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author | 2016-10-22 13:13:17 +0200 | |
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committer | 2016-10-22 13:13:17 +0200 | |
commit | ddb290d5f615019c33c42b8d94e5a5254cabcf33 (patch) | |
tree | a70f688b0df3acd19da7b1151e5902e3c6af3fa5 /src/mame/drivers/clshroad.cpp | |
parent | 333bff8de64dfaeb98134000412796b4fdef970b (diff) |
NOTICE (TYPE NAME CONSOLIDATION)
Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
Diffstat (limited to 'src/mame/drivers/clshroad.cpp')
-rw-r--r-- | src/mame/drivers/clshroad.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/drivers/clshroad.cpp b/src/mame/drivers/clshroad.cpp index 64a22eb97d3..e711ff39dc6 100644 --- a/src/mame/drivers/clshroad.cpp +++ b/src/mame/drivers/clshroad.cpp @@ -474,7 +474,7 @@ without this the death sequence never ends so the game is unplayable after you die once, it would be nice to avoid the hack however */ - UINT8 *ROM = memregion("maincpu")->base(); + uint8_t *ROM = memregion("maincpu")->base(); ROM[0x05C6] = 0xc3; ROM[0x05C7] = 0x8d; |