diff options
author | 2021-10-31 12:31:16 +1100 | |
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committer | 2021-10-31 12:31:16 +1100 | |
commit | d64ea5331b2312f81df464fb22dcef0191216d86 (patch) | |
tree | a3f3784371da401e6a675e5b6b9734b88281a08d /src/frontend/mame/ui/inputmap.h | |
parent | cfffc54b61cabc5ef9533396bf87324eb5eeb63e (diff) |
-frontend: Refactored menu event handling and fixed a number of issues. (#8777)
* Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class.
* Added previous/next group navigation for general inputs and plugin input selection menus.
* Moved message catalog logic to lib/util, allowing osd and emu to use localised messages.
* Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex.
* Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown.
* Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus.
* Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues).
* Fixed indication of mounted slot option in the slot option details menu.
* Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer.
* Fixed locale issues in -listxml.
-debugger: Made GUI debuggers more uniform.
* Added new memory view features to Win32 debugger.
* Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option.
* Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format).
* Made keyboard shortcuts slightly more consistent across debuggers.
-plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on.
-docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends.
-Regenerated message catalog sources. For translators, the new strings are mostly:
* The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu.
* The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants.
* The input macro plugin UI.
* A few format strings for analog input assignments.
* A few strings for the about box header.
Diffstat (limited to 'src/frontend/mame/ui/inputmap.h')
-rw-r--r-- | src/frontend/mame/ui/inputmap.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/frontend/mame/ui/inputmap.h b/src/frontend/mame/ui/inputmap.h index 8058342515e..841382daf21 100644 --- a/src/frontend/mame/ui/inputmap.h +++ b/src/frontend/mame/ui/inputmap.h @@ -29,7 +29,7 @@ public: private: virtual void populate(float &customtop, float &custombottom) override; - virtual void handle() override; + virtual void handle(event const *ev) override; }; @@ -63,6 +63,9 @@ protected: using data_vector = std::vector<input_item_data>; menu_input(mame_ui_manager &mui, render_container &container); + + virtual void menu_activated() override; + void populate_sorted(float &customtop, float &custombottom); void toggle_none_default(input_seq &selected_seq, input_seq &original_seq, const input_seq &selected_defseq); @@ -81,7 +84,7 @@ private: input_seq starting_seq; virtual void custom_render(void *selectedref, float top, float bottom, float x1, float y1, float x2, float y2) override; - virtual void handle() override; + virtual void handle(event const *ev) override; virtual void update_input(input_item_data &seqchangeditem) = 0; }; |