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Diffstat (limited to 'docs/release/src/emu/emuopts.cpp')
-rw-r--r-- | docs/release/src/emu/emuopts.cpp | 430 |
1 files changed, 430 insertions, 0 deletions
diff --git a/docs/release/src/emu/emuopts.cpp b/docs/release/src/emu/emuopts.cpp new file mode 100644 index 00000000000..462b4f92413 --- /dev/null +++ b/docs/release/src/emu/emuopts.cpp @@ -0,0 +1,430 @@ +// license:BSD-3-Clause +// copyright-holders:Aaron Giles +/*************************************************************************** + + emuopts.cpp + + Options file and command line management. + +***************************************************************************/ + +#include "emu.h" +#include "emuopts.h" + + +//************************************************************************** +// CORE EMULATOR OPTIONS +//************************************************************************** + +const options_entry emu_options::s_option_entries[] = +{ + // unadorned options - only a single one supported at the moment + { OPTION_SYSTEMNAME, nullptr, OPTION_STRING, nullptr }, + { OPTION_SOFTWARENAME, nullptr, OPTION_STRING, nullptr }, + + // config options + { nullptr, nullptr, OPTION_HEADER, "CORE CONFIGURATION OPTIONS" }, + { OPTION_READCONFIG ";rc", "1", OPTION_BOOLEAN, "enable loading of configuration files" }, + { OPTION_WRITECONFIG ";wc", "0", OPTION_BOOLEAN, "writes configuration to (driver).ini on exit" }, + + // search path options + { nullptr, nullptr, OPTION_HEADER, "CORE SEARCH PATH OPTIONS" }, + { OPTION_HOMEPATH, ".", OPTION_STRING, "path to home directory (read/write) location" }, + { OPTION_MEDIAPATH ";rp;biospath;bp", "roms", OPTION_STRING, "path to ROMsets and hard disk images" }, + { OPTION_HASHPATH ";hash_directory;hash", "hash", OPTION_STRING, "path to hash files" }, + { OPTION_SAMPLEPATH ";sp", "samples", OPTION_STRING, "path to samplesets" }, + { OPTION_ARTPATH, "artwork", OPTION_STRING, "path to artwork files" }, + { OPTION_CTRLRPATH, "ctrlr", OPTION_STRING, "path to controller definitions" }, + { OPTION_INIPATH, ".", OPTION_STRING, "path to ini files" }, // MESSUI + { OPTION_FONTPATH, ".", OPTION_STRING, "path to font files" }, + { OPTION_CHEATPATH, "cheat", OPTION_STRING, "path to cheat files" }, + { OPTION_CROSSHAIRPATH, "crosshair", OPTION_STRING, "path to crosshair files" }, + { OPTION_PLUGINSPATH, "plugins", OPTION_STRING, "path to plugin files" }, + { OPTION_LANGUAGEPATH, "language", OPTION_STRING, "path to language files" }, + { OPTION_SWPATH, "software", OPTION_STRING, "path to loose software" }, + + // output directory options + { nullptr, nullptr, OPTION_HEADER, "CORE OUTPUT DIRECTORY OPTIONS" }, + { OPTION_CFG_DIRECTORY, "cfg", OPTION_STRING, "directory to save configurations" }, + { OPTION_NVRAM_DIRECTORY, "nvram", OPTION_STRING, "directory to save nvram contents" }, + { OPTION_INPUT_DIRECTORY, "inp", OPTION_STRING, "directory to save input device logs" }, + { OPTION_STATE_DIRECTORY, "sta", OPTION_STRING, "directory to save states" }, + { OPTION_SNAPSHOT_DIRECTORY, "snap", OPTION_STRING, "directory to save/load screenshots" }, + { OPTION_DIFF_DIRECTORY, "diff", OPTION_STRING, "directory to save hard drive image difference files" }, + { OPTION_COMMENT_DIRECTORY, "comments", OPTION_STRING, "directory to save debugger comments" }, + + // state/playback options + { nullptr, nullptr, OPTION_HEADER, "CORE STATE/PLAYBACK OPTIONS" }, + { OPTION_STATE, nullptr, OPTION_STRING, "saved state to load" }, + { OPTION_AUTOSAVE, "0", OPTION_BOOLEAN, "enable automatic restore at startup, and automatic save at exit time" }, + { OPTION_PLAYBACK ";pb", nullptr, OPTION_STRING, "playback an input file" }, + { OPTION_RECORD ";rec", nullptr, OPTION_STRING, "record an input file" }, + { OPTION_RECORD_TIMECODE, "0", OPTION_BOOLEAN, "record an input timecode file (requires -record option)" }, + { OPTION_EXIT_AFTER_PLAYBACK, "0", OPTION_BOOLEAN, "close the program at the end of playback" }, + + { OPTION_MNGWRITE, nullptr, OPTION_STRING, "optional filename to write a MNG movie of the current session" }, + { OPTION_AVIWRITE, nullptr, OPTION_STRING, "optional filename to write an AVI movie of the current session" }, + { OPTION_WAVWRITE, nullptr, OPTION_STRING, "optional filename to write a WAV file of the current session" }, + { OPTION_SNAPNAME, "%g/%i", OPTION_STRING, "override of the default snapshot/movie naming; %g == gamename, %i == index" }, + { OPTION_SNAPSIZE, "auto", OPTION_STRING, "specify snapshot/movie resolution (<width>x<height>) or 'auto' to use minimal size " }, + { OPTION_SNAPVIEW, "internal", OPTION_STRING, "specify snapshot/movie view or 'internal' to use internal pixel-aspect views" }, + { OPTION_SNAPBILINEAR, "1", OPTION_BOOLEAN, "specify if the snapshot/movie should have bilinear filtering applied" }, + { OPTION_STATENAME, "%g", OPTION_STRING, "override of the default state subfolder naming; %g == gamename" }, + { OPTION_BURNIN, "0", OPTION_BOOLEAN, "create burn-in snapshots for each screen" }, + + // performance options + { nullptr, nullptr, OPTION_HEADER, "CORE PERFORMANCE OPTIONS" }, + { OPTION_AUTOFRAMESKIP ";afs", "0", OPTION_BOOLEAN, "enable automatic frameskip selection" }, + { OPTION_FRAMESKIP ";fs(0-10)", "0", OPTION_INTEGER, "set frameskip to fixed value, 0-10 (autoframeskip must be disabled)" }, + { OPTION_SECONDS_TO_RUN ";str", "0", OPTION_INTEGER, "number of emulated seconds to run before automatically exiting" }, + { OPTION_THROTTLE, "1", OPTION_BOOLEAN, "enable throttling to keep game running in sync with real time" }, + { OPTION_SLEEP, "1", OPTION_BOOLEAN, "enable sleeping, which gives time back to other applications when idle" }, + { OPTION_SPEED "(0.01-100)", "1.0", OPTION_FLOAT, "controls the speed of gameplay, relative to realtime; smaller numbers are slower" }, + { OPTION_REFRESHSPEED ";rs", "0", OPTION_BOOLEAN, "automatically adjusts the speed of gameplay to keep the refresh rate lower than the screen" }, + + // render options + { nullptr, nullptr, OPTION_HEADER, "CORE RENDER OPTIONS" }, + { OPTION_KEEPASPECT ";ka", "1", OPTION_BOOLEAN, "constrain to the proper aspect ratio" }, + { OPTION_UNEVENSTRETCH ";ues", "1", OPTION_BOOLEAN, "allow non-integer stretch factors" }, + { OPTION_UNEVENSTRETCHX ";uesx", "0", OPTION_BOOLEAN, "allow non-integer stretch factors only on horizontal axis"}, + { OPTION_UNEVENSTRETCHY ";uesy", "0", OPTION_BOOLEAN, "allow non-integer stretch factors only on vertical axis"}, + { OPTION_AUTOSTRETCHXY ";asxy", "0", OPTION_BOOLEAN, "automatically apply -unevenstretchx/y based on source native orientation"}, + { OPTION_INTOVERSCAN ";ios", "0", OPTION_BOOLEAN, "allow overscan on integer scaled targets"}, + { OPTION_INTSCALEX ";sx", "0", OPTION_INTEGER, "set horizontal integer scale factor."}, + { OPTION_INTSCALEY ";sy", "0", OPTION_INTEGER, "set vertical integer scale."}, + + // rotation options + { nullptr, nullptr, OPTION_HEADER, "CORE ROTATION OPTIONS" }, + { OPTION_ROTATE, "1", OPTION_BOOLEAN, "rotate the game screen according to the game's orientation needs it" }, + { OPTION_ROR, "0", OPTION_BOOLEAN, "rotate screen clockwise 90 degrees" }, + { OPTION_ROL, "0", OPTION_BOOLEAN, "rotate screen counterclockwise 90 degrees" }, + { OPTION_AUTOROR, "0", OPTION_BOOLEAN, "automatically rotate screen clockwise 90 degrees if vertical" }, + { OPTION_AUTOROL, "0", OPTION_BOOLEAN, "automatically rotate screen counterclockwise 90 degrees if vertical" }, + { OPTION_FLIPX, "0", OPTION_BOOLEAN, "flip screen left-right" }, + { OPTION_FLIPY, "0", OPTION_BOOLEAN, "flip screen upside-down" }, + + // artwork options + { nullptr, nullptr, OPTION_HEADER, "CORE ARTWORK OPTIONS" }, + { OPTION_ARTWORK_CROP ";artcrop", "0", OPTION_BOOLEAN, "crop artwork to game screen size" }, + { OPTION_USE_BACKDROPS ";backdrop", "1", OPTION_BOOLEAN, "enable backdrops if artwork is enabled and available" }, + { OPTION_USE_OVERLAYS ";overlay", "1", OPTION_BOOLEAN, "enable overlays if artwork is enabled and available" }, + { OPTION_USE_BEZELS ";bezel", "1", OPTION_BOOLEAN, "enable bezels if artwork is enabled and available" }, + { OPTION_USE_CPANELS ";cpanel", "1", OPTION_BOOLEAN, "enable cpanels if artwork is enabled and available" }, + { OPTION_USE_MARQUEES ";marquee", "1", OPTION_BOOLEAN, "enable marquees if artwork is enabled and available" }, + + // screen options + { nullptr, nullptr, OPTION_HEADER, "CORE SCREEN OPTIONS" }, + { OPTION_BRIGHTNESS "(0.1-2.0)", "1.0", OPTION_FLOAT, "default game screen brightness correction" }, + { OPTION_CONTRAST "(0.1-2.0)", "1.0", OPTION_FLOAT, "default game screen contrast correction" }, + { OPTION_GAMMA "(0.1-3.0)", "1.0", OPTION_FLOAT, "default game screen gamma correction" }, + { OPTION_PAUSE_BRIGHTNESS "(0.0-1.0)", "0.65", OPTION_FLOAT, "amount to scale the screen brightness when paused" }, + { OPTION_EFFECT, "none", OPTION_STRING, "name of a PNG file to use for visual effects, or 'none'" }, + + // vector options + { nullptr, nullptr, OPTION_HEADER, "CORE VECTOR OPTIONS" }, + { OPTION_BEAM_WIDTH_MIN, "1.0", OPTION_FLOAT, "set vector beam width minimum" }, + { OPTION_BEAM_WIDTH_MAX, "1.0", OPTION_FLOAT, "set vector beam width maximum" }, + { OPTION_BEAM_INTENSITY_WEIGHT, "0", OPTION_FLOAT, "set vector beam intensity weight " }, + { OPTION_FLICKER, "0", OPTION_FLOAT, "set vector flicker effect" }, + + // sound options + { nullptr, nullptr, OPTION_HEADER, "CORE SOUND OPTIONS" }, + { OPTION_SAMPLERATE ";sr(1000-1000000)", "48000", OPTION_INTEGER, "set sound output sample rate" }, + { OPTION_SAMPLES, "1", OPTION_BOOLEAN, "enable the use of external samples if available" }, + { OPTION_VOLUME ";vol", "0", OPTION_INTEGER, "sound volume in decibels (-32 min, 0 max)" }, + + // input options + { nullptr, nullptr, OPTION_HEADER, "CORE INPUT OPTIONS" }, + { OPTION_COIN_LOCKOUT ";coinlock", "1", OPTION_BOOLEAN, "enable coin lockouts to actually lock out coins" }, + { OPTION_CTRLR, nullptr, OPTION_STRING, "preconfigure for specified controller" }, + { OPTION_MOUSE, "0", OPTION_BOOLEAN, "enable mouse input" }, + { OPTION_JOYSTICK ";joy", "1", OPTION_BOOLEAN, "enable joystick input" }, + { OPTION_LIGHTGUN ";gun", "0", OPTION_BOOLEAN, "enable lightgun input" }, + { OPTION_MULTIKEYBOARD ";multikey", "0", OPTION_BOOLEAN, "enable separate input from each keyboard device (if present)" }, + { OPTION_MULTIMOUSE, "0", OPTION_BOOLEAN, "enable separate input from each mouse device (if present)" }, + { OPTION_STEADYKEY ";steady", "0", OPTION_BOOLEAN, "enable steadykey support" }, + { OPTION_UI_ACTIVE, "0", OPTION_BOOLEAN, "enable user interface on top of emulated keyboard (if present)" }, + { OPTION_OFFSCREEN_RELOAD ";reload", "0", OPTION_BOOLEAN, "convert lightgun button 2 into offscreen reload" }, + { OPTION_JOYSTICK_MAP ";joymap", "auto", OPTION_STRING, "explicit joystick map, or auto to auto-select" }, + { OPTION_JOYSTICK_DEADZONE ";joy_deadzone;jdz(0.00-1)", "0.3", OPTION_FLOAT, "center deadzone range for joystick where change is ignored (0.0 center, 1.0 end)" }, + { OPTION_JOYSTICK_SATURATION ";joy_saturation;jsat(0.00-1)", "0.85", OPTION_FLOAT, "end of axis saturation range for joystick where change is ignored (0.0 center, 1.0 end)" }, + { OPTION_NATURAL_KEYBOARD ";nat", "0", OPTION_BOOLEAN, "specifies whether to use a natural keyboard or not" }, + { OPTION_JOYSTICK_CONTRADICTORY ";joy_contradictory","0", OPTION_BOOLEAN, "enable contradictory direction digital joystick input at the same time" }, + { OPTION_COIN_IMPULSE, "0", OPTION_INTEGER, "set coin impulse time (n<0 disable impulse, n==0 obey driver, 0<n set time n)" }, + + // input autoenable options + { nullptr, nullptr, OPTION_HEADER, "CORE INPUT AUTOMATIC ENABLE OPTIONS" }, + { OPTION_PADDLE_DEVICE ";paddle", "keyboard", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if a paddle control is present" }, + { OPTION_ADSTICK_DEVICE ";adstick", "keyboard", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if an analog joystick control is present" }, + { OPTION_PEDAL_DEVICE ";pedal", "keyboard", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if a pedal control is present" }, + { OPTION_DIAL_DEVICE ";dial", "keyboard", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if a dial control is present" }, + { OPTION_TRACKBALL_DEVICE ";trackball", "keyboard", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if a trackball control is present" }, + { OPTION_LIGHTGUN_DEVICE, "keyboard", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if a lightgun control is present" }, + { OPTION_POSITIONAL_DEVICE, "keyboard", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if a positional control is present" }, + { OPTION_MOUSE_DEVICE, "mouse", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if a mouse control is present" }, + + // debugging options + { nullptr, nullptr, OPTION_HEADER, "CORE DEBUGGING OPTIONS" }, + { OPTION_VERBOSE ";v", "0", OPTION_BOOLEAN, "display additional diagnostic information" }, + { OPTION_LOG, "0", OPTION_BOOLEAN, "generate an error.log file" }, + { OPTION_OSLOG, "0", OPTION_BOOLEAN, "output error.log data to the system debugger" }, + { OPTION_DEBUG ";d", "0", OPTION_BOOLEAN, "enable/disable debugger" }, + { OPTION_UPDATEINPAUSE, "0", OPTION_BOOLEAN, "keep calling video updates while in pause" }, + { OPTION_DEBUGSCRIPT, nullptr, OPTION_STRING, "script for debugger" }, + + // comm options + { nullptr, nullptr, OPTION_HEADER, "CORE COMM OPTIONS" }, + { OPTION_COMM_LOCAL_HOST, "0.0.0.0", OPTION_STRING, "local address to bind to" }, + { OPTION_COMM_LOCAL_PORT, "15112", OPTION_STRING, "local port to bind to" }, + { OPTION_COMM_REMOTE_HOST, "127.0.0.1", OPTION_STRING, "remote address to connect to" }, + { OPTION_COMM_REMOTE_PORT, "15112", OPTION_STRING, "remote port to connect to" }, + + // misc options + { nullptr, nullptr, OPTION_HEADER, "CORE MISC OPTIONS" }, + { OPTION_DRC, "1", OPTION_BOOLEAN, "enable DRC cpu core if available" }, + { OPTION_DRC_USE_C, "0", OPTION_BOOLEAN, "force DRC use C backend" }, + { OPTION_DRC_LOG_UML, "0", OPTION_BOOLEAN, "write DRC UML disassembly log" }, + { OPTION_DRC_LOG_NATIVE, "0", OPTION_BOOLEAN, "write DRC native disassembly log" }, + { OPTION_BIOS, nullptr, OPTION_STRING, "select the system BIOS to use" }, + { OPTION_CHEAT ";c", "0", OPTION_BOOLEAN, "enable cheat subsystem" }, + { OPTION_SKIP_GAMEINFO, "0", OPTION_BOOLEAN, "skip displaying the information screen at startup" }, + { OPTION_UI_FONT, "default", OPTION_STRING, "specify a font to use" }, + { OPTION_UI, "cabinet", OPTION_STRING, "type of UI (simple|cabinet)" }, + { OPTION_RAMSIZE ";ram", nullptr, OPTION_STRING, "size of RAM (if supported by driver)" }, + { OPTION_CONFIRM_QUIT, "0", OPTION_BOOLEAN, "display confirm quit screen on exit" }, + { OPTION_UI_MOUSE, "1", OPTION_BOOLEAN, "display ui mouse cursor" }, + { OPTION_AUTOBOOT_COMMAND ";ab", nullptr, OPTION_STRING, "command to execute after machine boot" }, + { OPTION_AUTOBOOT_DELAY, "0", OPTION_INTEGER, "timer delay in sec to trigger command execution on autoboot" }, + { OPTION_AUTOBOOT_SCRIPT ";script", nullptr, OPTION_STRING, "lua script to execute after machine boot" }, + { OPTION_CONSOLE, "0", OPTION_BOOLEAN, "enable emulator LUA console" }, + { OPTION_PLUGINS, "1", OPTION_BOOLEAN, "enable LUA plugin support" }, + { OPTION_PLUGIN, nullptr, OPTION_STRING, "list of plugins to enable" }, + { OPTION_NO_PLUGIN, nullptr, OPTION_STRING, "list of plugins to disable" }, + { OPTION_LANGUAGE ";lang", "English", OPTION_STRING, "display language" }, + + { nullptr, nullptr, OPTION_HEADER, "HTTP SERVER OPTIONS" }, + { OPTION_HTTP, "0", OPTION_BOOLEAN, "HTTP server enable" }, + { OPTION_HTTP_PORT, "8080", OPTION_INTEGER, "HTTP server port" }, + { OPTION_HTTP_ROOT, "web", OPTION_STRING, "HTTP server document root" }, + + { nullptr } +}; + + + +//************************************************************************** +// EMU OPTIONS +//************************************************************************** + +//------------------------------------------------- +// emu_options - constructor +//------------------------------------------------- + +emu_options::emu_options() +: core_options() +, m_coin_impulse(0) +, m_joystick_contradictory(false) +, m_sleep(true) +, m_refresh_speed(false) +, m_ui(UI_CABINET) +{ + add_entries(emu_options::s_option_entries); +} + + +//------------------------------------------------- +// value_changed - to prevent tagmap +// lookups keep copies of frequently requested +// options in member variables. +//------------------------------------------------- + +void emu_options::value_changed(const std::string &name, const std::string &value) +{ + if (name == OPTION_COIN_IMPULSE) + { + m_coin_impulse = int_value(OPTION_COIN_IMPULSE); + } + else if (name == OPTION_JOYSTICK_CONTRADICTORY) + { + m_joystick_contradictory = bool_value(OPTION_JOYSTICK_CONTRADICTORY); + } + else if (name == OPTION_SLEEP) + { + m_sleep = bool_value(OPTION_SLEEP); + } + else if (name == OPTION_REFRESHSPEED) + { + m_refresh_speed = bool_value(OPTION_REFRESHSPEED); + } + else if (name == OPTION_UI) + { + if (value == "simple") + m_ui = UI_SIMPLE; + else + m_ui = UI_CABINET; + } +} + + +//------------------------------------------------- +// override_get_value - when saving to an INI, we +// need to hook into that process so we can write +// out image/slot options +//------------------------------------------------- + +core_options::override_get_value_result emu_options::override_get_value(const char *name, std::string &value) const +{ + if (name) + { + auto slotiter = m_slot_options.find(name); + if (slotiter != m_slot_options.end()) + { + value = slotiter->second.specified_value(); + return slotiter->second.specified() + ? override_get_value_result::OVERRIDE + : override_get_value_result::SKIP; + } + + auto imageiter = m_image_options.find(name); + if (imageiter != m_image_options.end()) + { + value = imageiter->second; + return override_get_value_result::OVERRIDE; + } + } + + return override_get_value_result::NONE; +} + + +//------------------------------------------------- +// override_set_value - when parsing an INI, we +// need to hook into into it so we can do the same +// crazy slot logic done in mameopt +//------------------------------------------------- + +bool emu_options::override_set_value(const char *name, const std::string &value) +{ + auto slotiter = m_slot_options.find(name); + if (slotiter != m_slot_options.end()) + { + slotiter->second.specify(std::string(value)); + return true; + } + + auto imageiter = m_image_options.find(name); + if (imageiter != m_image_options.end()) + { + // We've found a potential image slot for this value. However, we're only going to specify it + // if the current image option is empty. This is because if there is an image option already + // present, it is almost certain that this was because something was specified at the command + // line and we're parsing an INI. Because INIs have less priority than the command line, this + // should be ignored + // + // Obviously, this ignores that INIs themselves have their own prioritization, so this should be + // considered to be a hack. Instead of having image options being just a straight map of std::string + // it should really be a structure where the priority can be recorded + if (imageiter->second.empty()) + imageiter->second = value; + return true; + } + + return false; +} + + +//------------------------------------------------- +// slot_option ctor +//------------------------------------------------- + +slot_option::slot_option(const char *default_value) + : m_specified(false) + , m_default_value(default_value ? default_value : "") +{ +} + + +//------------------------------------------------- +// slot_option::value +//------------------------------------------------- + +const std::string &slot_option::value() const +{ + // There are a number of ways that the value can be determined; there + // is a specific order of precedence: + // + // 1. Highest priority is whatever may have been specified by the user (whether it + // was specified at the command line, an INI file, or in the UI). We keep track + // of whether these values were specified this way + // + // Take note that slots have a notion of being "selectable". Slots that are not + // marked as selectable cannot be specified with this technique + // + // 2. Next highest is what is returned from get_default_card_software() + // + // 3. Last in priority is what was specified as the slot default. This comes from + // device setup + if (m_specified) + return m_specified_value; + else if (!m_default_card_software.empty()) + return m_default_card_software; + else + return m_default_value; +} + + +//------------------------------------------------- +// slot_option::specified_value +//------------------------------------------------- + +std::string slot_option::specified_value() const +{ + std::string result; + if (m_specified) + { + result = m_specified_bios.empty() + ? m_specified_value + : util::string_format("%s,bios=%s", m_specified_value, m_specified_bios); + } + return result; +} + + +//------------------------------------------------- +// slot_option::specify +//------------------------------------------------- + +void slot_option::specify(std::string &&text) +{ + // we need to do some elementary parsing here + const char *bios_arg = ",bios="; + + size_t pos = text.find(bios_arg); + if (pos != std::string::npos) + { + m_specified = true; + m_specified_value = text.substr(0, pos); + m_specified_bios = text.substr(pos + strlen(bios_arg)); + } + else + { + m_specified = true; + m_specified_value = std::move(text); + m_specified_bios = ""; + } +} + + +//------------------------------------------------- +// slot_option::set_bios +//------------------------------------------------- + +void slot_option::set_bios(std::string &&text) +{ + if (!m_specified) + { + m_specified = true; + m_specified_value = value(); + } + m_specified_bios = std::move(text); +} |