From 8ea4b96d6d50328d860bc664953dec6c012cdf5b Mon Sep 17 00:00:00 2001 From: Robbbert Date: Sat, 12 Feb 2022 05:14:39 +1100 Subject: whitestar: added inputs, some machines are playable. --- src/mame/drivers/by68701.cpp | 13 +++ src/mame/drivers/s11b.cpp | 2 +- src/mame/drivers/s11c.cpp | 2 +- src/mame/drivers/sam.cpp | 13 +++ src/mame/drivers/whitestar.cpp | 225 +++++++++++++++++++++++++++++++++++------ 5 files changed, 222 insertions(+), 33 deletions(-) diff --git a/src/mame/drivers/by68701.cpp b/src/mame/drivers/by68701.cpp index 149fb03d85e..420ca34690b 100644 --- a/src/mame/drivers/by68701.cpp +++ b/src/mame/drivers/by68701.cpp @@ -1,5 +1,18 @@ // license:BSD-3-Clause // copyright-holders:Miodrag Milanovic +/******************************************************************************************************************** +PINBALL +Bally prototyping system with MC68701 CPU. +It eventually emerged 5 years later as BY6803. + + +Status: +- Skeletons + +ToDo: +- Everything + +*********************************************************************************************************************/ #include "emu.h" #include "cpu/m6800/m6801.h" diff --git a/src/mame/drivers/s11b.cpp b/src/mame/drivers/s11b.cpp index 6b7002cb53e..42e32f0e39e 100644 --- a/src/mame/drivers/s11b.cpp +++ b/src/mame/drivers/s11b.cpp @@ -75,7 +75,7 @@ static INPUT_PORTS_START( s11b ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("High Score Reset") PORT_START("X1") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP10") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP09") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP10") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP11") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP12") diff --git a/src/mame/drivers/s11c.cpp b/src/mame/drivers/s11c.cpp index 42f625a63ff..63881a104e1 100644 --- a/src/mame/drivers/s11c.cpp +++ b/src/mame/drivers/s11c.cpp @@ -58,7 +58,7 @@ static INPUT_PORTS_START( s11c ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("High Score Reset") PORT_START("X1") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP10") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP09") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP10") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP11") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP12") diff --git a/src/mame/drivers/sam.cpp b/src/mame/drivers/sam.cpp index a470d3eadae..550cec25626 100644 --- a/src/mame/drivers/sam.cpp +++ b/src/mame/drivers/sam.cpp @@ -1,5 +1,18 @@ // license:BSD-3-Clause // copyright-holders:Miodrag Milanovic +/******************************************************************************************************************** +PINBALL +Stern SAM system. + +An evolution of the Whitestar system, it has now been superseded by SPIKE. + +Status: +- Skeletons + +ToDo: +- Everything + +*********************************************************************************************************************/ #include "emu.h" #include "cpu/arm7/arm7.h" #include "cpu/arm7/arm7core.h" diff --git a/src/mame/drivers/whitestar.cpp b/src/mame/drivers/whitestar.cpp index 115147f4995..93e79c56d9a 100644 --- a/src/mame/drivers/whitestar.cpp +++ b/src/mame/drivers/whitestar.cpp @@ -1,10 +1,70 @@ // license:BSD-3-Clause // copyright-holders:Miodrag Milanovic -/* - Sega/Stern Whitestar -*/ - - +/******************************************************************************************************************** +PINBALL +Sega/Stern Whitestar + +Several PAL devices are not dumped. + +Here are the key codes to enable play: +- "Start ball" code, wait for it to flash DANGER then let go +- "End ball" code, if it says BALL SAVED you need to play a while longer. +- May have to hold the key or hit it a few times + +Game NUM Start game Start ball End ball +--------------------------------------------------------------------------------------------- +**** Sega **** +Viper Night Drivin' 5035 2 FG D +Mini-Viper (not emulated) +Godzilla 5040 2 FG D +Twister 5041 2 EF C +Goldeneye 5042 1 DEF B +Space Jam 5043 2 EF C +Apollo 13 5044 1 DEF E +Independence Day 5045 2 C C +X Files 5046 2 then Shift D D +Cut The Cheese Deluxe (Redemption) -- 2 (not working, screen goes black) +Titanic (Coin dropper) -- (stuck in service menu) +Wack-A-Doodle-Doo (Redemption) -- 2 +Lost World Jurassic Park 5053 2 EF D +Star Wars Trilogy Special Edition 5056 2 EF D +Starship Troopers 5059 2 EF D +Lost in Space 5060 2 (stuck in volume control menu) +Golden Cue 5064 (stuck in free play, unable to start) +High Roller Casino 5065 2 Almost any key +Harley-Davidson 5067 2 DE B +Irons and Woods (Redemption, not emulated) +South Park 5071 2 DE E +**** Stern **** +Striker Xtreme 5068 2 (does random things, not really working) +Sharkey's Shootout 5072 2 (no inputs) +NFL 5073 2 (not working, screen goes black after starting a game) +Austin Powers 5074 2 Almost any key +Monopoly (Coin dropper) 5075 2 (not working, please close the door) +Playboy 5076 2 (not working) +The Simpsons Pinball Party 5077 2 (not working, when it tilts it can't be resumed) +Rollercoaster Tycoon 5078 2 Almost any key +Terminator 3: Rise of the Machines 5079 2 (not working, when it tilts it can't be resumed) +Harley-Davidson 2nd edition -- 2 DE B +The Brain (conversion, not emulated) +Harley-Davidson 3rd edition 5087 2 DE B + + +Status: +- Some machines are playable +- Volume is quite low + +ToDo: +- NVRAM +- ATMEL ARM soundcard +- Mechanical sounds +- Outputs +- Some solenoids should interact with switches +- Memory protect switch (Monopoly needs it) +- The navigation buttons in the setup screen usually don't work +- Various unknown memory reads/writes. + +*********************************************************************************************************************/ #include "emu.h" #include "video/mc6845.h" #include "audio/decobsmt.h" @@ -14,22 +74,18 @@ class whitestar_state : public driver_device { public: whitestar_state(const machine_config &mconfig, device_type type, const char *tag) - : driver_device(mconfig, type, tag), - m_maincpu(*this, "maincpu"), - m_decobsmt(*this, "decobsmt"), - m_decodmd(*this, "decodmd") + : driver_device(mconfig, type, tag) + , m_maincpu(*this, "maincpu") + , m_decobsmt(*this, "decobsmt") + , m_decodmd(*this, "decodmd") + , m_io_keyboard(*this, "X%d", 0U) { } void whitestar(machine_config &config); void whitestarm(machine_config &config); + void goldcue(machine_config &config); private: - required_device m_maincpu; - //required_device m_dmdcpu; - //required_device m_mc6845; - optional_device m_decobsmt; - required_device m_decodmd; - void bank_w(uint8_t data); void dmddata_w(uint8_t data); @@ -41,6 +97,14 @@ private: void whitestar_base_map(address_map &map); void whitestar_map(address_map &map); void whitestarm_map(address_map &map); + void goldcue_map(address_map &map); + u8 m_row = 0U; + required_device m_maincpu; + //required_device m_dmdcpu; + //required_device m_mc6845; + optional_device m_decobsmt; + required_device m_decodmd; + required_ioport_array<8> m_io_keyboard; }; static INPUT_PORTS_START( whitestar ) @@ -55,21 +119,102 @@ static INPUT_PORTS_START( whitestar ) // D6 - DED #7 - Service Credit (Green Button) // D7 - DED #8 - Begin Test (Black Button) PORT_START("DEDICATED") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_LSHIFT) PORT_NAME("Left Flipper") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_LSHIFT) PORT_NAME("Left Flipper EOS") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_RSHIFT) PORT_NAME("Right Flipper") + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_RSHIFT) PORT_NAME("Right Flipper EOS") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Volume/Red") + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Service Credit/Green") + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Test/Black") PORT_START("DSW0") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("X0") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F1) PORT_NAME("INP01") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP02") // Coin Slot 4 + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START ) // not always + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN3 ) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 ) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP07") // Coin slot 5 + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F2) PORT_NAME("INP08") + + PORT_START("X1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP09") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP10") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP11") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP12") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP13") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP14") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP15") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP16") + + PORT_START("X2") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP17") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP18") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP19") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP20") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP21") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP22") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP23") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP24") + + PORT_START("X3") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP25") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP26") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP27") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP28") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP29") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP30") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP31") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("INP32") + + PORT_START("X4") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP33") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP34") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP35") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP36") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP37") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP38") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP39") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP40") + + PORT_START("X5") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_OPENBRACE) PORT_NAME("INP41") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_NAME("INP42") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSLASH) PORT_NAME("INP43") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS) PORT_NAME("INP44") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("INP45") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("INP46") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LEFT) PORT_NAME("INP47") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_UP) PORT_NAME("INP48") + + PORT_START("X6") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("INP49") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DOWN) PORT_NAME("INP50") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_HOME) PORT_NAME("INP51") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_END) PORT_NAME("INP52") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DEL) PORT_NAME("INP53") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START2 ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_NAME("INP55") // usually slam tilt + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("INP56") // usually plumb-bob tilt + + PORT_START("X7") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RALT) PORT_NAME("INP57") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME("INP58") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("INP59") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RCONTROL) PORT_NAME("INP60") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RSHIFT) PORT_NAME("INP61") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH_PAD) PORT_NAME("INP62") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ASTERISK) PORT_NAME("INP63") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("INP64") INPUT_PORTS_END void whitestar_state::whitestar_base_map(address_map &map) { map(0x0000, 0x1fff).ram(); + map(0x2000, 0x200f).nopw(); // lots of unknown writes map(0x3000, 0x3000).portr("DEDICATED"); map(0x3100, 0x3100).portr("DSW0"); map(0x3200, 0x3200).w(FUNC(whitestar_state::bank_w)); @@ -94,13 +239,25 @@ void whitestar_state::whitestarm_map(address_map &map) // TODO: sound writes } +void whitestar_state::goldcue_map(address_map &map) +{ + whitestar_base_map(map); + map(0x8000, 0x81ff).ram(); +} + uint8_t whitestar_state::switch_r() { - return 0; + u8 data = 0U; + for (u8 i = 0; i < 8; i++) + if (BIT(m_row, i)) + data |= m_io_keyboard[i]->read(); + + return data; } void whitestar_state::switch_w(uint8_t data) { + m_row = data; } void whitestar_state::bank_w(uint8_t data) @@ -149,6 +306,12 @@ void whitestar_state::whitestarm(machine_config &config) // TODO: ARM7 sound board } +void whitestar_state::goldcue(machine_config &config) +{ + whitestar(config); + m_maincpu->set_addrmap(AS_PROGRAM, &whitestar_state::goldcue_map); +} + // 8Mbit ROMs are mapped oddly: the first 4Mbit of each of the ROMs goes in order u17, u21, u36, u37 // then the second 4Mbit of each of the ROMs in the same order starting at 0x200000 #define ROM_LOAD_SND_8M(name, start, checksums) \ @@ -3473,7 +3636,7 @@ GAME(1998, godzillp_100, godzillp, whitestar, whitestar, whitestar_state, em GAME(1998, godzillp_090, godzillp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Godzilla (Pinball, 0.90)", MACHINE_IS_PINBALL) GAME(1996, gldneye, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Goldeneye (4.04)", MACHINE_IS_PINBALL) GAME(1996, gldneye_402, gldneye, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Goldeneye (4.02)", MACHINE_IS_PINBALL) -GAME(1998, goldcue, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Golden Cue", MACHINE_IS_PINBALL) +GAME(1998, goldcue, 0, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Golden Cue", MACHINE_IS_PINBALL) GAME(1999, harl_a13, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Harley Davidson (1.03)", MACHINE_IS_PINBALL) GAME(1999, harl_u13, harl_a13, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Harley Davidson (1.03 UK)", MACHINE_IS_PINBALL) GAME(1999, harl_a10, harl_a13, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Harley Davidson (1.03 Display rev. 1.00)", MACHINE_IS_PINBALL) @@ -3575,14 +3738,14 @@ GAME(2002, rctycnl_701, rctycnl, whitestar, whitestar, whitestar_state, em GAME(2002, rctycnl_600, rctycnl, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (6.00 Spain)", MACHINE_IS_PINBALL) GAME(2002, rctycnl_400, rctycnl, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (4.00 Spain)", MACHINE_IS_PINBALL) GAME(2000, shrkysht, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (2.11)", MACHINE_IS_PINBALL) -GAME(2000, shrky_207, shrkysht, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (2.07)", MACHINE_IS_PINBALL) +GAME(2000, shrky_207, shrkysht, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (2.07)", MACHINE_IS_PINBALL) GAME(2001, shrknew, shrkysht, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (ARM7 Sound Board)", MACHINE_IS_PINBALL) -GAME(2001, shrkygr, shrkysht, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (2.11 Germany)", MACHINE_IS_PINBALL) -GAME(2001, shrkygr_207, shrkysht, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (2.07 Germany)", MACHINE_IS_PINBALL) -GAME(2001, shrkyfr, shrkysht, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (2.11 France)", MACHINE_IS_PINBALL) -GAME(2001, shrkyfr_207, shrkysht, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (2.07 France)", MACHINE_IS_PINBALL) -GAME(2001, shrkyit, shrkysht, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (2.11 Italy)", MACHINE_IS_PINBALL) -GAME(2001, shrkyit_207, shrkysht, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (2.07 Italy)", MACHINE_IS_PINBALL) +GAME(2001, shrkygr, shrkysht, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (2.11 Germany)", MACHINE_IS_PINBALL) +GAME(2001, shrkygr_207, shrkysht, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (2.07 Germany)", MACHINE_IS_PINBALL) +GAME(2001, shrkyfr, shrkysht, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (2.11 France)", MACHINE_IS_PINBALL) +GAME(2001, shrkyfr_207, shrkysht, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (2.07 France)", MACHINE_IS_PINBALL) +GAME(2001, shrkyit, shrkysht, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (2.11 Italy)", MACHINE_IS_PINBALL) +GAME(2001, shrkyit_207, shrkysht, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (2.07 Italy)", MACHINE_IS_PINBALL) GAME(1999, sprk_103, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "South Park (1.03)", MACHINE_IS_PINBALL) GAME(1999, sprk_096, sprk_103, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "South Park (0.96)", MACHINE_IS_PINBALL) GAME(1999, sprk_090, sprk_103, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "South Park (0.90)", MACHINE_IS_PINBALL) -- cgit v1.2.3