From e8aa0ab5df519a23768ecc3a8071e2d90981717b Mon Sep 17 00:00:00 2001 From: arbee Date: Tue, 23 May 2017 21:41:29 -0400 Subject: New games added as GAME_NOT_WORKING: Shoot Away II [R. Belmont, Surgeville, Sean Sutton, Smitdogg, The Dumping Union] --- scripts/target/mame/arcade.lua | 1 + src/mame/drivers/shootaway2.cpp | 108 ++++++++++++++++++++++++++++++++++++++++ src/mame/mame.lst | 3 ++ 3 files changed, 112 insertions(+) create mode 100644 src/mame/drivers/shootaway2.cpp diff --git a/scripts/target/mame/arcade.lua b/scripts/target/mame/arcade.lua index dde5cf69a25..eb7877171c7 100644 --- a/scripts/target/mame/arcade.lua +++ b/scripts/target/mame/arcade.lua @@ -2722,6 +2722,7 @@ files { MAME_DIR .. "src/mame/drivers/rallyx.cpp", MAME_DIR .. "src/mame/includes/rallyx.h", MAME_DIR .. "src/mame/video/rallyx.cpp", + MAME_DIR .. "src/mame/drivers/shootaway2.cpp", MAME_DIR .. "src/mame/drivers/skykid.cpp", MAME_DIR .. "src/mame/includes/skykid.h", MAME_DIR .. "src/mame/video/skykid.cpp", diff --git a/src/mame/drivers/shootaway2.cpp b/src/mame/drivers/shootaway2.cpp new file mode 100644 index 00000000000..067ead25dc2 --- /dev/null +++ b/src/mame/drivers/shootaway2.cpp @@ -0,0 +1,108 @@ +// license:BSD-3-Clause +// copyright-holders:R. Belmont +/*************************************************************************** + + Namco M74 board - "Shoot Away II" + + Skeleton driver by R. Belmont + + Main CPU: ROMless Mitsubishi M37450 rebadged as Namco C68 custom + I/O CPU: TMPZ84C011 + + M37450 needs on-board timers implemented to go anywhere + (see Mitsu '89 single-chip CPU databook on Bitsavers) + +****************************************************************************/ + +#include "emu.h" +#include "cpu/z80/tmpz84c011.h" +#include "cpu/m6502/m3745x.h" +#include "sound/okim6295.h" +#include "machine/nvram.h" +#include "screen.h" +#include "speaker.h" + +class m74_state : public driver_device +{ +public: + m74_state(const machine_config &mconfig, device_type type, const char *tag) + : driver_device(mconfig, type, tag), + m_maincpu(*this, "maincpu"), + m_subcpu(*this, "subcpu") + { } + + virtual void machine_reset() override; + virtual void machine_start() override; + + uint32_t screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); + +protected: + + // devices + required_device m_maincpu; + required_device m_subcpu; + + // driver_device overrides + virtual void video_start() override; +}; + +void m74_state::machine_reset() +{ +} + +void m74_state::machine_start() +{ +} + +void m74_state::video_start() +{ +} + +uint32_t m74_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) +{ + return 0; +} + +static ADDRESS_MAP_START( c68_map, AS_PROGRAM, 8, m74_state ) + AM_RANGE(0x8000, 0xffff) AM_ROM AM_REGION("maincpu", 0x0000) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sub_map, AS_PROGRAM, 8, m74_state ) + AM_RANGE(0x0000, 0x7fff) AM_ROM AM_REGION("subcpu", 0) + AM_RANGE(0x8000, 0xffff) AM_RAM +ADDRESS_MAP_END + +static INPUT_PORTS_START( m74 ) +INPUT_PORTS_END + +static MACHINE_CONFIG_START( m74 ) + MCFG_CPU_ADD("maincpu", M37450, XTAL_8MHz) /* C68 @ 8.0MHz - main CPU */ + MCFG_CPU_PROGRAM_MAP(c68_map) + + MCFG_CPU_ADD("subcpu", TMPZ84C011, XTAL_12MHz / 3) /* Z84C011 @ 4 MHz - sub CPU */ + MCFG_CPU_PROGRAM_MAP(sub_map) + + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) + MCFG_SCREEN_UPDATE_DRIVER(m74_state, screen_update) + MCFG_SCREEN_SIZE(320, 240) + MCFG_SCREEN_VISIBLE_AREA(0, 319, 0, 239) + + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_OKIM6295_ADD("oki", XTAL_1MHz, PIN7_HIGH) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_CONFIG_END + +ROM_START(shootaw2) + ROM_REGION(0x80000, "subcpu", 0) /* Z84C011 program ROM */ + ROM_LOAD( "sas1_spr0.7f", 0x000000, 0x080000, CRC(3bc14ba3) SHA1(7a75281621f23107c5c3c1a09831be2f8bb93540) ) + + ROM_REGION(0x20000, "maincpu", 0) /* C68 / M37450 program ROM */ + ROM_LOAD( "sas1_mpr0c.8l", 0x000000, 0x020000, CRC(21379550) SHA1(2f2b43ca526d1a77c80f81d0e1f22155d90f725d) ) + + ROM_REGION(0x40000, "oki", 0) + ROM_LOAD( "unknown_label.5e", 0x000000, 0x040000, CRC(fa75e91e) SHA1(d06ca906135a3f23c1f0dadff75f940ea7ca0e4a) ) +ROM_END + +GAME( 1996, shootaw2, 0, m74, m74, m74_state, 0, ROT0, "Namco", "Shoot Away II", MACHINE_NOT_WORKING ) diff --git a/src/mame/mame.lst b/src/mame/mame.lst index ef416b4eeea..e6b827c6705 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -33913,6 +33913,9 @@ shootout // (c) 1985 Data East USA (US) shootoutb // bootleg shootoutj // (c) 1985 Data East USA (Japan) +@source:shootaway2.cpp +shootaw2 // (c) 1996 Namco + @source:shougi.cpp shougi // (c) 1982 (Arcade TV Game List - P.80, Left, 9 from top) shougi2 // (c) 1982 (Arcade TV Game List - P.80, Left, 10 from top) -- cgit v1.2.3