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diff --git a/docs/release/src/osd/windows/winmain.h b/docs/release/src/osd/windows/winmain.h
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+// license:BSD-3-Clause
+// copyright-holders:Aaron Giles
+//============================================================
+//
+// winmain.h - Win32 main program and core headers
+//
+//============================================================
+
+#ifndef __WINDOWS_WINMAIN_H__
+#define __WINDOWS_WINMAIN_H__
+
+#include <winapifamily.h>
+#include "osdepend.h"
+#include "modules/lib/osdobj_common.h"
+
+
+//============================================================
+// CONSTANTS
+//============================================================
+
+// performance options
+#define WINOPTION_PRIORITY "priority"
+#define WINOPTION_PROFILE "profile"
+
+// video options
+#define WINOPTION_MENU "menu"
+
+// core post-processing options
+#define WINOPTION_HLSLPATH "hlslpath"
+#define WINOPTION_HLSL_ENABLE "hlsl_enable"
+#define WINOPTION_HLSL_OVERSAMPLING "hlsl_oversampling"
+#define WINOPTION_HLSL_WRITE "hlsl_write"
+#define WINOPTION_HLSL_SNAP_WIDTH "hlsl_snap_width"
+#define WINOPTION_HLSL_SNAP_HEIGHT "hlsl_snap_height"
+#define WINOPTION_SHADOW_MASK_TILE_MODE "shadow_mask_tile_mode"
+#define WINOPTION_SHADOW_MASK_ALPHA "shadow_mask_alpha"
+#define WINOPTION_SHADOW_MASK_TEXTURE "shadow_mask_texture"
+#define WINOPTION_SHADOW_MASK_COUNT_X "shadow_mask_x_count"
+#define WINOPTION_SHADOW_MASK_COUNT_Y "shadow_mask_y_count"
+#define WINOPTION_SHADOW_MASK_USIZE "shadow_mask_usize"
+#define WINOPTION_SHADOW_MASK_VSIZE "shadow_mask_vsize"
+#define WINOPTION_SHADOW_MASK_UOFFSET "shadow_mask_uoffset"
+#define WINOPTION_SHADOW_MASK_VOFFSET "shadow_mask_voffset"
+#define WINOPTION_REFLECTION "reflection"
+#define WINOPTION_DISTORTION "distortion"
+#define WINOPTION_CUBIC_DISTORTION "cubic_distortion"
+#define WINOPTION_DISTORT_CORNER "distort_corner"
+#define WINOPTION_ROUND_CORNER "round_corner"
+#define WINOPTION_SMOOTH_BORDER "smooth_border"
+#define WINOPTION_VIGNETTING "vignetting"
+#define WINOPTION_SCANLINE_AMOUNT "scanline_alpha"
+#define WINOPTION_SCANLINE_SCALE "scanline_size"
+#define WINOPTION_SCANLINE_HEIGHT "scanline_height"
+#define WINOPTION_SCANLINE_VARIATION "scanline_variation"
+#define WINOPTION_SCANLINE_BRIGHT_SCALE "scanline_bright_scale"
+#define WINOPTION_SCANLINE_BRIGHT_OFFSET "scanline_bright_offset"
+#define WINOPTION_SCANLINE_JITTER "scanline_jitter"
+#define WINOPTION_HUM_BAR_ALPHA "hum_bar_alpha"
+#define WINOPTION_DEFOCUS "defocus"
+#define WINOPTION_CONVERGE_X "converge_x"
+#define WINOPTION_CONVERGE_Y "converge_y"
+#define WINOPTION_RADIAL_CONVERGE_X "radial_converge_x"
+#define WINOPTION_RADIAL_CONVERGE_Y "radial_converge_y"
+#define WINOPTION_RED_RATIO "red_ratio"
+#define WINOPTION_GRN_RATIO "grn_ratio"
+#define WINOPTION_BLU_RATIO "blu_ratio"
+#define WINOPTION_OFFSET "offset"
+#define WINOPTION_SCALE "scale"
+#define WINOPTION_POWER "power"
+#define WINOPTION_FLOOR "floor"
+#define WINOPTION_PHOSPHOR "phosphor_life"
+#define WINOPTION_SATURATION "saturation"
+#define WINOPTION_CHROMA_MODE "chroma_mode"
+#define WINOPTION_CHROMA_CONVERSION_GAIN "chroma_conversion_gain"
+#define WINOPTION_CHROMA_A "chroma_a"
+#define WINOPTION_CHROMA_B "chroma_b"
+#define WINOPTION_CHROMA_C "chroma_c"
+#define WINOPTION_CHROMA_Y_GAIN "chroma_y_gain"
+#define WINOPTION_YIQ_ENABLE "yiq_enable"
+#define WINOPTION_YIQ_JITTER "yiq_jitter"
+#define WINOPTION_YIQ_CCVALUE "yiq_cc"
+#define WINOPTION_YIQ_AVALUE "yiq_a"
+#define WINOPTION_YIQ_BVALUE "yiq_b"
+#define WINOPTION_YIQ_OVALUE "yiq_o"
+#define WINOPTION_YIQ_PVALUE "yiq_p"
+#define WINOPTION_YIQ_NVALUE "yiq_n"
+#define WINOPTION_YIQ_YVALUE "yiq_y"
+#define WINOPTION_YIQ_IVALUE "yiq_i"
+#define WINOPTION_YIQ_QVALUE "yiq_q"
+#define WINOPTION_YIQ_SCAN_TIME "yiq_scan_time"
+#define WINOPTION_YIQ_PHASE_COUNT "yiq_phase_count"
+#define WINOPTION_VECTOR_BEAM_SMOOTH "vector_beam_smooth"
+#define WINOPTION_VECTOR_LENGTH_SCALE "vector_length_scale"
+#define WINOPTION_VECTOR_LENGTH_RATIO "vector_length_ratio"
+#define WINOPTION_BLOOM_BLEND_MODE "bloom_blend_mode"
+#define WINOPTION_BLOOM_SCALE "bloom_scale"
+#define WINOPTION_BLOOM_OVERDRIVE "bloom_overdrive"
+#define WINOPTION_BLOOM_LEVEL0_WEIGHT "bloom_lvl0_weight"
+#define WINOPTION_BLOOM_LEVEL1_WEIGHT "bloom_lvl1_weight"
+#define WINOPTION_BLOOM_LEVEL2_WEIGHT "bloom_lvl2_weight"
+#define WINOPTION_BLOOM_LEVEL3_WEIGHT "bloom_lvl3_weight"
+#define WINOPTION_BLOOM_LEVEL4_WEIGHT "bloom_lvl4_weight"
+#define WINOPTION_BLOOM_LEVEL5_WEIGHT "bloom_lvl5_weight"
+#define WINOPTION_BLOOM_LEVEL6_WEIGHT "bloom_lvl6_weight"
+#define WINOPTION_BLOOM_LEVEL7_WEIGHT "bloom_lvl7_weight"
+#define WINOPTION_BLOOM_LEVEL8_WEIGHT "bloom_lvl8_weight"
+#define WINOPTION_LUT_TEXTURE "lut_texture"
+#define WINOPTION_LUT_ENABLE "lut_enable"
+#define WINOPTION_UI_LUT_TEXTURE "ui_lut_texture"
+#define WINOPTION_UI_LUT_ENABLE "ui_lut_enable"
+
+// full screen options
+#define WINOPTION_TRIPLEBUFFER "triplebuffer"
+#define WINOPTION_FULLSCREENBRIGHTNESS "full_screen_brightness"
+#define WINOPTION_FULLSCREENCONTRAST "full_screen_contrast"
+#define WINOPTION_FULLSCREENGAMMA "full_screen_gamma"
+
+// input options
+#define WINOPTION_GLOBAL_INPUTS "global_inputs"
+#define WINOPTION_DUAL_LIGHTGUN "dual_lightgun"
+
+//============================================================
+// TYPE DEFINITIONS
+//============================================================
+
+class windows_options : public osd_options
+{
+public:
+ // construction/destruction
+ windows_options();
+
+ // performance options
+ int priority() const { return int_value(WINOPTION_PRIORITY); }
+ int profile() const { return int_value(WINOPTION_PROFILE); }
+
+ // video options
+ bool menu() const { return bool_value(WINOPTION_MENU); }
+
+ // core post-processing options
+ const char *screen_post_fx_dir() const { return value(WINOPTION_HLSLPATH); }
+ bool d3d_hlsl_enable() const { return bool_value(WINOPTION_HLSL_ENABLE); }
+ bool d3d_hlsl_oversampling() const { return bool_value(WINOPTION_HLSL_OVERSAMPLING); }
+ const char *d3d_hlsl_write() const { return value(WINOPTION_HLSL_WRITE); }
+ int d3d_snap_width() const { return int_value(WINOPTION_HLSL_SNAP_WIDTH); }
+ int d3d_snap_height() const { return int_value(WINOPTION_HLSL_SNAP_HEIGHT); }
+ int screen_shadow_mask_tile_mode() const { return int_value(WINOPTION_SHADOW_MASK_TILE_MODE); }
+ float screen_shadow_mask_alpha() const { return float_value(WINOPTION_SHADOW_MASK_ALPHA); }
+ const char *screen_shadow_mask_texture() const { return value(WINOPTION_SHADOW_MASK_TEXTURE); }
+ int screen_shadow_mask_count_x() const { return int_value(WINOPTION_SHADOW_MASK_COUNT_X); }
+ int screen_shadow_mask_count_y() const { return int_value(WINOPTION_SHADOW_MASK_COUNT_Y); }
+ float screen_shadow_mask_u_size() const { return float_value(WINOPTION_SHADOW_MASK_USIZE); }
+ float screen_shadow_mask_v_size() const { return float_value(WINOPTION_SHADOW_MASK_VSIZE); }
+ float screen_shadow_mask_u_offset() const { return float_value(WINOPTION_SHADOW_MASK_UOFFSET); }
+ float screen_shadow_mask_v_offset() const { return float_value(WINOPTION_SHADOW_MASK_VOFFSET); }
+ float screen_scanline_amount() const { return float_value(WINOPTION_SCANLINE_AMOUNT); }
+ float screen_scanline_scale() const { return float_value(WINOPTION_SCANLINE_SCALE); }
+ float screen_scanline_height() const { return float_value(WINOPTION_SCANLINE_HEIGHT); }
+ float screen_scanline_variation() const { return float_value(WINOPTION_SCANLINE_VARIATION); }
+ float screen_scanline_bright_scale() const { return float_value(WINOPTION_SCANLINE_BRIGHT_SCALE); }
+ float screen_scanline_bright_offset() const { return float_value(WINOPTION_SCANLINE_BRIGHT_OFFSET); }
+ float screen_scanline_jitter() const { return float_value(WINOPTION_SCANLINE_JITTER); }
+ float screen_hum_bar_alpha() const { return float_value(WINOPTION_HUM_BAR_ALPHA); }
+ float screen_reflection() const { return float_value(WINOPTION_REFLECTION); }
+ float screen_distortion() const { return float_value(WINOPTION_DISTORTION); }
+ float screen_cubic_distortion() const { return float_value(WINOPTION_CUBIC_DISTORTION); }
+ float screen_distort_corner() const { return float_value(WINOPTION_DISTORT_CORNER); }
+ float screen_round_corner() const { return float_value(WINOPTION_ROUND_CORNER); }
+ float screen_smooth_border() const { return float_value(WINOPTION_SMOOTH_BORDER); }
+ float screen_vignetting() const { return float_value(WINOPTION_VIGNETTING); }
+ const char *screen_defocus() const { return value(WINOPTION_DEFOCUS); }
+ const char *screen_converge_x() const { return value(WINOPTION_CONVERGE_X); }
+ const char *screen_converge_y() const { return value(WINOPTION_CONVERGE_Y); }
+ const char *screen_radial_converge_x() const { return value(WINOPTION_RADIAL_CONVERGE_X); }
+ const char *screen_radial_converge_y() const { return value(WINOPTION_RADIAL_CONVERGE_Y); }
+ const char *screen_red_ratio() const { return value(WINOPTION_RED_RATIO); }
+ const char *screen_grn_ratio() const { return value(WINOPTION_GRN_RATIO); }
+ const char *screen_blu_ratio() const { return value(WINOPTION_BLU_RATIO); }
+ bool screen_yiq_enable() const { return bool_value(WINOPTION_YIQ_ENABLE); }
+ float screen_yiq_jitter() const { return float_value(WINOPTION_YIQ_JITTER); }
+ float screen_yiq_cc() const { return float_value(WINOPTION_YIQ_CCVALUE); }
+ float screen_yiq_a() const { return float_value(WINOPTION_YIQ_AVALUE); }
+ float screen_yiq_b() const { return float_value(WINOPTION_YIQ_BVALUE); }
+ float screen_yiq_o() const { return float_value(WINOPTION_YIQ_OVALUE); }
+ float screen_yiq_p() const { return float_value(WINOPTION_YIQ_PVALUE); }
+ float screen_yiq_n() const { return float_value(WINOPTION_YIQ_NVALUE); }
+ float screen_yiq_y() const { return float_value(WINOPTION_YIQ_YVALUE); }
+ float screen_yiq_i() const { return float_value(WINOPTION_YIQ_IVALUE); }
+ float screen_yiq_q() const { return float_value(WINOPTION_YIQ_QVALUE); }
+ float screen_yiq_scan_time() const { return float_value(WINOPTION_YIQ_SCAN_TIME); }
+ int screen_yiq_phase_count() const { return int_value(WINOPTION_YIQ_PHASE_COUNT); }
+ float screen_vector_beam_smooth() const { return float_value(WINOPTION_VECTOR_BEAM_SMOOTH); }
+ float screen_vector_length_scale() const { return float_value(WINOPTION_VECTOR_LENGTH_SCALE); }
+ float screen_vector_length_ratio() const { return float_value(WINOPTION_VECTOR_LENGTH_RATIO); }
+ int screen_bloom_blend_mode() const { return int_value(WINOPTION_BLOOM_BLEND_MODE); }
+ float screen_bloom_scale() const { return float_value(WINOPTION_BLOOM_SCALE); }
+ const char *screen_bloom_overdrive() const { return value(WINOPTION_BLOOM_OVERDRIVE); }
+ float screen_bloom_lvl0_weight() const { return float_value(WINOPTION_BLOOM_LEVEL0_WEIGHT); }
+ float screen_bloom_lvl1_weight() const { return float_value(WINOPTION_BLOOM_LEVEL1_WEIGHT); }
+ float screen_bloom_lvl2_weight() const { return float_value(WINOPTION_BLOOM_LEVEL2_WEIGHT); }
+ float screen_bloom_lvl3_weight() const { return float_value(WINOPTION_BLOOM_LEVEL3_WEIGHT); }
+ float screen_bloom_lvl4_weight() const { return float_value(WINOPTION_BLOOM_LEVEL4_WEIGHT); }
+ float screen_bloom_lvl5_weight() const { return float_value(WINOPTION_BLOOM_LEVEL5_WEIGHT); }
+ float screen_bloom_lvl6_weight() const { return float_value(WINOPTION_BLOOM_LEVEL6_WEIGHT); }
+ float screen_bloom_lvl7_weight() const { return float_value(WINOPTION_BLOOM_LEVEL7_WEIGHT); }
+ float screen_bloom_lvl8_weight() const { return float_value(WINOPTION_BLOOM_LEVEL8_WEIGHT); }
+ const char *screen_offset() const { return value(WINOPTION_OFFSET); }
+ const char *screen_scale() const { return value(WINOPTION_SCALE); }
+ const char *screen_power() const { return value(WINOPTION_POWER); }
+ const char *screen_floor() const { return value(WINOPTION_FLOOR); }
+ const char *screen_phosphor() const { return value(WINOPTION_PHOSPHOR); }
+ float screen_saturation() const { return float_value(WINOPTION_SATURATION); }
+ int screen_chroma_mode() const { return int_value(WINOPTION_CHROMA_MODE); }
+ const char *screen_chroma_a() const { return value(WINOPTION_CHROMA_A); }
+ const char *screen_chroma_b() const { return value(WINOPTION_CHROMA_B); }
+ const char *screen_chroma_c() const { return value(WINOPTION_CHROMA_C); }
+ const char *screen_chroma_conversion_gain() const { return value(WINOPTION_CHROMA_CONVERSION_GAIN); }
+ const char *screen_chroma_y_gain() const { return value(WINOPTION_CHROMA_Y_GAIN); }
+ const char *screen_lut_texture() const { return value(WINOPTION_LUT_TEXTURE); }
+ bool screen_lut_enable() const { return bool_value(WINOPTION_LUT_ENABLE); }
+ const char *ui_lut_texture() const { return value(WINOPTION_UI_LUT_TEXTURE); }
+ bool ui_lut_enable() const { return bool_value(WINOPTION_UI_LUT_ENABLE); }
+
+ // full screen options
+ bool triple_buffer() const { return bool_value(WINOPTION_TRIPLEBUFFER); }
+ float full_screen_brightness() const { return float_value(WINOPTION_FULLSCREENBRIGHTNESS); }
+ float full_screen_contrast() const { return float_value(WINOPTION_FULLSCREENCONTRAST); }
+ float full_screen_gamma() const { return float_value(WINOPTION_FULLSCREENGAMMA); }
+
+ // input options
+ bool global_inputs() const { return bool_value(WINOPTION_GLOBAL_INPUTS); }
+ bool dual_lightgun() const { return bool_value(WINOPTION_DUAL_LIGHTGUN); }
+
+ static const options_entry s_option_entries[];
+};
+
+//============================================================
+// TYPE DEFINITIONS
+//============================================================
+
+enum input_event
+{
+ INPUT_EVENT_KEYDOWN,
+ INPUT_EVENT_KEYUP,
+ INPUT_EVENT_RAWINPUT,
+ INPUT_EVENT_MOUSE_BUTTON
+};
+
+struct KeyPressEventArgs
+{
+ input_event event_id;
+ uint8_t vkey;
+ uint8_t scancode;
+};
+
+struct MouseButtonEventArgs
+{
+ int button;
+ int keydown;
+ int xpos;
+ int ypos;
+};
+
+// Forward declarations
+struct _EXCEPTION_POINTERS;
+
+class windows_osd_interface : public osd_common_t
+{
+#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
+ // Access to exception filter static method
+ friend int main(int argc, char *argv[]);
+ friend int main_(int argc, char *argv[]); //HBMAME
+#endif
+
+public:
+ // construction/destruction
+ windows_osd_interface(windows_options &options);
+ virtual ~windows_osd_interface();
+
+ // general overridables
+ virtual void init(running_machine &machine) override;
+ virtual void update(bool skip_redraw) override;
+
+ // input overrideables
+ virtual void customize_input_type_list(simple_list<input_type_entry> &typelist) override;
+
+ // video overridables
+ virtual void add_audio_to_recording(const int16_t *buffer, int samples_this_frame) override;
+
+ virtual void video_register() override;
+
+ virtual bool video_init() override;
+ virtual bool window_init() override;
+
+ virtual void video_exit() override;
+ virtual void window_exit() override;
+
+ void extract_video_config();
+
+ // windows osd specific
+ bool handle_input_event(input_event eventid, void *eventdata) const;
+ bool should_hide_mouse() const;
+ void poll_input(running_machine &machine) const;
+
+ virtual windows_options &options() override { return m_options; }
+
+ int window_count();
+
+protected:
+ virtual void build_slider_list() override;
+ virtual void update_slider_list() override;
+
+ void check_osd_inputs();
+
+private:
+ virtual void osd_exit() override;
+ static void output_oslog(const char *buffer);
+
+ windows_options & m_options;
+
+ static const int DEFAULT_FONT_HEIGHT = 200;
+};
+
+#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
+
+ref class MameMainApp sealed : public Windows::ApplicationModel::Core::IFrameworkView
+{
+private:
+ std::unique_ptr<windows_options> m_options;
+ std::unique_ptr<windows_osd_interface> m_osd;
+
+public:
+ MameMainApp();
+
+ // IFrameworkView Methods.
+ virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
+ virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
+ virtual void Load(Platform::String^ entryPoint);
+ virtual void Run();
+ virtual void Uninitialize();
+};
+
+ref class MameViewSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
+{
+public:
+ virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView();
+};
+
+#endif
+
+//============================================================
+// GLOBAL VARIABLES
+//============================================================
+
+extern const options_entry mame_win_options[];
+
+// defined in winwork.c
+extern int osd_num_processors;
+
+
+#endif