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* funtech/supracan.cpp: Load Super A'Can internal 68k ROM. (#11354) [anonymous] David Haywood2023-06-201-0/+8
* edevices/stlforce.cpp: Added Mortal Race. (#11341) David Haywood2023-06-194-21/+155
* misc/anes.cpp: Got it to boot and added preliminary video and inputs. (#11324... David Haywood2023-06-151-83/+526
* new WORKING software list additions (#11335) David Haywood2023-06-131-2/+12
* pkspirit - show something (#11325) David Haywood2023-06-091-12/+75
* namco/namcos10.cpp: Calibrated light guns for Point Blank 3 and Gunbalina. (#... David Haywood2023-05-281-2/+2
* factory reset taiko3 and taiko5 (#11275) David Haywood2023-05-271-2/+2
* simpl156.cpp - add workram mirror for osman (needed for truck in final stage)... David Haywood2023-05-091-1/+1
* stern/berzerk.cpp: Correct frenzy year to 1982. (#11196) David Haywood2023-05-071-1/+1
* namcos10.cpp: restore factory defaults for nflclsfb, nicetsuk, taiko2, taiko4... David Haywood2023-04-201-8/+8
* namco/namcos10.cpp: Reset gahaha, gahaha2, and g13jnr to default state. (#11125) David Haywood2023-04-191-3/+3
* namco/namcos10.cpp: Labelled region/licensee DIP switch settings for Mitchell... David Haywood2023-04-121-2/+13
* namco/namcos10.cpp: Reset mrdrilr2, mrdrilr2j and chocovdr settings storage a... David Haywood2023-04-021-3/+6
* misc/crystal.cpp: Removed hacks: (#11054) David Haywood2023-04-014-62/+4
* tch/topdrive.cpp: Added driver for Proyesel Top Driving. (#11043) David Haywood2023-03-293-3/+323
* vastar_viddev.cpp - better sprite flip handling (#11039) David Haywood2023-03-273-5/+18
* vastar_viddev.cpp - better sprite flip handling (#11039) David Haywood2023-03-263-5/+18
* konami/nwk-tr.cpp: Made racingj2 as a parent, not a clone of racingj. (#11033) David Haywood2023-03-271-4/+5
* orca/vastar_viddev.cpp: Created a device to encapsulate the orca40c.cpp video... David Haywood2023-03-269-611/+459
* hng64.cpp - reenable using the lighting information in the final mix, plus at... David Haywood2023-03-221-3/+18
* hng64.cpp : add a global disable for the tile replacement 'animation' (#11013) David Haywood2023-03-221-38/+45
* hng64.cpp - add 'wraparound enable' bit to the tilemaps, this bit gets disabl... David Haywood2023-03-212-15/+14
* snk/hng64.cpp: Implemented texture wrap size table. (#10999) David Haywood2023-03-174-60/+170
* snk/hng64.cpp: Improved rendering: (#10990) David Haywood2023-03-165-70/+51
* snk/hng64.cpp: Implemented raster interrups and improved layer mixing. (#10971) David Haywood2023-03-135-129/+422
* snk/hng64_v.cpp: urther video improvements: (#10947) David Haywood2023-03-085-149/+426
* neogeo/neogeo.cpp: Don't treat puzzldpr as a clone, added additional irrmaze ... David Haywood2023-03-072-3/+5
* misc/gameace.cpp: Completed Hot Body emulation and ROM unscrambling (#10961) David Haywood2023-03-072-81/+356
* nmk/nmk16.cpp : Ignore lane select for main RAM writes for vandyke and bioshi... David Haywood2023-03-061-3/+3
* snk/hng64_3d.ipp : Use 16-bit indexed format for 3D layer buffer. (#10941) David Haywood2023-03-016-258/+269
* snk/hng64_sprite.ipp: Improved sprite mosaic effect. (#10935) David Haywood2023-02-284-211/+269
* snk/hng64_sprite.ipp, snk/hng64_v.cpp: Improved Hyper Neo Geo 64 sprite drawi... David Haywood2023-02-264-186/+434
* snk/hng64_v.cpp: Implemented some missing Hyper NeoGeo 64 video features. (#1... David Haywood2023-02-193-702/+495
* snk/hng64_v.cpp: Improved rendering: (#10891) David Haywood2023-02-156-164/+224
* -cpu/arcompact: Rewrote core. (#10808) David Haywood2023-02-0644-15190/+13186
* misc/discoboy.cpp: Added clone DJ Girl (#10865) David Haywood2023-02-022-2/+32
* fix for 08543: megablst and clones: Shield powerup aura on option is missing ... David Haywood2023-01-091-0/+1
* new working clones (#10730) David Haywood2023-01-032-0/+36
* misc/megaphx.cpp: Adde YoYo Spell (prototype of Little Robin). (#10763) David Haywood2023-01-012-1/+57
* pacman/pengo.cpp: Sorted Pengo sets, and changed scheme for short names (#10751) David Haywood2022-12-302-84/+93
* new WORKING Software List additions (Chess King) (#10756) David Haywood2022-12-282-7/+86
* new WORKING machines: Chess King (#10753) David Haywood2022-12-273-0/+258
* dataeast/decocass.cpp: Cleaned up BIOS macros, fixed bit error in cnebula tap... David Haywood2022-12-224-138/+232
* tvgames/xavix.cpp: Added Gun Gun Adventure (inputs not hooked up). (#10683) David Haywood2022-12-152-4/+17
* x1_012.cpp: restrict partial updates in the seta tilemap chip to caliber 50, ... David Haywood2022-12-104-3/+32
* dataeast/decocass.cpp: Removed 'clown car credits' leaving only the copyright... David Haywood2022-12-091-8/+0
* tecmo/tehkanwc.cpp: Added world version of Tee'd Off (new parent). (#10651) David Haywood2022-12-083-51/+55
* New WORKING Machines (Nebula, DECO Cassette) (#10642) David Haywood2022-12-044-9/+84
* x1_012: force a partial update for tilemaps whenever the scroll registers cha... David Haywood2022-11-054-0/+58
* balsente.cpp: fix grudgep input port import (#10475) David Haywood2022-10-241-1/+1