diff options
Diffstat (limited to 'src/osd/windows/winmain.cpp')
-rw-r--r-- | src/osd/windows/winmain.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/src/osd/windows/winmain.cpp b/src/osd/windows/winmain.cpp index f33b018f1bf..cb512948b26 100644 --- a/src/osd/windows/winmain.cpp +++ b/src/osd/windows/winmain.cpp @@ -216,6 +216,12 @@ const options_entry windows_options::s_option_entries[] = { WINOPTION_POWER";fs_power", "1.0,1.0,1.0", OPTION_STRING, "signal power value (exponential)" }, { WINOPTION_FLOOR";fs_floor", "0.0,0.0,0.0", OPTION_STRING, "signal floor level" }, { WINOPTION_PHOSPHOR";fs_phosphor", "0.0,0.0,0.0", OPTION_STRING, "phosphorescence decay rate (0.0 is instant, 1.0 is forever)" }, + { WINOPTION_CHROMA_MODE, "3", OPTION_INTEGER, "Number of phosphors to use: 1 - monochrome, 2 - dichrome, 3 - trichrome (color)" }, + { WINOPTION_CHROMA_CONVERSION_GAIN, "0.299,0.587,0.114", OPTION_STRING, "Gain to be applied when summing RGB signal for monochrome and dichrome modes" }, + { WINOPTION_CHROMA_A, "0.64,0.33", OPTION_STRING, "Chromaticity coordinate for first phosphor" }, + { WINOPTION_CHROMA_B, "0.30,0.60", OPTION_STRING, "Chromaticity coordinate for second phosphor" }, + { WINOPTION_CHROMA_C, "0.15,0.06", OPTION_STRING, "Chromaticity coordinate for third phosphor" }, + { WINOPTION_CHROMA_Y_GAIN, "0.2126,0.7152,0.0722", OPTION_STRING, "Gain to be applied for each phosphor" }, /* NTSC simulation below this line */ { nullptr, nullptr, OPTION_HEADER, "NTSC POST-PROCESSING OPTIONS" }, { WINOPTION_YIQ_ENABLE";yiq", "0", OPTION_BOOLEAN, "enables YIQ-space HLSL post-processing" }, @@ -250,6 +256,10 @@ const options_entry windows_options::s_option_entries[] = { WINOPTION_BLOOM_LEVEL6_WEIGHT, "0.04", OPTION_FLOAT, "Bloom level 6 weight (1/4 smaller that level 5 target)" }, { WINOPTION_BLOOM_LEVEL7_WEIGHT, "0.02", OPTION_FLOAT, "Bloom level 7 weight (1/4 smaller that level 6 target)" }, { WINOPTION_BLOOM_LEVEL8_WEIGHT, "0.01", OPTION_FLOAT, "Bloom level 8 weight (1/4 smaller that level 7 target)" }, + { WINOPTION_LUT_TEXTURE, "", OPTION_STRING, "3D LUT texture filename for screen, PNG format" }, + { WINOPTION_LUT_ENABLE, "0", OPTION_BOOLEAN, "Enables 3D LUT to be applied to screen after post-processing" }, + { WINOPTION_UI_LUT_TEXTURE, "", OPTION_STRING, "3D LUT texture filename of UI, PNG format" }, + { WINOPTION_UI_LUT_ENABLE, "0", OPTION_BOOLEAN, "Enables 3D LUT to be applied to UI and artwork after post-processing" }, // full screen options { nullptr, nullptr, OPTION_HEADER, "FULL SCREEN OPTIONS" }, @@ -648,4 +658,3 @@ static int is_double_click_start(int argc) } #endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) - |