From abc4dadd53fd5696774cc7067411135d960c13fe Mon Sep 17 00:00:00 2001 From: couriersud Date: Wed, 27 Nov 2019 23:13:57 +0100 Subject: osd/sdl/window.cpp: Remove misleading comments. (nw) --- src/osd/sdl/window.cpp | 14 -------------- 1 file changed, 14 deletions(-) diff --git a/src/osd/sdl/window.cpp b/src/osd/sdl/window.cpp index 2eeeebf1d49..e12337e4a97 100644 --- a/src/osd/sdl/window.cpp +++ b/src/osd/sdl/window.cpp @@ -697,25 +697,11 @@ int sdl_window_info::complete_create() if (renderer().has_flags(osd_renderer::FLAG_NEEDS_OPENGL) && !video_config.novideo) { SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); - - /* FIXME: A reminder that gamma is wrong throughout MAME. Currently, SDL2.0 doesn't seem to - * support the following attribute although my hardware lists GL_ARB_framebuffer_sRGB as an extension. - * - * SDL_GL_SetAttribute( SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 1 ); - * - */ m_extra_flags = SDL_WINDOW_OPENGL; } else m_extra_flags = 0; -#ifdef SDLMAME_MACOSX - /* FIMXE: On OSX, SDL_WINDOW_FULLSCREEN_DESKTOP seems to be more reliable. - * It however creates issues with white borders, i.e. the screen clear - * does not work. This happens both with opengl and accel. - */ -#endif - // We need to workaround an issue in SDL 2.0.4 for OS X where setting the // relative mode on the mouse in fullscreen mode makes mouse events stop // It is fixed in the latest revisions so we'll assume it'll be fixed -- cgit v1.2.3