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author AJR <ajrhacker@users.noreply.github.com>2016-09-02 18:04:38 -0400
committer AJR <ajrhacker@users.noreply.github.com>2016-09-02 18:04:38 -0400
commit0a8652e03f82e8bda55dcea445ce88b1c5038d1c (patch)
tree9ab289431cbee5b705eea93efa7ea01cb6cf78be /src/frontend/mame/ui/ui.cpp
parentc357acd3dfe1c2a508df2974d9dd135a7e5cb8e9 (diff)
More new features for UI graphics viewer
- Mouse over GFX tiles to reveal pixel values - Mouse over tilemap to reveal tile codes and colors - UI tilemap scrolling controls are now orientation-relative - Make mouse visible everywhere in UI graphics viewer by treating it like a menu - Add all necessary getters to tilemap_t and a few more (nw) - Add comment about role of decoder in tilemap creation (nw)
Diffstat (limited to 'src/frontend/mame/ui/ui.cpp')
-rw-r--r--src/frontend/mame/ui/ui.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/frontend/mame/ui/ui.cpp b/src/frontend/mame/ui/ui.cpp
index 5c7f4a54a39..85374c14c64 100644
--- a/src/frontend/mame/ui/ui.cpp
+++ b/src/frontend/mame/ui/ui.cpp
@@ -754,7 +754,8 @@ void mame_ui_manager::show_mouse(bool status)
bool mame_ui_manager::is_menu_active(void)
{
- return m_handler_callback_type == ui_callback_type::MENU;
+ return m_handler_callback_type == ui_callback_type::MENU
+ || m_handler_callback_type == ui_callback_type::VIEWER;
}
@@ -1155,7 +1156,7 @@ UINT32 mame_ui_manager::handler_ingame(render_container &container)
if (!is_paused)
machine().pause();
using namespace std::placeholders;
- set_handler(ui_callback_type::GENERAL, std::bind(&ui_gfx_ui_handler, _1, std::ref(*this), is_paused));
+ set_handler(ui_callback_type::VIEWER, std::bind(&ui_gfx_ui_handler, _1, std::ref(*this), is_paused));
return is_paused ? 1 : 0;
}