From fb944b488210108a14e2074990e51a6dd871fa17 Mon Sep 17 00:00:00 2001 From: hap Date: Thu, 26 Jan 2023 21:53:30 +0100 Subject: gladiatr: update notes --- src/mame/taito/gladiatr.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/mame/taito/gladiatr.cpp b/src/mame/taito/gladiatr.cpp index 4fc089771ca..2ed9a07afa7 100644 --- a/src/mame/taito/gladiatr.cpp +++ b/src/mame/taito/gladiatr.cpp @@ -170,7 +170,11 @@ Notes: - gladiatr and clones start with one credit due to the way MAME initialises memory and the dodgy code the bootleg MCUs use to synchronise with the host CPUs. On an F3 reset they randomly start with one credit or no credits. -- gladiatr and clones don't show player inputs in service mode. + More specifically, the 1st opcode in cctl and ccpu is nonsense. Whether it's + a bad dump or done on purpose by the bootleggers is unknown. The JNT0 test + makes no sense, and if the jump would have succeeded, the jump target is + in the middle of another opcode. It makes more sense if the 1st byte was + 0x22 instead of 0x26 and that would fix the coin issue. TODO: ----- -- cgit v1.2.3