diff options
author | 2019-01-14 04:55:29 +1100 | |
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committer | 2019-01-15 03:56:30 +1100 | |
commit | ae727d2cc640fef650d6c76694b83b159d3065ba (patch) | |
tree | c1c5b58eb3a9d51a43737dca62a59b482f7245f2 /src/frontend/mame/ui/simpleselgame.cpp | |
parent | 8f330896e2f8b1fc8ec54023fb5d134dc8a5c3d3 (diff) |
UI cleanup continues:
* Fix crash on builds with fewer than 16 drivers
* Fix "available" filter in internal UI
* Get rid of some UI globals that shouldn't be global
* Better encapsulation in UI
* Clean up favourites manager - in particular kill hidden state and O(n) walks
* This breaks adding systems/software to favourites from the main tab menu
Diffstat (limited to 'src/frontend/mame/ui/simpleselgame.cpp')
-rw-r--r-- | src/frontend/mame/ui/simpleselgame.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/frontend/mame/ui/simpleselgame.cpp b/src/frontend/mame/ui/simpleselgame.cpp index 604c2b32d41..e22e61b6a2b 100644 --- a/src/frontend/mame/ui/simpleselgame.cpp +++ b/src/frontend/mame/ui/simpleselgame.cpp @@ -163,7 +163,13 @@ void simple_menu_select_game::inkey_select(const event *menu_event) // special case for configure inputs if ((uintptr_t)driver == 1) - menu::stack_push<menu_game_options>(ui(), container()); + { + menu::stack_push<menu_simple_game_options>( + ui(), + container(), + [this] () { reset(reset_options::SELECT_FIRST); }); + } + // anything else is a driver else { |