From 0825e4619f5a2885fe9947748955cf2b27bfab33 Mon Sep 17 00:00:00 2001 From: David Haywood <28625134+DavidHaywood@users.noreply.github.com> Date: Thu, 28 Apr 2022 21:26:08 +0100 Subject: vigilant.cpp: Fixed sound in bowmen by allowing it to see the area of ROM with music data. (#9642) --- src/mame/drivers/vigilant.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/src/mame/drivers/vigilant.cpp b/src/mame/drivers/vigilant.cpp index 42ff8cb2455..a99eeefb8eb 100644 --- a/src/mame/drivers/vigilant.cpp +++ b/src/mame/drivers/vigilant.cpp @@ -24,10 +24,7 @@ Bottom board - M75-B-A (all versions regardless of mask ROM/EPROM) Roberto Fresca 2022.04.23: Added Bowmen, from Ten-Level. A very rare Spanish game. -The game uses derivative hardware, and has some oddities, like lack of some -music codes or clipped samples. They may have finished development -abruptly, without time for final polish. Seems to finish in level 10 -(30 stages), but the game is so hard, testing is difficult. +The game uses derivative hardware. ***************************************************************************/ @@ -151,7 +148,7 @@ void vigilant_state::bowmen_io_map(address_map &map) void vigilant_state::sound_map(address_map &map) { - map(0x0000, 0xbfff).rom(); + map(0x0000, 0xefff).rom(); map(0xf000, 0xffff).ram(); } -- cgit v1.2.3