From 84fcbde8b80b1213c25515999f68d8a5813cad9a Mon Sep 17 00:00:00 2001 From: Henrik Algestam Date: Sun, 9 Jun 2019 11:18:45 +0200 Subject: New working machine added ----------- Game & Watch: Donkey Kong Jr. (panorama screen) [algestam] --- src/mame/drivers/hh_sm510.cpp | 109 +++++++++++++++++++++++++++++++++++++++++- src/mame/mame.lst | 1 + 2 files changed, 108 insertions(+), 2 deletions(-) diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp index 2887ccbe23f..f078915c236 100644 --- a/src/mame/drivers/hh_sm510.cpp +++ b/src/mame/drivers/hh_sm510.cpp @@ -22,7 +22,8 @@ TODO: - Currently there is no accurate way to dump the SM511/SM512 melody ROM electronically. For the ones that weren't decapped, they were read by playing back all melody data and reconstructing it to ROM. Visual(decap) - verification is wanted for: gnw_bfight, gnw_bjack, gnw_climber, gnw_zelda + verification is wanted for: gnw_bfight, gnw_bjack, gnw_climber, gnw_dkjrp, + gnw_zelda - identify lcd segments for tgaiden **************************************************************************** @@ -80,7 +81,7 @@ SM-73* tt SM511? Snoopy PG-74* tt SM511? Popeye SM-91* p SM511? Snoopy (assume same ROM & LCD as tabletop version) PG-92* p SM511? Popeye " -CJ-93* p SM511? Donkey Kong Jr. " +CJ-93 p SM511 Donkey Kong Jr. " PB-94* p SM511? Mario's Bombs Away DC-95* p SM511? Mickey Mouse MK-96* p SM511? Donkey Kong Circus (same ROM as DC-95? LCD is different) @@ -3232,6 +3233,107 @@ ROM_END +/*************************************************************************** + + Nintendo Game & Watch: Donkey Kong Jr. (model CJ-93) + * PCB labels: CJ-93 M (main board), CJ-93C (controller board) + * Sharp SM511 label CJ-93 539D (no decap) + * lcd screen with custom segments, 1-bit sound + + This is the panorama version. There's also a tabletop version which is + assumed to use the same ROM and a new wide screen version which is a + different game. + +***************************************************************************/ + +class gnw_dkjrp_state : public hh_sm510_state +{ +public: + gnw_dkjrp_state(const machine_config &mconfig, device_type type, const char *tag) : + hh_sm510_state(mconfig, type, tag) + { } + + void gnw_dkjrp(machine_config &config); +}; + +// config + +static INPUT_PORTS_START( gnw_dkjrp ) + PORT_START("IN.0") // S1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_CB(input_changed) // Jump + + PORT_START("IN.1") // S2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_CB(input_changed) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_CB(input_changed) + + PORT_START("IN.2") // S3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Alarm") + + PORT_START("ACL") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL") + + PORT_START("BA") // MCU BA(alpha) pin pulled to GND + PORT_CONFNAME( 0x01, 0x01, "Increase Score (Cheat)") + PORT_CONFSETTING( 0x01, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("B") // MCU B(beta) pin pulled to GND + PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)") + PORT_CONFSETTING( 0x01, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +void gnw_dkjrp_state::gnw_dkjrp(machine_config &config) +{ + /* basic machine hardware */ + SM511(config, m_maincpu); + m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm510_lcd_segment_w)); + m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r)); + m_maincpu->write_s().set(FUNC(hh_sm510_state::input_w)); + m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w)); + m_maincpu->read_ba().set_ioport("BA"); + m_maincpu->read_b().set_ioport("B"); + + /* video hardware */ + screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); + screen.set_svg_region("svg"); + screen.set_refresh_hz(50); + screen.set_size(1857, 1080); + screen.set_visarea_full(); + + TIMER(config, "display_decay").configure_periodic(FUNC(hh_sm510_state::display_decay_tick), attotime::from_msec(1)); + + /* sound hardware */ + SPEAKER(config, "mono").front_center(); + SPEAKER_SOUND(config, m_speaker); + m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); +} + +// roms + +ROM_START( gnw_dkjrp ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "cj-93.program", 0x0000, 0x1000, CRC(a2cd5a91) SHA1(33f6fd1530e5522491851f16d7c9f928b2dbdc3b) ) + + ROM_REGION( 0x100, "maincpu:melody", 0 ) + ROM_LOAD( "cj-93.melody", 0x000, 0x100, BAD_DUMP CRC(99fbf76a) SHA1(15ba1af51bebc316146eb9a0a3d58d28f644d45f) ) + + ROM_REGION( 340859, "svg", 0) + ROM_LOAD( "gnw_dkjrp.svg", 0, 340859, CRC(04a03650) SHA1(b814dadd158cca8ffe6f5d7b993f67008af9931e) ) +ROM_END + + + + + /*************************************************************************** Nintendo Game & Watch: Donkey Kong Jr. (model DJ-101) @@ -9349,6 +9451,9 @@ CONS( 1988, gnw_smb, 0, 0, gnw_smb, gnw_smb, gnw_smb_state, CONS( 1988, gnw_climber, 0, 0, gnw_climber, gnw_climber, gnw_climber_state, empty_init, "Nintendo", "Game & Watch: Climber (new wide screen)", MACHINE_SUPPORTS_SAVE ) CONS( 1988, gnw_bfight, 0, 0, gnw_bfight, gnw_bfight, gnw_bfight_state, empty_init, "Nintendo", "Game & Watch: Balloon Fight (new wide screen)", MACHINE_SUPPORTS_SAVE ) +// Nintendo G&W: panorama screen +CONS( 1983, gnw_dkjrp, 0, 0, gnw_dkjrp, gnw_dkjrp, gnw_dkjrp_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (panorama screen)", MACHINE_SUPPORTS_SAVE ) + // Nintendo G&W: crystal screen CONS( 1986, gnw_climbcs, gnw_climber,0, gnw_climbcs, gnw_climber, gnw_climber_state, empty_init, "Nintendo", "Game & Watch: Climber (crystal screen)", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 276067cff9f..24263551077 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -15211,6 +15211,7 @@ gnw_chef // Nintendo gnw_climber // Nintendo gnw_climbcs // Nintendo gnw_dkjr // Nintendo +gnw_dkjrp // Nintendo gnw_dkong // Nintendo gnw_dkong2 // Nintendo gnw_egg // Nintendo -- cgit v1.2.3