From 5f889c46bf66cf049894e8303de43e9d09f35492 Mon Sep 17 00:00:00 2001 From: Ivan Vangelista Date: Tue, 28 Nov 2017 18:30:20 +0100 Subject: hng64.cpp: very minor documentation update (nw) vicdual.cpp: minor documentation update for supcrash (nw) --- src/mame/drivers/hng64.cpp | 2 +- src/mame/drivers/vicdual.cpp | 11 +++++++---- 2 files changed, 8 insertions(+), 5 deletions(-) diff --git a/src/mame/drivers/hng64.cpp b/src/mame/drivers/hng64.cpp index 9e7eabf078a..d083b926654 100644 --- a/src/mame/drivers/hng64.cpp +++ b/src/mame/drivers/hng64.cpp @@ -219,7 +219,7 @@ The actual carts are mostly only about 1/3rd to 1/2 populated. Some of the IC locations between DG1 and DG2 are different also. See the source code below for the exact number of ROMs used per game and ROM placements. -Games that use the LVS-DG1 cart: Road's Edge +Games that use the LVS-DG1 cart: Road's Edge, Samurai Shodown 64 / Samurai Spirits 64 Games that use the LVS-DG2 cart: Fatal Fury: Wild Ambition, Buriki One, SS 64 II diff --git a/src/mame/drivers/vicdual.cpp b/src/mame/drivers/vicdual.cpp index 87cccad6ab1..cf41744c2fb 100644 --- a/src/mame/drivers/vicdual.cpp +++ b/src/mame/drivers/vicdual.cpp @@ -676,23 +676,26 @@ static INPUT_PORTS_START( supcrash ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) - PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) // both this and the following switch seem to select between 5 and 6 lives? but in combination with 0x02 of IN1 you can get 3 and 4 lives? PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, vicdual_state, get_timer_value, nullptr) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) // see comment above + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, "Rom Test" ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_BIT( 0x7a, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ + PORT_BIT( 0x78, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, vicdual_state, read_coin_status, nullptr) PORT_COIN_DEFAULT @@ -3781,7 +3784,7 @@ GAME( 1979, headonn, headon, headonn, headonn, vicdual_state, 0, ROT270 GAME( 1979, headons, headon, headons, headons, vicdual_state, 0, ROT0, "bootleg (Sidam)", "Head On (Sidam bootleg, set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1979, headonsa, headon, headons, headons, vicdual_state, 0, ROT0, "bootleg (Sidam)", "Head On (Sidam bootleg, set 2)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // won't coin up? GAME( 1979, headonmz, headon, headon, headonmz, vicdual_state, 0, ROT0, "bootleg", "Head On (bootleg, alt maze)", MACHINE_SUPPORTS_SAVE ) -GAME( 1979, supcrash, headon, headons, supcrash, vicdual_state, 0, ROT0, "bootleg", "Super Crash (bootleg of Head On)", MACHINE_NO_SOUND | MACHINE_SUPPORTS_SAVE ) +GAME( 1979, supcrash, headon, headons, supcrash, vicdual_state, 0, ROT0, "bootleg (VGG)", "Super Crash (bootleg of Head On)", MACHINE_NO_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1979, hocrash, headon, headons, headons, vicdual_state, 0, ROT0, "bootleg (Fraber)", "Crash (bootleg of Head On)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1979, headon2, 0, headon2, headon2, vicdual_state, 0, ROT0, "Sega", "Head On 2", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1979, headon2s, headon2, headon2bw, car2, vicdual_state, 0, ROT0, "bootleg (Sidam)", "Head On 2 (Sidam bootleg)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // won't coin up? -- cgit v1.2.3