From e969aa685f4dc910d61270a0d47d116b0d937f09 Mon Sep 17 00:00:00 2001 From: Henrik Algestam Date: Sun, 16 Dec 2018 01:21:42 +0100 Subject: New working machine added ----------- Squish (Nintendo Game & Watch) [algestam] --- src/mame/drivers/hh_sm510.cpp | 93 +++++++++++++++++++++++++++++++++++++++++++ src/mame/mame.lst | 1 + 2 files changed, 94 insertions(+) diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp index 042a68b2771..4c792655089 100644 --- a/src/mame/drivers/hh_sm510.cpp +++ b/src/mame/drivers/hh_sm510.cpp @@ -1646,6 +1646,86 @@ MACHINE_CONFIG_END +/*************************************************************************** + + Nintendo Game & Watch: Squish (model MG-61) + * PCB label MG-61 + * Sharp SM510 label MG-61 8841B (no decap) + * vertical dual lcd screens with custom segments, 1-bit sound + +***************************************************************************/ + +class gnw_squish_state : public hh_sm510_state +{ +public: + gnw_squish_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_sm510_state(mconfig, type, tag) + { + m_inp_lines = 2; + } + + void gnw_squish(machine_config &config); +}; + +// config + +static INPUT_PORTS_START( gnw_squish ) + PORT_START("IN.0") // S1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) + + PORT_START("IN.1") // S2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Time") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game A") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game B") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Alarm") + + PORT_START("ACL") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, acl_button, nullptr) PORT_NAME("ACL") + + PORT_START("B") // MCU B(beta) pin pulled to GND + PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)") + PORT_CONFSETTING( 0x01, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +MACHINE_CONFIG_START(gnw_squish_state::gnw_squish) + + /* basic machine hardware */ + SM510(config, m_maincpu); + m_maincpu->set_r_mask_option(2); // confirmed + m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm510_lcd_segment_w)); + m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r)); + m_maincpu->write_s().set(FUNC(hh_sm510_state::input_w)); + m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w)); + m_maincpu->read_b().set_ioport("B"); + + /* video hardware */ + MCFG_SCREEN_SVG_ADD("screen_top", "svg_top") + MCFG_SCREEN_REFRESH_RATE(50) + MCFG_SCREEN_SIZE(1920/2, 1285/2) + MCFG_SCREEN_VISIBLE_AREA(0, 1920/2-1, 0, 1285/2-1) + + MCFG_SCREEN_SVG_ADD("screen_bottom", "svg_bottom") + MCFG_SCREEN_REFRESH_RATE(50) + MCFG_SCREEN_SIZE(1920/2, 1287/2) + MCFG_SCREEN_VISIBLE_AREA(0, 1920/2-1, 0, 1287/2-1) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_sm510_state, display_decay_tick, attotime::from_msec(1)) + config.set_default_layout(layout_gnw_dualv); + + /* sound hardware */ + SPEAKER(config, "mono").front_center(); + MCFG_DEVICE_ADD("speaker", SPEAKER_SOUND) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + /*************************************************************************** Nintendo Game & Watch: Donkey Kong Jr. (model DJ-101) @@ -7039,6 +7119,18 @@ ROM_START( gnw_mario ) ROM_END +ROM_START( gnw_squish ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "mg-61", 0x0000, 0x1000, CRC(79cd509c) SHA1(969e5425984ba9e5183c68b38b3588f53d1e8e5d) ) + + ROM_REGION( 70300, "svg_top", 0) + ROM_LOAD( "gnw_squish_top.svg", 0, 70300, CRC(f1358ba9) SHA1(414d29db64b83a50b20f31b857e4c3a77d19d3c8) ) + + ROM_REGION( 279606, "svg_bottom", 0) + ROM_LOAD( "gnw_squish_bottom.svg", 0, 279606, CRC(1d4ac23f) SHA1(d6eb78bae5ca18cc5fe5d8a300902766dd9601aa) ) +ROM_END + + ROM_START( gnw_dkjr ) ROM_REGION( 0x1000, "maincpu", 0 ) ROM_LOAD( "dj-101", 0x0000, 0x1000, CRC(8dcfb5d1) SHA1(e0ef578e9362eb9a3cab631376df3cf55978f2de) ) @@ -7601,6 +7693,7 @@ CONS( 1982, gnw_mickdon, 0, 0, gnw_mickdon, gnw_mickdon, gnw_mickdon_st CONS( 1982, gnw_ghouse, 0, 0, gnw_ghouse, gnw_ghouse, gnw_ghouse_state, empty_init, "Nintendo", "Game & Watch: Green House", MACHINE_SUPPORTS_SAVE ) CONS( 1983, gnw_dkong2, 0, 0, gnw_dkong2, gnw_dkong2, gnw_dkong2_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong II", MACHINE_SUPPORTS_SAVE ) CONS( 1983, gnw_mario, 0, 0, gnw_mario, gnw_mario, gnw_mario_state, empty_init, "Nintendo", "Game & Watch: Mario Bros.", MACHINE_SUPPORTS_SAVE ) +CONS( 1986, gnw_squish, 0, 0, gnw_squish, gnw_squish, gnw_squish_state, empty_init, "Nintendo", "Game & Watch: Squish", MACHINE_SUPPORTS_SAVE ) // new wide screen CONS( 1982, gnw_dkjr, 0, 0, gnw_dkjr, gnw_dkjr, gnw_dkjr_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (new wide screen)", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 5de6d39604e..be0a8d9947c 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -15002,6 +15002,7 @@ gnw_mmouse // Nintendo gnw_mickdon // Nintendo gnw_opanic // Nintendo gnw_smb // Nintendo +gnw_squish // Nintendo gnw_tfish // Nintendo kbilly // Konami kblades // Konami -- cgit v1.2.3