From e9818457dedaa33fb591b0e6915de97577d60d6d Mon Sep 17 00:00:00 2001 From: kunikuni <42865216+kunikunijp@users.noreply.github.com> Date: Tue, 30 Jun 2020 06:26:17 +0900 Subject: bosco.cpp: Sprites have a lower priority than BG. (#6880) --- src/mame/video/bosco.cpp | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/src/mame/video/bosco.cpp b/src/mame/video/bosco.cpp index 7e70800d505..72c3670d2c0 100644 --- a/src/mame/video/bosco.cpp +++ b/src/mame/video/bosco.cpp @@ -91,7 +91,6 @@ TILEMAP_MAPPER_MEMBER(bosco_state::fg_tilemap_scan ) inline void bosco_state::get_tile_info_bosco(tile_data &tileinfo,int tile_index,int ram_offs) { uint8_t attr = m_videoram[ram_offs + tile_index + 0x800]; - tileinfo.category = (attr & 0x20) >> 5; tileinfo.group = attr & 0x3f; tileinfo.set(0, m_videoram[ram_offs + tile_index], @@ -252,14 +251,10 @@ uint32_t bosco_state::screen_update_bosco(screen_device &screen, bitmap_ind16 &b bitmap.fill(m_palette->black_pen(), cliprect); m_starfield->draw_starfield(bitmap,bg_clip,flip); - m_bg_tilemap->draw(screen, bitmap, bg_clip, 0,0); - m_fg_tilemap->draw(screen, bitmap, fg_clip, 0,0); - draw_sprites(bitmap,bg_clip,flip); - /* draw the high priority characters */ - m_bg_tilemap->draw(screen, bitmap, bg_clip, 1,0); - m_fg_tilemap->draw(screen, bitmap, fg_clip, 1,0); + m_bg_tilemap->draw(screen, bitmap, bg_clip, 0); + m_fg_tilemap->draw(screen, bitmap, fg_clip, 0); draw_bullets(bitmap,cliprect,flip); -- cgit v1.2.3