From b780dadfc850971c5ead82070b2d3de025259d25 Mon Sep 17 00:00:00 2001 From: David 'Foxhack' Silva <71686027+FoxhackDN@users.noreply.github.com> Date: Thu, 14 Apr 2022 14:19:14 -0700 Subject: cinemat.cpp: Starhawk typo fix (#9568) Title has no space in the middle in the marquee, art, flyers, or operator's manual. --- src/mame/drivers/cinemat.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mame/drivers/cinemat.cpp b/src/mame/drivers/cinemat.cpp index 4b74238d6b3..b9d9cce7a89 100644 --- a/src/mame/drivers/cinemat.cpp +++ b/src/mame/drivers/cinemat.cpp @@ -12,7 +12,7 @@ Games supported: * Space Wars * Barrier - * Star Hawk + * Starhawk * Star Castle * Tailgunner * Rip Off @@ -1591,7 +1591,7 @@ GAME( 1977, spacewar, 0, spacewar, spacewar, cinemat_state, empt GAME( 1978, spaceshp, spacewar, spacewar, spaceshp, cinemat_state, empty_init, ORIENTATION_FLIP_Y, "Cinematronics (Sega license)", "Space Ship", MACHINE_SUPPORTS_SAVE ) GAMEL( 1979, barrier, 0, barrier, barrier, cinemat_state, empty_init, ORIENTATION_FLIP_X ^ ROT270, "Cinematronics (Vectorbeam license)", "Barrier", MACHINE_SUPPORTS_SAVE, layout_barrier ) // developed by Cinematronics, then (when they noticed it wasn't going to be a successful game) sold to Vectorbeam, and ultimately back in the hands of Cinematronics again after they bought the dying company Vectorbeam GAMEL( 1979, speedfrk, 0, speedfrk, speedfrk, cinemat_state, init_speedfrk, ORIENTATION_FLIP_Y, "Vectorbeam", "Speed Freak", MACHINE_SUPPORTS_SAVE, layout_speedfrk ) -GAME( 1979, starhawk, 0, starhawk, starhawk, cinemat_state, empty_init, ORIENTATION_FLIP_Y, "Cinematronics", "Star Hawk", MACHINE_SUPPORTS_SAVE ) +GAME( 1979, starhawk, 0, starhawk, starhawk, cinemat_state, empty_init, ORIENTATION_FLIP_Y, "Cinematronics", "Starhawk", MACHINE_SUPPORTS_SAVE ) GAMEL( 1979, sundance, 0, sundance, sundance, cinemat_16level_state, init_sundance, ORIENTATION_FLIP_X ^ ROT270, "Cinematronics", "Sundance", MACHINE_SUPPORTS_SAVE, layout_sundance ) GAMEL( 1979, tailg, 0, tailg, tailg, cinemat_state, empty_init, ORIENTATION_FLIP_Y, "Cinematronics", "Tailgunner", MACHINE_SUPPORTS_SAVE, layout_tailg ) GAMEL( 1979, warrior, 0, warrior, warrior, cinemat_state, empty_init, ORIENTATION_FLIP_Y, "Vectorbeam", "Warrior", MACHINE_SUPPORTS_SAVE, layout_warrior ) -- cgit v1.2.3