diff options
author | 2020-09-06 01:41:44 +1000 | |
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committer | 2020-09-06 01:41:44 +1000 | |
commit | 94601c77cc5b645a7738d634fb6e668dfd98d6db (patch) | |
tree | feaddeac4cbb07e66f29cd3fd08c508a2a10339a /src/frontend/mame/luaengine.cpp | |
parent | 080826aac441562e168fbd82eaa6bc27d2bd19a2 (diff) |
-util/xmlfile: Escape attribute and element content.
The previous behaviour was unintuitive - parsing an XML file and writing
it out immediately would produce invalid XML if the file contained any
characters that needed escaping. It makes far more sense to escape on
writing rather than expecting the user to escape input.
-Add preliminary support for visibility toggles to artwork system.
This allows the user to show/hide related elements in a view, with
nesting. The view can specify whether elements are shown or hidden by
default. Settings are saved per host window/screen per view. There is
no way to set the initial visibility state on the command line. Legacy
"Space Invaders cabinet model" layers are mapped onto visibility
toggles.
This is not stable yet. In particular, the XML element/attribute names
have not been finalised. The new features have not been added to
complay.py to prevent them from being used before they're finalised.
Diffstat (limited to 'src/frontend/mame/luaengine.cpp')
-rw-r--r-- | src/frontend/mame/luaengine.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/frontend/mame/luaengine.cpp b/src/frontend/mame/luaengine.cpp index 93f4fa85e94..022d88f6515 100644 --- a/src/frontend/mame/luaengine.cpp +++ b/src/frontend/mame/luaengine.cpp @@ -2495,7 +2495,7 @@ void lua_engine::initialize() auto target_type = sol().registry().create_simple_usertype<render_target>("new", sol::no_constructor); target_type.set("view_bounds", [](render_target &rt) { - const render_bounds b = rt.current_view()->bounds(); + const render_bounds b = rt.current_view().bounds(); return std::tuple<float, float, float, float>(b.x0, b.x1, b.y0, b.y1); }); target_type.set("width", &render_target::width); |