From f9eb33db4d8e155a191b206c1b5bb667a4b41361 Mon Sep 17 00:00:00 2001 From: Olivier Galibert Date: Sat, 28 Nov 2020 11:47:32 +0100 Subject: Make mjsiyoub not crash --- src/mame/drivers/royalmah.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/src/mame/drivers/royalmah.cpp b/src/mame/drivers/royalmah.cpp index 355a45a619d..84ec81c01a0 100644 --- a/src/mame/drivers/royalmah.cpp +++ b/src/mame/drivers/royalmah.cpp @@ -164,6 +164,7 @@ public: void init_tontonb(); void init_janptr96(); void init_mjsenka(); + void init_mjsiyoub(); protected: virtual void machine_start() override; @@ -5407,6 +5408,12 @@ void royalmah_state::init_mjsenka() } } +void royalmah_state::init_mjsiyoub() +{ + m_mainbank->set_base(memregion("maincpu")->base() + 0x8000); +} + + // the original Janputer (Sanritsu) is not yet dumped, basically Royal Mahjong but non-BET type GAME( 1981, royalmj, 0, royalmah, royalmah, royalmah_state, empty_init, ROT0, "Nichibutsu", "Royal Mahjong (Japan, v1.13)", 0 ) GAME( 1981?, openmj, royalmj, royalmah, royalmah, royalmah_state, empty_init, ROT0, "Sapporo Mechanic", "Open Mahjong [BET] (Japan)", 0 ) @@ -5426,7 +5433,7 @@ GAME( 1986, dondenmj, 0, dondenmj, majs101b, royalmah_state, init_dynax, GAME( 1986, ippatsu, 0, ippatsu, ippatsu, royalmah_state, init_ippatsu, ROT0, "Public Software / Paradais", "Ippatsu Gyakuten [BET] (Japan)", 0 ) GAME( 1986, suzume, 0, suzume, suzume, royalmah_state, init_suzume, ROT0, "Dyna Electronics", "Watashiha Suzumechan (Japan)", 0 ) GAME( 1986, jongshin, 0, jongshin, jongshin, royalmah_state, init_jongshin, ROT0, "Dyna Electronics", "Jong Shin (Japan)", 0 ) -GAME( 1986, mjsiyoub, 0, royalmah, royalmah, royalmah_state, empty_init, ROT0, "Visco", "Mahjong Shiyou (Japan)", MACHINE_NOT_WORKING ) +GAME( 1986, mjsiyoub, 0, royalmah, royalmah, royalmah_state, init_mjsiyoub, ROT0, "Visco", "Mahjong Shiyou (Japan)", MACHINE_NOT_WORKING ) GAME( 1986, mjsenka, 0, mjsenka, mjyarou, royalmah_state, init_mjsenka, ROT0, "Visco", "Mahjong Senka (Japan)", MACHINE_NOT_WORKING ) // heavy GFX glitches, wrong palette decode, code flow doesn't seem totally correct GAME( 1986, mjyarou, 0, mjyarou, mjyarou, royalmah_state, empty_init, ROT0, "Visco / Video System", "Mahjong Yarou [BET] (Japan, set 1)", MACHINE_IMPERFECT_GRAPHICS ) // girls aren't shown GAME( 1986, mjyarou2, mjyarou, mjyarou, mjyarou, royalmah_state, empty_init, ROT0, "Visco / Video System", "Mahjong Yarou [BET] (Japan, set 2)", MACHINE_IMPERFECT_GRAPHICS ) // girls aren't shown -- cgit v1.2.3