From ca71777f60b6819475e41793c30438490e6d08ca Mon Sep 17 00:00:00 2001 From: algestam Date: Mon, 4 Nov 2019 21:32:33 +0100 Subject: New working machine added ---------- Game & Watch: Mario The Juggler [algestam, Mr. Do, Sean Riddle] --- src/mame/drivers/hh_sm510.cpp | 70 +++++++++++++++++++++++++++++++++++++++++-- src/mame/mame.lst | 1 + 2 files changed, 69 insertions(+), 2 deletions(-) diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp index f6d540434fa..b5e1250c2b8 100644 --- a/src/mame/drivers/hh_sm510.cpp +++ b/src/mame/drivers/hh_sm510.cpp @@ -29,7 +29,7 @@ TODO: electronically. For the ones that weren't decapped, they were read by playing back all melody data and reconstructing it to ROM. Visual(decap) verification is wanted for: gnw_bfightn, gnw_bjack, gnw_bsweep, gnw_climbern, - gnw_dkjrp, gnw_gcliff, gnw_mbaway, gnw_sbuster, gnw_zelda + gnw_dkjrp, gnw_gcliff, gnw_mariotj, gnw_mbaway, gnw_sbuster, gnw_zelda **************************************************************************** @@ -97,7 +97,7 @@ TF-104 nws SM510 Tropical Fish YM-105 nws SM511 Super Mario Bros. DR-106 nws SM511 Climber BF-107 nws SM511 Balloon Fight -MJ-108* nws SM511? Mario The Juggler +MJ-108 nws SM511 Mario The Juggler BU-201 sc SM510 Spitball Sparky UD-202* sc SM510? Crab Grab BX-301 mvs SM511 Boxing (aka Punch Out) @@ -3489,6 +3489,71 @@ ROM_END +/*************************************************************************** + + Nintendo Game & Watch: Mario The Juggler (model MB-108) + * PCB label MB-108 + * Sharp SM511 label MB-108 9209B (no decap) + * lcd screen with custom segments, 1-bit sound + +***************************************************************************/ + +class gnw_mariotj_state : public hh_sm510_state +{ +public: + gnw_mariotj_state(const machine_config &mconfig, device_type type, const char *tag) : + hh_sm510_state(mconfig, type, tag) + { } + + void gnw_mariotj(machine_config &config); +}; + +// config + +static INPUT_PORTS_START( gnw_mariotj ) + PORT_START("IN.0") // S1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed) PORT_16WAY + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed) PORT_16WAY + + PORT_START("IN.1") // S2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Alarm") + + PORT_START("ACL") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL") + + PORT_START("B") + PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)") // factory test, unpopulated on PCB + PORT_CONFSETTING( 0x01, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +void gnw_mariotj_state::gnw_mariotj(machine_config &config) +{ + sm511_common(config, 1630, 1080); +} + +// roms + +ROM_START( gnw_mariotj ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "mb-108.program", 0x0000, 0x1000, CRC(f7118bb4) SHA1(c3117fd009e4686a149f85fb65786ddffc091eeb) ) + + ROM_REGION( 0x100, "maincpu:melody", 0 ) + ROM_LOAD( "mb-108.melody", 0x000, 0x100, BAD_DUMP CRC(d8cc1f74) SHA1(4bbb470ef01777b0c1dbd7b84dc560da6d3b87e7) ) // decap needed for verification + + ROM_REGION( 210391, "screen", 0) + ROM_LOAD( "gnw_mariotj.svg", 0, 210391, CRC(8f1e6118) SHA1(4ecad443142330470384659af1e8dd59bca519e4) ) +ROM_END + + + + + /*************************************************************************** Nintendo Game & Watch: Spitball Sparky (model BU-201) @@ -8663,6 +8728,7 @@ CONS( 1986, gnw_climber, 0, 0, gnw_climber, gnw_climber, gnw_climber_st CONS( 1988, gnw_climbern,gnw_climber,0, gnw_climbern,gnw_climber, gnw_climber_state, empty_init, "Nintendo", "Game & Watch: Climber (new wide screen)", MACHINE_SUPPORTS_SAVE ) CONS( 1986, gnw_bfight, 0, 0, gnw_bfight, gnw_bfight, gnw_bfight_state, empty_init, "Nintendo", "Game & Watch: Balloon Fight (crystal screen)", MACHINE_SUPPORTS_SAVE ) CONS( 1988, gnw_bfightn, gnw_bfight, 0, gnw_bfightn, gnw_bfight, gnw_bfight_state, empty_init, "Nintendo", "Game & Watch: Balloon Fight (new wide screen)", MACHINE_SUPPORTS_SAVE ) +CONS( 1991, gnw_mariotj, 0, 0, gnw_mariotj, gnw_mariotj, gnw_mariotj_state, empty_init, "Nintendo", "Game & Watch: Mario The Juggler", MACHINE_SUPPORTS_SAVE ) // Nintendo G&W: table top / panorama screen CONS( 1983, gnw_dkjrp, 0, 0, gnw_dkjrp, gnw_dkjrp, gnw_dkjrp_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (panorama screen)", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 39f9febc708..d0c5476eda6 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -15493,6 +15493,7 @@ gnw_manhole // Nintendo gnw_manholeg // Nintendo gnw_mario // Nintendo gnw_mariocm // Nintendo +gnw_mariotj // Nintendo gnw_mbaway // Nintendo gnw_mmouse // Nintendo gnw_mickdon // Nintendo -- cgit v1.2.3