From 007fc80b61ca9d9379263b5635c29dfd13239e99 Mon Sep 17 00:00:00 2001 From: Ivan Vangelista Date: Sat, 23 Nov 2019 17:27:20 +0100 Subject: flstory.cpp: added dip-switch locations [Guru] --- src/mame/drivers/flstory.cpp | 153 ++++++++++++++++++++++--------------------- 1 file changed, 77 insertions(+), 76 deletions(-) diff --git a/src/mame/drivers/flstory.cpp b/src/mame/drivers/flstory.cpp index cbf52f91079..5b451e9d80a 100644 --- a/src/mame/drivers/flstory.cpp +++ b/src/mame/drivers/flstory.cpp @@ -65,9 +65,9 @@ void flstory_state::base_map(address_map &map) map(0xd403, 0xd403).nopr().w(FUNC(flstory_state::snd_reset_w)); // unknown read (set/clr side effect?) map(0xd401, 0xd401).r(FUNC(flstory_state::snd_flag_r)); - map(0xd800, 0xd800).portr("DSW0"); - map(0xd801, 0xd801).portr("DSW1"); - map(0xd802, 0xd802).portr("DSW2"); + map(0xd800, 0xd800).portr("SWA"); + map(0xd801, 0xd801).portr("SWB"); + map(0xd802, 0xd802).portr("SWC"); map(0xd803, 0xd803).portr("SYSTEM"); map(0xd804, 0xd804).portr("P1"); map(0xd806, 0xd806).portr("P2"); @@ -206,32 +206,32 @@ void flstory_state::sound_map(address_map &map) */ static INPUT_PORTS_START( flstory ) - PORT_START("DSW0") /*D800*/ - PORT_DIPNAME( 0x03, 0x00, DEF_STR( Bonus_Life ) ) + PORT_START("SWA") /*D800*/ + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWA:1,2") PORT_DIPSETTING( 0x00, "30000 100000" ) PORT_DIPSETTING( 0x01, "30000 150000" ) PORT_DIPSETTING( 0x02, "50000 150000" ) PORT_DIPSETTING( 0x03, "70000 150000" ) - PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SWA:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) ) + PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:4,5") PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x18, "5" ) PORT_DIPSETTING( 0x00, "Infinite (Cheat)") - PORT_DIPNAME( 0x20, 0x20, "Debug Mode" ) // Check code at 0x0679 + PORT_DIPNAME( 0x20, 0x20, "Debug Mode" ) PORT_DIPLOCATION("SWA:6") // Check code at 0x0679 PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:7") PORT_DIPSETTING( 0x40, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) - PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWA:8") PORT_DIPSETTING( 0x80, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) - PORT_START("DSW1") /*D801*/ - PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) ) + PORT_START("SWB") /*D801*/ + PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWB:1,2,3,4") PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) ) @@ -248,7 +248,7 @@ static INPUT_PORTS_START( flstory ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) ) - PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) ) + PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWB:5,6,7,8") PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) ) @@ -266,21 +266,21 @@ static INPUT_PORTS_START( flstory ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) ) - PORT_START("DSW2") /* D802 */ - PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) ) + PORT_START("SWC") /* D802 */ + PORT_DIPUNUSED_DIPLOC( 0x07, IP_ACTIVE_HIGH, "SWC:1,2,3" ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWC:4") PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x08, DEF_STR( Yes ) ) - PORT_DIPNAME( 0x10, 0x10, "Attract Animation" ) + PORT_DIPNAME( 0x10, 0x10, "Attract Animation" ) PORT_DIPLOCATION("SWC:5") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, "Leave Off") // Check code at 0x7859 - PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) // (must be OFF or the game will - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) // hang after the game is over !) - PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)" ) + PORT_DIPNAME( 0x20, 0x20, "Leave Off") PORT_DIPLOCATION("SWC:6") // Check code at 0x7859 + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) // must be OFF or the game will + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) // hang after the game is over ! + PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)" ) PORT_DIPLOCATION("SWC:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, "Coin Slots" ) + PORT_DIPNAME( 0x80, 0x80, "Coin Slots" ) PORT_DIPLOCATION("SWC:8") PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x80, "2" ) @@ -310,32 +310,32 @@ static INPUT_PORTS_START( flstory ) INPUT_PORTS_END static INPUT_PORTS_START( onna34ro ) - PORT_START("DSW0") /* D800*/ - PORT_DIPNAME(0x03, 0x00, DEF_STR( Bonus_Life ) ) + PORT_START("SWA") /* D800*/ + PORT_DIPNAME(0x03, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWA:1,2") PORT_DIPSETTING( 0x00, "200000 200000" ) PORT_DIPSETTING( 0x01, "200000 300000" ) PORT_DIPSETTING( 0x02, "100000 200000" ) PORT_DIPSETTING( 0x03, "200000 100000" ) - PORT_DIPNAME(0x04, 0x00, DEF_STR( Free_Play ) ) + PORT_DIPNAME(0x04, 0x00, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SWA:3") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) - PORT_DIPNAME(0x18, 0x00, DEF_STR( Lives ) ) + PORT_DIPNAME(0x18, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:4,5") PORT_DIPSETTING( 0x10, "1" ) PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x18, "Endless (Cheat)") - PORT_DIPNAME(0x20, 0x00, DEF_STR( Unknown ) ) + PORT_DIPNAME(0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWA:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME(0x40, 0x40, DEF_STR( Flip_Screen ) ) + PORT_DIPNAME(0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME(0x80, 0x80, DEF_STR( Cabinet ) ) + PORT_DIPNAME(0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWA:8") PORT_DIPSETTING( 0x80, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) - PORT_START("DSW1") /* D801 */ - PORT_DIPNAME(0x0f, 0x00, DEF_STR( Coin_A ) ) + PORT_START("SWB") /* D801 */ + PORT_DIPNAME(0x0f, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWB:1,2,3,4") PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) ) @@ -352,7 +352,7 @@ static INPUT_PORTS_START( onna34ro ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) ) - PORT_DIPNAME(0xf0, 0x00, DEF_STR( Coin_B ) ) + PORT_DIPNAME(0xf0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWB:5,6,7,8") PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) ) @@ -370,28 +370,28 @@ static INPUT_PORTS_START( onna34ro ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) ) - PORT_START("DSW2") /* D802 */ - PORT_DIPNAME(0x01, 0x00, "Invulnerability (Cheat)") + PORT_START("SWC") /* D802 */ + PORT_DIPNAME(0x01, 0x00, "Invulnerability (Cheat)") PORT_DIPLOCATION("SWC:1") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) - PORT_DIPNAME(0x02, 0x00, "Rack Test" ) + PORT_DIPNAME(0x02, 0x00, "Rack Test" ) PORT_DIPLOCATION("SWC:2") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) - PORT_DIPNAME(0x04, 0x00, DEF_STR( Unknown ) ) /* demo sounds */ + PORT_DIPNAME(0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWC:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME(0x08, 0x00, "Freeze" ) + PORT_DIPNAME(0x08, 0x00, "Freeze" ) PORT_DIPLOCATION("SWC:4") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) - PORT_DIPNAME(0x10, 0x00, "Coinage Display" ) + PORT_DIPNAME(0x10, 0x00, "Coinage Display" ) PORT_DIPLOCATION("SWC:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME(0x60, 0x00, DEF_STR( Difficulty ) ) + PORT_DIPNAME(0x60, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWC:6,7") PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x40, DEF_STR( Difficult ) ) PORT_DIPSETTING( 0x60, DEF_STR( Very_Difficult ) ) - PORT_DIPNAME(0x80, 0x80, DEF_STR( Coinage ) ) + PORT_DIPNAME(0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWC:8") PORT_DIPSETTING( 0x80, "A and B" ) PORT_DIPSETTING( 0x00, "A only" ) @@ -427,22 +427,23 @@ static INPUT_PORTS_START( onna34ro ) INPUT_PORTS_END static INPUT_PORTS_START( victnine ) - PORT_START("DSW0") /* D800 */ - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) + PORT_START("SWA") /* D800 */ + PORT_DIPUNKNOWN_DIPLOC( 0x01, IP_ACTIVE_LOW, "SWA:1" ) + PORT_DIPUNKNOWN_DIPLOC( 0x02, IP_ACTIVE_LOW, "SWA:2" ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SWA:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) + PORT_DIPUNKNOWN_DIPLOC( 0x18, IP_ACTIVE_LOW, "SWA:4,5" ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0xa0, 0x20, DEF_STR( Cabinet ) ) + PORT_DIPNAME( 0xa0, 0x20, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWA:6,8") PORT_DIPSETTING( 0x20, DEF_STR( Upright ) ) PORT_DIPSETTING( 0xa0, DEF_STR( Cocktail ) ) PORT_DIPSETTING( 0x00, "MA / MB" ) - PORT_START("DSW1") /* D801 */ - PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) ) + PORT_START("SWB") /* D801 */ + PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWB:1,2,3,4") PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) ) @@ -459,7 +460,7 @@ static INPUT_PORTS_START( victnine ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) ) - PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) ) + PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWB:5,6,7,8") PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) ) @@ -477,18 +478,18 @@ static INPUT_PORTS_START( victnine ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) ) - PORT_START("DSW2") /* D802 */ - PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_DIPNAME( 0x10, 0x10, "Coinage Display" ) + PORT_START("SWC") /* D802 */ + PORT_DIPUNKNOWN_DIPLOC( 0x0f, IP_ACTIVE_LOW, "SWC:1,2,3,4" ) + PORT_DIPNAME( 0x10, 0x10, "Coinage Display" ) PORT_DIPLOCATION("SWC:5") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, "Show Year" ) + PORT_DIPNAME( 0x20, 0x20, "Show Year" ) PORT_DIPLOCATION("SWC:6") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, "No hit" ) + PORT_DIPNAME( 0x40, 0x40, "No hit" ) PORT_DIPLOCATION("SWC:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x00, DEF_STR( Coinage ) ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWC:8") PORT_DIPSETTING( 0x80, "A and B" ) PORT_DIPSETTING( 0x00, "A only" ) @@ -546,32 +547,32 @@ INPUT_PORTS_END static INPUT_PORTS_START( rumba ) - PORT_START("DSW0") /* D800 */ - PORT_DIPNAME( 0x03, 0x00, DEF_STR( Bonus_Life ) ) + PORT_START("SWA") /* D800 */ + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWA:1,2") PORT_DIPSETTING( 0x00, "20000 50000" ) PORT_DIPSETTING( 0x01, "10000 60000" ) PORT_DIPSETTING( 0x02, "10000 40000" ) PORT_DIPSETTING( 0x03, "10000 20000" ) - PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SWA:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) + PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:4,5") PORT_DIPSETTING( 0x18, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x00, "6") - PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWA:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWA:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWA:8") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) - PORT_START("DSW1") /* D801 */ - PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) ) + PORT_START("SWB") /* D801 */ + PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWB:1,2,3,4") PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) ) @@ -588,7 +589,7 @@ static INPUT_PORTS_START( rumba ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) ) - PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) ) + PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWB:5,6,7,8") PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) ) @@ -606,29 +607,29 @@ static INPUT_PORTS_START( rumba ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) ) - PORT_START("DSW2") /* D802 */ - PORT_DIPNAME( 0x01, 0x01, "Training Stage" ) + PORT_START("SWC") /* D802 */ + PORT_DIPNAME( 0x01, 0x01, "Training Stage" ) PORT_DIPLOCATION("SWC:1") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWC:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x00, DEF_STR( Language ) ) + PORT_DIPNAME( 0x04, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SWC:3") PORT_DIPSETTING( 0x04, DEF_STR( Japanese ) ) PORT_DIPSETTING( 0x00, DEF_STR( English ) ) - PORT_DIPNAME( 0x08, 0x00, "Attract Sound" ) /* At title sequence only - NOT Demo Sounds */ + PORT_DIPNAME( 0x08, 0x00, "Attract Sound on Title Screen" ) PORT_DIPLOCATION("SWC:4") /* At title sequence only - NOT Demo Sounds */ PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x00, "Coinage Display" ) + PORT_DIPNAME( 0x10, 0x00, "Coinage Display" ) PORT_DIPLOCATION("SWC:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, "Copyright String" ) + PORT_DIPNAME( 0x20, 0x20, "Copyright String" ) PORT_DIPLOCATION("SWC:6") PORT_DIPSETTING( 0x20, "Taito Corp. MCMLXXXIV" ) PORT_DIPSETTING( 0x00, "Taito Corporation" ) - PORT_DIPNAME( 0x40, 0x40, "Infinite Lives" ) //??? + PORT_DIPNAME( 0x40, 0x40, "Infinite Lives" ) PORT_DIPLOCATION("SWC:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWC:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) @@ -980,7 +981,7 @@ ROM_END /* -Victorious Nine +Victorious Nine hardware info by Guru Taito, 1984 Hardware is similar to Elevator Action (uses same pinouts for wiring harness also) @@ -1080,7 +1081,7 @@ ROM_START( victnine ) ROM_LOAD( "a16-17.39", 0xa000, 0x2000, CRC(872270b3) SHA1(2298cb8ced6c3e9afb430faab1b38ba8f2fa93b5) ) ROM_REGION( 0x0800, "bmcu:mcu", 0 ) /* 2k for the microcontroller */ - ROM_LOAD( "a16-18.53", 0x0000, 0x0800, BAD_DUMP CRC(5198ef59) SHA1(05bde731ff580984dcf5a66e8465377c6dc03ec0) ) // dumped via m68705 dumper and hand-verified, might still be imperfect + ROM_LOAD( "a16-18.54", 0x0000, 0x0800, BAD_DUMP CRC(5198ef59) SHA1(05bde731ff580984dcf5a66e8465377c6dc03ec0) ) // dumped via m68705 dumper and hand-verified. Might still be imperfect but confirmed working on real PCB. ROM_REGION( 0x10000, "gfx1", ROMREGION_INVERT ) ROM_LOAD( "a16-06-1.7", 0x00000, 0x2000, CRC(b708134d) SHA1(9732be463cfbbe81ea0ad06da5a48b660ca429d0) ) -- cgit v1.2.3