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Diffstat (limited to 'docs/release/src/osd/winui/emu_opts.h')
-rw-r--r-- | docs/release/src/osd/winui/emu_opts.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/docs/release/src/osd/winui/emu_opts.h b/docs/release/src/osd/winui/emu_opts.h new file mode 100644 index 00000000000..71157cd0417 --- /dev/null +++ b/docs/release/src/osd/winui/emu_opts.h @@ -0,0 +1,78 @@ +// For licensing and usage information, read docs/winui_license.txt +// MASTER +//**************************************************************************** + +#ifndef WINUI_EMU_OPTS_H +#define WINUI_EMU_OPTS_H + +#include "winmain.h" +#include "ui/moptions.h" + +// These help categorise the folders on the left side +// This list is mainly for documentation, although a few are used in code +typedef enum { + // Global types + OPTIONS_GLOBAL = 0, + OPTIONS_HORIZONTAL, + OPTIONS_VERTICAL, + OPTIONS_RASTER, + OPTIONS_VECTOR, + OPTIONS_LCD, + OPTIONS_ARCADE, + OPTIONS_CONSOLE, + OPTIONS_COMPUTER, + OPTIONS_OTHERSYS, + // Local types + OPTIONS_SOURCE, + OPTIONS_GPARENT, + OPTIONS_PARENT, + OPTIONS_GAME, + // EOF marker + OPTIONS_MAX +} OPTIONS_TYPE; + +#define GLOBAL_OPTIONS -1 + +std::string emu_get_value(windows_options *o, std::string name); +std::string emu_get_value(windows_options &o, std::string name); +void emu_set_value(windows_options *o, const char* name, float value); +void emu_set_value(windows_options *o, const char* name, int value); +void emu_set_value(windows_options *o, const char* name, std::string value); +void emu_set_value(windows_options *o, std::string name, float value); +void emu_set_value(windows_options *o, std::string name, int value); +void emu_set_value(windows_options *o, std::string name, std::string value); +void emu_set_value(windows_options &o, const char* name, float value); +void emu_set_value(windows_options &o, const char* name, int value); +void emu_set_value(windows_options &o, const char* name, std::string value); +void emu_set_value(windows_options &o, std::string name, float value); +void emu_set_value(windows_options &o, std::string name, int value); +void emu_set_value(windows_options &o, std::string name, std::string value); +void ui_set_value(ui_options &o, std::string sname, std::string value); +void dir_set_value(int, std::string value); +std::string dir_get_value(int); +void emu_opts_init(bool); +void ui_save_ini(); +std::string GetIniDir(void); +const char* GetSnapName(); +void SetSnapName(const char*); +const std::string GetLanguageUI(); +bool GetEnablePlugins(); +bool GetSkipWarnings(); +void SetSkipWarnings(BOOL); +const std::string GetPlugins(); +void SetSelectedSoftware(int driver_index, std::string opt_name, const char *software); +void global_save_ini(void); +bool DriverHasSoftware(uint32_t drvindex); +void ResetGameDefaults(void); +void ResetAllGameOptions(void); +windows_options &MameUIGlobal(void); +void SetSystemName(windows_options &, OPTIONS_TYPE, int); +bool AreOptionsEqual(windows_options &opts1, windows_options &opts2); +void OptionsCopy(windows_options &source, windows_options &dest); +void SetDirectories(windows_options &opts); +void load_options(windows_options &, OPTIONS_TYPE, int, bool); +void save_options(windows_options &opts, OPTIONS_TYPE opt_type, int game_num); + + +#endif + |