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author Vas Crabb <cuavas@users.noreply.github.com>2021-10-31 12:31:16 +1100
committer GitHub <noreply@github.com>2021-10-31 12:31:16 +1100
commitd64ea5331b2312f81df464fb22dcef0191216d86 (patch)
treea3f3784371da401e6a675e5b6b9734b88281a08d /src/osd/modules/debugger/win/memoryviewinfo.cpp
parentcfffc54b61cabc5ef9533396bf87324eb5eeb63e (diff)
-frontend: Refactored menu event handling and fixed a number of issues. (#8777)
* Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
Diffstat (limited to 'src/osd/modules/debugger/win/memoryviewinfo.cpp')
-rw-r--r--src/osd/modules/debugger/win/memoryviewinfo.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/osd/modules/debugger/win/memoryviewinfo.cpp b/src/osd/modules/debugger/win/memoryviewinfo.cpp
index 4b6f33bcd85..a8891553987 100644
--- a/src/osd/modules/debugger/win/memoryviewinfo.cpp
+++ b/src/osd/modules/debugger/win/memoryviewinfo.cpp
@@ -46,6 +46,11 @@ bool memoryview_info::physical() const
return view<debug_view_memory>()->physical();
}
+int memoryview_info::address_radix() const
+{
+ return view<debug_view_memory>()->address_radix();
+}
+
void memoryview_info::set_expression(const std::string &string)
{
@@ -72,6 +77,11 @@ void memoryview_info::set_physical(bool physical)
view<debug_view_memory>()->set_physical(physical);
}
+void memoryview_info::set_address_radix(int radix)
+{
+ view<debug_view_memory>()->set_address_radix(radix);
+}
+
void memoryview_info::add_items_to_context_menu(HMENU menu)
{