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author Nathan Woods <npwoods@mess.org>2016-06-19 18:07:05 -0400
committer Nathan Woods <npwoods@mess.org>2016-06-23 06:40:21 -0400
commitc96215487573733e7250e76524b95de43e8bef8e (patch)
tree1fc6079f44d10f108bc05ba078b060103fec9269 /src/frontend/mame/ui/ui.h
parentf63148b735f7c8978da124b83cb4bba9261d009d (diff)
Put the code that launches a save/load state into methods
Diffstat (limited to 'src/frontend/mame/ui/ui.h')
-rw-r--r--src/frontend/mame/ui/ui.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/frontend/mame/ui/ui.h b/src/frontend/mame/ui/ui.h
index 982200d0556..d02e9dd2037 100644
--- a/src/frontend/mame/ui/ui.h
+++ b/src/frontend/mame/ui/ui.h
@@ -236,6 +236,8 @@ public:
void draw_timecode_counter(render_container *container);
void draw_timecode_total(render_container *container);
void draw_profiler(render_container *container);
+ void start_save_state();
+ void start_load_state();
// print the game info string into a buffer
std::string &game_info_astring(std::string &str);