From ff832a42d7f00486ebad9a4f7cb181c9394c62d8 Mon Sep 17 00:00:00 2001 From: Roberto Fresca Date: Wed, 10 Jul 2019 03:23:27 +0200 Subject: Boat Race improvements... [Roberto Fresca] - Changed the game name to "The Boat". - Added year and manufacturer. - Improved the PPIs. - Fixed the VRAM size. - Added bookkeeping, coin, key in and key out for both players. - Added bets, start, big, small and others, but are still multiplexed. - Added coinage and test mode DIP switches. - Added specs and technical notes. --- src/mame/drivers/tvg01.cpp | 111 +++++++++++++++++++++++++++++++++++++-------- 1 file changed, 93 insertions(+), 18 deletions(-) diff --git a/src/mame/drivers/tvg01.cpp b/src/mame/drivers/tvg01.cpp index 66f3bea3848..6c50360e8cd 100644 --- a/src/mame/drivers/tvg01.cpp +++ b/src/mame/drivers/tvg01.cpp @@ -1,8 +1,62 @@ // license:BSD-3-Clause -// copyright-holders:AJR +// copyright-holders:AJR, Roberto Fresca /******************************************************************************* - Skeleton driver for gambling game on "TVG01" PCB. + The Boat + 1997(c) Hit Gun Co, LTD. + + Gambling/Amusing game + Selectable through DIP switches. + + Driver by AJR. + Additional work by Roberto Fresca. + +******************************************************************************* + + Hardware specs... + + Seems based on MSX2. + PCB is marked "TVG01" + + CPU: + 1x Sharp LH0080A (Z80-A). (IC26) + + I/O: + 2x NEC D8255AC-2 PPI. (IC23, IC27) + + Sound: + 1x GI AY-3-8910A. (IC18) + 1x Fujitsu MB3712 (audio amp) (IC2) + + Video: + 1x Yamaha V9938 VDP (scratched) (IC13) + + RAM: + 4x Fujitsu MB81464-15 (256 Kbit DRAM) (VRAM) (IC6, IC7, IC9, IC10) + 1x NEC D449C-2 (2K x 8 Static RAM) (WRK RAM) (IC1) + + ROM: + 2x Mitsubishi M5L27128K for program. (IC3, IC5) + 3x Mitsubishi M5L27128K for graphics. (IC8, IC11, IC14) + 1x Empty socket for extra data. (*) (IC16) + + Other: + 1x 21.47727 MHz Xtal. + 1x 8 DIP switches bank. + 1x 2x18 pins edge connector. + 1x 2x10 pins edge connector. + + + (*) Note: The CE line of the extra ROM that should be located in the + empty socket, is tied to PPI port B, D3. + +******************************************************************************* + + Todo: + + - Find the selector for the PPI2 port C multiplexed inputs. + - Demux the PPI2 port C inputs. + *******************************************************************************/ @@ -56,29 +110,48 @@ void tvg01_state::io_map(address_map &map) } static INPUT_PORTS_START(boatrace) + PORT_START("IN0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_NAME("P1 - Coin (1 credit)") // P1 - coin (1 credit) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("P2 - Key Up (10 credits)") // P2 - keyup (10 credits) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK) PORT_NAME("Analyze / Bookkeeping") // analyze (bookkeeping) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 - Key Out") PORT_CODE(KEYCODE_W) // P2 - keyout + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("P1 - Key Up (10 credits)") // P1 - keyup (10 credits) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Hopper") PORT_CODE(KEYCODE_H) // hopper line + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("P2 - Coin (1 credit)") // P2 - coin (1 credit) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 - Key Out") PORT_CODE(KEYCODE_Q) // P1 - keyout + + PORT_START("IN1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("12, 16, 26, 45, 56, TS (take score)") PORT_CODE(KEYCODE_Z) // Both players: 12, 16, 26, 45, 56, TS (take score) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("13, 23, 34, ST (start), Small") PORT_CODE(KEYCODE_X) // Both players: 13, 23, 34, ST (start), Small + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("14, 24, 35, SH, BG (big)") PORT_CODE(KEYCODE_C) // Both players: 14, 24, 35, SH, BG (big) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("15, 25, 36, NG (next game)") PORT_CODE(KEYCODE_V) // Both players: 15, 25, 36, NG (next game) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("46") PORT_CODE(KEYCODE_B) // Both players: 46 + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Unk-1") PORT_CODE(KEYCODE_N) // unknown + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Unk-2") PORT_CODE(KEYCODE_M) // unknown + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Unk-3") PORT_CODE(KEYCODE_S) // unknown + PORT_START("DSW") - PORT_DIPNAME(0x01, 0x01, DEF_STR(Unknown)) + PORT_DIPNAME(0x01, 0x01, DEF_STR(Unknown)) PORT_DIPLOCATION("DSW:8") PORT_DIPSETTING(0x01, DEF_STR(Off)) PORT_DIPSETTING(0x00, DEF_STR(On)) - PORT_DIPNAME(0x02, 0x02, DEF_STR(Unknown)) + PORT_DIPNAME(0x02, 0x02, DEF_STR(Unknown)) PORT_DIPLOCATION("DSW:7") PORT_DIPSETTING(0x02, DEF_STR(Off)) PORT_DIPSETTING(0x00, DEF_STR(On)) - PORT_DIPNAME(0x04, 0x04, DEF_STR(Unknown)) - PORT_DIPSETTING(0x04, DEF_STR(Off)) - PORT_DIPSETTING(0x00, DEF_STR(On)) - PORT_DIPNAME(0x08, 0x08, DEF_STR(Unknown)) - PORT_DIPSETTING(0x08, DEF_STR(Off)) - PORT_DIPSETTING(0x00, DEF_STR(On)) - PORT_DIPNAME(0x10, 0x10, DEF_STR(Unknown)) + PORT_DIPNAME(0x0c, 0x0c, DEF_STR(Coinage)) PORT_DIPLOCATION("DSW:6,5") + PORT_DIPSETTING(0x0c, "1 Coin 1 Credit / 1 Pulse 10 Credits") + PORT_DIPSETTING(0x08, "1 Coin 2 Credit / 1 Pulse 20 Credits") + PORT_DIPSETTING(0x04, "1 Coin 5 Credit / 1 Pulse 50 Credits") + PORT_DIPSETTING(0x00, "1 Coin 10 Credit / 1 Pulse 100 Credits") + PORT_DIPNAME(0x10, 0x10, "Key Out") PORT_DIPLOCATION("DSW:4") PORT_DIPSETTING(0x10, DEF_STR(Off)) PORT_DIPSETTING(0x00, DEF_STR(On)) - PORT_DIPNAME(0x20, 0x20, DEF_STR(Unknown)) + PORT_DIPNAME(0x20, 0x20, DEF_STR(Unknown)) PORT_DIPLOCATION("DSW:3") PORT_DIPSETTING(0x20, DEF_STR(Off)) PORT_DIPSETTING(0x00, DEF_STR(On)) - PORT_DIPNAME(0x40, 0x40, DEF_STR(Unknown)) + PORT_DIPNAME(0x40, 0x40, "Unknown (Should be OFF)") PORT_DIPLOCATION("DSW:2") PORT_DIPSETTING(0x40, DEF_STR(Off)) PORT_DIPSETTING(0x00, DEF_STR(On)) - PORT_DIPNAME(0x80, 0x80, DEF_STR(Unknown)) + PORT_DIPNAME(0x80, 0x80, "Test Mode") PORT_DIPLOCATION("DSW:1") PORT_DIPSETTING(0x80, DEF_STR(Off)) PORT_DIPSETTING(0x00, DEF_STR(On)) INPUT_PORTS_END @@ -92,16 +165,17 @@ void tvg01_state::boatrace(machine_config &config) NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); // D449C-2 + battery i8255_device &ppi1(I8255(config, "ppi1")); // D8255AC-2 + ppi1.in_pa_callback().set_ioport("IN0"); ppi1.out_pb_callback().set_membank("gfxbank").mask(0x03); i8255_device &ppi2(I8255(config, "ppi2")); // D8255AC-2 - ppi2.in_pc_callback().set_constant(0xff); + ppi2.in_pc_callback().set_ioport("IN1"); SCREEN(config, "screen", SCREEN_TYPE_RASTER); v9938_device &vdp(V9938(config, "vdp", 21.477272_MHz_XTAL)); // unknown type (surface-scratched 64-pin SDIP) vdp.set_screen_ntsc("screen"); - vdp.set_vram_size(0x40000); // 4x MB81464-15 + vdp.set_vram_size(0x20000); // 4x MB81464-15 vdp.int_cb().set_inputline("maincpu", INPUT_LINE_IRQ0); SPEAKER(config, "mono").front_center(); @@ -120,7 +194,8 @@ ROM_START(boatrace) ROM_LOAD("3.ic8", 0x8000, 0x4000, CRC(74b44e32) SHA1(b36c90a13511c5bf4aef079ac506605096e39067)) ROM_LOAD("4.ic11", 0x4000, 0x4000, CRC(4ea36fa3) SHA1(b020a478e8dd72154916c67d71255b5a6a822d6d)) ROM_LOAD("5.ic14", 0xc000, 0x4000, CRC(7899a587) SHA1(13cbb7e837e14bc49d8b34dbf876b666cdf48979)) - // Empty socket for one more ROM (IC16) + // Empty socket for one more ROM (IC16), ROM_END -GAME(19??, boatrace, 0, boatrace, boatrace, tvg01_state, empty_init, ROT0, "", "All-Japan Boat Race", MACHINE_NOT_WORKING) // title is tentative +// YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS +GAME(1987, boatrace, 0, boatrace, boatrace, tvg01_state, empty_init, ROT0, "Hit Gun Co, LTD", "The Boat", MACHINE_NOT_WORKING) -- cgit v1.2.3