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author Vas Crabb <vas@vastheman.com>2020-04-14 22:13:30 +1000
committer Vas Crabb <vas@vastheman.com>2020-04-15 02:20:23 +1000
commitcf078d736add075a78f488a3ec50c567d1a8fc29 (patch)
tree3d81c39e4021c7991fbcfe804dc7fd99929bff62 /src/frontend/mame/ui/selmenu.cpp
parent9341daa9edca31cb55ef3a8b842310bdd79551c5 (diff)
ROM loading cleanup:
* More flexible constructors for path_iterator and emu_file * More straightforward system/device ROM loading and software loading when using ROM loader * Proper parent walk when searching for identical CHDs with different names from software list * Fixed hangs if software item parents form a loop * Fixed layouts being loaded from bogus empty paths Note that there are changes in behaviour: * For software list ROMs/disks, MAME will now search the software path before searching the machine path * The search path for the owner of the software list device is used, which may not be the driver itself * MAME will no longer load loose CHDs from the media path - it's just too unwieldy with the number of supported systems * MAME will no longer search archives above the top level of the media path
Diffstat (limited to 'src/frontend/mame/ui/selmenu.cpp')
-rw-r--r--src/frontend/mame/ui/selmenu.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/frontend/mame/ui/selmenu.cpp b/src/frontend/mame/ui/selmenu.cpp
index 4fd71e2798e..92bdd3ada64 100644
--- a/src/frontend/mame/ui/selmenu.cpp
+++ b/src/frontend/mame/ui/selmenu.cpp
@@ -2282,8 +2282,7 @@ void menu_select_launch::arts_render(float origx1, float origy1, float origx2, f
// loads the image if necessary
if (!m_cache->snapx_driver_is(driver) || !snapx_valid() || m_switch_image)
{
- emu_file snapfile(searchstr.c_str(), OPEN_FLAG_READ);
- snapfile.set_restrict_to_mediapath(true);
+ emu_file snapfile(searchstr, OPEN_FLAG_READ);
bitmap_argb32 tmp_bitmap;
// try to load snapshot first from saved "0000.png" file