From bd59a0d447b861982429905f186dee8b12f2e777 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miodrag=20Milanovi=C4=87?= Date: Sun, 26 Feb 2023 19:40:37 +0100 Subject: Removed local copy of SDL source and update Android build support. (#10899) * Removed SDL2 source. * Updated gradle. * Updated SDL2 Java support glue code. * Increased minimum supported Android API version to 24. * Updated required asset files for Android app. * Added proper tag for Android logging. * Added SDL2 hint to make BGFX work on Android. --- 3rdparty/README.md | 2 - 3rdparty/SDL2-override/mingw/SDL_config.h | 55 - 3rdparty/SDL2-override/mingw/SDL_config_windows.h | 221 - 3rdparty/SDL2/Android.mk | 69 - 3rdparty/SDL2/BUGS.txt | 16 - 3rdparty/SDL2/CMakeLists.txt | 1625 -- 3rdparty/SDL2/COPYING.txt | 20 - 3rdparty/SDL2/CREDITS.txt | 53 - 3rdparty/SDL2/INSTALL.txt | 40 - 3rdparty/SDL2/Makefile.in | 244 - 3rdparty/SDL2/Makefile.minimal | 42 - 3rdparty/SDL2/Makefile.pandora | 37 - 3rdparty/SDL2/Makefile.psp | 93 - 3rdparty/SDL2/Makefile.wiz | 61 - 3rdparty/SDL2/README-SDL.txt | 13 - 3rdparty/SDL2/README.txt | 21 - 3rdparty/SDL2/SDL2.spec | 118 - 3rdparty/SDL2/SDL2.spec.in | 118 - 3rdparty/SDL2/TODO.txt | 10 - 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android-project/app/src/main/java/org/libsdl/app/SDLSurface.java create mode 100644 android-project/app/src/main/res/values/colors.xml create mode 100644 android-project/app/src/main/res/values/styles.xml create mode 100644 android-project/gradle.properties create mode 100644 src/osd/sdl/android_main.cpp diff --git a/3rdparty/README.md b/3rdparty/README.md index e152a8a7e12..8489ff60eb3 100644 --- a/3rdparty/README.md +++ b/3rdparty/README.md @@ -56,8 +56,6 @@ pugixml - [The MIT License (MIT)](http://opensource.org/licenses/MIT) rapidjson - [The MIT License (MIT)](http://opensource.org/licenses/MIT), [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) (msinttypes), JSON license (JSON_checker) -sdl2 - [zlib license](http://opensource.org/licenses/Zlib) - softfloat - ["Softfloat 2b" U.C. Berkeley modified license](https://github.com/mamedev/mame/blob/master/3rdparty/softfloat/README.txt) MIT compatible softfloat3 - [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) diff --git a/3rdparty/SDL2-override/mingw/SDL_config.h b/3rdparty/SDL2-override/mingw/SDL_config.h deleted file mode 100644 index 4270c78bf54..00000000000 --- a/3rdparty/SDL2-override/mingw/SDL_config.h +++ /dev/null @@ -1,55 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef _SDL_config_h -#define _SDL_config_h - -#include "SDL_platform.h" - -/** - * \file SDL_config.h - */ - -/* Add any platform that doesn't build using the configure system. */ -#ifdef USING_PREMAKE_CONFIG_H -#include "SDL_config_premake.h" -#elif defined(__WIN32__) -#include "SDL_config_windows.h" -#elif defined(__WINRT__) -#include "SDL_config_winrt.h" -#elif defined(__MACOSX__) -#include "SDL_config_macosx.h" -#elif defined(__IPHONEOS__) -#include "SDL_config_iphoneos.h" -#elif defined(__ANDROID__) -#include "SDL_config_android.h" -#elif defined(__PSP__) -#include "SDL_config_psp.h" -#else -/* This is a minimal configuration just to get SDL running on new platforms */ -#include "SDL_config_minimal.h" -#endif /* platform config */ - -#ifdef USING_GENERATED_CONFIG_H -#error Wrong SDL_config.h, check your include path? -#endif - -#endif /* _SDL_config_h */ diff --git a/3rdparty/SDL2-override/mingw/SDL_config_windows.h b/3rdparty/SDL2-override/mingw/SDL_config_windows.h deleted file mode 100644 index ad3a96d4ef7..00000000000 --- a/3rdparty/SDL2-override/mingw/SDL_config_windows.h +++ /dev/null @@ -1,221 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef _SDL_config_windows_h -#define _SDL_config_windows_h - -#include "SDL_platform.h" - -/* This is a set of defines to configure the SDL features */ - -#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) -#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) -#define HAVE_STDINT_H 1 -#elif defined(_MSC_VER) -typedef signed __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef signed __int16 int16_t; -typedef unsigned __int16 uint16_t; -typedef signed __int32 int32_t; -typedef unsigned __int32 uint32_t; -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; -#ifndef _UINTPTR_T_DEFINED -#ifdef _WIN64 -typedef unsigned __int64 uintptr_t; -#else -typedef unsigned int uintptr_t; -#endif -#define _UINTPTR_T_DEFINED -#endif -/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ -#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) -#define DWORD_PTR DWORD -#endif -#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) -#define LONG_PTR LONG -#endif -#else /* !__GNUC__ && !_MSC_VER */ -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; -#ifndef _SIZE_T_DEFINED_ -#define _SIZE_T_DEFINED_ -typedef unsigned int size_t; -#endif -typedef unsigned int uintptr_t; -#endif /* __GNUC__ || _MSC_VER */ -#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ - -#ifdef _WIN64 -# define SIZEOF_VOIDP 8 -#else -# define SIZEOF_VOIDP 4 -#endif - -#define HAVE_DDRAW_H 1 -#define HAVE_DINPUT_H 1 -#define HAVE_DSOUND_H 1 -#define HAVE_DXGI_H 1 -#define HAVE_XINPUT_H 1 - -/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ -#ifdef HAVE_LIBC -/* Useful headers */ -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE__STRREV 1 -#define HAVE__STRUPR 1 -#define HAVE__STRLWR 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE__LTOA 1 -#define HAVE__ULTOA 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE__STRICMP 1 -#define HAVE__STRNICMP 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_ACOS 1 -#define HAVE_ASIN 1 -#define HAVE_CEIL 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SQRTF 1 -#define HAVE_TAN 1 -#define HAVE_TANF 1 -#if _MSC_VER >= 1800 -#define HAVE_STRTOLL 1 -#define HAVE_VSSCANF 1 -#define HAVE_COPYSIGN 1 -#define HAVE_SCALBN 1 -#endif -#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES) -#define HAVE_M_PI 1 -#endif -#else -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 -#endif - -/* Enable various audio drivers */ -#define SDL_AUDIO_DRIVER_DSOUND 1 -#define SDL_AUDIO_DRIVER_XAUDIO2 0 -#define SDL_AUDIO_DRIVER_WINMM 1 -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 - -/* Enable various input drivers */ -#define SDL_JOYSTICK_DINPUT 1 -#define SDL_JOYSTICK_XINPUT 1 -#define SDL_HAPTIC_DINPUT 1 -#define SDL_HAPTIC_XINPUT 1 - -/* Enable various shared object loading systems */ -#define SDL_LOADSO_WINDOWS 1 - -/* Enable various threading systems */ -#define SDL_THREAD_WINDOWS 1 - -/* Enable various timer systems */ -#define SDL_TIMER_WINDOWS 1 - -/* Enable various video drivers */ -#define SDL_VIDEO_DRIVER_DUMMY 1 -#define SDL_VIDEO_DRIVER_WINDOWS 1 - -#ifndef SDL_VIDEO_RENDER_D3D -#define SDL_VIDEO_RENDER_D3D 1 -#endif -#ifndef SDL_VIDEO_RENDER_D3D11 -#define SDL_VIDEO_RENDER_D3D11 0 -#endif - -/* Enable OpenGL support */ -#ifndef SDL_VIDEO_OPENGL -#define SDL_VIDEO_OPENGL 1 -#endif -#ifndef SDL_VIDEO_OPENGL_WGL -#define SDL_VIDEO_OPENGL_WGL 1 -#endif -#ifndef SDL_VIDEO_RENDER_OGL -#define SDL_VIDEO_RENDER_OGL 1 -#endif -#ifndef SDL_VIDEO_RENDER_OGL_ES2 -#define SDL_VIDEO_RENDER_OGL_ES2 1 -#endif -#ifndef SDL_VIDEO_OPENGL_ES2 -#define SDL_VIDEO_OPENGL_ES2 1 -#endif -#ifndef SDL_VIDEO_OPENGL_EGL -#define SDL_VIDEO_OPENGL_EGL 1 -#endif - - -/* Enable system power support */ -#define SDL_POWER_WINDOWS 1 - -/* Enable filesystem support */ -#define SDL_FILESYSTEM_WINDOWS 1 - -/* Enable assembly routines (Win64 doesn't have inline asm) */ -#ifndef _WIN64 -#define SDL_ASSEMBLY_ROUTINES 1 -#endif - -#endif /* _SDL_config_windows_h */ diff --git a/3rdparty/SDL2/Android.mk b/3rdparty/SDL2/Android.mk deleted file mode 100644 index 13d765f5799..00000000000 --- a/3rdparty/SDL2/Android.mk +++ /dev/null @@ -1,69 +0,0 @@ -LOCAL_PATH := $(call my-dir) - -########################### -# -# SDL shared library -# -########################### - -include $(CLEAR_VARS) - -LOCAL_MODULE := SDL2 - -LOCAL_C_INCLUDES := $(LOCAL_PATH)/include - -LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES) - -LOCAL_SRC_FILES := \ - $(subst $(LOCAL_PATH)/,, \ - $(wildcard $(LOCAL_PATH)/src/*.c) \ - $(wildcard $(LOCAL_PATH)/src/audio/*.c) \ - $(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \ - $(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \ - $(LOCAL_PATH)/src/atomic/SDL_atomic.c \ - $(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \ - $(wildcard $(LOCAL_PATH)/src/core/android/*.c) \ - $(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \ - $(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \ - $(wildcard $(LOCAL_PATH)/src/events/*.c) \ - $(wildcard $(LOCAL_PATH)/src/file/*.c) \ - $(wildcard $(LOCAL_PATH)/src/haptic/*.c) \ - $(wildcard $(LOCAL_PATH)/src/haptic/dummy/*.c) \ - $(wildcard $(LOCAL_PATH)/src/joystick/*.c) \ - $(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \ - $(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \ - $(wildcard $(LOCAL_PATH)/src/power/*.c) \ - $(wildcard $(LOCAL_PATH)/src/power/android/*.c) \ - $(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \ - $(wildcard $(LOCAL_PATH)/src/render/*.c) \ - $(wildcard $(LOCAL_PATH)/src/render/*/*.c) \ - $(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \ - $(wildcard $(LOCAL_PATH)/src/thread/*.c) \ - $(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \ - $(wildcard $(LOCAL_PATH)/src/timer/*.c) \ - $(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \ - $(wildcard $(LOCAL_PATH)/src/video/*.c) \ - $(wildcard $(LOCAL_PATH)/src/video/android/*.c) \ - $(wildcard $(LOCAL_PATH)/src/test/*.c)) - -LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid - -include $(BUILD_SHARED_LIBRARY) - -########################### -# -# SDL static library -# -########################### - -LOCAL_MODULE := SDL2_static - -LOCAL_MODULE_FILENAME := libSDL2 - -LOCAL_SRC_FILES += $(subst $(LOCAL_PATH)/,,$(LOCAL_PATH)/src/main/android/SDL_android_main.c) - -LOCAL_LDLIBS := -LOCAL_EXPORT_LDLIBS := -Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit -ldl -lGLESv1_CM -lGLESv2 -llog -landroid - -include $(BUILD_STATIC_LIBRARY) diff --git a/3rdparty/SDL2/BUGS.txt b/3rdparty/SDL2/BUGS.txt deleted file mode 100644 index 6a4cbb7ad7b..00000000000 --- a/3rdparty/SDL2/BUGS.txt +++ /dev/null @@ -1,16 +0,0 @@ - -Bugs are now managed in the SDL bug tracker, here: - - https://bugzilla.libsdl.org/ - -You may report bugs there, and search to see if a given issue has already - been reported, discussed, and maybe even fixed. - - -You may also find help on the SDL mailing list. Subscription information: - - http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org - -Bug reports are welcome here, but we really appreciate if you use Bugzilla, as - bugs discussed on the mailing list may be forgotten or missed. - diff --git a/3rdparty/SDL2/CMakeLists.txt b/3rdparty/SDL2/CMakeLists.txt deleted file mode 100644 index 54a23f0c754..00000000000 --- a/3rdparty/SDL2/CMakeLists.txt +++ /dev/null @@ -1,1625 +0,0 @@ -if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR}) - message(FATAL_ERROR "Prevented in-tree built. Please create a build directory outside of the SDL source code and call cmake from there") -endif() - -cmake_minimum_required(VERSION 2.8.5) -project(SDL2 C) - -# !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property -# !!! FIXME: for the SDL2 shared library (so you get an -# !!! FIXME: install_name ("soname") of "@rpath/libSDL-whatever.dylib" -# !!! FIXME: instead of "/usr/local/lib/libSDL-whatever.dylib"), but I'm -# !!! FIXME: punting for now and leaving the existing behavior. Until this -# !!! FIXME: properly resolved, this line silences a warning in CMake 3.0+. -# !!! FIXME: remove it and this comment entirely once the problem is -# !!! FIXME: properly resolved. -#cmake_policy(SET CMP0042 OLD) - -include(CheckFunctionExists) -include(CheckLibraryExists) -include(CheckIncludeFiles) -include(CheckIncludeFile) -include(CheckSymbolExists) -include(CheckCSourceRuns) -include(CheckCCompilerFlag) -include(CheckTypeSize) -include(CheckStructHasMember) -include(CMakeDependentOption) -include(FindPkgConfig) -include(GNUInstallDirs) -set(CMAKE_MODULE_PATH "${SDL2_SOURCE_DIR}/cmake") -include(${SDL2_SOURCE_DIR}/cmake/macros.cmake) -include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake) - -# General settings -# Edit include/SDL_version.h and change the version, then: -# SDL_MICRO_VERSION += 1; -# SDL_INTERFACE_AGE += 1; -# SDL_BINARY_AGE += 1; -# if any functions have been added, set SDL_INTERFACE_AGE to 0. -# if backwards compatibility has been broken, -# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0. -set(SDL_MAJOR_VERSION 2) -set(SDL_MINOR_VERSION 0) -set(SDL_MICRO_VERSION 5) -set(SDL_INTERFACE_AGE 1) -set(SDL_BINARY_AGE 5) -set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}") - -# Calculate a libtool-like version number -math(EXPR LT_CURRENT "${SDL_MICRO_VERSION} - ${SDL_INTERFACE_AGE}") -math(EXPR LT_AGE "${SDL_BINARY_AGE} - ${SDL_INTERFACE_AGE}") -math(EXPR LT_MAJOR "${LT_CURRENT}- ${LT_AGE}") -set(LT_REVISION "${SDL_INTERFACE_AGE}") -set(LT_RELEASE "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}") -set(LT_VERSION "${LT_MAJOR}.${LT_AGE}.${LT_REVISION}") - -message(STATUS "${LT_VERSION} :: ${LT_AGE} :: ${LT_REVISION} :: ${LT_CURRENT} :: ${LT_RELEASE}") - -# General settings & flags -set(LIBRARY_OUTPUT_DIRECTORY "build") -# Check for 64 or 32 bit -set(SIZEOF_VOIDP ${CMAKE_SIZEOF_VOID_P}) -if(CMAKE_SIZEOF_VOID_P EQUAL 8) - set(ARCH_64 TRUE) - set(PROCESSOR_ARCH "x64") -else() - set(ARCH_64 FALSE) - set(PROCESSOR_ARCH "x86") -endif() -set(LIBNAME SDL2) -if(NOT LIBTYPE) - set(LIBTYPE SHARED) -endif() - -# Get the platform -if(WIN32) - if(NOT WINDOWS) - set(WINDOWS TRUE) - endif() -elseif(UNIX AND NOT APPLE) - if(CMAKE_SYSTEM_NAME MATCHES ".*Linux") - set(LINUX TRUE) - elseif(CMAKE_SYSTEM_NAME MATCHES "kFreeBSD.*") - set(FREEBSD TRUE) - elseif(CMAKE_SYSTEM_NAME MATCHES "kNetBSD.*|NetBSD.*") - set(NETBSD TRUE) - elseif(CMAKE_SYSTEM_NAME MATCHES "kOpenBSD.*|OpenBSD.*") - set(OPENBSD TRUE) - elseif(CMAKE_SYSTEM_NAME MATCHES ".*GNU.*") - set(GNU TRUE) - elseif(CMAKE_SYSTEM_NAME MATCHES ".*BSDI.*") - set(BSDI TRUE) - elseif(CMAKE_SYSTEM_NAME MATCHES "DragonFly.*|FreeBSD") - set(FREEBSD TRUE) - elseif(CMAKE_SYSTEM_NAME MATCHES "SYSV5.*") - set(SYSV5 TRUE) - elseif(CMAKE_SYSTEM_NAME MATCHES "Solaris.*") - set(SOLARIS TRUE) - elseif(CMAKE_SYSTEM_NAME MATCHES "HP-UX.*") - set(HPUX TRUE) - elseif(CMAKE_SYSTEM_NAME MATCHES "AIX.*") - set(AIX TRUE) - elseif(CMAKE_SYSTEM_NAME MATCHES "Minix.*") - set(MINIX TRUE) - endif() -elseif(APPLE) - if(CMAKE_SYSTEM_NAME MATCHES ".*Darwin.*") - set(DARWIN TRUE) - elseif(CMAKE_SYSTEM_NAME MATCHES ".*MacOS.*") - set(MACOSX TRUE) - endif() - # TODO: iOS? -elseif(CMAKE_SYSTEM_NAME MATCHES "BeOS.*") - message_error("BeOS support has been removed as of SDL 2.0.2.") -elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*") - set(HAIKU TRUE) -endif() - -# Don't mistake osx for unix -if(UNIX AND NOT APPLE) - set(UNIX_SYS ON) -else() - set(UNIX_SYS OFF) -endif() - -if(UNIX OR APPLE) - set(UNIX_OR_MAC_SYS ON) -else() - set(UNIX_OR_MAC_SYS OFF) -endif() - -if (UNIX_OR_MAC_SYS AND NOT EMSCRIPTEN) # JavaScript does not yet have threading support, so disable pthreads when building for Emscripten. - set(SDL_PTHREADS_ENABLED_BY_DEFAULT ON) -else() - set(SDL_PTHREADS_ENABLED_BY_DEFAULT OFF) -endif() - -# Default option knobs -if(APPLE OR ARCH_64) - set(OPT_DEF_SSEMATH ON) -endif() -if(UNIX OR MINGW OR MSYS) - set(OPT_DEF_LIBC ON) -endif() - -# Compiler info -if(CMAKE_COMPILER_IS_GNUCC) - set(USE_GCC TRUE) - set(OPT_DEF_ASM TRUE) -elseif(CMAKE_C_COMPILER_ID MATCHES "Clang") - set(USE_CLANG TRUE) - set(OPT_DEF_ASM TRUE) -elseif(MSVC_VERSION GREATER 1400) # VisualStudio 8.0+ - set(OPT_DEF_ASM TRUE) - #set(CMAKE_C_FLAGS "/ZI /WX- / -else() - set(OPT_DEF_ASM FALSE) -endif() - -# Default flags, if not set otherwise -if("$ENV{CFLAGS}" STREQUAL "") - if(CMAKE_BUILD_TYPE STREQUAL "") - if(USE_GCC OR USE_CLANG) - set(CMAKE_C_FLAGS "-g -O3") - endif() - endif() -else() - set(CMAKE_C_FLAGS "$ENV{CFLAGS}") - list(APPEND EXTRA_CFLAGS "$ENV{CFLAGS}") -endif() -if(NOT ("$ENV{CFLAGS}" STREQUAL "")) # Hackish, but does the trick on Win32 - list(APPEND EXTRA_LDFLAGS "$ENV{LDFLAGS}") -endif() - -if(MSVC) - option(FORCE_STATIC_VCRT "Force /MT for static VC runtimes" OFF) - if(FORCE_STATIC_VCRT) - foreach(flag_var - CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE - CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO) - if(${flag_var} MATCHES "/MD") - string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}") - endif() - endforeach() - endif() - - # Make sure /RTC1 is disabled, otherwise it will use functions from the CRT - foreach(flag_var - CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE - CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO) - string(REGEX REPLACE "/RTC(su|[1su])" "" ${flag_var} "${${flag_var}}") - endforeach(flag_var) -endif() - -# Those are used for pkg-config and friends, so that the SDL2.pc, sdl2-config, -# etc. are created correctly. -set(SDL_LIBS "-lSDL2") -set(SDL_CFLAGS "") - -# Emscripten toolchain has a nonempty default value for this, and the checks -# in this file need to change that, so remember the original value, and -# restore back to that afterwards. For check_function_exists() to work in -# Emscripten, this value must be at its default value. -set(ORIG_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS}) - -if(CYGWIN) - # We build SDL on cygwin without the UNIX emulation layer - include_directories("-I/usr/include/mingw") - set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -mno-cygwin") - check_c_source_compiles("int main(int argc, char **argv) {}" - HAVE_GCC_NO_CYGWIN) - set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS}) - if(HAVE_GCC_NO_CYGWIN) - list(APPEND EXTRA_LDFLAGS "-mno-cygwin") - list(APPEND SDL_LIBS "-mno-cygwin") - endif() - set(SDL_CFLAGS "${SDL_CFLAGS} -I/usr/include/mingw") -endif() - -add_definitions(-DUSING_GENERATED_CONFIG_H) -# General includes -include_directories(${SDL2_BINARY_DIR}/include ${SDL2_SOURCE_DIR}/include) - -# All these ENABLED_BY_DEFAULT vars will default to ON if not specified, so -# you only need to have a platform override them if they are disabling. -set(OPT_DEF_ASM TRUE) -if(EMSCRIPTEN) - # Set up default values for the currently supported set of subsystems: - # Emscripten/Javascript does not have assembly support, a dynamic library - # loading architecture, low-level CPU inspection or multithreading. - set(OPT_DEF_ASM FALSE) - set(SDL_SHARED_ENABLED_BY_DEFAULT OFF) - set(SDL_ATOMIC_ENABLED_BY_DEFAULT OFF) - set(SDL_THREADS_ENABLED_BY_DEFAULT OFF) - set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF) - set(SDL_CPUINFO_ENABLED_BY_DEFAULT OFF) - set(SDL_DLOPEN_ENABLED_BY_DEFAULT OFF) -endif() - -if (NOT DEFINED SDL_SHARED_ENABLED_BY_DEFAULT) - set(SDL_SHARED_ENABLED_BY_DEFAULT ON) -endif() - -set(SDL_SUBSYSTEMS - Atomic Audio Video Render Events Joystick Haptic Power Threads Timers - File Loadso CPUinfo Filesystem Dlopen) -foreach(_SUB ${SDL_SUBSYSTEMS}) - string(TOUPPER ${_SUB} _OPT) - if (NOT DEFINED SDL_${_OPT}_ENABLED_BY_DEFAULT) - set(SDL_${_OPT}_ENABLED_BY_DEFAULT ON) - endif() - option(SDL_${_OPT} "Enable the ${_SUB} subsystem" ${SDL_${_OPT}_ENABLED_BY_DEFAULT}) -endforeach() - -option_string(ASSERTIONS "Enable internal sanity checks (auto/disabled/release/enabled/paranoid)" "auto") -#set_option(DEPENDENCY_TRACKING "Use gcc -MMD -MT dependency tracking" ON) -set_option(LIBC "Use the system C library" ${OPT_DEF_LIBC}) -set_option(GCC_ATOMICS "Use gcc builtin atomics" ${USE_GCC}) -set_option(ASSEMBLY "Enable assembly routines" ${OPT_DEF_ASM}) -set_option(SSEMATH "Allow GCC to use SSE floating point math" ${OPT_DEF_SSEMATH}) -set_option(MMX "Use MMX assembly routines" ${OPT_DEF_ASM}) -set_option(3DNOW "Use 3Dnow! MMX assembly routines" ${OPT_DEF_ASM}) -set_option(SSE "Use SSE assembly routines" ${OPT_DEF_ASM}) -set_option(SSE2 "Use SSE2 assembly routines" ${OPT_DEF_SSEMATH}) -set_option(ALTIVEC "Use Altivec assembly routines" ${OPT_DEF_ASM}) -set_option(DISKAUDIO "Support the disk writer audio driver" ON) -set_option(DUMMYAUDIO "Support the dummy audio driver" ON) -set_option(VIDEO_DIRECTFB "Use DirectFB video driver" OFF) -dep_option(DIRECTFB_SHARED "Dynamically load directfb support" ON "VIDEO_DIRECTFB" OFF) -set_option(FUSIONSOUND "Use FusionSound audio driver" OFF) -dep_option(FUSIONSOUND_SHARED "Dynamically load fusionsound audio support" ON "FUSIONSOUND" OFF) -set_option(VIDEO_DUMMY "Use dummy video driver" ON) -set_option(VIDEO_OPENGL "Include OpenGL support" ON) -set_option(VIDEO_OPENGLES "Include OpenGL ES support" ON) -set_option(PTHREADS "Use POSIX threads for multi-threading" ${SDL_PTHREADS_ENABLED_BY_DEFAULT}) -dep_option(PTHREADS_SEM "Use pthread semaphores" ON "PTHREADS" OFF) -set_option(SDL_DLOPEN "Use dlopen for shared object loading" ${SDL_DLOPEN_ENABLED_BY_DEFAULT}) -set_option(OSS "Support the OSS audio API" ${UNIX_SYS}) -set_option(ALSA "Support the ALSA audio API" ${UNIX_SYS}) -dep_option(ALSA_SHARED "Dynamically load ALSA audio support" ON "ALSA" OFF) -set_option(ESD "Support the Enlightened Sound Daemon" ${UNIX_SYS}) -dep_option(ESD_SHARED "Dynamically load ESD audio support" ON "ESD" OFF) -set_option(PULSEAUDIO "Use PulseAudio" ${UNIX_SYS}) -dep_option(PULSEAUDIO_SHARED "Dynamically load PulseAudio support" ON "PULSEAUDIO" OFF) -set_option(ARTS "Support the Analog Real Time Synthesizer" ${UNIX_SYS}) -dep_option(ARTS_SHARED "Dynamically load aRts audio support" ON "ARTS" OFF) -set_option(NAS "Support the NAS audio API" ${UNIX_SYS}) -set_option(NAS_SHARED "Dynamically load NAS audio API" ${UNIX_SYS}) -set_option(SNDIO "Support the sndio audio API" ${UNIX_SYS}) -set_option(RPATH "Use an rpath when linking SDL" ${UNIX_SYS}) -set_option(CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" OFF) -set_option(INPUT_TSLIB "Use the Touchscreen library for input" ${UNIX_SYS}) -set_option(VIDEO_X11 "Use X11 video driver" ${UNIX_SYS}) -set_option(VIDEO_WAYLAND "Use Wayland video driver" ${UNIX_SYS}) -dep_option(WAYLAND_SHARED "Dynamically load Wayland support" ON "VIDEO_WAYLAND" OFF) -dep_option(VIDEO_WAYLAND_QT_TOUCH "QtWayland server support for Wayland video driver" ON "VIDEO_WAYLAND" OFF) -set_option(VIDEO_MIR "Use Mir video driver" ${UNIX_SYS}) -dep_option(MIR_SHARED "Dynamically load Mir support" ON "VIDEO_MIR" OFF) -set_option(VIDEO_RPI "Use Raspberry Pi video driver" ${UNIX_SYS}) -dep_option(X11_SHARED "Dynamically load X11 support" ON "VIDEO_X11" OFF) -set(SDL_X11_OPTIONS Xcursor Xinerama XInput Xrandr Xscrnsaver XShape Xvm) -foreach(_SUB ${SDL_X11_OPTIONS}) - string(TOUPPER "VIDEO_X11_${_SUB}" _OPT) - dep_option(${_OPT} "Enable ${_SUB} support" ON "VIDEO_X11" OFF) -endforeach() -set_option(VIDEO_COCOA "Use Cocoa video driver" ${APPLE}) -set_option(DIRECTX "Use DirectX for Windows audio/video" ${WINDOWS}) -set_option(RENDER_D3D "Enable the Direct3D render driver" ${WINDOWS}) -set_option(VIDEO_VIVANTE "Use Vivante EGL video driver" ${UNIX_SYS}) - -# TODO: We should (should we?) respect cmake's ${BUILD_SHARED_LIBS} flag here -# The options below are for compatibility to configure's default behaviour. -set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared version of the library") -set(SDL_STATIC ON CACHE BOOL "Build a static version of the library") - -dep_option(SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" OFF "SDL_STATIC" OFF) - -# General source files -file(GLOB SOURCE_FILES - ${SDL2_SOURCE_DIR}/src/*.c - ${SDL2_SOURCE_DIR}/src/atomic/*.c - ${SDL2_SOURCE_DIR}/src/audio/*.c - ${SDL2_SOURCE_DIR}/src/cpuinfo/*.c - ${SDL2_SOURCE_DIR}/src/dynapi/*.c - ${SDL2_SOURCE_DIR}/src/events/*.c - ${SDL2_SOURCE_DIR}/src/file/*.c - ${SDL2_SOURCE_DIR}/src/libm/*.c - ${SDL2_SOURCE_DIR}/src/render/*.c - ${SDL2_SOURCE_DIR}/src/render/*/*.c - ${SDL2_SOURCE_DIR}/src/stdlib/*.c - ${SDL2_SOURCE_DIR}/src/thread/*.c - ${SDL2_SOURCE_DIR}/src/timer/*.c - ${SDL2_SOURCE_DIR}/src/video/*.c) - - -if(ASSERTIONS STREQUAL "auto") - # Do nada - use optimization settings to determine the assertion level -elseif(ASSERTIONS STREQUAL "disabled") - set(SDL_DEFAULT_ASSERT_LEVEL 0) -elseif(ASSERTIONS STREQUAL "release") - set(SDL_DEFAULT_ASSERT_LEVEL 1) -elseif(ASSERTIONS STREQUAL "enabled") - set(SDL_DEFAULT_ASSERT_LEVEL 2) -elseif(ASSERTIONS STREQUAL "paranoid") - set(SDL_DEFAULT_ASSERT_LEVEL 3) -else() - message_error("unknown assertion level") -endif() -set(HAVE_ASSERTIONS ${ASSERTIONS}) - -# Compiler option evaluation -if(USE_GCC OR USE_CLANG) - # Check for -Wall first, so later things can override pieces of it. - check_c_compiler_flag(-Wall HAVE_GCC_WALL) - if(HAVE_GCC_WALL) - list(APPEND EXTRA_CFLAGS "-Wall") - if(HAIKU) - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar") - endif() - endif() - - check_c_compiler_flag(-Wdeclaration-after-statement HAVE_GCC_WDECLARATION_AFTER_STATEMENT) - if(HAVE_GCC_WDECLARATION_AFTER_STATEMENT) - check_c_compiler_flag(-Werror=declaration-after-statement HAVE_GCC_WERROR_DECLARATION_AFTER_STATEMENT) - if(HAVE_GCC_WERROR_DECLARATION_AFTER_STATEMENT) - list(APPEND EXTRA_CFLAGS "-Werror=declaration-after-statement") - endif() - list(APPEND EXTRA_CFLAGS "-Wdeclaration-after-statement") - endif() - - if(DEPENDENCY_TRACKING) - check_c_source_compiles(" - #if !defined(__GNUC__) || __GNUC__ < 3 - #error Dependency tracking requires GCC 3.0 or newer - #endif - int main(int argc, char **argv) { }" HAVE_DEPENDENCY_TRACKING) - endif() - - if(GCC_ATOMICS) - check_c_source_compiles("int main(int argc, char **argv) { - int a; - void *x, *y, *z; - __sync_lock_test_and_set(&a, 4); - __sync_lock_test_and_set(&x, y); - __sync_fetch_and_add(&a, 1); - __sync_bool_compare_and_swap(&a, 5, 10); - __sync_bool_compare_and_swap(&x, y, z); }" HAVE_GCC_ATOMICS) - if(NOT HAVE_GCC_ATOMICS) - check_c_source_compiles("int main(int argc, char **argv) { - int a; - __sync_lock_test_and_set(&a, 1); - __sync_lock_release(&a); }" HAVE_GCC_SYNC_LOCK_TEST_AND_SET) - endif() - endif() - - set(CMAKE_REQUIRED_FLAGS "-mpreferred-stack-boundary=2") - check_c_source_compiles("int x = 0; int main(int argc, char **argv) {}" - HAVE_GCC_PREFERRED_STACK_BOUNDARY) - set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS}) - - set(CMAKE_REQUIRED_FLAGS "-fvisibility=hidden -Werror") - check_c_source_compiles(" - #if !defined(__GNUC__) || __GNUC__ < 4 - #error SDL only uses visibility attributes in GCC 4 or newer - #endif - int main(int argc, char **argv) {}" HAVE_GCC_FVISIBILITY) - if(HAVE_GCC_FVISIBILITY) - list(APPEND EXTRA_CFLAGS "-fvisibility=hidden") - endif() - set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS}) - - check_c_compiler_flag(-Wshadow HAVE_GCC_WSHADOW) - if(HAVE_GCC_WSHADOW) - list(APPEND EXTRA_CFLAGS "-Wshadow") - endif() - - set(CMAKE_REQUIRED_FLAGS "-Wl,--no-undefined") - check_c_compiler_flag("" HAVE_NO_UNDEFINED) - set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS}) - if(HAVE_NO_UNDEFINED) - list(APPEND EXTRA_LDFLAGS "-Wl,--no-undefined") - endif() -endif() - -if(ASSEMBLY) - if(USE_GCC OR USE_CLANG) - set(SDL_ASSEMBLY_ROUTINES 1) - # TODO: Those all seem to be quite GCC specific - needs to be - # reworked for better compiler support - set(HAVE_ASSEMBLY TRUE) - if(MMX) - set(CMAKE_REQUIRED_FLAGS "-mmmx") - check_c_source_compiles(" - #ifdef __MINGW32__ - #include <_mingw.h> - #ifdef __MINGW64_VERSION_MAJOR - #include - #else - #include - #endif - #else - #include - #endif - #ifndef __MMX__ - #error Assembler CPP flag not enabled - #endif - int main(int argc, char **argv) { }" HAVE_MMX) - if(HAVE_MMX) - list(APPEND EXTRA_CFLAGS "-mmmx") - endif() - set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS}) - endif() - - if(3DNOW) - set(CMAKE_REQUIRED_FLAGS "-m3dnow") - check_c_source_compiles(" - #include - #ifndef __3dNOW__ - #error Assembler CPP flag not enabled - #endif - int main(int argc, char **argv) { - void *p = 0; - _m_prefetch(p); - }" HAVE_3DNOW) - if(HAVE_3DNOW) - list(APPEND EXTRA_CFLAGS "-m3dnow") - endif() - set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS}) - endif() - - if(SSE) - set(CMAKE_REQUIRED_FLAGS "-msse") - check_c_source_compiles(" - #ifdef __MINGW32__ - #include <_mingw.h> - #ifdef __MINGW64_VERSION_MAJOR - #include - #else - #include - #endif - #else - #include - #endif - #ifndef __SSE__ - #error Assembler CPP flag not enabled - #endif - int main(int argc, char **argv) { }" HAVE_SSE) - if(HAVE_SSE) - list(APPEND EXTRA_CFLAGS "-msse") - endif() - set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS}) - endif() - - if(SSE2) - set(CMAKE_REQUIRED_FLAGS "-msse2") - check_c_source_compiles(" - #ifdef __MINGW32__ - #include <_mingw.h> - #ifdef __MINGW64_VERSION_MAJOR - #include - #else - #include - #endif - #else - #include - #endif - #ifndef __SSE2__ - #error Assembler CPP flag not enabled - #endif - int main(int argc, char **argv) { }" HAVE_SSE2) - if(HAVE_SSE2) - list(APPEND EXTRA_CFLAGS "-msse2") - endif() - set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS}) - endif() - - if(SSEMATH) - if(SSE OR SSE2) - if(USE_GCC) - list(APPEND EXTRA_CFLAGS "-mfpmath=387") - endif() - set(HAVE_SSEMATH TRUE) - endif() - endif() - - if(ALTIVEC) - set(CMAKE_REQUIRED_FLAGS "-maltivec") - check_c_source_compiles(" - #include - vector unsigned int vzero() { - return vec_splat_u32(0); - } - int main(int argc, char **argv) { }" HAVE_ALTIVEC_H_HDR) - check_c_source_compiles(" - vector unsigned int vzero() { - return vec_splat_u32(0); - } - int main(int argc, char **argv) { }" HAVE_ALTIVEC) - set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS}) - if(HAVE_ALTIVEC OR HAVE_ALTIVEC_H_HDR) - set(HAVE_ALTIVEC TRUE) # if only HAVE_ALTIVEC_H_HDR is set - list(APPEND EXTRA_CFLAGS "-maltivec") - set(SDL_ALTIVEC_BLITTERS 1) - if(HAVE_ALTIVEC_H_HDR) - set(HAVE_ALTIVEC_H 1) - endif() - endif() - endif() - elseif(MSVC_VERSION GREATER 1500) - # TODO: SDL_cpuinfo.h needs to support the user's configuration wish - # for MSVC - right now it is always activated - if(NOT ARCH_64) - set(HAVE_MMX TRUE) - set(HAVE_3DNOW TRUE) - endif() - set(HAVE_SSE TRUE) - set(HAVE_SSE2 TRUE) - set(SDL_ASSEMBLY_ROUTINES 1) - endif() -# TODO: -#else() -# if(USE_GCC OR USE_CLANG) -# list(APPEND EXTRA_CFLAGS "-mno-sse" "-mno-sse2" "-mno-mmx") -# endif() -endif() - -# TODO: Can't deactivate on FreeBSD? w/o LIBC, SDL_stdinc.h can't define -# anything. -if(LIBC) - if(WINDOWS AND NOT MINGW) - set(HAVE_LIBC TRUE) - foreach(_HEADER stdio.h string.h ctype.h math.h) - string(TOUPPER "HAVE_${_HEADER}" _UPPER) - string(REPLACE "." "_" _HAVE_H ${_UPPER}) - set(${_HAVE_H} 1) - endforeach() - set(HAVE_SIGNAL_H 1) - foreach(_FN - malloc calloc realloc free qsort abs memset memcpy memmove memcmp - strlen _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa - _ultoa strtol strtoul strtoll strtod atoi atof strcmp strncmp - _stricmp _strnicmp sscanf atan atan2 acos asin ceil copysign cos - cosf fabs floor log pow scalbn sin sinf sqrt sqrtf tan tanf) - string(TOUPPER ${_FN} _UPPER) - set(HAVE_${_UPPER} 1) - endforeach() - if(NOT CYGWIN AND NOT MINGW) - set(HAVE_ALLOCA 1) - endif() - set(HAVE_M_PI 1) - add_definitions(-D_USE_MATH_DEFINES) # needed for M_PI - set(STDC_HEADERS 1) - else() - set(HAVE_LIBC TRUE) - check_include_file(sys/types.h HAVE_SYS_TYPES_H) - foreach(_HEADER - stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h - strings.h inttypes.h stdint.h ctype.h math.h iconv.h signal.h) - string(TOUPPER "HAVE_${_HEADER}" _UPPER) - string(REPLACE "." "_" _HAVE_H ${_UPPER}) - check_include_file("${_HEADER}" ${_HAVE_H}) - endforeach() - - check_include_files("dlfcn.h;stdint.h;stddef.h;inttypes.h;stdlib.h;strings.h;string.h;float.h" STDC_HEADERS) - check_type_size("size_t" SIZEOF_SIZE_T) - check_symbol_exists(M_PI math.h HAVE_M_PI) - # TODO: refine the mprotect check - check_c_source_compiles("#include - #include - int main() { }" HAVE_MPROTECT) - foreach(_FN - strtod malloc calloc realloc free getenv setenv putenv unsetenv - qsort abs bcopy memset memcpy memmove memcmp strlen strlcpy strlcat - strdup _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa - _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull - atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp - vsscanf vsnprintf fseeko fseeko64 sigaction setjmp - nanosleep sysconf sysctlbyname - ) - string(TOUPPER ${_FN} _UPPER) - set(_HAVEVAR "HAVE_${_UPPER}") - check_function_exists("${_FN}" ${_HAVEVAR}) - endforeach() - - check_library_exists(m pow "" HAVE_LIBM) - if(HAVE_LIBM) - set(CMAKE_REQUIRED_LIBRARIES m) - foreach(_FN - atan atan2 ceil copysign cos cosf fabs floor log pow scalbn sin - sinf sqrt sqrtf tan tanf acos asin) - string(TOUPPER ${_FN} _UPPER) - set(_HAVEVAR "HAVE_${_UPPER}") - check_function_exists("${_FN}" ${_HAVEVAR}) - endforeach() - set(CMAKE_REQUIRED_LIBRARIES) - list(APPEND EXTRA_LIBS m) - endif() - - check_library_exists(iconv iconv_open "" HAVE_LIBICONV) - if(HAVE_LIBICONV) - list(APPEND EXTRA_LIBS iconv) - set(HAVE_ICONV 1) - endif() - - if(NOT APPLE) - check_include_file(alloca.h HAVE_ALLOCA_H) - check_function_exists(alloca HAVE_ALLOCA) - else() - set(HAVE_ALLOCA_H 1) - set(HAVE_ALLOCA 1) - endif() - - check_struct_has_member("struct sigaction" "sa_sigaction" "signal.h" HAVE_SA_SIGACTION) - endif() -else() - if(WINDOWS) - set(HAVE_STDARG_H 1) - set(HAVE_STDDEF_H 1) - endif() -endif() - - -# Enable/disable various subsystems of the SDL library -foreach(_SUB ${SDL_SUBSYSTEMS}) - string(TOUPPER ${_SUB} _OPT) - if(NOT SDL_${_OPT}) - set(SDL_${_OPT}_DISABLED 1) - endif() -endforeach() -if(SDL_JOYSTICK) - file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES}) -endif() -if(SDL_HAPTIC) - if(NOT SDL_JOYSTICK) - # Haptic requires some private functions from the joystick subsystem. - message_error("SDL_HAPTIC requires SDL_JOYSTICK, which is not enabled") - endif() - file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES}) -endif() -if(SDL_POWER) - file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES}) -endif() -# TODO: in configure.in, the test for LOADSO and SDL_DLOPEN is a bit weird: -# if LOADSO is not wanted, SDL_LOADSO_DISABLED is set -# If however on Unix or APPLE dlopen() is detected via CheckDLOPEN(), -# SDL_LOADSO_DISABLED will not be set, regardless of the LOADSO settings - -# General SDL subsystem options, valid for all platforms -if(SDL_AUDIO) - # CheckDummyAudio/CheckDiskAudio - valid for all platforms - if(DUMMYAUDIO) - set(SDL_AUDIO_DRIVER_DUMMY 1) - file(GLOB DUMMYAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/dummy/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${DUMMYAUDIO_SOURCES}) - set(HAVE_DUMMYAUDIO TRUE) - endif() - if(DISKAUDIO) - set(SDL_AUDIO_DRIVER_DISK 1) - file(GLOB DISKAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/disk/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${DISKAUDIO_SOURCES}) - set(HAVE_DISKAUDIO TRUE) - endif() -endif() - -if(SDL_DLOPEN) - # Relevant for Unix/Darwin only - if(UNIX OR APPLE) - CheckDLOPEN() - endif() -endif() - -if(SDL_VIDEO) - if(VIDEO_DUMMY) - set(SDL_VIDEO_DRIVER_DUMMY 1) - file(GLOB VIDEO_DUMMY_SOURCES ${SDL2_SOURCE_DIR}/src/video/dummy/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${VIDEO_DUMMY_SOURCES}) - set(HAVE_VIDEO_DUMMY TRUE) - set(HAVE_SDL_VIDEO TRUE) - endif() -endif() - -if(ANDROID) - file(GLOB ANDROID_CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/android/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_CORE_SOURCES}) - file(GLOB ANDROID_MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/android/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_MAIN_SOURCES}) - if(SDL_AUDIO) - set(SDL_AUDIO_DRIVER_ANDROID 1) - file(GLOB ANDROID_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/android/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_AUDIO_SOURCES}) - set(HAVE_SDL_AUDIO TRUE) - endif() - if(SDL_FILESYSTEM) - set(SDL_FILESYSTEM_ANDROID 1) - file(GLOB ANDROID_FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/android/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_FILESYSTEM_SOURCES}) - set(HAVE_SDL_FILESYSTEM TRUE) - endif() - if(SDL_JOYSTICK) - set(SDL_JOYSTICK_ANDROID 1) - file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/android/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_JOYSTICK_SOURCES}) - set(HAVE_SDL_JOYSTICK TRUE) - endif() - if(SDL_POWER) - set(SDL_POWER_ANDROID 1) - file(GLOB ANDROID_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/android/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_POWER_SOURCES}) - set(HAVE_SDL_POWER TRUE) - endif() - if(SDL_VIDEO) - set(SDL_VIDEO_DRIVER_ANDROID 1) - file(GLOB ANDROID_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/android/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_VIDEO_SOURCES}) - set(HAVE_SDL_VIDEO TRUE) - - #enable gles - if(VIDEO_OPENGLES) - set(SDL_VIDEO_OPENGL_EGL 1) - set(HAVE_VIDEO_OPENGLES TRUE) - set(SDL_VIDEO_OPENGL_ES2 1) - set(SDL_VIDEO_RENDER_OGL_ES2 1) - endif() - endif() - list(APPEND EXTRA_LDFLAGS "-Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit") -endif() - -# Platform-specific options and settings -if(EMSCRIPTEN) - # Hide noisy warnings that intend to aid mostly during initial stages of porting a new - # project. Uncomment at will for verbose cross-compiling -I/../ path info. - add_definitions(-Wno-warn-absolute-paths) - if(SDL_AUDIO) - set(SDL_AUDIO_DRIVER_EMSCRIPTEN 1) - file(GLOB EM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/emscripten/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${EM_AUDIO_SOURCES}) - set(HAVE_SDL_AUDIO TRUE) - endif() - if(SDL_FILESYSTEM) - set(SDL_FILESYSTEM_EMSCRIPTEN 1) - file(GLOB EM_FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/emscripten/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${EM_FILESYSTEM_SOURCES}) - set(HAVE_SDL_FILESYSTEM TRUE) - endif() - if(SDL_JOYSTICK) - set(SDL_JOYSTICK_EMSCRIPTEN 1) - file(GLOB EM_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/emscripten/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${EM_JOYSTICK_SOURCES}) - set(HAVE_SDL_JOYSTICK TRUE) - endif() - if(SDL_POWER) - set(SDL_POWER_EMSCRIPTEN 1) - file(GLOB EM_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/emscripten/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${EM_POWER_SOURCES}) - set(HAVE_SDL_POWER TRUE) - endif() - if(SDL_TIMERS) - set(SDL_TIMER_UNIX 1) - file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES}) - set(HAVE_SDL_TIMERS TRUE) - - if(CLOCK_GETTIME) - set(HAVE_CLOCK_GETTIME 1) - endif() - endif() - if(SDL_VIDEO) - set(SDL_VIDEO_DRIVER_EMSCRIPTEN 1) - file(GLOB EM_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/emscripten/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${EM_VIDEO_SOURCES}) - set(HAVE_SDL_VIDEO TRUE) - - #enable gles - if(VIDEO_OPENGLES) - set(SDL_VIDEO_OPENGL_EGL 1) - set(HAVE_VIDEO_OPENGLES TRUE) - set(SDL_VIDEO_OPENGL_ES2 1) - set(SDL_VIDEO_RENDER_OGL_ES2 1) - endif() - endif() -elseif(UNIX AND NOT APPLE) - if(SDL_AUDIO) - if(SYSV5 OR SOLARIS OR HPUX) - set(SDL_AUDIO_DRIVER_SUNAUDIO 1) - file(GLOB SUN_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/sun/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${SUN_AUDIO_SOURCES}) - set(HAVE_SDL_AUDIO TRUE) - elseif(NETBSD OR OPENBSD) - set(SDL_AUDIO_DRIVER_BSD 1) - file(GLOB BSD_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/bsd/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${BSD_AUDIO_SOURCES}) - set(HAVE_SDL_AUDIO TRUE) - elseif(AIX) - set(SDL_AUDIO_DRIVER_PAUDIO 1) - file(GLOB AIX_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/paudio/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${AIX_AUDIO_SOURCES}) - set(HAVE_SDL_AUDIO TRUE) - endif() - CheckOSS() - CheckALSA() - CheckPulseAudio() - CheckESD() - CheckARTS() - CheckNAS() - CheckSNDIO() - CheckFusionSound() - endif() - - if(SDL_VIDEO) - # Need to check for Raspberry PI first and add platform specific compiler flags, otherwise the test for GLES fails! - CheckRPI() - CheckX11() - CheckMir() - CheckDirectFB() - CheckOpenGLX11() - CheckOpenGLESX11() - CheckWayland() - CheckVivante() - endif() - - if(LINUX) - check_c_source_compiles(" - #include - #ifndef EVIOCGNAME - #error EVIOCGNAME() ioctl not available - #endif - int main(int argc, char** argv) {}" HAVE_INPUT_EVENTS) - - check_c_source_compiles(" - #include - #include - - int main(int argc, char **argv) - { - struct kbentry kbe; - kbe.kb_table = KG_CTRL; - ioctl(0, KDGKBENT, &kbe); - }" HAVE_INPUT_KD) - - file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/linux/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES}) - - if(HAVE_INPUT_EVENTS) - set(SDL_INPUT_LINUXEV 1) - endif() - - if(SDL_HAPTIC AND HAVE_INPUT_EVENTS) - set(SDL_HAPTIC_LINUX 1) - file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/linux/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES}) - set(HAVE_SDL_HAPTIC TRUE) - endif() - - if(HAVE_INPUT_KD) - set(SDL_INPUT_LINUXKD 1) - endif() - - check_include_file("libudev.h" HAVE_LIBUDEV_H) - - if(PKG_CONFIG_FOUND) - pkg_search_module(DBUS dbus-1 dbus) - if(DBUS_FOUND) - set(HAVE_DBUS_DBUS_H TRUE) - include_directories(${DBUS_INCLUDE_DIRS}) - list(APPEND EXTRA_LIBS ${DBUS_LIBRARIES}) - endif() - - pkg_search_module(IBUS ibus-1.0 ibus) - if(IBUS_FOUND) - set(HAVE_IBUS_IBUS_H TRUE) - include_directories(${IBUS_INCLUDE_DIRS}) - list(APPEND EXTRA_LIBS ${IBUS_LIBRARIES}) - endif() - endif() - - check_include_file("fcitx/frontend.h" HAVE_FCITX_FRONTEND_H) - - endif() - - if(INPUT_TSLIB) - check_c_source_compiles(" - #include \"tslib.h\" - int main(int argc, char** argv) { }" HAVE_INPUT_TSLIB) - if(HAVE_INPUT_TSLIB) - set(SDL_INPUT_TSLIB 1) - list(APPEND EXTRA_LIBS ts) - endif() - endif() - - if(SDL_JOYSTICK) - CheckUSBHID() # seems to be BSD specific - limit the test to BSD only? - if(LINUX AND NOT ANDROID) - set(SDL_JOYSTICK_LINUX 1) - file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES}) - set(HAVE_SDL_JOYSTICK TRUE) - endif() - endif() - - CheckPTHREAD() - - if(CLOCK_GETTIME) - check_library_exists(rt clock_gettime "" FOUND_CLOCK_GETTIME) - if(FOUND_CLOCK_GETTIME) - list(APPEND EXTRA_LIBS rt) - set(HAVE_CLOCK_GETTIME 1) - else() - check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME) - if(FOUND_CLOCK_GETTIME) - set(HAVE_CLOCK_GETTIME 1) - endif() - endif() - endif() - - check_include_file(linux/version.h HAVE_LINUX_VERSION_H) - if(HAVE_LINUX_VERSION_H) - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DHAVE_LINUX_VERSION_H") - endif() - - if(SDL_POWER) - if(LINUX) - set(SDL_POWER_LINUX 1) - file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/linux/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES}) - set(HAVE_SDL_POWER TRUE) - endif() - endif() - - if(SDL_FILESYSTEM) - set(SDL_FILESYSTEM_UNIX 1) - file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/unix/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) - set(HAVE_SDL_FILESYSTEM TRUE) - endif() - - if(SDL_TIMERS) - set(SDL_TIMER_UNIX 1) - file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES}) - set(HAVE_SDL_TIMERS TRUE) - endif() - - if(RPATH) - set(SDL_RLD_FLAGS "") - if(BSDI OR FREEBSD OR LINUX OR NETBSD) - set(CMAKE_REQUIRED_FLAGS "-Wl,--enable-new-dtags") - check_c_compiler_flag("" HAVE_ENABLE_NEW_DTAGS) - set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS}) - if(HAVE_ENABLE_NEW_DTAGS) - set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir} -Wl,--enable-new-dtags") - else() - set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir}") - endif() - elseif(SOLARIS) - set(SDL_RLD_FLAGS "-R\${libdir}") - endif() - set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE) - set(HAVE_RPATH TRUE) - endif() - -elseif(WINDOWS) - find_program(WINDRES windres) - - check_c_source_compiles(" - #include - int main(int argc, char **argv) { }" HAVE_WIN32_CC) - - file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES}) - - if(MSVC) - # Prevent codegen that would use the VC runtime libraries. - add_definitions(/GS-) - if(NOT ARCH_64) - add_definitions(/arch:SSE) - endif() - endif() - - # Check for DirectX - if(DIRECTX) - if(DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700) - set(USE_WINSDK_DIRECTX TRUE) - endif() - if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX) - if("$ENV{DXSDK_DIR}" STREQUAL "") - message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set") - endif() - set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"") - endif() - - if(HAVE_WIN32_CC) - # xinput.h may need windows.h, but doesn't include it itself. - check_c_source_compiles(" - #include - #include - int main(int argc, char **argv) { }" HAVE_XINPUT_H) - else() - check_include_file(xinput.h HAVE_XINPUT_H) - endif() - - check_include_file(d3d9.h HAVE_D3D_H) - check_include_file(d3d11_1.h HAVE_D3D11_H) - check_include_file(ddraw.h HAVE_DDRAW_H) - check_include_file(dsound.h HAVE_DSOUND_H) - check_include_file(dinput.h HAVE_DINPUT_H) - check_include_file(xaudio2.h HAVE_XAUDIO2_H) - check_include_file(dxgi.h HAVE_DXGI_H) - if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H) - set(HAVE_DIRECTX TRUE) - if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX) - # TODO: change $ENV{DXSDL_DIR} to get the path from the include checks - link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH}) - include_directories($ENV{DXSDK_DIR}\\Include) - endif() - endif() - set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS}) - endif() - - if(SDL_AUDIO) - set(SDL_AUDIO_DRIVER_WINMM 1) - file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES}) - set(HAVE_SDL_AUDIO TRUE) - - if(HAVE_DSOUND_H) - set(SDL_AUDIO_DRIVER_DSOUND 1) - file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES}) - endif() - - if(HAVE_XAUDIO2_H) - set(SDL_AUDIO_DRIVER_XAUDIO2 1) - file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES}) - endif() - endif() - - if(SDL_VIDEO) - # requires SDL_LOADSO on Windows (IME, DX, etc.) - if(NOT SDL_LOADSO) - message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled") - endif() - set(SDL_VIDEO_DRIVER_WINDOWS 1) - file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES}) - - if(RENDER_D3D AND HAVE_D3D_H) - set(SDL_VIDEO_RENDER_D3D 1) - set(HAVE_RENDER_D3D TRUE) - endif() - if(RENDER_D3D AND HAVE_D3D11_H) - set(SDL_VIDEO_RENDER_D3D11 1) - set(HAVE_RENDER_D3D TRUE) - endif() - set(HAVE_SDL_VIDEO TRUE) - endif() - - if(SDL_THREADS) - set(SDL_THREAD_WINDOWS 1) - set(SOURCE_FILES ${SOURCE_FILES} - ${SDL2_SOURCE_DIR}/src/thread/windows/SDL_sysmutex.c - ${SDL2_SOURCE_DIR}/src/thread/windows/SDL_syssem.c - ${SDL2_SOURCE_DIR}/src/thread/windows/SDL_systhread.c - ${SDL2_SOURCE_DIR}/src/thread/windows/SDL_systls.c - ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_syscond.c) - set(HAVE_SDL_THREADS TRUE) - endif() - - if(SDL_POWER) - set(SDL_POWER_WINDOWS 1) - set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c) - set(HAVE_SDL_POWER TRUE) - endif() - - if(SDL_FILESYSTEM) - set(SDL_FILESYSTEM_WINDOWS 1) - file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) - set(HAVE_SDL_FILESYSTEM TRUE) - endif() - - # Libraries for Win32 native and MinGW - list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid) - - # TODO: in configure.in the check for timers is set on - # cygwin | mingw32* - does this include mingw32CE? - if(SDL_TIMERS) - set(SDL_TIMER_WINDOWS 1) - file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/windows/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES}) - set(HAVE_SDL_TIMERS TRUE) - endif() - - if(SDL_LOADSO) - set(SDL_LOADSO_WINDOWS 1) - file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/windows/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES}) - set(HAVE_SDL_LOADSO TRUE) - endif() - - file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES}) - - if(SDL_VIDEO) - if(VIDEO_OPENGL) - set(SDL_VIDEO_OPENGL 1) - set(SDL_VIDEO_OPENGL_WGL 1) - set(SDL_VIDEO_RENDER_OGL 1) - set(HAVE_VIDEO_OPENGL TRUE) - endif() - - if(VIDEO_OPENGLES) - set(SDL_VIDEO_OPENGL_EGL 1) - set(SDL_VIDEO_OPENGL_ES2 1) - set(SDL_VIDEO_RENDER_OGL_ES2 1) - set(HAVE_VIDEO_OPENGLES TRUE) - endif() - endif() - - if(SDL_JOYSTICK) - file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/windows/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES}) - if(HAVE_DINPUT_H) - set(SDL_JOYSTICK_DINPUT 1) - list(APPEND EXTRA_LIBS dinput8) - if(CMAKE_COMPILER_IS_MINGW) - list(APPEND EXTRA_LIBS dxerr8) - elseif (NOT USE_WINSDK_DIRECTX) - list(APPEND EXTRA_LIBS dxerr) - endif() - endif() - if(HAVE_XINPUT_H) - set(SDL_JOYSTICK_XINPUT 1) - endif() - if(NOT HAVE_DINPUT_H AND NOT HAVE_XINPUT_H) - set(SDL_JOYSTICK_WINMM 1) - endif() - set(HAVE_SDL_JOYSTICK TRUE) - - if(SDL_HAPTIC) - if(HAVE_DINPUT_H OR HAVE_XINPUT_H) - file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/windows/*.c) - if(HAVE_DINPUT_H) - set(SDL_HAPTIC_DINPUT 1) - endif() - if(HAVE_XINPUT_H) - set(SDL_HAPTIC_XINPUT 1) - endif() - else() - file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c) - set(SDL_HAPTIC_DUMMY 1) - endif() - set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES}) - set(HAVE_SDL_HAPTIC TRUE) - endif() - endif() - - file(GLOB VERSION_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.rc) - file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.c) - if(MINGW OR CYGWIN) - list(APPEND EXTRA_LIBS mingw32) - list(APPEND EXTRA_LDFLAGS "-mwindows") - set(SDL_CFLAGS "${SDL_CFLAGS} -Dmain=SDL_main") - list(APPEND SDL_LIBS "-lmingw32" "-lSDL2main" "-mwindows") - endif() -elseif(APPLE) - # TODO: rework this for proper MacOS X, iOS and Darwin support - - # Requires the darwin file implementation - if(SDL_FILE) - file(GLOB EXTRA_SOURCES ${SDL2_SOURCE_DIR}/src/file/cocoa/*.m) - set(SOURCE_FILES ${EXTRA_SOURCES} ${SOURCE_FILES}) - set_source_files_properties(${EXTRA_SOURCES} PROPERTIES LANGUAGE C) - set(HAVE_SDL_FILE TRUE) - set(SDL_FRAMEWORK_COCOA 1) - set(SDL_FRAMEWORK_COREVIDEO 1) - else() - message_error("SDL_FILE must be enabled to build on MacOS X") - endif() - - if(SDL_AUDIO) - set(SDL_AUDIO_DRIVER_COREAUDIO 1) - file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.m) - set(SOURCE_FILES ${SOURCE_FILES} ${AUDIO_SOURCES}) - set(HAVE_SDL_AUDIO TRUE) - set(SDL_FRAMEWORK_COREAUDIO 1) - set(SDL_FRAMEWORK_AUDIOTOOLBOX 1) - endif() - - if(SDL_JOYSTICK) - set(SDL_JOYSTICK_IOKIT 1) - if (IOS) - file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m) - else() - file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c) - endif() - set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES}) - set(HAVE_SDL_JOYSTICK TRUE) - set(SDL_FRAMEWORK_IOKIT 1) - set(SDL_FRAMEWORK_FF 1) - endif() - - if(SDL_HAPTIC) - set(SDL_HAPTIC_IOKIT 1) - if (IOS) - file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/dummy/*.c) - set(SDL_HAPTIC_DUMMY 1) - else() - file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/darwin/*.c) - endif() - set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES}) - set(HAVE_SDL_HAPTIC TRUE) - set(SDL_FRAMEWORK_IOKIT 1) - set(SDL_FRAMEWORK_FF 1) - if(NOT SDL_JOYSTICK) - message(FATAL_ERROR "SDL_HAPTIC requires SDL_JOYSTICK to be enabled") - endif() - endif() - - if(SDL_POWER) - set(SDL_POWER_MACOSX 1) - if (IOS) - file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/uikit/*.m) - else() - file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/macosx/*.c) - endif() - set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES}) - set(HAVE_SDL_POWER TRUE) - set(SDL_FRAMEWORK_CARBON 1) - set(SDL_FRAMEWORK_IOKIT 1) - endif() - - if(SDL_TIMERS) - set(SDL_TIMER_UNIX 1) - file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES}) - set(HAVE_SDL_TIMERS TRUE) - endif(SDL_TIMERS) - - if(SDL_FILESYSTEM) - set(SDL_FILESYSTEM_COCOA 1) - file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/cocoa/*.m) - set_source_files_properties(${FILESYSTEM_SOURCES} PROPERTIES LANGUAGE C) - set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) - set(HAVE_SDL_FILESYSTEM TRUE) - endif() - - # Actually load the frameworks at the end so we don't duplicate include. - if(SDL_FRAMEWORK_COREVIDEO) - find_library(COREVIDEO CoreVideo) - list(APPEND EXTRA_LIBS ${COREVIDEO}) - endif() - if(SDL_FRAMEWORK_COCOA) - find_library(COCOA_LIBRARY Cocoa) - list(APPEND EXTRA_LIBS ${COCOA_LIBRARY}) - endif() - if(SDL_FRAMEWORK_IOKIT) - find_library(IOKIT IOKit) - list(APPEND EXTRA_LIBS ${IOKIT}) - endif() - if(SDL_FRAMEWORK_FF) - find_library(FORCEFEEDBACK ForceFeedback) - list(APPEND EXTRA_LIBS ${FORCEFEEDBACK}) - endif() - if(SDL_FRAMEWORK_CARBON) - find_library(CARBON_LIBRARY Carbon) - list(APPEND EXTRA_LIBS ${CARBON_LIBRARY}) - endif() - if(SDL_FRAMEWORK_COREAUDIO) - find_library(COREAUDIO CoreAudio) - list(APPEND EXTRA_LIBS ${COREAUDIO}) - endif() - if(SDL_FRAMEWORK_AUDIOTOOLBOX) - find_library(AUDIOTOOLBOX AudioToolbox) - list(APPEND EXTRA_LIBS ${AUDIOTOOLBOX}) - endif() - - # iOS hack needed - http://code.google.com/p/ios-cmake/ ? - if(SDL_VIDEO) - if (IOS) - set(SDL_VIDEO_DRIVER_UIKIT 1) - file(GLOB UIKITVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/uikit/*.m) - set(SOURCE_FILES ${SOURCE_FILES} ${UIKITVIDEO_SOURCES}) - else() - CheckCOCOA() - if(VIDEO_OPENGL) - set(SDL_VIDEO_OPENGL 1) - set(SDL_VIDEO_OPENGL_CGL 1) - set(SDL_VIDEO_RENDER_OGL 1) - set(HAVE_VIDEO_OPENGL TRUE) - endif() - endif() - endif() - - CheckPTHREAD() -elseif(HAIKU) - if(SDL_VIDEO) - set(SDL_VIDEO_DRIVER_HAIKU 1) - file(GLOB HAIKUVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/haiku/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${HAIKUVIDEO_SOURCES}) - set(HAVE_SDL_VIDEO TRUE) - - set(SDL_FILESYSTEM_HAIKU 1) - file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/haiku/*.cc) - set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) - set(HAVE_SDL_FILESYSTEM TRUE) - - if(SDL_TIMERS) - set(SDL_TIMER_HAIKU 1) - file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/haiku/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES}) - set(HAVE_SDL_TIMERS TRUE) - endif(SDL_TIMERS) - - if(VIDEO_OPENGL) - # TODO: Use FIND_PACKAGE(OpenGL) instead - set(SDL_VIDEO_OPENGL 1) - set(SDL_VIDEO_OPENGL_BGL 1) - set(SDL_VIDEO_RENDER_OGL 1) - list(APPEND EXTRA_LIBS GL) - set(HAVE_VIDEO_OPENGL TRUE) - endif() - endif() - - CheckPTHREAD() -endif() - -# Dummies -# configure.in does it differently: -# if not have X -# if enable_X { SDL_X_DISABLED = 1 } -# [add dummy sources] -# so it always adds a dummy, without checking, if it was actually requested. -# This leads to missing internal references on building, since the -# src/X/*.c does not get included. -if(NOT HAVE_SDL_JOYSTICK) - set(SDL_JOYSTICK_DISABLED 1) - if(SDL_JOYSTICK AND NOT APPLE) # results in unresolved symbols on OSX - - file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/dummy/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES}) - endif() -endif() -if(NOT HAVE_SDL_HAPTIC) - set(SDL_HAPTIC_DISABLED 1) - file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES}) -endif() -if(NOT HAVE_SDL_LOADSO) - set(SDL_LOADSO_DISABLED 1) - file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dummy/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES}) -endif() -if(NOT HAVE_SDL_FILESYSTEM) - set(SDL_FILESYSTEM_DISABLED 1) - file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/dummy/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) -endif() - -# We always need to have threads and timers around -if(NOT HAVE_SDL_THREADS) - set(SDL_THREADS_DISABLED 1) - file(GLOB THREADS_SOURCES ${SDL2_SOURCE_DIR}/src/thread/generic/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${THREADS_SOURCES}) -endif() -if(NOT HAVE_SDL_TIMERS) - set(SDL_TIMERS_DISABLED 1) - file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/dummy/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES}) -endif() - -if(NOT SDLMAIN_SOURCES) - file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/dummy/*.c) -endif() - -# Append the -MMD -MT flags -# if(DEPENDENCY_TRACKING) -# if(COMPILER_IS_GNUCC) -# set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -MMD -MT \$@") -# endif() -# endif() - -configure_file("${SDL2_SOURCE_DIR}/include/SDL_config.h.cmake" - "${SDL2_BINARY_DIR}/include/SDL_config.h") - -# Prepare the flags and remove duplicates -if(EXTRA_LDFLAGS) - list(REMOVE_DUPLICATES EXTRA_LDFLAGS) -endif() -if(EXTRA_LIBS) - list(REMOVE_DUPLICATES EXTRA_LIBS) -endif() -if(EXTRA_CFLAGS) - list(REMOVE_DUPLICATES EXTRA_CFLAGS) -endif() -listtostr(EXTRA_CFLAGS _EXTRA_CFLAGS) -set(EXTRA_CFLAGS ${_EXTRA_CFLAGS}) - -# Compat helpers for the configuration files -if(NOT WINDOWS OR CYGWIN) - # TODO: we need a Windows script, too - execute_process(COMMAND sh ${SDL2_SOURCE_DIR}/build-scripts/updaterev.sh) - - set(prefix ${CMAKE_INSTALL_PREFIX}) - set(exec_prefix "\${prefix}") - set(libdir "\${exec_prefix}/lib${LIB_SUFFIX}") - set(bindir "\${exec_prefix}/bin") - set(includedir "\${prefix}/include") - if(SDL_STATIC) - set(ENABLE_STATIC_TRUE "") - set(ENABLE_STATIC_FALSE "#") - else() - set(ENABLE_STATIC_TRUE "#") - set(ENABLE_STATIC_FALSE "") - endif() - if(SDL_SHARED) - set(ENABLE_SHARED_TRUE "") - set(ENABLE_SHARED_FALSE "#") - else() - set(ENABLE_SHARED_TRUE "#") - set(ENABLE_SHARED_FALSE "") - endif() - - # Clean up the different lists - listtostr(EXTRA_LIBS _EXTRA_LIBS "-l") - set(SDL_STATIC_LIBS ${SDL_LIBS} ${EXTRA_LDFLAGS} ${_EXTRA_LIBS}) - list(REMOVE_DUPLICATES SDL_STATIC_LIBS) - listtostr(SDL_STATIC_LIBS _SDL_STATIC_LIBS) - set(SDL_STATIC_LIBS ${_SDL_STATIC_LIBS}) - listtostr(SDL_LIBS _SDL_LIBS) - set(SDL_LIBS ${_SDL_LIBS}) - - # MESSAGE(STATUS "SDL_LIBS: ${SDL_LIBS}") - # MESSAGE(STATUS "SDL_STATIC_LIBS: ${SDL_STATIC_LIBS}") - - configure_file("${SDL2_SOURCE_DIR}/sdl2.pc.in" - "${SDL2_BINARY_DIR}/sdl2.pc" @ONLY) - configure_file("${SDL2_SOURCE_DIR}/sdl2-config.in" - "${SDL2_BINARY_DIR}/sdl2-config") - configure_file("${SDL2_SOURCE_DIR}/sdl2-config.in" - "${SDL2_BINARY_DIR}/sdl2-config" @ONLY) - configure_file("${SDL2_SOURCE_DIR}/SDL2.spec.in" - "${SDL2_BINARY_DIR}/SDL2.spec" @ONLY) -endif() - -##### Info output ##### -message(STATUS "") -message(STATUS "SDL2 was configured with the following options:") -message(STATUS "") -message(STATUS "Platform: ${CMAKE_SYSTEM}") -message(STATUS "64-bit: ${ARCH_64}") -message(STATUS "Compiler: ${CMAKE_C_COMPILER}") -message(STATUS "") -message(STATUS "Subsystems:") -foreach(_SUB ${SDL_SUBSYSTEMS}) - string(TOUPPER ${_SUB} _OPT) - message_bool_option(${_SUB} SDL_${_OPT}) -endforeach() -message(STATUS "") -message(STATUS "Options:") -list(SORT ALLOPTIONS) -foreach(_OPT ${ALLOPTIONS}) - # Longest option is VIDEO_X11_XSCREENSAVER = 22 characters - # Get the padding - string(LENGTH ${_OPT} _OPTLEN) - math(EXPR _PADLEN "23 - ${_OPTLEN}") - string(RANDOM LENGTH ${_PADLEN} ALPHABET " " _PADDING) - message_tested_option(${_OPT} ${_PADDING}) -endforeach() -message(STATUS "") -message(STATUS " CFLAGS: ${CMAKE_C_FLAGS}") -message(STATUS " EXTRA_CFLAGS: ${EXTRA_CFLAGS}") -message(STATUS " EXTRA_LDFLAGS: ${EXTRA_LDFLAGS}") -message(STATUS " EXTRA_LIBS: ${EXTRA_LIBS}") -message(STATUS "") -message(STATUS " Build Shared Library: ${SDL_SHARED}") -message(STATUS " Build Static Library: ${SDL_STATIC}") -if(SDL_STATIC) - message(STATUS " Build Static Library with Position Independent Code: ${SDL_STATIC_PIC}") -endif() -message(STATUS "") -if(UNIX) - message(STATUS "If something was not detected, although the libraries") - message(STATUS "were installed, then make sure you have set the") - message(STATUS "CFLAGS and LDFLAGS environment variables correctly.") - message(STATUS "") -endif() - -# Ensure that the extra cflags are used at compile time -set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}") - -# Always build SDLmain -add_library(SDL2main STATIC ${SDLMAIN_SOURCES}) -set(_INSTALL_LIBS "SDL2main") - -if(SDL_SHARED) - add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES}) - if(UNIX) - set_target_properties(SDL2 PROPERTIES - VERSION ${LT_VERSION} - SOVERSION ${LT_REVISION} - OUTPUT_NAME "SDL2-${LT_RELEASE}") - else() - set_target_properties(SDL2 PROPERTIES - VERSION ${SDL_VERSION} - SOVERSION ${LT_REVISION} - OUTPUT_NAME "SDL2") - endif() - if(MSVC) - # Don't try to link with the default set of libraries. - set_target_properties(SDL2 PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB") - set_target_properties(SDL2 PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB") - set_target_properties(SDL2 PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB") - endif() - set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS}) - target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS}) -endif() - -if(SDL_STATIC) - set (BUILD_SHARED_LIBS FALSE) - add_library(SDL2-static STATIC ${SOURCE_FILES}) - set_target_properties(SDL2-static PROPERTIES OUTPUT_NAME "SDL2") - set_target_properties(SDL2-static PROPERTIES POSITION_INDEPENDENT_CODE ${SDL_STATIC_PIC}) - if(MSVC) - set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB") - set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB") - set_target_properties(SDL2-static PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB") - endif() - # TODO: Win32 platforms keep the same suffix .lib for import and static - # libraries - do we need to consider this? - set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS}) - target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS}) -endif() - -##### Installation targets ##### -install(TARGETS ${_INSTALL_LIBS} - LIBRARY DESTINATION "lib${LIB_SUFFIX}" - ARCHIVE DESTINATION "lib${LIB_SUFFIX}" - RUNTIME DESTINATION bin) - -file(GLOB INCLUDE_FILES ${SDL2_SOURCE_DIR}/include/*.h) -file(GLOB BIN_INCLUDE_FILES ${SDL2_BINARY_DIR}/include/*.h) -foreach(_FNAME ${BIN_INCLUDE_FILES}) - get_filename_component(_INCNAME ${_FNAME} NAME) - list(REMOVE_ITEM INCLUDE_FILES ${SDL2_SOURCE_DIR}/include/${_INCNAME}) -endforeach() -list(APPEND INCLUDE_FILES ${BIN_INCLUDE_FILES}) -install(FILES ${INCLUDE_FILES} DESTINATION include/SDL2) - -if(NOT (WINDOWS OR CYGWIN)) - if(SDL_SHARED) - if (APPLE) - set(SOEXT "dylib") - else() - set(SOEXT "so") - endif() - install(CODE " - execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink - \"libSDL2-2.0.${SOEXT}\" \"libSDL2.${SOEXT}\")") - install(FILES ${SDL2_BINARY_DIR}/libSDL2.${SOEXT} DESTINATION "lib${LIB_SUFFIX}") - endif() - if(FREEBSD) - # FreeBSD uses ${PREFIX}/libdata/pkgconfig - install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "libdata/pkgconfig") - else() - install(FILES ${SDL2_BINARY_DIR}/sdl2.pc - DESTINATION "lib${LIB_SUFFIX}/pkgconfig") - endif() - install(PROGRAMS ${SDL2_BINARY_DIR}/sdl2-config DESTINATION bin) - # TODO: what about the .spec file? Is it only needed for RPM creation? - install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "${CMAKE_INSTALL_FULL_DATAROOTDIR}/aclocal") -endif() - -##### Uninstall target ##### - -configure_file( - "${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in" - "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" - IMMEDIATE @ONLY) - -add_custom_target(uninstall - COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake) diff --git a/3rdparty/SDL2/COPYING.txt b/3rdparty/SDL2/COPYING.txt deleted file mode 100644 index dd9574e06e6..00000000000 --- a/3rdparty/SDL2/COPYING.txt +++ /dev/null @@ -1,20 +0,0 @@ - -Simple DirectMedia Layer -Copyright (C) 1997-2016 Sam Lantinga - -This software is provided 'as-is', without any express or implied -warranty. In no event will the authors be held liable for any damages -arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it -freely, subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - diff --git a/3rdparty/SDL2/CREDITS.txt b/3rdparty/SDL2/CREDITS.txt deleted file mode 100644 index 7e4086712d3..00000000000 --- a/3rdparty/SDL2/CREDITS.txt +++ /dev/null @@ -1,53 +0,0 @@ - -Simple DirectMedia Layer CREDITS -Thanks to everyone who made this possible, including: - -* Cliff Matthews, for giving me a reason to start this project. :) - -- Executor rocks! *grin* - -* Ryan Gordon for helping everybody out and keeping the dream alive. :) - -* Gabriel Jacobo for his work on the Android port and generally helping out all around. - -* Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches. - -* Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code. - -* Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve. - -* Alfred Reynolds for the game controller API and general (in)sanity - -* Jørgen Tjernø for numerous magical Mac OS X fixes. - -* Pierre-Loup Griffais for his deep knowledge of OpenGL drivers. - -* Julian Winter for the SDL 2.0 website. - -* Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides. - -* Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010. - -* Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010. - -* Jim Grandpre for his work on multi-touch and gesture recognition during - the Google Summer of Code 2010. - -* Edgar "bobbens" Simo for his force feedback API development during the - Google Summer of Code 2008. - -* Aaron Wishnick for his work on audio resampling and pitch shifting during - the Google Summer of Code 2008. - -* Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the - Google Summer of Code 2008. - -* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation. - -* Everybody at Loki Software, Inc. for their great contributions! - - And a big hand to everyone else who has contributed over the years. - -THANKS! :) - - -- Sam Lantinga - diff --git a/3rdparty/SDL2/INSTALL.txt b/3rdparty/SDL2/INSTALL.txt deleted file mode 100644 index 66e5706f78e..00000000000 --- a/3rdparty/SDL2/INSTALL.txt +++ /dev/null @@ -1,40 +0,0 @@ - -To compile and install SDL: - - 1. Windows with Visual Studio: - * Read VisualC.html - - Windows with gcc, either native or cross-compiling: - * Read the FAQ at http://wiki.libsdl.org/moin.fcg/FAQWindows - * Run './configure; make; make install' - - Mac OS X with Xcode: - * Read docs/README-macosx.md - - Mac OS X from the command line: - * Run './configure; make; make install' - - Linux and other UNIX systems: - * Run './configure; make; make install' - - Android: - * Read docs/README-android.md - - iOS: - * Read docs/README-ios.md - - Using Cmake: - * Read docs/README-cmake.md - - 2. Look at the example programs in ./test, and check out the online - documentation at http://wiki.libsdl.org/ - - 3. Join the SDL developer mailing list by sending E-mail to - sdl-request@libsdl.org - and put "subscribe" in the subject of the message. - - Or alternatively you can use the web interface: - http://www.libsdl.org/mailing-list.php - -That's it! -Sam Lantinga diff --git a/3rdparty/SDL2/Makefile.in b/3rdparty/SDL2/Makefile.in deleted file mode 100644 index a7cbddf2613..00000000000 --- a/3rdparty/SDL2/Makefile.in +++ /dev/null @@ -1,244 +0,0 @@ -# Makefile to build and install the SDL library - -top_builddir = . -srcdir = @srcdir@ -objects = build -gen = gen -prefix = @prefix@ -exec_prefix = @exec_prefix@ -bindir = @bindir@ -libdir = @libdir@ -includedir = @includedir@ -datarootdir = @datarootdir@ -datadir = @datadir@ -auxdir = @ac_aux_dir@ -distpath = $(srcdir)/.. -distdir = SDL2-@SDL_VERSION@ -distfile = $(distdir).tar.gz - -@SET_MAKE@ -SHELL = @SHELL@ -CC = @CC@ -INCLUDE = @INCLUDE@ -CFLAGS = @BUILD_CFLAGS@ -EXTRA_CFLAGS = @EXTRA_CFLAGS@ -LDFLAGS = @BUILD_LDFLAGS@ -EXTRA_LDFLAGS = @EXTRA_LDFLAGS@ -LIBTOOL = @LIBTOOL@ -INSTALL = @INSTALL@ -AR = @AR@ -RANLIB = @RANLIB@ -WINDRES = @WINDRES@ - -TARGET = libSDL2.la -OBJECTS = @OBJECTS@ -GEN_HEADERS = @GEN_HEADERS@ -GEN_OBJECTS = @GEN_OBJECTS@ -VERSION_OBJECTS = @VERSION_OBJECTS@ - -SDLMAIN_TARGET = libSDL2main.a -SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@ - -SDLTEST_TARGET = libSDL2_test.a -SDLTEST_OBJECTS = @SDLTEST_OBJECTS@ - -WAYLAND_SCANNER = @WAYLAND_SCANNER@ - -SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.in debian docs include Makefile.* sdl2-config.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS -GEN_DIST = SDL2.spec - -ifneq ($V,1) -RUN_CMD_AR = @echo " AR " $@; -RUN_CMD_CC = @echo " CC " $@; -RUN_CMD_CXX = @echo " CXX " $@; -RUN_CMD_LTLINK = @echo " LTLINK" $@; -RUN_CMD_RANLIB = @echo " RANLIB" $@; -RUN_CMD_GEN = @echo " GEN " $@; -LIBTOOL += --quiet -endif - -HDRS = \ - SDL.h \ - SDL_assert.h \ - SDL_atomic.h \ - SDL_audio.h \ - SDL_bits.h \ - SDL_blendmode.h \ - SDL_clipboard.h \ - SDL_cpuinfo.h \ - SDL_egl.h \ - SDL_endian.h \ - SDL_error.h \ - SDL_events.h \ - SDL_filesystem.h \ - SDL_gamecontroller.h \ - SDL_gesture.h \ - SDL_haptic.h \ - SDL_hints.h \ - SDL_joystick.h \ - SDL_keyboard.h \ - SDL_keycode.h \ - SDL_loadso.h \ - SDL_log.h \ - SDL_main.h \ - SDL_messagebox.h \ - SDL_mouse.h \ - SDL_mutex.h \ - SDL_name.h \ - SDL_opengl.h \ - SDL_opengl_glext.h \ - SDL_opengles.h \ - SDL_opengles2_gl2ext.h \ - SDL_opengles2_gl2.h \ - SDL_opengles2_gl2platform.h \ - SDL_opengles2.h \ - SDL_opengles2_khrplatform.h \ - SDL_pixels.h \ - SDL_platform.h \ - SDL_power.h \ - SDL_quit.h \ - SDL_rect.h \ - SDL_render.h \ - SDL_rwops.h \ - SDL_scancode.h \ - SDL_shape.h \ - SDL_stdinc.h \ - SDL_surface.h \ - SDL_system.h \ - SDL_syswm.h \ - SDL_thread.h \ - SDL_timer.h \ - SDL_touch.h \ - SDL_types.h \ - SDL_version.h \ - SDL_video.h \ - begin_code.h \ - close_code.h - -SDLTEST_HDRS = $(shell ls $(srcdir)/include | fgrep SDL_test) - -LT_AGE = @LT_AGE@ -LT_CURRENT = @LT_CURRENT@ -LT_RELEASE = @LT_RELEASE@ -LT_REVISION = @LT_REVISION@ -LT_LDFLAGS = -no-undefined -rpath $(DESTDIR)$(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE) - -all: $(srcdir)/configure Makefile $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET) - -$(srcdir)/configure: $(srcdir)/configure.in - @echo "Warning, configure.in is out of date" - #(cd $(srcdir) && sh autogen.sh && sh configure) - @sleep 3 - -Makefile: $(srcdir)/Makefile.in - $(SHELL) config.status $@ - -Makefile.in:; - -$(objects): - $(SHELL) $(auxdir)/mkinstalldirs $@ - -update-revision: - $(SHELL) $(auxdir)/updaterev.sh - -.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d) - -$(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS) - $(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS) - -$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS) - $(RUN_CMD_AR)$(AR) cru $@ $(SDLMAIN_OBJECTS) - $(RUN_CMD_RANLIB)$(RANLIB) $@ - -$(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS) - $(RUN_CMD_AR)$(AR) cru $@ $(SDLTEST_OBJECTS) - $(RUN_CMD_RANLIB)$(RANLIB) $@ - -install: all install-bin install-hdrs install-lib install-data -install-bin: - $(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(bindir) - $(INSTALL) -m 755 sdl2-config $(DESTDIR)$(bindir)/sdl2-config -install-hdrs: update-revision - $(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(includedir)/SDL2 - for file in $(HDRS) $(SDLTEST_HDRS); do \ - $(INSTALL) -m 644 $(srcdir)/include/$$file $(DESTDIR)$(includedir)/SDL2/$$file; \ - done - $(INSTALL) -m 644 include/SDL_config.h $(DESTDIR)$(includedir)/SDL2/SDL_config.h - if test -f include/SDL_revision.h; then \ - $(INSTALL) -m 644 include/SDL_revision.h $(DESTDIR)$(includedir)/SDL2/SDL_revision.h; \ - else \ - $(INSTALL) -m 644 $(srcdir)/include/SDL_revision.h $(DESTDIR)$(includedir)/SDL2/SDL_revision.h; \ - fi - -install-lib: $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET) - $(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir) - $(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(TARGET) $(DESTDIR)$(libdir)/$(TARGET) - $(INSTALL) -m 644 $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET) - $(RANLIB) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET) - $(INSTALL) -m 644 $(objects)/$(SDLTEST_TARGET) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET) - $(RANLIB) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET) -install-data: - $(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(datadir)/aclocal - $(INSTALL) -m 644 $(srcdir)/sdl2.m4 $(DESTDIR)$(datadir)/aclocal/sdl2.m4 - $(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)/pkgconfig - $(INSTALL) -m 644 sdl2.pc $(DESTDIR)$(libdir)/pkgconfig - $(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)/cmake/SDL2 - $(INSTALL) -m 644 sdl2-config.cmake $(DESTDIR)$(libdir)/cmake/SDL2 - -uninstall: uninstall-bin uninstall-hdrs uninstall-lib uninstall-data -uninstall-bin: - rm -f $(DESTDIR)$(bindir)/sdl2-config -uninstall-hdrs: - for file in $(HDRS) $(SDLTEST_HDRS); do \ - rm -f $(DESTDIR)$(includedir)/SDL2/$$file; \ - done - rm -f $(DESTDIR)$(includedir)/SDL2/SDL_config.h - rm -f $(DESTDIR)$(includedir)/SDL2/SDL_revision.h - -rmdir $(DESTDIR)$(includedir)/SDL2 -uninstall-lib: - $(LIBTOOL) --mode=uninstall rm -f $(DESTDIR)$(libdir)/$(TARGET) - rm -f $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET) - rm -f $(DESTDIR)$(libdir)/$(SDLTEST_TARGET) -uninstall-data: - rm -f $(DESTDIR)$(datadir)/aclocal/sdl2.m4 - rm -f $(DESTDIR)$(libdir)/pkgconfig/sdl2.pc - rm -f $(DESTDIR)$(libdir)/cmake/SDL2/sdl2-config.cmake - -clean: - rm -rf $(objects) - rm -rf $(gen) - if test -f test/Makefile; then (cd test; $(MAKE) $@); fi - -distclean: clean - rm -f Makefile Makefile.rules sdl2-config - rm -f config.status config.cache config.log libtool - rm -rf $(srcdir)/autom4te* - find $(srcdir) \( \ - -name '*~' -o \ - -name '*.bak' -o \ - -name '*.old' -o \ - -name '*.rej' -o \ - -name '*.orig' -o \ - -name '.#*' \) \ - -exec rm -f {} \; - if test -f test/Makefile; then (cd test; $(MAKE) $@); fi - -dist $(distfile): - $(SHELL) $(auxdir)/mkinstalldirs $(distdir) - (cd $(srcdir); tar cf - $(SRC_DIST)) | (cd $(distdir); tar xf -) - tar cf - $(GEN_DIST) | (cd $(distdir); tar xf -) - find $(distdir) \( \ - -name '*~' -o \ - -name '*.bak' -o \ - -name '*.old' -o \ - -name '*.rej' -o \ - -name '*.orig' -o \ - -name '.#*' \) \ - -exec rm -f {} \; - if test -f $(distdir)/test/Makefile; then (cd $(distdir)/test && make distclean); fi - (cd $(distdir); build-scripts/updaterev.sh) - tar cvf - $(distdir) | gzip --best >$(distfile) - rm -rf $(distdir) - -rpm: $(distfile) - rpmbuild -ta $? diff --git a/3rdparty/SDL2/Makefile.minimal b/3rdparty/SDL2/Makefile.minimal deleted file mode 100644 index 6ec1ce81cb9..00000000000 --- a/3rdparty/SDL2/Makefile.minimal +++ /dev/null @@ -1,42 +0,0 @@ -# Makefile to build the SDL library - -INCLUDE = -I./include -CFLAGS = -g -O2 $(INCLUDE) -AR = ar -RANLIB = ranlib - -TARGET = libSDL.a -SOURCES = \ - src/*.c \ - src/audio/*.c \ - src/audio/dummy/*.c \ - src/cpuinfo/*.c \ - src/events/*.c \ - src/file/*.c \ - src/haptic/*.c \ - src/haptic/dummy/*.c \ - src/joystick/*.c \ - src/joystick/dummy/*.c \ - src/loadso/dummy/*.c \ - src/power/*.c \ - src/filesystem/dummy/*.c \ - src/render/*.c \ - src/render/software/*.c \ - src/stdlib/*.c \ - src/thread/*.c \ - src/thread/generic/*.c \ - src/timer/*.c \ - src/timer/dummy/*.c \ - src/video/*.c \ - src/video/dummy/*.c \ - -OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g') - -all: $(TARGET) - -$(TARGET): $(OBJECTS) - $(AR) crv $@ $^ - $(RANLIB) $@ - -clean: - rm -f $(TARGET) $(OBJECTS) diff --git a/3rdparty/SDL2/Makefile.pandora b/3rdparty/SDL2/Makefile.pandora deleted file mode 100644 index 8b78f27349d..00000000000 --- a/3rdparty/SDL2/Makefile.pandora +++ /dev/null @@ -1,37 +0,0 @@ -# Makefile to build the pandora SDL library - -AR = arm-none-linux-gnueabi-ar -RANLIB = arm-none-linux-gnueabi-ranlib -CC = arm-none-linux-gnueabi-gcc -CXX = arm-none-linux-gnueabi-g++ -STRIP = arm-none-linux-gnueabi-strip - -CFLAGS = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp \ - -mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \ - -I./include -I$(PNDSDK)/usr/include -DSDL_REVISION=0 - -TARGET = libSDL.a - -SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \ - ./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \ - ./src/joystick/*.c ./src/haptic/*.c ./src/power/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \ - ./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c \ - ./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \ - ./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \ - ./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \ - ./src/atomic/*.c ./src/filesystem/unix/*.c \ - ./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o ./src/video/x11/*.c - - -OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g') - -CONFIG_H = $(shell cp include/SDL_config_pandora.h include/SDL_config.h && touch include/SDL_revision.h) - -all: $(TARGET) - -$(TARGET): $(CONFIG_H) $(OBJECTS) - $(AR) crv $@ $^ - $(RANLIB) $@ - -clean: - rm -f $(TARGET) $(OBJECTS) diff --git a/3rdparty/SDL2/Makefile.psp b/3rdparty/SDL2/Makefile.psp deleted file mode 100644 index 93fb9e447a0..00000000000 --- a/3rdparty/SDL2/Makefile.psp +++ /dev/null @@ -1,93 +0,0 @@ -TARGET_LIB = libSDL2.a -OBJS= src/SDL.o \ - src/SDL_assert.o \ - src/SDL_error.o \ - src/SDL_hints.o \ - src/SDL_log.o \ - src/atomic/SDL_atomic.o \ - src/atomic/SDL_spinlock.o \ - src/audio/SDL_audio.o \ - src/audio/SDL_audiocvt.o \ - src/audio/SDL_audiodev.o \ - src/audio/SDL_audiotypecvt.o \ - src/audio/SDL_mixer.o \ - src/audio/SDL_wave.o \ - src/audio/psp/SDL_pspaudio.o \ - src/cpuinfo/SDL_cpuinfo.o \ - src/events/SDL_clipboardevents.o \ - src/events/SDL_dropevents.o \ - src/events/SDL_events.o \ - src/events/SDL_gesture.o \ - src/events/SDL_keyboard.o \ - src/events/SDL_mouse.o \ - src/events/SDL_quit.o \ - src/events/SDL_touch.o \ - src/events/SDL_windowevents.o \ - src/file/SDL_rwops.o \ - src/haptic/SDL_haptic.o \ - src/haptic/dummy/SDL_syshaptic.o \ - src/joystick/SDL_joystick.o \ - src/joystick/SDL_gamecontroller.o \ - src/joystick/psp/SDL_sysjoystick.o \ - src/power/SDL_power.o \ - src/power/psp/SDL_syspower.o \ - src/filesystem/dummy/SDL_sysfilesystem.o \ - src/render/SDL_render.o \ - src/render/SDL_yuv_sw.o \ - src/render/psp/SDL_render_psp.o \ - src/render/software/SDL_blendfillrect.o \ - src/render/software/SDL_blendline.o \ - src/render/software/SDL_blendpoint.o \ - src/render/software/SDL_drawline.o \ - src/render/software/SDL_drawpoint.o \ - src/render/software/SDL_render_sw.o \ - src/render/software/SDL_rotate.o \ - src/stdlib/SDL_getenv.o \ - src/stdlib/SDL_iconv.o \ - src/stdlib/SDL_malloc.o \ - src/stdlib/SDL_qsort.o \ - src/stdlib/SDL_stdlib.o \ - src/stdlib/SDL_string.o \ - src/thread/SDL_thread.o \ - src/thread/generic/SDL_systls.o \ - src/thread/psp/SDL_syssem.o \ - src/thread/psp/SDL_systhread.o \ - src/thread/psp/SDL_sysmutex.o \ - src/thread/psp/SDL_syscond.o \ - src/timer/SDL_timer.o \ - src/timer/psp/SDL_systimer.o \ - src/video/SDL_RLEaccel.o \ - src/video/SDL_blit.o \ - src/video/SDL_blit_0.o \ - src/video/SDL_blit_1.o \ - src/video/SDL_blit_A.o \ - src/video/SDL_blit_N.o \ - src/video/SDL_blit_auto.o \ - src/video/SDL_blit_copy.o \ - src/video/SDL_blit_slow.o \ - src/video/SDL_bmp.o \ - src/video/SDL_clipboard.o \ - src/video/SDL_fillrect.o \ - src/video/SDL_pixels.o \ - src/video/SDL_rect.o \ - src/video/SDL_stretch.o \ - src/video/SDL_surface.o \ - src/video/SDL_video.o \ - src/video/psp/SDL_pspevents.o \ - src/video/psp/SDL_pspvideo.o \ - src/video/psp/SDL_pspgl.o \ - src/video/psp/SDL_pspmouse.o \ - -INCDIR = ./include -CFLAGS = -g -O2 -G0 -Wall -D__PSP__ -DHAVE_OPENGL -CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti -ASFLAGS = $(CFLAGS) - -LIBDIR = -LIBS = -lGL -lGLU -lglut -lz \ - -lpspvfpu -lpsphprm -lpspsdk -lpspctrl -lpspumd -lpsprtc -lpsppower -lpspgum -lpspgu -lpspaudiolib -lpspaudio -lpsphttp -lpspssl -lpspwlan \ - -lpspnet_adhocmatching -lpspnet_adhoc -lpspnet_adhocctl -lm -lpspvram - -PSPSDK=$(shell psp-config --pspsdk-path) -include $(PSPSDK)/lib/build.mak - diff --git a/3rdparty/SDL2/Makefile.wiz b/3rdparty/SDL2/Makefile.wiz deleted file mode 100644 index 0981be85339..00000000000 --- a/3rdparty/SDL2/Makefile.wiz +++ /dev/null @@ -1,61 +0,0 @@ -# Makefile to build the pandora SDL library -WIZSDK = /mythtv/media/devel/toolchains/openwiz/arm-openwiz-linux-gnu - -AR = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ar -RANLIB = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ranlib -CC = $(WIZSDK)/bin/arm-openwiz-linux-gnu-gcc -CXX = $(WIZSDK)/bin/arm-openwiz-linux-gnu-g++ -STRIP = $(WIZSDK)/bin/arm-openwiz-linux-gnu-strip - -CFLAGS = -Wall -fPIC -I./include -I$(WIZSDK)/include -DWIZ_GLES_LITE - -TARGET_STATIC = libSDL2.a -TARGET_SHARED = libSDL2.so - -SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \ - ./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \ - ./src/joystick/*.c ./src/haptic/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \ - ./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c \ - ./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \ - ./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \ - ./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \ - ./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o - - -OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g') - -all: config_copy $(TARGET_STATIC) $(TARGET_SHARED) - -$(TARGET_STATIC): $(OBJECTS) - $(AR) crv $@ $^ - $(RANLIB) $@ - -$(TARGET_SHARED): - $(CC) -shared -Wl,-soname,$(TARGET_SHARED).0 -o $(TARGET_SHARED).0.0.1 $(OBJECTS) - ln -s $(TARGET_SHARED).0.0.1 $(TARGET_SHARED).0 - ln -s $(TARGET_SHARED).0 $(TARGET_SHARED) - -config_copy: - cp include/SDL_config_wiz.h include/SDL_config.h - -clean: - rm -f $(TARGET_STATIC) $(TARGET_SHARED)* $(OBJECTS) - -install: - mkdir -p $(WIZSDK)/lib - mkdir -p $(WIZSDK)/include/SDL2 - cp -f $(TARGET_STATIC) $(WIZSDK)/lib - cp -f $(TARGET_SHARED).0.0.1 $(WIZSDK)/lib - rm -f $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED) - ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0.0.1 $(WIZSDK)/lib/$(TARGET_SHARED).0 - ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED) - - cp $(TARGET_STATIC) ../../toolchain/libs - cp $(TARGET_SHARED).0.0.1 ../../toolchain/libs - rm -f ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED) - ln -s ../../toolchain/libs/$(TARGET_SHARED).0.0.1 ../../toolchain/libs/$(TARGET_SHARED).0 - ln -s ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED) - - cp $(TARGET_SHARED).0.0.1 ../nehe_demos/build/$(TARGET_SHARED).0 - cp -f include/*.h $(WIZSDK)/include/SDL2/ - cp -f include/*.h ../../toolchain/include/SDL2/ diff --git a/3rdparty/SDL2/README-SDL.txt b/3rdparty/SDL2/README-SDL.txt deleted file mode 100644 index 8eaf051f709..00000000000 --- a/3rdparty/SDL2/README-SDL.txt +++ /dev/null @@ -1,13 +0,0 @@ - -Please distribute this file with the SDL runtime environment: - -The Simple DirectMedia Layer (SDL for short) is a cross-platform library -designed to make it easy to write multi-media software, such as games -and emulators. - -The Simple DirectMedia Layer library source code is available from: -http://www.libsdl.org/ - -This library is distributed under the terms of the zlib license: -http://www.zlib.net/zlib_license.html - diff --git a/3rdparty/SDL2/README.txt b/3rdparty/SDL2/README.txt deleted file mode 100644 index f76a633ba5a..00000000000 --- a/3rdparty/SDL2/README.txt +++ /dev/null @@ -1,21 +0,0 @@ - - Simple DirectMedia Layer - - (SDL) - - Version 2.0 - ---- -http://www.libsdl.org/ - -Simple DirectMedia Layer is a cross-platform development library designed -to provide low level access to audio, keyboard, mouse, joystick, and graphics -hardware via OpenGL and Direct3D. It is used by video playback software, -emulators, and popular games including Valve's award winning catalog -and many Humble Bundle games. - -More extensive documentation is available in the docs directory, starting -with README.md - -Enjoy! - Sam Lantinga (slouken@libsdl.org) diff --git a/3rdparty/SDL2/SDL2.spec b/3rdparty/SDL2/SDL2.spec deleted file mode 100644 index 5dfda5802d1..00000000000 --- a/3rdparty/SDL2/SDL2.spec +++ /dev/null @@ -1,118 +0,0 @@ -Summary: Simple DirectMedia Layer -Name: SDL2 -Version: 2.0.5 -Release: 2 -Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz -URL: http://www.libsdl.org/ -License: zlib -Group: System Environment/Libraries -BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot -Prefix: %{_prefix} -%ifos linux -Provides: libSDL2-2.0.so.0 -%endif - -%define __defattr %defattr(-,root,root) -%define __soext so - -%description -This is the Simple DirectMedia Layer, a generic API that provides low -level access to audio, keyboard, mouse, and display framebuffer across -multiple platforms. - -%package devel -Summary: Libraries, includes and more to develop SDL applications. -Group: Development/Libraries -Requires: %{name} = %{version} - -%description devel -This is the Simple DirectMedia Layer, a generic API that provides low -level access to audio, keyboard, mouse, and display framebuffer across -multiple platforms. - -This is the libraries, include files and other resources you can use -to develop SDL applications. - - -%prep -%setup -q - -%build -%ifos linux -CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-directfb -%else -%configure -%endif -make - -%install -rm -rf $RPM_BUILD_ROOT -%ifos linux -make install prefix=$RPM_BUILD_ROOT%{prefix} \ - bindir=$RPM_BUILD_ROOT%{_bindir} \ - libdir=$RPM_BUILD_ROOT%{_libdir} \ - includedir=$RPM_BUILD_ROOT%{_includedir} \ - datadir=$RPM_BUILD_ROOT%{_datadir} \ - mandir=$RPM_BUILD_ROOT%{_mandir} -%else -%makeinstall -%endif - -%clean -rm -rf $RPM_BUILD_ROOT - -%files -%{__defattr} -%doc README*.txt COPYING.txt CREDITS.txt BUGS.txt -%{_libdir}/lib*.%{__soext}.* - -%files devel -%{__defattr} -%doc docs/README*.md -%{_bindir}/*-config -%{_libdir}/lib*.a -%{_libdir}/lib*.la -%{_libdir}/lib*.%{__soext} -%{_includedir}/*/*.h -%{_libdir}/pkgconfig/* -%{_datadir}/aclocal/* - -%changelog -* Thu Jun 04 2015 Ryan C. Gordon -- Fixed README paths. - -* Sun Dec 07 2014 Simone Contini -- Fixed changelog date issue and docs filenames - -* Sun Jan 22 2012 Sam Lantinga -- Updated for SDL 2.0 - -* Tue May 16 2006 Sam Lantinga -- Removed support for Darwin, due to build problems on ps2linux - -* Sat Jan 03 2004 Anders Bjorklund -- Added support for Darwin, updated spec file - -* Wed Jan 19 2000 Sam Lantinga -- Re-integrated spec file into SDL distribution -- 'name' and 'version' come from configure -- Some of the documentation is devel specific -- Removed SMP support from %build - it doesn't work with libtool anyway - -* Tue Jan 18 2000 Hakan Tandogan -- Hacked Mandrake sdl spec to build 1.1 - -* Sun Dec 19 1999 John Buswell -- Build Release - -* Sat Dec 18 1999 John Buswell -- Add symlink for libSDL-1.0.so.0 required by sdlbomber -- Added docs - -* Thu Dec 09 1999 Lenny Cartier -- v 1.0.0 - -* Mon Nov 1 1999 Chmouel Boudjnah -- First spec file for Mandrake distribution. - -# end of file diff --git a/3rdparty/SDL2/SDL2.spec.in b/3rdparty/SDL2/SDL2.spec.in deleted file mode 100644 index dba240037f7..00000000000 --- a/3rdparty/SDL2/SDL2.spec.in +++ /dev/null @@ -1,118 +0,0 @@ -Summary: Simple DirectMedia Layer -Name: SDL2 -Version: @SDL_VERSION@ -Release: 2 -Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz -URL: http://www.libsdl.org/ -License: zlib -Group: System Environment/Libraries -BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot -Prefix: %{_prefix} -%ifos linux -Provides: libSDL2-2.0.so.0 -%endif - -%define __defattr %defattr(-,root,root) -%define __soext so - -%description -This is the Simple DirectMedia Layer, a generic API that provides low -level access to audio, keyboard, mouse, and display framebuffer across -multiple platforms. - -%package devel -Summary: Libraries, includes and more to develop SDL applications. -Group: Development/Libraries -Requires: %{name} = %{version} - -%description devel -This is the Simple DirectMedia Layer, a generic API that provides low -level access to audio, keyboard, mouse, and display framebuffer across -multiple platforms. - -This is the libraries, include files and other resources you can use -to develop SDL applications. - - -%prep -%setup -q - -%build -%ifos linux -CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-directfb -%else -%configure -%endif -make - -%install -rm -rf $RPM_BUILD_ROOT -%ifos linux -make install prefix=$RPM_BUILD_ROOT%{prefix} \ - bindir=$RPM_BUILD_ROOT%{_bindir} \ - libdir=$RPM_BUILD_ROOT%{_libdir} \ - includedir=$RPM_BUILD_ROOT%{_includedir} \ - datadir=$RPM_BUILD_ROOT%{_datadir} \ - mandir=$RPM_BUILD_ROOT%{_mandir} -%else -%makeinstall -%endif - -%clean -rm -rf $RPM_BUILD_ROOT - -%files -%{__defattr} -%doc README*.txt COPYING.txt CREDITS.txt BUGS.txt -%{_libdir}/lib*.%{__soext}.* - -%files devel -%{__defattr} -%doc docs/README*.md -%{_bindir}/*-config -%{_libdir}/lib*.a -%{_libdir}/lib*.la -%{_libdir}/lib*.%{__soext} -%{_includedir}/*/*.h -%{_libdir}/pkgconfig/* -%{_datadir}/aclocal/* - -%changelog -* Thu Jun 04 2015 Ryan C. Gordon -- Fixed README paths. - -* Sun Dec 07 2014 Simone Contini -- Fixed changelog date issue and docs filenames - -* Sun Jan 22 2012 Sam Lantinga -- Updated for SDL 2.0 - -* Tue May 16 2006 Sam Lantinga -- Removed support for Darwin, due to build problems on ps2linux - -* Sat Jan 03 2004 Anders Bjorklund -- Added support for Darwin, updated spec file - -* Wed Jan 19 2000 Sam Lantinga -- Re-integrated spec file into SDL distribution -- 'name' and 'version' come from configure -- Some of the documentation is devel specific -- Removed SMP support from %build - it doesn't work with libtool anyway - -* Tue Jan 18 2000 Hakan Tandogan -- Hacked Mandrake sdl spec to build 1.1 - -* Sun Dec 19 1999 John Buswell -- Build Release - -* Sat Dec 18 1999 John Buswell -- Add symlink for libSDL-1.0.so.0 required by sdlbomber -- Added docs - -* Thu Dec 09 1999 Lenny Cartier -- v 1.0.0 - -* Mon Nov 1 1999 Chmouel Boudjnah -- First spec file for Mandrake distribution. - -# end of file diff --git a/3rdparty/SDL2/TODO.txt b/3rdparty/SDL2/TODO.txt deleted file mode 100644 index 0cd6c4db493..00000000000 --- a/3rdparty/SDL2/TODO.txt +++ /dev/null @@ -1,10 +0,0 @@ -Future work roadmap: - * http://wiki.libsdl.org/moin.cgi/Roadmap - - * Check 1.2 revisions: - 3554 - Need to resolve semantics for locking keys on different platforms - 4874 - Do we want screen rotation? At what level? - 4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98 - 4865 - See if this is still needed (mouse coordinate clamping) - 4866 - See if this is still needed (blocking window repositioning) - diff --git a/3rdparty/SDL2/VisualC-WinRT/SDL2-WinRT.nuspec b/3rdparty/SDL2/VisualC-WinRT/SDL2-WinRT.nuspec deleted file mode 100644 index 3a663d59e4b..00000000000 --- a/3rdparty/SDL2/VisualC-WinRT/SDL2-WinRT.nuspec +++ /dev/null @@ -1,23 +0,0 @@ - - - - SDL2-WinRT - 2.0.4-Unofficial - Sam Lantinga - David Ludwig - http://libsdl.org/license.php - http://libsdl.org - false - Unofficial pre-release of LibSDL2, built for WinRT platforms - Copyright 2015 - SDL2 SDL LibSDL OpenGL C C++ nativepackage - - - - - - - - - - diff --git a/3rdparty/SDL2/VisualC-WinRT/SDL2-WinRT.targets b/3rdparty/SDL2/VisualC-WinRT/SDL2-WinRT.targets deleted file mode 100644 index dfbc1692c87..00000000000 --- a/3rdparty/SDL2/VisualC-WinRT/SDL2-WinRT.targets +++ /dev/null @@ -1,39 +0,0 @@ - - - - - WinRT80 - WinRT81 - WinPhone80 - WinPhone81 - UWP - - $(MSBuildThisFileDirectory)..\..\bin\$(LibSDL2-DeviceType)\$(Platform) - - - - - - - - - $(LibSDL2-BinPath);%(AdditionalLibraryDirectories) - SDL2.lib;%(AdditionalDependencies) - - - - - - $(MSBuildThisFileDirectory)..\..\include;%(AdditionalIncludeDirectories) - - - - - - LibSDL2Binaries - $(ProjectName) - %(Filename)%(Extension) - - - - diff --git a/3rdparty/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec b/3rdparty/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec deleted file mode 100644 index 491c3238605..00000000000 --- a/3rdparty/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec +++ /dev/null @@ -1,22 +0,0 @@ - - - - SDL2main-WinRT-NonXAML - 2.0.4-Unofficial - Sam Lantinga - David Ludwig - http://libsdl.org/license.php - http://libsdl.org - false - WinMain() function for SDL2 + WinRT + CoreWindow (non-XAML) apps - Copyright 2015 - SDL2 SDL LibSDL OpenGL C C++ nativepackage - - - - - - - - - diff --git a/3rdparty/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets b/3rdparty/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets deleted file mode 100644 index 4dede303e1e..00000000000 --- a/3rdparty/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets +++ /dev/null @@ -1,10 +0,0 @@ - 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- - - - - - loopwave_VS2012_WinRT - David - Assets\StoreLogo.png - - - - 6.2.1 - 6.2.1 - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj b/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj deleted file mode 100644 index c735b4e1766..00000000000 --- a/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj +++ /dev/null @@ -1,170 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - Debug - x64 - - - Release - x64 - - - Debug - ARM - - - Release - ARM - - - - {03fcc293-9406-49c2-acf6-6e7d460c3239} - loopwave_VS2012 - en-US - 11.0 - true - loopwave - - - - Application - true - v110 - - - Application - true - v110 - - - Application - true - v110 - - - Application - false - true - v110 - - - Application - false - true - v110 - - - Application - false - true - v110 - - - - - - - - - - - - - - - - - - - - - - - - - loopwave_VS2012_TemporaryKey.pfx - - - - d2d1.lib; d3d11.lib; dxgi.lib; ole32.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies) - - - pch.h - $(IntDir)pch.pch - $(ProjectDir);$(IntermediateOutputPath);$(ProjectDir)..\..\..\include;%(AdditionalIncludeDirectories) - 4453 - - - - - NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) - NotUsing - NotUsing - NotUsing - false - false - false - - - - - _DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) - NotUsing - NotUsing - NotUsing - false - false - false - - - - - - - - - - - Designer - - - - - - true - true - true - true - true - true - - - false - false - false - false - false - false - - - - - - - - {aeaea3a2-d4e6-45b1-8ec6-53d84287fc14} - - - - - - \ No newline at end of file diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx b/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx deleted file mode 100644 index 3c07b779f56..00000000000 Binary files a/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx and /dev/null differ diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/Logo.png b/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/Logo.png deleted file mode 100644 index e26771cb33a..00000000000 Binary files a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/Logo.png and /dev/null differ diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/SmallLogo.png b/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/SmallLogo.png deleted file mode 100644 index 1eb0d9d528c..00000000000 Binary files a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/SmallLogo.png and /dev/null differ diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/SplashScreen.png b/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/SplashScreen.png deleted file mode 100644 index c951e031bdf..00000000000 Binary files a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/SplashScreen.png and /dev/null differ diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/StoreLogo.png b/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/StoreLogo.png deleted file mode 100644 index dcb672712c6..00000000000 Binary files a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/StoreLogo.png and /dev/null differ diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Package.appxmanifest b/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Package.appxmanifest deleted file mode 100644 index 10deae2d44a..00000000000 --- a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Package.appxmanifest +++ /dev/null @@ -1,42 +0,0 @@ - - - - - - - testthread_VS2012_WinRT - David - Assets\StoreLogo.png - - - - 6.2.1 - 6.2.1 - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj b/3rdparty/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj deleted file mode 100644 index f55724c2685..00000000000 --- a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj +++ /dev/null @@ -1,160 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - Debug - x64 - - - Release - x64 - - - Debug - ARM - - - Release - ARM - - - - {a8705bee-d01d-46a4-b2ab-feedfb5fdd11} - testthread_VS2012 - en-US - 11.0 - true - testthread - - - - Application - true - v110 - - - Application - true - v110 - - - Application - true - v110 - - - Application - false - true - v110 - - - Application - false - true - v110 - - - Application - false - true - v110 - - - - - - - - - - - - - - - - - - - - - - - - - testthread_VS2012_TemporaryKey.pfx - - - - d2d1.lib; d3d11.lib; dxgi.lib; ole32.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies) - - - pch.h - $(IntDir)pch.pch - $(ProjectDir);$(IntermediateOutputPath);$(ProjectDir)..\..\..\include;%(AdditionalIncludeDirectories) - 4453 - - - - - NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) - NotUsing - NotUsing - NotUsing - false - false - false - - - - - _DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) - NotUsing - NotUsing - NotUsing - false - false - false - - - - - - - - - - - Designer - - - - - - true - true - true - true - true - true - - - - - - {aeaea3a2-d4e6-45b1-8ec6-53d84287fc14} - - - - - - \ No newline at end of file diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx b/3rdparty/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx deleted file mode 100644 index 97fd1e19007..00000000000 Binary files a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx and /dev/null differ diff --git a/3rdparty/SDL2/VisualC.html b/3rdparty/SDL2/VisualC.html deleted file mode 100644 index 0631832e808..00000000000 --- a/3rdparty/SDL2/VisualC.html +++ /dev/null @@ -1,146 +0,0 @@ - - - Using SDL with Microsoft Visual C++ - - -

- Using SDL with Microsoft Visual C++ -

-

- by Lion Kimbro and additions by - James Turk -

-

- You can either use the precompiled libraries from the SDL Download web site , or you can build SDL yourself. -

-

- Building SDL -

-

- Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. SDL_VS2008.sln This should open up the IDE. -

-

- There are different solution files for the various - versions of the IDE. Please use the appropriate version - 2008, 2010, 2012 or 2013. -

-

- Build the .dll and .lib files. -

-

- This is done by right clicking on each project in turn (Projects are listed in - the Workspace panel in the FileView tab), and selecting "Build". -

-

- You may get a few warnings, but you should not get any errors. You do have to - have at least the DirectX 9 SDK installed, however. The latest - version of DirectX can be downloaded from Microsoft. -

-

- Later, we will refer to the following .lib and .dll files that have just been - generated: -

-
    -
  • SDL2.dll
  • -
  • SDL2.lib
  • -
  • SDL2main.lib
  • -
-

- Search for these using the Windows Find (Windows-F) utility inside the VisualC directory. -

-

- Creating a Project with SDL -

-

- Create a project as a Win32 Application. -

-

- Create a C++ file for your project. -

-

- Set the C runtime to "Multi-threaded DLL" in the menu: Project|Settings|C/C++ - tab|Code Generation|Runtime Library . -

-

- Add the SDL include directory to your list of includes in the - menu: Project|Settings|C/C++ tab|Preprocessor|Additional include directories - . -
- VC7 Specific: Instead of doing this I find it easier to - add the include and library directories to the list that VC7 keeps. Do this by - selecting Tools|Options|Projects|VC++ Directories and under the "Show - Directories For:" dropbox select "Include Files", and click the "New Directory - Icon" and add the [SDLROOT]\include directory (e.g. If you installed to - c:\SDL\ add c:\SDL\include). Proceed to change the - dropbox selection to "Library Files" and add [SDLROOT]\lib. -

-

- The "include directory" I am referring to is the include folder - within the main SDL directory (the one that this HTML file located within). -

-

- Now we're going to use the files that we had created earlier in the Build SDL - step. -

-

- Copy the following files into your Project directory: -

-
    -
  • SDL2.dll
  • -
-

- Add the following files to your project (It is not necessary to copy them to - your project directory): -

-
    -
  • SDL2.lib
  • -
  • SDL2main.lib
  • -
-

- (To add them to your project, right click on your project, and select "Add - files to project") -

-

Instead of adding the files to your project it is more - desirable to add them to the linker options: Project|Properties|Linker|Command - Line and type the names of the libraries to link with in the "Additional - Options:" box.  Note: This must be done for each build - configuration (e.g. Release,Debug).

-

- SDL 101, First Day of Class -

-

- Now create the basic body of your project. The body of your program should take - the following form: -


-#include "SDL.h"
-
-int main( int argc, char* argv[] )
-{
-  // Body of the program goes here.
-  return 0;
-}
-			
-

-

- That's it! -

-

- I hope that this document has helped you get through the most difficult part of - using the SDL: installing it. Suggestions for improvements to this document - should be sent to the writers of this document. -

-

- Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port. -

-

- This document was originally called "VisualC.txt", and was written by - Sam Lantinga. -

-

- Later, it was converted to HTML and expanded into the document that you see - today by Lion Kimbro. -

-

Minor Fixes and Visual C++ 7 Information (In Green) was added by James Turk -

- - diff --git a/3rdparty/SDL2/VisualC/SDL.sln b/3rdparty/SDL2/VisualC/SDL.sln deleted file mode 100644 index a15f16beaf2..00000000000 --- a/3rdparty/SDL2/VisualC/SDL.sln +++ /dev/null @@ -1,269 +0,0 @@ -Microsoft Visual Studio Solution File, Format Version 11.00 -# Visual Studio 2010 -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic.vcxproj", "{66B32F7E-5716-48D0-B5B9-D832FD052DD5}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation.vcxproj", "{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture.vcxproj", "{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08304}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2.vcxproj", "{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget.vcxproj", "{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble.vcxproj", "{BFF40245-E9A6-4297-A425-A554E5D767E8}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale.vcxproj", "{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape.vcxproj", "{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles2\testgles2.vcxproj", "{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "controllermap", "tests\controllermap\controllermap.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08306}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Win32 = Debug|Win32 - Debug|x64 = Debug|x64 - Release|Win32 = Release|Win32 - Release|x64 = Release|x64 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32 - {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32 - {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64 - {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64 - {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32 - {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32 - {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64 - {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64 - {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.ActiveCfg = Debug|Win32 - {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.Build.0 = Debug|Win32 - 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For example, on Mac OS X, this subtracts the area occupied by the menu bar and dock. -* Added SDL_GetWindowBordersSize() which returns the size of the window's borders around the client area -* Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame) -* Added SDL_SetWindowResizable() to change whether a window is resizable -* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the window transparency -* Added SDL_SetWindowModalFor() to set a window as modal for another window -* Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat() -* Fixed flipped images when reading back from target textures when using the OpenGL renderer -* Fixed texture color modulation with SDL_BLENDMODE_NONE when using the OpenGL renderer -* Fixed bug where the alpha value of colorkeys was ignored when blitting in some cases - -Windows: -* Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL from raising a debugger exception to name threads. This exception can cause problems with .NET applications when running under a debugger. -* The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows -* Fixed XBox controller triggers automatically being pulled at startup -* The first icon from the executable is used as the default window icon at runtime -* Fixed SDL log messages being printed twice if SDL was built with C library support -* Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications. - -Mac OS X: -* Fixed selecting the dummy video driver -* The caps lock key now generates a pressed event when pressed and a released event when released, instead of a press/release event pair when pressed. -* Fixed mouse wheel events on Mac OS X 10.12 -* The audio driver has been updated to use AVFoundation for better compatibility with newer versions of Mac OS X - -Linux: -* Added support for the Fcitx IME -* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager asks the SDL window whether it wants to take focus. -* Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is rounded up to 60 Hz instead of 59. -* Added initial support for touchscreens on Raspberry Pi - -OpenBSD: -* SDL_GetBasePath() is now implemented on OpenBSD - -iOS: -* Added support for dynamically loaded objects on iOS 8 and newer - -tvOS: -* Added support for Apple TV -* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he Apple TV remote's joystick axes will automatically match the rotation of the remote. - -Android: -* Fixed SDL not resizing window when Android screen resolution changes -* Corrected the joystick Z axis reporting for the accelerometer - -Emscripten (running in a web browser): -* Many bug fixes and improvements - - ---------------------------------------------------------------------------- -2.0.4: ---------------------------------------------------------------------------- - -General: -* Added support for web applications using Emscripten, see docs/README-emscripten.md for more information -* Added support for web applications using Native Client (NaCl), see docs/README-nacl.md for more information -* Added an API to queue audio instead of using the audio callback: - SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio() -* Added events for audio device hot plug support: - SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED -* Added SDL_PointInRect() -* Added SDL_HasAVX2() to detect CPUs with AVX2 support -* Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window like traditional window decorations (drag areas, resize areas) -* Added SDL_GetGrabbedWindow() to get the window that currently has input grab, if any -* Added SDL_RenderIsClipEnabled() to tell whether clipping is currently enabled in a renderer -* Added SDL_CaptureMouse() to capture the mouse to get events while the mouse is not in your window -* Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space -* Added SDL_GetGlobalMouseState() to get the current mouse state outside of an SDL window -* Added a direction field to mouse wheel events to tell whether they are flipped (natural) or not -* Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to [WGL|GLX]_ARB_context_flush_control extension) -* Added EGL_KHR_create_context support to allow OpenGL ES version selection on some platforms -* Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers -* Added a Vivante video driver that is used on various SoC platforms -* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated -* Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling -* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads -* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines -* Improved support for WAV and BMP files with unusual chunks in them -* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState -* Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent window interaction while cursor is hidden -* Added SDL_GetDisplayDPI() to get the DPI information for a display -* Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick -* Added SDL_JoystickFromInstanceID(), as a helper function, to get the SDL_Joystick* that an event is referring to. -* Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to. - -Windows: -* Added support for Windows Phone 8.1 and Windows 10/UWP (Universal Windows Platform) -* Timer resolution is now 1 ms by default, adjustable with the SDL_HINT_TIMER_RESOLUTION hint -* SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds -* Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage() -* Added a hint SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP to control whether SDL_PumpEvents() processes the Windows message loop -* You can distinguish between real mouse and touch events by looking for SDL_TOUCH_MOUSEID in the mouse event "which" field -* SDL_SysWMinfo now contains the window HDC -* Added support for Unicode command line options -* Prevent beeping when Alt-key combos are pressed -* SDL_SetTextInputRect() re-positions the OS-rendered IME -* Added a hint SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to prevent generating SDL_WINDOWEVENT_CLOSE events when Alt-F4 is pressed -* Added a hint SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING to use the old axis and button mapping for XInput devices (deprecated) - -Mac OS X: -* Implemented drag-and-drop support -* Improved joystick hot-plug detection -* The SDL_WINDOWEVENT_EXPOSED window event is triggered in the appropriate situations -* Fixed relative mouse mode when the application loses/regains focus -* Fixed bugs related to transitioning to and from Spaces-aware fullscreen-desktop mode -* Fixed the refresh rate of display modes -* SDL_SysWMInfo is now ARC-compatible -* Added a hint SDL_HINT_MAC_BACKGROUND_APP to prevent forcing the application to become a foreground process - -Linux: -* Enabled building with Mir and Wayland support by default. -* Added IBus IME support -* Added a hint SDL_HINT_IME_INTERNAL_EDITING to control whether IBus should handle text editing internally instead of sending SDL_TEXTEDITING events -* Added a hint SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling _NET_WM_PING protocol handling in SDL_CreateWindow() -* Added support for multiple audio devices when using Pulseaudio -* Fixed duplicate mouse events when using relative mouse motion - -iOS: -* Added support for iOS 8 -* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels -* SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" / "screen coordinates" coordinate space rather than pixels (matches OS X behavior) -* Added native resolution support for the iPhone 6 Plus -* Added support for MFi game controllers -* Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK -* Added sRGB OpenGL ES context support on iOS 7+ -* Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER -* SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view -* Fixed various rotation and orientation issues -* Fixed memory leaks - -Android: -* Added a hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH to prevent mouse events from being registered as touch events -* Added hints SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION and SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION -* Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER -* Added support for SDL_ShowMessageBox() and SDL_ShowSimpleMessageBox() - -Raspberry Pi: -* Added support for the Raspberry Pi 2 - - ---------------------------------------------------------------------------- -2.0.3: ---------------------------------------------------------------------------- - -Mac OS X: -* Fixed creating an OpenGL context by default on Mac OS X 10.6 - - ---------------------------------------------------------------------------- -2.0.2: ---------------------------------------------------------------------------- -General: -* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values -* Added an API to load a database of game controller mappings from a file: - SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW() -* Added game controller mappings for the PS4 and OUYA controllers -* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler() -* Added SDL_DetachThread() -* Added SDL_HasAVX() to determine if the CPU has AVX features -* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines -* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share - 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These demos are written strictly using SDL 2.0 calls. All the demos except for Fireworks (which requires OpenGL ES) should work on platforms other than iPhone OS, though you'll need to write your own compile script. - -Common files: - - common.c and common.h contain code common to all demo applications. This includes functions about delta timing (in seconds), simple error handling, and functions for generating random numbers. - -Rectangles (rectangles.c): - - Draws randomly sized and colored rectangles all over the screen by using SDL_RenderFillRect. This is the simplest of all the demos. - -Happy (happy.c): - - Loads the classic happy-face bitmap and draws a large number of happy faces bouncing around the screen. Shows how you can load a bitmap into an SDL_Texture. - -Accelerometer (accelerometer.c): - - Uses the iPhone's accelerometer as a joystick device to move a spaceship around the screen. Note the use of the macro SDL_IPHONE_MAX_GFORCE (normally defined in SDL_config_iphoneos.h) which converts between the Sint16 number returned by SDL_JoystickGetAxis, and the floating point units of g-force reported natively by the iPhone. - -Touch (touch.c): - - Acts as a finger-paint type program. Demonstrates how you can use SDL mouse input to accept touch input from the iPhone. If SDL for iPhone is compiled with multitouch as multiple mouse emulation (SDL_IPHONE_MULTIPLE_MICE in SDL_config_iphoneos.h) then the program will accept multiple finger inputs simultaneously. - -Mixer (mixer.c): - - Displays several rectangular buttons which can be used as a virtual drumkit. Demonstrates how you can play .wav sounds in SDL and how you can use SDL_MixAudioFormat to build a software mixer that can play multiple sounds at once. - -Keyboard (keyboard.c): - - Loads a bitmap font and let's the user type words, numbers, and symbols using the iPhone's virtual keyboard. The iPhone's onscreen keyboard visibility is toggled when the user taps the screen. If the user types ':)' a happy face is displayed. Demonstrates how to use functions added to the iPhone implementation of SDL to toggle keyboard onscreen visibility. - -Fireworks (fireworks.c): - - Displays a fireworks show. When you tap the iPhone's screen, fireworks fly from the bottom of the screen and explode at the point that you tapped. Demonstrates how you can use SDL on iPhone to build an OpenGL ES based application. Shows you how you can use SDL_LoadBMP to load a bmp image and convert it to an OpenGL ES texture. Of lesser importance, shows how you can use OpenGL ES point sprites to build an efficient particle system. - -============================================================================== -Building and Running the demos -============================================================================== - -Before building the demos you must first build SDL as a static library for BOTH the iPhone Simulator and the iPhone itself. See the iPhone SDL main README file for directions on how to do this. Once this is done, simply launch XCode, select the target you'd like to build, select the active SDK (simulator or device), and then build and go. diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/data/bitmapfont/kromasky_16x16.bmp b/3rdparty/SDL2/Xcode-iOS/Demos/data/bitmapfont/kromasky_16x16.bmp deleted file mode 100644 index c0b6fb964fd..00000000000 Binary files a/3rdparty/SDL2/Xcode-iOS/Demos/data/bitmapfont/kromasky_16x16.bmp and /dev/null differ diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/data/bitmapfont/license.txt b/3rdparty/SDL2/Xcode-iOS/Demos/data/bitmapfont/license.txt deleted file mode 100644 index 6949ec444bf..00000000000 --- a/3rdparty/SDL2/Xcode-iOS/Demos/data/bitmapfont/license.txt +++ /dev/null @@ -1,258 +0,0 @@ - __ _ _ - / _| | | | | -| |_ ___ _ __ | |_ _ __ __ _ ___| | __ -| _/ _ \| '_ \| __| '_ \ / _` |/ __| |/ / -| || (_) | | | | |_| |_) | (_| | (__| < -|_| \___/|_| |_|\__| .__/ \__,_|\___|_|\_\ - | | - |_| ----------------------------------------------------------------------- -Product : font-pack.zip -Website : http://www.spicypixel.net -Author : Marc Russell -Released: 16th January 2008 ----------------------------------------------------------------------- - -What is this? -------------- -font-pack is a package of free art assets to be used under the terms of this document. It is available to game developers and hobbyists alike. - -Contents --------- -The contents of the font-pack ZIP file include 20 bitmap fonts - -Usage License & Restrictions ----------------------------- -font-pack is distributed under the "Common Public License Version 1.0." -The terms of which are given below. If you do not understand the terms of the license please refer to a solicitor. It should however, be relatively clear how this package can be used. - -THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS COMMON -PUBLIC LICENSE ("AGREEMENT"). ANY USE, REPRODUCTION OR DISTRIBUTION OF -THE PROGRAM CONSTITUTES RECIPIENT'S ACCEPTANCE OF THIS AGREEMENT. - -1. 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Each party waives its rights -to a jury trial in any resulting litigation. - diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/data/drums/ds_brush_snare.wav b/3rdparty/SDL2/Xcode-iOS/Demos/data/drums/ds_brush_snare.wav deleted file mode 100644 index fa752637a0e..00000000000 Binary files a/3rdparty/SDL2/Xcode-iOS/Demos/data/drums/ds_brush_snare.wav and /dev/null differ diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/data/drums/ds_china.wav b/3rdparty/SDL2/Xcode-iOS/Demos/data/drums/ds_china.wav deleted file mode 100644 index 21a71a1b1ed..00000000000 Binary files a/3rdparty/SDL2/Xcode-iOS/Demos/data/drums/ds_china.wav and /dev/null differ diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/data/drums/ds_kick_big_amb.wav b/3rdparty/SDL2/Xcode-iOS/Demos/data/drums/ds_kick_big_amb.wav deleted file mode 100644 index 404115a18de..00000000000 Binary files a/3rdparty/SDL2/Xcode-iOS/Demos/data/drums/ds_kick_big_amb.wav and /dev/null differ diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/data/drums/ds_loose_skin_mute.wav b/3rdparty/SDL2/Xcode-iOS/Demos/data/drums/ds_loose_skin_mute.wav deleted file mode 100644 index 3db05222b5f..00000000000 Binary files a/3rdparty/SDL2/Xcode-iOS/Demos/data/drums/ds_loose_skin_mute.wav and /dev/null differ diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/data/icon.bmp b/3rdparty/SDL2/Xcode-iOS/Demos/data/icon.bmp deleted file mode 100644 index cc96356acb5..00000000000 Binary files a/3rdparty/SDL2/Xcode-iOS/Demos/data/icon.bmp and /dev/null differ diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/data/ship.bmp b/3rdparty/SDL2/Xcode-iOS/Demos/data/ship.bmp deleted file mode 100644 index b682dc49d38..00000000000 Binary files a/3rdparty/SDL2/Xcode-iOS/Demos/data/ship.bmp and /dev/null differ diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/data/space.bmp b/3rdparty/SDL2/Xcode-iOS/Demos/data/space.bmp deleted file mode 100644 index 5bcf273a834..00000000000 Binary files a/3rdparty/SDL2/Xcode-iOS/Demos/data/space.bmp and /dev/null differ diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/data/stroke.bmp b/3rdparty/SDL2/Xcode-iOS/Demos/data/stroke.bmp deleted file mode 100644 index d59fed4590e..00000000000 Binary files a/3rdparty/SDL2/Xcode-iOS/Demos/data/stroke.bmp and /dev/null differ diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/iOS Launch Screen.storyboard b/3rdparty/SDL2/Xcode-iOS/Demos/iOS Launch Screen.storyboard deleted file mode 100644 index 4d8722a6679..00000000000 --- a/3rdparty/SDL2/Xcode-iOS/Demos/iOS Launch Screen.storyboard +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/src/accelerometer.c b/3rdparty/SDL2/Xcode-iOS/Demos/src/accelerometer.c deleted file mode 100644 index e15de3ed4ec..00000000000 --- a/3rdparty/SDL2/Xcode-iOS/Demos/src/accelerometer.c +++ /dev/null @@ -1,226 +0,0 @@ -/* - * accelerometer.c - * written by Holmes Futrell - * use however you want - */ - -#include "SDL.h" -#include "math.h" -#include "common.h" - -#define DAMPING 0.5f; /* after bouncing off a wall, damping coefficient determines final speed */ -#define FRICTION 0.0008f /* coefficient of acceleration that opposes direction of motion */ -#define GRAVITY_CONSTANT 0.004f /* how sensitive the ship is to the accelerometer */ - -/* If we aren't on an iPhone, then this definition ought to yield reasonable behavior */ -#ifndef SDL_IPHONE_MAX_GFORCE -#define SDL_IPHONE_MAX_GFORCE 5.0f -#endif - -static SDL_Joystick *accelerometer; /* used for controlling the ship */ - -static struct -{ - float x, y; /* position of ship */ - float vx, vy; /* velocity of ship (in pixels per millesecond) */ - SDL_Rect rect; /* (drawn) position and size of ship */ -} shipData; - -static SDL_Texture *ship = 0; /* texture for spaceship */ -static SDL_Texture *space = 0; /* texture for space (background */ - -void -render(SDL_Renderer *renderer, int w, int h, double deltaTime) -{ - double deltaMilliseconds = deltaTime * 1000; - float speed; - - /* get joystick (accelerometer) axis values and normalize them */ - float ax = SDL_JoystickGetAxis(accelerometer, 0); - float ay = SDL_JoystickGetAxis(accelerometer, 1); - - /* ship screen constraints */ - Uint32 minx = 0.0f; - Uint32 maxx = w - shipData.rect.w; - Uint32 miny = 0.0f; - Uint32 maxy = h - shipData.rect.h; - -#define SINT16_MAX ((float)(0x7FFF)) - - /* update velocity from accelerometer - the factor SDL_IPHONE_MAX_G_FORCE / SINT16_MAX converts between - SDL's units reported from the joytick, and units of g-force, as reported by the accelerometer - */ - shipData.vx += - ax * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT * - deltaMilliseconds; - shipData.vy += - ay * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT * - deltaMilliseconds; - - speed = sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy); - - if (speed > 0) { - /* compensate for friction */ - float dirx = shipData.vx / speed; /* normalized x velocity */ - float diry = shipData.vy / speed; /* normalized y velocity */ - - /* update velocity due to friction */ - if (speed - FRICTION * deltaMilliseconds > 0) { - /* apply friction */ - shipData.vx -= dirx * FRICTION * deltaMilliseconds; - shipData.vy -= diry * FRICTION * deltaMilliseconds; - } else { - /* applying friction would MORE than stop the ship, so just stop the ship */ - shipData.vx = 0.0f; - shipData.vy = 0.0f; - } - } - - /* update ship location */ - shipData.x += shipData.vx * deltaMilliseconds; - shipData.y += shipData.vy * deltaMilliseconds; - - if (shipData.x > maxx) { - shipData.x = maxx; - shipData.vx = -shipData.vx * DAMPING; - } else if (shipData.x < minx) { - shipData.x = minx; - shipData.vx = -shipData.vx * DAMPING; - } - if (shipData.y > maxy) { - shipData.y = maxy; - shipData.vy = -shipData.vy * DAMPING; - } else if (shipData.y < miny) { - shipData.y = miny; - shipData.vy = -shipData.vy * DAMPING; - } - - /* draw the background */ - SDL_RenderCopy(renderer, space, NULL, NULL); - - /* draw the ship */ - shipData.rect.x = shipData.x; - shipData.rect.y = shipData.y; - - SDL_RenderCopy(renderer, ship, NULL, &shipData.rect); - - /* update screen */ - SDL_RenderPresent(renderer); - -} - -void -initializeTextures(SDL_Renderer *renderer) -{ - - SDL_Surface *bmp_surface; - - /* load the ship */ - bmp_surface = SDL_LoadBMP("ship.bmp"); - if (bmp_surface == NULL) { - fatalError("could not ship.bmp"); - } - /* set blue to transparent on the ship */ - SDL_SetColorKey(bmp_surface, 1, - SDL_MapRGB(bmp_surface->format, 0, 0, 255)); - - /* create ship texture from surface */ - ship = SDL_CreateTextureFromSurface(renderer, bmp_surface); - if (ship == 0) { - fatalError("could not create ship texture"); - } - SDL_SetTextureBlendMode(ship, SDL_BLENDMODE_BLEND); - - /* set the width and height of the ship from the surface dimensions */ - shipData.rect.w = bmp_surface->w; - shipData.rect.h = bmp_surface->h; - - SDL_FreeSurface(bmp_surface); - - /* load the space background */ - bmp_surface = SDL_LoadBMP("space.bmp"); - if (bmp_surface == NULL) { - fatalError("could not load space.bmp"); - } - /* create space texture from surface */ - space = SDL_CreateTextureFromSurface(renderer, bmp_surface); - if (space == 0) { - fatalError("could not create space texture"); - } - SDL_FreeSurface(bmp_surface); - -} - - - -int -main(int argc, char *argv[]) -{ - - SDL_Window *window; /* main window */ - SDL_Renderer *renderer; - int done; /* should we clean up and exit? */ - int w, h; - - /* initialize SDL */ - if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { - fatalError("Could not initialize SDL"); - } - - /* create main window and renderer */ - window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_ALLOW_HIGHDPI); - renderer = SDL_CreateRenderer(window, 0, 0); - - SDL_GetWindowSize(window, &w, &h); - SDL_RenderSetLogicalSize(renderer, w, h); - - /* print out some info about joysticks and try to open accelerometer for use */ - printf("There are %d joysticks available\n", SDL_NumJoysticks()); - printf("Default joystick (index 0) is %s\n", SDL_JoystickName(0)); - accelerometer = SDL_JoystickOpen(0); - if (accelerometer == NULL) { - fatalError("Could not open joystick (accelerometer)"); - } - printf("joystick number of axis = %d\n", - SDL_JoystickNumAxes(accelerometer)); - printf("joystick number of hats = %d\n", - SDL_JoystickNumHats(accelerometer)); - printf("joystick number of balls = %d\n", - SDL_JoystickNumBalls(accelerometer)); - printf("joystick number of buttons = %d\n", - SDL_JoystickNumButtons(accelerometer)); - - /* load graphics */ - initializeTextures(renderer); - - /* setup ship */ - shipData.x = (w - shipData.rect.w) / 2; - shipData.y = (h - shipData.rect.h) / 2; - shipData.vx = 0.0f; - shipData.vy = 0.0f; - - done = 0; - /* enter main loop */ - while (!done) { - double deltaTime = updateDeltaTime(); - SDL_Event event; - while (SDL_PollEvent(&event)) { - if (event.type == SDL_QUIT) { - done = 1; - } - } - render(renderer, w, h, deltaTime); - SDL_Delay(1); - } - - /* delete textures */ - SDL_DestroyTexture(ship); - SDL_DestroyTexture(space); - - /* shutdown SDL */ - SDL_Quit(); - - return 0; - -} diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/src/common.c b/3rdparty/SDL2/Xcode-iOS/Demos/src/common.c deleted file mode 100644 index 0a1485ae926..00000000000 --- a/3rdparty/SDL2/Xcode-iOS/Demos/src/common.c +++ /dev/null @@ -1,56 +0,0 @@ -/* - * common.c - * written by Holmes Futrell - * use however you want - */ - -#include "common.h" -#include "SDL.h" -#include - -/* - Produces a random int x, min <= x <= max - following a uniform distribution -*/ -int -randomInt(int min, int max) -{ - return min + rand() % (max - min + 1); -} - -/* - Produces a random float x, min <= x <= max - following a uniform distribution - */ -float -randomFloat(float min, float max) -{ - return rand() / (float) RAND_MAX *(max - min) + min; -} - -void -fatalError(const char *string) -{ - printf("%s: %s\n", string, SDL_GetError()); - SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, string, SDL_GetError(), NULL); - exit(1); -} - -static Uint64 prevTime = 0; - -double -updateDeltaTime() -{ - Uint64 curTime; - double deltaTime; - - if (prevTime == 0) { - prevTime = SDL_GetPerformanceCounter(); - } - - curTime = SDL_GetPerformanceCounter(); - deltaTime = (double) (curTime - prevTime) / (double) SDL_GetPerformanceFrequency(); - prevTime = curTime; - - return deltaTime; -} diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/src/common.h b/3rdparty/SDL2/Xcode-iOS/Demos/src/common.h deleted file mode 100644 index 96b2c964a0f..00000000000 --- a/3rdparty/SDL2/Xcode-iOS/Demos/src/common.h +++ /dev/null @@ -1,10 +0,0 @@ -/* - * common.h - * written by Holmes Futrell - * use however you want - */ - -extern int randomInt(int min, int max); -extern float randomFloat(float min, float max); -extern void fatalError(const char *string); -extern double updateDeltaTime(); diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/src/fireworks.c b/3rdparty/SDL2/Xcode-iOS/Demos/src/fireworks.c deleted file mode 100644 index dbbd738113c..00000000000 --- a/3rdparty/SDL2/Xcode-iOS/Demos/src/fireworks.c +++ /dev/null @@ -1,477 +0,0 @@ -/* - * fireworks.c - * written by Holmes Futrell - * use however you want - */ - -#include "SDL.h" -#include "SDL_opengles.h" -#include "common.h" -#include -#include - -#define ACCEL 0.0001f /* acceleration due to gravity, units in pixels per millesecond squared */ -#define WIND_RESISTANCE 0.00005f /* acceleration per unit velocity due to wind resistance */ -#define MAX_PARTICLES 2000 /* maximum number of particles displayed at once */ - -static GLuint particleTextureID; /* OpenGL particle texture id */ -static SDL_bool pointSizeExtensionSupported; /* is GL_OES_point_size_array supported ? */ -static float pointSizeScale; -/* - used to describe what type of particle a given struct particle is. - emitter - this particle flies up, shooting off trail particles, then finally explodes into dust particles. - trail - shoots off, following emitter particle - dust - radiates outwards from emitter explosion -*/ -enum particleType -{ - emitter = 0, - trail, - dust -}; -/* - struct particle is used to describe each particle displayed on screen -*/ -struct particle -{ - GLfloat x; /* x position of particle */ - GLfloat y; /* y position of particle */ - GLubyte color[4]; /* rgba color of particle */ - GLfloat size; /* size of particle in pixels */ - GLfloat xvel; /* x velocity of particle in pixels per milesecond */ - GLfloat yvel; /* y velocity of particle in pixels per millescond */ - int isActive; /* if not active, then particle is overwritten */ - enum particleType type; /* see enum particleType */ -} particles[MAX_PARTICLES]; /* this array holds all our particles */ - -static int num_active_particles; /* how many members of the particle array are actually being drawn / animated? */ -static int screen_w, screen_h; - -/* function declarations */ -void spawnTrailFromEmitter(struct particle *emitter); -void spawnEmitterParticle(GLfloat x, GLfloat y); -void explodeEmitter(struct particle *emitter); -void initializeParticles(void); -void initializeTexture(); -int nextPowerOfTwo(int x); -void drawParticles(); -void stepParticles(double deltaTime); - -/* helper function (used in texture loading) - returns next power of two greater than or equal to x -*/ -int -nextPowerOfTwo(int x) -{ - int val = 1; - while (val < x) { - val *= 2; - } - return val; -} - -/* - steps each active particle by timestep deltaTime -*/ -void -stepParticles(double deltaTime) -{ - float deltaMilliseconds = deltaTime * 1000; - int i; - struct particle *slot = particles; - struct particle *curr = particles; - for (i = 0; i < num_active_particles; i++) { - /* is the particle actually active, or is it marked for deletion? */ - if (curr->isActive) { - /* is the particle off the screen? */ - if (curr->y > screen_h) - curr->isActive = 0; - else if (curr->y < 0) - curr->isActive = 0; - if (curr->x > screen_w) - curr->isActive = 0; - else if (curr->x < 0) - curr->isActive = 0; - - /* step velocity, then step position */ - curr->yvel += ACCEL * deltaMilliseconds; - curr->xvel += 0.0f; - curr->y += curr->yvel * deltaMilliseconds; - curr->x += curr->xvel * deltaMilliseconds; - - /* particle behavior */ - if (curr->type == emitter) { - /* if we're an emitter, spawn a trail */ - spawnTrailFromEmitter(curr); - /* if we've reached our peak, explode */ - if (curr->yvel > 0.0) { - explodeEmitter(curr); - } - } else { - float speed = - sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel); - /* if wind resistance is not powerful enough to stop us completely, - then apply winde resistance, otherwise just stop us completely */ - if (WIND_RESISTANCE * deltaMilliseconds < speed) { - float normx = curr->xvel / speed; - float normy = curr->yvel / speed; - curr->xvel -= - normx * WIND_RESISTANCE * deltaMilliseconds; - curr->yvel -= - normy * WIND_RESISTANCE * deltaMilliseconds; - } else { - curr->xvel = curr->yvel = 0; /* stop particle */ - } - - if (curr->color[3] <= deltaMilliseconds * 0.1275f) { - /* if this next step will cause us to fade out completely - then just mark for deletion */ - curr->isActive = 0; - } else { - /* otherwise, let's fade a bit more */ - curr->color[3] -= deltaMilliseconds * 0.1275f; - } - - /* if we're a dust particle, shrink our size */ - if (curr->type == dust) - curr->size -= deltaMilliseconds * 0.010f; - - } - - /* if we're still active, pack ourselves in the array next - to the last active guy (pack the array tightly) */ - if (curr->isActive) - *(slot++) = *curr; - } /* endif (curr->isActive) */ - curr++; - } - /* the number of active particles is computed as the difference between - old number of active particles, where slot points, and the - new size of the array, where particles points */ - num_active_particles = (int) (slot - particles); -} - -/* - This draws all the particles shown on screen -*/ -void -drawParticles() -{ - - /* draw the background */ - glClear(GL_COLOR_BUFFER_BIT); - - /* set up the position and color pointers */ - glVertexPointer(2, GL_FLOAT, sizeof(struct particle), particles); - glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(struct particle), - particles[0].color); - - if (pointSizeExtensionSupported) { - /* pass in our array of point sizes */ - glPointSizePointerOES(GL_FLOAT, sizeof(struct particle), - &(particles[0].size)); - } - - /* draw our particles! */ - glDrawArrays(GL_POINTS, 0, num_active_particles); - -} - -/* - This causes an emitter to explode in a circular bloom of dust particles -*/ -void -explodeEmitter(struct particle *emitter) -{ - /* first off, we're done with this particle, so turn active off */ - emitter->isActive = 0; - int i; - for (i = 0; i < 200; i++) { - - if (num_active_particles >= MAX_PARTICLES) - return; - - /* come up with a random angle and speed for new particle */ - float theta = randomFloat(0, 2.0f * 3.141592); - float exponent = 3.0f; - float speed = randomFloat(0.00, powf(0.17, exponent)); - speed = powf(speed, 1.0f / exponent); - - /* select the particle at the end of our array */ - struct particle *p = &particles[num_active_particles]; - - /* set the particles properties */ - p->xvel = speed * cos(theta); - p->yvel = speed * sin(theta); - p->x = emitter->x + emitter->xvel; - p->y = emitter->y + emitter->yvel; - p->isActive = 1; - p->type = dust; - p->size = 15 * pointSizeScale; - /* inherit emitter's color */ - p->color[0] = emitter->color[0]; - p->color[1] = emitter->color[1]; - p->color[2] = emitter->color[2]; - p->color[3] = 255; - /* our array has expanded at the end */ - num_active_particles++; - } - -} - -/* - This spawns a trail particle from an emitter -*/ -void -spawnTrailFromEmitter(struct particle *emitter) -{ - - if (num_active_particles >= MAX_PARTICLES) - return; - - /* select the particle at the slot at the end of our array */ - struct particle *p = &particles[num_active_particles]; - - /* set position and velocity to roughly that of the emitter */ - p->x = emitter->x + randomFloat(-3.0, 3.0); - p->y = emitter->y + emitter->size / 2.0f; - p->xvel = emitter->xvel + randomFloat(-0.005, 0.005); - p->yvel = emitter->yvel + 0.1; - - /* set the color to a random-ish orangy type color */ - p->color[0] = (0.8f + randomFloat(-0.1, 0.0)) * 255; - p->color[1] = (0.4f + randomFloat(-0.1, 0.1)) * 255; - p->color[2] = (0.0f + randomFloat(0.0, 0.2)) * 255; - p->color[3] = (0.7f) * 255; - - /* set other attributes */ - p->size = 10 * pointSizeScale; - p->type = trail; - p->isActive = 1; - - /* our array has expanded at the end */ - num_active_particles++; - -} - -/* - spawns a new emitter particle at the bottom of the screen - destined for the point (x,y). -*/ -void -spawnEmitterParticle(GLfloat x, GLfloat y) -{ - - if (num_active_particles >= MAX_PARTICLES) - return; - - /* find particle at endpoint of array */ - struct particle *p = &particles[num_active_particles]; - - /* set the color randomly */ - switch (rand() % 4) { - case 0: - p->color[0] = 255; - p->color[1] = 100; - p->color[2] = 100; - break; - case 1: - p->color[0] = 100; - p->color[1] = 255; - p->color[2] = 100; - break; - case 2: - p->color[0] = 100; - p->color[1] = 100; - p->color[2] = 255; - break; - case 3: - p->color[0] = 255; - p->color[1] = 150; - p->color[2] = 50; - break; - } - p->color[3] = 255; - /* set position to (x, screen_h) */ - p->x = x; - p->y = screen_h; - /* set velocity so that terminal point is (x,y) */ - p->xvel = 0; - p->yvel = -sqrt(2 * ACCEL * (screen_h - y)); - /* set other attributes */ - p->size = 10 * pointSizeScale; - p->type = emitter; - p->isActive = 1; - /* our array has expanded at the end */ - num_active_particles++; -} - -/* just sets the endpoint of the particle array to element zero */ -void -initializeParticles(void) -{ - num_active_particles = 0; -} - -/* - loads the particle texture - */ -void -initializeTexture() -{ - - int bpp; /* texture bits per pixel */ - Uint32 Rmask, Gmask, Bmask, Amask; /* masks for pixel format passed into OpenGL */ - SDL_Surface *bmp_surface; /* the bmp is loaded here */ - SDL_Surface *bmp_surface_rgba8888; /* this serves as a destination to convert the BMP - to format passed into OpenGL */ - - bmp_surface = SDL_LoadBMP("stroke.bmp"); - if (bmp_surface == NULL) { - fatalError("could not load stroke.bmp"); - } - - /* Grab info about format that will be passed into OpenGL */ - SDL_PixelFormatEnumToMasks(SDL_PIXELFORMAT_ABGR8888, &bpp, &Rmask, &Gmask, - &Bmask, &Amask); - /* Create surface that will hold pixels passed into OpenGL */ - bmp_surface_rgba8888 = - SDL_CreateRGBSurface(0, bmp_surface->w, bmp_surface->h, bpp, Rmask, - Gmask, Bmask, Amask); - /* Blit to this surface, effectively converting the format */ - SDL_BlitSurface(bmp_surface, NULL, bmp_surface_rgba8888, NULL); - - glGenTextures(1, &particleTextureID); - glBindTexture(GL_TEXTURE_2D, particleTextureID); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, - nextPowerOfTwo(bmp_surface->w), - nextPowerOfTwo(bmp_surface->h), - 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - /* this is where we actually pass in the pixel data */ - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bmp_surface->w, bmp_surface->h, 0, - GL_RGBA, GL_UNSIGNED_BYTE, bmp_surface_rgba8888->pixels); - - /* free bmp surface and converted bmp surface */ - SDL_FreeSurface(bmp_surface); - SDL_FreeSurface(bmp_surface_rgba8888); - -} - -int -main(int argc, char *argv[]) -{ - SDL_Window *window; /* main window */ - SDL_GLContext context; - int drawableW, drawableH; - Uint32 startFrame; /* time frame began to process */ - Uint32 endFrame; /* time frame ended processing */ - Uint32 delay; /* time to pause waiting to draw next frame */ - int done; /* should we clean up and exit? */ - - /* initialize SDL */ - if (SDL_Init(SDL_INIT_VIDEO) < 0) { - fatalError("Could not initialize SDL"); - } - /* seed the random number generator */ - srand(time(NULL)); - /* - request some OpenGL parameters - that may speed drawing - */ - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); - SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); - SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 0); - SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); - - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); - - /* create main window and renderer */ - window = SDL_CreateWindow(NULL, 0, 0, 320, 480, - SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI); - context = SDL_GL_CreateContext(window); - - /* The window size and drawable size may be different when highdpi is enabled, - * due to the increased pixel density of the drawable. */ - SDL_GetWindowSize(window, &screen_w, &screen_h); - SDL_GL_GetDrawableSize(window, &drawableW, &drawableH); - - /* In OpenGL, point sizes are always in pixels. We don't want them looking - * tiny on a retina screen. */ - pointSizeScale = (float) drawableH / (float) screen_h; - - /* load the particle texture */ - initializeTexture(); - - /* check if GL_POINT_SIZE_ARRAY_OES is supported - this is used to give each particle its own size - */ - pointSizeExtensionSupported = - SDL_GL_ExtensionSupported("GL_OES_point_size_array"); - - /* set up some OpenGL state */ - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - glViewport(0, 0, drawableW, drawableH); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrthof((GLfloat) 0, - (GLfloat) screen_w, - (GLfloat) screen_h, - (GLfloat) 0, 0.0, 1.0); - - glEnable(GL_TEXTURE_2D); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE); - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_COLOR_ARRAY); - - glEnable(GL_POINT_SPRITE_OES); - glTexEnvi(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, 1); - - if (pointSizeExtensionSupported) { - /* we use this to set the sizes of all the particles */ - glEnableClientState(GL_POINT_SIZE_ARRAY_OES); - } else { - /* if extension not available then all particles have size 10 */ - glPointSize(10 * pointSizeScale); - } - - done = 0; - /* enter main loop */ - while (!done) { - SDL_Event event; - double deltaTime = updateDeltaTime(); - while (SDL_PollEvent(&event)) { - if (event.type == SDL_QUIT) { - done = 1; - } - if (event.type == SDL_MOUSEBUTTONDOWN) { - int x, y; - SDL_GetMouseState(&x, &y); - spawnEmitterParticle(x, y); - } - } - stepParticles(deltaTime); - drawParticles(); - SDL_GL_SwapWindow(window); - SDL_Delay(1); - } - - /* delete textures */ - glDeleteTextures(1, &particleTextureID); - /* shutdown SDL */ - SDL_Quit(); - - return 0; -} diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/src/happy.c b/3rdparty/SDL2/Xcode-iOS/Demos/src/happy.c deleted file mode 100644 index 658a65f01bd..00000000000 --- a/3rdparty/SDL2/Xcode-iOS/Demos/src/happy.c +++ /dev/null @@ -1,180 +0,0 @@ -/* - * happy.c - * written by Holmes Futrell - * use however you want - */ - -#include "SDL.h" -#include "common.h" - -#define NUM_HAPPY_FACES 100 /* number of faces to draw */ -#define HAPPY_FACE_SIZE 32 /* width and height of happyface */ - -static SDL_Texture *texture = 0; /* reference to texture holding happyface */ - -static struct -{ - float x, y; /* position of happyface */ - float xvel, yvel; /* velocity of happyface */ -} faces[NUM_HAPPY_FACES]; - -/* - Sets initial positions and velocities of happyfaces - units of velocity are pixels per millesecond -*/ -void -initializeHappyFaces(SDL_Renderer *renderer) -{ - int i; - int w; - int h; - SDL_RenderGetLogicalSize(renderer, &w, &h); - - for (i = 0; i < NUM_HAPPY_FACES; i++) { - faces[i].x = randomFloat(0.0f, w - HAPPY_FACE_SIZE); - faces[i].y = randomFloat(0.0f, h - HAPPY_FACE_SIZE); - faces[i].xvel = randomFloat(-60.0f, 60.0f); - faces[i].yvel = randomFloat(-60.0f, 60.0f); - } -} - -void -render(SDL_Renderer *renderer, double deltaTime) -{ - int i; - SDL_Rect srcRect; - SDL_Rect dstRect; - int w; - int h; - - SDL_RenderGetLogicalSize(renderer, &w, &h); - - /* setup boundaries for happyface bouncing */ - int maxx = w - HAPPY_FACE_SIZE; - int maxy = h - HAPPY_FACE_SIZE; - int minx = 0; - int miny = 0; - - /* setup rects for drawing */ - srcRect.x = 0; - srcRect.y = 0; - srcRect.w = HAPPY_FACE_SIZE; - srcRect.h = HAPPY_FACE_SIZE; - dstRect.w = HAPPY_FACE_SIZE; - dstRect.h = HAPPY_FACE_SIZE; - - /* fill background in with black */ - SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); - SDL_RenderClear(renderer); - - /* - loop through all the happy faces: - - update position - - update velocity (if boundary is hit) - - draw - */ - for (i = 0; i < NUM_HAPPY_FACES; i++) { - faces[i].x += faces[i].xvel * deltaTime; - faces[i].y += faces[i].yvel * deltaTime; - if (faces[i].x > maxx) { - faces[i].x = maxx; - faces[i].xvel = -faces[i].xvel; - } else if (faces[i].y > maxy) { - faces[i].y = maxy; - faces[i].yvel = -faces[i].yvel; - } - if (faces[i].x < minx) { - faces[i].x = minx; - faces[i].xvel = -faces[i].xvel; - } else if (faces[i].y < miny) { - faces[i].y = miny; - faces[i].yvel = -faces[i].yvel; - } - dstRect.x = faces[i].x; - dstRect.y = faces[i].y; - SDL_RenderCopy(renderer, texture, &srcRect, &dstRect); - } - /* update screen */ - SDL_RenderPresent(renderer); - -} - -/* - loads the happyface graphic into a texture -*/ -void -initializeTexture(SDL_Renderer *renderer) -{ - SDL_Surface *bmp_surface; - /* load the bmp */ - bmp_surface = SDL_LoadBMP("icon.bmp"); - if (bmp_surface == NULL) { - fatalError("could not load bmp"); - } - /* set white to transparent on the happyface */ - SDL_SetColorKey(bmp_surface, 1, - SDL_MapRGB(bmp_surface->format, 255, 255, 255)); - - /* convert RGBA surface to texture */ - texture = SDL_CreateTextureFromSurface(renderer, bmp_surface); - if (texture == 0) { - fatalError("could not create texture"); - } - SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); - - /* free up allocated memory */ - SDL_FreeSurface(bmp_surface); -} - -int -main(int argc, char *argv[]) -{ - SDL_Window *window; - SDL_Renderer *renderer; - int done; - int width; - int height; - - /* initialize SDL */ - if (SDL_Init(SDL_INIT_VIDEO) < 0) { - fatalError("Could not initialize SDL"); - } - - /* The specified window size doesn't matter - except for its aspect ratio, - * which determines whether the window is in portrait or landscape on iOS - * (if SDL_WINDOW_RESIZABLE isn't specified). */ - window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_ALLOW_HIGHDPI); - - renderer = SDL_CreateRenderer(window, -1, 0); - - SDL_GetWindowSize(window, &width, &height); - SDL_RenderSetLogicalSize(renderer, width, height); - - initializeTexture(renderer); - initializeHappyFaces(renderer); - - - /* main loop */ - done = 0; - while (!done) { - SDL_Event event; - double deltaTime = updateDeltaTime(); - - while (SDL_PollEvent(&event)) { - if (event.type == SDL_QUIT) { - done = 1; - } - } - - render(renderer, deltaTime); - SDL_Delay(1); - } - - /* cleanup */ - SDL_DestroyTexture(texture); - /* shutdown SDL */ - SDL_Quit(); - - return 0; - -} diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/src/keyboard.c b/3rdparty/SDL2/Xcode-iOS/Demos/src/keyboard.c deleted file mode 100644 index 1932ad4a96b..00000000000 --- a/3rdparty/SDL2/Xcode-iOS/Demos/src/keyboard.c +++ /dev/null @@ -1,317 +0,0 @@ -/* - * keyboard.c - * written by Holmes Futrell - * use however you want - */ - -#include "SDL.h" -#include "common.h" - -#define GLYPH_SIZE_IMAGE 16 /* size of glyphs (characters) in the bitmap font file */ -#define GLYPH_SIZE_SCREEN 32 /* size of glyphs (characters) as shown on the screen */ - -static SDL_Texture *texture; /* texture where we'll hold our font */ - -/* function declarations */ -void cleanup(void); -void drawBlank(int x, int y); - -static SDL_Renderer *renderer; -static int numChars = 0; /* number of characters we've typed so far */ -static SDL_bool lastCharWasColon = 0; /* we use this to detect sequences such as :) */ -static SDL_Color bg_color = { 50, 50, 100, 255 }; /* color of background */ - -/* this structure maps a scancode to an index in our bitmap font. - it also contains data about under which modifiers the mapping is valid - (for example, we don't want shift + 1 to produce the character '1', - but rather the character '!') -*/ -typedef struct -{ - SDL_Scancode scancode; /* scancode of the key we want to map */ - int allow_no_mod; /* is the map valid if the key has no modifiers? */ - SDL_Keymod mod; /* what modifiers are allowed for the mapping */ - int index; /* what index in the font does the scancode map to */ -} fontMapping; - -#define TABLE_SIZE 51 /* size of our table which maps keys and modifiers to font indices */ - -/* Below is the table that defines the mapping between scancodes and modifiers to indices in the - bitmap font. As an example, then line '{ SDL_SCANCODE_A, 1, KMOD_SHIFT, 33 }' means, map - the key A (which has scancode SDL_SCANCODE_A) to index 33 in the font (which is a picture of an A), - The '1' means that the mapping is valid even if there are no modifiers, and KMOD_SHIFT means the - mapping is also valid if the user is holding shift. -*/ -fontMapping map[TABLE_SIZE] = { - - {SDL_SCANCODE_A, 1, KMOD_SHIFT, 33}, /* A */ - {SDL_SCANCODE_B, 1, KMOD_SHIFT, 34}, /* B */ - {SDL_SCANCODE_C, 1, KMOD_SHIFT, 35}, /* C */ - {SDL_SCANCODE_D, 1, KMOD_SHIFT, 36}, /* D */ - {SDL_SCANCODE_E, 1, KMOD_SHIFT, 37}, /* E */ - {SDL_SCANCODE_F, 1, KMOD_SHIFT, 38}, /* F */ - {SDL_SCANCODE_G, 1, KMOD_SHIFT, 39}, /* G */ - {SDL_SCANCODE_H, 1, KMOD_SHIFT, 40}, /* H */ - {SDL_SCANCODE_I, 1, KMOD_SHIFT, 41}, /* I */ - {SDL_SCANCODE_J, 1, KMOD_SHIFT, 42}, /* J */ - {SDL_SCANCODE_K, 1, KMOD_SHIFT, 43}, /* K */ - {SDL_SCANCODE_L, 1, KMOD_SHIFT, 44}, /* L */ - {SDL_SCANCODE_M, 1, KMOD_SHIFT, 45}, /* M */ - {SDL_SCANCODE_N, 1, KMOD_SHIFT, 46}, /* N */ - {SDL_SCANCODE_O, 1, KMOD_SHIFT, 47}, /* O */ - {SDL_SCANCODE_P, 1, KMOD_SHIFT, 48}, /* P */ - {SDL_SCANCODE_Q, 1, KMOD_SHIFT, 49}, /* Q */ - {SDL_SCANCODE_R, 1, KMOD_SHIFT, 50}, /* R */ - {SDL_SCANCODE_S, 1, KMOD_SHIFT, 51}, /* S */ - {SDL_SCANCODE_T, 1, KMOD_SHIFT, 52}, /* T */ - {SDL_SCANCODE_U, 1, KMOD_SHIFT, 53}, /* U */ - {SDL_SCANCODE_V, 1, KMOD_SHIFT, 54}, /* V */ - {SDL_SCANCODE_W, 1, KMOD_SHIFT, 55}, /* W */ - {SDL_SCANCODE_X, 1, KMOD_SHIFT, 56}, /* X */ - {SDL_SCANCODE_Y, 1, KMOD_SHIFT, 57}, /* Y */ - {SDL_SCANCODE_Z, 1, KMOD_SHIFT, 58}, /* Z */ - {SDL_SCANCODE_0, 1, 0, 16}, /* 0 */ - {SDL_SCANCODE_1, 1, 0, 17}, /* 1 */ - {SDL_SCANCODE_2, 1, 0, 18}, /* 2 */ - {SDL_SCANCODE_3, 1, 0, 19}, /* 3 */ - {SDL_SCANCODE_4, 1, 0, 20}, /* 4 */ - {SDL_SCANCODE_5, 1, 0, 21}, /* 5 */ - {SDL_SCANCODE_6, 1, 0, 22}, /* 6 */ - {SDL_SCANCODE_7, 1, 0, 23}, /* 7 */ - {SDL_SCANCODE_8, 1, 0, 24}, /* 8 */ - {SDL_SCANCODE_9, 1, 0, 25}, /* 9 */ - {SDL_SCANCODE_SPACE, 1, 0, 0}, /* ' ' */ - {SDL_SCANCODE_1, 0, KMOD_SHIFT, 1}, /* ! */ - {SDL_SCANCODE_SLASH, 0, KMOD_SHIFT, 31}, /* ? */ - {SDL_SCANCODE_SLASH, 1, 0, 15}, /* / */ - {SDL_SCANCODE_COMMA, 1, 0, 12}, /* , */ - {SDL_SCANCODE_SEMICOLON, 1, 0, 27}, /* ; */ - {SDL_SCANCODE_SEMICOLON, 0, KMOD_SHIFT, 26}, /* : */ - {SDL_SCANCODE_PERIOD, 1, 0, 14}, /* . */ - {SDL_SCANCODE_MINUS, 1, 0, 13}, /* - */ - {SDL_SCANCODE_EQUALS, 0, KMOD_SHIFT, 11}, /* = */ - {SDL_SCANCODE_APOSTROPHE, 1, 0, 7}, /* ' */ - {SDL_SCANCODE_APOSTROPHE, 0, KMOD_SHIFT, 2}, /* " */ - {SDL_SCANCODE_5, 0, KMOD_SHIFT, 5}, /* % */ - -}; - -/* - This function maps an SDL_KeySym to an index in the bitmap font. - It does so by scanning through the font mapping table one entry - at a time. - - If a match is found (scancode and allowed modifiers), the proper - index is returned. - - If there is no entry for the key, -1 is returned -*/ -int -keyToIndex(SDL_Keysym key) -{ - int i, index = -1; - for (i = 0; i < TABLE_SIZE; i++) { - fontMapping compare = map[i]; - if (key.scancode == compare.scancode) { - /* if this entry is valid with no key mod and we have no keymod, or if - the key's modifiers are allowed modifiers for that mapping */ - if ((compare.allow_no_mod && key.mod == 0) - || (key.mod & compare.mod)) { - index = compare.index; - break; - } - } - } - return index; -} - -/* - This function returns and x,y position for a given character number. - It is used for positioning each character of text -*/ -void -getPositionForCharNumber(int n, int *x, int *y) -{ - int renderW, renderH; - SDL_RenderGetLogicalSize(renderer, &renderW, &renderH); - - int x_padding = 16; /* padding space on left and right side of screen */ - int y_padding = 32; /* padding space at top of screen */ - /* figure out the number of characters that can fit horizontally across the screen */ - int max_x_chars = (renderW - 2 * x_padding) / GLYPH_SIZE_SCREEN; - int line_separation = 5; /* pixels between each line */ - *x = (n % max_x_chars) * GLYPH_SIZE_SCREEN + x_padding; - *y = (n / max_x_chars) * (GLYPH_SIZE_SCREEN + line_separation) + - y_padding; -} - -void -drawIndex(int index) -{ - int x, y; - getPositionForCharNumber(numChars, &x, &y); - SDL_Rect srcRect = - { GLYPH_SIZE_IMAGE * index, 0, GLYPH_SIZE_IMAGE, GLYPH_SIZE_IMAGE }; - SDL_Rect dstRect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN }; - drawBlank(x, y); - SDL_RenderCopy(renderer, texture, &srcRect, &dstRect); -} - -/* draws the cursor icon at the current end position of the text */ -void -drawCursor(void) -{ - drawIndex(29); /* cursor is at index 29 in the bitmap font */ -} - -/* paints over a glyph sized region with the background color - in effect it erases the area -*/ -void -drawBlank(int x, int y) -{ - SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN }; - SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a); - SDL_RenderFillRect(renderer, &rect); -} - -/* moves backwards one character, erasing the last one put down */ -void -backspace(void) -{ - int x, y; - if (numChars > 0) { - getPositionForCharNumber(numChars, &x, &y); - drawBlank(x, y); - numChars--; - getPositionForCharNumber(numChars, &x, &y); - drawBlank(x, y); - drawCursor(); - } -} - -/* this function loads our font into an SDL_Texture and returns the SDL_Texture */ -SDL_Texture* -loadFont(void) -{ - - SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp"); - - if (!surface) { - printf("Error loading bitmap: %s\n", SDL_GetError()); - return 0; - } else { - /* set the transparent color for the bitmap font (hot pink) */ - SDL_SetColorKey(surface, 1, SDL_MapRGB(surface->format, 238, 0, 252)); - /* now we convert the surface to our desired pixel format */ - int format = SDL_PIXELFORMAT_ABGR8888; /* desired texture format */ - Uint32 Rmask, Gmask, Bmask, Amask; /* masks for desired format */ - int bpp; /* bits per pixel for desired format */ - SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, - &Amask); - SDL_Surface *converted = - SDL_CreateRGBSurface(0, surface->w, surface->h, bpp, Rmask, Gmask, - Bmask, Amask); - SDL_BlitSurface(surface, NULL, converted, NULL); - /* create our texture */ - texture = - SDL_CreateTextureFromSurface(renderer, converted); - if (texture == 0) { - printf("texture creation failed: %s\n", SDL_GetError()); - } else { - /* set blend mode for our texture */ - SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); - } - SDL_FreeSurface(surface); - SDL_FreeSurface(converted); - return texture; - } -} - -int -main(int argc, char *argv[]) -{ - int index; /* index of last key we pushed in the bitmap font */ - SDL_Window *window; - SDL_Event event; /* last event received */ - SDL_Keymod mod; /* key modifiers of last key we pushed */ - SDL_Scancode scancode; /* scancode of last key we pushed */ - int width; - int height; - - if (SDL_Init(SDL_INIT_VIDEO) < 0) { - printf("Error initializing SDL: %s", SDL_GetError()); - } - /* create window */ - window = SDL_CreateWindow("iPhone keyboard test", 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI); - /* create renderer */ - renderer = SDL_CreateRenderer(window, -1, 0); - - SDL_GetWindowSize(window, &width, &height); - SDL_RenderSetLogicalSize(renderer, width, height); - - /* load up our font */ - loadFont(); - - /* draw the background, we'll just paint over it */ - SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a); - SDL_RenderFillRect(renderer, NULL); - SDL_RenderPresent(renderer); - - int done = 0; - /* loop till we get SDL_Quit */ - while (!done && SDL_WaitEvent(&event)) { - switch (event.type) { - case SDL_QUIT: - done = 1; - break; - case SDL_KEYDOWN: - index = keyToIndex(event.key.keysym); - scancode = event.key.keysym.scancode; - mod = event.key.keysym.mod; - if (scancode == SDL_SCANCODE_DELETE) { - /* if user hit delete, delete the last character */ - backspace(); - lastCharWasColon = 0; - } else if (lastCharWasColon && scancode == SDL_SCANCODE_0 - && (mod & KMOD_SHIFT)) { - /* if our last key was a colon and this one is a close paren, the make a hoppy face */ - backspace(); - drawIndex(32); /* index for happy face */ - numChars++; - drawCursor(); - lastCharWasColon = 0; - } else if (index != -1) { - /* if we aren't doing a happy face, then just draw the normal character */ - drawIndex(index); - numChars++; - drawCursor(); - lastCharWasColon = - (event.key.keysym.scancode == SDL_SCANCODE_SEMICOLON - && (event.key.keysym.mod & KMOD_SHIFT)); - } - /* check if the key was a colon */ - /* draw our updates to the screen */ - SDL_RenderPresent(renderer); - break; - case SDL_MOUSEBUTTONUP: - /* mouse up toggles onscreen keyboard visibility */ - if (SDL_IsTextInputActive()) { - SDL_StopTextInput(); - } else { - SDL_StartTextInput(); - } - break; - } - } - cleanup(); - return 0; -} - -/* clean up after ourselves like a good kiddy */ -void -cleanup(void) -{ - SDL_DestroyTexture(texture); - SDL_Quit(); -} diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/src/mixer.c b/3rdparty/SDL2/Xcode-iOS/Demos/src/mixer.c deleted file mode 100644 index 81f0166f85a..00000000000 --- a/3rdparty/SDL2/Xcode-iOS/Demos/src/mixer.c +++ /dev/null @@ -1,344 +0,0 @@ -/* - * mixer.c - * written by Holmes Futrell - * use however you want - */ - -#include "SDL.h" -#include "common.h" - -#define NUM_CHANNELS 8 /* max number of sounds we can play at once */ -#define NUM_DRUMS 4 /* number of drums in our set */ - -static struct -{ - SDL_Rect rect; /* where the button is drawn */ - SDL_Color upColor; /* color when button is not active */ - SDL_Color downColor; /* color when button is active */ - int isPressed; /* is the button being pressed ? */ - int touchIndex; /* what mouse (touch) index pressed the button ? */ -} buttons[NUM_DRUMS]; - -struct sound -{ - Uint8 *buffer; /* audio buffer for sound file */ - Uint32 length; /* length of the buffer (in bytes) */ -}; - -/* this array holds the audio for the drum noises */ -static struct sound drums[NUM_DRUMS]; - -/* function declarations */ -void handleMouseButtonDown(SDL_Event * event); -void handleMouseButtonUp(SDL_Event * event); -int playSound(struct sound *); -void initializeButtons(SDL_Renderer *); -void audioCallback(void *userdata, Uint8 * stream, int len); -void loadSound(const char *file, struct sound *s); - -struct -{ - /* channel array holds information about currently playing sounds */ - struct - { - Uint8 *position; /* what is the current position in the buffer of this sound ? */ - Uint32 remaining; /* how many bytes remaining before we're done playing the sound ? */ - Uint32 timestamp; /* when did this sound start playing ? */ - } channels[NUM_CHANNELS]; - SDL_AudioSpec outputSpec; /* what audio format are we using for output? */ - int numSoundsPlaying; /* how many sounds are currently playing */ -} mixer; - -/* sets up the buttons (color, position, state) */ -void -initializeButtons(SDL_Renderer *renderer) -{ - int i; - int spacing = 10; /* gap between drum buttons */ - SDL_Rect buttonRect; /* keeps track of where to position drum */ - SDL_Color upColor = { 86, 86, 140, 255 }; /* color of drum when not pressed */ - SDL_Color downColor = { 191, 191, 221, 255 }; /* color of drum when pressed */ - int renderW, renderH; - - SDL_RenderGetLogicalSize(renderer, &renderW, &renderH); - - buttonRect.x = spacing; - buttonRect.y = spacing; - buttonRect.w = renderW - 2 * spacing; - buttonRect.h = (renderH - (NUM_DRUMS + 1) * spacing) / NUM_DRUMS; - - /* setup each button */ - for (i = 0; i < NUM_DRUMS; i++) { - - buttons[i].rect = buttonRect; - buttons[i].isPressed = 0; - buttons[i].upColor = upColor; - buttons[i].downColor = downColor; - - buttonRect.y += spacing + buttonRect.h; /* setup y coordinate for next drum */ - - } -} - -/* - loads a wav file (stored in 'file'), converts it to the mixer's output format, - and stores the resulting buffer and length in the sound structure - */ -void -loadSound(const char *file, struct sound *s) -{ - SDL_AudioSpec spec; /* the audio format of the .wav file */ - SDL_AudioCVT cvt; /* used to convert .wav to output format when formats differ */ - int result; - if (SDL_LoadWAV(file, &spec, &s->buffer, &s->length) == NULL) { - fatalError("could not load .wav"); - } - /* build the audio converter */ - result = SDL_BuildAudioCVT(&cvt, spec.format, spec.channels, spec.freq, - mixer.outputSpec.format, - mixer.outputSpec.channels, - mixer.outputSpec.freq); - if (result == -1) { - fatalError("could not build audio CVT"); - } else if (result != 0) { - /* - this happens when the .wav format differs from the output format. - we convert the .wav buffer here - */ - cvt.buf = (Uint8 *) SDL_malloc(s->length * cvt.len_mult); /* allocate conversion buffer */ - cvt.len = s->length; /* set conversion buffer length */ - SDL_memcpy(cvt.buf, s->buffer, s->length); /* copy sound to conversion buffer */ - if (SDL_ConvertAudio(&cvt) == -1) { /* convert the sound */ - fatalError("could not convert .wav"); - } - SDL_free(s->buffer); /* free the original (unconverted) buffer */ - s->buffer = cvt.buf; /* point sound buffer to converted buffer */ - s->length = cvt.len_cvt; /* set sound buffer's new length */ - } -} - -/* called from main event loop */ -void -handleMouseButtonDown(SDL_Event * event) -{ - - int x, y, mouseIndex, i, drumIndex; - - mouseIndex = 0; - drumIndex = -1; - - SDL_GetMouseState(&x, &y); - /* check if we hit any of the drum buttons */ - for (i = 0; i < NUM_DRUMS; i++) { - if (x >= buttons[i].rect.x - && x < buttons[i].rect.x + buttons[i].rect.w - && y >= buttons[i].rect.y - && y < buttons[i].rect.y + buttons[i].rect.h) { - drumIndex = i; - break; - } - } - if (drumIndex != -1) { - /* if we hit a button */ - buttons[drumIndex].touchIndex = mouseIndex; - buttons[drumIndex].isPressed = 1; - playSound(&drums[drumIndex]); - } - -} - -/* called from main event loop */ -void -handleMouseButtonUp(SDL_Event * event) -{ - int i; - int mouseIndex = 0; - /* check if this should cause any of the buttons to become unpressed */ - for (i = 0; i < NUM_DRUMS; i++) { - if (buttons[i].touchIndex == mouseIndex) { - buttons[i].isPressed = 0; - } - } -} - -/* draws buttons to screen */ -void -render(SDL_Renderer *renderer) -{ - int i; - SDL_SetRenderDrawColor(renderer, 50, 50, 50, 255); - SDL_RenderClear(renderer); /* draw background (gray) */ - /* draw the drum buttons */ - for (i = 0; i < NUM_DRUMS; i++) { - SDL_Color color = - buttons[i].isPressed ? buttons[i].downColor : buttons[i].upColor; - SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a); - SDL_RenderFillRect(renderer, &buttons[i].rect); - } - /* update the screen */ - SDL_RenderPresent(renderer); -} - -/* - finds a sound channel in the mixer for a sound - and sets it up to start playing -*/ -int -playSound(struct sound *s) -{ - /* - find an empty channel to play on. - if no channel is available, use oldest channel - */ - int i; - int selected_channel = -1; - int oldest_channel = 0; - - if (mixer.numSoundsPlaying == 0) { - /* we're playing a sound now, so start audio callback back up */ - SDL_PauseAudio(0); - } - - /* find a sound channel to play the sound on */ - for (i = 0; i < NUM_CHANNELS; i++) { - if (mixer.channels[i].position == NULL) { - /* if no sound on this channel, select it */ - selected_channel = i; - break; - } - /* if this channel's sound is older than the oldest so far, set it to oldest */ - if (mixer.channels[i].timestamp < - mixer.channels[oldest_channel].timestamp) - oldest_channel = i; - } - - /* no empty channels, take the oldest one */ - if (selected_channel == -1) - selected_channel = oldest_channel; - else - mixer.numSoundsPlaying++; - - /* point channel data to wav data */ - mixer.channels[selected_channel].position = s->buffer; - mixer.channels[selected_channel].remaining = s->length; - mixer.channels[selected_channel].timestamp = SDL_GetTicks(); - - return selected_channel; -} - -/* - Called from SDL's audio system. Supplies sound input with data by mixing together all - currently playing sound effects. -*/ -void -audioCallback(void *userdata, Uint8 * stream, int len) -{ - int i; - int copy_amt; - SDL_memset(stream, mixer.outputSpec.silence, len); /* initialize buffer to silence */ - /* for each channel, mix in whatever is playing on that channel */ - for (i = 0; i < NUM_CHANNELS; i++) { - if (mixer.channels[i].position == NULL) { - /* if no sound is playing on this channel */ - continue; /* nothing to do for this channel */ - } - - /* copy len bytes to the buffer, unless we have fewer than len bytes remaining */ - copy_amt = - mixer.channels[i].remaining < - len ? mixer.channels[i].remaining : len; - - /* mix this sound effect with the output */ - SDL_MixAudioFormat(stream, mixer.channels[i].position, - mixer.outputSpec.format, copy_amt, 150); - - /* update buffer position in sound effect and the number of bytes left */ - mixer.channels[i].position += copy_amt; - mixer.channels[i].remaining -= copy_amt; - - /* did we finish playing the sound effect ? */ - if (mixer.channels[i].remaining == 0) { - mixer.channels[i].position = NULL; /* indicates no sound playing on channel anymore */ - mixer.numSoundsPlaying--; - if (mixer.numSoundsPlaying == 0) { - /* if no sounds left playing, pause audio callback */ - SDL_PauseAudio(1); - } - } - } -} - -int -main(int argc, char *argv[]) -{ - int done; /* has user tried to quit ? */ - SDL_Window *window; /* main window */ - SDL_Renderer *renderer; - SDL_Event event; - int i; - int width; - int height; - - if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { - fatalError("could not initialize SDL"); - } - window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI); - renderer = SDL_CreateRenderer(window, 0, 0); - - SDL_GetWindowSize(window, &width, &height); - SDL_RenderSetLogicalSize(renderer, width, height); - - /* initialize the mixer */ - SDL_memset(&mixer, 0, sizeof(mixer)); - /* setup output format */ - mixer.outputSpec.freq = 44100; - mixer.outputSpec.format = AUDIO_S16LSB; - mixer.outputSpec.channels = 2; - mixer.outputSpec.samples = 256; - mixer.outputSpec.callback = audioCallback; - mixer.outputSpec.userdata = NULL; - - /* open audio for output */ - if (SDL_OpenAudio(&mixer.outputSpec, NULL) != 0) { - fatalError("Opening audio failed"); - } - - /* load our drum noises */ - loadSound("ds_kick_big_amb.wav", &drums[3]); - loadSound("ds_brush_snare.wav", &drums[2]); - loadSound("ds_loose_skin_mute.wav", &drums[1]); - loadSound("ds_china.wav", &drums[0]); - - /* setup positions, colors, and state of buttons */ - initializeButtons(renderer); - - /* enter main loop */ - done = 0; - while (!done) { - while (SDL_PollEvent(&event)) { - switch (event.type) { - case SDL_MOUSEBUTTONDOWN: - handleMouseButtonDown(&event); - break; - case SDL_MOUSEBUTTONUP: - handleMouseButtonUp(&event); - break; - case SDL_QUIT: - done = 1; - break; - } - } - render(renderer); /* draw buttons */ - - SDL_Delay(1); - } - - /* cleanup code, let's free up those sound buffers */ - for (i = 0; i < NUM_DRUMS; i++) { - SDL_free(drums[i].buffer); - } - /* let SDL do its exit code */ - SDL_Quit(); - - return 0; -} diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/src/rectangles.c b/3rdparty/SDL2/Xcode-iOS/Demos/src/rectangles.c deleted file mode 100644 index 10f9f851b3f..00000000000 --- a/3rdparty/SDL2/Xcode-iOS/Demos/src/rectangles.c +++ /dev/null @@ -1,92 +0,0 @@ -/* - * rectangles.c - * written by Holmes Futrell - * use however you want -*/ - -#include "SDL.h" -#include -#include "common.h" - -void -render(SDL_Renderer *renderer) -{ - Uint8 r, g, b; - int renderW; - int renderH; - - SDL_RenderGetLogicalSize(renderer, &renderW, &renderH); - - /* Come up with a random rectangle */ - SDL_Rect rect; - rect.w = randomInt(64, 128); - rect.h = randomInt(64, 128); - rect.x = randomInt(0, renderW); - rect.y = randomInt(0, renderH); - - /* Come up with a random color */ - r = randomInt(50, 255); - g = randomInt(50, 255); - b = randomInt(50, 255); - - /* Fill the rectangle in the color */ - SDL_SetRenderDrawColor(renderer, r, g, b, 255); - SDL_RenderFillRect(renderer, &rect); - - /* update screen */ - SDL_RenderPresent(renderer); -} - -int -main(int argc, char *argv[]) -{ - - SDL_Window *window; - SDL_Renderer *renderer; - int done; - SDL_Event event; - int windowW; - int windowH; - - /* initialize SDL */ - if (SDL_Init(SDL_INIT_VIDEO) < 0) { - fatalError("Could not initialize SDL"); - } - - /* seed random number generator */ - srand(time(NULL)); - - /* create window and renderer */ - window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI); - if (window == 0) { - fatalError("Could not initialize Window"); - } - renderer = SDL_CreateRenderer(window, -1, 0); - if (!renderer) { - fatalError("Could not create renderer"); - } - - SDL_GetWindowSize(window, &windowW, &windowH); - SDL_RenderSetLogicalSize(renderer, windowW, windowH); - - /* Fill screen with black */ - SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); - SDL_RenderClear(renderer); - - /* Enter render loop, waiting for user to quit */ - done = 0; - while (!done) { - while (SDL_PollEvent(&event)) { - if (event.type == SDL_QUIT) { - done = 1; - } - } - render(renderer); - SDL_Delay(1); - } - - /* shutdown SDL */ - SDL_Quit(); - - return 0; -} diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/src/touch.c b/3rdparty/SDL2/Xcode-iOS/Demos/src/touch.c deleted file mode 100644 index 32e6cea1125..00000000000 --- a/3rdparty/SDL2/Xcode-iOS/Demos/src/touch.c +++ /dev/null @@ -1,129 +0,0 @@ -/* - * touch.c - * written by Holmes Futrell - * use however you want - */ - -#include "SDL.h" -#include "math.h" -#include "common.h" - -#define BRUSH_SIZE 32 /* width and height of the brush */ -#define PIXELS_PER_ITERATION 5 /* number of pixels between brush blots when forming a line */ - -static SDL_Texture *brush = 0; /* texture for the brush */ - -/* - draws a line from (startx, starty) to (startx + dx, starty + dy) - this is accomplished by drawing several blots spaced PIXELS_PER_ITERATION apart -*/ -void -drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy) -{ - - float distance = sqrt(dx * dx + dy * dy); /* length of line segment (pythagoras) */ - int iterations = distance / PIXELS_PER_ITERATION + 1; /* number of brush sprites to draw for the line */ - float dx_prime = dx / iterations; /* x-shift per iteration */ - float dy_prime = dy / iterations; /* y-shift per iteration */ - SDL_Rect dstRect; /* rect to draw brush sprite into */ - float x; - float y; - int i; - - dstRect.w = BRUSH_SIZE; - dstRect.h = BRUSH_SIZE; - - /* setup x and y for the location of the first sprite */ - x = startx - BRUSH_SIZE / 2.0f; - y = starty - BRUSH_SIZE / 2.0f; - - /* draw a series of blots to form the line */ - for (i = 0; i < iterations; i++) { - dstRect.x = x; - dstRect.y = y; - /* shift x and y for next sprite location */ - x += dx_prime; - y += dy_prime; - /* draw brush blot */ - SDL_RenderCopy(renderer, brush, NULL, &dstRect); - } -} - -/* - loads the brush texture -*/ -void -initializeTexture(SDL_Renderer *renderer) -{ - SDL_Surface *bmp_surface; - bmp_surface = SDL_LoadBMP("stroke.bmp"); - if (bmp_surface == NULL) { - fatalError("could not load stroke.bmp"); - } - brush = - SDL_CreateTextureFromSurface(renderer, bmp_surface); - SDL_FreeSurface(bmp_surface); - if (brush == 0) { - fatalError("could not create brush texture"); - } - /* additive blending -- laying strokes on top of eachother makes them brighter */ - SDL_SetTextureBlendMode(brush, SDL_BLENDMODE_ADD); - /* set brush color (red) */ - SDL_SetTextureColorMod(brush, 255, 100, 100); -} - -int -main(int argc, char *argv[]) -{ - - int x, y, dx, dy; /* mouse location */ - Uint8 state; /* mouse (touch) state */ - SDL_Event event; - SDL_Window *window; /* main window */ - SDL_Renderer *renderer; - int done; /* does user want to quit? */ - int w, h; - - /* initialize SDL */ - if (SDL_Init(SDL_INIT_VIDEO) < 0) { - fatalError("Could not initialize SDL"); - } - - /* create main window and renderer */ - window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI); - renderer = SDL_CreateRenderer(window, 0, 0); - 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-} - -void -render(SDL_Renderer *renderer) -{ - - Uint8 r, g, b; - - /* Clear the screen */ - SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); - SDL_RenderClear(renderer); - - /* Come up with a random rectangle */ - SDL_Rect rect; - rect.w = randomInt(64, 128); - rect.h = randomInt(64, 128); - rect.x = randomInt(0, SCREEN_WIDTH); - rect.y = randomInt(0, SCREEN_HEIGHT); - - /* Come up with a random color */ - r = randomInt(50, 255); - g = randomInt(50, 255); - b = randomInt(50, 255); - SDL_SetRenderDrawColor(renderer, r, g, b, 255); - - /* Fill the rectangle in the color */ - SDL_RenderFillRect(renderer, &rect); - - /* update screen */ - SDL_RenderPresent(renderer); -} - -int -main(int argc, char *argv[]) -{ - - SDL_Window *window; - SDL_Renderer *renderer; - int done; - SDL_Event event; - - /* initialize SDL */ - if (SDL_Init(SDL_INIT_VIDEO) < 0) { - printf("Could not initialize SDL\n"); - return 1; - } - - /* seed random number generator */ - srand(time(NULL)); - - /* create window and renderer */ - window = - SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, - SDL_WINDOW_OPENGL); - if (!window) { - printf("Could not initialize Window\n"); - return 1; - } - - renderer = SDL_CreateRenderer(window, -1, 0); - if (!renderer) { - printf("Could not create renderer\n"); - return 1; - } - - /* Enter render loop, waiting for user to quit */ - done = 0; - while (!done) { - while (SDL_PollEvent(&event)) { - if (event.type == SDL_QUIT) { - done = 1; - } - } - render(renderer); - SDL_Delay(1); - } - - /* shutdown SDL */ - SDL_Quit(); - - return 0; -} diff --git a/3rdparty/SDL2/Xcode-iOS/Test/Info.plist b/3rdparty/SDL2/Xcode-iOS/Test/Info.plist deleted file mode 100644 index c0f1179d35b..00000000000 --- a/3rdparty/SDL2/Xcode-iOS/Test/Info.plist +++ /dev/null @@ -1,28 +0,0 @@ - - - - - CFBundleDevelopmentRegion - en - CFBundleDisplayName - ${PRODUCT_NAME} - CFBundleExecutable - ${EXECUTABLE_NAME} - CFBundleIconFile - - CFBundleIdentifier - com.yourcompany.${PRODUCT_NAME:identifier} - CFBundleInfoDictionaryVersion - 6.0 - CFBundleName - ${PRODUCT_NAME} - CFBundlePackageType - APPL - CFBundleSignature - ???? - CFBundleVersion - 1.0 - NSMainNibFile - - - diff --git a/3rdparty/SDL2/Xcode-iOS/Test/README b/3rdparty/SDL2/Xcode-iOS/Test/README deleted file mode 100644 index b8d9ed3b417..00000000000 --- a/3rdparty/SDL2/Xcode-iOS/Test/README +++ /dev/null @@ -1,11 +0,0 @@ -TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS. Most of these test programs work fine, with the following exceptions: - -testthread: - SIGTERM kills the process immediately without executing the 'kill' function. The posix standard says this shouldn't happen. Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?) - -testlock: - Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT. - -testsprite2: - SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR. - diff --git a/3rdparty/SDL2/Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj b/3rdparty/SDL2/Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj deleted file mode 100644 index 2e9cbb3a31a..00000000000 --- a/3rdparty/SDL2/Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj +++ /dev/null @@ -1,2918 +0,0 @@ -// !$*UTF8*$! -{ - archiveVersion = 1; - classes = { - }; - objectVersion = 46; - objects = { - -/* Begin PBXBuildFile section */ - 046CEF7713254F23007AD51D /* icon.bmp in Resources */ = {isa = PBXBuildFile; fileRef = FDA8AAD90E2D33B000EA573E /* icon.bmp */; }; - 046CEF7B13254F23007AD51D /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; 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-Simple DirectMedia Layer -Copyright (C) 1997-2016 Sam Lantinga - -This software is provided 'as-is', without any express or implied -warranty. In no event will the authors be held liable for any damages -arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it -freely, subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. diff --git a/3rdparty/SDL2/Xcode/SDL/pkg-support/resources/ReadMe.txt b/3rdparty/SDL2/Xcode/SDL/pkg-support/resources/ReadMe.txt deleted file mode 100644 index 40ac3a14c1c..00000000000 --- a/3rdparty/SDL2/Xcode/SDL/pkg-support/resources/ReadMe.txt +++ /dev/null @@ -1,32 +0,0 @@ -The Simple DirectMedia Layer (SDL for short) is a cross-platform -library designed to make it easy to write multi-media software, -such as games and emulators. - -The Simple DirectMedia Layer library source code is available from: -http://www.libsdl.org/ - -This library is distributed under the terms of the zlib license: -http://zlib.net/zlib_license.html - - -This packages contains the SDL framework for OS X. -Conforming with Apple guidelines, this framework -contains both the SDL runtime component and development header files. - - -To Install: -Copy the SDL2.framework to /Library/Frameworks - -You may alternatively install it in /Library/Frameworks -if your access privileges are not high enough. - - -Additional References: - - - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are - available at: - http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips - Though these are OpenSceneGraph centric, the same exact concepts apply to - SDL, thus the videos are recommended for everybody getting started with - developing on Mac OS X. 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The default is UTF-8 which is also the encoding used for all -# text before the first occurrence of this tag. Doxygen uses libiconv (or the -# iconv built into libc) for the transcoding. See -# http://www.gnu.org/software/libiconv for the list of possible encodings. - -DOXYFILE_ENCODING = UTF-8 - -# The PROJECT_NAME tag is a single word (or a sequence of words surrounded -# by quotes) that should identify the project. - -PROJECT_NAME = SDL - -# The PROJECT_NUMBER tag can be used to enter a project or revision number. -# This could be handy for archiving the generated documentation or -# if some version control system is used. - -PROJECT_NUMBER = 1.3.0 - -# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) -# base path where the generated documentation will be put. -# If a relative path is entered, it will be relative to the location -# where doxygen was started. If left blank the current directory will be used. - -OUTPUT_DIRECTORY = - -# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create -# 4096 sub-directories (in 2 levels) under the output directory of each output -# format and will distribute the generated files over these directories. -# Enabling this option can be useful when feeding doxygen a huge amount of -# source files, where putting all generated files in the same directory would -# otherwise cause performance problems for the file system. - -CREATE_SUBDIRS = NO - -# The OUTPUT_LANGUAGE tag is used to specify the language in which all -# documentation generated by doxygen is written. Doxygen will use this -# information to generate all constant output in the proper language. -# The default language is English, other supported languages are: -# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional, -# Croatian, Czech, Danish, Dutch, Esperanto, Farsi, Finnish, French, German, -# Greek, Hungarian, Italian, Japanese, Japanese-en (Japanese with English -# messages), Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian, -# Polish, Portuguese, Romanian, Russian, Serbian, Serbian-Cyrilic, Slovak, -# Slovene, Spanish, Swedish, Ukrainian, and Vietnamese. - -OUTPUT_LANGUAGE = English - -# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will -# include brief member descriptions after the members that are listed in -# the file and class documentation (similar to JavaDoc). -# Set to NO to disable this. - -BRIEF_MEMBER_DESC = YES - -# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend -# the brief description of a member or function before the detailed description. -# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the -# brief descriptions will be completely suppressed. - -REPEAT_BRIEF = YES - -# This tag implements a quasi-intelligent brief description abbreviator -# that is used to form the text in various listings. Each string -# in this list, if found as the leading text of the brief description, will be -# stripped from the text and the result after processing the whole list, is -# used as the annotated text. Otherwise, the brief description is used as-is. -# If left blank, the following values are used ("$name" is automatically -# replaced with the name of the entity): "The $name class" "The $name widget" -# "The $name file" "is" "provides" "specifies" "contains" -# "represents" "a" "an" "the" - -ABBREVIATE_BRIEF = "The $name class" \ - "The $name widget" \ - "The $name file" \ - is \ - provides \ - specifies \ - contains \ - represents \ - a \ - an \ - the - -# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then -# Doxygen will generate a detailed section even if there is only a brief -# description. - -ALWAYS_DETAILED_SEC = NO - -# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all -# inherited members of a class in the documentation of that class as if those -# members were ordinary class members. Constructors, destructors and assignment -# operators of the base classes will not be shown. - -INLINE_INHERITED_MEMB = NO - -# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full -# path before files name in the file list and in the header files. If set -# to NO the shortest path that makes the file name unique will be used. - -FULL_PATH_NAMES = NO - -# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag -# can be used to strip a user-defined part of the path. Stripping is -# only done if one of the specified strings matches the left-hand part of -# the path. The tag can be used to show relative paths in the file list. -# If left blank the directory from which doxygen is run is used as the -# path to strip. - -STRIP_FROM_PATH = - -# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of -# the path mentioned in the documentation of a class, which tells -# the reader which header file to include in order to use a class. -# If left blank only the name of the header file containing the class -# definition is used. Otherwise one should specify the include paths that -# are normally passed to the compiler using the -I flag. - -STRIP_FROM_INC_PATH = - -# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter -# (but less readable) file names. This can be useful is your file systems -# doesn't support long names like on DOS, Mac, or CD-ROM. - -SHORT_NAMES = NO - -# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen -# will interpret the first line (until the first dot) of a JavaDoc-style -# comment as the brief description. If set to NO, the JavaDoc -# comments will behave just like regular Qt-style comments -# (thus requiring an explicit @brief command for a brief description.) - -JAVADOC_AUTOBRIEF = YES - -# If the QT_AUTOBRIEF tag is set to YES then Doxygen will -# interpret the first line (until the first dot) of a Qt-style -# comment as the brief description. If set to NO, the comments -# will behave just like regular Qt-style comments (thus requiring -# an explicit \brief command for a brief description.) - -QT_AUTOBRIEF = YES - -# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen -# treat a multi-line C++ special comment block (i.e. a block of //! or /// -# comments) as a brief description. This used to be the default behaviour. -# The new default is to treat a multi-line C++ comment block as a detailed -# description. Set this tag to YES if you prefer the old behaviour instead. - -MULTILINE_CPP_IS_BRIEF = NO - -# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented -# member inherits the documentation from any documented member that it -# re-implements. - -INHERIT_DOCS = YES - -# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce -# a new page for each member. If set to NO, the documentation of a member will -# be part of the file/class/namespace that contains it. - -SEPARATE_MEMBER_PAGES = NO - -# The TAB_SIZE tag can be used to set the number of spaces in a tab. -# Doxygen uses this value to replace tabs by spaces in code fragments. - -TAB_SIZE = 4 - -# This tag can be used to specify a number of aliases that acts -# as commands in the documentation. An alias has the form "name=value". -# For example adding "sideeffect=\par Side Effects:\n" will allow you to -# put the command \sideeffect (or @sideeffect) in the documentation, which -# will result in a user-defined paragraph with heading "Side Effects:". -# You can put \n's in the value part of an alias to insert newlines. - -ALIASES = - -# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C -# sources only. Doxygen will then generate output that is more tailored for C. -# For instance, some of the names that are used will be different. The list -# of all members will be omitted, etc. - -OPTIMIZE_OUTPUT_FOR_C = YES - -# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java -# sources only. Doxygen will then generate output that is more tailored for -# Java. For instance, namespaces will be presented as packages, qualified -# scopes will look different, etc. - -OPTIMIZE_OUTPUT_JAVA = NO - -# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran -# sources only. Doxygen will then generate output that is more tailored for -# Fortran. - -OPTIMIZE_FOR_FORTRAN = NO - -# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL -# sources. Doxygen will then generate output that is tailored for -# VHDL. - -OPTIMIZE_OUTPUT_VHDL = NO - -# Doxygen selects the parser to use depending on the extension of the files it parses. -# With this tag you can assign which parser to use for a given extension. -# Doxygen has a built-in mapping, but you can override or extend it using this tag. -# The format is ext=language, where ext is a file extension, and language is one of -# the parsers supported by doxygen: IDL, Java, Javascript, C#, C, C++, D, PHP, -# Objective-C, Python, Fortran, VHDL, C, C++. For instance to make doxygen treat -# .inc files as Fortran files (default is PHP), and .f files as C (default is Fortran), -# use: inc=Fortran f=C. Note that for custom extensions you also need to set -# FILE_PATTERNS otherwise the files are not read by doxygen. - -EXTENSION_MAPPING = - -# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want -# to include (a tag file for) the STL sources as input, then you should -# set this tag to YES in order to let doxygen match functions declarations and -# definitions whose arguments contain STL classes (e.g. func(std::string); v.s. -# func(std::string) {}). This also make the inheritance and collaboration -# diagrams that involve STL classes more complete and accurate. - -BUILTIN_STL_SUPPORT = NO - -# If you use Microsoft's C++/CLI language, you should set this option to YES to -# enable parsing support. - -CPP_CLI_SUPPORT = NO - -# Set the SIP_SUPPORT tag to YES if your project consists of sip sources only. -# Doxygen will parse them like normal C++ but will assume all classes use public -# instead of private inheritance when no explicit protection keyword is present. - -SIP_SUPPORT = NO - -# For Microsoft's IDL there are propget and propput attributes to indicate getter -# and setter methods for a property. Setting this option to YES (the default) -# will make doxygen to replace the get and set methods by a property in the -# documentation. This will only work if the methods are indeed getting or -# setting a simple type. If this is not the case, or you want to show the -# methods anyway, you should set this option to NO. - -IDL_PROPERTY_SUPPORT = YES - -# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC -# tag is set to YES, then doxygen will reuse the documentation of the first -# member in the group (if any) for the other members of the group. By default -# all members of a group must be documented explicitly. - -DISTRIBUTE_GROUP_DOC = NO - -# Set the SUBGROUPING tag to YES (the default) to allow class member groups of -# the same type (for instance a group of public functions) to be put as a -# subgroup of that type (e.g. under the Public Functions section). Set it to -# NO to prevent subgrouping. Alternatively, this can be done per class using -# the \nosubgrouping command. - -SUBGROUPING = YES - -# When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum -# is documented as struct, union, or enum with the name of the typedef. So -# typedef struct TypeS {} TypeT, will appear in the documentation as a struct -# with name TypeT. When disabled the typedef will appear as a member of a file, -# namespace, or class. And the struct will be named TypeS. This can typically -# be useful for C code in case the coding convention dictates that all compound -# types are typedef'ed and only the typedef is referenced, never the tag name. - -TYPEDEF_HIDES_STRUCT = YES - -# The SYMBOL_CACHE_SIZE determines the size of the internal cache use to -# determine which symbols to keep in memory and which to flush to disk. -# When the cache is full, less often used symbols will be written to disk. -# For small to medium size projects (<1000 input files) the default value is -# probably good enough. For larger projects a too small cache size can cause -# doxygen to be busy swapping symbols to and from disk most of the time -# causing a significant performance penality. -# If the system has enough physical memory increasing the cache will improve the -# performance by keeping more symbols in memory. Note that the value works on -# a logarithmic scale so increasing the size by one will rougly double the -# memory usage. The cache size is given by this formula: -# 2^(16+SYMBOL_CACHE_SIZE). The valid range is 0..9, the default is 0, -# corresponding to a cache size of 2^16 = 65536 symbols - -SYMBOL_CACHE_SIZE = 0 - -#--------------------------------------------------------------------------- -# Build related configuration options -#--------------------------------------------------------------------------- - -# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in -# documentation are documented, even if no documentation was available. -# Private class members and static file members will be hidden unless -# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES - -EXTRACT_ALL = YES - -# If the EXTRACT_PRIVATE tag is set to YES all private members of a class -# will be included in the documentation. - -EXTRACT_PRIVATE = NO - -# If the EXTRACT_STATIC tag is set to YES all static members of a file -# will be included in the documentation. - -EXTRACT_STATIC = NO - -# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) -# defined locally in source files will be included in the documentation. -# If set to NO only classes defined in header files are included. - -EXTRACT_LOCAL_CLASSES = NO - -# This flag is only useful for Objective-C code. When set to YES local -# methods, which are defined in the implementation section but not in -# the interface are included in the documentation. -# If set to NO (the default) only methods in the interface are included. - -EXTRACT_LOCAL_METHODS = NO - -# If this flag is set to YES, the members of anonymous namespaces will be -# extracted and appear in the documentation as a namespace called -# 'anonymous_namespace{file}', where file will be replaced with the base -# name of the file that contains the anonymous namespace. By default -# anonymous namespace are hidden. - -EXTRACT_ANON_NSPACES = NO - -# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all -# undocumented members of documented classes, files or namespaces. -# If set to NO (the default) these members will be included in the -# various overviews, but no documentation section is generated. -# This option has no effect if EXTRACT_ALL is enabled. - -HIDE_UNDOC_MEMBERS = NO - -# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all -# undocumented classes that are normally visible in the class hierarchy. -# If set to NO (the default) these classes will be included in the various -# overviews. This option has no effect if EXTRACT_ALL is enabled. - -HIDE_UNDOC_CLASSES = NO - -# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all -# friend (class|struct|union) declarations. -# If set to NO (the default) these declarations will be included in the -# documentation. - -HIDE_FRIEND_COMPOUNDS = NO - -# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any -# documentation blocks found inside the body of a function. -# If set to NO (the default) these blocks will be appended to the -# function's detailed documentation block. - -HIDE_IN_BODY_DOCS = NO - -# The INTERNAL_DOCS tag determines if documentation -# that is typed after a \internal command is included. If the tag is set -# to NO (the default) then the documentation will be excluded. -# Set it to YES to include the internal documentation. - -INTERNAL_DOCS = NO - -# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate -# file names in lower-case letters. If set to YES upper-case letters are also -# allowed. This is useful if you have classes or files whose names only differ -# in case and if your file system supports case sensitive file names. Windows -# and Mac users are advised to set this option to NO. - -CASE_SENSE_NAMES = YES - -# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen -# will show members with their full class and namespace scopes in the -# documentation. If set to YES the scope will be hidden. - -HIDE_SCOPE_NAMES = YES - -# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen -# will put a list of the files that are included by a file in the documentation -# of that file. - -SHOW_INCLUDE_FILES = YES - -# If the INLINE_INFO tag is set to YES (the default) then a tag [inline] -# is inserted in the documentation for inline members. - -INLINE_INFO = YES - -# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen -# will sort the (detailed) documentation of file and class members -# alphabetically by member name. If set to NO the members will appear in -# declaration order. - -SORT_MEMBER_DOCS = NO - -# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the -# brief documentation of file, namespace and class members alphabetically -# by member name. If set to NO (the default) the members will appear in -# declaration order. - -SORT_BRIEF_DOCS = NO - -# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen -# will sort the (brief and detailed) documentation of class members so that -# constructors and destructors are listed first. If set to NO (the default) -# the constructors will appear in the respective orders defined by -# SORT_MEMBER_DOCS and SORT_BRIEF_DOCS. -# This tag will be ignored for brief docs if SORT_BRIEF_DOCS is set to NO -# and ignored for detailed docs if SORT_MEMBER_DOCS is set to NO. - -SORT_MEMBERS_CTORS_1ST = NO - -# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the -# hierarchy of group names into alphabetical order. If set to NO (the default) -# the group names will appear in their defined order. - -SORT_GROUP_NAMES = NO - -# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be -# sorted by fully-qualified names, including namespaces. If set to -# NO (the default), the class list will be sorted only by class name, -# not including the namespace part. -# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. -# Note: This option applies only to the class list, not to the -# alphabetical list. - -SORT_BY_SCOPE_NAME = NO - -# The GENERATE_TODOLIST tag can be used to enable (YES) or -# disable (NO) the todo list. This list is created by putting \todo -# commands in the documentation. - -GENERATE_TODOLIST = YES - -# The GENERATE_TESTLIST tag can be used to enable (YES) or -# disable (NO) the test list. This list is created by putting \test -# commands in the documentation. - -GENERATE_TESTLIST = YES - -# The GENERATE_BUGLIST tag can be used to enable (YES) or -# disable (NO) the bug list. This list is created by putting \bug -# commands in the documentation. - -GENERATE_BUGLIST = YES - -# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or -# disable (NO) the deprecated list. This list is created by putting -# \deprecated commands in the documentation. - -GENERATE_DEPRECATEDLIST= YES - -# The ENABLED_SECTIONS tag can be used to enable conditional -# documentation sections, marked by \if sectionname ... \endif. - -ENABLED_SECTIONS = - -# The MAX_INITIALIZER_LINES tag determines the maximum number of lines -# the initial value of a variable or define consists of for it to appear in -# the documentation. If the initializer consists of more lines than specified -# here it will be hidden. Use a value of 0 to hide initializers completely. -# The appearance of the initializer of individual variables and defines in the -# documentation can be controlled using \showinitializer or \hideinitializer -# command in the documentation regardless of this setting. - -MAX_INITIALIZER_LINES = 30 - -# Set the SHOW_USED_FILES tag to NO to disable the list of files generated -# at the bottom of the documentation of classes and structs. If set to YES the -# list will mention the files that were used to generate the documentation. - -SHOW_USED_FILES = YES - -# If the sources in your project are distributed over multiple directories -# then setting the SHOW_DIRECTORIES tag to YES will show the directory hierarchy -# in the documentation. The default is NO. - -SHOW_DIRECTORIES = NO - -# Set the SHOW_FILES tag to NO to disable the generation of the Files page. -# This will remove the Files entry from the Quick Index and from the -# Folder Tree View (if specified). The default is YES. - -SHOW_FILES = YES - -# Set the SHOW_NAMESPACES tag to NO to disable the generation of the -# Namespaces page. This will remove the Namespaces entry from the Quick Index -# and from the Folder Tree View (if specified). The default is YES. - -SHOW_NAMESPACES = NO - -# The FILE_VERSION_FILTER tag can be used to specify a program or script that -# doxygen should invoke to get the current version for each file (typically from -# the version control system). Doxygen will invoke the program by executing (via -# popen()) the command , where is the value of -# the FILE_VERSION_FILTER tag, and is the name of an input file -# provided by doxygen. Whatever the program writes to standard output -# is used as the file version. See the manual for examples. - -FILE_VERSION_FILTER = - -# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed by -# doxygen. The layout file controls the global structure of the generated output files -# in an output format independent way. The create the layout file that represents -# doxygen's defaults, run doxygen with the -l option. You can optionally specify a -# file name after the option, if omitted DoxygenLayout.xml will be used as the name -# of the layout file. - -LAYOUT_FILE = - -#--------------------------------------------------------------------------- -# configuration options related to warning and progress messages -#--------------------------------------------------------------------------- - -# The QUIET tag can be used to turn on/off the messages that are generated -# by doxygen. Possible values are YES and NO. If left blank NO is used. - -QUIET = YES - -# The WARNINGS tag can be used to turn on/off the warning messages that are -# generated by doxygen. Possible values are YES and NO. If left blank -# NO is used. - -WARNINGS = YES - -# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings -# for undocumented members. If EXTRACT_ALL is set to YES then this flag will -# automatically be disabled. - -WARN_IF_UNDOCUMENTED = YES - -# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for -# potential errors in the documentation, such as not documenting some -# parameters in a documented function, or documenting parameters that -# don't exist or using markup commands wrongly. - -WARN_IF_DOC_ERROR = YES - -# This WARN_NO_PARAMDOC option can be abled to get warnings for -# functions that are documented, but have no documentation for their parameters -# or return value. If set to NO (the default) doxygen will only warn about -# wrong or incomplete parameter documentation, but not about the absence of -# documentation. - -WARN_NO_PARAMDOC = YES - -# The WARN_FORMAT tag determines the format of the warning messages that -# doxygen can produce. The string should contain the $file, $line, and $text -# tags, which will be replaced by the file and line number from which the -# warning originated and the warning text. Optionally the format may contain -# $version, which will be replaced by the version of the file (if it could -# be obtained via FILE_VERSION_FILTER) - -WARN_FORMAT = "$file:$line: $text" - -# The WARN_LOGFILE tag can be used to specify a file to which warning -# and error messages should be written. If left blank the output is written -# to stderr. - -WARN_LOGFILE = - -#--------------------------------------------------------------------------- -# configuration options related to the input files -#--------------------------------------------------------------------------- - -# The INPUT tag can be used to specify the files and/or directories that contain -# documented source files. You may enter file names like "myfile.cpp" or -# directories like "/usr/src/myproject". Separate the files or directories -# with spaces. - -INPUT = ../../include - -# This tag can be used to specify the character encoding of the source files -# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is -# also the default input encoding. Doxygen uses libiconv (or the iconv built -# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for -# the list of possible encodings. - -INPUT_ENCODING = UTF-8 - -# If the value of the INPUT tag contains directories, you can use the -# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp -# and *.h) to filter out the source-files in the directories. If left -# blank the following patterns are tested: -# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx -# *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.py *.f90 - -FILE_PATTERNS = *.c \ - *.cc \ - *.cxx \ - *.cpp \ - *.c++ \ - *.d \ - *.java \ - *.ii \ - *.ixx \ - *.ipp \ - *.i++ \ - *.inl \ - *.h \ - *.hh \ - *.hxx \ - *.hpp \ - *.h++ \ - *.idl \ - *.odl \ - *.cs \ - *.php \ - *.php3 \ - *.inc \ - *.m \ - *.mm \ - *.dox \ - *.py \ - *.f90 \ - *.f \ - *.vhd \ - *.vhdl - -# The RECURSIVE tag can be used to turn specify whether or not subdirectories -# should be searched for input files as well. Possible values are YES and NO. -# If left blank NO is used. - -RECURSIVE = NO - -# The EXCLUDE tag can be used to specify files and/or directories that should -# excluded from the INPUT source files. This way you can easily exclude a -# subdirectory from a directory tree whose root is specified with the INPUT tag. - -EXCLUDE = - -# The EXCLUDE_SYMLINKS tag can be used select whether or not files or -# directories that are symbolic links (a Unix filesystem feature) are excluded -# from the input. - -EXCLUDE_SYMLINKS = NO - -# If the value of the INPUT tag contains directories, you can use the -# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude -# certain files from those directories. Note that the wildcards are matched -# against the file with absolute path, so to exclude all test directories -# for example use the pattern */test/* - -EXCLUDE_PATTERNS = - -# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names -# (namespaces, classes, functions, etc.) that should be excluded from the -# output. The symbol name can be a fully qualified name, a word, or if the -# wildcard * is used, a substring. Examples: ANamespace, AClass, -# AClass::ANamespace, ANamespace::*Test - -EXCLUDE_SYMBOLS = - -# The EXAMPLE_PATH tag can be used to specify one or more files or -# directories that contain example code fragments that are included (see -# the \include command). - -EXAMPLE_PATH = - -# If the value of the EXAMPLE_PATH tag contains directories, you can use the -# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp -# and *.h) to filter out the source-files in the directories. If left -# blank all files are included. - -EXAMPLE_PATTERNS = * - -# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be -# searched for input files to be used with the \include or \dontinclude -# commands irrespective of the value of the RECURSIVE tag. -# Possible values are YES and NO. If left blank NO is used. - -EXAMPLE_RECURSIVE = NO - -# The IMAGE_PATH tag can be used to specify one or more files or -# directories that contain image that are included in the documentation (see -# the \image command). - -IMAGE_PATH = - -# The INPUT_FILTER tag can be used to specify a program that doxygen should -# invoke to filter for each input file. Doxygen will invoke the filter program -# by executing (via popen()) the command , where -# is the value of the INPUT_FILTER tag, and is the name of an -# input file. Doxygen will then use the output that the filter program writes -# to standard output. If FILTER_PATTERNS is specified, this tag will be -# ignored. - -INPUT_FILTER = - -# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern -# basis. Doxygen will compare the file name with each pattern and apply the -# filter if there is a match. The filters are a list of the form: -# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further -# info on how filters are used. If FILTER_PATTERNS is empty, INPUT_FILTER -# is applied to all files. - -FILTER_PATTERNS = - -# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using -# INPUT_FILTER) will be used to filter the input files when producing source -# files to browse (i.e. when SOURCE_BROWSER is set to YES). - -FILTER_SOURCE_FILES = NO - -#--------------------------------------------------------------------------- -# configuration options related to source browsing -#--------------------------------------------------------------------------- - -# If the SOURCE_BROWSER tag is set to YES then a list of source files will -# be generated. Documented entities will be cross-referenced with these sources. -# Note: To get rid of all source code in the generated output, make sure also -# VERBATIM_HEADERS is set to NO. - -SOURCE_BROWSER = NO - -# Setting the INLINE_SOURCES tag to YES will include the body -# of functions and classes directly in the documentation. - -INLINE_SOURCES = NO - -# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct -# doxygen to hide any special comment blocks from generated source code -# fragments. Normal C and C++ comments will always remain visible. - -STRIP_CODE_COMMENTS = YES - -# If the REFERENCED_BY_RELATION tag is set to YES -# then for each documented function all documented -# functions referencing it will be listed. - -REFERENCED_BY_RELATION = YES - -# If the REFERENCES_RELATION tag is set to YES -# then for each documented function all documented entities -# called/used by that function will be listed. - -REFERENCES_RELATION = YES - -# If the REFERENCES_LINK_SOURCE tag is set to YES (the default) -# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from -# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will -# link to the source code. Otherwise they will link to the documentation. - -REFERENCES_LINK_SOURCE = YES - -# If the USE_HTAGS tag is set to YES then the references to source code -# will point to the HTML generated by the htags(1) tool instead of doxygen -# built-in source browser. The htags tool is part of GNU's global source -# tagging system (see http://www.gnu.org/software/global/global.html). You -# will need version 4.8.6 or higher. - -USE_HTAGS = NO - -# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen -# will generate a verbatim copy of the header file for each class for -# which an include is specified. Set to NO to disable this. - -VERBATIM_HEADERS = NO - -#--------------------------------------------------------------------------- -# configuration options related to the alphabetical class index -#--------------------------------------------------------------------------- - -# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index -# of all compounds will be generated. Enable this if the project -# contains a lot of classes, structs, unions or interfaces. - -ALPHABETICAL_INDEX = YES - -# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then -# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns -# in which this list will be split (can be a number in the range [1..20]) - -COLS_IN_ALPHA_INDEX = 5 - -# In case all classes in a project start with a common prefix, all -# classes will be put under the same header in the alphabetical index. -# The IGNORE_PREFIX tag can be used to specify one or more prefixes that -# should be ignored while generating the index headers. - -IGNORE_PREFIX = - -#--------------------------------------------------------------------------- -# configuration options related to the HTML output -#--------------------------------------------------------------------------- - -# If the GENERATE_HTML tag is set to YES (the default) Doxygen will -# generate HTML output. - -GENERATE_HTML = YES - -# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be -# put in front of it. If left blank `html' will be used as the default path. - -HTML_OUTPUT = html - -# The HTML_FILE_EXTENSION tag can be used to specify the file extension for -# each generated HTML page (for example: .htm,.php,.asp). If it is left blank -# doxygen will generate files with .html extension. - -HTML_FILE_EXTENSION = .html - -# The HTML_HEADER tag can be used to specify a personal HTML header for -# each generated HTML page. If it is left blank doxygen will generate a -# standard header. - -HTML_HEADER = - -# The HTML_FOOTER tag can be used to specify a personal HTML footer for -# each generated HTML page. If it is left blank doxygen will generate a -# standard footer. - -HTML_FOOTER = - -# The HTML_STYLESHEET tag can be used to specify a user-defined cascading -# style sheet that is used by each HTML page. It can be used to -# fine-tune the look of the HTML output. If the tag is left blank doxygen -# will generate a default style sheet. Note that doxygen will try to copy -# the style sheet file to the HTML output directory, so don't put your own -# stylesheet in the HTML output directory as well, or it will be erased! - -HTML_STYLESHEET = - -# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes, -# files or namespaces will be aligned in HTML using tables. If set to -# NO a bullet list will be used. - -HTML_ALIGN_MEMBERS = YES - -# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML -# documentation will contain sections that can be hidden and shown after the -# page has loaded. For this to work a browser that supports -# JavaScript and DHTML is required (for instance Mozilla 1.0+, Firefox -# Netscape 6.0+, Internet explorer 5.0+, Konqueror, or Safari). - -HTML_DYNAMIC_SECTIONS = NO - -# If the GENERATE_DOCSET tag is set to YES, additional index files -# will be generated that can be used as input for Apple's Xcode 3 -# integrated development environment, introduced with OSX 10.5 (Leopard). -# To create a documentation set, doxygen will generate a Makefile in the -# HTML output directory. Running make will produce the docset in that -# directory and running "make install" will install the docset in -# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find -# it at startup. -# See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html for more information. - -GENERATE_DOCSET = YES - -# When GENERATE_DOCSET tag is set to YES, this tag determines the name of the -# feed. A documentation feed provides an umbrella under which multiple -# documentation sets from a single provider (such as a company or product suite) -# can be grouped. - -DOCSET_FEEDNAME = "Doxygen generated docs for SDL" - -# When GENERATE_DOCSET tag is set to YES, this tag specifies a string that -# should uniquely identify the documentation set bundle. This should be a -# reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen -# will append .docset to the name. - -DOCSET_BUNDLE_ID = org.libsdl.sdl - -# If the GENERATE_HTMLHELP tag is set to YES, additional index files -# will be generated that can be used as input for tools like the -# Microsoft HTML help workshop to generate a compiled HTML help file (.chm) -# of the generated HTML documentation. - -GENERATE_HTMLHELP = NO - -# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can -# be used to specify the file name of the resulting .chm file. You -# can add a path in front of the file if the result should not be -# written to the html output directory. - -CHM_FILE = SDL.chm - -# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can -# be used to specify the location (absolute path including file name) of -# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run -# the HTML help compiler on the generated index.hhp. - -HHC_LOCATION = "C:/Program Files/HTML Help Workshop/hhc.exe" - -# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag -# controls if a separate .chi index file is generated (YES) or that -# it should be included in the master .chm file (NO). - -GENERATE_CHI = NO - -# If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING -# is used to encode HtmlHelp index (hhk), content (hhc) and project file -# content. - -CHM_INDEX_ENCODING = - -# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag -# controls whether a binary table of contents is generated (YES) or a -# normal table of contents (NO) in the .chm file. - -BINARY_TOC = NO - -# The TOC_EXPAND flag can be set to YES to add extra items for group members -# to the contents of the HTML help documentation and to the tree view. - -TOC_EXPAND = YES - -# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and QHP_VIRTUAL_FOLDER -# are set, an additional index file will be generated that can be used as input for -# Qt's qhelpgenerator to generate a Qt Compressed Help (.qch) of the generated -# HTML documentation. - -GENERATE_QHP = NO - -# If the QHG_LOCATION tag is specified, the QCH_FILE tag can -# be used to specify the file name of the resulting .qch file. -# The path specified is relative to the HTML output folder. - -QCH_FILE = - -# The QHP_NAMESPACE tag specifies the namespace to use when generating -# Qt Help Project output. For more information please see -# http://doc.trolltech.com/qthelpproject.html#namespace - -QHP_NAMESPACE = - -# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating -# Qt Help Project output. For more information please see -# http://doc.trolltech.com/qthelpproject.html#virtual-folders - -QHP_VIRTUAL_FOLDER = doc - -# If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to add. -# For more information please see -# http://doc.trolltech.com/qthelpproject.html#custom-filters - -QHP_CUST_FILTER_NAME = - -# The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the custom filter to add.For more information please see -# Qt Help Project / Custom Filters. - -QHP_CUST_FILTER_ATTRS = - -# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this project's -# filter section matches. -# Qt Help Project / Filter Attributes. - -QHP_SECT_FILTER_ATTRS = - -# If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can -# be used to specify the location of Qt's qhelpgenerator. -# If non-empty doxygen will try to run qhelpgenerator on the generated -# .qhp file. - -QHG_LOCATION = - -# The DISABLE_INDEX tag can be used to turn on/off the condensed index at -# top of each HTML page. The value NO (the default) enables the index and -# the value YES disables it. - -DISABLE_INDEX = NO - -# This tag can be used to set the number of enum values (range [1..20]) -# that doxygen will group on one line in the generated HTML documentation. - -ENUM_VALUES_PER_LINE = 4 - -# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index -# structure should be generated to display hierarchical information. -# If the tag value is set to YES, a side panel will be generated -# containing a tree-like index structure (just like the one that -# is generated for HTML Help). For this to work a browser that supports -# JavaScript, DHTML, CSS and frames is required (i.e. any modern browser). -# Windows users are probably better off using the HTML help feature. - -GENERATE_TREEVIEW = NO - -# By enabling USE_INLINE_TREES, doxygen will generate the Groups, Directories, -# and Class Hierarchy pages using a tree view instead of an ordered list. - -USE_INLINE_TREES = NO - -# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be -# used to set the initial width (in pixels) of the frame in which the tree -# is shown. - -TREEVIEW_WIDTH = 250 - -# Use this tag to change the font size of Latex formulas included -# as images in the HTML documentation. The default is 10. Note that -# when you change the font size after a successful doxygen run you need -# to manually remove any form_*.png images from the HTML output directory -# to force them to be regenerated. - -FORMULA_FONTSIZE = 10 - -# When the SEARCHENGINE tag is enable doxygen will generate a search box -# for the HTML output. The underlying search engine uses javascript -# and DHTML and should work on any modern browser. Note that when using -# HTML help (GENERATE_HTMLHELP) or Qt help (GENERATE_QHP) -# there is already a search function so this one should typically -# be disabled. - -SEARCHENGINE = NO - -#--------------------------------------------------------------------------- -# configuration options related to the LaTeX output -#--------------------------------------------------------------------------- - -# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will -# generate Latex output. - -GENERATE_LATEX = NO - -# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be -# put in front of it. If left blank `latex' will be used as the default path. - -LATEX_OUTPUT = latex - -# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be -# invoked. If left blank `latex' will be used as the default command name. - -LATEX_CMD_NAME = latex - -# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to -# generate index for LaTeX. If left blank `makeindex' will be used as the -# default command name. - -MAKEINDEX_CMD_NAME = makeindex - -# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact -# LaTeX documents. This may be useful for small projects and may help to -# save some trees in general. - -COMPACT_LATEX = NO - -# The PAPER_TYPE tag can be used to set the paper type that is used -# by the printer. Possible values are: a4, a4wide, letter, legal and -# executive. If left blank a4wide will be used. - -PAPER_TYPE = a4wide - -# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX -# packages that should be included in the LaTeX output. - -EXTRA_PACKAGES = - -# The LATEX_HEADER tag can be used to specify a personal LaTeX header for -# the generated latex document. The header should contain everything until -# the first chapter. If it is left blank doxygen will generate a -# standard header. Notice: only use this tag if you know what you are doing! - -LATEX_HEADER = - -# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated -# is prepared for conversion to pdf (using ps2pdf). The pdf file will -# contain links (just like the HTML output) instead of page references -# This makes the output suitable for online browsing using a pdf viewer. - -PDF_HYPERLINKS = YES - -# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of -# plain latex in the generated Makefile. Set this option to YES to get a -# higher quality PDF documentation. - -USE_PDFLATEX = YES - -# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode. -# command to the generated LaTeX files. This will instruct LaTeX to keep -# running if errors occur, instead of asking the user for help. -# This option is also used when generating formulas in HTML. - -LATEX_BATCHMODE = NO - -# If LATEX_HIDE_INDICES is set to YES then doxygen will not -# include the index chapters (such as File Index, Compound Index, etc.) -# in the output. - -LATEX_HIDE_INDICES = NO - -# If LATEX_SOURCE_CODE is set to YES then doxygen will include -# source code with syntax highlighting in the LaTeX output. -# Note that which sources are shown also depends on other settings -# such as SOURCE_BROWSER. - -LATEX_SOURCE_CODE = NO - -#--------------------------------------------------------------------------- -# configuration options related to the RTF output -#--------------------------------------------------------------------------- - -# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output -# The RTF output is optimized for Word 97 and may not look very pretty with -# other RTF readers or editors. - -GENERATE_RTF = NO - -# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be -# put in front of it. If left blank `rtf' will be used as the default path. - -RTF_OUTPUT = rtf - -# If the COMPACT_RTF tag is set to YES Doxygen generates more compact -# RTF documents. This may be useful for small projects and may help to -# save some trees in general. - -COMPACT_RTF = NO - -# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated -# will contain hyperlink fields. The RTF file will -# contain links (just like the HTML output) instead of page references. -# This makes the output suitable for online browsing using WORD or other -# programs which support those fields. -# Note: wordpad (write) and others do not support links. - -RTF_HYPERLINKS = NO - -# Load stylesheet definitions from file. Syntax is similar to doxygen's -# config file, i.e. a series of assignments. You only have to provide -# replacements, missing definitions are set to their default value. - -RTF_STYLESHEET_FILE = - -# Set optional variables used in the generation of an rtf document. -# Syntax is similar to doxygen's config file. - -RTF_EXTENSIONS_FILE = - -#--------------------------------------------------------------------------- -# configuration options related to the man page output -#--------------------------------------------------------------------------- - -# If the GENERATE_MAN tag is set to YES (the default) Doxygen will -# generate man pages - -GENERATE_MAN = NO - -# The MAN_OUTPUT tag is used to specify where the man pages will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be -# put in front of it. If left blank `man' will be used as the default path. - -MAN_OUTPUT = man - -# The MAN_EXTENSION tag determines the extension that is added to -# the generated man pages (default is the subroutine's section .3) - -MAN_EXTENSION = .3 - -# If the MAN_LINKS tag is set to YES and Doxygen generates man output, -# then it will generate one additional man file for each entity -# documented in the real man page(s). These additional files -# only source the real man page, but without them the man command -# would be unable to find the correct page. The default is NO. - -MAN_LINKS = NO - -#--------------------------------------------------------------------------- -# configuration options related to the XML output -#--------------------------------------------------------------------------- - -# If the GENERATE_XML tag is set to YES Doxygen will -# generate an XML file that captures the structure of -# the code including all documentation. - -GENERATE_XML = NO - -# The XML_OUTPUT tag is used to specify where the XML pages will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be -# put in front of it. If left blank `xml' will be used as the default path. - -XML_OUTPUT = xml - -# The XML_SCHEMA tag can be used to specify an XML schema, -# which can be used by a validating XML parser to check the -# syntax of the XML files. - -XML_SCHEMA = - -# The XML_DTD tag can be used to specify an XML DTD, -# which can be used by a validating XML parser to check the -# syntax of the XML files. - -XML_DTD = - -# If the XML_PROGRAMLISTING tag is set to YES Doxygen will -# dump the program listings (including syntax highlighting -# and cross-referencing information) to the XML output. Note that -# enabling this will significantly increase the size of the XML output. - -XML_PROGRAMLISTING = YES - -#--------------------------------------------------------------------------- -# configuration options for the AutoGen Definitions output -#--------------------------------------------------------------------------- - -# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will -# generate an AutoGen Definitions (see autogen.sf.net) file -# that captures the structure of the code including all -# documentation. Note that this feature is still experimental -# and incomplete at the moment. - -GENERATE_AUTOGEN_DEF = NO - -#--------------------------------------------------------------------------- -# configuration options related to the Perl module output -#--------------------------------------------------------------------------- - -# If the GENERATE_PERLMOD tag is set to YES Doxygen will -# generate a Perl module file that captures the structure of -# the code including all documentation. Note that this -# feature is still experimental and incomplete at the -# moment. - -GENERATE_PERLMOD = NO - -# If the PERLMOD_LATEX tag is set to YES Doxygen will generate -# the necessary Makefile rules, Perl scripts and LaTeX code to be able -# to generate PDF and DVI output from the Perl module output. - -PERLMOD_LATEX = NO - -# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be -# nicely formatted so it can be parsed by a human reader. This is useful -# if you want to understand what is going on. On the other hand, if this -# tag is set to NO the size of the Perl module output will be much smaller -# and Perl will parse it just the same. - -PERLMOD_PRETTY = YES - -# The names of the make variables in the generated doxyrules.make file -# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. -# This is useful so different doxyrules.make files included by the same -# Makefile don't overwrite each other's variables. - -PERLMOD_MAKEVAR_PREFIX = - -#--------------------------------------------------------------------------- -# Configuration options related to the preprocessor -#--------------------------------------------------------------------------- - -# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will -# evaluate all C-preprocessor directives found in the sources and include -# files. - -ENABLE_PREPROCESSING = YES - -# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro -# names in the source code. If set to NO (the default) only conditional -# compilation will be performed. Macro expansion can be done in a controlled -# way by setting EXPAND_ONLY_PREDEF to YES. - -MACRO_EXPANSION = YES - -# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES -# then the macro expansion is limited to the macros specified with the -# PREDEFINED and EXPAND_AS_DEFINED tags. - -EXPAND_ONLY_PREDEF = YES - -# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files -# in the INCLUDE_PATH (see below) will be search if a #include is found. - -SEARCH_INCLUDES = NO - -# The INCLUDE_PATH tag can be used to specify one or more directories that -# contain include files that are not input files but should be processed by -# the preprocessor. - -INCLUDE_PATH = - -# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard -# patterns (like *.h and *.hpp) to filter out the header-files in the -# directories. If left blank, the patterns specified with FILE_PATTERNS will -# be used. - -INCLUDE_FILE_PATTERNS = - -# The PREDEFINED tag can be used to specify one or more macro names that -# are defined before the preprocessor is started (similar to the -D option of -# gcc). The argument of the tag is a list of macros of the form: name -# or name=definition (no spaces). If the definition and the = are -# omitted =1 is assumed. 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If set to NO, only the current project's groups will -# be listed. - -EXTERNAL_GROUPS = YES - -# The PERL_PATH should be the absolute path and name of the perl script -# interpreter (i.e. the result of `which perl'). - -PERL_PATH = /usr/bin/perl - -#--------------------------------------------------------------------------- -# Configuration options related to the dot tool -#--------------------------------------------------------------------------- - -# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will -# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base -# or super classes. Setting the tag to NO turns the diagrams off. Note that -# this option is superseded by the HAVE_DOT option below. This is only a -# fallback. It is recommended to install and use dot, since it yields more -# powerful graphs. - -CLASS_DIAGRAMS = NO - -# You can define message sequence charts within doxygen comments using the \msc -# command. 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The dependency relations are determined by the #include -# relations between the files in the directories. - -DIRECTORY_GRAPH = YES - -# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images -# generated by dot. Possible values are png, jpg, or gif -# If left blank png will be used. - -DOT_IMAGE_FORMAT = png - -# The tag DOT_PATH can be used to specify the path where the dot tool can be -# found. If left blank, it is assumed the dot tool can be found in the path. - -DOT_PATH = /Applications/Graphviz.app/Contents/MacOS - -# The DOTFILE_DIRS tag can be used to specify one or more directories that -# contain dot files that are included in the documentation (see the -# \dotfile command). - -DOTFILE_DIRS = - -# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of -# nodes that will be shown in the graph. If the number of nodes in a graph -# becomes larger than this value, doxygen will truncate the graph, which is -# visualized by representing a node as a red box. Note that doxygen if the -# number of direct children of the root node in a graph is already larger than -# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note -# that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH. - -DOT_GRAPH_MAX_NODES = 67 - -# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the -# graphs generated by dot. A depth value of 3 means that only nodes reachable -# from the root by following a path via at most 3 edges will be shown. Nodes -# that lay further from the root node will be omitted. Note that setting this -# option to 1 or 2 may greatly reduce the computation time needed for large -# code bases. Also note that the size of a graph can be further restricted by -# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction. - -MAX_DOT_GRAPH_DEPTH = 2 - -# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent -# background. This is disabled by default, because dot on Windows does not -# seem to support this out of the box. Warning: Depending on the platform used, -# enabling this option may lead to badly anti-aliased labels on the edges of -# a graph (i.e. they become hard to read). - -DOT_TRANSPARENT = NO - -# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output -# files in one run (i.e. multiple -o and -T options on the command line). This -# makes dot run faster, but since only newer versions of dot (>1.8.10) -# support this, this feature is disabled by default. - -DOT_MULTI_TARGETS = NO - -# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will -# generate a legend page explaining the meaning of the various boxes and -# arrows in the dot generated graphs. - -GENERATE_LEGEND = YES - -# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will -# remove the intermediate dot files that are used to generate -# the various graphs. - -DOT_CLEANUP = YES diff --git a/3rdparty/SDL2/acinclude/ac_check_define.m4 b/3rdparty/SDL2/acinclude/ac_check_define.m4 deleted file mode 100644 index 64de801f108..00000000000 --- a/3rdparty/SDL2/acinclude/ac_check_define.m4 +++ /dev/null @@ -1,14 +0,0 @@ -AC_DEFUN([AC_CHECK_DEFINE],[dnl - AC_CACHE_CHECK(for $1 in $2, ac_cv_define_$1, - AC_EGREP_CPP([YES_IS_DEFINED], [ -#include <$2> -#ifdef $1 -YES_IS_DEFINED -#endif - ], ac_cv_define_$1=yes, ac_cv_define_$1=no) - ) - if test "$ac_cv_define_$1" = "yes" ; then - AC_DEFINE([HAVE_$1],[],[Added by AC_CHECK_DEFINE]) - fi -])dnl -AC_DEFINE([HAVE_$1],[],[Added by AC_CHECK_DEFINE]) diff --git a/3rdparty/SDL2/acinclude/alsa.m4 b/3rdparty/SDL2/acinclude/alsa.m4 deleted file mode 100644 index d818e70dbb9..00000000000 --- a/3rdparty/SDL2/acinclude/alsa.m4 +++ /dev/null @@ -1,145 +0,0 @@ -############################################################################## -dnl Configure Paths for Alsa -dnl Some modifications by Richard Boulton -dnl Christopher Lansdown -dnl Jaroslav Kysela -dnl Last modification: alsa.m4,v 1.23 2004/01/16 18:14:22 tiwai Exp -dnl AM_PATH_ALSA([MINIMUM-VERSION [, ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]]) -dnl Test for libasound, and define ALSA_CFLAGS and ALSA_LIBS as appropriate. -dnl enables arguments --with-alsa-prefix= -dnl --with-alsa-enc-prefix= -dnl --disable-alsatest -dnl -dnl For backwards compatibility, if ACTION_IF_NOT_FOUND is not specified, -dnl and the alsa libraries are not found, a fatal AC_MSG_ERROR() will result. -dnl -AC_DEFUN([AM_PATH_ALSA], -[dnl Save the original CFLAGS, LDFLAGS, and LIBS -alsa_save_CFLAGS="$CFLAGS" -alsa_save_LDFLAGS="$LDFLAGS" -alsa_save_LIBS="$LIBS" -alsa_found=yes - -dnl -dnl Get the cflags and libraries for alsa -dnl -AC_ARG_WITH(alsa-prefix, -[ --with-alsa-prefix=PFX Prefix where Alsa library is installed(optional)], -[alsa_prefix="$withval"], [alsa_prefix=""]) - -AC_ARG_WITH(alsa-inc-prefix, -[ --with-alsa-inc-prefix=PFX Prefix where include libraries are (optional)], -[alsa_inc_prefix="$withval"], [alsa_inc_prefix=""]) - -dnl FIXME: this is not yet implemented -AC_ARG_ENABLE(alsatest, -[ --disable-alsatest Do not try to compile and run a test Alsa program], -[enable_alsatest="$enableval"], -[enable_alsatest=yes]) - -dnl Add any special include directories -AC_MSG_CHECKING(for ALSA CFLAGS) -if test "$alsa_inc_prefix" != "" ; then - ALSA_CFLAGS="$ALSA_CFLAGS -I$alsa_inc_prefix" - CFLAGS="$CFLAGS -I$alsa_inc_prefix" -fi -AC_MSG_RESULT($ALSA_CFLAGS) - -dnl add any special lib dirs -AC_MSG_CHECKING(for ALSA LDFLAGS) -if test "$alsa_prefix" != "" ; then - ALSA_LIBS="$ALSA_LIBS -L$alsa_prefix" - LDFLAGS="$LDFLAGS $ALSA_LIBS" -fi - -dnl add the alsa library -ALSA_LIBS="$ALSA_LIBS -lasound -lm -ldl -lpthread" -LIBS=`echo $LIBS | sed 's/-lm//'` -LIBS=`echo $LIBS | sed 's/-ldl//'` -LIBS=`echo $LIBS | sed 's/-lpthread//'` -LIBS=`echo $LIBS | sed 's/ //'` -LIBS="$ALSA_LIBS $LIBS" -AC_MSG_RESULT($ALSA_LIBS) - -dnl Check for a working version of libasound that is of the right version. -min_alsa_version=ifelse([$1], ,0.1.1,$1) -AC_MSG_CHECKING(for libasound headers version >= $min_alsa_version) -no_alsa="" - alsa_min_major_version=`echo $min_alsa_version | \ - sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'` - alsa_min_minor_version=`echo $min_alsa_version | \ - sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'` - alsa_min_micro_version=`echo $min_alsa_version | \ - sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'` - -AC_LANG_SAVE -AC_LANG_C -AC_TRY_COMPILE([ -#include -], [ -/* ensure backward compatibility */ -#if !defined(SND_LIB_MAJOR) && defined(SOUNDLIB_VERSION_MAJOR) -#define SND_LIB_MAJOR SOUNDLIB_VERSION_MAJOR -#endif -#if !defined(SND_LIB_MINOR) && defined(SOUNDLIB_VERSION_MINOR) -#define SND_LIB_MINOR SOUNDLIB_VERSION_MINOR -#endif -#if !defined(SND_LIB_SUBMINOR) && defined(SOUNDLIB_VERSION_SUBMINOR) -#define SND_LIB_SUBMINOR SOUNDLIB_VERSION_SUBMINOR -#endif - -# if(SND_LIB_MAJOR > $alsa_min_major_version) - exit(0); -# else -# if(SND_LIB_MAJOR < $alsa_min_major_version) -# error not present -# endif - -# if(SND_LIB_MINOR > $alsa_min_minor_version) - exit(0); -# else -# if(SND_LIB_MINOR < $alsa_min_minor_version) -# error not present -# endif - -# if(SND_LIB_SUBMINOR < $alsa_min_micro_version) -# error not present -# endif -# endif -# endif -exit(0); -], - [AC_MSG_RESULT(found.)], - [AC_MSG_RESULT(not present.) - ifelse([$3], , [AC_MSG_ERROR(Sufficiently new version of libasound not found.)]) - alsa_found=no] -) -AC_LANG_RESTORE - -dnl Now that we know that we have the right version, let's see if we have the library and not just the headers. -if test "x$enable_alsatest" = "xyes"; then -AC_CHECK_LIB([asound], [snd_ctl_open],, - [ifelse([$3], , [AC_MSG_ERROR(No linkable libasound was found.)]) - alsa_found=no] -) -fi - -if test "x$alsa_found" = "xyes" ; then - ifelse([$2], , :, [$2]) - LIBS=`echo $LIBS | sed 's/-lasound//g'` - LIBS=`echo $LIBS | sed 's/ //'` - LIBS="-lasound $LIBS" -fi -if test "x$alsa_found" = "xno" ; then - ifelse([$3], , :, [$3]) - CFLAGS="$alsa_save_CFLAGS" - LDFLAGS="$alsa_save_LDFLAGS" - LIBS="$alsa_save_LIBS" - ALSA_CFLAGS="" - ALSA_LIBS="" -fi - -dnl That should be it. Now just export out symbols: -AC_SUBST(ALSA_CFLAGS) -AC_SUBST(ALSA_LIBS) -]) diff --git a/3rdparty/SDL2/acinclude/ax_check_compiler_flags.m4 b/3rdparty/SDL2/acinclude/ax_check_compiler_flags.m4 deleted file mode 100644 index 35bfd2a5a27..00000000000 --- a/3rdparty/SDL2/acinclude/ax_check_compiler_flags.m4 +++ /dev/null @@ -1,76 +0,0 @@ -# =========================================================================== -# http://www.gnu.org/software/autoconf-archive/ax_check_compiler_flags.html -# =========================================================================== -# -# SYNOPSIS -# -# AX_CHECK_COMPILER_FLAGS(FLAGS, [ACTION-SUCCESS], [ACTION-FAILURE]) -# -# DESCRIPTION -# -# Check whether the given compiler FLAGS work with the current language's -# compiler, or whether they give an error. (Warnings, however, are -# ignored.) -# -# ACTION-SUCCESS/ACTION-FAILURE are shell commands to execute on -# success/failure. -# -# LICENSE -# -# Copyright (c) 2009 Steven G. Johnson -# Copyright (c) 2009 Matteo Frigo -# -# This program is free software: you can redistribute it and/or modify it -# under the terms of the GNU General Public License as published by the -# Free Software Foundation, either version 3 of the License, or (at your -# option) any later version. -# -# This program is distributed in the hope that it will be useful, but -# WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General -# Public License for more details. -# -# You should have received a copy of the GNU General Public License along -# with this program. If not, see . -# -# As a special exception, the respective Autoconf Macro's copyright owner -# gives unlimited permission to copy, distribute and modify the configure -# scripts that are the output of Autoconf when processing the Macro. You -# need not follow the terms of the GNU General Public License when using -# or distributing such scripts, even though portions of the text of the -# Macro appear in them. The GNU General Public License (GPL) does govern -# all other use of the material that constitutes the Autoconf Macro. -# -# This special exception to the GPL applies to versions of the Autoconf -# Macro released by the Autoconf Archive. When you make and distribute a -# modified version of the Autoconf Macro, you may extend this special -# exception to the GPL to apply to your modified version as well. - -#serial 9 - -AC_DEFUN([AX_CHECK_COMPILER_FLAGS], -[AC_PREREQ(2.59) dnl for _AC_LANG_PREFIX -AC_MSG_CHECKING([whether _AC_LANG compiler accepts $1]) -dnl Some hackery here since AC_CACHE_VAL can't handle a non-literal varname: -AS_LITERAL_IF([$1], - [AC_CACHE_VAL(AS_TR_SH(ax_cv_[]_AC_LANG_ABBREV[]_flags_[$1]), [ - ax_save_FLAGS=$[]_AC_LANG_PREFIX[]FLAGS - _AC_LANG_PREFIX[]FLAGS="$1" - AC_COMPILE_IFELSE([AC_LANG_PROGRAM()], - AS_TR_SH(ax_cv_[]_AC_LANG_ABBREV[]_flags_[$1])=yes, - AS_TR_SH(ax_cv_[]_AC_LANG_ABBREV[]_flags_[$1])=no) - _AC_LANG_PREFIX[]FLAGS=$ax_save_FLAGS])], - [ax_save_FLAGS=$[]_AC_LANG_PREFIX[]FLAGS - _AC_LANG_PREFIX[]FLAGS="$1" - AC_COMPILE_IFELSE([AC_LANG_PROGRAM()], - eval AS_TR_SH(ax_cv_[]_AC_LANG_ABBREV[]_flags_[$1])=yes, - eval AS_TR_SH(ax_cv_[]_AC_LANG_ABBREV[]_flags_[$1])=no) - _AC_LANG_PREFIX[]FLAGS=$ax_save_FLAGS]) -eval ax_check_compiler_flags=$AS_TR_SH(ax_cv_[]_AC_LANG_ABBREV[]_flags_[$1]) -AC_MSG_RESULT($ax_check_compiler_flags) -if test "x$ax_check_compiler_flags" = xyes; then - m4_default([$2], :) -else - m4_default([$3], :) -fi -])dnl AX_CHECK_COMPILER_FLAGS diff --git a/3rdparty/SDL2/acinclude/ax_gcc_archflag.m4 b/3rdparty/SDL2/acinclude/ax_gcc_archflag.m4 deleted file mode 100644 index d37a9134c23..00000000000 --- a/3rdparty/SDL2/acinclude/ax_gcc_archflag.m4 +++ /dev/null @@ -1,215 +0,0 @@ -# =========================================================================== -# http://www.gnu.org/software/autoconf-archive/ax_gcc_archflag.html -# =========================================================================== -# -# SYNOPSIS -# -# AX_GCC_ARCHFLAG([PORTABLE?], [ACTION-SUCCESS], [ACTION-FAILURE]) -# -# DESCRIPTION -# -# This macro tries to guess the "native" arch corresponding to the target -# architecture for use with gcc's -march=arch or -mtune=arch flags. If -# found, the cache variable $ax_cv_gcc_archflag is set to this flag and -# ACTION-SUCCESS is executed; otherwise $ax_cv_gcc_archflag is is set to -# "unknown" and ACTION-FAILURE is executed. The default ACTION-SUCCESS is -# to add $ax_cv_gcc_archflag to the end of $CFLAGS. -# -# PORTABLE? should be either [yes] (default) or [no]. In the former case, -# the flag is set to -mtune (or equivalent) so that the architecture is -# only used for tuning, but the instruction set used is still portable. In -# the latter case, the flag is set to -march (or equivalent) so that -# architecture-specific instructions are enabled. -# -# The user can specify --with-gcc-arch= in order to override the -# macro's choice of architecture, or --without-gcc-arch to disable this. -# -# When cross-compiling, or if $CC is not gcc, then ACTION-FAILURE is -# called unless the user specified --with-gcc-arch manually. -# -# Requires macros: AX_CHECK_COMPILER_FLAGS, AX_GCC_X86_CPUID -# -# (The main emphasis here is on recent CPUs, on the principle that doing -# high-performance computing on old hardware is uncommon.) -# -# LICENSE -# -# Copyright (c) 2008 Steven G. Johnson -# Copyright (c) 2008 Matteo Frigo -# -# This program is free software: you can redistribute it and/or modify it -# under the terms of the GNU General Public License as published by the -# Free Software Foundation, either version 3 of the License, or (at your -# option) any later version. -# -# This program is distributed in the hope that it will be useful, but -# WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General -# Public License for more details. -# -# You should have received a copy of the GNU General Public License along -# with this program. If not, see . -# -# As a special exception, the respective Autoconf Macro's copyright owner -# gives unlimited permission to copy, distribute and modify the configure -# scripts that are the output of Autoconf when processing the Macro. You -# need not follow the terms of the GNU General Public License when using -# or distributing such scripts, even though portions of the text of the -# Macro appear in them. The GNU General Public License (GPL) does govern -# all other use of the material that constitutes the Autoconf Macro. -# -# This special exception to the GPL applies to versions of the Autoconf -# Macro released by the Autoconf Archive. 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This can be used to -# detect the CPU type. -# -# On output, the values of the eax, ebx, ecx, and edx registers are stored -# as hexadecimal strings as "eax:ebx:ecx:edx" in the cache variable -# ax_cv_gcc_x86_cpuid_OP. -# -# If the cpuid instruction fails (because you are running a -# cross-compiler, or because you are not using gcc, or because you are on -# a processor that doesn't have this instruction), ax_cv_gcc_x86_cpuid_OP -# is set to the string "unknown". -# -# This macro mainly exists to be used in AX_GCC_ARCHFLAG. -# -# LICENSE -# -# Copyright (c) 2008 Steven G. Johnson -# Copyright (c) 2008 Matteo Frigo -# -# This program is free software: you can redistribute it and/or modify it -# under the terms of the GNU General Public License as published by the -# Free Software Foundation, either version 3 of the License, or (at your -# option) any later version. -# -# This program is distributed in the hope that it will be useful, but -# WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General -# Public License for more details. -# -# You should have received a copy of the GNU General Public License along -# with this program. If not, see . -# -# As a special exception, the respective Autoconf Macro's copyright owner -# gives unlimited permission to copy, distribute and modify the configure -# scripts that are the output of Autoconf when processing the Macro. You -# need not follow the terms of the GNU General Public License when using -# or distributing such scripts, even though portions of the text of the -# Macro appear in them. The GNU General Public License (GPL) does govern -# all other use of the material that constitutes the Autoconf Macro. -# -# This special exception to the GPL applies to versions of the Autoconf -# Macro released by the Autoconf Archive. 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then - _LT_TAGVAR(lt_prog_compiler_pic, $1)="-Xcompiler $_LT_TAGVAR(lt_prog_compiler_pic, $1)" - fi - ;; - esac - else - # PORTME Check for flag to pass linker flags through the system compiler. - case $host_os in - aix*) - _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' - if test "$host_cpu" = ia64; then - # AIX 5 now supports IA64 processor - _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic' - else - _LT_TAGVAR(lt_prog_compiler_static, $1)='-bnso -bI:/lib/syscalls.exp' - fi - ;; - - mingw* | cygwin* | pw32* | os2* | cegcc*) - # This hack is so that the source file can tell whether it is being - # built for inclusion in a dll (and should export symbols for example). - m4_if([$1], [GCJ], [], - [_LT_TAGVAR(lt_prog_compiler_pic, $1)='-DDLL_EXPORT']) - ;; - - hpux9* | hpux10* | hpux11*) - _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' - # PIC is the default for IA64 HP-UX and 64-bit HP-UX, but - # not for PA HP-UX. - case $host_cpu in - hppa*64*|ia64*) - # +Z the default - ;; - *) - _LT_TAGVAR(lt_prog_compiler_pic, $1)='+Z' - ;; 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Vaughan, 2004 -# -# This file is free software; the Free Software Foundation gives -# unlimited permission to copy and/or distribute it, with or without -# modifications, as long as this notice is preserved. - -# serial 7 ltoptions.m4 - -# This is to help aclocal find these macros, as it can't see m4_define. -AC_DEFUN([LTOPTIONS_VERSION], [m4_if([1])]) - - -# _LT_MANGLE_OPTION(MACRO-NAME, OPTION-NAME) -# ------------------------------------------ -m4_define([_LT_MANGLE_OPTION], -[[_LT_OPTION_]m4_bpatsubst($1__$2, [[^a-zA-Z0-9_]], [_])]) - - -# _LT_SET_OPTION(MACRO-NAME, OPTION-NAME) -# --------------------------------------- -# Set option OPTION-NAME for macro MACRO-NAME, and if there is a -# matching handler defined, dispatch to it. 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[AC_DEFUN([_LT_PROG_F77])]) -m4_ifndef([_LT_PROG_FC], [AC_DEFUN([_LT_PROG_FC])]) -m4_ifndef([_LT_PROG_CXX], [AC_DEFUN([_LT_PROG_CXX])]) diff --git a/3rdparty/SDL2/android-project/AndroidManifest.xml b/3rdparty/SDL2/android-project/AndroidManifest.xml deleted file mode 100644 index 8557a4b7dd9..00000000000 --- a/3rdparty/SDL2/android-project/AndroidManifest.xml +++ /dev/null @@ -1,56 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/3rdparty/SDL2/android-project/ant.properties b/3rdparty/SDL2/android-project/ant.properties deleted file mode 100644 index b0971e891ef..00000000000 --- a/3rdparty/SDL2/android-project/ant.properties +++ /dev/null @@ -1,17 +0,0 @@ -# This file is used to override default values used by the Ant build system. -# -# This file must be checked into Version Control Systems, as it is -# integral to the build system of your project. - -# This file is only used by the Ant script. - -# You can use this to override default values such as -# 'source.dir' for the location of your java source folder and -# 'out.dir' for the location of your output folder. - -# You can also use it define how the release builds are signed by declaring -# the following properties: -# 'key.store' for the location of your keystore and -# 'key.alias' for the name of the key to use. -# The password will be asked during the build when you use the 'release' target. - diff --git a/3rdparty/SDL2/android-project/build.properties b/3rdparty/SDL2/android-project/build.properties deleted file mode 100644 index edc7f23050b..00000000000 --- a/3rdparty/SDL2/android-project/build.properties +++ /dev/null @@ -1,17 +0,0 @@ -# This file is used to override default values used by the Ant build system. -# -# This file must be checked in Version Control Systems, as it is -# integral to the build system of your project. - -# This file is only used by the Ant script. - -# You can use this to override default values such as -# 'source.dir' for the location of your java source folder and -# 'out.dir' for the location of your output folder. - -# You can also use it define how the release builds are signed by declaring -# the following properties: -# 'key.store' for the location of your keystore and -# 'key.alias' for the name of the key to use. -# The password will be asked during the build when you use the 'release' target. - diff --git a/3rdparty/SDL2/android-project/build.xml b/3rdparty/SDL2/android-project/build.xml deleted file mode 100644 index 9f19a077b1b..00000000000 --- a/3rdparty/SDL2/android-project/build.xml +++ /dev/null @@ -1,93 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/3rdparty/SDL2/android-project/default.properties b/3rdparty/SDL2/android-project/default.properties deleted file mode 100644 index 0cdab9561b8..00000000000 --- a/3rdparty/SDL2/android-project/default.properties +++ /dev/null @@ -1,11 +0,0 @@ -# This file is automatically generated by Android Tools. -# Do not modify this file -- YOUR CHANGES WILL BE ERASED! -# -# This file must be checked in Version Control Systems. -# -# To customize properties used by the Ant build system use, -# "build.properties", and override values to adapt the script to your -# project structure. - -# Project target. -target=android-12 diff --git a/3rdparty/SDL2/android-project/jni/Android.mk b/3rdparty/SDL2/android-project/jni/Android.mk deleted file mode 100644 index 5053e7d6438..00000000000 --- a/3rdparty/SDL2/android-project/jni/Android.mk +++ /dev/null @@ -1 +0,0 @@ -include $(call all-subdir-makefiles) diff --git a/3rdparty/SDL2/android-project/jni/Application.mk b/3rdparty/SDL2/android-project/jni/Application.mk deleted file mode 100644 index 5ea0fb4cecf..00000000000 --- a/3rdparty/SDL2/android-project/jni/Application.mk +++ /dev/null @@ -1,10 +0,0 @@ - -# Uncomment this if you're using STL in your project -# See CPLUSPLUS-SUPPORT.html in the NDK documentation for more information -# APP_STL := stlport_static - -APP_ABI := armeabi armeabi-v7a x86 - -# Min SDK level -APP_PLATFORM=android-10 - diff --git a/3rdparty/SDL2/android-project/jni/src/Android.mk b/3rdparty/SDL2/android-project/jni/src/Android.mk deleted file mode 100644 index 943a8cdbe23..00000000000 --- a/3rdparty/SDL2/android-project/jni/src/Android.mk +++ /dev/null @@ -1,19 +0,0 @@ -LOCAL_PATH := $(call my-dir) - -include $(CLEAR_VARS) - -LOCAL_MODULE := main - -SDL_PATH := ../SDL - -LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include - -# Add your application source files here... -LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \ - YourSourceHere.c - -LOCAL_SHARED_LIBRARIES := SDL2 - -LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog - -include $(BUILD_SHARED_LIBRARY) diff --git a/3rdparty/SDL2/android-project/jni/src/Android_static.mk b/3rdparty/SDL2/android-project/jni/src/Android_static.mk deleted file mode 100644 index faed669c0ec..00000000000 --- a/3rdparty/SDL2/android-project/jni/src/Android_static.mk +++ /dev/null @@ -1,12 +0,0 @@ -LOCAL_PATH := $(call my-dir) - -include $(CLEAR_VARS) - -LOCAL_MODULE := main - -LOCAL_SRC_FILES := YourSourceHere.c - -LOCAL_STATIC_LIBRARIES := SDL2_static - -include $(BUILD_SHARED_LIBRARY) -$(call import-module,SDL)LOCAL_PATH := $(call my-dir) diff --git a/3rdparty/SDL2/android-project/proguard-project.txt b/3rdparty/SDL2/android-project/proguard-project.txt deleted file mode 100644 index f2fe1559a21..00000000000 --- a/3rdparty/SDL2/android-project/proguard-project.txt +++ /dev/null @@ -1,20 +0,0 @@ -# To enable ProGuard in your project, edit project.properties -# to define the proguard.config property as described in that file. -# -# Add project specific ProGuard rules here. -# By default, the flags in this file are appended to flags specified -# in ${sdk.dir}/tools/proguard/proguard-android.txt -# You can edit the include path and order by changing the ProGuard -# include property in project.properties. -# -# For more details, see -# http://developer.android.com/guide/developing/tools/proguard.html - -# Add any project specific keep options here: - -# If your project uses WebView with JS, uncomment the following -# and specify the fully qualified class name to the JavaScript interface -# class: -#-keepclassmembers class fqcn.of.javascript.interface.for.webview { -# public *; -#} diff --git a/3rdparty/SDL2/android-project/project.properties b/3rdparty/SDL2/android-project/project.properties deleted file mode 100644 index 0f507e53002..00000000000 --- a/3rdparty/SDL2/android-project/project.properties +++ /dev/null @@ -1,14 +0,0 @@ -# This file is automatically generated by Android Tools. -# Do not modify this file -- YOUR CHANGES WILL BE ERASED! -# -# This file must be checked in Version Control Systems. -# -# To customize properties used by the Ant build system edit -# "ant.properties", and override values to adapt the script to your -# project structure. -# -# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home): -#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt - -# Project target. -target=android-12 diff --git a/3rdparty/SDL2/android-project/res/drawable-hdpi/ic_launcher.png b/3rdparty/SDL2/android-project/res/drawable-hdpi/ic_launcher.png deleted file mode 100644 index d50bdaae06e..00000000000 Binary files a/3rdparty/SDL2/android-project/res/drawable-hdpi/ic_launcher.png and /dev/null differ diff --git a/3rdparty/SDL2/android-project/res/drawable-mdpi/ic_launcher.png b/3rdparty/SDL2/android-project/res/drawable-mdpi/ic_launcher.png deleted file mode 100644 index 0a299eb3cc0..00000000000 Binary files a/3rdparty/SDL2/android-project/res/drawable-mdpi/ic_launcher.png and /dev/null differ diff --git a/3rdparty/SDL2/android-project/res/drawable-xhdpi/ic_launcher.png b/3rdparty/SDL2/android-project/res/drawable-xhdpi/ic_launcher.png deleted file mode 100644 index a336ad5c2ba..00000000000 Binary files a/3rdparty/SDL2/android-project/res/drawable-xhdpi/ic_launcher.png and /dev/null differ diff --git a/3rdparty/SDL2/android-project/res/drawable-xxhdpi/ic_launcher.png b/3rdparty/SDL2/android-project/res/drawable-xxhdpi/ic_launcher.png deleted file mode 100644 index d423dac2624..00000000000 Binary files a/3rdparty/SDL2/android-project/res/drawable-xxhdpi/ic_launcher.png and /dev/null differ diff --git a/3rdparty/SDL2/android-project/res/layout/main.xml b/3rdparty/SDL2/android-project/res/layout/main.xml deleted file mode 100644 index 123c4b6eac5..00000000000 --- a/3rdparty/SDL2/android-project/res/layout/main.xml +++ /dev/null @@ -1,13 +0,0 @@ - - - - - diff --git a/3rdparty/SDL2/android-project/res/values/strings.xml b/3rdparty/SDL2/android-project/res/values/strings.xml deleted file mode 100644 index 9bce51cb36b..00000000000 --- a/3rdparty/SDL2/android-project/res/values/strings.xml +++ /dev/null @@ -1,4 +0,0 @@ - - - SDL App - diff --git a/3rdparty/SDL2/android-project/src/org/libsdl/app/SDLActivity.java b/3rdparty/SDL2/android-project/src/org/libsdl/app/SDLActivity.java deleted file mode 100644 index c3d44843793..00000000000 --- a/3rdparty/SDL2/android-project/src/org/libsdl/app/SDLActivity.java +++ /dev/null @@ -1,1742 +0,0 @@ -package org.libsdl.app; - -import java.io.IOException; -import java.io.InputStream; -import java.util.ArrayList; -import java.util.Arrays; -import java.util.Collections; -import java.util.Comparator; -import java.util.List; -import java.lang.reflect.Method; - -import android.app.*; -import android.content.*; -import android.text.InputType; -import android.view.*; -import android.view.inputmethod.BaseInputConnection; -import android.view.inputmethod.EditorInfo; -import android.view.inputmethod.InputConnection; -import android.view.inputmethod.InputMethodManager; -import android.widget.RelativeLayout; -import android.widget.Button; -import android.widget.LinearLayout; -import android.widget.TextView; -import android.os.*; -import android.util.Log; -import android.util.SparseArray; -import android.graphics.*; -import android.graphics.drawable.Drawable; -import android.media.*; -import android.hardware.*; -import android.content.pm.ActivityInfo; - -/** - SDL Activity -*/ -public class SDLActivity extends Activity { - private static final String TAG = "SDL"; - - // Keep track of the paused state - public static boolean mIsPaused, mIsSurfaceReady, mHasFocus; - public static boolean mExitCalledFromJava; - - /** If shared libraries (e.g. SDL or the native application) could not be loaded. */ - public static boolean mBrokenLibraries; - - // If we want to separate mouse and touch events. - // This is only toggled in native code when a hint is set! - public static boolean mSeparateMouseAndTouch; - - // Main components - protected static SDLActivity mSingleton; - protected static SDLSurface mSurface; - protected static View mTextEdit; - protected static ViewGroup mLayout; - protected static SDLJoystickHandler mJoystickHandler; - - // This is what SDL runs in. It invokes SDL_main(), eventually - protected static Thread mSDLThread; - - // Audio - protected static AudioTrack mAudioTrack; - protected static AudioRecord mAudioRecord; - - /** - * This method is called by SDL before loading the native shared libraries. - * It can be overridden to provide names of shared libraries to be loaded. - * The default implementation returns the defaults. It never returns null. - * An array returned by a new implementation must at least contain "SDL2". - * Also keep in mind that the order the libraries are loaded may matter. - * @return names of shared libraries to be loaded (e.g. "SDL2", "main"). - */ - protected String[] getLibraries() { - return new String[] { - "SDL2", - // "SDL2_image", - // "SDL2_mixer", - // "SDL2_net", - // "SDL2_ttf", - "main" - }; - } - - // Load the .so - public void loadLibraries() { - for (String lib : getLibraries()) { - System.loadLibrary(lib); - } - } - - /** - * This method is called by SDL before starting the native application thread. - * It can be overridden to provide the arguments after the application name. - * The default implementation returns an empty array. It never returns null. - * @return arguments for the native application. - */ - protected String[] getArguments() { - return new String[0]; - } - - public static void initialize() { - // The static nature of the singleton and Android quirkyness force us to initialize everything here - // Otherwise, when exiting the app and returning to it, these variables *keep* their pre exit values - mSingleton = null; - mSurface = null; - mTextEdit = null; - mLayout = null; - mJoystickHandler = null; - mSDLThread = null; - mAudioTrack = null; - mAudioRecord = null; - mExitCalledFromJava = false; - mBrokenLibraries = false; - mIsPaused = false; - mIsSurfaceReady = false; - mHasFocus = true; - } - - // Setup - @Override - protected void onCreate(Bundle savedInstanceState) { - Log.v(TAG, "Device: " + android.os.Build.DEVICE); - Log.v(TAG, "Model: " + android.os.Build.MODEL); - Log.v(TAG, "onCreate(): " + mSingleton); - super.onCreate(savedInstanceState); - - SDLActivity.initialize(); - // So we can call stuff from static callbacks - mSingleton = this; - - // Load shared libraries - String errorMsgBrokenLib = ""; - try { - loadLibraries(); - } catch(UnsatisfiedLinkError e) { - System.err.println(e.getMessage()); - mBrokenLibraries = true; - errorMsgBrokenLib = e.getMessage(); - } catch(Exception e) { - System.err.println(e.getMessage()); - mBrokenLibraries = true; - errorMsgBrokenLib = e.getMessage(); - } - - if (mBrokenLibraries) - { - AlertDialog.Builder dlgAlert = new AlertDialog.Builder(this); - dlgAlert.setMessage("An error occurred while trying to start the application. Please try again and/or reinstall." - + System.getProperty("line.separator") - + System.getProperty("line.separator") - + "Error: " + errorMsgBrokenLib); - dlgAlert.setTitle("SDL Error"); - dlgAlert.setPositiveButton("Exit", - new DialogInterface.OnClickListener() { - @Override - public void onClick(DialogInterface dialog,int id) { - // if this button is clicked, close current activity - SDLActivity.mSingleton.finish(); - } - }); - dlgAlert.setCancelable(false); - dlgAlert.create().show(); - - return; - } - - // Set up the surface - mSurface = new SDLSurface(getApplication()); - - if(Build.VERSION.SDK_INT >= 12) { - mJoystickHandler = new SDLJoystickHandler_API12(); - } - else { - mJoystickHandler = new SDLJoystickHandler(); - } - - mLayout = new RelativeLayout(this); - mLayout.addView(mSurface); - - setContentView(mLayout); - - // Get filename from "Open with" of another application - Intent intent = getIntent(); - - if (intent != null && intent.getData() != null) { - String filename = intent.getData().getPath(); - if (filename != null) { - Log.v(TAG, "Got filename: " + filename); - SDLActivity.onNativeDropFile(filename); - } - } - } - - // Events - @Override - protected void onPause() { - Log.v(TAG, "onPause()"); - super.onPause(); - - if (SDLActivity.mBrokenLibraries) { - return; - } - - SDLActivity.handlePause(); - } - - @Override - protected void onResume() { - Log.v(TAG, "onResume()"); - super.onResume(); - - if (SDLActivity.mBrokenLibraries) { - return; - } - - SDLActivity.handleResume(); - } - - - @Override - public void onWindowFocusChanged(boolean hasFocus) { - super.onWindowFocusChanged(hasFocus); - Log.v(TAG, "onWindowFocusChanged(): " + hasFocus); - - if (SDLActivity.mBrokenLibraries) { - return; - } - - SDLActivity.mHasFocus = hasFocus; - if (hasFocus) { - SDLActivity.handleResume(); - } - } - - @Override - public void onLowMemory() { - Log.v(TAG, "onLowMemory()"); - super.onLowMemory(); - - if (SDLActivity.mBrokenLibraries) { - return; - } - - SDLActivity.nativeLowMemory(); - } - - @Override - protected void onDestroy() { - Log.v(TAG, "onDestroy()"); - - if (SDLActivity.mBrokenLibraries) { - super.onDestroy(); - // Reset everything in case the user re opens the app - SDLActivity.initialize(); - return; - } - - // Send a quit message to the application - SDLActivity.mExitCalledFromJava = true; - SDLActivity.nativeQuit(); - - // Now wait for the SDL thread to quit - if (SDLActivity.mSDLThread != null) { - try { - SDLActivity.mSDLThread.join(); - } catch(Exception e) { - Log.v(TAG, "Problem stopping thread: " + e); - } - SDLActivity.mSDLThread = null; - - //Log.v(TAG, "Finished waiting for SDL thread"); - } - - super.onDestroy(); - // Reset everything in case the user re opens the app - SDLActivity.initialize(); - } - - @Override - public boolean dispatchKeyEvent(KeyEvent event) { - - if (SDLActivity.mBrokenLibraries) { - return false; - } - - int keyCode = event.getKeyCode(); - // Ignore certain special keys so they're handled by Android - if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN || - keyCode == KeyEvent.KEYCODE_VOLUME_UP || - keyCode == KeyEvent.KEYCODE_CAMERA || - keyCode == 168 || /* API 11: KeyEvent.KEYCODE_ZOOM_IN */ - keyCode == 169 /* API 11: KeyEvent.KEYCODE_ZOOM_OUT */ - ) { - return false; - } - return super.dispatchKeyEvent(event); - } - - /** Called by onPause or surfaceDestroyed. Even if surfaceDestroyed - * is the first to be called, mIsSurfaceReady should still be set - * to 'true' during the call to onPause (in a usual scenario). - */ - public static void handlePause() { - if (!SDLActivity.mIsPaused && SDLActivity.mIsSurfaceReady) { - SDLActivity.mIsPaused = true; - SDLActivity.nativePause(); - mSurface.handlePause(); - } - } - - /** Called by onResume or surfaceCreated. An actual resume should be done only when the surface is ready. - * Note: Some Android variants may send multiple surfaceChanged events, so we don't need to resume - * every time we get one of those events, only if it comes after surfaceDestroyed - */ - public static void handleResume() { - if (SDLActivity.mIsPaused && SDLActivity.mIsSurfaceReady && SDLActivity.mHasFocus) { - SDLActivity.mIsPaused = false; - SDLActivity.nativeResume(); - mSurface.handleResume(); - } - } - - /* The native thread has finished */ - public static void handleNativeExit() { - SDLActivity.mSDLThread = null; - mSingleton.finish(); - } - - - // Messages from the SDLMain thread - static final int COMMAND_CHANGE_TITLE = 1; - static final int COMMAND_UNUSED = 2; - static final int COMMAND_TEXTEDIT_HIDE = 3; - static final int COMMAND_SET_KEEP_SCREEN_ON = 5; - - protected static final int COMMAND_USER = 0x8000; - - /** - * This method is called by SDL if SDL did not handle a message itself. - * This happens if a received message contains an unsupported command. - * Method can be overwritten to handle Messages in a different class. - * @param command the command of the message. - * @param param the parameter of the message. May be null. - * @return if the message was handled in overridden method. - */ - protected boolean onUnhandledMessage(int command, Object param) { - return false; - } - - /** - * A Handler class for Messages from native SDL applications. - * It uses current Activities as target (e.g. for the title). - * static to prevent implicit references to enclosing object. - */ - protected static class SDLCommandHandler extends Handler { - @Override - public void handleMessage(Message msg) { - Context context = getContext(); - if (context == null) { - Log.e(TAG, "error handling message, getContext() returned null"); - return; - } - switch (msg.arg1) { - case COMMAND_CHANGE_TITLE: - if (context instanceof Activity) { - ((Activity) context).setTitle((String)msg.obj); - } else { - Log.e(TAG, "error handling message, getContext() returned no Activity"); - } - break; - case COMMAND_TEXTEDIT_HIDE: - if (mTextEdit != null) { - // Note: On some devices setting view to GONE creates a flicker in landscape. - // Setting the View's sizes to 0 is similar to GONE but without the flicker. - // The sizes will be set to useful values when the keyboard is shown again. - mTextEdit.setLayoutParams(new RelativeLayout.LayoutParams(0, 0)); - - InputMethodManager imm = (InputMethodManager) context.getSystemService(Context.INPUT_METHOD_SERVICE); - imm.hideSoftInputFromWindow(mTextEdit.getWindowToken(), 0); - } - break; - case COMMAND_SET_KEEP_SCREEN_ON: - { - Window window = ((Activity) context).getWindow(); - if (window != null) { - if ((msg.obj instanceof Integer) && (((Integer) msg.obj).intValue() != 0)) { - window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); - } else { - window.clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); - } - } - break; - } - default: - if ((context instanceof SDLActivity) && !((SDLActivity) context).onUnhandledMessage(msg.arg1, msg.obj)) { - Log.e(TAG, "error handling message, command is " + msg.arg1); - } - } - } - } - - // Handler for the messages - Handler commandHandler = new SDLCommandHandler(); - - // Send a message from the SDLMain thread - boolean sendCommand(int command, Object data) { - Message msg = commandHandler.obtainMessage(); - msg.arg1 = command; - msg.obj = data; - return commandHandler.sendMessage(msg); - } - - // C functions we call - public static native int nativeInit(Object arguments); - public static native void nativeLowMemory(); - public static native void nativeQuit(); - public static native void nativePause(); - public static native void nativeResume(); - public static native void onNativeDropFile(String filename); - public static native void onNativeResize(int x, int y, int format, float rate); - public static native int onNativePadDown(int device_id, int keycode); - public static native int onNativePadUp(int device_id, int keycode); - public static native void onNativeJoy(int device_id, int axis, - float value); - public static native void onNativeHat(int device_id, int hat_id, - int x, int y); - public static native void onNativeKeyDown(int keycode); - public static native void onNativeKeyUp(int keycode); - public static native void onNativeKeyboardFocusLost(); - public static native void onNativeMouse(int button, int action, float x, float y); - public static native void onNativeTouch(int touchDevId, int pointerFingerId, - int action, float x, - float y, float p); - public static native void onNativeAccel(float x, float y, float z); - public static native void onNativeSurfaceChanged(); - public static native void onNativeSurfaceDestroyed(); - public static native int nativeAddJoystick(int device_id, String name, - int is_accelerometer, int nbuttons, - int naxes, int nhats, int nballs); - public static native int nativeRemoveJoystick(int device_id); - public static native String nativeGetHint(String name); - - /** - * This method is called by SDL using JNI. - */ - public static boolean setActivityTitle(String title) { - // Called from SDLMain() thread and can't directly affect the view - return mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title); - } - - /** - * This method is called by SDL using JNI. - */ - public static boolean sendMessage(int command, int param) { - return mSingleton.sendCommand(command, Integer.valueOf(param)); - } - - /** - * This method is called by SDL using JNI. - */ - public static Context getContext() { - return mSingleton; - } - - /** - * This method is called by SDL using JNI. - * @return result of getSystemService(name) but executed on UI thread. - */ - public Object getSystemServiceFromUiThread(final String name) { - final Object lock = new Object(); - final Object[] results = new Object[2]; // array for writable variables - synchronized (lock) { - runOnUiThread(new Runnable() { - @Override - public void run() { - synchronized (lock) { - results[0] = getSystemService(name); - results[1] = Boolean.TRUE; - lock.notify(); - } - } - }); - if (results[1] == null) { - try { - lock.wait(); - } catch (InterruptedException ex) { - ex.printStackTrace(); - } - } - } - return results[0]; - } - - static class ShowTextInputTask implements Runnable { - /* - * This is used to regulate the pan&scan method to have some offset from - * the bottom edge of the input region and the top edge of an input - * method (soft keyboard) - */ - static final int HEIGHT_PADDING = 15; - - public int x, y, w, h; - - public ShowTextInputTask(int x, int y, int w, int h) { - this.x = x; - this.y = y; - this.w = w; - this.h = h; - } - - @Override - public void run() { - RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(w, h + HEIGHT_PADDING); - params.leftMargin = x; - params.topMargin = y; - - if (mTextEdit == null) { - mTextEdit = new DummyEdit(getContext()); - - mLayout.addView(mTextEdit, params); - } else { - mTextEdit.setLayoutParams(params); - } - - mTextEdit.setVisibility(View.VISIBLE); - mTextEdit.requestFocus(); - - InputMethodManager imm = (InputMethodManager) getContext().getSystemService(Context.INPUT_METHOD_SERVICE); - imm.showSoftInput(mTextEdit, 0); - } - } - - /** - * This method is called by SDL using JNI. - */ - public static boolean showTextInput(int x, int y, int w, int h) { - // Transfer the task to the main thread as a Runnable - return mSingleton.commandHandler.post(new ShowTextInputTask(x, y, w, h)); - } - - /** - * This method is called by SDL using JNI. - */ - public static Surface getNativeSurface() { - return SDLActivity.mSurface.getNativeSurface(); - } - - // Audio - - /** - * This method is called by SDL using JNI. - */ - public static int audioOpen(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) { - int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO; - int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT; - int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1); - - Log.v(TAG, "SDL audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + (sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer"); - - // Let the user pick a larger buffer if they really want -- but ye - // gods they probably shouldn't, the minimums are horrifyingly high - // latency already - desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize); - - if (mAudioTrack == null) { - mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, - channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM); - - // Instantiating AudioTrack can "succeed" without an exception and the track may still be invalid - // Ref: https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/media/java/android/media/AudioTrack.java - // Ref: http://developer.android.com/reference/android/media/AudioTrack.html#getState() - - if (mAudioTrack.getState() != AudioTrack.STATE_INITIALIZED) { - Log.e(TAG, "Failed during initialization of Audio Track"); - mAudioTrack = null; - return -1; - } - - mAudioTrack.play(); - } - - Log.v(TAG, "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + (mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer"); - - return 0; - } - - /** - * This method is called by SDL using JNI. - */ - public static void audioWriteShortBuffer(short[] buffer) { - for (int i = 0; i < buffer.length; ) { - int result = mAudioTrack.write(buffer, i, buffer.length - i); - if (result > 0) { - i += result; - } else if (result == 0) { - try { - Thread.sleep(1); - } catch(InterruptedException e) { - // Nom nom - } - } else { - Log.w(TAG, "SDL audio: error return from write(short)"); - return; - } - } - } - - /** - * This method is called by SDL using JNI. - */ - public static void audioWriteByteBuffer(byte[] buffer) { - for (int i = 0; i < buffer.length; ) { - int result = mAudioTrack.write(buffer, i, buffer.length - i); - if (result > 0) { - i += result; - } else if (result == 0) { - try { - Thread.sleep(1); - } catch(InterruptedException e) { - // Nom nom - } - } else { - Log.w(TAG, "SDL audio: error return from write(byte)"); - return; - } - } - } - - /** - * This method is called by SDL using JNI. - */ - public static int captureOpen(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) { - int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO; - int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT; - int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1); - - Log.v(TAG, "SDL capture: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + (sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer"); - - // Let the user pick a larger buffer if they really want -- but ye - // gods they probably shouldn't, the minimums are horrifyingly high - // latency already - desiredFrames = Math.max(desiredFrames, (AudioRecord.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize); - - if (mAudioRecord == null) { - mAudioRecord = new AudioRecord(MediaRecorder.AudioSource.DEFAULT, sampleRate, - channelConfig, audioFormat, desiredFrames * frameSize); - - // see notes about AudioTrack state in audioOpen(), above. Probably also applies here. - if (mAudioRecord.getState() != AudioRecord.STATE_INITIALIZED) { - Log.e(TAG, "Failed during initialization of AudioRecord"); - mAudioRecord.release(); - mAudioRecord = null; - return -1; - } - - mAudioRecord.startRecording(); - } - - Log.v(TAG, "SDL capture: got " + ((mAudioRecord.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioRecord.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + (mAudioRecord.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer"); - - return 0; - } - - /** This method is called by SDL using JNI. */ - public static int captureReadShortBuffer(short[] buffer, boolean blocking) { - // !!! FIXME: this is available in API Level 23. Until then, we always block. :( - //return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING); - return mAudioRecord.read(buffer, 0, buffer.length); - } - - /** This method is called by SDL using JNI. */ - public static int captureReadByteBuffer(byte[] buffer, boolean blocking) { - // !!! FIXME: this is available in API Level 23. Until then, we always block. :( - //return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING); - return mAudioRecord.read(buffer, 0, buffer.length); - } - - - /** This method is called by SDL using JNI. */ - public static void audioClose() { - if (mAudioTrack != null) { - mAudioTrack.stop(); - mAudioTrack.release(); - mAudioTrack = null; - } - } - - /** This method is called by SDL using JNI. */ - public static void captureClose() { - if (mAudioRecord != null) { - mAudioRecord.stop(); - mAudioRecord.release(); - mAudioRecord = null; - } - } - - - // Input - - /** - * This method is called by SDL using JNI. - * @return an array which may be empty but is never null. - */ - public static int[] inputGetInputDeviceIds(int sources) { - int[] ids = InputDevice.getDeviceIds(); - int[] filtered = new int[ids.length]; - int used = 0; - for (int i = 0; i < ids.length; ++i) { - InputDevice device = InputDevice.getDevice(ids[i]); - if ((device != null) && ((device.getSources() & sources) != 0)) { - filtered[used++] = device.getId(); - } - } - return Arrays.copyOf(filtered, used); - } - - // Joystick glue code, just a series of stubs that redirect to the SDLJoystickHandler instance - public static boolean handleJoystickMotionEvent(MotionEvent event) { - return mJoystickHandler.handleMotionEvent(event); - } - - /** - * This method is called by SDL using JNI. - */ - public static void pollInputDevices() { - if (SDLActivity.mSDLThread != null) { - mJoystickHandler.pollInputDevices(); - } - } - - // Check if a given device is considered a possible SDL joystick - public static boolean isDeviceSDLJoystick(int deviceId) { - InputDevice device = InputDevice.getDevice(deviceId); - // We cannot use InputDevice.isVirtual before API 16, so let's accept - // only nonnegative device ids (VIRTUAL_KEYBOARD equals -1) - if ((device == null) || (deviceId < 0)) { - return false; - } - int sources = device.getSources(); - return (((sources & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK) || - ((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) || - ((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) - ); - } - - // APK expansion files support - - /** com.android.vending.expansion.zipfile.ZipResourceFile object or null. */ - private Object expansionFile; - - /** com.android.vending.expansion.zipfile.ZipResourceFile's getInputStream() or null. */ - private Method expansionFileMethod; - - /** - * This method is called by SDL using JNI. - * @return an InputStream on success or null if no expansion file was used. - * @throws IOException on errors. Message is set for the SDL error message. - */ - public InputStream openAPKExpansionInputStream(String fileName) throws IOException { - // Get a ZipResourceFile representing a merger of both the main and patch files - if (expansionFile == null) { - String mainHint = nativeGetHint("SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION"); - if (mainHint == null) { - return null; // no expansion use if no main version was set - } - String patchHint = nativeGetHint("SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION"); - if (patchHint == null) { - return null; // no expansion use if no patch version was set - } - - Integer mainVersion; - Integer patchVersion; - try { - mainVersion = Integer.valueOf(mainHint); - patchVersion = Integer.valueOf(patchHint); - } catch (NumberFormatException ex) { - ex.printStackTrace(); - throw new IOException("No valid file versions set for APK expansion files", ex); - } - - try { - // To avoid direct dependency on Google APK expansion library that is - // not a part of Android SDK we access it using reflection - expansionFile = Class.forName("com.android.vending.expansion.zipfile.APKExpansionSupport") - .getMethod("getAPKExpansionZipFile", Context.class, int.class, int.class) - .invoke(null, this, mainVersion, patchVersion); - - expansionFileMethod = expansionFile.getClass() - .getMethod("getInputStream", String.class); - } catch (Exception ex) { - ex.printStackTrace(); - expansionFile = null; - expansionFileMethod = null; - throw new IOException("Could not access APK expansion support library", ex); - } - } - - // Get an input stream for a known file inside the expansion file ZIPs - InputStream fileStream; - try { - fileStream = (InputStream)expansionFileMethod.invoke(expansionFile, fileName); - } catch (Exception ex) { - // calling "getInputStream" failed - ex.printStackTrace(); - throw new IOException("Could not open stream from APK expansion file", ex); - } - - if (fileStream == null) { - // calling "getInputStream" was successful but null was returned - throw new IOException("Could not find path in APK expansion file"); - } - - return fileStream; - } - - // Messagebox - - /** Result of current messagebox. Also used for blocking the calling thread. */ - protected final int[] messageboxSelection = new int[1]; - - /** Id of current dialog. */ - protected int dialogs = 0; - - /** - * This method is called by SDL using JNI. - * Shows the messagebox from UI thread and block calling thread. - * buttonFlags, buttonIds and buttonTexts must have same length. - * @param buttonFlags array containing flags for every button. - * @param buttonIds array containing id for every button. - * @param buttonTexts array containing text for every button. - * @param colors null for default or array of length 5 containing colors. - * @return button id or -1. - */ - public int messageboxShowMessageBox( - final int flags, - final String title, - final String message, - final int[] buttonFlags, - final int[] buttonIds, - final String[] buttonTexts, - final int[] colors) { - - messageboxSelection[0] = -1; - - // sanity checks - - if ((buttonFlags.length != buttonIds.length) && (buttonIds.length != buttonTexts.length)) { - return -1; // implementation broken - } - - // collect arguments for Dialog - - final Bundle args = new Bundle(); - args.putInt("flags", flags); - args.putString("title", title); - args.putString("message", message); - args.putIntArray("buttonFlags", buttonFlags); - args.putIntArray("buttonIds", buttonIds); - args.putStringArray("buttonTexts", buttonTexts); - args.putIntArray("colors", colors); - - // trigger Dialog creation on UI thread - - runOnUiThread(new Runnable() { - @Override - public void run() { - showDialog(dialogs++, args); - } - }); - - // block the calling thread - - synchronized (messageboxSelection) { - try { - messageboxSelection.wait(); - } catch (InterruptedException ex) { - ex.printStackTrace(); - return -1; - } - } - - // return selected value - - return messageboxSelection[0]; - } - - @Override - protected Dialog onCreateDialog(int ignore, Bundle args) { - - // TODO set values from "flags" to messagebox dialog - - // get colors - - int[] colors = args.getIntArray("colors"); - int backgroundColor; - int textColor; - int buttonBorderColor; - int buttonBackgroundColor; - int buttonSelectedColor; - if (colors != null) { - int i = -1; - backgroundColor = colors[++i]; - textColor = colors[++i]; - buttonBorderColor = colors[++i]; - buttonBackgroundColor = colors[++i]; - buttonSelectedColor = colors[++i]; - } else { - backgroundColor = Color.TRANSPARENT; - textColor = Color.TRANSPARENT; - buttonBorderColor = Color.TRANSPARENT; - buttonBackgroundColor = Color.TRANSPARENT; - buttonSelectedColor = Color.TRANSPARENT; - } - - // create dialog with title and a listener to wake up calling thread - - final Dialog dialog = new Dialog(this); - dialog.setTitle(args.getString("title")); - dialog.setCancelable(false); - dialog.setOnDismissListener(new DialogInterface.OnDismissListener() { - @Override - public void onDismiss(DialogInterface unused) { - synchronized (messageboxSelection) { - messageboxSelection.notify(); - } - } - }); - - // create text - - TextView message = new TextView(this); - message.setGravity(Gravity.CENTER); - message.setText(args.getString("message")); - if (textColor != Color.TRANSPARENT) { - message.setTextColor(textColor); - } - - // create buttons - - int[] buttonFlags = args.getIntArray("buttonFlags"); - int[] buttonIds = args.getIntArray("buttonIds"); - String[] buttonTexts = args.getStringArray("buttonTexts"); - - final SparseArray