From 2e0b32497c5a721bee0212762dadd9c9f90ec5d0 Mon Sep 17 00:00:00 2001 From: briantro Date: Sun, 23 Apr 2017 04:02:22 -0500 Subject: namconb1.cpp: Everyone gets all 4 player inputs (nw) All games (even 2 player games) can test for all 4 player inputs and TEST switch. So for everything except Gunbullet use the standard namconb1 inputs. --- src/mame/drivers/namconb1.cpp | 84 +++++-------------------------------------- 1 file changed, 8 insertions(+), 76 deletions(-) diff --git a/src/mame/drivers/namconb1.cpp b/src/mame/drivers/namconb1.cpp index c05c05e26be..1e9d6fa31d4 100644 --- a/src/mame/drivers/namconb1.cpp +++ b/src/mame/drivers/namconb1.cpp @@ -883,74 +883,6 @@ static INPUT_PORTS_START( gunbulet ) PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(4) PORT_PLAYER(2) INPUT_PORTS_END -static INPUT_PORTS_START( outfxies ) - PORT_START("P1") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) - - PORT_START("P2") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) - - PORT_START("MISC") - PORT_DIPNAME( 0x01, 0x01, "Freeze Screen" ) PORT_DIPLOCATION("SW1: 2") - PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_SERVICE_DIPLOC(0x02, 0x02, "SW1: 1") - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN4 ) /* Under Coin Options, it shows COIN1 through COIN4 */ - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN3 ) /* When the Coin Mode is set to COMMON, each coin slot can be set to specific values and will be used during game play */ - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) -INPUT_PORTS_END - -static INPUT_PORTS_START( nbsports ) - PORT_START("P1") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) - - PORT_START("P2") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) - - PORT_START("MISC") - PORT_DIPNAME( 0x01, 0x01, "Freeze Screen" ) PORT_DIPLOCATION("SW1: 2") - PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_SERVICE_DIPLOC(0x02, 0x02, "SW1: 1") - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN4 ) /* Under Coin Options, it shows COIN1 through COIN4 */ - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN3 ) /* When the Coin Mode is set to COMMON, each coin slot can be set to specific values and will be used during game play */ - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) -INPUT_PORTS_END - static INPUT_PORTS_START( namconb1 ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY @@ -2057,16 +1989,16 @@ GAME( 1994, ptblank, 0, namconb1, gunbulet, namconb1_state, gunbulet, RO GAME( 1994, ptblanka, ptblank, namconb1, gunbulet, namconb1_state, gunbulet, ROT0, "Namco", "Point Blank (World, GN2 Rev B, set 2)", MACHINE_SUPPORTS_SAVE ) GAME( 1994, gunbuletj,ptblank, namconb1, gunbulet, namconb1_state, gunbulet, ROT0, "Namco", "Gun Bullet (Japan, GN1)", MACHINE_SUPPORTS_SAVE ) GAME( 1994, gunbuletw,ptblank, namconb1, gunbulet, namconb1_state, gunbulet, ROT0, "Namco", "Gun Bullet (World, GN3 Rev B)", MACHINE_SUPPORTS_SAVE ) -GAME( 1993, gslugrsj, 0, namconb1, nbsports, namconb1_state, gslgr94u, ROT0, "Namco", "Great Sluggers (Japan)", MACHINE_SUPPORTS_SAVE ) -GAME( 1994, gslgr94u, 0, namconb1, nbsports, namconb1_state, gslgr94u, ROT0, "Namco", "Great Sluggers '94", MACHINE_SUPPORTS_SAVE ) -GAME( 1994, gslgr94j, gslgr94u, namconb1, nbsports, namconb1_state, gslgr94j, ROT0, "Namco", "Great Sluggers '94 (Japan)", MACHINE_SUPPORTS_SAVE ) -GAME( 1995, sws95, 0, namconb1, nbsports, namconb1_state, sws95, ROT0, "Namco", "Super World Stadium '95 (Japan)", MACHINE_SUPPORTS_SAVE ) -GAME( 1996, sws96, 0, namconb1, nbsports, namconb1_state, sws96, ROT0, "Namco", "Super World Stadium '96 (Japan)", MACHINE_SUPPORTS_SAVE ) -GAME( 1997, sws97, 0, namconb1, nbsports, namconb1_state, sws97, ROT0, "Namco", "Super World Stadium '97 (Japan)", MACHINE_SUPPORTS_SAVE ) +GAME( 1993, gslugrsj, 0, namconb1, namconb1, namconb1_state, gslgr94u, ROT0, "Namco", "Great Sluggers (Japan)", MACHINE_SUPPORTS_SAVE ) +GAME( 1994, gslgr94u, 0, namconb1, namconb1, namconb1_state, gslgr94u, ROT0, "Namco", "Great Sluggers '94", MACHINE_SUPPORTS_SAVE ) +GAME( 1994, gslgr94j, gslgr94u, namconb1, namconb1, namconb1_state, gslgr94j, ROT0, "Namco", "Great Sluggers '94 (Japan)", MACHINE_SUPPORTS_SAVE ) +GAME( 1995, sws95, 0, namconb1, namconb1, namconb1_state, sws95, ROT0, "Namco", "Super World Stadium '95 (Japan)", MACHINE_SUPPORTS_SAVE ) +GAME( 1996, sws96, 0, namconb1, namconb1, namconb1_state, sws96, ROT0, "Namco", "Super World Stadium '96 (Japan)", MACHINE_SUPPORTS_SAVE ) +GAME( 1997, sws97, 0, namconb1, namconb1, namconb1_state, sws97, ROT0, "Namco", "Super World Stadium '97 (Japan)", MACHINE_SUPPORTS_SAVE ) GAME( 1994, vshoot, 0, namconb1, namconb1, namconb1_state, vshoot, ROT0, "Namco", "J-League Soccer V-Shoot (Japan)", MACHINE_SUPPORTS_SAVE ) /* YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MNTR, COMPANY, FULLNAME, FLAGS */ -GAME( 1994, outfxies, 0, namconb2, outfxies, namconb1_state, outfxies, ROT0, "Namco", "The Outfoxies (World, OU2)", MACHINE_SUPPORTS_SAVE ) -GAME( 1994, outfxiesj,outfxies, namconb2, outfxies, namconb1_state, outfxies, ROT0, "Namco", "The Outfoxies (Japan, OU1)", MACHINE_SUPPORTS_SAVE ) +GAME( 1994, outfxies, 0, namconb2, namconb1, namconb1_state, outfxies, ROT0, "Namco", "The Outfoxies (World, OU2)", MACHINE_SUPPORTS_SAVE ) +GAME( 1994, outfxiesj,outfxies, namconb2, namconb1, namconb1_state, outfxies, ROT0, "Namco", "The Outfoxies (Japan, OU1)", MACHINE_SUPPORTS_SAVE ) GAME( 1995, machbrkr, 0, namconb2, namconb1, namconb1_state, machbrkr, ROT0, "Namco", "Mach Breakers (World, MB2)", MACHINE_SUPPORTS_SAVE ) /* Title screen doesn't show subtitle "Numan Athletics 2" */ GAME( 1995, machbrkrj,machbrkr, namconb2, namconb1, namconb1_state, machbrkr, ROT0, "Namco", "Mach Breakers - Numan Athletics 2 (Japan, MB1)", MACHINE_SUPPORTS_SAVE ) -- cgit v1.2.3