diff options
author | 2016-07-10 02:42:38 +1000 | |
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committer | 2016-07-10 03:01:13 +1000 | |
commit | 1abf53ca6a7a01ae2d4491825a97b0a4baef634a (patch) | |
tree | 2a061c81dab912dbf52f8cdd54f97507820029dd /src/frontend/mame/ui/selsoft.h | |
parent | 2364b48f0dd496de3908fa4d3bcd24693a5f6231 (diff) |
UI code refactoring: [Vas Crabb]
* Split out main menu and dat box drawing from base class
* Make a bunch of class statics proper per-machine persistent objects
* Object lifecycle fixes
Diffstat (limited to 'src/frontend/mame/ui/selsoft.h')
-rw-r--r-- | src/frontend/mame/ui/selsoft.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/frontend/mame/ui/selsoft.h b/src/frontend/mame/ui/selsoft.h index faf178565f2..9681a8c2068 100644 --- a/src/frontend/mame/ui/selsoft.h +++ b/src/frontend/mame/ui/selsoft.h @@ -13,13 +13,14 @@ #define MAME_FRONTEND_UI_SELSOFT_H #include "ui/custmenu.h" +#include "ui/selmenu.h" namespace ui { using s_bios = std::vector<std::pair<std::string, int>>; using s_parts = std::unordered_map<std::string, std::string>; // Menu Class -class menu_select_software : public menu +class menu_select_software : public menu_select_launch { public: menu_select_software(mame_ui_manager &mui, render_container *container, const game_driver *driver); |