From 864707838a6a137cd154efd0ed26d811136f9572 Mon Sep 17 00:00:00 2001 From: Henrik Algestam Date: Wed, 19 Jun 2019 23:36:58 +0200 Subject: New working machine added ---------- Game & Watch: Ball [algestam, hap, Mr. Do, Ryan Holtz, Sean Riddle] --- src/mame/drivers/hh_sm510.cpp | 84 ++++++++++++++++++++++++++++++++++++++++++- src/mame/mame.lst | 1 + 2 files changed, 84 insertions(+), 1 deletion(-) diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp index 3fb88cb83dd..9225f1d2862 100644 --- a/src/mame/drivers/hh_sm510.cpp +++ b/src/mame/drivers/hh_sm510.cpp @@ -42,7 +42,7 @@ Game list (* denotes not emulated yet) Serial Series MCU Title --------------------------------------------- -AC-01* s SM5A Ball (aka Toss-Up) +AC-01 s SM5A Ball (aka Toss-Up) FL-02* s SM5A? Flagman MT-03* s SM5A? Vermin (aka The Exterminator) RC-04* s SM5A? Fire (aka Fireman Fireman) @@ -1213,6 +1213,85 @@ ROM_END +/*************************************************************************** + + Nintendo Game & Watch: Ball (model AC-01) + * PCB label AC-01 + * Sharp SM5A label AC-01 5009 (no decap) + * lcd screen with custom segments, 1-bit sound + + This game was distributed as Toss-Up by Mego/Time-Out in the USA. + +***************************************************************************/ + +class gnw_ball_state : public hh_sm510_state +{ +public: + gnw_ball_state(const machine_config &mconfig, device_type type, const char *tag) : + hh_sm510_state(mconfig, type, tag) + { + inp_fixed_last(); + } + + void gnw_ball(machine_config &config); +}; + +// config + +static INPUT_PORTS_START( gnw_ball ) + PORT_START("IN.0") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("BA") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed) PORT_16WAY + + PORT_START("B") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed) PORT_16WAY + + PORT_START("ACL") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL") +INPUT_PORTS_END + +void gnw_ball_state::gnw_ball(machine_config &config) +{ + /* basic machine hardware */ + SM5A(config, m_maincpu); + m_maincpu->set_r_mask_option(sm510_base_device::RMASK_DIRECT); // confirmed + m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm500_lcd_segment_w)); + m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r)); + m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w)); + m_maincpu->read_ba().set_ioport("BA"); + m_maincpu->read_b().set_ioport("B"); + + /* video hardware */ + screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); + screen.set_refresh_hz(60); + screen.set_size(1671, 1080); + screen.set_visarea_full(); + + /* sound hardware */ + SPEAKER(config, "mono").front_center(); + SPEAKER_SOUND(config, m_speaker); + m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); +} + +// roms + +ROM_START( gnw_ball ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "ac-01", 0x0000, 0x0740, CRC(ac94e6e4) SHA1(8270cb61f9fbff252eafec411b4c67f0171f8687) ) + + ROM_REGION( 71584, "screen", 0) + ROM_LOAD( "gnw_ball.svg", 0, 71584, CRC(4998c774) SHA1(55bf0736c07acbea41ca3d65f6d2da1a06728270) ) +ROM_END + + + + + /*************************************************************************** Nintendo Game & Watch: Parachute (model PR-21) @@ -9148,6 +9227,9 @@ CONS( 1989, kbilly, 0, 0, kbilly, kbilly, kbilly_state, CONS( 1991, kbucky, 0, 0, kbucky, kbucky, kbucky_state, empty_init, "Konami", "Bucky O'Hare (handheld)", MACHINE_SUPPORTS_SAVE ) CONS( 1991, kgarfld, 0, 0, kgarfld, kgarfld, kgarfld_state, empty_init, "Konami", "Garfield (handheld)", MACHINE_SUPPORTS_SAVE ) +// Nintendo G&W: silver +CONS( 1980, gnw_ball, 0, 0, gnw_ball, gnw_ball, gnw_ball_state, empty_init, "Nintendo", "Game & Watch: Ball", MACHINE_SUPPORTS_SAVE) + // Nintendo G&W: wide screen CONS( 1981, gnw_pchute, 0, 0, gnw_pchute, gnw_pchute, gnw_pchute_state, empty_init, "Nintendo", "Game & Watch: Parachute", MACHINE_SUPPORTS_SAVE ) CONS( 1981, gnw_octopus, 0, 0, gnw_octopus, gnw_octopus, gnw_octopus_state, empty_init, "Nintendo", "Game & Watch: Octopus", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 10c3f32cc25..7def1760ff3 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -15214,6 +15214,7 @@ uspbball // US Games @source:hh_sm510.cpp exospace // Elektronika +gnw_ball // Nintendo gnw_bfight // Nintendo gnw_bjack // Nintendo gnw_boxing // Nintendo -- cgit v1.2.3