellfruit/Mazooma) (set 1, UK, Protocol) (Scorpion 2/3)"
+ C|sc2delsp "Del's Millions (Bellfruit) (set 1, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)"
+ c|sc2dick "Spotted Dick (Global) (Scorpion 2/3)"
+ C|sc2dick "Spotted Dick (Global) (v3.1) (Scorpion 2/3)"
+ C|sc2dick1 "Spotted Dick (Global) (v2.2) (Scorpion 2/3)"
+ C|sc2dick2 "Spotted Dick (Global) (v1.5) (Scorpion 2/3)"
+ C|sc2dick2e "Spotted Dick (Global) (v?.? Euro) (Scorpion 2/3)"
+ C|sc2dick2eu "Spotted Dick (Global) (v?.? Euro unencrypted) (Scorpion 2/3)"
+ C|sc2dick2p "Spotted Dick (Global) (v1.5 Protocol ) (Scorpion 2/3)"
+ C|sc2dickp "Spotted Dick (Global) (v3.1 Protocol) (Scorpion 2/3)"
+ c|sc2downt "Down Town (Bellfruit) (Scorpion 2/3)"
+ C|sc2downt "Down Town (Bellfruit) (set 1, UK, 15RM motor) (Scorpion 2/3)"
+ C|sc2downt1 "Down Town (Bellfruit) (set 2, UK, 15RM motor) (Scorpion 2/3)"
+ C|sc2downt1p "Down Town (Bellfruit) (set 2, UK, 15RM motor, Protocol) (Scorpion 2/3)"
+ C|sc2downt2 "Down Town (Bellfruit) (set 3, UK, 15RM motor) (Scorpion 2/3)"
+ C|sc2downt2p "Down Town (Bellfruit) (set 3, UK, 15RM motor, Protocol) (Scorpion 2/3)"
+ C|sc2downt3 "Down Town (Bellfruit) (set 4, UK, 15RM motor) (Scorpion 2/3)"
+ C|sc2downt3a "Down Town (Bellfruit) (set 4, UK, 16RM motor) (Scorpion 2/3)"
+ C|sc2downt3ap "Down Town (Bellfruit) (set 4, UK, 16RM motor, Protocol) (Scorpion 2/3)"
+ C|sc2downt3p "Down Town (Bellfruit) (set 4, UK, 15RM motor, Protocol) (Scorpion 2/3)"
+ C|sc2downt4 "Down Town (Bellfruit) (set 5, UK, 15RM motor) (Scorpion 2/3)"
+ C|sc2downt4a "Down Town (Bellfruit) (set 5, UK, 16RM motor) (Scorpion 2/3)"
+ C|sc2downt4ap "Down Town (Bellfruit) (set 5, UK, 16RM motor, Protocol) (Scorpion 2/3)"
+ C|sc2downt4p "Down Town (Bellfruit) (set 5, UK, 15RM motor, Protocol) (Scorpion 2/3)"
+ C|sc2downt5 "Down Town (Bellfruit) (set 6, UK, 15RM motor) (Scorpion 2/3)"
+ C|sc2downt6 "Down Town (Bellfruit) (set 7, UK, 15RM motor) (Scorpion 2/3)"
+ C|sc2downt7 "Down Town (Bellfruit) (set 8, UK, 15RM motor) (Scorpion 2/3)"
+ C|sc2downt8a "Down Town (Bellfruit) (set 9, UK, 16RM motor) (Scorpion 2/3)"
+ C|sc2downt8ap "Down Town (Bellfruit) (set 9, UK, 16RM motor, Protocol) (Scorpion 2/3)"
+ C|sc2downtp "Down Town (Bellfruit) (set 1, UK, 15RM motor, Protocol) (Scorpion 2/3)"
+ c|sc2drwho "Dr.Who The Timelord (set 1, UK, Game Card 95-750-288) (Scorpion 2/3)"
+ C|sc2drwho "Dr.Who The Timelord (set 1, UK, Single Site, Game Card 95-750-288) (Scorpion 2/3)"
+ c|sc2drwho10 "Dr.Who The Timelord (set 11) (Scorpion 2/3)"
+ C|sc2drwho10 "Dr.Who The Timelord (set 11, UK, Arcade, Protocol) (Scorpion 2/3)"
+ c|sc2drwho11 "Dr.Who The Timelord (set 12) (Scorpion 2/3)"
+ C|sc2drwho11 "Dr.Who The Timelord (set 12, UK, no Jackpot spin, Protocol) (Scorpion 2/3)"
+ c|sc2drwho12 "Dr.Who The Timelord (set 13) (Scorpion 2/3)"
+ C|sc2drwho12 "Dr.Who The Timelord (set 13, UK) (Scorpion 2/3)"
+ c|sc2drwho13 "Dr.Who The Timelord (set 14) (Scorpion 2/3)"
+ C|sc2drwho13 "Dr.Who The Timelord (set 14, UK, Arcade, 8GBP Jackpot) (Scorpion 2/3)"
+ c|sc2drwho14 "Dr.Who The Timelord (set 15) (Scorpion 2/3)"
+ C|sc2drwho14 "Dr.Who The Timelord (set 15, UK, Arcade) (Scorpion 2/3)"
+ c|sc2drwho15 "Dr.Who The Timelord (set 16) (Scorpion 2/3)"
+ C|sc2drwho15 "Dr.Who The Timelord (set 16, UK, Arcade) (Scorpion 2/3)"
+ c|sc2drwho2 "Dr.Who The Timelord (set 3) (Scorpion 2/3)"
+ C|sc2drwho2 "Dr.Who The Timelord (set 3, UK, Arcade, Protocol) (Scorpion 2/3)"
+ c|sc2drwho3 "Dr.Who The Timelord (set 4) (Scorpion 2/3)"
+ C|sc2drwho3 "Dr.Who The Timelord (set 4, UK Single Site, Protocol) (Scorpion 2/3)"
+ c|sc2drwho4 "Dr.Who The Timelord (set 5) (Scorpion 2/3)"
+ C|sc2drwho4 "Dr.Who The Timelord (set 5, UK, Arcade) (Scorpion 2/3)"
+ c|sc2drwho5 "Dr.Who The Timelord (set 6) (Scorpion 2/3)"
+ C|sc2drwho5 "Dr.Who The Timelord (set 6, UK) (Scorpion 2/3)"
+ c|sc2drwho6 "Dr.Who The Timelord (set 7) (Scorpion 2/3)"
+ C|sc2drwho6 "Dr.Who The Timelord (set 7, UK, Protocol) (Scorpion 2/3)"
+ c|sc2drwho7 "Dr.Who The Timelord (set 8) (Scorpion 2/3)"
+ C|sc2drwho7 "Dr.Who The Timelord (set 8, UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3)"
+ c|sc2drwho8 "Dr.Who The Timelord (set 9) (Scorpion 2/3)"
+ C|sc2drwho8 "Dr.Who The Timelord (set 9, UK, Arcade, 8GBP Jackpot, Protocol) (Scorpion 2/3)"
+ c|sc2drwho9 "Dr.Who The Timelord (set 10) (Scorpion 2/3)"
+ C|sc2drwho9 "Dr.Who The Timelord (set 10, UK, Arcade, Protocol) (Scorpion 2/3)"
+ c|sc2easy "Easy Money (Bellfruit) (Scorpion 2/3)"
+ C|sc2easy "Easy Money (Bellfruit) (set 1) (Scorpion 2/3)"
+ C|sc2easy1 "Easy Money (Bellfruit) (set 2) (Scorpion 2/3)"
+ C|sc2easy1p "Easy Money (Bellfruit) (set 2, Protocol) (Scorpion 2/3)"
+ C|sc2easy2 "Easy Money (Bellfruit) (set 3) (Scorpion 2/3)"
+ C|sc2easy2p "Easy Money (Bellfruit) (set 3, Protocol) (Scorpion 2/3)"
+ C|sc2easyp "Easy Money (Bellfruit) (set 1, Protocol) (Scorpion 2/3)"
+ c|sc2eggs "Eggs On Legs Tour (Bellfruit) (Scorpion 2/3)"
+ C|sc2eggs "Eggs On Legs Tour (Bellfruit) (set 1, UK, Arcade, 10GBP Jackpot) (Scorpion 2/3)"
+ C|sc2eggs1 "Eggs On Legs Tour (Bellfruit) (set 2, UK, Arcade, 10GBP Jackpot?) (Scorpion 2/3)"
+ C|sc2eggs1p "Eggs On Legs Tour (Bellfruit) (set 2, UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2eggsp "Eggs On Legs Tour (Bellfruit) (set 1, UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3)"
+ c|sc2flaca "Flash Cash (Bellfruit) (Scorpion 2/3)"
+ C|sc2flaca "Flash Cash (Bellfruit) (set 1, UK, 10GBP Jackpot, 3rd Triennial) (Scorpion 2/3)"
+ C|sc2flaca1 "Flash Cash (Bellfruit) (set 2, UK, 10GBP Jackpot, 2nd Triennial) (Scorpion 2/3)"
+ C|sc2flaca1p "Flash Cash (Bellfruit) (set 2, UK, 10GBP Jackpot, 2nd Triennial, Protocol) (Scorpion 2/3)"
+ C|sc2flaca2 "Flash Cash (Bellfruit) (set 3, UK, 10GBP Jackpot, 2nd Triennial) (Scorpion 2/3)"
+ C|sc2flaca2p "Flash Cash (Bellfruit) (set 3, UK, 10GBP Jackpot, 2nd Triennial, Protocol) (Scorpion 2/3)"
+ C|sc2flacap "Flash Cash (Bellfruit) (set 1, UK, 10GBP Jackpot, 3rd Triennial, Protocol) (Scorpion 2/3)"
+ c|sc2foot "Football Club (Bellfruit) (Scorpion 2/3)"
+ C|sc2foot "Football Club (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)"
+ C|sc2foot1 "Football Club (Bellfruit) (set 2, UK, 100GBP Jackpot) (Scorpion 2/3)"
+ C|sc2foot1p "Football Club (Bellfruit) (set 2, UK, 100GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2foot2 "Football Club (Bellfruit) (set 3, UK) (Scorpion 2/3)"
+ C|sc2foot2p "Football Club (Bellfruit) (set 3, UK, Protocol) (Scorpion 2/3)"
+ C|sc2footp "Football Club (Bellfruit) (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)"
+ c|sc2gcclb "Golden Casino Club (Bellfruit) (Scorpion 2/3)"
+ C|sc2gcclb "Golden Casino Club (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)"
+ C|sc2gcclb1 "Golden Casino Club (Bellfruit) (set 2, UK, 100GBP Jackpot) (Scorpion 2/3)"
+ C|sc2gcclb1p "Golden Casino Club (Bellfruit) (set 2, UK, 100GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2gcclb2 "Golden Casino Club (Bellfruit) (set 3, UK) (Scorpion 2/3)"
+ C|sc2gcclb2p "Golden Casino Club (Bellfruit) (set 3, UK, Protocol) (Scorpion 2/3)"
+ C|sc2gcclb3 "Golden Casino Club (Bellfruit) (set 4, UK) (Scorpion 2/3)"
+ C|sc2gcclbp "Golden Casino Club (Bellfruit) (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)"
+ c|sc2goldr "Gold Reserve (Mdm) (Scorpion 2/3)"
+ C|sc2goldr "Gold Reserve (Mdm) (v1.3) (Scorpion 2/3)"
+ C|sc2goldr1 "Gold Reserve (Mdm) (set 2) (Scorpion 2/3)"
+ C|sc2goldrp "Gold Reserve (Mdm) (v1.3 Protocol) (Scorpion 2/3)"
+ c|sc2groul "Golden Roulette (Bellfruit) (Scorpion 2/3)"
+ C|sc2groul "Golden Roulette (Bellfruit) (set 1, UK) (Scorpion 2/3)"
+ C|sc2groulp "Golden Roulette (Bellfruit) (set 2, UK, Protocol) (Scorpion 2/3)"
+ c|sc2gsclb "The Game Show Club (Bellfruit) (Scorpion 2/3)"
+ C|sc2gsclb "The Game Show Club (Bellfruit) (set 1, UK, Arcade, p65)(Scorpion 2/3)"
+ C|sc2gsclb1 "The Game Show Club (Bellfruit) (set 2, UK, Arcade, 250GBP Jackpot, p65)(Scorpion 2/3)"
+ C|sc2gsclb1p "The Game Show Club (Bellfruit) (set 2, UK, Arcade, 250GBP Jackpot, p65, Protocol)(Scorpion 2/3)"
+ C|sc2gsclb2 "The Game Show Club (Bellfruit) (set 3, UK, Arcade)(Scorpion 2/3)"
+ C|sc2gsclb2p "The Game Show Club (Bellfruit) (set 3, UK, Arcade, Protocol)(Scorpion 2/3)"
+ C|sc2gsclb3 "The Game Show Club (Bellfruit) (set 4, UK, Arcade)(Scorpion 2/3)"
+ C|sc2gsclb3p "The Game Show Club (Bellfruit) (set 4, UK, Arcade, Protocol)(Scorpion 2/3)"
+ C|sc2gsclb4 "The Game Show Club (Bellfruit) (set 5, UK, Arcade)(Scorpion 2/3)"
+ C|sc2gsclb4p "The Game Show Club (Bellfruit) (set 5, UK, Arcade, Protocol)(Scorpion 2/3)"
+ C|sc2gsclb5 "The Game Show Club (Bellfruit) (set 6, UK)(Scorpion 2/3)"
+ C|sc2gsclb6 "The Game Show Club (Bellfruit) (set 7, UK)(Scorpion 2/3)"
+ C|sc2gsclb7p "The Game Show Club (Bellfruit) (set 8, UK, Protocol)(Scorpion 2/3)"
+ C|sc2gsclbp "The Game Show Club (Bellfruit) (set 1, UK, Arcade, p65, Protocol)(Scorpion 2/3)"
+ c|sc2gslam "Grandslam Club (UK, Game Card 95-750-843) (Scorpion 2/3)"
+ C|sc2gslam "Grandslam Club (UK, set 1, Game Card 95-750-843) (Scorpion 2/3)"
+ C|sc2gslam1 "Grandslam Club (UK, set 2) (Scorpion 2/3)"
+ C|sc2gslam1p "Grandslam Club (UK, set 2, Arcade, Protocol) (Scorpion 2/3)"
+ C|sc2gslam2 "Grandslam Club (UK, set 3) (Scorpion 2/3)"
+ C|sc2gslamp "Grandslam Club (UK, set 1, Protocol) (Scorpion 2/3)"
+ c|sc2heypr "Hey Presto (Bellfruit) (Scorpion 2/3)"
+ C|sc2heypr "Hey Presto (Bellfruit) (set 1, UK) (Scorpion 2/3)"
+ C|sc2heyprp "Hey Presto (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)"
+ c|sc2hifly "High Flyer (Mdm) (Scorpion 2/3)"
+ C|sc2hifly "High Flyer (Mdm) (v4.1) (Scorpion 2/3)"
+ C|sc2hifly2 "High Flyer (Mdm) (v3.1) (Scorpion 2/3)"
+ C|sc2hifly3 "High Flyer (Mdm) (v2.1) (Scorpion 2/3)"
+ C|sc2hifly4 "High Flyer (Mdm) (v?.?) (Scorpion 2/3)"
+ c|sc2hypr "Hyperactive (Bellfruit) (Scorpion 2/3)"
+ C|sc2hypr "Hyperactive (Bellfruit) (set 1, UK, 10GBP Jackpot) (Scorpion 2/3)"
+ C|sc2hypr1 "Hyperactive (Bellfruit) (set 2, UK, 10GBP Jackpot) (Scorpion 2/3)"
+ C|sc2hypr1p "Hyperactive (Bellfruit) (set 2, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2hyprp "Hyperactive (Bellfruit) (set 1, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)"
+ c|sc2inst "Instant Jackpot (Bellfruit) (Scorpion 2/3)"
+ C|sc2inst "Instant Jackpot (Bellfruit) (set 1, UK, 10GBP Jackpot) (Scorpion 2/3)"
+ C|sc2inst1 "Instant Jackpot (Bellfruit) (set 2, UK, 10GBP Jackpot) (Scorpion 2/3)"
+ C|sc2inst1p "Instant Jackpot (Bellfruit) (set 2, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2inst2 "Instant Jackpot (Bellfruit) (set 3, UK) (Scorpion 2/3)"
+ C|sc2inst2p "Instant Jackpot (Bellfruit) (set 3, UK, Protocol) (Scorpion 2/3)"
+ C|sc2inst3 "Instant Jackpot (Bellfruit) (set 4, UK, 8GBP Jackpot) (Scorpion 2/3)"
+ C|sc2inst3p "Instant Jackpot (Bellfruit) (set 4, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2inst4 "Instant Jackpot (Bellfruit) (set 5, UK) (Scorpion 2/3)"
+ C|sc2inst4p "Instant Jackpot (Bellfruit) (set 5, UK, Protocol) (Scorpion 2/3)"
+ C|sc2inst5 "Instant Jackpot (Bellfruit) (set 6, UK) (Scorpion 2/3)"
+ C|sc2inst6 "Instant Jackpot (Bellfruit) (set 7, UK) (Scorpion 2/3)"
+ C|sc2instp "Instant Jackpot (Bellfruit) (set 1, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)"
+ c|sc2kcclb "King Cash Club (Bellfruit) (Scorpion 2/3)"
+ C|sc2kcclb "King Cash Club (Bellfruit) (set 1, UK) (Scorpion 2/3)"
+ C|sc2kcclb1 "King Cash Club (Bellfruit) (set 2, UK) (Scorpion 2/3)"
+ C|sc2kcclb1p "King Cash Club (Bellfruit) (set 2, UK, Protocol) (Scorpion 2/3)"
+ C|sc2kcclbp "King Cash Club (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)"
+ c|sc2mam "Make A Million (Bellfruit) (Scorpion 2/3)"
+ C|sc2mam "Make A Million (Bellfruit) (set 1, UK, 10GBP Jackpot) (Scorpion 2/3)"
+ C|sc2mam1 "Make A Million (Bellfruit) (set 2, UK, 10GBP Jackpot) (Scorpion 2/3)"
+ C|sc2mam1p "Make A Million (Bellfruit) (set 2, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2mam2 "Make A Million (Bellfruit) (set 3, UK, 8GBP Jackpot) (Scorpion 2/3)"
+ C|sc2mam2p "Make A Million (Bellfruit) (set 3, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2mam3 "Make A Million (Bellfruit) (set 4, UK) (Scorpion 2/3)"
+ C|sc2mam3p "Make A Million (Bellfruit) (set 4, UK, Protocol) (Scorpion 2/3)"
+ C|sc2mam4 "Make A Million (Bellfruit) (set 5, UK) (Scorpion 2/3)"
+ C|sc2mam4p "Make A Million (Bellfruit) (set 5, UK, Protocol) (Scorpion 2/3)"
+ C|sc2mam5 "Make A Million (Bellfruit) (set 6, UK) (Scorpion 2/3)"
+ c|sc2mamcl "Make A Million Club (Bellfruit) (Scorpion 2/3)"
+ C|sc2mamcl "Make A Million Club (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)"
+ C|sc2mamcl1 "Make A Million Club (Bellfruit) (set 2, UK) (Scorpion 2/3)"
+ C|sc2mamcl1p "Make A Million Club (Bellfruit) (set 2, UK, Protocol) (Scorpion 2/3)"
+ C|sc2mamcl2 "Make A Million Club (Bellfruit) (set 3, UK) (Scorpion 2/3)"
+ C|sc2mamcl2p "Make A Million Club (Bellfruit) (set 3, UK, Protocol) (Scorpion 2/3)"
+ C|sc2mamcl3 "Make A Million Club (Bellfruit) (set 4, UK) (Scorpion 2/3)"
+ C|sc2mamclp "Make A Million Club (Bellfruit) (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2mamp "Make A Million (Bellfruit) (set 1, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)"
+ c|sc2motd "Match Of The Day (Bellfruit) (Scorpion 2/3)"
+ C|sc2motd "Match Of The Day (Bellfruit) (set 1, UK, 10GBP Jackpot) (Scorpion 2/3)"
+ C|sc2motd1 "Match Of The Day (Bellfruit) (set 2, UK, 10GBP Jackpot, 1st Triennial) (Scorpion 2/3)"
+ C|sc2motd10p "Match Of The Day (Bellfruit) (set 11, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2motd1p "Match Of The Day (Bellfruit) (set 2, UK, 10GBP Jackpot, 1st Triennial, Protocol) (Scorpion 2/3)"
+ C|sc2motd2 "Match Of The Day (Bellfruit) (set 3, UK, 10GBP Jackpot) (Scorpion 2/3)"
+ C|sc2motd2p "Match Of The Day (Bellfruit) (set 3, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2motd3 "Match Of The Day (Bellfruit) (set 4, UK) (Scorpion 2/3)"
+ C|sc2motd3p "Match Of The Day (Bellfruit) (set 4, UK, Protocol) (Scorpion 2/3)"
+ C|sc2motd4 "Match Of The Day (Bellfruit) (set 5, UK, Arcade) (Scorpion 2/3)"
+ C|sc2motd4p "Match Of The Day (Bellfruit) (set 5, UK, Arcade, Protocol) (Scorpion 2/3)"
+ C|sc2motd5 "Match Of The Day (Bellfruit) (set 6, UK, Single Site) (Scorpion 2/3)"
+ C|sc2motd5p "Match Of The Day (Bellfruit) (set 6, UK, Single Site, Protocol) (Scorpion 2/3)"
+ C|sc2motd6 "Match Of The Day (Bellfruit) (set 7, UK, 8GBP Jackpot) (Scorpion 2/3)"
+ C|sc2motd6p "Match Of The Day (Bellfruit) (set 7, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2motd7 "Match Of The Day (Bellfruit) (set 8, UK) (Scorpion 2/3)"
+ C|sc2motd7p "Match Of The Day (Bellfruit) (set 8, UK, Protocol) (Scorpion 2/3)"
+ C|sc2motd8 "Match Of The Day (Bellfruit) (set 9, UK) (Scorpion 2/3)"
+ C|sc2motd8p "Match Of The Day (Bellfruit) (set 9, UK, Protocol) (Scorpion 2/3)"
+ C|sc2motd9 "Match Of The Day (Bellfruit) (set 10, UK, 6GBP Jackpot) (Scorpion 2/3)"
+ C|sc2motdp "Match Of The Day (Bellfruit) (set 1, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)"
+ c|sc2ofool "Only Fools & Horses (Bellfruit) (Scorpion 2/3)"
+ C|sc2ofool "Only Fools & Horses (Bellfruit) (set 1) (Scorpion 2/3)"
+ C|sc2ofool1 "Only Fools & Horses (Bellfruit) (set 2) (Scorpion 2/3)"
+ C|sc2ofool2 "Only Fools & Horses (Bellfruit) (set 3) (Scorpion 2/3)"
+ C|sc2ofool3 "Only Fools & Horses (Bellfruit) (set 4) (Scorpion 2/3)"
+ C|sc2ofool4 "Only Fools & Horses (Bellfruit) (set 5) (Scorpion 2/3)"
+ c|sc2olgld "Olympic Gold (Bellfruit) (Scorpion 2/3)"
+ C|sc2olgld "Olympic Gold (Bellfruit) (set 1, UK) (Scorpion 2/3)"
+ C|sc2olgld1 "Olympic Gold (Bellfruit) (set 2, UK, 10GBP Jackpot) (Scorpion 2/3)"
+ C|sc2olgld1p "Olympic Gold (Bellfruit) (set 2, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)"
+ C|sc2olgldp "Olympic Gold (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)"
+ c|sc2pick "Pick Of The Bunch (Global) (Scorpion 2/3)"
+ C|sc2pick "Pick Of The Bunch (Global) (v2.3) (Scorpion 2/3)"
+ C|sc2pickc "Pick Of The Bunch (Club?) (Global) (v1.9) (Scorpion 2/3)"
+ C|sc2pickcp "Pick Of The Bunch (Club?) (Global) (v1.9 Protocol) (Scorpion 2/3)"
+ C|sc2pickp "Pick Of The Bunch (Global) (v2.3 Protocol) (Scorpion 2/3)"
+ c|sc2prem "Premier Club Manager (Bellfruit) (Scorpion 2/3)"
+ C|sc2prem "Premier Club Manager (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)"
+ C|sc2prem1 "Premier Club Manager (Bellfruit) (set 2, UK) (Scorpion 2/3)"
+ C|sc2prem1p "Premier Club Manager (Bellfruit) (set 2, UK, Protocol) (Scorpion 2/3)"
+ C|sc2prem2 "Premier Club Manager (Bellfruit) (set 3, UK) (Scorpion 2/3)"
+ C|sc2premp "Premier Club Manager (Bellfruit) (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)"
+ c|sc2ptytm "Party Time (Bellfruit) (Scorpion 2/3)"
+ C|sc2ptytm "Party Time (Bellfruit) (set 1) (Scorpion 2/3)"
+ C|sc2ptytm1 "Party Time (Bellfruit) (set 2) (Scorpion 2/3)"
+ C|sc2ptytm1p "Party Time (Bellfruit) (set 2, Protocol) (Scorpion 2/3)"
+ c|sc2relgm "Reel Gems (Bellfruit) (Scorpion 2/3)"
+ C|sc2relgm "Reel Gems (Bellfruit) (set 1, UK) (Scorpion 2/3)"
+ C|sc2relgm1p "Reel Gems (Bellfruit) (set 2, UK, Protocol) (Scorpion 2/3)"
+ C|sc2relgmp "Reel Gems (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)"
+ c|sc2rock "How Big's Your Rock (Global) (Scorpion 2/3)"
+ C|sc2rock "How Big's Your Rock? (Global) (v1.5) (Scorpion 2/3)"
+ C|sc2rock1 "How Big's Your Rock? (Global) (v1.4) (Scorpion 2/3)"
+ C|sc2rock1p "How Big's Your Rock? (Global) (v1.4 Protocol) (Scorpion 2/3)"
+ C|sc2rocke "How Big's Your Rock? (Global) (v?.? Euro) (Scorpion 2/3)"
+ C|sc2rockp "How Big's Your Rock? (Global) (v1.5 Protocol) (Scorpion 2/3)"
+ c|sc2scc "Safe Cracker Club (Mdm) (Scorpion 2/3)"
+ C|sc2scc "Safe Cracker Club (Mdm) (v4.4) (Scorpion 2/3)"
+ c|sc2showt "Showtime Spectacular (Bellfruit) (Scorpion 2/3)"
+ C|sc2showt "Showtime Spectacular (Bellfruit) (set 1, UK) (Scorpion 2/3)"
+ C|sc2showt1 "Showtime Spectacular (Bellfruit) (set 2, UK) (Scorpion 2/3)"
+ C|sc2showt1p "Showtime Spectacular (Bellfruit) (set 2, UK, Protocol) (Scorpion 2/3)"
+ C|sc2showt2 "Showtime Spectacular (Bellfruit) (set 3, UK) (Scorpion 2/3)"
+ C|sc2showt2p "Showtime Spectacular (Bellfruit) (set 3, UK, Protocol) (Scorpion 2/3)"
+ C|sc2showt3 "Showtime Spectacular (Bellfruit) (set 4, UK) (Scorpion 2/3)"
+ C|sc2showt3p "Showtime Spectacular (Bellfruit) (set 4, UK, Protocol) (Scorpion 2/3)"
+ C|sc2showt4 "Showtime Spectacular (Bellfruit) (set 5, UK) (Scorpion 2/3)"
+ C|sc2showt4p "Showtime Spectacular (Bellfruit) (set 5, UK, Protocol) (Scorpion 2/3)"
+ C|sc2showtp "Showtime Spectacular (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)"
+ c|sc2sstar "Superstar (Bellfruit) (Scorpion 2/3)"
+ C|sc2sstar "Superstar (Bellfruit) (set 1, UK, 3rd Triennial) (Scorpion 2/3)"
+ C|sc2sstar1 "Superstar (Bellfruit) (set 2, UK, 2nd Triennial) (Scorpion 2/3)"
+ C|sc2sstar1p "Superstar (Bellfruit) (set 2, UK, 2nd Triennial, Protocol) (Scorpion 2/3)"
+ C|sc2sstar2 "Superstar (Bellfruit) (set 3, UK, 2nd Triennial) (Scorpion 2/3)"
+ C|sc2sstar2p "Superstar (Bellfruit) (set 3, UK, 2nd Triennial, Protocol) (Scorpion 2/3)"
+ C|sc2sstar3 "Superstar (Bellfruit) (set 4, UK, 2nd Triennial) (Scorpion 2/3)"
+ C|sc2sstar3p "Superstar (Bellfruit) (set 4, UK, 2nd Triennial, Protocol) (Scorpion 2/3)"
+ C|sc2sstar4 "Superstar (Bellfruit) (set 5, UK) (Scorpion 2/3)"
+ C|sc2sstarp "Superstar (Bellfruit) (set 1, UK, 3rd Triennial, Protocol) (Scorpion 2/3)"
+ c|sc2suprz "Surprise Surprize (Bellfruit) (Scorpion 2/3)"
+ C|sc2suprz "Surprise Surprize (Bellfruit) (set 1, UK) (Scorpion 2/3)"
+ C|sc2suprz1 "Surprise Surprize (Bellfruit) (set 2, UK) (Scorpion 2/3)"
+ C|sc2suprz1p "Surprise Surprize (Bellfruit) (set 2, UK, Protocol)(Scorpion 2/3)"
+ C|sc2suprz2 "Surprise Surprize (Bellfruit) (set 3, UK) (Scorpion 2/3)"
+ C|sc2suprz2p "Surprise Surprize (Bellfruit) (set 3, UK, Protocol)(Scorpion 2/3)"
+ C|sc2suprz3 "Surprise Surprize (Bellfruit) (set 4, UK) (Scorpion 2/3)"
+ C|sc2suprzp "Surprise Surprize (Bellfruit) (set 1, UK, Protocol)(Scorpion 2/3)"
+ c|sc2topwk "Top Wack (Bellfruit) (Scorpion 2/3)"
+ C|sc2topwk "Top Wack (Bellfruit) (set 1, UK, 10GBP Jackpot, 1st Triennial) (Scorpion 2/3)"
+ C|sc2topwkp "Top Wack (Bellfruit) (set 1, UK, 10GBP Jackpot, 1st Triennial, Protocol) (Scorpion 2/3)"
+ c|sc2town "Round The Town (Bellfruit) (Scorpion 2/3)"
+ C|sc2town "Round The Town (Bellfruit) (set 1) (Scorpion 2/3)"
+ C|sc2town1 "Round The Town (Bellfruit) (set 2) (Scorpion 2/3)"
+ C|sc2town1p "Round The Town (Bellfruit) (set 2, Protocol) (Scorpion 2/3)"
+ C|sc2town2 "Round The Town (Bellfruit) (set 3) (Scorpion 2/3)"
+ C|sc2town3 "Round The Town (Bellfruit) (set 4) (Scorpion 2/3)"
+ C|sc2town3p "Round The Town (Bellfruit) (set 4, Protocol) (Scorpion 2/3)"
+ C|sc2town4 "Round The Town (Bellfruit) (set 5) (Scorpion 2/3)"
+ C|sc2town5 "Round The Town (Bellfruit) (set 6) (Scorpion 2/3)"
+ C|sc2townp "Round The Town (Bellfruit) (set 1, Protocol) (Scorpion 2/3)"
+ c|sc2wembl "Road To Wembley (Bellfruit) (Scorpion 2/3)"
+ C|sc2wembl "Road To Wembley (Bellfruit) (set 1, UK, 10GBP Jackpot, 15RM motor) (Scorpion 2/3)"
+ C|sc2wembl1 "Road To Wembley (Bellfruit) (set 2, UK, 15RM motor) (Scorpion 2/3)"
+ C|sc2wembl10 "Road To Wembley (Bellfruit) (set 11, UK) (Scorpion 2/3)"
+ C|sc2wembl1p "Road To Wembley (Bellfruit) (set 2, UK, 15RM motor, Protocol) (Scorpion 2/3)"
+ C|sc2wembl2 "Road To Wembley (Bellfruit) (set 3, UK) (Scorpion 2/3)"
+ C|sc2wembl2p "Road To Wembley (Bellfruit) (set 3, UK, Protocol) (Scorpion 2/3)"
+ C|sc2wembl3 "Road To Wembley (Bellfruit) (set 4, UK) (Scorpion 2/3)"
+ C|sc2wembl4p "Road To Wembley (Bellfruit) (set 5, UK, Protocol) (Scorpion 2/3)"
+ C|sc2wembl5a "Road To Wembley (Bellfruit) (set 6, UK, 16RM motor) (Scorpion 2/3)"
+ C|sc2wembl5ap "Road To Wembley (Bellfruit) (set 6, UK, 16RM motor, Protocol) (Scorpion 2/3)"
+ C|sc2wembl6ap "Road To Wembley (Bellfruit) (set 7, UK, 16RM motor, Protocol) (Scorpion 2/3)"
+ C|sc2wembl7a "Road To Wembley (Bellfruit) (set 8, UK, 8GBP Jackpot, 16RM motor) (Scorpion 2/3)"
+ C|sc2wembl7ap "Road To Wembley (Bellfruit) (set 8, UK, 8GBP Jackpot, 16RM motor, Protocol) (Scorpion 2/3)"
+ C|sc2wembl8 "Road To Wembley (Bellfruit) (set 9, UK) (Scorpion 2/3)"
+ C|sc2wembl9 "Road To Wembley (Bellfruit) (set 10, UK) (Scorpion 2/3)"
+ C|sc2wemblp "Road To Wembley (Bellfruit) (set 1, UK, 10GBP Jackpot, 15RM motor, Protocol) (Scorpion 2/3)"
+ c|sc2wwcl "Wild West Club (Bellfruit) (Scorpion 2/3)"
+ C|sc2wwcl "Wild West Club (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)"
+ C|sc2wwcl1 "Wild West Club (Bellfruit) (set 2, UK) (Scorpion 2/3)"
+ C|sc2wwcl1p "Wild West Club (Bellfruit) (set 2, UK, Protocol) (Scorpion 2/3)"
+ C|sc2wwclp "Wild West Club (Bellfruit) (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)"
+ c|sc4cblas "Cash Blast (Bellfruit) (Scorpion 4)"
+ C|sc4cblas "Cash Blast (Voodoo Games) (Scorpion 4) (set 1)"
+ C|sc4cblasa "Cash Blast (Voodoo Games) (Scorpion 4) (set 2)"
+ C|sc4cfcas "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 1)"
+ c|sc4cfcas "Crazy Fruits Casino (Bellfruit) (Scorpion 4)"
+ C|sc4cfcasa "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4cfcasb "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4cfcasc "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 4)"
+ C|sc4cfcasd "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 5)"
+ C|sc4cfcase "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 6)"
+ C|sc4cfcasf "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 7)"
+ C|sc4cfcasg "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 8)"
+ C|sc4cfcash "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 9)"
+ C|sc4cfcasi "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 10)"
+ C|sc4cfcasj "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 11)"
+ C|sc4cfcask "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 12)"
+ C|sc4cfcasl "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 13)"
+ C|sc4cfcasm "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 14)"
+ C|sc4cfcasn "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 15)"
+ C|sc4cfcaso "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 16)"
+ C|sc4cfcasp "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 17)"
+ C|sc4cfcasq "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 18)"
+ C|sc4cfcasr "Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 19)"
+ c|sc4crzgn "Crazy Gang (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4crzgn "Crazy Gang (Bellfruit) (Scorpion 4) (set 1, Top Box)"
+ c|sc4crzgnb "Crazy Gang (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4crzgnb "Crazy Gang (Bellfruit) (Scorpion 4) (set 3, Top Box)"
+ c|sc4crzgng "Crazy Gang (Bellfruit) (Scorpion 4) (set 8)"
+ C|sc4crzgng "Crazy Gang (Bellfruit) (Scorpion 4) (set 8, Top Box)"
+ c|sc4crzgnj "Crazy Gang (Bellfruit) (Scorpion 4) (set 11)"
+ C|sc4crzgnj "Crazy Gang (Bellfruit) (Scorpion 4) (set 11, Top Box)"
+ C|sc4dhh "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 1)"
+ c|sc4dhh "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dhha "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 2)"
+ c|sc4dhha "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4dhhb "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 3)"
+ c|sc4dhhb "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 4)"
+ C|sc4dhhc "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 4)"
+ c|sc4dhhc "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 5)"
+ C|sc4dhhd "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 5)"
+ c|sc4dhhd "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 6)"
+ C|sc4dhhe "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 6)"
+ c|sc4dhhe "Dough Ho Ho (Bellfruit) (Scorpion 4) (set 7)"
+ C|sc4dnd "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 1)"
+ c|sc4dnd "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4dnda "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 2)"
+ c|sc4dnda "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dndb "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 2)"
+ c|sc4dndb "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4dndbb "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 1)"
+ c|sc4dndbb "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4dndbba "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 1)"
+ c|sc4dndbba "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dndbbb "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 2)"
+ c|sc4dndbbb "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4dndbbc "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 2)"
+ c|sc4dndbbc "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 4)"
+ C|sc4dndbbd "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 1)"
+ c|sc4dndbbd "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 5)"
+ C|sc4dndbbe "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 1)"
+ c|sc4dndbbe "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 6)"
+ C|sc4dndbbf "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 1)"
+ c|sc4dndbbf "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 7)"
+ C|sc4dndbbg "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 2)"
+ c|sc4dndbbg "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 8)"
+ C|sc4dndbbh "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 2)"
+ c|sc4dndbbh "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 9)"
+ C|sc4dndbbi "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 2)"
+ c|sc4dndbbi "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 10)"
+ C|sc4dndbc "Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 1)"
+ c|sc4dndbc "Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4dndbca "Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 2)"
+ c|sc4dndbca "Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dndbd "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 1)"
+ c|sc4dndbd "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4dndbda "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 2)"
+ c|sc4dndbda "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dndbdb "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 1)"
+ c|sc4dndbdb "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4dndbdc "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 1)"
+ c|sc4dndbdc "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (set 4)"
+ C|sc4dndbdd "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 2)"
+ c|sc4dndbdd "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (set 5)"
+ C|sc4dndbde "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 2)"
+ c|sc4dndbde "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (set 6)"
+ C|sc4dndbe "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 1)"
+ c|sc4dndbe "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4dndbeb "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 1)"
+ c|sc4dndbeb "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dndbec "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 2)"
+ c|sc4dndbec "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4dndbed "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 2)"
+ c|sc4dndbed "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 4)"
+ C|sc4dndbee "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 1)"
+ c|sc4dndbee "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 5)"
+ C|sc4dndbef "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 1)"
+ c|sc4dndbef "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 6)"
+ C|sc4dndbeg "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 1)"
+ c|sc4dndbeg "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 7)"
+ C|sc4dndbeh "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 1)"
+ c|sc4dndbeh "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 8)"
+ C|sc4dndbei "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 2)"
+ c|sc4dndbei "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 9)"
+ C|sc4dndbej "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 2)"
+ c|sc4dndbej "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 10)"
+ C|sc4dndbek "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 2)"
+ c|sc4dndbek "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 11)"
+ C|sc4dndbel "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 2)"
+ c|sc4dndbel "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 12)"
+ C|sc4dndbem "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 1)"
+ c|sc4dndbem "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 13)"
+ C|sc4dndben "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 2)"
+ c|sc4dndben "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 14)"
+ C|sc4dndbr "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 1)"
+ c|sc4dndbr "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4dndbra "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 1)"
+ c|sc4dndbra "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dndbrb "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 2)"
+ c|sc4dndbrb "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4dndbrc "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 2)"
+ c|sc4dndbrc "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 4)"
+ C|sc4dndbrd "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 1)"
+ c|sc4dndbrd "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 5)"
+ C|sc4dndbre "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 1)"
+ c|sc4dndbre "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 6)"
+ C|sc4dndbrf "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 2)"
+ c|sc4dndbrf "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 7)"
+ C|sc4dndbrg "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 2)"
+ c|sc4dndbrg "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 8)"
+ C|sc4dndc "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 1)"
+ c|sc4dndc "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 4)"
+ C|sc4dndcc "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 1)"
+ c|sc4dndcc "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4dndcca "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR474)"
+ c|sc4dndcca "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dndccb "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 2)"
+ c|sc4dndccb "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4dndccc "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 1)"
+ c|sc4dndccc "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (set 4)"
+ C|sc4dndccd "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 1)"
+ c|sc4dndccd "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (set 5)"
+ C|sc4dndcce "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 2)"
+ c|sc4dndcce "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (set 6)"
+ C|sc4dndccf "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 2)"
+ c|sc4dndccf "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (set 7)"
+ C|sc4dndcl "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 1)"
+ c|sc4dndcl "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4dndcla "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 1)"
+ c|sc4dndcla "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dndclb "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 1)"
+ c|sc4dndclb "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4dndclc "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 1)"
+ c|sc4dndclc "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 4)"
+ C|sc4dndcld "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 2)"
+ c|sc4dndcld "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 5)"
+ C|sc4dndcle "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 2)"
+ c|sc4dndcle "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 6)"
+ C|sc4dndclf "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 2)"
+ c|sc4dndclf "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 7)"
+ C|sc4dndclg "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 2)"
+ c|sc4dndclg "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 8)"
+ C|sc4dndcs "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 1)"
+ c|sc4dndcs "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4dndcsa "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 1)"
+ c|sc4dndcsa "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dndcsb "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 2)"
+ c|sc4dndcsb "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4dndcsc "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 2)"
+ c|sc4dndcsc "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (set 4)"
+ C|sc4dndcsd "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 1)"
+ C|sc4dndcse "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 2)"
+ C|sc4dndcw "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 1)"
+ c|sc4dndcw "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4dndcwa "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 1)"
+ c|sc4dndcwa "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dndcwb "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 2)"
+ c|sc4dndcwb "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4dndcwc "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 2)"
+ c|sc4dndcwc "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (set 4)"
+ C|sc4dndd "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 1)"
+ c|sc4dndd "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 5)"
+ C|sc4dnddd "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 1)"
+ c|sc4dnddd "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4dnddda "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 1)"
+ c|sc4dnddda "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dndddb "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 1)"
+ c|sc4dndddb "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4dndddc "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 1)"
+ c|sc4dndddc "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 4)"
+ C|sc4dndddd "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 2)"
+ c|sc4dndddd "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 5)"
+ C|sc4dnddde "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 2)"
+ c|sc4dnddde "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 6)"
+ C|sc4dndddf "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 2)"
+ c|sc4dndddf "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 7)"
+ C|sc4dndddg "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 2)"
+ c|sc4dndddg "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 8)"
+ c|sc4dnddf "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4dnddf "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 1)"
+ c|sc4dnddfa "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dnddfa "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 2)"
+ c|sc4dnddfb "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4dnddfb "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 1)"
+ c|sc4dnddfc "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (set 4)"
+ C|sc4dnddfc "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 1)"
+ c|sc4dnddfd "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (set 5)"
+ C|sc4dnddfd "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 2)"
+ c|sc4dnddfe "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (set 6)"
+ C|sc4dnddfe "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 2)"
+ C|sc4dnddw "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 1)"
+ c|sc4dnddw "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4dnddwa "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 1)"
+ c|sc4dnddwa "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dnddwb "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 2)"
+ c|sc4dnddwb "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4dnddwc "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 2)"
+ c|sc4dnddwc "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 4)"
+ C|sc4dnddwd "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 1)"
+ c|sc4dnddwd "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 5)"
+ C|sc4dnddwe "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 1)"
+ c|sc4dnddwe "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 6)"
+ C|sc4dnddwf "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 2)"
+ c|sc4dnddwf "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 7)"
+ C|sc4dnddwg "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 2)"
+ c|sc4dnddwg "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 8)"
+ C|sc4dnde "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 1)"
+ c|sc4dnde "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 6)"
+ C|sc4dndf "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 1)"
+ c|sc4dndf "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 7)"
+ C|sc4dndg "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 2)"
+ c|sc4dndg "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 8)"
+ C|sc4dndh "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 2)"
+ c|sc4dndh "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 9)"
+ C|sc4dndhf "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 1)"
+ c|sc4dndhf "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4dndhfa "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 2)"
+ c|sc4dndhfa "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dndhfb "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 1)"
+ c|sc4dndhfb "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4dndhfc "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 1)"
+ c|sc4dndhfc "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 4)"
+ C|sc4dndhfd "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 2)"
+ c|sc4dndhfd "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 5)"
+ C|sc4dndhfe "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 2)"
+ c|sc4dndhfe "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 6)"
+ C|sc4dndhff "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 1)"
+ c|sc4dndhff "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 7)"
+ C|sc4dndhfg "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 1)"
+ c|sc4dndhfg "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 8)"
+ C|sc4dndhfh "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 2)"
+ c|sc4dndhfh "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 9)"
+ C|sc4dndhfi "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 2)"
+ c|sc4dndhfi "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 10)"
+ C|sc4dndhfj "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA476)"
+ C|sc4dndhfk "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 1, bad?)"
+ C|sc4dndhfl "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 2, bad?)"
+ C|sc4dndi "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 2)"
+ c|sc4dndi "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 10)"
+ C|sc4dndj "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 1)"
+ c|sc4dndj "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 11)"
+ C|sc4dndk "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 1)"
+ c|sc4dndk "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 12)"
+ C|sc4dndl "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 2)"
+ c|sc4dndl "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 13)"
+ C|sc4dndlp "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 1)"
+ c|sc4dndlp "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4dndlpa "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 1)"
+ c|sc4dndlpa "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dndlpb "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 1)"
+ c|sc4dndlpb "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4dndlpc "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 2)"
+ c|sc4dndlpc "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (set 4)"
+ C|sc4dndlpd "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 2)"
+ c|sc4dndlpd "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (set 5)"
+ C|sc4dndlpe "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 2)"
+ c|sc4dndlpe "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (set 6)"
+ C|sc4dndm "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 2)"
+ c|sc4dndm "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 14)"
+ C|sc4dndn "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 1)"
+ c|sc4dndn "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 15)"
+ C|sc4dndo "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 2)"
+ c|sc4dndo "Deal Or No Deal (Bellfruit) (Scorpion 4) (set 16)"
+ c|sc4dndpg "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4dndpg "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 1)"
+ c|sc4dndpga "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dndpga "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG571, set 1)"
+ c|sc4dndpgb "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4dndpgb "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG572, set 1)"
+ c|sc4dndpgc "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (set 4)"
+ C|sc4dndpgc "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 2)"
+ c|sc4dndpgd "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (set 5)"
+ C|sc4dndpgd "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB571, set 2)"
+ c|sc4dndpge "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (set 6)"
+ C|sc4dndpge "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB572, set 2)"
+ C|sc4dndra "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 1)"
+ c|sc4dndra "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4dndraa "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 2)"
+ c|sc4dndraa "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dndrab "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 1)"
+ c|sc4dndrab "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4dndrac "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 1)"
+ c|sc4dndrac "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (set 4)"
+ C|sc4dndrad "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 2)"
+ c|sc4dndrad "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (set 5)"
+ C|sc4dndrae "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 2)"
+ c|sc4dndrae "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (set 6)"
+ c|sc4dndtp "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4dndtp "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 1)"
+ c|sc4dndtpa "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dndtpa "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 1)"
+ c|sc4dndtpb "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4dndtpb "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 1)"
+ c|sc4dndtpc "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 4)"
+ C|sc4dndtpc "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 1, bad)"
+ c|sc4dndtpd "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 5)"
+ C|sc4dndtpd "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 1)"
+ c|sc4dndtpe "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 6)"
+ C|sc4dndtpe "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 2)"
+ c|sc4dndtpf "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 7)"
+ C|sc4dndtpf "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 2)"
+ c|sc4dndtpg "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 8)"
+ C|sc4dndtpg "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 2)"
+ c|sc4dndtph "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 9)"
+ C|sc4dndtph "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 2, bad)"
+ c|sc4dndtpi "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 10)"
+ C|sc4dndtpi "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 2)"
+ c|sc4dndtpj "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 11)"
+ C|sc4dndtpj "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 1)"
+ c|sc4dndtpk "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 12)"
+ C|sc4dndtpk "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 2)"
+ c|sc4dndtpl "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 13)"
+ C|sc4dndtpl "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 1)"
+ c|sc4dndtpm "Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 14)"
+ C|sc4dndtpm "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 2)"
+ c|sc4dndtr "Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4dndtr "Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 1)"
+ c|sc4dndtra "Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dndtra "Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 2)"
+ c|sc4dndwb "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4dndwb "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 1)"
+ c|sc4dndwba "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dndwba "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 1)"
+ c|sc4dndwbb "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4dndwbb "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 2)"
+ c|sc4dndwbc "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 4)"
+ C|sc4dndwbc "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 2)"
+ c|sc4dndwbd "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 5)"
+ C|sc4dndwbd "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 1)"
+ c|sc4dndwbe "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 6)"
+ C|sc4dndwbe "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 2)"
+ c|sc4dndwbf "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 7)"
+ C|sc4dndwbf "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 1)"
+ c|sc4dndwbg "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 8)"
+ C|sc4dndwbg "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 2)"
+ c|sc4dndww "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4dndww "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 1)"
+ c|sc4dndwwa "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dndwwa "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 1)"
+ c|sc4dndwwb "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4dndwwb "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 2)"
+ c|sc4dndwwc "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (set 4)"
+ C|sc4dndwwc "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 1)"
+ c|sc4dndwwd "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (set 5)"
+ C|sc4dndwwd "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 2)"
+ c|sc4dndwwe "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (set 6)"
+ C|sc4dndwwe "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 2)"
+ C|sc4dndys "Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 1)"
+ c|sc4dndys "Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (set 1)"
+ C|sc4dndysa "Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 1)"
+ c|sc4dndysa "Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (set 2)"
+ C|sc4dndysb "Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 2)"
+ c|sc4dndysb "Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (set 3)"
+ C|sc4dndysc "Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 2)"
+ C|sc4ggame "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 1)"
+ c|sc4ggame "Golden Game (Mazooma) (Scorpion 4) (set 1)"
+ C|sc4ggame0 "Golden Game (Mazooma) (PR2056) (Scorpion 4) (set 2)"
+ c|sc4ggame0 "Golden Game (Mazooma) (Scorpion 4) (set 28)"
+ C|sc4ggame1 "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 7)"
+ c|sc4ggame1 "Golden Game (Mazooma) (Scorpion 4) (set 29)"
+ C|sc4ggame2 "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 8)"
+ c|sc4ggame2 "Golden Game (Mazooma) (Scorpion 4) (set 30)"
+ C|sc4ggame3 "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 6)"
+ c|sc4ggame3 "Golden Game (Mazooma) (Scorpion 4) (set 31)"
+ C|sc4ggame4 "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 7)"
+ c|sc4ggame4 "Golden Game (Mazooma) (Scorpion 4) (set 32)"
+ C|sc4ggame5 "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 8)"
+ c|sc4ggame5 "Golden Game (Mazooma) (Scorpion 4) (set 33)"
+ C|sc4ggame6 "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 9)"
+ c|sc4ggame6 "Golden Game (Mazooma) (Scorpion 4) (set 34)"
+ C|sc4ggame7 "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 1)"
+ c|sc4ggame7 "Golden Game (Mazooma) (Scorpion 4) (set 35)"
+ C|sc4ggame8 "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 2)"
+ c|sc4ggame8 "Golden Game (Mazooma) (Scorpion 4) (set 36)"
+ C|sc4ggame9 "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 3)"
+ c|sc4ggame9 "Golden Game (Mazooma) (Scorpion 4) (set 37)"
+ C|sc4ggamea "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 1)"
+ c|sc4ggamea "Golden Game (Mazooma) (Scorpion 4) (set 2)"
+ C|sc4ggameaa "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 4)"
+ c|sc4ggameaa "Golden Game (Mazooma) (Scorpion 4) (set 38)"
+ C|sc4ggameab "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 5)"
+ c|sc4ggameab "Golden Game (Mazooma) (Scorpion 4) (set 39)"
+ C|sc4ggameac "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 6)"
+ c|sc4ggameac "Golden Game (Mazooma) (Scorpion 4) (set 40)"
+ C|sc4ggamead "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 7)"
+ c|sc4ggamead "Golden Game (Mazooma) (Scorpion 4) (set 41)"
+ C|sc4ggameae "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 8)"
+ c|sc4ggameae "Golden Game (Mazooma) (Scorpion 4) (set 42)"
+ C|sc4ggameb "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 2)"
+ c|sc4ggameb "Golden Game (Mazooma) (Scorpion 4) (set 3)"
+ C|sc4ggamec "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 3)"
+ c|sc4ggamec "Golden Game (Mazooma) (Scorpion 4) (set 4)"
+ C|sc4ggamed "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 4)"
+ c|sc4ggamed "Golden Game (Mazooma) (Scorpion 4) (set 5)"
+ c|sc4ggamee "Golden Game (Mazooma) (Scorpion 4) (set 6)"
+ C|sc4ggamef "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 1)"
+ c|sc4ggamef "Golden Game (Mazooma) (Scorpion 4) (set 7)"
+ C|sc4ggameg "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 2)"
+ c|sc4ggameg "Golden Game (Mazooma) (Scorpion 4) (set 8)"
+ c|sc4ggameh "Golden Game (Mazooma) (Scorpion 4) (set 9)"
+ C|sc4ggamei "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 2)"
+ c|sc4ggamei "Golden Game (Mazooma) (Scorpion 4) (set 10)"
+ C|sc4ggamej "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 3)"
+ c|sc4ggamej "Golden Game (Mazooma) (Scorpion 4) (set 11)"
+ C|sc4ggamek "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 4)"
+ c|sc4ggamek "Golden Game (Mazooma) (Scorpion 4) (set 12)"
+ C|sc4ggamel "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 1)"
+ c|sc4ggamel "Golden Game (Mazooma) (Scorpion 4) (set 13)"
+ C|sc4ggamem "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 2)"
+ c|sc4ggamem "Golden Game (Mazooma) (Scorpion 4) (set 14)"
+ C|sc4ggamen "Golden Game (Mazooma) (PR2056) (Scorpion 4) (set 1)"
+ c|sc4ggamen "Golden Game (Mazooma) (Scorpion 4) (set 15)"
+ c|sc4ggameo "Golden Game (Mazooma) (Scorpion 4) (set 16)"
+ C|sc4ggamep "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 3)"
+ c|sc4ggamep "Golden Game (Mazooma) (Scorpion 4) (set 17)"
+ C|sc4ggameq "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 4)"
+ c|sc4ggameq "Golden Game (Mazooma) (Scorpion 4) (set 18)"
+ C|sc4ggamer "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 5)"
+ c|sc4ggamer "Golden Game (Mazooma) (Scorpion 4) (set 19)"
+ C|sc4ggames "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 5)"
+ c|sc4ggames "Golden Game (Mazooma) (Scorpion 4) (set 20)"
+ C|sc4ggamet "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 6)"
+ c|sc4ggamet "Golden Game (Mazooma) (Scorpion 4) (set 21)"
+ C|sc4ggameu "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 7)"
+ c|sc4ggameu "Golden Game (Mazooma) (Scorpion 4) (set 22)"
+ C|sc4ggamev "Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 5)"
+ c|sc4ggamev "Golden Game (Mazooma) (Scorpion 4) (set 23)"
+ C|sc4ggamew "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 3)"
+ c|sc4ggamew "Golden Game (Mazooma) (Scorpion 4) (set 24)"
+ C|sc4ggamex "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 4)"
+ c|sc4ggamex "Golden Game (Mazooma) (Scorpion 4) (set 25)"
+ C|sc4ggamey "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 5)"
+ c|sc4ggamey "Golden Game (Mazooma) (Scorpion 4) (set 26)"
+ C|sc4ggamez "Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 6)"
+ c|sc4ggamez "Golden Game (Mazooma) (Scorpion 4) (set 27)"
+ C|sc4ggdlx "Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 1)"
+ c|sc4ggdlx "Golden Game Deluxe (Mazooma) (Scorpion 4) (set 1)"
+ C|sc4ggdlxa "Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 2)"
+ c|sc4ggdlxa "Golden Game Deluxe (Mazooma) (Scorpion 4) (set 2)"
+ C|sc4ggdlxb "Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 3)"
+ c|sc4ggdlxb "Golden Game Deluxe (Mazooma) (Scorpion 4) (set 3)"
+ C|sc4ggdlxc "Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 4)"
+ c|sc4ggdlxc "Golden Game Deluxe (Mazooma) (Scorpion 4) (set 4)"
+ C|sc4ggdlxd "Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 5)"
+ c|sc4ggdlxd "Golden Game Deluxe (Mazooma) (Scorpion 4) (set 5)"
+ C|sc4ggdlxe "Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 6)"
+ c|sc4ggdlxe "Golden Game Deluxe (Mazooma) (Scorpion 4) (set 6)"
+ C|sc4ggdlxf "Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 7)"
+ c|sc4ggdlxf "Golden Game Deluxe (Mazooma) (Scorpion 4) (set 7)"
+ C|sc4ggdlxg "Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 8)"
+ c|sc4ggdlxg "Golden Game Deluxe (Mazooma) (Scorpion 4) (set 8)"
+ C|sc4ggg "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 1)"
+ c|sc4ggg "Grand Golden Game (Mazooma) (Scorpion 4) (set 1)"
+ c|sc4ggga "Grand Golden Game (Mazooma) (Scorpion 4) (set 2)"
+ C|sc4gggb "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 2)"
+ c|sc4gggb "Grand Golden Game (Mazooma) (Scorpion 4) (set 3)"
+ C|sc4gggc "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 3)"
+ c|sc4gggc "Grand Golden Game (Mazooma) (Scorpion 4) (set 4)"
+ C|sc4gggd "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 4)"
+ c|sc4gggd "Grand Golden Game (Mazooma) (Scorpion 4) (set 5)"
+ C|sc4ggge "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 5)"
+ c|sc4ggge "Grand Golden Game (Mazooma) (Scorpion 4) (set 6)"
+ C|sc4gggf "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 6)"
+ c|sc4gggf "Grand Golden Game (Mazooma) (Scorpion 4) (set 7)"
+ C|sc4gggg "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 13)"
+ c|sc4gggg "Grand Golden Game (Mazooma) (Scorpion 4) (set 8)"
+ C|sc4gggh "Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 1)"
+ c|sc4gggh "Grand Golden Game (Mazooma) (Scorpion 4) (set 9)"
+ C|sc4gggi "Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 2)"
+ c|sc4gggi "Grand Golden Game (Mazooma) (Scorpion 4) (set 10)"
+ c|sc4gggj "Grand Golden Game (Mazooma) (Scorpion 4) (set 11)"
+ C|sc4gggk "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 7)"
+ c|sc4gggk "Grand Golden Game (Mazooma) (Scorpion 4) (set 12)"
+ C|sc4gggl "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 8)"
+ c|sc4gggl "Grand Golden Game (Mazooma) (Scorpion 4) (set 13)"
+ C|sc4gggm "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 9)"
+ c|sc4gggm "Grand Golden Game (Mazooma) (Scorpion 4) (set 14)"
+ C|sc4gggn "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 10)"
+ c|sc4gggn "Grand Golden Game (Mazooma) (Scorpion 4) (set 15)"
+ C|sc4gggo "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 11)"
+ c|sc4gggo "Grand Golden Game (Mazooma) (Scorpion 4) (set 16)"
+ C|sc4gggp "Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 12)"
+ c|sc4gggp "Grand Golden Game (Mazooma) (Scorpion 4) (set 17)"
+ C|sc4gggq "Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 3)"
+ c|sc4gggq "Grand Golden Game (Mazooma) (Scorpion 4) (set 18)"
+ C|sc4gggr "Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 4)"
+ c|sc4gggr "Grand Golden Game (Mazooma) (Scorpion 4) (set 19)"
+ C|sc4gggs "Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 5)"
+ c|sc4gggs "Grand Golden Game (Mazooma) (Scorpion 4) (set 20)"
+ C|sc4gggtb "Grand Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (GGGT, set 1)"
+ C|sc4gggtba "Grand Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (GGGT, set 2)"
+ C|sc4mowow "Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 1)"
+ c|sc4mowow "Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 1)"
+ C|sc4mowowa "Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 2)"
+ c|sc4mowowa "Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 2)"
+ C|sc4mowowb "Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 3)"
+ c|sc4mowowb "Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 3)"
+ C|sc4mowowc "Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 4)"
+ c|sc4mowowc "Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 4)"
+ c|sc4mowowd "Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 5)"
+ c|sc4mowowe "Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 6)"
+ c|sc4mowowf "Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 7)"
+ c|sc4mowowg "Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 8)"
+ c|sc4mowowh "Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 9)"
+ c|sc4mowowi "Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 10)"
+ c|sc4mowowj "Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 11)"
+ C|sc4qmodo "Quazzi Mo' Dough (Qps) (Scorpion 4) (set 1)"
+ c|sc4qmodo "Quazzi Mo Dough (Qps) (Scorpion 4) (set 1)"
+ C|sc4qmodoa "Quazzi Mo' Dough (Qps) (Scorpion 4) (set 2)"
+ c|sc4qmodoa "Quazzi Mo Dough (Qps) (Scorpion 4) (set 2)"
+ C|sc4qmodob "Quazzi Mo' Dough (Qps) (Scorpion 4) (set 3)"
+ c|sc4qmodob "Quazzi Mo Dough (Qps) (Scorpion 4) (set 3)"
+ C|sc4qmodoc "Quazzi Mo' Dough (Qps) (Scorpion 4) (set 4)"
+ c|sc4qmodoc "Quazzi Mo Dough (Qps) (Scorpion 4) (set 4)"
+ C|sc4qmodod "Quazzi Mo' Dough (Qps) (Scorpion 4) (set 5)"
+ c|sc4qmodod "Quazzi Mo Dough (Qps) (Scorpion 4) (set 5)"
+ c|sc4srrmz "Shake Rattle Roll (Mazooma) (Scorpion 4) (set 1)"
+ C|sc4srrmz "Shake Rattle Roll (Mazooma) (Scorpion 4) (set 1, Top Box)"
+ C|sc4tbox "Gold X Triple Top Box (Mazooma) (Scorpion 4)"
+ c|sc4tbox "Top Box (Mazooma) (Scorpion 4)"
+ c|sc5potog "Pot Of Gold (Bellfruit) (Scorpion 5) (set 1)"
+ C|sc5potog "Pot Of Gold (QPS) (Scorpion 5) (set 1)"
+ c|sc5potoga "Pot Of Gold (Bellfruit) (Scorpion 5) (set 2)"
+ C|sc5potoga "Pot Of Gold (QPS) (Scorpion 5) (set 2)"
+ c|sc5potogb "Pot Of Gold (Bellfruit) (Scorpion 5) (set 3)"
+ C|sc5potogb "Pot Of Gold (QPS) (Scorpion 5) (set 3)"
+ c|sc5potogc "Pot Of Gold (Bellfruit) (Scorpion 5) (set 4)"
+ C|sc5potogc "Pot Of Gold (QPS) (Scorpion 5) (set 4)"
+ c|sc5potogd "Pot Of Gold (Bellfruit) (Scorpion 5) (set 5)"
+ C|sc5potogd "Pot Of Gold (QPS) (Scorpion 5) (set 5)"
+ c|sc5potoge "Pot Of Gold (Bellfruit) (Scorpion 5) (set 6)"
+ C|sc5potoge "Pot Of Gold (QPS) (Scorpion 5) (set 6)"
+ c|sc5potogf "Pot Of Gold (Bellfruit) (Scorpion 5) (set 7)"
+ C|sc5potogf "Pot Of Gold (QPS) (Scorpion 5) (set 7)"
+ c|sc5potogg "Pot Of Gold (Bellfruit) (Scorpion 5) (set 8)"
+ C|sc5potogg "Pot Of Gold (QPS) (Scorpion 5) (set 8)"
+ C|schamp "Sonic Championship (USA)"
+ c|schamp "Sonic Championship"
+ c|sf2cej "Street Fighter II': Champion Edition (Japan 920513)"
+ C|sf2ceja "Street Fighter II': Champion Edition (Japan 920322)"
+ C|sf2cejb "Street Fighter II': Champion Edition (Japan 920513)"
+ C|sf2cejc "Street Fighter II': Champion Edition (Japan 920803)"
+ C|sf2ug "Street Fighter II: The World Warrior (USA 910522, Rev. G)"
+ c|sf2ui "Street Fighter II: The World Warrior (USA 910522)"
+ C|sf2ui "Street Fighter II: The World Warrior (USA 910522, Rev. I)"
+ C|sfight "Sonic the Fighters (Japan)"
+ c|sfight "Sonic The Fighters"
+ c|sfight2 "Street Fighter 2"
+ C|sfight2 "Street Fighter II"
+ c|sfight2a "Street Fighter 2 (rev.1)"
+ C|sfight2a "Street Fighter II (rev.1)"
+ c|sfight2b "Street Fighter 2 (rev.2)"
+ C|sfight2b "Street Fighter II (rev.2)"
+ C|slqz2 "Mahjong Shuang Long Qiang Zhu 2 (VS203J)"
+ c|slqz2 "Mahjong Shuang Long Qiang Zhu 2"
+ c|spacefb "Space Firebird (Nintendo, set 1)"
+ C|spacefb "Space Firebird (rev. 04-u)"
+ C|spacefba "Space Firebird (rev. 02-a)"
+ c|spacefbe "Space Firebird (Nintendo, set 3)"
+ C|spacefbe "Space Firebird (rev. 03-e set 1)"
+ C|spacefbe2 "Space Firebird (rev. 03-e set 2)"
+ c|sshooter "Sharpshooter (Rev 1.7)"
+ C|sshooter "Sharpshooter (Rev 1.9)"
+ c|starforce "Star Force (encrypted)"
+ C|starforce "Star Force (encrypted, set 1)"
+ C|svg "S.V.G. - Spectral vs Generation (M68k label V200) (ARM label V200, ROM 10/11/05 S.V.G V201)"
+ c|svg "S.V.G. - Spectral vs Generation (ver. 200)"
+ C|svgpcb "S.V.G. - Spectral vs Generation (M68k label V100JP) (ARM label V100JP ROM 05/12/05 S.V.G V100) (JAMMA PCB)"
+ C|theglad "The Gladiator - Road of the Sword / Shen Jian (M68k label V100) (ARM label V100, ROM 01/16/03 SHEN JIAN)"
+ c|theglad "The Gladiator (ver. 100)"
+ C|theglada "The Gladiator - Road of the Sword / Shen Jian (M68k label V101) (ARM label V107, ROM 06/06/03 SHEN JIAN V107)"
+ c|theglada "The Gladiator (ver. 101)"
+ C|thegladpcb "The Gladiator - Road of the Sword / Shen Jian (M68k label V100) (ARM label V100, ROM 02/25/03 SHEN JIAN) (JAMMA PCB)"
+ C|tiptop "Tip Top (3 board stack)"
+ c|tiptop "Tip Top"
+ C|toukon4 "Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition (TRF1 Ver. A)"
+ c|toukon4 "Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition"
+ C|tsamurai "Samurai Nihon-Ichi (set 1)"
+ c|tsamurai "Samurai Nihon-ichi (set 1)"
+ C|tsamurai2 "Samurai Nihon-Ichi (set 2)"
+ c|tsamurai2 "Samurai Nihon-ichi (set 2)"
+ C|tsamuraih "Samurai Nihon-Ichi (bootleg, harder)"
+ c|tsamuraih "Samurai Nihon-ichi (bootleg, harder)"
+ C|unkhorse "unknown Japanese horse gambling game"
+ c|unkmeyco "unknown Meyco game"
+ C|vhunt2d "Vampire Hunter 2: Darkstalkers Revenge (Japan 970913 Phoenix Edition) (bootleg)"
+ c|vhunt2d "Vampire Hunter 2: Darkstalkers Revenge (Japan 970929 Phoenix Edition) (bootleg)"
+ C|von "Cyber Troopers Virtual-On (USA, Revision B)"
+ c|von "Virtual On Cyber Troopers (US, Revision B)"
+ C|vonj "Cyber Troopers Virtual-On (Japan, Revision B)"
+ c|vonj "Virtual On Cyber Troopers (Japan, Revision B)"
+ c|warzarda "Warzard (Japan 961023)"
+ C|warzardr1 "Warzard (Japan 961023)"
+ C|wfortune "Wheel Of Fortune (set 1)"
+ c|wfortune "Wheel Of Fortune"
+ c|wfortunea "Wheel Of Fortune (alternate)"
+ C|wfortunea "Wheel Of Fortune (set 2)"
+ c|winrun "Winning Run Suzuka Grand Prix (Japan)"
+ C|winrun "Winning Run"
+ C|wldarrow "Wild Arrow (color, Standard V4.8)"
+ c|wldarrow "Wild Arrow (Standard V4.8)"
+ C|wldkicks "World Kicks (WK1 Ver. A)"
+ c|wldkicks "World Kicks"
+ c|wldwitch "Wild Witch (Export, 6T/12T ver 1.74A)"
+ C|wldwitch "Wild Witch (Export, 6T/12T ver 1.84A)"
+ C|wldwitcha "Wild Witch (Export, 6T/12T ver 1.57-SP)"
+ C|wldwitchb "Wild Witch (Export, 6T/12T ver 1.57-TE)"
+ C|wldwitchc "Wild Witch (Export, 6T/12T ver 1.62A)"
+ C|wldwitchd "Wild Witch (Export, 6T/12T ver 1.62B)"
+ C|wldwitche "Wild Witch (Export, 6T/12T ver 1.62A-F)"
+ C|wldwitchf "Wild Witch (Export, 6T/12T ver 1.62A alt)"
+ C|wldwitchg "Wild Witch (Export, 6T/12T ver 1.62B alt)"
+ C|wldwitchh "Wild Witch (Export, 6T/12T ver 1.65A)"
+ C|wldwitchi "Wild Witch (Export, 6T/12T ver 1.65A-S)"
+ C|wldwitchj "Wild Witch (Export, 6T/12T ver 1.65A-S alt)"
+ C|wldwitchk "Wild Witch (Export, 6T/12T ver 1.65A-N)"
+ C|wldwitchl "Wild Witch (Export, 6T/12T ver 1.70A beta)"
+ C|wldwitchm "Wild Witch (Export, 6T/12T ver 1.70A)"
+ C|wldwitchn "Wild Witch (Export, 6T/12T ver 1.70A alt)"
+ C|wldwitcho "Wild Witch (Export, 6T/12T ver 1.74A-SP-BELG)"
+ C|wldwitchp "Wild Witch (Export, 6T/12T ver 1.74A)"
+ C|wldwitchq "Wild Witch (Export, 6T/12T ver 1.74A alt)"
+ C|wldwitchr "Wild Witch (Export, 6B/12B ver 1.75A-E English)"
+ C|wldwitchs "Wild Witch (Export, 6T/12T ver 1.76A)"
+ C|wldwitcht "Wild Witch (Export, 6T/12T ver 1.77A)"
+ C|wldwitchu "Wild Witch (Export, 6T/12T ver 1.79A)"
+ C|wldwitchv "Wild Witch (Export, 6T/12T ver 1.83A)"
+ C|wyvernwg "Wyvern Wings (set 1)"
+ c|wyvernwg "Wyvern Wings"
+ C|wyvernwga "Wyvern Wings (set 2)"
+ c|yumefuda "(Medal) Yumefuda [BET]"
+ C|yumefuda "Yumefuda [BET]"
diff --git a/docs/release/src/osd/winui/help/html/mameui_credits.htm b/docs/release/src/osd/winui/help/html/mameui_credits.htm
new file mode 100644
index 00000000000..3dbe2393f22
--- /dev/null
+++ b/docs/release/src/osd/winui/help/html/mameui_credits.htm
@@ -0,0 +1,141 @@
+<html>
+
+<head>
+<meta name="GENERATOR" content="Microsoft FrontPage 12.0">
+<meta name="ProgId" content="FrontPage.Editor.Document">
+<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
+<title>MameUI Credits</title>
+<style>
+<!--
+p
+ {margin-right:0in;
+ margin-left:0in;
+ font-size:10.0pt;
+ font-family:Arial;
+ color:black}
+h1
+ {margin-top:12.0pt;
+ margin-right:0in;
+ margin-bottom:3.0pt;
+ margin-left:0in;
+ page-break-after:avoid;
+ font-size:16.0pt;
+ font-family:Arial;
+ color:windowtext;
+ font-weight:bold}
+h2
+ {margin-top:12.0pt;
+ margin-right:0in;
+ margin-bottom:3.0pt;
+ margin-left:0in;
+ page-break-after:avoid;
+ font-size:14.0pt;
+ font-family:Arial;
+ font-style:italic}
+ p.MsoNormal
+ {mso-style-parent:"";
+ margin-bottom:.0001pt;
+ font-size:10.0pt;
+ font-family:Arial;
+ margin-left:0in; margin-right:0in; margin-top:0in}
+ div.MsoNormal
+ {mso-style-parent:"";
+ margin-bottom:.0001pt;
+ font-size:10.0pt;
+ font-family:Arial;
+ margin-left:0in; margin-right:0in; margin-top:0in}
+-->
+</style>
+<base target="_blank">
+</head>
+
+<body background="../images/bkground.gif">
+
+<h1>MameUI Credits &amp; Resources</h1>
+<h2><b>Credits</b></h2>
+<p class="MsoNormal">The current MameUI DEV team:</p>
+<p class="MsoNormal">&nbsp;</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>Chris Kirmse</b></p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>Mike Haaland</b></p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>Ren้ Single</b></p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>
+<a href="http://mameui.info/">John L. Hardy IV</a></b></p>
+<p class="MsoNormal" style="margin-left:.75in">&nbsp;</p>
+<p class="MsoNormal">Special thanks to Michael Soderstrom for project
+co-ordination and source maintenance from 1997-2001.</p>
+<p class="MsoNormal">&nbsp;</p>
+<p class="MsoNormal">Additional appreciated code contributions by : Jeff
+Miller, Dan Miller, Andrew Kirmse, Mohammad Rezaei, <font face="Arial" size="2">
+Ren้ Single, </font>John Zissopoulos, Nathan
+Woods, Robert Schlabbach, Sword, Emuman, BUT, <font face="Arial" size="2">'Mamesick', </font>
+Sauro Puccini,<b> </b><font face="Arial" size="2">Tor
+Arne Vestb๘, </font>R. J. Sheppard, Visk, K&amp;K,
+Patrick Jones, and ‘Ren H๖ek’.</p>
+<p class="MsoNormal">&nbsp;</p>
+<h2><b>Resources</b></h2>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>
+<a target="_blank" href="http://mameui.info/">The
+MameUI Homepage</a> </b>:<b> </b>Home to the MameUI binary/source,
+icons, screenshots, testing, work in progress updates, bug
+reporting/tracking, message board, and benchmarking.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>
+<a target="_blank" href="http://www.mameworld.info/ubbthreads/postlist.php?Cat=&amp;Board=mameui">The
+MameUI
+Message Board</a> </b>:<b> </b>Forum for discussion of MameUI related issues.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>
+<a target="_blank" href="http://mameui.info//MameUI_Bugs.xls">MameUI
+Defect Tracking and Bug Reports</a> </b>: Excel spreadsheet which displays
+information about current MameUI feature requests and issues.&nbsp; Check before
+reporting potential bugs.</p>
+<p class="MsoNormal"><b>&nbsp;</b></p>
+<div class="MsoNormal" align="center" style="text-align:center">
+ <span style="font-family: Courier New">
+ <hr size="2" width="100%" align="center"></span>
+</div>
+<p class="MsoNormal"><b>&nbsp;</b></p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b><a href="http://www.mamedev.org">MameDEV.org</a> </b>:<b> </b>Home of
+baseline MAME.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>
+<a target="_blank" href="http://www.mametesters.org">MameTesters.org</a> </b>:<b> </b>
+Reporting and tracking baseline Mamebugs.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">&nbsp;</p>
+<p class="MsoNormal" style="margin-left: 0" align="left">MameUI ฉ
+2007 C. Kirmse, M. Haaland, &amp; the MameUI team</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">&nbsp;</p>
+<p class="MsoNormal" style="margin-left: 0" align="left">this help
+file authored by john iv</p>
+
+<p class="MsoNormal" style="margin-left: 0" align="left">
+<font size="1">
+<!--webbot bot="Timestamp" S-Type="EDITED" S-Format="%Y-%m-%d %I:%M %p %Z" startspan -->2008-10-28 06:48 PM -0700<!--webbot bot="Timestamp" endspan i-checksum="38520" --></font></p>
+
+</body>
+
+</html> \ No newline at end of file
diff --git a/docs/release/src/osd/winui/help/html/mameui_download.htm b/docs/release/src/osd/winui/help/html/mameui_download.htm
new file mode 100644
index 00000000000..0063701ef36
--- /dev/null
+++ b/docs/release/src/osd/winui/help/html/mameui_download.htm
@@ -0,0 +1,62 @@
+<html>
+
+<head>
+<meta name="GENERATOR" content="Microsoft FrontPage 12.0">
+<meta name="ProgId" content="FrontPage.Editor.Document">
+<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
+<title>MameUI Download Locations</title>
+<style>
+<!--
+p
+ {margin-right:0in;
+ margin-left:0in;
+ font-size:10.0pt;
+ font-family:Arial;
+ color:black}
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+ color:windowtext;
+ font-weight:bold}
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+ {margin-top:12.0pt;
+ margin-right:0in;
+ margin-bottom:3.0pt;
+ margin-left:0in;
+ page-break-after:avoid;
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+ font-family:Arial;
+ font-style:italic}
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+ font-family:Arial;
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+-->
+</style>
+<base target="_blank">
+</head>
+
+<body background="../images/bkground.gif">
+
+<h2>Download Locations</h2>
+<p class="MsoNormal">The official site for MameUI downloads:</p>
+<p class="MsoNormal">
+<a target="_blank" href="http://mameui.info/">
+<span style="font-weight: 700; color: #0000FF; text-decoration: underline">The
+MameUI Homepage</span></a></p>
+
+<p class="MsoNormal">&nbsp;</p>
+<p class="MsoNormal"><font size="1">
+<!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2007-11-12 02:03 PM -0800<!--webbot bot="Timestamp" endspan i-checksum="37667" -->
+/ john iv</font></p>
+
+</body>
+
+</html> \ No newline at end of file
diff --git a/docs/release/src/osd/winui/help/html/mameui_filemenu.htm b/docs/release/src/osd/winui/help/html/mameui_filemenu.htm
new file mode 100644
index 00000000000..12f2915538c
--- /dev/null
+++ b/docs/release/src/osd/winui/help/html/mameui_filemenu.htm
@@ -0,0 +1,625 @@
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+ <o:shapelayout v:ext="edit">
+ <o:idmap v:ext="edit" data="1"/>
+ </o:shapelayout></xml><![endif]-->
+</head>
+
+<body bgcolor=white background="../images/bkground.gif" lang=EN-US link=blue
+vlink=purple style='tab-interval:.5in'>
+
+<div class=Section1>
+
+<h2><span style='mso-fareast-font-family:"Times New Roman"'>File Menu<o:p></o:p></span></h2>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11
+id="_x0000_i1035" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b>Play Game</b> : Selecting this option from the file menu will launch
+the highlighted game.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11
+id="_x0000_i1034" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b>Play and Record Input</b> : Selecting this option from the file menu
+will allow for the creation of an *.inp file which will allow MameUI to record
+keystrokes in the game being played for playback later.&nbsp; Similar to a VCR.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11
+id="_x0000_i1033" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b>Playback Input</b> : Selecting this option from the file menu will
+allow the loading and playing of a previously recorded *.inp file.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11
+id="_x0000_i1032" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b>Play and Record Wave Output</b> : Selecting this option from the file
+menu will allow the recording of a sound file while playing a game.&nbsp; The
+*.wav file is placed in the \inp directory by default.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11
+id="_x0000_i1031" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b>Play and Record MNG Output</b> : Selecting this option from the file
+menu will allow the recording of a MNG video file while playing a game.&nbsp;
+The *.mng file is placed in the \inp directory by default.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11
+id="_x0000_i1030" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b>Load Savestate</b> : Selecting this option from the file menu will
+allow the loading and playing of a previously saved machine state, the state
+being loaded must match the highlighted game.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11
+id="_x0000_i1029" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b>Select Random Game</b> : Selecting this option from the file menu
+will cause MameUI to randomly highlight a game in the game list shortcut key is
+<b>Ctrl-R</b>.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11
+id="_x0000_i1028" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b><a href="mameui_properties.htm">Properties</a></b> : Selecting this
+option from the file menu will display the highlighted game’s individual
+settings, these settings over-ride those made to all games in the Options •
+Default Options menu item.&nbsp;</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img border=0 width=11 height=11
+id="_x0000_i1027" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b>Audit All Games</b> : Selecting this option from the file menu will
+initiate an exhaustive check on the available games, verifying them to MameUI’s
+expected results.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img border=0 width=11 height=11
+id="_x0000_i1026" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b>Exit</b> : Selecting this option from the file menu will exit the
+program.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'>&nbsp;</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2007-11-10 01:41 AM -0800<!--webbot bot="Timestamp" endspan i-checksum="37617" --><span
+style='font-size:7.5pt'>/ john iv</span></p>
+
+</div>
+
+</body>
+
+</html>
diff --git a/docs/release/src/osd/winui/help/html/mameui_help.htm b/docs/release/src/osd/winui/help/html/mameui_help.htm
new file mode 100644
index 00000000000..303f409014e
--- /dev/null
+++ b/docs/release/src/osd/winui/help/html/mameui_help.htm
@@ -0,0 +1,86 @@
+<html>
+
+<head>
+<meta name="GENERATOR" content="Microsoft FrontPage 12.0">
+<meta name="ProgId" content="FrontPage.Editor.Document">
+<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
+<title>MameUI Help Menu</title>
+<style>
+<!--
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+ margin-left:0in;
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+ {margin-top:12.0pt;
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+ margin-bottom:3.0pt;
+ margin-left:0in;
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+ font-style:italic}
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+</head>
+
+<body background="../images/bkground.gif">
+
+<h2>Help Menu</h2>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>Help Topics</b> :&nbsp; Selecting this option from the help menu
+will launch the MameUI help file.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>Troubleshooting</b> :&nbsp; Selecting this option from the help menu
+will display the troubleshooting topic in the help file.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>New Game Changes</b> :&nbsp; Selecting this option from the help menu
+will display added, removed, changed games.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span>
+<span style="font-style:normal; font-variant:normal; font-weight:700">Mame </span>
+<span style="font-weight: 700">Whatsnew.txt</span> :&nbsp; Selecting this option from the help menu
+will display the baseline Mame whatsnew.txt file which contains information
+about source changes, games added, driver improvements, etc.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>About </b>: Selecting this option from the help menu will
+display information about the version of
+MameUI and its contributors.</p>
+
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">&nbsp;</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<font size="1">
+<!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2007-11-10 01:41 AM -0800<!--webbot bot="Timestamp" endspan i-checksum="37617" -->
+/ john iv</font></p>
+
+</body>
+
+</html> \ No newline at end of file
diff --git a/docs/release/src/osd/winui/help/html/mameui_installprocedures.htm b/docs/release/src/osd/winui/help/html/mameui_installprocedures.htm
new file mode 100644
index 00000000000..9fd78ce0494
--- /dev/null
+++ b/docs/release/src/osd/winui/help/html/mameui_installprocedures.htm
@@ -0,0 +1,176 @@
+<html>
+
+<head>
+<meta name="GENERATOR" content="Microsoft FrontPage 12.0">
+<meta name="ProgId" content="FrontPage.Editor.Document">
+<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
+<title>MameUI Installation Procedures</title>
+<style>
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+<base target="_blank">
+</head>
+
+<body background="../images/bkground.gif">
+
+<h2>Install Procedures</h2>
+
+<h3><font face="Arial">To Install MameUI Manually</font></h3>
+<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+<span style="font-family: Symbol; color: windowtext">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7.0pt; font-family: Times New Roman">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span>
+<span style="font-style: normal; font-variant: normal; font-weight: normal; color:windowtext">
+Download the latest MameUI binary distribution [not the source] self-extracting archive
+available at
+</span>
+<span style="font-style: normal; font-variant: normal; font-weight: 700; color:windowtext">
+<a target="_blank" href="http://mameui.info/">MameUI</a></span><span style="font-style: normal; font-variant: normal; font-weight: normal; color:windowtext">.</span></p>
+<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+<span style="font-family: Symbol; color: windowtext">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7.0pt; font-family: Times New Roman">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span>Double-click the self-extracting archive .exe, and point the
+directory install location to the root of the c:\ drive, or just type in the box
+&quot;c:\&quot; [no quotes].&nbsp; This will create
+a c:\MameUI directory with the program and all its support files within it.</p>
+<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+<span style="font-family: Symbol; color: windowtext">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7.0pt; font-family: Times New Roman">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span>MameUI requires ROMs to play games; if attempting to play a game
+the ROMs of which are not present it will fail and list the files missing.&nbsp; Download the freely available public domain ROMs
+[Robby Roto, Gridlee, Alien Arena, and others] from <b>
+<a style="color: blue; text-decoration: underline; text-underline: single" target="_blank" href="http://www.mamedev.org/roms/">Mamedev.org</a></b>.&nbsp; Place these files
+<i><b>still zipped</b></i>, into the
+\MameUI\ROMs folder.&nbsp; <b>Again, do not unzip them</b>.</p>
+<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+<span style="font-family: Symbol; color: windowtext">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7.0pt; font-family: Times New Roman">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span>Double-click the MameUI icon to launch the program.&nbsp; MameUI
+will go through its initial diagnostics and search for available games in the
+c:\MameUI\ROMs directory, and then display the GUI.&nbsp; If the games do not
+appear on the available game list, hit F5 to force a game search or do a File
+menu / Audit.</p>
+<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+<span style="font-family: Symbol; color: windowtext">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7.0pt; font-family: Times New Roman">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span>To activate mouse control or attached gamepads to use within
+games, it is necessary to toggle those options on in the Options • Default
+Options • Controllers tab.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span>Once a game has been selected and double-clicked, MameUI will
+produce two information screens and then it will run the game.&nbsp; Since
+MameUI is
+emulating the original hardware, the software thinks it’s still in an arcade and
+is starting up for the first time in the morning.&nbsp; Initial diagnostic screens
+are run through, as well as possibly some accounting information presented to
+the arcade owner.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span>The game should now be running its demo/attract mode.&nbsp; Insert a
+coin with the [<b>5</b>] key on the keyboard, the mappings for coin inserts are:
+player 1 [<b>5</b>], player 2 [<b>6</b>], player 3 [<b>7</b>], player 4 [<b>8</b>].&nbsp;
+Now that a coin has been inserted, start the game with the [<b>1</b>] key on the
+keyboard.&nbsp; Game start mappings are player 1 [<b>1</b>], player 2 [<b>2</b>],
+player 3 [<b>3</b>], player 4 [<b>4</b>].</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span>MameUI’s default control scheme is to use the inverted T arrow
+keys on the keyboard for directional controls, and the left [<b>CTRL</b>] key as the
+primary action button.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span>While in a game within MameUI, the internal configuration menu
+system can be activated by pressing the [<b>TAB</b>] key.&nbsp; This will bring up
+the control options.&nbsp; These options allow remapping MameUI controls to whatever
+keyboard keys or gamepad buttons are desired.&nbsp; The Input (general) area controls the global settings, and
+the Input (this game) are the controls for the game selected.&nbsp; To change the
+mapping, select the control to change by arrowing down to it, hit the [<b>ENTER</b>]
+key and then the new desired control.&nbsp; Hit the [<b>ESC</b>] key to exit the [<b>TAB</b>]
+menu back to the game. Note: If there are multiple mouse devices attached to the
+system they can be individually configured by selecting their control in the [<strong>TAB</strong>]
+menu and moving the mouse or trackball left or right, up or down to map it.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span>Other keys of interest while playing a game are : </p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>TAB</b>] key to bring up the
+internal menu system.</p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>~ TILDE</b>] the onscreen
+display.</p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>Shift-p</b>] advance paused
+screen one frame at a time<br>
+[<b>p</b>] for the pause button.</p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>F3</b>] resets the game.</p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>F4</b>] displays the tile
+manager and the game’s
+color palette.</p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>Shift-F7</b>] save current
+game state [a-z, 1-0] (See save state folder view for supported games)</p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>F7</b>] load game state [a-z,
+1-0] (See save state folder view on left for supported games)</p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>F9</b>] changes the frameskip
+on the fly.</p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>F10</b>] toggles throttling.</p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>F11</b>] toggles the speed
+display
+display.<br>
+[<b>Shift-F12</b>] toggles MNG recording, once starts, second finishes.</p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>F12</b>] takes a *.png
+snapshot of the game and places it in the \MameUI\snap directory.</p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>ESC</b>] exits from the game
+back to the MameUI GUI.</p>
+
+<p class="MsoNormal" style="margin-left:.75in">[<b>Left-Alt + Enter</b>] toggle
+from fullscreen mode to windowed mode.</p>
+<p class="MsoNormal" style="margin-left:.75in">[<strong>Insert</strong>] fast
+forwards with full unthrottle and highest frameskip, convenient for speeding
+through slow start-up of certain games.</p>
+
+<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+&nbsp;</p>
+
+<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+<font size="1">
+<!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2007-11-12 02:02 PM -0800<!--webbot bot="Timestamp" endspan i-checksum="37539" -->
+/ john iv</font></p>
+
+</body>
+
+</html> \ No newline at end of file
diff --git a/docs/release/src/osd/winui/help/html/mameui_optionsmenu.htm b/docs/release/src/osd/winui/help/html/mameui_optionsmenu.htm
new file mode 100644
index 00000000000..7763fd64d71
--- /dev/null
+++ b/docs/release/src/osd/winui/help/html/mameui_optionsmenu.htm
@@ -0,0 +1,639 @@
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+
+<h2><span style='mso-fareast-font-family:"Times New Roman"'>Options Menu<o:p></o:p></span></h2>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11
+id="_x0000_i1033" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b>Game List Font</b> :&nbsp; Selecting this option from the options
+menu will change the font used for the GUI display.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11
+id="_x0000_i1032" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b>Game List Clone Color</b> :&nbsp; Selecting this option from the options
+menu will change the font color used for the GUI display of clones in the
+'Grouped' game list view.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11
+id="_x0000_i1031" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b>Directories </b>: Selecting this option from the options menu will
+allow for choosing a different directory for a number of MameUI support files
+including: ROMs, samples, config, high scores, snapshots, input files, state,
+artwork, memory card, flyers, cabinets, marquees, and nvram.&nbsp; Normally these
+directories are created under the MameUI executable’s directory.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11
+id="_x0000_i1030" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b><a href="mameui_properties.htm">Default Options</a> </b>: Selecting
+this option from the options menu will allow for the global customization of
+all games in the game list.&nbsp; These settings are overridden by altering the
+individual game settings using the File • Properties menu item.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img border=0 width=11 height=11
+id="_x0000_i1029" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b>Reset to Default </b>: Selecting this option from the options menu
+will allow for resetting various parts of MameUI to their defaults.&nbsp;
+MameUI will prompt before resetting, giving the option to cancel. </p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img border=0 width=11 height=11
+id="_x0000_i1028" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b>Interface Options </b>: Selecting this option from the options menu
+will allow: <br>
+Toggling on or off the search for new games on start.<br>
+Toggling on or off the ability to use a game pad to navigate the GUI (see mameui32.ini
+for examples).<br>
+Toggling on or off the ability to use a keyboard encoder solution to navigate
+the GUI and launch games [helpful in Mame cabs] (see mameui32.ini for
+examples).<br>
+Selecting a random image from the \bkground directory on startup.<br>
+Toggling on or off MameUI broadcasting the selected game programmatically to
+other listening applications like message clients, or an LED message bar, <br>
+The cursor to be hidden [helpful in Mame cabs].<br>
+Selecting inheritable filters, this allows parent folders to set the filters
+for their children sub-folders.<br>
+No offset for clones missing parent in view toggle will cause clones not be
+indented if the parent game is not present due to current folder view, missing
+ROMs, or filtering.<br>
+Allow history.dat file to be displayed under any, all, or none of the art
+views.<br>
+Choosing the screenshot [<strong>F12</strong>] naming convention.<br>
+Globally clear the play time and number of times played counters.<br>
+Stretch screenshot to larger size, this will enlarge the items in the art pane
+scaling them upwards depending on the size of the GUI.<br>
+Screenshot border size and color creates a user defined border around the art
+work in the art pane on the right, set to zero to remove borders completely.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'>&nbsp;</p>
+
+<blockquote style='margin-top:5.0pt;margin-bottom:5.0pt'>
+
+<p class=MsoNormal><span style='mso-no-proof:yes'><img border=0 width=500
+height=347 id="_x0000_i1027" src="../images/int.jpg"></span></p>
+
+</blockquote>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'>&nbsp;</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img border=0 width=11 height=11
+id="_x0000_i1026" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b>Background Image </b>: Selecting this option from the options menu
+allows the choosing of a background image from the \bkground directory.&nbsp;
+This image will be displayed beneath the three window panes in the GUI. </p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'>&nbsp;</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2008-07-16 12:04 AM -0700<!--webbot bot="Timestamp" endspan i-checksum="38077" --><span
+style='font-size:7.5pt'>/ john iv</span></p>
+
+</div>
+
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+
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diff --git a/docs/release/src/osd/winui/help/html/mameui_overview.htm b/docs/release/src/osd/winui/help/html/mameui_overview.htm
new file mode 100644
index 00000000000..15ff74c884c
--- /dev/null
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+
+<div class=Section1>
+
+<h1><span style='mso-fareast-font-family:"Times New Roman"'>MameUI Overview
+&amp; History<o:p></o:p></span></h1>
+
+<p style='margin-top:0in;margin-right:0in;margin-bottom:3.75pt;margin-left:
+0in'>MameUI [previously Mame32] is an emulator.&nbsp; Simply put, it allows a
+PC to mimic the internal hardware of a large number of stand-alone arcade
+machines from 1975 to 2003+.&nbsp; Combined with the original ROMs from these
+arcade machines, MameUI will display and play the games on a PC.&nbsp; The
+software thinks it’s still running on its original box.&nbsp; MameUI is the GUI
+version of Mame™, the M.ultiple A.rcade M.achine E.mulator.&nbsp; It has an
+attractive, elegant, graphical interface which allows the user to forego having
+to type command line parameters, although it can still be passed these
+arguments.&nbsp; For many, it’s easier to click the icon of the game.</p>
+
+<p style='margin-top:0in;margin-right:0in;margin-bottom:3.75pt;margin-left:
+0in'><b>1997.02.05</b> - In the beginning, Italian programmer and arcade
+preservationist, Nicola Salmoria, combined his individual game emulators into
+the DOS based multi-game emulator, Mame.&nbsp; It was released Feb. 05,
+1997.&nbsp; Since the source was also released, numerous people contributed new
+drivers to add support for more and more games.&nbsp; The number of contributors
+grew into the hundreds and has continued to increase over the years.</p>
+
+<p style='margin-top:0in;margin-right:0in;margin-bottom:3.75pt;margin-left:
+0in'><b>1997.08</b> - Mame32 was the first port of Mame to the Microsoft
+Windows platform.&nbsp; It originally came out in August of 1997, adding the
+GUI and a considerable amount of new code to transition to Win32.&nbsp; The
+original Mame32 was authored by Chris Kirmse and later integrated Michael
+Soderstrom's Win32 command-line port of Mame.&nbsp; Michael then coordinated,
+maintained the source, and produced the releases.&nbsp; Mike Haaland and John
+Hardy IV joined the project in late 1997.&nbsp; Mike would wholly revamp the
+user interface to its current state and continue collaborating on core
+development. John provided testing, WIP updates, artwork, and served as the
+external point of contact for the team.&nbsp; Mame32 releases followed the Mame
+DOS releases by a few days to a few weeks over the next four years.</p>
+
+<p style='margin-top:0in;margin-right:0in;margin-bottom:3.75pt;margin-left:
+0in'><b>2001.05.24</b> - With the inexorable phasing out of DOS, the authors of
+the DOS based Mame ported it to the Microsoft Windows platform as a command
+line application.&nbsp; Evolutionally similar to MameDOS, it is run by typing
+in arguments from a command prompt, and has no GUI. [many people try to double
+click it, which opens up the command line window briefly, displays a message,
+then closes].&nbsp;</p>
+
+<p style='margin-top:0in;margin-right:0in;margin-bottom:3.75pt;margin-left:
+0in'><b>2001.07.24</b> - Mame32 was re-positioned, with the familiar GUI
+grafted onto the new Mame Windows engine.&nbsp; Mame32 is currently maintained
+by Kirmse, Haaland, and Hardy and is now released by John IV shortly after Mame
+on the <b><a href="http://mameui.info/" target="_blank">MameUI</a></b>
+site.</p>
+
+<p style='margin-top:0in;margin-right:0in;margin-bottom:3.75pt;margin-left:
+0in'><strong><span style='font-family:"Arial","sans-serif"'>2007.11.11</span></strong>
+- Mame32 was rebranded as MameUI to avoid confusion of the 64bit build of the
+core version.&nbsp; It is compiled as MameUI32 and MameUI64 for the different
+target platforms.</p>
+
+<p style='margin-top:0in;margin-right:0in;margin-bottom:3.75pt;margin-left:
+0in'>&nbsp;</p>
+
+<p style='margin-top:0in;margin-right:0in;margin-bottom:3.75pt;margin-left:
+0in'><!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2007-11-12 01:57 PM -0800<!--webbot bot="Timestamp" endspan i-checksum="38483" --><span
+style='font-size:7.5pt'>/ john iv</span></p>
+
+</div>
+
+</body>
+
+</html>
diff --git a/docs/release/src/osd/winui/help/html/mameui_playing.htm b/docs/release/src/osd/winui/help/html/mameui_playing.htm
new file mode 100644
index 00000000000..8444676b99b
--- /dev/null
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+<title>MameUI Playing a Game &amp; Internal Controls</title>
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+<body background="../images/bkground.gif">
+
+<h2>Playing a Game &amp; Internal Controls</h2>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol; color: windowtext">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7.0pt; font-family: Times New Roman">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span>To activate mouse control or attached gamepads to use within
+games, it is necessary to toggle those options on in the Options • Default
+Options • Controllers tab.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span>Once a game has been selected and double-clicked, MameUI will
+produce two information screens and then it will run the game.&nbsp; Since
+MameUI is
+emulating the original hardware, the software thinks it’s still in an arcade and
+is starting up for the first time in the morning.&nbsp; Initial diagnostic screens
+are run through, as well as possibly some accounting information presented to
+the arcade owner.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span>The game should now be running its demo/attract mode.&nbsp; Insert a
+coin with the [<b>5</b>] key on the keyboard, the mappings for coin inserts are:
+player 1 [<b>5</b>], player 2 [<b>6</b>], player 3 [<b>7</b>], player 4 [<b>8</b>].&nbsp;
+Now that a coin has been inserted, start the game with the [<b>1</b>] key on the
+keyboard.&nbsp; Game start mappings are player 1 [<b>1</b>], player 2 [<b>2</b>],
+player 3 [<b>3</b>], player 4 [<b>4</b>].</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span>MameUI’s default control scheme is to use the inverted T arrow
+keys on the keyboard for directional controls, and the left [<b>CTRL</b>] key as the
+primary action button.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span>While in a game within MameUI, the internal configuration menu
+system can be activated by pressing the [<b>TAB</b>] key.&nbsp; This will bring up
+the control options.&nbsp; These options allow remapping MameUI controls to whatever
+keyboard keys or gamepad buttons are desired.&nbsp; The Input (general) area controls the global settings, and
+the Input (this game) are the controls for the game selected.&nbsp; To change the
+mapping, select the control to change by arrowing down to it, hit the [<b>ENTER</b>]
+key and then the new desired control.&nbsp; Hit the [<b>ESC</b>] key to exit the [<b>TAB</b>]
+menu back to the game. Note: If there are multiple mouse devices attached to the
+system they can be individually configured by selecting their control in the [<strong>TAB</strong>]
+menu and moving the mouse or trackball left or right, up or down to map it.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span>Other keys of interest while playing a game are : </p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>TAB</b>] key to bring up the
+internal menu system.</p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>~ TILDE</b>] the onscreen
+display.</p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>Shift-p</b>] advance paused
+screen one frame at a time<br>
+[<b>p</b>] for the pause button.</p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>F3</b>] resets the game.</p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>F4</b>] displays the tile
+manager and the game’s
+color palette.</p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>Shift-F7</b>] save current
+game state [a-z, 1-0] (See save state folder view for supported games)</p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>F7</b>] load game state [a-z,
+1-0] (See save state folder view on left for supported games)</p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>F9</b>] changes the frameskip
+on the fly.</p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>F10</b>] toggles throttling.</p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>F11</b>] toggles the speed
+display
+display.<br>
+[<b>Shift-F12</b>] toggles MNG recording, once starts, second finishes.</p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>F12</b>] takes a *.png
+snapshot of the game and places it in the \MameUI\snap directory.</p>
+<p class="MsoNormal" style="margin-left:.75in">[<b>ESC</b>] exits from the game
+back to the MameUI GUI.</p>
+
+<p class="MsoNormal" style="margin-left:.75in">[<b>Left-Alt + Enter</b>] toggle
+from fullscreen mode to windowed mode.</p>
+<p class="MsoNormal" style="margin-left:.75in">[<strong>Insert</strong>] fast
+forwards with full unthrottle and highest frameskip, convenient for speeding
+through slow start-up of certain games.</p>
+
+<p class="MsoNormal" style="margin-left: .75in">&nbsp;</p>
+<p class="MsoNormal" style="margin-left: .75in"><font size="1">
+<!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2007-11-10 01:41 AM -0800<!--webbot bot="Timestamp" endspan i-checksum="37617" -->
+/ john iv</font></p>
+
+</body>
+
+</html> \ No newline at end of file
diff --git a/docs/release/src/osd/winui/help/html/mameui_properties.htm b/docs/release/src/osd/winui/help/html/mameui_properties.htm
new file mode 100644
index 00000000000..7601b7e5b05
--- /dev/null
+++ b/docs/release/src/osd/winui/help/html/mameui_properties.htm
@@ -0,0 +1,1034 @@
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+<body bgcolor=white background="../images/bkground.gif" lang=EN-US link=blue
+vlink=purple style='tab-interval:.5in'>
+
+<div class=Section1>
+
+<h2><span style='mso-fareast-font-family:"Times New Roman"'>Default Options
+&amp; Game Properties<o:p></o:p></span></h2>
+
+<p class=MsoNormal>The default options and game properties tabs of MameUI are
+used to set the vast majority of game play parameters.&nbsp; The Game
+Properties dialogue box, accessible from the File • Properties menu item,
+shares all the tabs of the Default Options dialogue box, accessible from the
+Options • Default Options menu item.&nbsp; The Game Properties dialogue
+contains two additional tabs which give information on the game selected, and
+its current audited state.</p>
+
+<p class=MsoNormal>&nbsp;</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11
+id="_x0000_i1043" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b><span style='color:maroon'>General Tab</span></b> : [only available
+in Game Properties dialogue] This tab provides information on the game
+selected, this information includes manufacturer name and date, driver status,
+original CPU, original sound hardware, original screen resolution and
+orientation, and number of colors.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'>&nbsp;</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11
+id="_x0000_i1042" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b><span style='color:maroon'>Audit Tab</span></b> : [only available in
+the Game Properties dialogue] This tab performs a ‘mini-audit’ on the game
+selected, determining its status compared to what MameUI expects.&nbsp; Status
+will be reported and missing files with CRC information will appear in the
+details view.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'>&nbsp;</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11
+id="_x0000_i1041" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b><span style='color:maroon'>Display Tab</span></b> : This tab allows
+the setting of numerous video options.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'>&nbsp;</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Run in a window</b> : MameUI
+will launch the game selected in a window on the desktop, the window can be
+resized by pausing the emulation and dragging the borders.&nbsp; The resolution
+of the window can also be set in the Screen tab.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Start out maximized </b>:
+Toggling this option on ensures that when windowed mode is used, the maximum
+amount of space is used.&nbsp; Toggle this option off to play the smallest
+version of the windowed game.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Enforce aspect ratio </b>: This
+option is used in conjunction with windowed mode, it forces the aspect ratio to
+be maintained when the game is paused and the window is dragged and
+resized.&nbsp; Turn this off to create long, thin game windows, or short fat,
+etc.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Throttle </b>: This option
+prevents MameUI from running games as fast as the host CPU can go.&nbsp; Unless
+this is toggled on, a modern x86 processor will run Donkey Kong at a thousand
+times its original speed.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Rotation </b>: This drop down
+box allows MameUI to rotate the video output by 90 degrees in either
+direction.&nbsp; This setting is useful if used in conjunction with a pivoting
+monitor [the auto options], or playing games with a monitor on its side.&nbsp;
+Doing so allows vertical orientated games to be played full screen.&nbsp; The
+additional 'auto clockwise' and 'auto anti-clockwise' settings are particularly
+useful for rotating LCD monitors, these settings will force vertical games to
+one 90 degree angle or the other depending on which way the LCD pivots.<br>
+<b>Flip screen upside down </b>: This option mirrors the image vertically.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Flip screen left right </b>:
+This option mirrors the image horizontally.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Direct3D</b> : <b>Use Bilinear
+Filtering</b> : This option enables bilinear filtering on game screen
+graphics.&nbsp; 'Fuzziness' of image can be controlled by the bitmap prescaling
+option, increasing it sharpens the image.&nbsp; Leaving this unchecked produces
+the crispest output but does point filtering leading to scaling artifacts.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Direct3D</b> : <b>Version</b> :
+This option allows toggling between version 9 and version 8 of D3D.&nbsp; It's
+almost always preferable to stay with 9.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>DirectDraw</b> : <b>Stretch
+using hardware</b> : Used in conjunction with DDraw as the video mode, this
+toggle if turned off scales upwards the size of the games original native
+resolution at the same aspect ratio.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Bitmap prescaling</b> : This
+option works in conjunction with bilinear filtering.&nbsp; The higher up the
+slider, the sharper the screen output.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Gamma correction </b>:
+&nbsp;This option controls the gamma, which produces a potentially nonlinear
+black to white ramp, for the game screens. This option does not affect the artwork
+or other parts of the display. Using MameUI's in-game tilde menu [~], one can
+individually set the gamma for each game screen; this option controls the
+initial value for all visible game screens. The standard value is 1.0, which
+gives a linear ramp from black to white. Selecting lower values (down to 0.1)
+will increase the nonlinearity toward black,&nbsp; while selecting higher
+values (up to 3.0) will push the nonlinearity&nbsp; toward white. The default
+is 1.0.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Brightness correction </b>:
+This option controls the default brightness, or black level, of the game
+screens. This option does not affect the artwork or other parts of the
+display.&nbsp; Using MameUI's in-game tilde menu [~], one can individually set
+the brightness for each game screen; this option controls the initial value for
+all visible game screens. The standard value is 1.0. Selecting lower values
+(down to 0.1) will produce a darkened display, while selecting higher values
+(up to 2.0) will give a brighter display. The default is 1.0.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Contrast correction </b>:&nbsp;
+Controls the contrast, or white level, of the game screens. This option does
+not affect the artwork or other parts of the display. Using MameUI's in-game
+tilde menu [~], one can individually set the contrast for each game screen;
+this option controls the initial value for all visible game screens. The
+standard value is 1.0. Selecting lower values (down to 0.1) will produce a
+dimmer display, while selecting higher values (up to 2.0) will give a more
+saturated display. The default is 1.0.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Pause Brightness </b>: This
+option controls the screen brightness when a game is paused.</p>
+
+<p class=MsoNormal style='margin-left:.75in'>&nbsp;</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11
+id="_x0000_i1040" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b><span style='color:maroon'>Advanced Tab</span></b> : This tab allows
+the setting of additional numerous video options.</p>
+
+<p class=MsoNormal style='margin-left:.75in'>&nbsp;</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Triple buffering </b>: This
+option controls how MameUI draws to the screen, if toggled on, it will draw to
+three buffers and cycle between them.&nbsp; This setting when toggled on can
+also help alleviate tearing that sometimes occurs in some scrolling games.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Sync to monitor refresh </b>:
+This option tells MameUI to ignore the original game’s refresh rate and sync it
+to the output monitor’s current rate.&nbsp; This can cause the game to run too
+fast if the output monitor is using 85Hz for example.&nbsp; This option is
+preferable if MameUI is used with authentic arcade monitor hardware and video
+card modes that are tweaked appropriately.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Wait for vertical sync </b>:
+This option tells MameUI to wait for the refresh period on the output monitor
+to finish before starting to draw video to the screen, this works functionally
+similarly to triple buffer but is better suited for running games in a window
+to alleviate tearing. </p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Refresh speed </b>: This option
+tells MameUI to alter the speed of the emulation for games that run at a higher
+speed than the host monitor.&nbsp; For example this should be checked if
+running Pac-Man on a fixed 60Hz LCD since Pac-Man runs at 60.60Hz.&nbsp; This
+alleviates sound hiccups as well in the previous situation.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Emulation speed </b>: This slider
+allows for the altering of the emulation speed, it can be dropped down or
+increased by three [or to 100 in the \ini.] </p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Frame skipping </b>: These
+settings allow MameUI to skip frames of animation when playing games, if the
+host CPU is not fast enough to run the game.&nbsp; Optimally this should be
+toggled off and 'draw every frame' selected.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Full screen gamma</b> : This
+option is similar to the gamma correction in the display tab but works on all
+graphic elements of the screen including the UI.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Full screen brightness </b>:
+This option is similar to the brightness correction in the display tab but
+works on all graphic elements of the screen including the UI.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Full screen contrast</b> : This
+option is similar to the contrast correction in the display tab but works on
+all graphic elements of the screen including the UI.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Effect</b> : Starting with
+version .107 simulated arcade monitor effects are handled by the overlay of
+*.png masks on the game.&nbsp; The *.png files reside in the \artwork directory
+and are simple patterns creatable and editable in applications like
+Photoshop.&nbsp; If scan lines are desired and a very high resolution is being
+used [1280x1024 or above] the Scanlines75x4 item is suggested.&nbsp; For games
+with artwork whose playfields are smaller on screen as the results of bezels, it's
+recommended to use Scanlines75x3 or Scanlines75x2.</p>
+
+<p class=MsoNormal style='margin-left:.75in'>&nbsp;</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11
+id="_x0000_i1039" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b><span style='color:maroon'>Screen Tab</span></b> : This tab allows
+the alteration of the various screen output settings.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'>&nbsp;</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Number of screens </b>:<b> </b>This
+slider controls the number of screens MameUI will draw.&nbsp; In windowed mode up
+to four different output windows can be created of varying sizes, shapes,
+etc.&nbsp; In full screen mode the number of screens can match the physical
+number of monitors connected to the host system.&nbsp; This allows playing
+multi-monitor arcade games like Punch-Out or similar on 2 physical computer
+monitors in dual head mode.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Screen </b>: This option allows
+the choice of the physical monitor to use in conjunction with number of screens
+and screennumber.&nbsp; The drop down is populated by the \\.\DISPLAY1 and/or \\.\DISPLAY2
+and so forth.&nbsp; Leaving this toggle to Auto will have MameUI attempt to
+order the game screens as it sees fit, for Punch-Out for example it will place
+the main fighting screen on \\.\DISPLAY1 and the status/display screen on
+secondary monitor \\.\DISPLAY2. </p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Aspect Ratio </b>: Allows
+control over the physical aspect ratio of the physical monitor for each
+screen.&nbsp; If running full screen and auto aspect ratio is <b>off</b>, then
+switch resolutions to fit must be toggled on to work.&nbsp; Typically this
+should be set to autoselect unless weird shaped windows for game play are
+desired.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>View</b> : This drop down
+allows the selection of the default view of the in-game display.&nbsp; This can
+be auto which is effectively 4:3 for horizontal games or 3:4 for vertical
+games, native, which is the game's original native resolution, or cocktail
+which is duplicated view for 2 people playing the game on opposite sides of a
+cocktail cabinet.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Screennumber</b> : This drop
+down is populated based on the slider setting of number of screens to its
+left.&nbsp; Each item in the screennumber drop down can be individually
+tailored with screen, resolution, aspect ratio, and view. Thus it is possible
+to have elaborate combinations for game play, for example.&nbsp; Number of
+screens 3, run in windowed mode, have screen0 go to the secondary \\.\DISPLAY2,
+running in 320x240 resolution at a color depth of 16bpp with a refresh of 75Hz,
+screen1 go to primary display \\.\DISPLAY1, run at 640x480x32@60 and use the
+cocktail view, etc.&nbsp; Each item in the Screennumber drop down will populate
+its own settings and maintain those settings until returned to a default.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Resolution</b> : These options
+control the size and refresh rate of the screennumbers.&nbsp; In windowed mode
+only the resolution is selectable.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Switch resolutions to fit</b> :
+This toggle must be <b>on</b> if any of the resolution choices are altered away
+from auto in full screen mode.&nbsp; It does not impact windowed mode.</p>
+
+<p class=MsoNormal style='margin-left:.75in'>&nbsp;</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11
+id="_x0000_i1038" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b><span style='color:maroon'>Sound Tab</span> </b>: This tab allows for
+setting the sound options.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'>&nbsp;</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Enable sound and sound CPUs </b>:
+This setting toggles sound on or off in games.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Use samples </b>: This setting
+allows MameUI to utilize samples for games which do not have their sound
+hardware emulated, or were using analogue circuitry.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Sample Rate </b>: This setting
+tells MameUI at what rate to output sound, the higher, the better.&nbsp;
+Lowering this setting can also result in faster performance on lower end
+machines.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Volume attenuation </b>: This
+setting allows MameUI to set the initial volume level, the default is 0dB.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Audio latency </b>: This slider
+allows the adjustment of the amount of latency built into the audio
+streaming.&nbsp; Increasing the slider to the right on faster machines can help
+alleviate some desync and scratchiness in the sound on some configurations.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'>&nbsp;</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11
+id="_x0000_i1037" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b><span style='color:maroon'>Controllers Tab</span> </b>: This tab
+allows for setting the game controller options.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'>&nbsp;</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Enable joystick input </b>:
+This setting tells MameUI to utilize any currently connected joysticks.&nbsp;
+MameUI will interrogate the game controllers control panel and use ID#1 and up.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Analog joystick deadzone</b> :
+This setting controls how MameUI translates analog input to games that require
+digital input.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Enable lightgun input</b> :
+This setting tells MameUI to utilize a lightgun for target/shooting games that
+require analogue control, like Crossbow, Police Trainer, Rev X, etc. and will
+only be available on non-XP based systems.&nbsp; If using XP then mouse input
+should be toggled on to allow mapping of the lightgun functions in the in-game
+[<b>TAB</b>] menu.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Offscreen shots reload</b> :
+This option if checked will internally remap the second mouse button and allow
+it to be used for simulated 'reloading' in gun games that require it.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Dual lightguns</b> : This is a
+legacy switch for non-XP systems which activates code to handle internal
+mapping of the second light gun connected to the system.&nbsp; If WinXP is used
+this is not required and is grayed out, the second gun is mapped like a
+joystick or mouse in the in-game [<b>TAB</b>] menu.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Enable mouse input </b>: This
+setting tells MameUI to utilize the mouse in games that require analogue
+control methods.&nbsp; On XP systems the mouse toggle should be on if a
+lightgun is to be utilised.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Enable steadykey support </b>:
+This option tells MameUI to use a different keyboard handling routine that
+makes it easier to register simultaneous key presses for games that require it
+for special moves [Street Fighter II, etc.].&nbsp; However it can produce more
+sluggish results in other games.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Default input layout </b>: This
+drop down menu allows MameUI to choose between multiple key mappings, including
+keyboard mapping for various third-party control panels.&nbsp; It will also
+display user defined controller mappings, if created in the \ctrlr
+directory.&nbsp; Various arcade game controller companies produce custom made
+configuration files for their setups; these *.cfg files need to go in the
+\MameUI\ctrlr folder to be recognized in the MameUI controllers tab.&nbsp;
+These files are the responsibility of the controller companies themselves and
+are not included or endorsed by MameUI, they can typically be found at the
+companies’ web sites.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><strong><span style='font-family:
+"Arial","sans-serif"'>Multiple keyboards</span></strong> : Enabling this
+checkbox tells MameUI to allow mapping to different physical keyboards that may
+be attached to the host system, this allows rather esoteric options like
+multiple keyboards for games like 2 player Keyboard Mania or Typing of the Dead
+etc.&nbsp; If left off MameUI maps all keyboard controls to all keyboard
+devices.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><strong><span style='font-family:
+"Arial","sans-serif"'>Multiple mice</span></strong> : Enabling this checkbox
+tells MameUI to allow mapping to different physical mice devices.&nbsp; Useful
+for systems that have spinners, trackballs, main system mice etc.&nbsp; If left
+off MameUI maps all mice controls to all mouse devices.</p>
+
+<p class=MsoNormal style='margin-left:.75in'>&nbsp;</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11
+id="_x0000_i1036" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b><span style='color:maroon'>Controller Mapping Tab</span> </b>: This
+tab allows choosing which analogue device connected to the system for MameUI to
+map a game's internal analogue controls to.&nbsp; These options should be used
+in lieu of the global 'mouse' setting which can conflict with attached
+joysticks/gamepads.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'>&nbsp;</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img width=11 height=11
+id="_x0000_i1035" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b><span style='color:maroon'>Miscellaneous Tab</span> </b>: This tab
+allows for setting additional options.</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'>&nbsp;</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Enable game cheats </b>: This
+setting if toggled on allows MameUI to use external cheat.dat files.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Error log (for developers) </b>:
+This setting if toggled on produces an error log of illegal memory accesses.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Sleep when possible </b>: This
+setting if toggled on allows MameUI to be more multitasking friendly in that it
+does not use as much processor time.&nbsp; If this setting is toggled off
+MameUI will utilize 100% of the CPU for playing games.&nbsp; Some machines slow
+down dramatically if this setting is toggled on, particularly laptops.&nbsp;
+This maps to the -sleep option in Mame.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Skip game info</b> : If this
+options is on, MameUI will immediately launch a game without information
+screens.&nbsp; However screens regarding problems in the drivers will still be
+shown [missing sound, unemulated protection, problems with video etc.].</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Save game state on exit</b> : This
+toggle will allow MameUI to automatically save the current machine state when
+the game is exited with the ESC key.&nbsp; As a result when the game is
+re-launched it's like the machine was never turned off.&nbsp; This feature
+allows older games to maintain their hi-scores indefinitely where it wasn't
+originally supported.&nbsp; The files are stored in the MameUI\sta
+directory.&nbsp; The list of games that support save states is present in the
+left hand folder view pane of the UI as 'Save State'.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Thread Priority slider</b> :
+Increasing the Windows thread priority for MameUI giving it more CPU and
+resources slices, can negatively impact other running processes.&nbsp; Using
+setting 1 sets it to real-time which interferes with keyboard and joystick
+controls as well as other running apps.&nbsp; Setting 1 is not recommended as a
+result.&nbsp; Some Dells and other laptop computers may require setting slider
+to -15 to get keyboard control working properly.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Multi-threaded rendering </b>:
+This toggle allows multi-core or multi-chip or HyperThreaded machines to pass
+the final video blit off to a second thread.&nbsp; This can lead up to a 40%
+increase in unthrottled FPS using D3D in GPU limited games.&nbsp; However it
+does not have a real world effect on games that are CPU bound, like the heavy
+seattle.c, or vegas.c games.&nbsp; Unless in possession of one of these types
+of machines, this should be toggled off to avoid potential slowdowns.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Use additional game artwork </b>:
+This setting if toggled on allows MameUI to utilize the external artwork
+packages available at <a href="http://www.mameworld.net/mrdo" target="_blank">Mr.
+Do’s site</a> for display in games like Armor Attack, Discs of Tron, Lunar
+Lander, Warrior, etc.&nbsp;The artwork packages are placed in the \artwork
+directory.&nbsp; Each element of the artwork package can be toggled: bezel,
+overlay, and background.&nbsp; </p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Crop Artwork</b> : Selecting
+the crop artwork toggle will shrink the scene down to the games original
+dimensions, cropping any available art pieces.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>BIOS</b> : This drop down
+allows the use of a variety of different supported NeoGeo or Sega BIOS
+files.&nbsp; The option will only be available when altering the driver family
+via the source folder view on the left pane, or individual games in the driver
+family.</p>
+
+<p class=MsoNormal style='margin-left:.75in'>&nbsp;</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'><span
+style='font-family:Symbol;mso-no-proof:yes'><img border=0 width=11 height=11
+id="_x0000_i1034" src="../images/mame321.gif" alt="*"></span><span
+style='font-size:7.0pt;font-family:"Times New Roman","serif"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span><b><span style='color:maroon'>Vector Tab</span> </b>: This tab allows
+for setting additional options for games that originally utilized a vector
+monitor instead of a raster monitor. [Asteroids, Battlezone, Armor Attack,
+etc.]</p>
+
+<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in'>&nbsp;</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Draw antialiased vectors </b>:
+This setting if toggled on tells MameUI to draw vector lines with an additional
+pleasing antialiased look.</p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Beam width</b> : This slider
+allows MameUI to set the beam width on the vector lines drawn, increasing it
+creates wider vectors. </p>
+
+<p class=MsoNormal style='margin-left:.75in'><b>Flicker</b> : This slider tells
+MameUI to artificially create a flicker effect on the vector lines.</p>
+
+<p class=MsoNormal style='margin-left:.75in'>&nbsp;</p>
+
+<p class=MsoNormal><span style='mso-no-proof:yes'><img border=0 width=250
+height=344 id="_x0000_i1033" src="../images/1.jpg"></span><span
+style='mso-no-proof:yes'><img border=0 width=250 height=344 id="_x0000_i1032"
+src="../images/2.jpg"></span><span style='mso-no-proof:yes'><img border=0
+width=250 height=344 id="_x0000_i1031" src="../images/3.jpg"></span><span
+style='mso-no-proof:yes'><img border=0 width=250 height=344 id="_x0000_i1030"
+src="../images/4.jpg"></span><span style='mso-no-proof:yes'><img border=0
+width=250 height=344 id="_x0000_i1029" src="../images/5.jpg"></span><span
+style='mso-no-proof:yes'><img border=0 width=250 height=344 id="_x0000_i1028"
+src="../images/6.jpg"></span><span style='mso-no-proof:yes'><img border=0
+width=250 height=344 id="_x0000_i1027" src="../images/7.jpg"></span><span
+style='mso-no-proof:yes'><img border=0 width=250 height=344 id="_x0000_i1026"
+src="../images/8.jpg"></span></p>
+
+<p class=MsoNormal style='margin-left:.75in'>&nbsp;</p>
+
+<p class=MsoNormal><!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2007-11-10 01:41 AM -0800<!--webbot bot="Timestamp" endspan i-checksum="37617" --><span
+style='font-size:7.5pt'>/ john iv</span></p>
+
+</div>
+
+</body>
+
+</html>
diff --git a/docs/release/src/osd/winui/help/html/mameui_settings.htm b/docs/release/src/osd/winui/help/html/mameui_settings.htm
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+
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+<meta name="ProgId" content="FrontPage.Editor.Document">
+<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
+<title>MameUI Settings</title>
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+<base target="_blank">
+</head>
+
+<body background="../images/bkground.gif">
+
+<h2>MameUI Settings</h2>
+
+<h3><font face="Arial">Suggested MameUI Default Settings</font></h3>
+<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+<span style="font-family: Symbol; color: windowtext">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7.0pt; font-family: Times New Roman">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span>
+<span style="font-style: normal; font-variant: normal; font-weight: normal; color:windowtext">
+Advanced / Triple Buffering ensures there should be no 'tearing' of screen
+images if the frame rate doesn't exactly match the monitor screen refresh in
+full-screen mode.&nbsp;
+</span>Particularly evident in vertical scrolling games.&nbsp; This however can
+lead to sound stuttering on games that are above 60Hz [early Namco games like
+Pac-Man, etc.] if the user's monitor is
+not capable of being driven at a higher refresh rate, like modern LCDs.&nbsp; If
+a modern LCD fixed at 60Hz is in use, toggle on the Advanced • Refresh game
+speed. </p>
+<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+<span style="font-family: Symbol; color: windowtext">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7.0pt; font-family: Times New Roman">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span>
+<span style="font-style: normal; font-variant: normal; font-weight: normal; color:windowtext">
+Simulated monitor effects are now handled via *.png files in the \artwork
+directory.&nbsp; They are accessed in Advanced / Select Effect.&nbsp;
+Scanlines75x4 provides a 75% black line every four pixel rows.</span></p>
+<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+<span style="font-family: Symbol; color: windowtext">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7.0pt; font-family: Times New Roman">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span>Bitmap prescaling in Display is the new control for determining
+how fuzzy or sharp the bilinear filtering of D3D is.&nbsp; Increasing this
+number sharpens the game pixels.</p>
+<h3>
+<img border="0" src="../images/1.jpg"><img border="0" src="../images/2.jpg"><img border="0" src="../images/3.jpg"><img border="0" src="../images/4.jpg"><img border="0" src="../images/5.jpg"><img border="0" src="../images/6.jpg"><img border="0" src="../images/7.jpg"><img border="0" src="../images/8.jpg"></h3>
+<h3>
+<img border="0" src="../images/int.jpg" width="500" height="347"></h3>
+<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+</p>
+
+<p style="text-indent: -.25in; margin-left: .75in; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+&nbsp;</p>
+
+<p style="margin-left: 0; margin-right: 0in; margin-top: 0in; margin-bottom: 3.75pt">
+<font size="1">
+<!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2007-11-10 01:41 AM -0800<!--webbot bot="Timestamp" endspan i-checksum="37617" -->
+/ john iv</font></p>
+
+</body>
+
+</html> \ No newline at end of file
diff --git a/docs/release/src/osd/winui/help/html/mameui_support.htm b/docs/release/src/osd/winui/help/html/mameui_support.htm
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+
+<body style="background-image: url('../images/bkground.gif')">
+
+<div class="Section1">
+ <h1 style="mso-margin-bottom-alt: auto"><span style="COLOR: black">MameUI
+ Troubleshooting [&amp; Tips]<o:p></o:p></span></h1>
+ <p style="MARGIN-TOP: 0in">MameUI [previously Mame32] has been in development since 1997.<span style="mso-spacerun: yes">&nbsp;
+ </span>It is mature, complex, and robust.&nbsp; However, since the Mame
+ project itself is a documentation effort, and development is continuous,
+ there will be times when changes to the core program effect MameUI.&nbsp;
+ When problems do occur with a specific game in a specific version of MameUI,
+ a previous version of MameUI may be used.&nbsp; </p>
+ <p style="MARGIN-TOP: 0in">MameUI is now an integrated GUI front end which
+ passes user input from the GUI to the
+ <b style="mso-bidi-font-weight: normal"><a href="http://www.mamedev.org/">
+ <span style="COLOR: black">Mame</span></a></b> engine/core.<span style="mso-spacerun: yes">&nbsp;
+ </span>Thus, any problems that occur in the
+ <b style="mso-bidi-font-weight: normal"><a href="http://www.mamedev.org">
+ <span style="COLOR: black">Mame</span></a></b> engine will be inherited by
+ MameUI.&nbsp; Prior to <b>
+ <a href="http://www.mameworld.info/ubbthreads/postlist.php?Cat=&amp;Board=mameui">
+ <span style="COLOR: black">reporting problems</span></a> </b>
+ <span style="mso-bidi-font-weight: bold">against MameUI</span>, verify that
+ the issue is not a known, core defect in
+ <b style="mso-bidi-font-weight: normal"><a href="http://www.mamedev.org/">
+ <span style="COLOR: black">Mame</span></a></b>.&nbsp; The <b>
+ <a target="_blank" href="http://mametesters.org/mantis/my_view_page.php">
+ <span style="COLOR: black">Mametesters.org</span></a></b> site is designed
+ to track and report bugs in the baseline
+ <b style="mso-bidi-font-weight: normal"><a href="http://www.mamedev.org/">
+ <span style="COLOR: black">Mame</span></a></b> version.&nbsp; To find if a
+ problem plagues the game in question, do an
+ <b style="mso-bidi-font-weight: normal">alt-enter</b> on the game and note
+ its driver/source name at the bottom of the general properties tab; then
+ search the Mametesters’ bug database.<span style="mso-spacerun: yes">&nbsp;
+ </span>The current list of known MameUI specific issues and defect tracking
+ is available at <b>
+ <a target="_blank" href="http://mameui.info//MameUI_Bugs.xls">
+ <span style="COLOR: black">MameUI</span></a></b>.&nbsp; &nbsp;</p>
+ <p style="BACKGROUND: white; MARGIN: 0in 0in 5pt 0.25in"><strong>
+ <span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Arial','sans-serif'">ROMs and
+ CHDs Related Topics</span></strong><span style="FONT-SIZE: 12pt"><o:p></o:p></span></p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l5 level1 lfo2; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Utilization of an external ROMs management utility like
+ <b style="mso-bidi-font-weight: normal"><a href="http://www.clrmame.com/">
+ <span style="COLOR: black">Clrmame</span></a></b> is recommended for repair
+ and identification of damaged or incomplete sets.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l5 level1 lfo2; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>If receiving missing ROMs error messages when
+ attempting to run a game, secondary click on the game in the list and choose
+ properties, do an audit on that game [or use <b>Alt-A</b>].<span style="mso-spacerun: yes">&nbsp;
+ </span>The audit will determine which files are missing from the ROMset
+ currently being played.<span style="mso-spacerun: yes">&nbsp; </span>MameUI
+ will not run a game which fails its internal audit.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l5 level1 lfo2; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Mame is an ongoing documentation project. Sometimes old
+ ROM sets are found to have miss-dumped, missing, or damaged ROMs, which need
+ to be replaced.&nbsp; As new versions of Mame are released, the Mame
+ developers add support for these new iterations of ROMs, supplanting or
+ renaming the old supported versions.<span style="mso-spacerun: yes">&nbsp;
+ </span>Thus, often, older versions of ROMs which did work in older versions
+ of MameUI, will <u>not</u> work with newer versions of MameUI because they
+ are now read as incomplete or wrong.<span style="mso-spacerun: yes">&nbsp;
+ </span>MameUI will not play the game in question until the updated ROMs are
+ utilized.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l5 level1 lfo2; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>MameUI utilizes the idea of a parent / clone
+ relationship for its games.&nbsp; If trying to play a clone or a bootleg of
+ a game, MameUI will need the ROMs for the clone game, <b>and</b> the parent
+ set.&nbsp; MameUI indicates the parent set of a clone at the bottom of the
+ game’s properties tab, or more easily in grouped view, View \ Grouped.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l5 level1 lfo2; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>MameUI utilizes the idea of having single zip files to
+ house the BIOS files for a large number of similar games.<span style="mso-spacerun: yes">&nbsp;
+ </span>The NeoGeo games for example, share upwards of ten BIOS files in
+ every game.&nbsp; Mame will look to neogeo.zip as the BIOS zip, if this file
+ is freestanding along with the other NeoGeo games, it will use it.
+ Otherwise, MameUI expects all the BIOS files in every NeoGeo game’s zip
+ file. DECO cassette, PGM, and Playchoice are some examples of other BIOS
+ games.&nbsp; An error message will occur if the BIOS files are not present
+ and those games are run.<span style="mso-spacerun: yes">&nbsp; </span>
+ Occasionally, new ROMs will need to be added to the BIOS packages
+ themselves, this occurred recently with the ‘ng-lo.rom’ and then 6 new
+ regional BIOSes in the neogeo.zip. MameUI will not audit a game as correct
+ without all the BIOS files with the correct CRC, while it may however be
+ possible to play the game after an error message.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l5 level1 lfo2; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Games that support .CHD [compressed hunks of data]
+ images [Max Force, Killer Instinct I &amp; II, Area 51, Vicious Circle, War
+ Gods, beatmania games, and items in the CHD folder view on the left pane]
+ have to have their ROMs and .CHD files in a very specific directory
+ structure. The <b style="mso-bidi-font-weight: normal">single</b> large .CHD
+ file needs to go in the \ROMs\gamename\ directory, and have the *.CHD
+ extension, e.g. \ROMs\area51\area51.chd.<span style="mso-spacerun: yes">&nbsp;
+ </span>These games also have ROMs, these go one level up in the \ROMs folder
+ proper like any other game.<span style="mso-spacerun: yes">&nbsp; </span>So
+ in the end two files should exist for these games one *.zip in the \ROMs
+ folder and the *.chd in a sub-directory named for the game.<span style="mso-spacerun: yes">&nbsp;
+ </span></p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l5 level1 lfo2; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span><b>F5 </b>/ View • Refresh in the GUI. (Do this anytime
+ ROMs are altered, renaming, etc.)</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l5 level1 lfo2; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>If games are not displaying in the game list, ensure
+ the appropriate folder view on the far left is toggled, i.e. 'all games' and
+ it doesn't have filtering on it to stop the display of the game being
+ searched for.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l5 level1 lfo2; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Use the Options • Reset to default menu choice and
+ check all of the items, restart MameUI.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l5 level1 lfo2; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Final option, manually delete the MameUI32/64.ini and the
+ Mame.ini file in the \ini directory.</p>
+ <p style="BACKGROUND: white; MARGIN: 0in 0in 5pt 0.25in"><strong>
+ <span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Arial','sans-serif'">Crash
+ Related Topics</span></strong><span style="FONT-SIZE: 12pt"><o:p></o:p></span></p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Delete the \cfg\*.CFG, \diff\*.DIF, \ini\*.INI, or
+ \nv\*.NV files for the game that's crashing.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Check to see that the zip file is valid and that it's
+ not corrupt or read-only.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Verify the presence of the \ini directory under
+ MameUI.exe’s location.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>If versions of MameUI prior to .66 had been installed
+ on the system, verify that the old registry key has been deleted with
+ regedit.exe. HKEY_CURRENT_USER/Software/Freeware/Mame32</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>If crashing during an audit or an [<b>F5</b>] refresh,
+ it could be a corrupt .zip file. &nbsp;Extract it and re-zip. Pkunzip -t *.zip.
+ Note the file that dies during the audit and concentrate on that one. Also
+ verify that if zip files are not used, that the folder is not empty, or
+ contains partial or damaged ROMs.<span style="mso-spacerun: yes">&nbsp;
+ </span>Utilization of an external ROMs management utility like
+ <b style="mso-bidi-font-weight: normal"><a href="http://www.clrmame.com/">
+ <span style="COLOR: black">Clrmame</span></a></b> is recommended for repair
+ and identification of damaged sets.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>If seeing crashes or weird screen coloration, try
+ disabling running background apps [in Win98, use msconfig.exe], Norton
+ Crashguard, PnP programs like Kaaza, eDonkey, LimeWire, popup killers,
+ viruscans, MS Office Fast Find, the Microsoft Office Bar, Intellimouse, even
+ IE subscription updates, etc. Try moving MameUI away from compressed
+ [DriveSpace, DoubleSpace, stacker] drives.&nbsp; IntelliMouse and Office
+ Toolbars have been known to cause conflicts.<span style="mso-spacerun: yes">&nbsp;
+ </span>Also disable items in the system tray, like the CD player, etc.&nbsp;
+ It may also be necessary to download and install the latest version of
+ DirectX from Microsoft to prevent some errors.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>If MameUI crashes with an access violation it may be
+ the DEP (Data Execution Prevention) setting on that machine.<span style="mso-spacerun: yes">&nbsp;
+ </span>Add MameUI to the exception list in Control Panel / System / Advanced
+ / DEP.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>In some instances games may fail to start if the
+ installed directory path contains a large number of characters and spaces,
+ to alleviate this, install MameUI and its support directory structure into a
+ shorter path name, i.e. c:\MameUI\.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>MameUI may fail to launch its games in situations where
+ an errant, non-DX compliant, or badly written gamepad USB adapter
+ driver/software is used.<span style="mso-spacerun: yes">&nbsp; </span>This
+ includes some cheap Playstation, SNES, U64 converters.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Games may fail to start if a video cards DirectX driver
+ is flakey, utilise an earlier one to test or re-install DirectX.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Some recent viruses which attach to .exes will cause
+ page faults and access violations in MameUI when it's run.&nbsp; Use an
+ anti-virus check and verify MameUI is not infected.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Odd behaviour may be exhibited in NT based systems if
+ attempting to run games while security/permissions settings do not allow it
+ or the user is not an administrator or member of the administrator’s group.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Some anti-virus packages may slow down navigation
+ within the MameUI directory.<span style="mso-spacerun: yes">&nbsp; </span>
+ These are false positives and the anti-virus vendors should update their
+ virus dat signatures.<span style="mso-spacerun: yes">&nbsp; </span>It may
+ also be possible to exclude the MameUI.exe from real-time scanning as a
+ workaround.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>In the event of MameUI not launching a game and just
+ sitting there, try placing the entire MameUI directory and its
+ sub-directories including \ROMs into a more simple path, like c:\MameUI
+ instead of &quot;c:\Games for Fun\MameUI Goes Here\&quot;.<span style="mso-spacerun: yes">&nbsp;
+ </span>Simplify the path.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>On rare occasions malformed or damaged *.dat files
+ [history.dat, mameinfo.dat, cheat.dat] can cause MameUI to error on startup
+ when it tries to read them.<span style="mso-spacerun: yes">&nbsp; </span>
+ Remove those files individually to check for the one causing the crash.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>With the move to XML based Controller *.cfg files in
+ the .8x era it is necessary to remove the old \Ctrlr\*.ini files and use
+ their new *.cfg counterparts, otherwise MameUI may launch games then
+ immediately return to the GUI.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Use the Options • Reset to default menu choice and
+ check all of the items, restart MameUI.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo4; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Final option, manually delete the MameUI32/64.ini and the
+ Mame.ini file in the \ini directory.</p>
+ <p style="BACKGROUND: white; MARGIN: 0in 0in 5pt 0.25in"><strong>
+ <span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Arial','sans-serif'">Performance
+ Related Topics [incl. sound scratchiness and stuttering]</span></strong><span style="FONT-SIZE: 12pt"><o:p></o:p></span></p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>MameUI will start to crackle, scratch, or echo if the
+ game running is too taxing for the processor in use. This can be visually
+ confirmed by turning on FPS display with [<b>F11</b>], and frame skip to
+ auto with [<b>F8</b>].&nbsp; If the FPS dips anywhere or frame skipping
+ rises anywhere during the game play, the game is maxing out the CPU and
+ sound breakup could occur.<span style="mso-spacerun: yes">&nbsp; It is also
+ possible to determine if the host CPU can run the game at 100% by
+ unthrottling the emulation with the [F10] key, if the CPU can do it, it will
+ run the game faster than 100%.&nbsp; </span>If
+ upgrading machine components, provide MameUI with as much hardware as
+ possible; a faster CPU makes the most difference, followed by video card,
+ and RAM.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>MameUI will start to 'skip' sound on games that run
+ slightly over the host monitor refresh rate in full-screen mode with
+ triplebuffer.&nbsp; For example, Pac-Man and other early Namco games run at
+ 60.60Hz and if they are run on a fixed 60Hz LCD monitor using triplebuffer
+ they will skip since the emulation is outpacing the monitor. In this
+ instance it is necessary to toggle on the 'Refresh Speed' switch in the
+ Options • Default Options • Advanced tab.&nbsp; This issue can also be
+ overcome by running the game in windowed mode.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>As Mame has continued development, infrastructure and
+ accuracy has improved.<span style="mso-spacerun: yes">&nbsp; </span>As such,
+ the optimization point of the games has shifted so that older games may be
+ slower unthrottled overall than when run on earlier versions.<span style="mso-spacerun: yes">&nbsp;
+ </span>For example, in version .36 Donkey Kong may have run unthrottled at
+ 1900 FPS, but in .77 it runs 1500 FPS.<span style="mso-spacerun: yes">&nbsp;
+ Thus older machines [P3 and prior] will continue to have trouble playing the
+ same games as earlier versions of Mame.&nbsp; M</span>odern machines should have no problem running these
+ early 80's games at their intended ~60 FPS rate.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Periodically, speed-up hacks in the core code will be
+ removed to provide more accurate emulation of the games.<span style="mso-spacerun: yes">&nbsp;
+ </span>This can result in a drop in FPS for that particular family of games,
+ but can be offset by upgrading the machine MameUI is used on.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>On certain system setups (older), DirectDraw may be a
+ faster option than the D3D settings.<span style="mso-spacerun: yes">&nbsp;
+ </span>Choose Ddraw as the video mode in Default Options • Display. </p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>With the advent of MameUI .120 some historically
+ host CPU punishing games become playable on high end overclocked [3.6Ghz+]
+ Intel Core2Duo and Quad Cores.&nbsp; These processors combined with 64bit
+ operating systems and native 64bit MameUI provide almost 100% playability in
+ namcos21.c / namcos22.c / seattle.c and midvunit.c games.&nbsp; MameUI64 +
+ Vista64 + C2D chips is the best current combination for MameUI gaming on the
+ Windows platform.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Some of the largest games supported by MameUI [NeoGeo
+ mainly] can run into the hundreds of megabyte range when they are
+ uncompressed into memory, this combined with MameUI in memory, plus OS
+ overhead can lead to very slow performance as Windows swaps the information
+ out to disk if there is not enough physical memory.&nbsp; 512M to 1G of
+ memory is recommended for all current games [.118].</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>AMD’s Cool ‘n Quiet technology on certain setups has
+ been known to cause slowdowns and lags while working in the MameUI GUI as
+ well as causing some in-game sound and graphic stuttering.<span style="mso-spacerun: yes">&nbsp;
+ </span>Disable the feature in the BIOS to verify.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>If seeing a severe slowdown in games that previously
+ didn't, toggle the 'Sleep when possible' menu item in Options •
+ Default Options • Miscellaneous.&nbsp; This happens to laptop users
+ particularly.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Certain games in MameUI perform better on machines that
+ cannot handle them 100% if auto-frame skipping is turned <b>off</b>.&nbsp;
+ </p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Certain games if run with D3D settings will perform
+ better if Triplebuffering is set to <b style="mso-bidi-font-weight: normal">
+ off</b>.<span style="mso-spacerun: yes">&nbsp; </span>D3D will double buffer
+ if triple is turned off.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>There may be certain sound anomalies in games if the
+ *.cfg files have become damaged, delete all the files in \cfg to remedy.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>If games are running too <b>fast</b>, verify in the
+ Options • Default Game Options menu that the throttle option is turned <b>on</b>,
+ that sync to monitor refresh is turned <b>off </b>and Wait for Vertical Sync
+ is turned <b>off</b> in the Options • Default Game Options • Advanced menu.<span style="mso-spacerun: yes">&nbsp;
+ </span></p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>MameUI video performance can be greatly enhanced if
+ running in 32bpp mode by ensuring AGP Fast Writes are toggled on in the
+ motherboard BIOS.<span style="mso-spacerun: yes">&nbsp; </span>The videocard
+ drivers also need to support this setting, the switch for this may be in the
+ advanced tab of the Windows display control panel applet.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>There are some soundcards like early PCI
+ <span class="SpellE">SoundBlaster</span> 128 that will cause scratchiness
+ if their hardware acceleration is turned up too high.&nbsp; Move the slider
+ down various steps to troubleshoot in Control Panel • Sound • Advanced
+ Audio.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>There are some older video card/video driver
+ combinations that <b>can</b> do hardware stretching, but are slower than
+ running with hardware stretch <b>off</b>. If games are too sluggish with the
+ hw stretch on, toggle it off if possible.&nbsp; Some old PCI graphic cards have
+ been seen to have this problem.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo6; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>If a large number of icons are being used in the GUI,
+ it is typically quicker to unzip them into the \icons folder instead of
+ leaving them zipped as icons.zip.</p>
+ <p style="BACKGROUND: white; MARGIN: 0in 0in 5pt 0.25in"><strong>
+ <span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Arial','sans-serif'">Joysticks /
+ Mice / Gamepad / Lightgun Related Topics</span></strong><span style="FONT-SIZE: 12pt"><o:p></o:p></span></p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l6 level1 lfo8; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Gamepads and mouse are disabled by default on first
+ MameUI launch, enable them by toggling their check boxes on in Options •
+ Default Options • Controllers.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l6 level1 lfo8; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>MameUI relies on DirectX’s DirectInput for joystick
+ support, ensure the game pad is seen as present and active in the game
+ controller control panel: start menu • settings • control panel • game
+ controllers.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l6 level1 lfo8; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>If seeing keys ‘stick’ while playing, verify that the
+ operating systems’ accessibility options and their shortcut keys are turned
+ off, things like ‘sticky keys’, and verify that Popup killers or other
+ resident programs are not mapped to the sticking key.<span style="mso-spacerun: yes">&nbsp;
+ </span>Also keys can stick on some KVM switch boxes if their hotkey switches
+ are set to [<b style="mso-bidi-font-weight: normal">Ctrl</b>] etc.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l6 level1 lfo8; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Daisy chained gameport Microsoft Sidewinders [original]
+ in Win2k or XP do not work very well.&nbsp; Use USB gamepads instead. Single
+ Sidewinders may also cause odd behavior like ghost button presses.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l6 level1 lfo8; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Lightguns and mice are treated like mappable joysticks
+ in current versions of MameUI.<span style="mso-spacerun: yes">&nbsp; </span>If
+ multiple mice are in use it is necessary to enter the in-game [<b style="mso-bidi-font-weight: normal">TAB</b>]
+ menu and map their axes in the ‘Input General’ section.</p>
+ <p style="BACKGROUND: white; MARGIN: 0in 0in 5pt 0.25in"><strong>
+ <span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Arial','sans-serif'">Settings
+ Topics</span></strong><span style="FONT-SIZE: 12pt"><o:p></o:p></span></p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>With the advent of version 0.66 MameUI no longer stores
+ its configuration information in the Windows registry, it stores it in
+ \MameUI32/64.ini and \ini\Mame.ini.<span style="mso-spacerun: yes">&nbsp;
+ </span>To remove vestiges of the old versions, run regedit.exe and delete
+ the following key: HKEY_CURRENT_USER\Software\Freeware\MameUI.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>If having trouble saving keyboard mappings and
+ configuration, verify that the *.cfg files are not read-only and that a
+ \MameUI\cfg directory is present.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>If GUI settings and/or audit results aren’t being
+ maintained, verify the existence of a writeable MameUI32/64.ini and that the
+ \ini directory is present and writeable [not read only] under the MameUI.exe
+ location.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>If baseline Mame settings like directories and game
+ options are not being maintained, verify the existence of a writeable
+ Mame.ini [not read-only] in the \ini directory and that the \ini directory
+ itself is writeable.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>If experiencing odd behavior with MameUI saving files
+ or not appearing to clear its settings, verify that there are not multiple
+ shortcuts pointing to different versions, that an .exe is not being used by
+ itself instead of a shortcut to the .exe, or a shortcut pointing to an old
+ version of the .exe.<span style="mso-spacerun: yes">&nbsp; </span>Also
+ verify that there are not multiple versions of MameUI running in memory as
+ the last one out will save the settings.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>If seeing MameUI folders being created on the desktop,
+ verify that the .exe itself is not sitting on the desktop and being launched
+ which is not correct. Verify that a short-cut to the original is being
+ properly utilised.<span style="mso-spacerun: yes">&nbsp; </span>This means
+ setting the properties on the shortcut to ‘start in’ the appropriate
+ directory that the original .exe resides in.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>If the in-game [<b>TAB</b>] menu is no longer working
+ or can’t be accessed, it has been mapped to another key; delete the
+ default.cfg file in the \MameUI\cfg directory.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>If in-game [<b style="mso-bidi-font-weight: normal">TAB</b>]
+ settings need to be completely reset due to bad mappings, delete the
+ default.cfg file in the \MameUI\cfg directory.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>To remove the mappings on an individual game from the [<b style="mso-bidi-font-weight: normal">TAB</b>]
+ menu, delete its *.cfg file in the \MameUI\cfg directory, i.e. dkong.cfg,
+ asteroid.cfg.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>If having trouble mapping keys with the [<b style="mso-bidi-font-weight: normal">TAB</b>]
+ menu, verify the game is not paused while mapping.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>MameUI inherits a limit from baseline Mame on the
+ amount of characters that can be used for the ROM paths.<span style="mso-spacerun: yes">&nbsp;
+ </span>If directory settings are not being maintained, pare down the number
+ and names of the directories being added or simply use a single \ROMs
+ directory which MameUI expects.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>If having trouble getting games to display in the
+ proper orientation [they will not rotate] verify that rotation is set to
+ default, and that there are no video-card specific hot-keys set in Windows’
+ advanced display settings tab that could impact rotation, ATI and NVIDIA
+ both now include the ability to rotate the Windows screen to portrait
+ orientation.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>If games are appearing sideways regardless of rotation
+ settings, an onboard Intel graphic chipset or similar may be in use.<span style="mso-spacerun: yes">&nbsp;
+ </span>Disable the auto rotation capabilities of the Intel graphic chip.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>MameUI now supports the core’s –<span class="SpellE">mt</span>
+ switch.<span style="mso-spacerun: yes">&nbsp; </span>This allows
+ multi-threading of the final video blit during games. Dual core chips [X2,
+ C2D, etc.] can take advantage of this feature to offload the work to the
+ second thread and make MameUI more efficient.<span style="mso-spacerun: yes">&nbsp;
+ </span>Speed gains are seen on the unthrottled GPU bound games like dkong,
+ invaders, etc.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l4 level1 lfo10; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>MameUI now stores its settings in external *.ini files
+ instead of the registry.<span style="mso-spacerun: yes">&nbsp; </span>If it
+ is necessary to return MameUI to baseline, simply delete the MameUI32/64.ini
+ file and the Mame.ini file in the \ini directory.<span style="mso-spacerun: yes">&nbsp;
+ </span>The next time MameUI runs it will recreate those files with the
+ default settings.</p>
+ <p style="BACKGROUND: white; MARGIN: 0in 0in 5pt 0.25in"><strong>
+ <span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Arial','sans-serif'">GUI Related
+ Topics &amp; Miscellaneous Tips</span></strong><span style="FONT-SIZE: 12pt"><o:p></o:p></span></p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>MameUI will read freestanding icons in the \icons
+ directory first, then icons in the icons.zip file.&nbsp; </p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>If seeing icon palette corruption in the GUI when
+ returning from a full screen game, try increasing the desktop color depth to
+ 24bpp or 32bpp.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Sometimes icons in large icon view may appear to be
+ missing their white color or have portions transparent, this is the result
+ of having white chosen as the windows desktop window setting in Control
+ Panel / Display.&nbsp; Change the window setting to slightly off-white or
+ another color to return the icons to their appropriate look.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>To toggle the MameUI UI fullscreen [no Windows titlebar
+ and potentially no toolbar or status bar] and back use the [<b style="mso-bidi-font-weight: normal">F11</b>]
+ key.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>The GUI text may disappear from the folder view if the
+ GUI font color chosen is very close to the Windows system background color
+ scheme or if it is a large enough font [or bold] to anti-alias. </p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>MameUI no longer supports *.bmp format and may show a
+ blank or empty background if a *.bmp is erroneously renamed and used for
+ bkground.png, or if the bkground directory is marked as read only and MameUI
+ cannot create the bkground.png file when run.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>To return to a blank gray background in the GUI, delete
+ the bkground.png file in the \MameUI\bkground directory.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Quickly navigate through games in the details view by
+ simply typing the first few letters in the name of the game, the highlight
+ will jump to that game and become more granular as the name is typed out.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Select a random game with [<b>Ctrl-R</b>].</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Audit an individual game with [<b>Alt-A</b>].</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Various arcade game controller companies produce custom
+ made configuration files for their setups; these *.cfg files need to go in
+ the \MameUI\ctrlr folder to be recognized in the MameUI controllers tab.<span style="mso-spacerun: yes">&nbsp;
+ </span>These files are the responsibility of the controller companies
+ themselves and are not included or endorsed by MameUI, they can typically be
+ found at the companies’ web sites.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>In grouped view, clones are indented regardless of
+ whether their parents are visible; in a non-All Games folder this means that
+ there is not a direct relationship of a clone to the game item above it if
+ that games’ parent is not shown.&nbsp; This behaviour can be changed by the
+ setting Interface Options • No offset for clones missing parent in view.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>Certain items in the GUI may be missing if MameUI is
+ run on a Win2K/XP box and the user is not an admin or member of the admin
+ group.</p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo12; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span>The unavailable folder and the available filter are
+ disabled in MameUI due to a direct request from Nicola.</p>
+ <p style="BACKGROUND: white; MARGIN: 0in 0in 5pt 0.25in"><strong>
+ <span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Arial','sans-serif'">Keyboard
+ Shortcuts</span></strong><span style="FONT-SIZE: 12pt"><o:p></o:p></span></p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l2 level1 lfo14; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span><b style="mso-bidi-font-weight: normal">Type letters of
+ game name</b> to jump directly to its first instance.<span style="mso-spacerun: yes">&nbsp;
+ </span><b style="mso-bidi-font-weight: normal">Alt-1 through Alt-7</b>:
+ Toggle art views.<span style="mso-spacerun: yes">&nbsp; </span>
+ <b style="mso-bidi-font-weight: normal">Alt-A</b>: Audit selected game.<span style="mso-spacerun: yes">&nbsp;
+ </span><b style="mso-bidi-font-weight: normal">Alt-B</b>: Toggle art tabs.<span style="mso-spacerun: yes">&nbsp;
+ </span><b style="mso-bidi-font-weight: normal">Alt-D</b>: Toggle folder
+ pane.<span style="mso-spacerun: yes">&nbsp; </span>
+ <b style="mso-bidi-font-weight: normal">Alt-P</b>: Toggle screenshot area.<span style="mso-spacerun: yes">&nbsp;
+ </span><b style="mso-bidi-font-weight: normal">Alt-S</b>: Toggle status bar.
+ <b style="mso-bidi-font-weight: normal">Alt-T</b>: Toggle toolbar.
+ <b style="mso-bidi-font-weight: normal">Alt-U</b>: Audit selected folder.
+ <b style="mso-bidi-font-weight: normal">Alt-Enter</b>: Show games’
+ properties.<span style="mso-spacerun: yes">&nbsp; </span>
+ <b style="mso-bidi-font-weight: normal">Ctrl-F</b>: Text filter.<span style="mso-spacerun: yes">&nbsp;
+ </span><b style="mso-bidi-font-weight: normal">Ctrl-R</b>: Choose random
+ game from GUI. <b style="mso-bidi-font-weight: normal">Ctrl-Page Up</b>:
+ Scroll up in history.dat text window.<span style="mso-spacerun: yes">&nbsp;
+ </span><b style="mso-bidi-font-weight: normal">Ctrl-Page Down</b>: Scroll
+ down in history.dat text window. <b style="mso-bidi-font-weight: normal">F11</b>:
+ Fullscreen mode toggle.</p>
+ <p style="BACKGROUND: white; MARGIN: 0in 0in 5pt 0.25in"><strong>
+ <span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Arial','sans-serif'">Refresh
+ Restart Instructions<o:p></o:p></span></strong></p>
+ <p style="MARGIN: 0in 0in 5pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l2 level1 lfo14; tab-stops: list .5in">
+ <span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol">
+ <span style="mso-list: Ignore">ท<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </span></span></span><b style="mso-bidi-font-weight: normal">a.</b>
+ Re-download the binary dist package from
+ <a href="http://mameui.info/">
+ <span style="COLOR: black">MameUI</span></a>.<span style="mso-spacerun: yes">&nbsp;
+ </span><b style="mso-bidi-font-weight: normal">b.</b> Disable running
+ anti-virus packages before extracting the files.
+ <b style="mso-bidi-font-weight: normal">c.</b> Double-click the
+ self-extracting archive. <span style="mso-spacerun: yes">&nbsp;</span><b style="mso-bidi-font-weight: normal">d.</b>
+ When prompted, enter “c:\” [no quotes] as the destination folder.<span style="mso-spacerun: yes">&nbsp;
+ </span><b style="mso-bidi-font-weight: normal">e.</b> Launch MameUI by
+ double-clicking its .exe, allow the audit/refresh to finish, it should go
+ quick as there are no ROMs.<span style="mso-spacerun: yes">&nbsp; </span>
+ <b style="mso-bidi-font-weight: normal">f.</b> Put a couple of zipped ROMs
+ from <a href="http://www.mamedev.org/roms"><span style="COLOR: black">
+ mamedev.org</span></a> in the c:\MameUI\ROMs directory.<span style="mso-spacerun: yes">&nbsp;
+ </span><b style="mso-bidi-font-weight: normal">g.</b> Launch MameUI, audit
+ the two games individually with [<b style="mso-bidi-font-weight: normal">Alt-A</b>].<span style="mso-spacerun: yes">&nbsp;
+ </span><b style="mso-bidi-font-weight: normal">h.</b> Launch Robby or
+ Gridlee.<span style="mso-spacerun: yes">&nbsp; </span>
+ <b style="mso-bidi-font-weight: normal">i.</b> Quit the game, then quit
+ MameUI.<span style="mso-spacerun: yes">&nbsp; </span>
+ <b style="mso-bidi-font-weight: normal">j.</b> Add more ROMs and try again.<br style="mso-special-character: line-break">
+ <br style="mso-special-character: line-break">
+ </p>
+ <p style="MARGIN: 0in 0in 5pt 0.25in"><span style="FONT-SIZE: 8pt">
+ <span style="mso-no-proof: yes">8/17/2007 1:17:01 AM</span> / john iv<o:p></o:p></span></p>
+</div>
+
+
+</html>
diff --git a/docs/release/src/osd/winui/help/html/mameui_systemreq.htm b/docs/release/src/osd/winui/help/html/mameui_systemreq.htm
new file mode 100644
index 00000000000..65871f6a806
--- /dev/null
+++ b/docs/release/src/osd/winui/help/html/mameui_systemreq.htm
@@ -0,0 +1,82 @@
+<html>
+
+<head>
+<meta name="GENERATOR" content="Microsoft FrontPage 12.0">
+<meta name="ProgId" content="FrontPage.Editor.Document">
+<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
+<title>MameUI System Requirements</title>
+<style>
+<!--
+p
+ {margin-right:0in;
+ margin-left:0in;
+ font-size:10.0pt;
+ font-family:Arial;
+ color:black}
+h1
+ {margin-top:12.0pt;
+ margin-right:0in;
+ margin-bottom:3.0pt;
+ margin-left:0in;
+ page-break-after:avoid;
+ font-size:16.0pt;
+ font-family:Arial;
+ color:windowtext;
+ font-weight:bold}
+h2
+ {margin-top:12.0pt;
+ margin-right:0in;
+ margin-bottom:3.0pt;
+ margin-left:0in;
+ page-break-after:avoid;
+ font-size:14.0pt;
+ font-family:Arial;
+ font-style:italic}
+ p.MsoNormal
+ {mso-style-parent:"";
+ margin-bottom:.0001pt;
+ font-size:10.0pt;
+ font-family:Arial;
+ margin-left:0in; margin-right:0in; margin-top:0in}
+-->
+</style>
+<base target="_blank">
+</head>
+
+<body background="../images/bkground.gif">
+
+<p class="MsoNormal" style="page-break-after: avoid; margin-left: 0in; margin-right: 0in; margin-top: 12.0pt; margin-bottom: 3.0pt">
+<b><i><span style="font-size: 14.0pt">System Requirements</span></i></b></p>
+<p class="MsoNormal">MameUI runs on Microsoft Windows 98SE, Windows
+ME, Windows 2000, Windows XP, Windows 2003 Server, Windows Vista, and Windows 7.</p>
+<p class="MsoNormal">&nbsp;</p>
+<p class="MsoNormal">Because of the wide range of arcade hardware supported by
+MameUI, system requirements vary considerably.&nbsp; The
+more complex the original arcade hardware, the more CPU power is needed to
+emulate it.&nbsp; Mame strives for accuracy in its emulation; as such, over
+time, the performance point shifts as the underlying engine has been reworked
+and refined.&nbsp; Early games now require a bit more PC processing power to run
+than they did in earlier versions of Mame.&nbsp; This is typically not a great
+concern as modern PCs can run these early games easily at thousands of times
+their original speed.&nbsp; More recent games can often take upwards of 512M of memory, and
+Phenom / Core2 chips to emulate at 100% speed with effects.&nbsp; For those
+wishing to upgrade their systems; <b>MameUI benefits most from adding more CPU
+power, using a 64bit build on a 64bit OS</b>, and then memory and upgraded video card.</p>
+<p class="MsoNormal">&nbsp;</p>
+<p class="MsoNormal">Currently there are some games supported in MameUI which are not
+playable at full frame rate on today's PC hardware.&nbsp; Many of these are
+mid to late 90's and beyond advanced 3D games which MameUI renders in software for accuracy sake.&nbsp;
+Recent developments in Mame [.120] have allowed some of these games to get close
+to 100% playable on high-end overclocked [3.6Ghz+] Intel Core2Duo and Quad Core
+cpus.&nbsp; Additionally the fastest combination for MameUI is one of the
+previously mentioned CPUs plus the 64bit version of MameUI combined with a 64bit
+Operating System like Windows 7 x64.</p>
+
+<p class="MsoNormal">&nbsp;</p>
+<p class="MsoNormal"><font size="1">
+<!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2009-12-24 12:33 AM -0800<!--webbot bot="Timestamp" endspan i-checksum="37922" -->
+/ john iv</font></p>
+
+</body>
+
+</html> \ No newline at end of file
diff --git a/docs/release/src/osd/winui/help/html/mameui_viewmenu.htm b/docs/release/src/osd/winui/help/html/mameui_viewmenu.htm
new file mode 100644
index 00000000000..6e897d4a85d
--- /dev/null
+++ b/docs/release/src/osd/winui/help/html/mameui_viewmenu.htm
@@ -0,0 +1,160 @@
+<html>
+
+<head>
+<meta name="GENERATOR" content="Microsoft FrontPage 12.0">
+<meta name="ProgId" content="FrontPage.Editor.Document">
+<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
+<title>MameUI View Menu</title>
+<style>
+<!--
+p
+ {margin-right:0in;
+ margin-left:0in;
+ font-size:10.0pt;
+ font-family:Arial;
+ color:black}
+h1
+ {margin-top:12.0pt;
+ margin-right:0in;
+ margin-bottom:3.0pt;
+ margin-left:0in;
+ page-break-after:avoid;
+ font-size:16.0pt;
+ font-family:Arial;
+ color:windowtext;
+ font-weight:bold}
+h2
+ {margin-top:12.0pt;
+ margin-right:0in;
+ margin-bottom:3.0pt;
+ margin-left:0in;
+ page-break-after:avoid;
+ font-size:14.0pt;
+ font-family:Arial;
+ font-style:italic}
+ p.MsoNormal
+ {mso-style-parent:"";
+ margin-bottom:.0001pt;
+ font-size:10.0pt;
+ font-family:Arial;
+ margin-left:0in; margin-right:0in; margin-top:0in}
+-->
+</style>
+</head>
+
+<body background="../images/bkground.gif">
+
+<h2>View Menu</h2>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>Toolbar</b> : Selecting this option from the view menu will
+toggle the toolbar on or off.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>Status Bar</b> : Selecting this option from the view menu will
+toggle the status bar on or off.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>Folder List</b> : Selecting this option from the view menu will
+toggle the folder list view on or off.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>Screenshot</b> : Selecting this option from the view menu will
+toggle the screenshot area on or off.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>Screenshot Tab</b> : Selecting this option from the view menu will
+toggle the screenshot area tabs, allowing to choose between the multiple
+different art types.&nbsp; Note that history.dat information is only displayed
+in the snapshot view.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>Fullscreen</b> : Selecting this option from the view menu will
+
+switch the GUI into full screen mode.&nbsp; This will expand to fill the current
+desktop resolution, it will hide the menu bar, and it will hide the windows
+taskbar.&nbsp; Toggle in and out of it with F11, other alt shortcut keys are
+still active.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>Show Pictures</b> : Selecting this option from the view menu will
+allow toggling the display of the individual art tabs in the screenshot area.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>Large Icons</b> : Selecting this option from the view menu will
+display large icons in the gamelist area.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>Small Icons</b> : Selecting this option from the view menu will
+display small icons in a different grid pattern in the gamelist area.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>List</b> : Selecting this option from the view menu will
+display small icons in the gamelist area.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>Details</b> : Selecting this option from the view menu will
+display small icons along with full game name and any other fields chosen with
+the View • Customize Fields option.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>Grouped</b> : Selecting this option from the view menu will
+display small icons along with full game name and any other fields chosen with
+the View • Customize Fields option, however the clone games will be displayed
+indented and alphabetized under their parents..</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>Arrange Icons </b>: Selecting this option from the view menu
+will order the gamelist area by the choice made; game, directory, manufacturer,
+times played, type, or year.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>Line Up Icons </b>: Selecting this option from the view menu
+will re-align the icons in views where it does not automatically happen.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>Refresh </b>: Selecting this option from the view menu will
+initiate an update of the gamelist while MameUI searches for the existence of
+zip files that match game directory names.&nbsp; This is not as exhaustive as the
+audit function on the File menu.</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>Custom Filters </b>: Selecting this option from the view menu
+will allow for the selective hiding of certain types of games.&nbsp; Manually typing
+in a phrase in the filter text box will only display games that have that text
+in their names [note valid input for the description filter are, game name,
+driver name e.g. 'cps2.c', and manufacturer].</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<span style="font-family: Symbol">
+<img width="11" height="11" src="../images/mame321.gif" alt="*"><span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+</span></span><b>Customize Fields </b>: Selecting this option from the view menu
+will allow choosing which fields are displayed in columnar mode in the game list
+details view, selectable from the View • Details.&nbsp; The columns can also be
+ordered by moving them up and down the right hand side of the well.&nbsp; The game
+name field is always the first item and cannot be changed. </p>
+
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">&nbsp;</p>
+<p class="MsoNormal" style="text-indent: -.25in; margin-left: .75in">
+<font size="1">
+<!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2007-11-11 01:11 AM -0800<!--webbot bot="Timestamp" endspan i-checksum="37427" -->
+/ john iv</font></p>
+
+</body>
+
+</html> \ No newline at end of file
diff --git a/docs/release/src/osd/winui/help/html/mameui_visual_elements.htm b/docs/release/src/osd/winui/help/html/mameui_visual_elements.htm
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+
+<h2>MameUI Toolbar / Status Bar / Windows</h2>
+<p class="MsoNormal">&nbsp;</p>
+<p class="MsoNormal">The MameUI <b>toolbar</b> extends the width of the application
+at the top and
+can be toggled on by using the View • Toolbar menu item, or the <b>Alt-T </b>keyboard
+shortcut.&nbsp; The buttons on the toolbar from left to right are : toggle folder
+list, toggle screenshot, large icons view, small icons view, list view, details
+view, help about, and help file.&nbsp; Click the items to toggle them on or off.&nbsp;
+The toolbar also contains the game search box, typing into this text box will
+filter out games.&nbsp; It is similar in function to the <strong>Ctrl-F</strong> filter but only
+filters on game descriptive name, it is also accessible with the <strong>Ctrl-E</strong>
+shortcut.</p>
+<p class="MsoNormal">
+<img border="0" src="../images/toolbar.gif" width="632" height="28"></p>
+<p class="MsoNormal">&nbsp;</p>
+<p class="MsoNormal">The MameUI <b>status bar</b> extends the width of the application
+at the bottom and can be toggled on by using the View • Status Bar menu item, or
+the <b>Alt-S</b> keyboard shortcut.&nbsp; The status bar indicates the full name of the game
+highlighted, and gives its internal status flag as to whether it’s working or if
+there are some issues with the emulation.&nbsp; The status bar also indicates the
+game count for the particular view used.</p>
+<p class="MsoNormal">
+<img border="0" src="../images/statusbar.gif" width="632" height="20"></p>
+<p class="MsoNormal">
+&nbsp;</p>
+<p class="MsoNormal"><b>MameUI can be divided into three windowed sections:</b></p>
+<p class="MsoNormal">&nbsp;</p>
+<p class="MsoNormal">The first section on the far left is the <b>folder view</b>,
+toggled on by using the View • Folder List menu item, or the Alt-D keyboard
+shortcut.&nbsp; This contains a tree style list that expands for certain items like
+year, manufacturer, and custom.&nbsp; By selecting one of these items, MameUI will
+display the games that meet that criterion.&nbsp; For example: selecting year / 1978,
+MameUI will
+display all the supported games manufactured in 1978.&nbsp; </p>
+<ul>
+ <li>
+<p class="MsoNormal">MameUI will display user
+created folders based on *.ini files located in the \MameUI\folders directory.&nbsp;
+See files in that location for examples.&nbsp; This location also houses the
+favorites.ini, where favorite games can be added to the text file and easily
+moved to other computers.<br>
+&nbsp; </p>
+ </li>
+ <li>
+<p class="MsoNormal">MameUI supports dragging and dropping games from the middle
+section game list into a custom folder in the left pane.&nbsp; MameUI supports
+the same procedure by secondary clicking on the game in the game list and
+choosing the 'add to custom folder' option.<br>
+&nbsp;</p>
+ </li>
+ <li>
+<p class="MsoNormal">MameUI also supports secondary clicking on a custom folder
+and renaming it, editing the custom folder name can also be accomplished by
+clicking the name of the folder three times quickly.<br>
+&nbsp;</p>
+ </li>
+ <li>
+<p class="MsoNormal">Secondary clicking on any of the folders also allows
+selectively displaying or hiding them in the tree.<br>
+&nbsp;</p>
+ </li>
+ <li>
+<p class="MsoNormal">Secondary clicking the vector folders and the \source\gamedriver
+folder allows for customizing
+away from default the games in that folder.<font face="Arial" size="2">&nbsp;
+Secondary click on the vector folder • properties in the folder pane to set
+options for that group of games.&nbsp; To alter global settings for game
+families select the properties for it, e.g. dkong.c for the Donkey Kong family
+of games&nbsp; This will change options for
+all games based on that driver.&nbsp; Thus there is the possibility to have
+four levels of alterations when a game's individual properties are viewed
+in All Games or any folder.&nbsp; The changes can be backed out of
+hierarchically with reset to default on each respective properties, or by
+deleting the .ini files in the \ini directory.</font></p>
+ </li>
+</ul>
+<p class="MsoNormal">The second, middle section of MameUI is the <b>game list</b>,
+always toggled on. &nbsp;This is where MameUI lists all of the games chosen
+in the left folder view.&nbsp; MameUI has the option to display the games as large
+icons, small icons, a list icons view, or details.&nbsp; Choosing details allows
+MameUI to display, in columnar mode, the game name as well as additional
+informational fields, chosen in the View • Customize Fields menu item.</p>
+<p class="MsoNormal">&nbsp;</p>
+<p class="MsoNormal">The third section, on the far right, is the <b>screenshot/art
+area</b>, toggled on by using the View • Screenshot menu item, or the <b>Alt-P</b> keyboard
+shortcut.&nbsp; This area of the GUI will display the optional artwork for each game
+selected, the artwork modes are toggled through by clicking on the picture area.&nbsp; The
+modes are: screenshot, flyer, cabinet, marquees, title shots, control panels,
+and history.&nbsp; <b>Alt-B</b>
+will toggle the screenshot tabs which give a visual selection method besides
+clicking the artwork area.&nbsp; Secondary clicking on the screenshot area will
+also bring up a shortcut dialogue with the file types available and allow
+toggling on or off individual tabs.&nbsp; The area under the screenshot mode
+will also display the history.dat information if that file is present [it will
+not display in the screenshot area if the history tab is enabled].&nbsp; Each of
+the tabs can be navigated to by their accelerator keys, <b>Alt-1</b>, <b>Alt-2</b>,
+<b>Alt-3</b>, etc. Further
+information about these files is in
+<a style="color: blue; text-decoration: underline; text-underline: single" href="mameui_art.htm">Art and Support Files</a>.</p>
+
+<p class="MsoNormal">&nbsp;</p>
+
+<p class="MsoNormal"><font size="1">
+<!--webbot bot="Timestamp" s-type="EDITED" s-format="%Y-%m-%d %I:%M %p %Z" startspan -->2008-07-16 12:03 AM -0700<!--webbot bot="Timestamp" endspan i-checksum="37949" -->
+/ john iv</font></p>
+
+</body>
+
+</html> \ No newline at end of file
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+</head>
+
+<body bgcolor=white background="../images/bkground.gif" lang=EN-US
+style='tab-interval:.5in'>
+
+<div class=Section1>
+
+<h1>Changes to MameUI</h1>
+
+<h2><span style='font-size:12.0pt'>v.</span><font size="3">127.5</font></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Fixed issue w/ BIOS games not
+ being passed properly to core or stored in *.ini files. [<strong>Curt Coder</strong>]</li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Fixed sorting on source column
+ in gamelist. [<b style='mso-bidi-font-weight:
+ normal'>Ren้ Single</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.</span><font size="3">126.1</font></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Moved search bar over to the
+ flush right on the toolbar, made it take the UI font, and also made it
+ accessible with Ctrl-E like any search in Vista, Firefox, or IE.&nbsp;Added
+ a new debug tab to the options and loaded it w/ the missing items from the core. [<b style='mso-bidi-font-weight:
+ normal'>Ren้ Single / John IV</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.</span><font size="3">122.1</font></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Fixed long standing issue
+ where icons would corrupt and return to their defaults if scrolled through
+ entire game list&nbsp; [<b style='mso-bidi-font-weight:
+ normal'>Ren้ Single / John IV</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.</span><font size="3">120.2</font></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Rebranded Mame32 to MameUI32
+ and MameUI64 to avoid confusion with the baseline builds that are now being
+ released as 64bit native apps.&nbsp; [<b style='mso-bidi-font-weight:
+ normal'>Mike Haaland / John IV</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.</span><font size="3">120.2</font></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added support for a
+ 'nonworking.png' which will appear for non-working games in the art panes if
+ the specific game *.png doesn't exist <strong>and</strong> the game is
+ flagged as non-working in the core.<font face="Arial" size="2"> </font>[<b style='mso-bidi-font-weight:
+ normal'>Mike Haaland / John IV</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.</span><font size="3">118.6</font></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added game search/filter to
+ the toolbar.&nbsp; Works similarly to the Ctrl-F filter but doesn't search
+ on manufacturer, driver name, or shortname.<font face="Arial" size="2">&nbsp;
+ Added PCB art pane view. </font>[<b style='mso-bidi-font-weight:
+ normal'>Ren้ Single / John IV</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.</span><font size="3">118.5</font></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Per MameDEV request; removed
+ the ROMs view customization item, and reworked auditing to not show an icon
+ change state for unavailable sets in all games folder view.&nbsp; This was
+ to bring MameUI into compliance w/ the section of the Mame terms of usage
+ which states '<font face="Arial" size="2">Do not provide a means of
+ generating a list of games that specifically identifies those games for
+ which the user does not have image files'.&nbsp; Audit functionality and
+ game search on start is still present to populate the 'Available' folder
+ view. </font>[<b style='mso-bidi-font-weight:
+ normal'>Mike Haaland</b>]</li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Promoted screen orientation
+ folder view to 'horizontal' and 'vertical' top level views and added them to
+ the Ctrl-F filter dialogue. [<b style='mso-bidi-font-weight:
+ normal'>Mike Haaland</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.</span><font size="3">118.2</font></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Fixed all recent options
+ related bugs as well as expanding the functionality of the audit control so
+ it doesn't cut off anymore. [<b style='mso-bidi-font-weight:
+ normal'>Mike Haaland</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.</span><font size="3">110.2</font></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Re-arranged UI elements in
+ Options menus. [<b style='mso-bidi-font-weight:
+ normal'>Radius</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.</span><font size="3">107.1</font></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Updated the help file to
+ include the new UI support for the core's latest video changes.&nbsp;[<b style='mso-bidi-font-weight:
+ normal'>John IV</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.</span><font size="3">107</font></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added UI support for the large
+ amount of core changes made by Aaron Giles for the new video renderer.&nbsp;[<b style='mso-bidi-font-weight:
+ normal'>Ren้ Single / John IV</b>]</li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Created the new scanline *.png
+ files in \artwork for use with the new -effect switch. [<b>John IV</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.</span><font size="3">105.2</font></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added BIOS folder view on the
+ left pane.&nbsp; This folder lists all the BIOSes supported by MameUI and
+ allows launching them as if turning on a machine without a cartridge etc. in
+ it, like the Neo-Geo.&nbsp; [<b style='mso-bidi-font-weight:
+ normal'>Ren้ Single</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.</span><font size="3">104.7</font></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added properties for driver.c
+ and vector on secondary click shortcut menu.&nbsp; This is the same as
+ altering the properties on the vector folder and the \source\driver folder
+ on the left pane.&nbsp; [<b style='mso-bidi-font-weight:
+ normal'>Ren้ Single / John IV</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.</span><font size="3">104.4</font></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added support for priority
+ switch, now a slider.&nbsp; Note: there may be system related issues going
+ to setting 1 (lagging keyboard, joystick controls), default is 0. [<b style='mso-bidi-font-weight:
+ normal'>Ren้ Single</b>]</li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Removed multi-screen folder
+ view on left pane as that flag has been removed in the core. [<b style='mso-bidi-font-weight:
+ normal'>Ren้ Single</b>]</li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added mngwrite option to
+ launch a game and immediately begin recording a MNG movie file. [<b style='mso-bidi-font-weight:
+ normal'>Ren้ Single</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.</span><font size="3">101.1</font></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added support for savestate
+ game folder view on left.&nbsp; Added switch for autosave.
+ [<b style='mso-bidi-font-weight:
+ normal'>Ren้ Single</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.</span><font size="3">100</font></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>New Galaxian homage about.bmp.
+ [<b style='mso-bidi-font-weight:
+ normal'>John IV</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.99.</span><font size="3">3</font></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Re-implemented history.dat for
+ MameUI which had its support removed from core. [<b style='mso-bidi-font-weight:
+ normal'>Ren้ Single</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.98.</span><font size="3">3</font></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>UI dialogues realignment. [<b>Radius</b>]</li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added ability to type in Mame
+ shortname in the Ctrl-F text filter, i.e. 'ddonpach'. [<b>John IV / Mash</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.96.4</span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>First pass at adding support
+ for the analogue and digital controller section of the core. [<b style='mso-bidi-font-weight:
+ normal'>Ren้ Single</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.95.</span><font size="3">5</font></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added core's -screen switch to
+ UI to allow playing games on secondary/tertiary monitors in multi-head
+ setups. [<b style='mso-bidi-font-weight:
+ normal'>Ren้ Single</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.90.3</span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>More UI dialogues realignment. [<b style='mso-bidi-font-weight:
+ normal'>Radius</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.89.3</span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Re-aligned UI elements in
+ Options menus and added some XP-style icons. [<b style='mso-bidi-font-weight:
+ normal'>Radius</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.88.1<o:p></o:p></span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added switch to toggle
+ validity checking in the binary. [<b style='mso-bidi-font-weight:
+ normal'>Ren้ Single</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.87.1<o:p></o:p></span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Increased start up speed via
+ driver info caching. [<b>Sauro Puccini / Chris Kirmse</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.86.1<o:p></o:p></span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Reworked MameUI folder
+ properties and their initial memory allocation.<span
+ style='mso-spacerun:yes'>  </span>Results in halving MameUI’s memory
+ footprint on most systems. [<b style='mso-bidi-font-weight:normal'>Ren้
+ Single</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.86<o:p></o:p></span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Reworked MameUI multisession
+ behaviour.<span style='mso-spacerun:yes'>  </span>When launching a game,
+ MameUI
+ will now dynamically resize itself in memory rather than spawning a
+ separate core process, saving some memory (this new feature impacts the
+ icons on windowed mode playing and the show caption option). [<b
+ style='mso-bidi-font-weight:normal'>Chris Kirmse</b>]</li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Re-added support for custom
+ controller selection again in the controller tab. [<b style='mso-bidi-font-weight:
+ normal'>Chris Kirmse</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.84.5<o:p></o:p></span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Cleaned up the Options •
+ Interface Options menu, adding sliders. [<b style='mso-bidi-font-weight:
+ normal'>Ren้ Single</b>]</li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Internal clean-ups to provide
+ support for the new core changes. [<b style='mso-bidi-font-weight:normal'>Chris
+ Kirmse</b> / <b style='mso-bidi-font-weight:normal'>Nathan Woods</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.84.2<o:p></o:p></span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added feature request to
+ place a border around the artwork in the art pane, user selectable size
+ and color (0=no border). [<b>Ren้ Single</b><b style='mso-bidi-font-weight:
+ normal'> / John IV</b>]</li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added dump status folder
+ view, an easy reference for un-dumped and badly dumped ROMs for folks who
+ may be in a position to update them. [<b>Ren้ Single</b><span
+ style='mso-bidi-font-weight:bold'>]</span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'><span style='mso-bidi-font-weight:
+ bold'>Expanded game list font control to go beyond the original 16 color
+ choices allowing access to a greater UI customization (see last color on
+ drop down list ‘custom’). [<b>Ren้ Single</b>]</span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'><span style='mso-bidi-font-weight:
+ bold'>Added wave output option to match the core.<span
+ style='mso-spacerun:yes'>  </span>File menu / Play and Record Wave output.
+ [<b>Chris Kirmse</b>]</span></li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.84<o:p></o:p></span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Various internal treeview
+ fixes [year / manufacturer] and cleanups. [<b style='mso-bidi-font-weight:
+ normal'>Nathan Woods / <span style='mso-bidi-font-weight:bold'>Ren้ Single</span>
+ / Mamesick / Chris Kirmse</b>]</li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Factored out list view
+ handling into its own module, picker.c.<span style='mso-spacerun:yes'> 
+ </span>Auto_malloc() now used and appears to result in a speed up of the
+ GUI game list scrolling, however at the moment it does cause slight pauses
+ moving from one ‘view’ to another. [<b style='mso-bidi-font-weight:normal'>Nathan
+ Woods</b>]</li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added ability to display
+ games in windowed mode without their titlebar caption. Not fully
+ functioning w/ GCC compile. [<b>Ren้ Single / John IV</b><span
+ style='mso-bidi-font-weight:bold'>]</span></li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.82<o:p></o:p></span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Brought game ‘not working’
+ status messages in-line with core [status bar, general properties, etc.]
+ and rearranged status area on properties tab.<span
+ style='mso-spacerun:yes'>  </span>[<b style='mso-bidi-font-weight:normal'>Mamesick</b>]</li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added sample folder view. [<b
+ style='mso-bidi-font-weight:normal'>Mamesick</b>]</li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Renamed Hard Disk folder view
+ to CHD due to newly supported CD CHDs. [<b style='mso-bidi-font-weight:
+ normal'>John IV / Nathan Woods</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.81<o:p></o:p></span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Moved placement of
+ bkground.png to \bkground folder instead of \snap folder. [<b>Ren้ Single</b>]</li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Fixed erroneous behaviour for
+ Imperfect folder view. [<b>Ren้ Single</b>]</li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Corrected audio latency
+ slider movement and setting past notch 4. [<b>Ren้ Single</b>]</li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added customizable quit key
+ [default Alt-Q] for the mappable keyboard solution option. [<b>Ren้ Single</b>]</li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added new History.dat option
+ to allow display under any or all of the art views in Options • Interface
+ Options. [<b>Ren้ Single</b>]</li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.79</span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added an ‘Imperfect’ folder
+ view on the left pane, this categorizes the various problems flagged in
+ games. [<b>Ren้ Single</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Reworked handling of the BIOS
+ option, now that there are multiple drivers that support different BIOSes
+ [neogeo.c, stv.c] the global setting is not appropriate.<span
+ style='mso-spacerun:yes'>  </span>Select the driver from the source folder
+ view on the left pane and change its BIOS settings, this will alter it for
+ all games in that driver.<span style='mso-spacerun:yes'>  </span>The
+ functionality remains the same for altering individual games settings in
+ all games view or anywhere else. [<b>Ren้ Single</b>]</li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added the ability to control
+ the MameUI GUI via mappable keyboard solutions.<span
+ style='mso-spacerun:yes'>  </span>This feature is intended to compliment
+ the GUI control via joystick option first offered in version .70
+ below.<span style='mso-spacerun:yes'>  </span>It is designed to allow
+ users of Mame cabinets with keyboard encoders the same functionality and
+ is controlled in the mameUI32/64.ini file [mapping the enter key to button 1
+ to launch a game for example], using the same syntax as the \ctrlr files.
+ [<b style='mso-bidi-font-weight:normal'>Jarek Burczynski / Chris Kirmse</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added support for the new
+ core switches for lightgun modifications; reload to allow mapping reload
+ to keys, and dual gun setups. [<b style='mso-bidi-font-weight:normal'>Chris
+ Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added accelerator key for
+ folder level ‘mini-audits’, Alt-U [<b>Ren้ Single</b><b style='mso-bidi-font-weight:
+ normal'> / John IV</b>].<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added accelerator key support
+ for scrolling up and down through history.dat text window. CTRL-Page Up /
+ CTRL-Page Down.<b style='mso-bidi-font-weight:normal'> </b>[<b>Ren้ Single</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added toggle in Grouped view
+ to allow clones missing a parent to display non-indented. [<b>Ren้ Single</b><span
+ style='mso-bidi-font-weight:bold'>]</span><span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'><span style='mso-bidi-font-weight:
+ bold'>Added support for the core’s new save state loading on game
+ start.<span style='mso-spacerun:yes'>  </span>[<b>Ren้ Single</b>]</span><span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'><span style='mso-bidi-font-weight:
+ bold'>Added support for the core’s new keyboard LED choices, USB or PS/2.
+ [<b>Ren้ Single</b>]</span><span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.78</span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added the ability to do ‘mini-audits’
+ on each of the folders on the left pane.<span style='mso-spacerun:yes'> 
+ </span>Secondary click on the folders to see audit as a choice. [<b>Ren้
+ Single</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Changed behaviour of MameUI
+ when displaying games that have the protection not emulated flag,
+ previously it would flag these games as non-working and display the
+ warning.ico.<span style='mso-spacerun:yes'>  </span>Now warning.ico and
+ non-working status will only occur if the game has the non-working flag
+ attached in the driver. [<b>Ren้ Single / </b><b style='mso-bidi-font-weight:
+ normal'>Mamesick / John IV / Chris Kirmse</b>]<span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Increased CPU and sound area
+ on games’ properties page to accommodate 5 lines now that tceptor and tmnt
+ utilise it. [<b>Ren้ Single / Chris Kirmse</b>]<span style='font-size:
+ 12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Altered behaviour of
+ properties titlebar on driver.ini to show the driver name instead of
+ ‘folder’ properties. [<b>Ren้ Single / Chris Kirmse</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>No longer UPX compressing the
+ MameUI .exe.<span style='mso-spacerun:yes'>  </span>This saves 20 Megs
+ when MameUI is loaded into memory, will allow for better dynamic loading,
+ and won’t trip off virus detectors that have trouble w/ UPX compression.<span
+ style='mso-spacerun:yes'>  </span>As a result, MameUI.exe is now 20 Megs
+ in size on the hard drive.<span style='mso-spacerun:yes'>  </span>The
+ distribution package is also being changed and compressed with 7-Zip as a
+ self-extracting archive, this actually makes the distribution package
+ about 1 Meg smaller than previous releases. [<b style='mso-bidi-font-weight:
+ normal'>John IV</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Switched default settings in
+ MameUI to disable auto frameskipping and to use draw every frame per
+ discussion on MameDEV list. [<b style='mso-bidi-font-weight:normal'>John
+ IV</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Added 48000 as a sample rate
+ option, works well with modern soundcards and chips. [<b style='mso-bidi-font-weight:
+ normal'>John IV</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.77</span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l8 level1 lfo1;tab-stops:list .5in'>Fulfilling the longstanding
+ feature req. added the ability to globally alter vector.ini and driver.ini
+ to match the core.&nbsp; Secondary click on the vector folder • properties
+ in the folder pane to set options for that group of games.&nbsp; To alter
+ global settings for game families, drill down into the source folder in
+ the folder pane, and secondary click on a driver's properties i.e.
+ 1942.c.&nbsp; This will change options for all games based on that
+ driver.&nbsp; The different levels of alteration are color coded,
+ vector.ini changes are red, driver.ini changes are green, and individual
+ game settings are blue.&nbsp; Thus there is the possibility to have four
+ color/levels of alterations when a game's individual properties are viewed
+ in All Games or any folder.&nbsp; The changes can be backed out of
+ hierarchically with reset to default on each respective properties, the
+ reset to default global option, or by deleting the .ini files in the \ini
+ directory.<span style='mso-spacerun:yes'>  </span><b style='mso-bidi-font-weight:
+ normal'>Note</b>: Currently the color alterations do not display properly
+ with XP in themed mode, but the functionality works [bug 462].<span
+ style='mso-spacerun:yes'>  </span>Coded solutions to this issue via DIFF
+ are welcomed. [<b>Ren้ Single / Chris Kirmse / John IV</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.76</span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l7 level1 lfo2;tab-stops:list .5in'>Added programmatically
+ populated lightgun and multi-monitor folders. [<b>Ren้ Single</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l7 level1 lfo2;tab-stops:list .5in'>Added reset play count and
+ play time for individual games, and globally. [Secondary click on game,
+ &amp; Options • Interface Options. [<b>Ren้ Single</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l7 level1 lfo2;tab-stops:list .5in'>Allowed filter propagation
+ downward from parent folders, toggle this feature in Options • Interface
+ Options. [<b>Ren้ Single</b>]<span style='font-size:12.0pt;font-family:
+ "Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l7 level1 lfo2;tab-stops:list .5in'>Changed behavior of vertical
+ scrollbar in history pane, will not show if there is less text than
+ available room. [<b>Ren้ Single</b>]<span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l7 level1 lfo2;tab-stops:list .5in'>Extended game not working
+ status support to show more flags in status bar and game properties. [<b>Ren้
+ Single</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l7 level1 lfo2;tab-stops:list .5in'>Added tool tip text to status
+ bar if longer than displayable name is selected. [<b>Ren้ Single</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l7 level1 lfo2;tab-stops:list .5in'>Increased history.dat buffer
+ to prevent cut-off and overflow. [<b>Ren้ Single</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l7 level1 lfo2;tab-stops:list .5in'>Re-implemented ability to
+ show game's icon on title bar in windowed mode. [<b>Ren้ Single</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.72</span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l0 level1 lfo3;tab-stops:list .5in'>Added the ability to scale
+ the right side art pane contents upwards as the window size increases,
+ toggle on Options • Interface Options. [<b>Ren้ Single / Chris Kirmse</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l0 level1 lfo3;tab-stops:list .5in'>Expanded the reach of the
+ CTRL-F text filter, it can now act on name, driver name e.g. 'cps2.c', and
+ manufacturer.&nbsp; This is a quick method for immediately seeing a driver
+ family instead of drilling down through the source folder on the left. [<b>Ren้
+ Single / Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.71</span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l1 level1 lfo4;tab-stops:list .5in'>Added the ability to
+ selectively disable built in folder views on the left pane, secondary
+ click in the window area for the dialogue box. [<b>Chris Kirmse</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l1 level1 lfo4;tab-stops:list .5in'>Added control panel art tab.
+ [<b>Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l1 level1 lfo4;tab-stops:list .5in'>Fixed audit control overflow
+ issue. [<b>Ren้ Single</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l1 level1 lfo4;tab-stops:list .5in'>Designed art tab state
+ toggles to be more readable in MameUI32/64.ini. [<b>Chris Kirmse</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l1 level1 lfo4;tab-stops:list .5in'>Added the ability to have
+ MameUI automatically cycle the selected art views at an interval, in
+ seconds.&nbsp; Accessible in Options • Interface Options. [<b>Ren้ Single
+ / Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l1 level1 lfo4;tab-stops:list .5in'>Added the ability to track
+ the amount of time spent playing each game in minutes and seconds.&nbsp;
+ Displays in details or grouped view.&nbsp; Add the column in View • Customize
+ fields. [<b>Ren้ Single / Chris Kirmse</b>]<span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l1 level1 lfo4;tab-stops:list .5in'>Added the ability to view
+ game's icon on title bar in windowed mode. [<b>Ren้ Single / Chris Kirmse</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.70.1</span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l12 level1 lfo5;tab-stops:list .5in'>Removed saturate slider from
+ D3D tab. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:
+ "Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l12 level1 lfo5;tab-stops:list .5in'>Fixed cleanstretch and
+ prescale settings not holding. [<b>Chris Kirmse</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l12 level1 lfo5;tab-stops:list .5in'>Implemented BIOS selection
+ on per game basis [only Neo Geo games currently] and allowed temporary
+ global settings for BIOS via number. [<b>Chris Kirmse</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.70</span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l3 level1 lfo6;tab-stops:list .5in'>Added art tab with only
+ history.dat.&nbsp; If this tab is enabled and history.dat is present
+ history text will no longer appear beneath the screenshot. [<b>Tor Arne
+ Vestb๘ / Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l3 level1 lfo6;tab-stops:list .5in'>Added option to hide the
+ mouse cursor on launch in full screen on Options • Interface Options. [<b>Tor
+ Arne Vestb๘</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l3 level1 lfo6;tab-stops:list .5in'>Addressed some long standing
+ bugs dealing with icon decimation and windows title bar size, and
+ details/grouped view not holding the column size on return from large icon
+ view post-session restart. [<b>Ren้ Single</b>]<span style='font-size:
+ 12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l3 level1 lfo6;tab-stops:list .5in'>Added option to expand MameUI
+ to full screen kiosk mode without any windows controls [F11]. [<b>Tor Arne
+ Vestb๘ / Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l3 level1 lfo6;tab-stops:list .5in'>Created new Berzerk homage about.bmp. [<b>John IV</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l3 level1 lfo6;tab-stops:list .5in'>Reworked drop down for D3D
+ prescale effect, now allowing various levels of sharpness to be used. [<b>Chris
+ Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l3 level1 lfo6;tab-stops:list .5in'>Updated win32ui.c to pull
+ certain information more appropriately out of layout.c. [<b>Nathan
+ Woods/MESS32</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l3 level1 lfo6;tab-stops:list .5in'>Removed obsoleted version
+ mismatch toggle. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l3 level1 lfo6;tab-stops:list .5in'>Added a built in orientation
+ folder view for displaying vertical and horizontal games. [<b>Ren้ Single</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l3 level1 lfo6;tab-stops:list .5in'>Added support for the new
+ cleanstretch options. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l3 level1 lfo6;tab-stops:list .5in'>Added ability to map joystick
+ actions in MameUI32/64.ini to control GUI navigation instead of being hard
+ coded:<br>
+ <b>Format</b>: joystick_number, stick_type, axis_or_button, direction<br>
+ <br>
+ #define JOYCODE_STICK_BTN 0<br>
+ #define JOYCODE_STICK_AXIS 1<br>
+ #define JOYCODE_STICK_POV 2<br>
+ #define JOYCODE_DIR_BTN 0<br>
+ #define JOYCODE_DIR_NEG 1<br>
+ #define JOYCODE_DIR_POS 2<span style='font-family:"Times New Roman"'><o:p></o:p></span></li>
+</ul>
+
+<p style='margin-left:.5in'>So, pressing button 3 on joystick one would be:
+1,0,3,0<br>
+<br>
+ui_joy_up 1,1,2,1<br>
+ui_joy_down 1,1,2,2<br>
+ui_joy_left 1,1,1,1<br>
+ui_joy_right 1,1,1,2<br>
+ui_joy_start 1,0,1,0<br>
+ui_joy_pgup 2,1,2,1<br>
+ui_joy_pgdwn 2,1,2,2<br>
+ui_joy_home 0,0,0,0<br>
+ui_joy_end 0,0,0,0<br>
+ui_joy_ss_change 2,0,3,0<br>
+ui_joy_history_up 2,0,4,0<br>
+ui_joy_history_down 2,0,1,0<br>
+ui_joy_exec 0,0,0,0</p>
+
+<p style='margin-left:.5in'>For stick type POV there are no directions, only
+four axes (0-3) [<b>Tor Arne Vestb๘</b>]</p>
+
+<h2><span style='font-size:12.0pt'>v.69</span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l11 level1 lfo7;tab-stops:list .5in'>Added support for the new
+ D3D filter and effects options in Options • Default Game Options •
+ Direct3D, see help menu contents for further descriptions of the new
+ features. [<b>John IV / Chris Kirmse</b>]<span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l11 level1 lfo7;tab-stops:list .5in'>Added support for the new
+ core toggle -bios to allow selection of the various supported Neo Geo
+ BIOSes. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:
+ "Times New Roman"'><o:p></o:p></span></li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.68</span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l9 level1 lfo8;tab-stops:list .5in'>Added code to allow clicking
+ anywhere in the screenshot window to toggle the art views.&nbsp; No longer
+ necessary to click directly on the default image. [<b>K&amp;K</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l9 level1 lfo8;tab-stops:list .5in'>Added code to allow disabling
+ / toggling individual art views on the view menu and the context menu of
+ the art window. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l9 level1 lfo8;tab-stops:list .5in'>Added support for the new
+ core D3D items, accessible on the Options • Default Game Options • Direct3D.
+ [<b>Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l9 level1 lfo8;tab-stops:list .5in'>Added support for the new
+ core audio latency settings. [<b>Chris Kirmse</b>]<span style='font-size:
+ 12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.67</span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l14 level1 lfo9;tab-stops:list .5in'>Re-worked the rotation
+ options to a drop down, and included the new switches for auto-clockwise /
+ auto-anti-clockwise for pivot monitors. [<b>Chris Kirmse</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.66</span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l4 level1 lfo10;tab-stops:list .5in'>Moved towards an *.ini based
+ settings storage scheme to more closely match the Mame.exe core,
+ individual game *.inis whose settings are altered are stored in the \ini
+ directory. The MameUI GUI settings are stored in MameUI32/64.ini in the root
+ w/ MameUI.exe, and MameUI.ini is stored in the \ini directory and should
+ be interchangeable with a regular Mame.ini.&nbsp; Purge these two items to
+ return to baseline, the registry is no longer used for MameUI. [<b>Chris
+ Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l4 level1 lfo10;tab-stops:list .5in'>Provided an additional 'migration'
+ version of MameUI which will copy the contents of the registry key and
+ write it out to the new *.ini scheme when exiting.&nbsp; Useful for people
+ who have a large number of individual game customizations. [<b>John IV /
+ Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l4 level1 lfo10;tab-stops:list .5in'>Added toggle for high thread
+ priority in Options • Interface Options to match the core's new
+ -high_priority switch.&nbsp; This will devote more system resources and
+ time to MameUI at the expense of other already running programs. [<b>Chris
+ Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.65</span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l10 level1 lfo11;tab-stops:list .5in'>Updated columnedit.c to
+ allow for MESS32 usage in software view. [<b>Nathan Woods/MESS32</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l10 level1 lfo11;tab-stops:list .5in'>Reworked F5/refresh
+ routines to utilise more audit code and logic. [<b>Chris Kirmse</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l10 level1 lfo11;tab-stops:list .5in'>Reworked -lightgun
+ handling, enabling independently selectable mouse control for those games.
+ [<b>Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l10 level1 lfo11;tab-stops:list .5in'>Custom icons are included
+ in the distribution \icons directory to show what the control/tree icons
+ are without having to go through the source. [<b>John IV</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.63.1</span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l5 level1 lfo12;tab-stops:list .5in'>Fixed analogue dead-zone not
+ being maintained, and pre-0.63 timing not being maintained. [<b>Chris
+ Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l5 level1 lfo12;tab-stops:list .5in'>Added folder view for hard
+ drive based games. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l5 level1 lfo12;tab-stops:list .5in'>Addressed missing/blank
+ custom icon display indexing issue on F5/refresh. [<b>Chris Kirmse</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l5 level1 lfo12;tab-stops:list .5in'>Sped up MameUI launch /
+ folder reading routine. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l5 level1 lfo12;tab-stops:list .5in'>Fixed screenshot area
+ decimation when resizing images larger than the viewable area. [<b>John IV
+ / Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l5 level1 lfo12;tab-stops:list .5in'>Added additional help topic
+ IDs and tool tips. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.63</span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l16 level1 lfo13;tab-stops:list .5in'>Added code to ROM loading
+ dialogue to visually indicate user intervention when the game being
+ launched may not work due to 'no good dump' this will match the baseline
+ Mame [press ok to continue].&nbsp; Examples include the game Astyanax,
+ 64th Street etc. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l16 level1 lfo13;tab-stops:list .5in'>Return to baseline non-I686
+ compile as it prevented MameUI working on a variety of machines. [<b>John
+ IV</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l16 level1 lfo13;tab-stops:list .5in'>Made numerous code changes
+ to allow MameUI to be compiled with the new MinGW 2.0 package. [<b>Chris
+ Kirmse / Mike Haaland</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l16 level1 lfo13;tab-stops:list .5in'>Distribution compiles are
+ now done using above mentioned MinGW 2.0 package. [<b>John IV</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l16 level1 lfo13;tab-stops:list .5in'>Added code to allow for a
+ tool tip to appear showing the full name of a game whose description is
+ cut-off by column width in details/grouped view.&nbsp; Hover cursor over
+ game to activate. [<b>Andrew Kirmse / Chris Kirmse</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l16 level1 lfo13;tab-stops:list .5in'>The default
+ \folders\Favorites.ini has been cleaned out.&nbsp; Now that it is easy to
+ drag and drop or secondary click to add games from the main list to the
+ custom folders, it no longer needs to serve as an example using personal
+ favorites. Be sure to backup existing \folders\Favorites.ini if using the
+ built in installer version of the MameUI distribution. [<b>John IV</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l16 level1 lfo13;tab-stops:list .5in'>Tweaked code for drag &amp;
+ drop of games into custom folders.&nbsp; In a custom folder to drag an
+ item out for deletion, it must go out of the game list pane either left,
+ right, up, or down beneath the last item in the pane or further out of the
+ GUI. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l16 level1 lfo13;tab-stops:list .5in'>Reworked internal file
+ handling code to interface with Aaron's substantial core updates. [<b>Chris
+ Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l16 level1 lfo13;tab-stops:list .5in'>Submitted code suggestion
+ to allow for more granular sorting and display of items in the Manufacturers
+ view, so companies will no longer be grouped with others incorrectly. [<b>Ren้
+ Single</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l16 level1 lfo13;tab-stops:list .5in'>Created new main icon and
+ about.bmp 'Ladybug Homage'. [<b>John IV</b>]<span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l16 level1 lfo13;tab-stops:list .5in'>Fixed ascending/descending
+ toggle via View • Arrange Icons for columns other than Game.&nbsp; Added
+ some logic to the -listsourcefile column display. Prevented color depth
+ and refresh rate settings from being displayed if games are played in
+ windowed mode. [<b>Ren้ Single / Chris Kirmse</b>]<span style='font-size:
+ 12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l16 level1 lfo13;tab-stops:list .5in'>Made Misc. art option gray
+ properly when its parent control was deselected. [<b>Chris Kirmse</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l16 level1 lfo13;tab-stops:list .5in'>Submitted code to clean up
+ some issues with the list and small icons view and icons squishing in
+ details view upon return from another view like large icons. [<b>Ren้
+ Single / Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l16 level1 lfo13;tab-stops:list .5in'>Upgraded MameUI to utilize
+ the new common controls from Windows XP, allowing the proper look of an XP
+ application without the need for an external manifest file. [<b>Chris
+ Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l16 level1 lfo13;tab-stops:list .5in'>Added ability to rename
+ custom folders from the tree view, secondary click on them and choose
+ rename folder from the context menu, or click the name of the folder three
+ times quickly. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l16 level1 lfo13;tab-stops:list .5in'>Added the 'Source' folder
+ view, this will display all the driver.c files and all the games within
+ each family. [<b>Mike Haaland</b>]<span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l16 level1 lfo13;tab-stops:list .5in'>Removed the
+ \folders\BIOS.ini as it is now obviated by the built-in Source folder
+ view. [<b>John IV</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l16 level1 lfo13;tab-stops:list .5in'>Added -sourcefileinfo
+ information to the general tab for each <span class=GramE>games'</span>
+ properties, to easily and quickly see what driver family a game belongs
+ to. [<b>Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l16 level1 lfo13;tab-stops:list .5in'>Added the long requested
+ clone offset aka 'Grouped' view.&nbsp; This will display the parent games
+ flush left, with all their clones alphabetized beneath them indented
+ inward. Excellent for grouping the clones whose names may be considerably
+ different than their <span class=GramE>parents,</span> and allowing typing
+ the name of the game to go to the parent set immediately.&nbsp; [<b>John
+ IV / Chris Kirmse</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l16 level1 lfo13;tab-stops:list .5in'>Reworked the Startup
+ Options to now be Interface Options, and added checkboxes to support
+ Aaron's new disclaimer / info screen toggle. [<b>Chris Kirmse</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l16 level1 lfo13;tab-stops:list .5in'>Added new switches -rdtsc /
+ -pause_brightness to match the core. [<b>Chris Kirmse</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.62</span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l6 level1 lfo14;tab-stops:list .5in'>Internalized the code for
+ rotate.exe, MameUI can now choose its background images from Options •
+ Background Image, and choose a random one on startup.&nbsp; Options •
+ Startup Options • Select Random Background Image. [<b>K&amp;K</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l6 level1 lfo14;tab-stops:list .5in'>Added tabs for the
+ screenshot art <span class=GramE>area,</span> toggle with Alt-b. [<b>K&amp;K</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l6 level1 lfo14;tab-stops:list .5in'>Added code to increase speed
+ of audit. [<b>K&amp;K</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l6 level1 lfo14;tab-stops:list .5in'>Added secondary click menu
+ pop-up for screenshot area. [<b>Sword</b>]<span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l6 level1 lfo14;tab-stops:list .5in'>Allowed bkground.png to be displayed
+ in history.dat area under screenshot, font color changed to match GUI font
+ color. [<b>K&amp;K</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l6 level1 lfo14;tab-stops:list .5in'>Created new icons for the
+ various tabs in Default Options / Game Properties dialogue boxes. [<b>John
+ IV</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l6 level1 lfo14;tab-stops:list .5in'>Updated the ColumnEdit and
+ Properties code to make them both more extensible. [<b>Nathan Woods/MESS32</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l6 level1 lfo14;tab-stops:list .5in'>Included index fixes to
+ speed load time in treeview.c, particularly with extra \folders *.inis. [<b>Jeff
+ Miller</b>] <span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l6 level1 lfo14;tab-stops:list .5in'>Fixed an issue where the
+ startup focus in the details list would jump to the top of the list before
+ returning to the prior selection. [<b>Chris Kirmse</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l6 level1 lfo14;tab-stops:list .5in'>Main distribution now
+ compiled with I686=1 for Pentium Pro optimization.&nbsp; Doesn't impact
+ high end AMD chips at all but provides speed increases to lower range PII,
+ P3 machines. [<b>John IV</b>]<span style='font-size:12.0pt;font-family:
+ "Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l6 level1 lfo14;tab-stops:list .5in'>Created new *.ini files for
+ the \folders directory.&nbsp; Replace the old ones with these (<span
+ class=GramE>except</span> any user-modified of course). [<b>John IV</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l6 level1 lfo14;tab-stops:list .5in'>Created a new MameUI MSI
+ installer package.&nbsp; This should be easier for beginners. [<b>John IV</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l6 level1 lfo14;tab-stops:list .5in'>Added the ability to drag and
+ drop games into the custom *.ini folders. [<b>Chris Kirmse</b>] <span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l6 level1 lfo14;tab-stops:list .5in'>Added the ability to
+ secondary click on a game to add or remove it from an *.ini file in the
+ \folders directory. [<b>Patrick Jones / Chris Kirmse</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.61</span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l2 level1 lfo15;tab-stops:list .5in'>Fixed a nasty crasher where
+ MameUI would hang if loading a game that required user intervention in
+ Mame[w] <span class=GramE>like</span> 'The Astyanax', and there was no
+ joystick connected to the system. [<b>Sword</b>]<span style='font-size:
+ 12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l2 level1 lfo15;tab-stops:list .5in'>Fixed a couple of fringe
+ case crashers when Windows is shut down beneath MameUI, i.e. a cabinet
+ setting. [<b>Robert John Sheppard</b>]<span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l2 level1 lfo15;tab-stops:list .5in'>Removed -dirty / -nodirty
+ options to match Aaron's core changes. [<b>John IV</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l2 level1 lfo15;tab-stops:list .5in'>Added dialogue box support
+ for new artwork switches, added -ini support to Options • Directories. [<b>Mike
+ Haaland</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l2 level1 lfo15;tab-stops:list .5in'>Added dialogue box support
+ for LED disablement, artwork resolution. [<b>Mike Haaland</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l2 level1 lfo15;tab-stops:list .5in'>Added brightness slider,
+ removed -bpp per Aaron's changes. [<b>Mike Haaland</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l2 level1 lfo15;tab-stops:list .5in'>Added sound chip and CPU
+ information to the folder views.&nbsp; Added the long requested feature to
+ create user defined folder views, see \folders files for examples. [<b>Sword,
+ BUT, Emuman / Mike Haaland</b>] <span style='font-size:12.0pt;font-family:
+ "Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l2 level1 lfo15;tab-stops:list .5in'>Created Artwork, BIOS, and
+ Custom folder views. [<b>John IV</b>]<span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l2 level1 lfo15;tab-stops:list .5in'>Added support for displaying
+ -listsourcefile [source] field to the View • Customize Fields.&nbsp; Handy
+ for sorting to test global driver changes across all its <span
+ class=GramE>games.,</span> or using to report game problems to
+ MameTesters.com. [<b>Mike Haaland</b>]<span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l2 level1 lfo15;tab-stops:list .5in'>Created new Version and
+ Classification folder views. [<b>John IV</b>]<span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l2 level1 lfo15;tab-stops:list .5in'>Added support for the new
+ -lightgun switch. [<b>John IV</b>]<span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l2 level1 lfo15;tab-stops:list .5in'>Removed 'add to favorites'
+ from context menus and file menu since it is now possible/preferable to
+ have favorites stored in the portable, user-defined, external text file
+ [\folders]. <span class=GramE>Which also of course would survive a
+ registry key purge.</span> <span class=GramE>Times played is</span> still
+ accessible as a column in details view. [<b>John IV</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l2 level1 lfo15;tab-stops:list .5in'>Updated help file with new
+ settings, added baseline Mame[w] documents to help file. [<b>John IV</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l2 level1 lfo15;tab-stops:list .5in'>Added \titles directory
+ support to allow for title screenshots viewing. [<b>John IV</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l2 level1 lfo15;tab-stops:list .5in'>Created new MameUI icon and <span
+ class=GramE>About</span> graphic. [<b>John IV</b>]<span style='font-size:
+ 12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.60</span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l13 level1 lfo16;tab-stops:list .5in'>Created and added the new
+ MameUI HTML Help File. [<b>John IV</b>]<span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l13 level1 lfo16;tab-stops:list .5in'>Updated context sensitive
+ help support to MameUI, all controls should be mapped to pop-up help. [<b>Mike
+ Haaland</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l13 level1 lfo16;tab-stops:list .5in'>Added 'Use less CPU if
+ possible' check box in Options • Default Options • Miscellaneous.&nbsp;
+ This toggles the new baseline Mame[w] sleep / -nosleep switch.&nbsp; If
+ toggled on, it will return more time slices to the processor and be more
+ amenable to multi-tasking with other applications.&nbsp; If toggled off,
+ MameUI will continue to take 100% of the CPU time as it has historically.&nbsp;
+ It should be toggled 'off' for people experiencing severe slowdowns,
+ particularly laptop users. [<b>John IV / Mike Haaland</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l13 level1 lfo16;tab-stops:list .5in'>Added option to set the
+ directory for hard drive image diff files to match Mame[w] in Options •
+ Directories. Fixed screenshot area decimation when image sized too large
+ for area.&nbsp; Scales properly now and looks great.&nbsp; Fixed flip
+ options. [<b>Sword</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l13 level1 lfo16;tab-stops:list .5in'>Added option to set the
+ directory for icons in Options • Directories. [<b>John IV</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l13 level1 lfo16;tab-stops:list .5in'>Added support for new
+ external controller mapping. This adds support for common arcade
+ controllers and provides the ability to create user defined mappings for
+ home built solutions.&nbsp; See Options • Default Options • Controllers.
+ Also see the controller mapping document in the Mame Documents help
+ section. [<b>Ron Fries</b>]<span style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+</ul>
+
+<h2><span style='font-size:12.0pt'>v.59</span></h2>
+
+<ul type=square>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l15 level1 lfo17;tab-stops:list .5in'>Added 'Allow game selection
+ by joystick' check box to Startup Options.&nbsp; Allows navigation and
+ game launch via controller<span class=GramE>:</span><br>
+ joystick 1 up = up arrow<br>
+ joystick 1 down = down arrow<br>
+ joystick 1 left = left arrow<br>
+ joystick 1 right = right arrow<br>
+ joystick 1 button 1 = play game<br>
+ joystick 1 button 2 = page up<br>
+ joystick 1 button 5 = page down<br>
+ joystick 1 button 3 = end<br>
+ joystick 1 button 6 = home. [<b>Chris Kirmse</b>]<span style='font-size:
+ 12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l15 level1 lfo17;tab-stops:list .5in'>Fixed a few files to allow
+ a MinGW compile without errors. [<b>Sword</b>]<span style='font-size:12.0pt;
+ font-family:"Times New Roman"'><o:p></o:p></span></li>
+ <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
+ mso-list:l15 level1 lfo17;tab-stops:list .5in'>Added 'Broadcast selected game
+ to all windows' check box in Startup Options, this allows third party
+ applications to be programmatically told what game is being played in
+ MameUI.&nbsp; It can be used to hook into applications like LED reader
+ boards, or instant message clients, etc. [<b>Chris Kirmse</b>]<span
+ style='font-size:12.0pt;font-family:"Times New Roman"'><o:p></o:p></span></li>
+</ul>
+
+<p><font size="1">
+<!--webbot bot="Timestamp" S-Type="EDITED" S-Format="%Y-%m-%d %I:%M %p %Z" startspan -->2008-09-23 09:01 PM -0700<!--webbot bot="Timestamp" endspan i-checksum="37950" -->/ <span class=GramE>john</span> iv</font></p>
+
+</div>
+
+</body>
+
+</html> \ No newline at end of file
diff --git a/docs/release/src/osd/winui/help/images/1.jpg b/docs/release/src/osd/winui/help/images/1.jpg
new file mode 100644
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index 00000000000..645f70feab9
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index 00000000000..4eb620fd2fe
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index 00000000000..8c18f298077
--- /dev/null
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diff --git a/docs/release/src/osd/winui/help/images/bkground.gif b/docs/release/src/osd/winui/help/images/bkground.gif
new file mode 100644
index 00000000000..3fc4ac0a81a
--- /dev/null
+++ b/docs/release/src/osd/winui/help/images/bkground.gif
Binary files differ
diff --git a/docs/release/src/osd/winui/help/images/folder.gif b/docs/release/src/osd/winui/help/images/folder.gif
new file mode 100644
index 00000000000..e28e6f4033c
--- /dev/null
+++ b/docs/release/src/osd/winui/help/images/folder.gif
Binary files differ
diff --git a/docs/release/src/osd/winui/help/images/int.jpg b/docs/release/src/osd/winui/help/images/int.jpg
new file mode 100644
index 00000000000..cab16e39c26
--- /dev/null
+++ b/docs/release/src/osd/winui/help/images/int.jpg
Binary files differ
diff --git a/docs/release/src/osd/winui/help/images/mame321.gif b/docs/release/src/osd/winui/help/images/mame321.gif
new file mode 100644
index 00000000000..4260dc3848a
--- /dev/null
+++ b/docs/release/src/osd/winui/help/images/mame321.gif
Binary files differ
diff --git a/docs/release/src/osd/winui/help/images/statusbar.gif b/docs/release/src/osd/winui/help/images/statusbar.gif
new file mode 100644
index 00000000000..8619a6f618d
--- /dev/null
+++ b/docs/release/src/osd/winui/help/images/statusbar.gif
Binary files differ
diff --git a/docs/release/src/osd/winui/help/images/toolbar.gif b/docs/release/src/osd/winui/help/images/toolbar.gif
new file mode 100644
index 00000000000..3a1d1ad5ed3
--- /dev/null
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Binary files differ
diff --git a/docs/release/src/osd/winui/help/mameui.hhc b/docs/release/src/osd/winui/help/mameui.hhc
new file mode 100644
index 00000000000..e989d217a60
--- /dev/null
+++ b/docs/release/src/osd/winui/help/mameui.hhc
@@ -0,0 +1,122 @@
+<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
+<HTML>
+<HEAD>
+<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
+<!-- Sitemap 1.0 -->
+</HEAD><BODY>
+<OBJECT type="text/site properties">
+ <param name="Window Styles" value="0x800625">
+ <param name="ImageType" value="Folder">
+<param name="Font" value="Tahoma,8,0">
+</OBJECT>
+<UL>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="MameUI Overview &amp; History">
+ <param name="Local" value="html\mameui_overview.htm">
+ </OBJECT>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="MameUI Changes">
+ <param name="Local" value="html\mameui_whatsnew32.htm">
+ </OBJECT>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="MameUI Installation">
+ </OBJECT>
+ <UL>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="System Requirements">
+ <param name="Local" value="html\mameui_systemreq.htm">
+ </OBJECT>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="Download Locations">
+ <param name="Local" value="html\mameUI_download.htm">
+ </OBJECT>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="Installation Procedures">
+ <param name="Local" value="html\mameUI_installprocedures.htm">
+ </OBJECT>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="Art and Support Files">
+ <param name="Local" value="html\mameUI_art.htm">
+ </OBJECT>
+ </UL>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="MameUI Usage">
+ </OBJECT>
+ <UL>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="MameUI Suggested Settings">
+ <param name="Local" value="html\mameui_settings.htm">
+ </OBJECT>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="Playing a Game &amp; Internal Controls">
+ <param name="Local" value="html\mameui_playing.htm">
+ </OBJECT>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="Toolbar, Status Bar, &amp; Windows">
+ <param name="Local" value="html\mameui_visual_elements.htm">
+ </OBJECT>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="File Menu">
+ <param name="Local" value="html\mameui_filemenu.htm">
+ </OBJECT>
+ <UL>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="Game Properties">
+ <param name="Local" value="html\mameui_properties.htm">
+ </OBJECT>
+ </UL>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="View Menu">
+ <param name="Local" value="html\mameui_viewmenu.htm">
+ </OBJECT>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="Options Menu">
+ <param name="Local" value="html\mameui_optionsmenu.htm">
+ </OBJECT>
+ <UL>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="Game Properties">
+ <param name="Local" value="html\mameui_properties.htm">
+ </OBJECT>
+ </UL>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="Help Menu">
+ <param name="Local" value="html\mameui_help.htm">
+ </OBJECT>
+ </UL>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="MameUI Troubleshooting">
+ <param name="Local" value="html\mameui_support.htm">
+ </OBJECT>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="MameUI Credits &amp; Resources">
+ <param name="Local" value="html\mameui_credits.htm">
+ </OBJECT>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="Game Changes">
+ <param name="Local" value="html\mameui_changes.txt">
+ <param name="New" value="1">
+ </OBJECT>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="Mame Documents">
+ </OBJECT>
+ <UL>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="Mame License">
+ <param name="Local" value="docs\Mame License.htm">
+ </OBJECT>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="Mame Terms of Use">
+ <param name="Local" value="docs\Mame Statement of Purpose.htm">
+ </OBJECT>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="Mame Release Notes">
+ <param name="Local" value="docs\whatsnew.txt">
+ </OBJECT>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="Mame Configuration &amp; Usage">
+ <param name="Local" value="docs\Command Line Settings.htm">
+ </OBJECT>
+ </UL>
+</UL>
+</BODY></HTML>
diff --git a/docs/release/src/osd/winui/help/mameui.hhk b/docs/release/src/osd/winui/help/mameui.hhk
new file mode 100644
index 00000000000..c0ba08a9ac4
--- /dev/null
+++ b/docs/release/src/osd/winui/help/mameui.hhk
@@ -0,0 +1,9 @@
+<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
+<HTML>
+<HEAD>
+<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
+<!-- Sitemap 1.0 -->
+</HEAD><BODY>
+<UL>
+</UL>
+</BODY></HTML>
diff --git a/docs/release/src/osd/winui/help/mameui.hhp b/docs/release/src/osd/winui/help/mameui.hhp
new file mode 100644
index 00000000000..c0e4e40c160
--- /dev/null
+++ b/docs/release/src/osd/winui/help/mameui.hhp
@@ -0,0 +1,24 @@
+[OPTIONS]
+Binary Index=No
+Compatibility=1.1 or later
+Compiled file=MameUI.chm
+Contents file=mameui.hhc
+Default Window=Baseline
+Default topic=.\html\mameUI_changes.txt
+Display compile progress=No
+Full text search stop list file=stoplist.stp
+Full-text search=Yes
+Index file=mameui.hhk
+Language=0x409 English (United States)
+Title=MameUI Help
+
+[WINDOWS]
+Baseline="MameUI Help","mameUI.hhc",,"html\mameUI_changes.txt",,,,,,0x22520,260,0x300c,[100,100,974,615],,,,,,,0
+
+
+[TEXT POPUPS]
+cntx_help.txt
+reshelp.h
+
+[INFOTYPES]
+
diff --git a/docs/release/src/osd/winui/help/mameui.hm b/docs/release/src/osd/winui/help/mameui.hm
new file mode 100644
index 00000000000..a1f1e82f2ea
--- /dev/null
+++ b/docs/release/src/osd/winui/help/mameui.hm
@@ -0,0 +1,135 @@
+// MAKEHELP.BAT generated Help Map file. Used by MAME32.HHP.
+
+// Commands (ID_* and IDM_*)
+HID_TOOLBAR_EDIT 0x1005C
+HID_CONTEXT_SHOW_FOLDER_START 0x19858
+HID_CONTEXT_SHOW_FOLDER_END 0x19920
+HID_FILE_EXIT 0x19C41
+HID_ABOUT 0x19C43
+HID_FILE_PLAY 0x19C44
+HID_HELP_ABOUT 0x19C46
+HID_VIEW_LARGE_ICON 0x19C47
+HID_VIEW_SMALL_ICON 0x19C48
+HID_VIEW_LIST_MENU 0x19C49
+HID_VIEW_DETAIL 0x19C4A
+HID_VIEW_GROUPED 0x19C4B
+HID_OPTIONS_FONT 0x19C4C
+HID_OPTIONS_CLONE_COLOR 0x19C4D
+HID_OPTIONS_DIR 0x19C4E
+HID_OPTIONS_DEFAULTS 0x19C4F
+HID_OPTIONS_RESET_DEFAULTS 0x19C50
+HID_OPTIONS_INTERFACE 0x19C51
+HID_FILE_AUDIT 0x19C52
+HID_FILE_PLAY_RECORD 0x19C53
+HID_FILE_PLAY_BACK 0x19C54
+HID_FILE_PLAY_RECORD_WAVE 0x19C55
+HID_FILE_PLAY_RECORD_MNG 0x19C56
+HID_VIEW_PICTURE_AREA 0x19C57
+HID_FILE_PLAY_RECORD_AVI 0x19C58
+HID_HELP_CONTENTS 0x19C59
+HID_HELP_WHATS_NEW32 0x19C5A
+HID_HELP_TROUBLE 0x19C5B
+HID_HELP_RELEASE 0x19C5C
+HID_HELP_WHATS_NEW 0x19C5D
+HID_HELP_CHEATS 0x19C5E
+HID_VIEW_BYGAME 0x19C62
+HID_VIEW_BYDIRECTORY 0x19C63
+HID_VIEW_BYMANUFACTURER 0x19C64
+HID_VIEW_BYYEAR 0x19C65
+HID_VIEW_BYTYPE 0x19C66
+HID_VIEW_BYTIMESPLAYED 0x19C67
+HID_VIEW_LINEUPICONS 0x19C68
+HID_UPDATE_GAMELIST 0x19C6A
+HID_SORT_ASCENDING 0x19C6D
+HID_SORT_DESCENDING 0x19C6E
+HID_CUSTOMIZE_FIELDS 0x19C70
+HID_GAME_PROPERTIES 0x19C71
+HID_VIEW_PAGETAB 0x19C72
+HID_VIEW_FOLDERS 0x19C73
+HID_VIEW_TOOLBARS 0x19C74
+HID_VIEW_STATUS 0x19C75
+HID_CONTEXT_FILTERS 0x19C76
+HID_CONTEXT_RENAME_CUSTOM 0x19C77
+HID_CONTEXT_ADD_CUSTOM 0x19C79
+HID_CONTEXT_REMOVE_CUSTOM 0x19C7A
+HID_GAME_AUDIT 0x19C7B
+HID_CONTEXT_SELECT_RANDOM 0x19C7C
+HID_OPTIONS_LANGUAGE 0x19C7D
+HID_VIEW_TAB_SCREENSHOT 0x19C7E
+HID_VIEW_TAB_FLYER 0x19C7F
+HID_VIEW_TAB_CABINET 0x19C80
+HID_VIEW_TAB_MARQUEE 0x19C81
+HID_VIEW_TAB_TITLE 0x19C82
+HID_VIEW_TAB_CONTROL_PANEL 0x19C83
+HID_VIEW_TAB_PCB 0x19C84
+HID_VIEW_TAB_HISTORY 0x19C85
+HID_OPTIONS_BG 0x19C86
+HID_TOGGLE_TAB_SCREENSHOT 0x19C87
+HID_TOGGLE_TAB_FLYER 0x19C88
+HID_TOGGLE_TAB_CABINET 0x19C89
+HID_TOGGLE_TAB_MARQUEE 0x19C8A
+HID_TOGGLE_TAB_TITLE 0x19C8B
+HID_TOGGLE_TAB_CONTROL_PANEL 0x19C8C
+HID_TOGGLE_TAB_PCB 0x19C8D
+HID_TOGGLE_TAB_HISTORY 0x19C8E
+HID_VIEW_FULLSCREEN 0x19C8F
+HID_CONTEXT_RESET_PLAYTIME 0x19C90
+HID_CONTEXT_RESET_PLAYCOUNT 0x19C91
+HID_FOLDER_PROPERTIES 0x19C92
+HID_FOLDER_AUDIT 0x19C93
+HID_UI_UP 0x19C94
+HID_UI_DOWN 0x19C95
+HID_UI_LEFT 0x19C96
+HID_UI_RIGHT 0x19C97
+HID_UI_START 0x19C98
+HID_UI_PGUP 0x19C99
+HID_UI_PGDOWN 0x19C9A
+HID_UI_HOME 0x19C9B
+HID_UI_END 0x19C9C
+HID_UI_HISTORY_UP 0x19C9D
+HID_UI_HISTORY_DOWN 0x19C9E
+HID_FILE_LOADSTATE 0x19C9F
+HID_FOLDER_SOURCEPROPERTIES 0x19CA0
+HID_FOLDER_VECTORPROPERTIES 0x19CA1
+HID_ARRANGE_ICONS 0x19CA2
+
+// Prompts (IDP_*)
+
+// Resources (IDR_*)
+HIDR_MAIN_MENU 0x2006D
+HIDR_UI_MENU 0x2006E
+HIDR_CONTEXT_MENU 0x20076
+HIDR_CONTEXT_HEADER 0x20097
+HIDR_CONTEXT_TREE 0x200A8
+HIDR_CONTEXT_SCREENSHOT 0x200B5
+
+// Dialogs (IDD_*)
+HIDD_MAIN 0x20065
+HIDD_ABOUT 0x2006C
+HIDD_DIRECTX 0x20072
+HIDD_AUDIT 0x20073
+HIDD_DIRECTORIES 0x20074
+HIDD_CUSTOM_FILE 0x20075
+HIDD_PROP_GAME 0x20098
+HIDD_PROP_AUDIT 0x20099
+HIDD_PROP_DISPLAY 0x2009A
+HIDD_PROP_SOUND 0x2009B
+HIDD_PROP_ADVANCED 0x2009C
+HIDD_PROP_INPUT 0x2009D
+HIDD_PROP_MISC 0x2009E
+HIDD_PROP_VECTOR 0x2009F
+HIDD_COLUMNS 0x200A0
+HIDD_FILTERS 0x200A9
+HIDD_RESET 0x200AA
+HIDD_LOAD_PROGRESS 0x200AB
+HIDD_INTERFACE_OPTIONS 0x200AD
+HIDD_PROP_HISTORY 0x200B0
+HIDD_ROM_ERROR 0x200B1
+HIDD_LANGUAGE 0x200B2
+HIDD_ERROR 0x200B3
+HIDD_PROP_DIRECT3D 0x200B8
+HIDD_PROP_CONTROLLER 0x200B9
+HIDD_PROP_SCREEN 0x200BB
+
+// Frame Controls (IDW_*)
+HIDW_STATUS 0x50070
diff --git a/docs/release/src/osd/winui/help/reshelp.h b/docs/release/src/osd/winui/help/reshelp.h
new file mode 100644
index 00000000000..709a8058cb1
--- /dev/null
+++ b/docs/release/src/osd/winui/help/reshelp.h
@@ -0,0 +1,4 @@
+// Include the Microsoft Developer Studio generated Help ID include file.
+//
+#include "..\resource.hm"
+#include "mame32.hm"
diff --git a/docs/release/src/osd/winui/help/stoplist.stp b/docs/release/src/osd/winui/help/stoplist.stp
new file mode 100644
index 00000000000..11255546e24
--- /dev/null
+++ b/docs/release/src/osd/winui/help/stoplist.stp
@@ -0,0 +1,88 @@
+a
+about
+after
+against
+all
+also
+among
+an
+and
+are
+as
+at
+be
+became
+because
+been
+between
+but
+by
+can
+come
+do
+during
+each
+early
+for
+form
+found
+from
+had
+has
+have
+he
+mame32
+his
+however
+in
+include
+into
+is
+it
+its
+late
+later
+me
+med
+made
+many
+may
+more
+most
+near
+no
+non
+not
+of
+on
+only
+or
+other
+over
+several
+she
+some
+such
+than
+that
+the
+their
+then
+there
+these
+they
+this
+through
+to
+under
+until
+use
+was
+we
+were
+when
+where
+which
+who
+with
+you \ No newline at end of file