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author Robbbert <Robbbert@users.noreply.github.com>2018-02-01 01:13:16 +1100
committer Robbbert <Robbbert@users.noreply.github.com>2018-02-01 01:13:16 +1100
commit73ce78f7b4d4c1ff8ed36f6fef61fc00a2e9135e (patch)
tree7a50841459d42fee5739652092d6629870f81e3e /docs/release/src/osd/modules/render/drawd3d.cpp
parent6488544820bbf9bc96bd2f29bbc0a8b7c0b246fa (diff)
0.193 Release filestag193
Diffstat (limited to 'docs/release/src/osd/modules/render/drawd3d.cpp')
-rw-r--r--docs/release/src/osd/modules/render/drawd3d.cpp43
1 files changed, 21 insertions, 22 deletions
diff --git a/docs/release/src/osd/modules/render/drawd3d.cpp b/docs/release/src/osd/modules/render/drawd3d.cpp
index e886695df12..0558b35cdd8 100644
--- a/docs/release/src/osd/modules/render/drawd3d.cpp
+++ b/docs/release/src/osd/modules/render/drawd3d.cpp
@@ -762,16 +762,13 @@ void renderer_d3d9::update_presentation_parameters()
void renderer_d3d9::update_gamma_ramp()
{
- if (m_gamma_supported)
+ if (!m_gamma_supported)
{
return;
}
auto win = assert_window();
- // create a standard ramp
- D3DGAMMARAMP ramp;
-
// set the gamma if we need to
if (win->fullscreen())
{
@@ -782,14 +779,16 @@ void renderer_d3d9::update_gamma_ramp()
float gamma = options.full_screen_gamma();
if (brightness != 1.0f || contrast != 1.0f || gamma != 1.0f)
{
+ D3DGAMMARAMP ramp;
+
for (int i = 0; i < 256; i++)
{
ramp.red[i] = ramp.green[i] = ramp.blue[i] = apply_brightness_contrast_gamma(i, brightness, contrast, gamma) << 8;
}
+
+ m_device->SetGammaRamp(0, 0, &ramp);
}
}
-
- m_device->SetGammaRamp(0, 0, &ramp);
}
@@ -1074,40 +1073,40 @@ bool renderer_d3d9::device_verify_caps()
// verify device capabilities
if (!(caps.DevCaps & D3DDEVCAPS_CANRENDERAFTERFLIP))
{
- osd_printf_error("Direct3D Error: Your graphics card does not support rendering after a page\n");
- osd_printf_error("flip.\n");
+ osd_printf_verbose("Direct3D Error: Your graphics card does not support rendering after a page\n");
+ osd_printf_verbose("flip.\n");
success = false;
}
if (!(caps.DevCaps & D3DDEVCAPS_HWRASTERIZATION))
{
- osd_printf_error("Direct3D Error: Your graphics card does not support hardware rendering.\n");
+ osd_printf_verbose("Direct3D Error: Your graphics card does not support hardware rendering.\n");
success = false;
}
// verify texture operation capabilities
if (!(caps.TextureOpCaps & D3DTEXOPCAPS_MODULATE))
{
- osd_printf_error("Direct3D Error: Your graphics card does not support modulate-type blending.\n");
+ osd_printf_verbose("Direct3D Error: Your graphics card does not support modulate-type blending.\n");
success = false;
}
-#if 0
+
if (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)
{
- osd_printf_error("Direct3D Error: Your graphics card does not fully support non-power-of-two\n");
- osd_printf_error("textures.\n");
+ osd_printf_verbose("Direct3D Error: Your graphics card does not fully support non-power-of-two\n");
+ osd_printf_verbose("textures.\n");
success = false;
}
if (caps.TextureCaps & D3DPTEXTURECAPS_POW2)
{
- osd_printf_error("Direct3D Error: Your graphics card does not support non-power-of-two textures.\n");
+ osd_printf_verbose("Direct3D Error: Your graphics card does not support non-power-of-two textures.\n");
success = false;
}
-#endif
+
if (caps.TextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
{
- osd_printf_error("Direct3D Error: Your graphics card does not support non-square textures.\n");
+ osd_printf_verbose("Direct3D Error: Your graphics card does not support non-square textures.\n");
success = false;
}
@@ -1115,16 +1114,16 @@ bool renderer_d3d9::device_verify_caps()
result = d3dintf->d3dobj->CheckDeviceFormat(m_adapter, D3DDEVTYPE_HAL, m_pixformat, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
if (FAILED(result))
{
- osd_printf_error("Direct3D Error: Your graphics card does not support the A8R8G8B8 texture format.\n");
+ osd_printf_verbose("Direct3D Error: Your graphics card does not support the A8R8G8B8 texture format.\n");
success = false;
}
if (!success)
{
- osd_printf_error("This feature or features are required to use the Direct3D renderer. Please\n");
- osd_printf_error("select another renderer using the -video option or contact the MAME developers\n");
- osd_printf_error("with information about your system.\n");
- return false;
+ osd_printf_verbose("This feature or features are required to use the Direct3D renderer. Please\n");
+ osd_printf_verbose("select another renderer using the -video option or contact the MAME developers\n");
+ osd_printf_verbose("with information about your system.\n");
+ //return false;
}
m_gamma_supported = ((caps.Caps2 & D3DCAPS2_FULLSCREENGAMMA) != 0);
@@ -2155,7 +2154,7 @@ void texture_info::compute_size(int texwidth, int texheight)
m_xborderpix = 0;
m_yborderpix = 0;
- bool shaders_enabled = m_renderer->get_shaders()->enabled();
+ bool shaders_enabled = m_renderer->get_shaders()->enabled();
bool wrap_texture = (m_flags & PRIMFLAG_TEXWRAP_MASK) == PRIMFLAG_TEXWRAP_MASK;
// skip border when shaders are enabled