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Diffstat (limited to 'docs/release/src/osd/windows/winmain.h')
-rw-r--r-- | docs/release/src/osd/windows/winmain.h | 360 |
1 files changed, 360 insertions, 0 deletions
diff --git a/docs/release/src/osd/windows/winmain.h b/docs/release/src/osd/windows/winmain.h new file mode 100644 index 00000000000..f6afec3bb2b --- /dev/null +++ b/docs/release/src/osd/windows/winmain.h @@ -0,0 +1,360 @@ +// license:BSD-3-Clause +// copyright-holders:Aaron Giles +//============================================================ +// +// winmain.h - Win32 main program and core headers +// +//============================================================ + +#ifndef __WINDOWS_WINMAIN_H__ +#define __WINDOWS_WINMAIN_H__ + +#include <winapifamily.h> +#include "osdepend.h" +#include "modules/lib/osdobj_common.h" + + +//============================================================ +// CONSTANTS +//============================================================ + +// performance options +#define WINOPTION_PRIORITY "priority" +#define WINOPTION_PROFILE "profile" + +// video options +#define WINOPTION_MENU "menu" + +// core post-processing options +#define WINOPTION_HLSLPATH "hlslpath" +#define WINOPTION_HLSL_ENABLE "hlsl_enable" +#define WINOPTION_HLSL_OVERSAMPLING "hlsl_oversampling" +#define WINOPTION_HLSL_WRITE "hlsl_write" +#define WINOPTION_HLSL_SNAP_WIDTH "hlsl_snap_width" +#define WINOPTION_HLSL_SNAP_HEIGHT "hlsl_snap_height" +#define WINOPTION_SHADOW_MASK_TILE_MODE "shadow_mask_tile_mode" +#define WINOPTION_SHADOW_MASK_ALPHA "shadow_mask_alpha" +#define WINOPTION_SHADOW_MASK_TEXTURE "shadow_mask_texture" +#define WINOPTION_SHADOW_MASK_COUNT_X "shadow_mask_x_count" +#define WINOPTION_SHADOW_MASK_COUNT_Y "shadow_mask_y_count" +#define WINOPTION_SHADOW_MASK_USIZE "shadow_mask_usize" +#define WINOPTION_SHADOW_MASK_VSIZE "shadow_mask_vsize" +#define WINOPTION_SHADOW_MASK_UOFFSET "shadow_mask_uoffset" +#define WINOPTION_SHADOW_MASK_VOFFSET "shadow_mask_voffset" +#define WINOPTION_REFLECTION "reflection" +#define WINOPTION_DISTORTION "distortion" +#define WINOPTION_CUBIC_DISTORTION "cubic_distortion" +#define WINOPTION_DISTORT_CORNER "distort_corner" +#define WINOPTION_ROUND_CORNER "round_corner" +#define WINOPTION_SMOOTH_BORDER "smooth_border" +#define WINOPTION_VIGNETTING "vignetting" +#define WINOPTION_SCANLINE_AMOUNT "scanline_alpha" +#define WINOPTION_SCANLINE_SCALE "scanline_size" +#define WINOPTION_SCANLINE_HEIGHT "scanline_height" +#define WINOPTION_SCANLINE_VARIATION "scanline_variation" +#define WINOPTION_SCANLINE_BRIGHT_SCALE "scanline_bright_scale" +#define WINOPTION_SCANLINE_BRIGHT_OFFSET "scanline_bright_offset" +#define WINOPTION_SCANLINE_JITTER "scanline_jitter" +#define WINOPTION_HUM_BAR_ALPHA "hum_bar_alpha" +#define WINOPTION_DEFOCUS "defocus" +#define WINOPTION_CONVERGE_X "converge_x" +#define WINOPTION_CONVERGE_Y "converge_y" +#define WINOPTION_RADIAL_CONVERGE_X "radial_converge_x" +#define WINOPTION_RADIAL_CONVERGE_Y "radial_converge_y" +#define WINOPTION_RED_RATIO "red_ratio" +#define WINOPTION_GRN_RATIO "grn_ratio" +#define WINOPTION_BLU_RATIO "blu_ratio" +#define WINOPTION_OFFSET "offset" +#define WINOPTION_SCALE "scale" +#define WINOPTION_POWER "power" +#define WINOPTION_FLOOR "floor" +#define WINOPTION_PHOSPHOR "phosphor_life" +#define WINOPTION_SATURATION "saturation" +#define WINOPTION_CHROMA_MODE "chroma_mode" +#define WINOPTION_CHROMA_CONVERSION_GAIN "chroma_conversion_gain" +#define WINOPTION_CHROMA_A "chroma_a" +#define WINOPTION_CHROMA_B "chroma_b" +#define WINOPTION_CHROMA_C "chroma_c" +#define WINOPTION_CHROMA_Y_GAIN "chroma_y_gain" +#define WINOPTION_YIQ_ENABLE "yiq_enable" +#define WINOPTION_YIQ_JITTER "yiq_jitter" +#define WINOPTION_YIQ_CCVALUE "yiq_cc" +#define WINOPTION_YIQ_AVALUE "yiq_a" +#define WINOPTION_YIQ_BVALUE "yiq_b" +#define WINOPTION_YIQ_OVALUE "yiq_o" +#define WINOPTION_YIQ_PVALUE "yiq_p" +#define WINOPTION_YIQ_NVALUE "yiq_n" +#define WINOPTION_YIQ_YVALUE "yiq_y" +#define WINOPTION_YIQ_IVALUE "yiq_i" +#define WINOPTION_YIQ_QVALUE "yiq_q" +#define WINOPTION_YIQ_SCAN_TIME "yiq_scan_time" +#define WINOPTION_YIQ_PHASE_COUNT "yiq_phase_count" +#define WINOPTION_VECTOR_BEAM_SMOOTH "vector_beam_smooth" +#define WINOPTION_VECTOR_LENGTH_SCALE "vector_length_scale" +#define WINOPTION_VECTOR_LENGTH_RATIO "vector_length_ratio" +#define WINOPTION_BLOOM_BLEND_MODE "bloom_blend_mode" +#define WINOPTION_BLOOM_SCALE "bloom_scale" +#define WINOPTION_BLOOM_OVERDRIVE "bloom_overdrive" +#define WINOPTION_BLOOM_LEVEL0_WEIGHT "bloom_lvl0_weight" +#define WINOPTION_BLOOM_LEVEL1_WEIGHT "bloom_lvl1_weight" +#define WINOPTION_BLOOM_LEVEL2_WEIGHT "bloom_lvl2_weight" +#define WINOPTION_BLOOM_LEVEL3_WEIGHT "bloom_lvl3_weight" +#define WINOPTION_BLOOM_LEVEL4_WEIGHT "bloom_lvl4_weight" +#define WINOPTION_BLOOM_LEVEL5_WEIGHT "bloom_lvl5_weight" +#define WINOPTION_BLOOM_LEVEL6_WEIGHT "bloom_lvl6_weight" +#define WINOPTION_BLOOM_LEVEL7_WEIGHT "bloom_lvl7_weight" +#define WINOPTION_BLOOM_LEVEL8_WEIGHT "bloom_lvl8_weight" +#define WINOPTION_LUT_TEXTURE "lut_texture" +#define WINOPTION_LUT_ENABLE "lut_enable" +#define WINOPTION_UI_LUT_TEXTURE "ui_lut_texture" +#define WINOPTION_UI_LUT_ENABLE "ui_lut_enable" + +// full screen options +#define WINOPTION_TRIPLEBUFFER "triplebuffer" +#define WINOPTION_FULLSCREENBRIGHTNESS "full_screen_brightness" +#define WINOPTION_FULLSCREENCONTRAST "full_screen_contrast" +#define WINOPTION_FULLSCREENGAMMA "full_screen_gamma" + +// input options +#define WINOPTION_GLOBAL_INPUTS "global_inputs" +#define WINOPTION_DUAL_LIGHTGUN "dual_lightgun" + +//============================================================ +// TYPE DEFINITIONS +//============================================================ + +class windows_options : public osd_options +{ +public: + // construction/destruction + windows_options(); + + // performance options + int priority() const { return int_value(WINOPTION_PRIORITY); } + int profile() const { return int_value(WINOPTION_PROFILE); } + + // video options + bool menu() const { return bool_value(WINOPTION_MENU); } + + // core post-processing options + const char *screen_post_fx_dir() const { return value(WINOPTION_HLSLPATH); } + bool d3d_hlsl_enable() const { return bool_value(WINOPTION_HLSL_ENABLE); } + bool d3d_hlsl_oversampling() const { return bool_value(WINOPTION_HLSL_OVERSAMPLING); } + const char *d3d_hlsl_write() const { return value(WINOPTION_HLSL_WRITE); } + int d3d_snap_width() const { return int_value(WINOPTION_HLSL_SNAP_WIDTH); } + int d3d_snap_height() const { return int_value(WINOPTION_HLSL_SNAP_HEIGHT); } + int screen_shadow_mask_tile_mode() const { return int_value(WINOPTION_SHADOW_MASK_TILE_MODE); } + float screen_shadow_mask_alpha() const { return float_value(WINOPTION_SHADOW_MASK_ALPHA); } + const char *screen_shadow_mask_texture() const { return value(WINOPTION_SHADOW_MASK_TEXTURE); } + int screen_shadow_mask_count_x() const { return int_value(WINOPTION_SHADOW_MASK_COUNT_X); } + int screen_shadow_mask_count_y() const { return int_value(WINOPTION_SHADOW_MASK_COUNT_Y); } + float screen_shadow_mask_u_size() const { return float_value(WINOPTION_SHADOW_MASK_USIZE); } + float screen_shadow_mask_v_size() const { return float_value(WINOPTION_SHADOW_MASK_VSIZE); } + float screen_shadow_mask_u_offset() const { return float_value(WINOPTION_SHADOW_MASK_UOFFSET); } + float screen_shadow_mask_v_offset() const { return float_value(WINOPTION_SHADOW_MASK_VOFFSET); } + float screen_scanline_amount() const { return float_value(WINOPTION_SCANLINE_AMOUNT); } + float screen_scanline_scale() const { return float_value(WINOPTION_SCANLINE_SCALE); } + float screen_scanline_height() const { return float_value(WINOPTION_SCANLINE_HEIGHT); } + float screen_scanline_variation() const { return float_value(WINOPTION_SCANLINE_VARIATION); } + float screen_scanline_bright_scale() const { return float_value(WINOPTION_SCANLINE_BRIGHT_SCALE); } + float screen_scanline_bright_offset() const { return float_value(WINOPTION_SCANLINE_BRIGHT_OFFSET); } + float screen_scanline_jitter() const { return float_value(WINOPTION_SCANLINE_JITTER); } + float screen_hum_bar_alpha() const { return float_value(WINOPTION_HUM_BAR_ALPHA); } + float screen_reflection() const { return float_value(WINOPTION_REFLECTION); } + float screen_distortion() const { return float_value(WINOPTION_DISTORTION); } + float screen_cubic_distortion() const { return float_value(WINOPTION_CUBIC_DISTORTION); } + float screen_distort_corner() const { return float_value(WINOPTION_DISTORT_CORNER); } + float screen_round_corner() const { return float_value(WINOPTION_ROUND_CORNER); } + float screen_smooth_border() const { return float_value(WINOPTION_SMOOTH_BORDER); } + float screen_vignetting() const { return float_value(WINOPTION_VIGNETTING); } + const char *screen_defocus() const { return value(WINOPTION_DEFOCUS); } + const char *screen_converge_x() const { return value(WINOPTION_CONVERGE_X); } + const char *screen_converge_y() const { return value(WINOPTION_CONVERGE_Y); } + const char *screen_radial_converge_x() const { return value(WINOPTION_RADIAL_CONVERGE_X); } + const char *screen_radial_converge_y() const { return value(WINOPTION_RADIAL_CONVERGE_Y); } + const char *screen_red_ratio() const { return value(WINOPTION_RED_RATIO); } + const char *screen_grn_ratio() const { return value(WINOPTION_GRN_RATIO); } + const char *screen_blu_ratio() const { return value(WINOPTION_BLU_RATIO); } + bool screen_yiq_enable() const { return bool_value(WINOPTION_YIQ_ENABLE); } + float screen_yiq_jitter() const { return float_value(WINOPTION_YIQ_JITTER); } + float screen_yiq_cc() const { return float_value(WINOPTION_YIQ_CCVALUE); } + float screen_yiq_a() const { return float_value(WINOPTION_YIQ_AVALUE); } + float screen_yiq_b() const { return float_value(WINOPTION_YIQ_BVALUE); } + float screen_yiq_o() const { return float_value(WINOPTION_YIQ_OVALUE); } + float screen_yiq_p() const { return float_value(WINOPTION_YIQ_PVALUE); } + float screen_yiq_n() const { return float_value(WINOPTION_YIQ_NVALUE); } + float screen_yiq_y() const { return float_value(WINOPTION_YIQ_YVALUE); } + float screen_yiq_i() const { return float_value(WINOPTION_YIQ_IVALUE); } + float screen_yiq_q() const { return float_value(WINOPTION_YIQ_QVALUE); } + float screen_yiq_scan_time() const { return float_value(WINOPTION_YIQ_SCAN_TIME); } + int screen_yiq_phase_count() const { return int_value(WINOPTION_YIQ_PHASE_COUNT); } + float screen_vector_beam_smooth() const { return float_value(WINOPTION_VECTOR_BEAM_SMOOTH); } + float screen_vector_length_scale() const { return float_value(WINOPTION_VECTOR_LENGTH_SCALE); } + float screen_vector_length_ratio() const { return float_value(WINOPTION_VECTOR_LENGTH_RATIO); } + int screen_bloom_blend_mode() const { return int_value(WINOPTION_BLOOM_BLEND_MODE); } + float screen_bloom_scale() const { return float_value(WINOPTION_BLOOM_SCALE); } + const char *screen_bloom_overdrive() const { return value(WINOPTION_BLOOM_OVERDRIVE); } + float screen_bloom_lvl0_weight() const { return float_value(WINOPTION_BLOOM_LEVEL0_WEIGHT); } + float screen_bloom_lvl1_weight() const { return float_value(WINOPTION_BLOOM_LEVEL1_WEIGHT); } + float screen_bloom_lvl2_weight() const { return float_value(WINOPTION_BLOOM_LEVEL2_WEIGHT); } + float screen_bloom_lvl3_weight() const { return float_value(WINOPTION_BLOOM_LEVEL3_WEIGHT); } + float screen_bloom_lvl4_weight() const { return float_value(WINOPTION_BLOOM_LEVEL4_WEIGHT); } + float screen_bloom_lvl5_weight() const { return float_value(WINOPTION_BLOOM_LEVEL5_WEIGHT); } + float screen_bloom_lvl6_weight() const { return float_value(WINOPTION_BLOOM_LEVEL6_WEIGHT); } + float screen_bloom_lvl7_weight() const { return float_value(WINOPTION_BLOOM_LEVEL7_WEIGHT); } + float screen_bloom_lvl8_weight() const { return float_value(WINOPTION_BLOOM_LEVEL8_WEIGHT); } + const char *screen_offset() const { return value(WINOPTION_OFFSET); } + const char *screen_scale() const { return value(WINOPTION_SCALE); } + const char *screen_power() const { return value(WINOPTION_POWER); } + const char *screen_floor() const { return value(WINOPTION_FLOOR); } + const char *screen_phosphor() const { return value(WINOPTION_PHOSPHOR); } + float screen_saturation() const { return float_value(WINOPTION_SATURATION); } + int screen_chroma_mode() const { return int_value(WINOPTION_CHROMA_MODE); } + const char *screen_chroma_a() const { return value(WINOPTION_CHROMA_A); } + const char *screen_chroma_b() const { return value(WINOPTION_CHROMA_B); } + const char *screen_chroma_c() const { return value(WINOPTION_CHROMA_C); } + const char *screen_chroma_conversion_gain() const { return value(WINOPTION_CHROMA_CONVERSION_GAIN); } + const char *screen_chroma_y_gain() const { return value(WINOPTION_CHROMA_Y_GAIN); } + const char *screen_lut_texture() const { return value(WINOPTION_LUT_TEXTURE); } + bool screen_lut_enable() const { return bool_value(WINOPTION_LUT_ENABLE); } + const char *ui_lut_texture() const { return value(WINOPTION_UI_LUT_TEXTURE); } + bool ui_lut_enable() const { return bool_value(WINOPTION_UI_LUT_ENABLE); } + + // full screen options + bool triple_buffer() const { return bool_value(WINOPTION_TRIPLEBUFFER); } + float full_screen_brightness() const { return float_value(WINOPTION_FULLSCREENBRIGHTNESS); } + float full_screen_contrast() const { return float_value(WINOPTION_FULLSCREENCONTRAST); } + float full_screen_gamma() const { return float_value(WINOPTION_FULLSCREENGAMMA); } + + // input options + bool global_inputs() const { return bool_value(WINOPTION_GLOBAL_INPUTS); } + bool dual_lightgun() const { return bool_value(WINOPTION_DUAL_LIGHTGUN); } + + static const options_entry s_option_entries[]; +}; + +//============================================================ +// TYPE DEFINITIONS +//============================================================ + +enum input_event +{ + INPUT_EVENT_KEYDOWN, + INPUT_EVENT_KEYUP, + INPUT_EVENT_RAWINPUT, + INPUT_EVENT_MOUSE_BUTTON +}; + +struct KeyPressEventArgs +{ + input_event event_id; + uint8_t vkey; + uint8_t scancode; +}; + +struct MouseButtonEventArgs +{ + int button; + int keydown; + int xpos; + int ypos; +}; + +// Forward declarations +struct _EXCEPTION_POINTERS; + +class windows_osd_interface : public osd_common_t +{ +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) + // Access to exception filter static method + friend int main(int argc, char *argv[]); + friend int main_(int argc, char *argv[]); //HBMAME +#endif + +public: + // construction/destruction + windows_osd_interface(windows_options &options); + virtual ~windows_osd_interface(); + + // general overridables + virtual void init(running_machine &machine) override; + virtual void update(bool skip_redraw) override; + + // input overrideables + virtual void customize_input_type_list(simple_list<input_type_entry> &typelist) override; + + // video overridables + virtual void add_audio_to_recording(const int16_t *buffer, int samples_this_frame) override; + + virtual void video_register() override; + + virtual bool video_init() override; + virtual bool window_init() override; + + virtual void video_exit() override; + virtual void window_exit() override; + + void extract_video_config(); + + // windows osd specific + bool handle_input_event(input_event eventid, void *eventdata) const; + bool should_hide_mouse() const; + void poll_input(running_machine &machine) const; + + virtual windows_options &options() override { return m_options; } + + int window_count(); + +protected: + virtual void build_slider_list() override; + virtual void update_slider_list() override; + + void check_osd_inputs(); + +private: + virtual void osd_exit() override; + static void output_oslog(const char *buffer); + + windows_options & m_options; + + static const int DEFAULT_FONT_HEIGHT = 200; +}; + +#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) + +ref class MameMainApp sealed : public Windows::ApplicationModel::Core::IFrameworkView +{ +private: + std::unique_ptr<windows_options> m_options; + std::unique_ptr<windows_osd_interface> m_osd; + +public: + MameMainApp(); + + // IFrameworkView Methods. + virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView); + virtual void SetWindow(Windows::UI::Core::CoreWindow^ window); + virtual void Load(Platform::String^ entryPoint); + virtual void Run(); + virtual void Uninitialize(); +}; + +ref class MameViewSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource +{ +public: + virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView(); +}; + +#endif + +//============================================================ +// GLOBAL VARIABLES +//============================================================ + +extern const options_entry mame_win_options[]; + +// defined in winwork.c +extern int osd_num_processors; + + +#endif |