diff options
Diffstat (limited to 'src/osd/windows/d3dhlsl.c')
-rw-r--r-- | src/osd/windows/d3dhlsl.c | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/osd/windows/d3dhlsl.c b/src/osd/windows/d3dhlsl.c index 69f8b94dcd9..5a6772e9281 100644 --- a/src/osd/windows/d3dhlsl.c +++ b/src/osd/windows/d3dhlsl.c @@ -224,7 +224,7 @@ void shaders::window_save() if (!master_enable || !d3dintf->post_fx_available) return; - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); HRESULT result = (*d3dintf->device.create_texture)(d3d->get_device(), snap_width, snap_height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &snap_copy_texture); if (result != D3D_OK) @@ -276,7 +276,7 @@ void shaders::avi_update_snap(surface *surface) if (!master_enable || !d3dintf->post_fx_available) return; - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); D3DLOCKED_RECT rect; @@ -326,7 +326,7 @@ void shaders::render_snapshot(surface *surface) if (!master_enable || !d3dintf->post_fx_available) return; - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); D3DLOCKED_RECT rect; @@ -519,7 +519,7 @@ void shaders::begin_avi_recording(const char *name) if (!master_enable || !d3dintf->post_fx_available) return; - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); // stop any existing recording end_avi_recording(); @@ -678,7 +678,7 @@ void shaders::set_texture(texture_info *texture) if (!master_enable || !d3dintf->post_fx_available) return; - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); if(texture != NULL) { @@ -820,7 +820,7 @@ void shaders::init_fsfx_quad(void *vertbuf) if (!master_enable || !d3dintf->post_fx_available) return; - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); // get a pointer to the vertex buffer fsfx_vertices = (vertex *)vertbuf; @@ -892,7 +892,7 @@ int shaders::create_resources(bool reset) if (!master_enable || !d3dintf->post_fx_available) return 0; - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); HRESULT result = (*d3dintf->device.get_render_target)(d3d->get_device(), 0, &backbuffer); if (result != D3D_OK) osd_printf_verbose("Direct3D: Error %08X during device get_render_target call\n", (int)result); @@ -1066,7 +1066,7 @@ void shaders::begin_draw() if (!master_enable || !d3dintf->post_fx_available) return; - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); curr_effect = default_effect; @@ -1101,7 +1101,7 @@ void shaders::begin_frame() void shaders::blit(surface *dst, texture *src, surface *new_dst, D3DPRIMITIVETYPE prim_type, UINT32 prim_index, UINT32 prim_count, int dstw, int dsth) { - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); HRESULT result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, dst); if (result != D3D_OK) osd_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); @@ -1146,7 +1146,7 @@ void shaders::blit(surface *dst, texture *src, surface *new_dst, D3DPRIMITIVETYP void shaders::blit(surface *dst, texture *src, surface *new_dst, D3DPRIMITIVETYPE prim_type, UINT32 prim_index, UINT32 prim_count) { - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); HRESULT result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, dst); if (result != D3D_OK) osd_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); @@ -1231,7 +1231,7 @@ void shaders::init_effect_info(poly_info *poly) if (!master_enable || !d3dintf->post_fx_available) return; - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); texture_info *texture = poly->get_texture(); if(PRIMFLAG_GET_SCREENTEX(d3d->get_last_texture_flags()) && texture != NULL) @@ -1308,7 +1308,7 @@ cache_target* shaders::find_cache_target(UINT32 screen_index, int width, int hei void shaders::ntsc_pass(render_target *rt, vec2f &sourcedims, vec2f &delta) { - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); UINT num_passes = 0; if(options->yiq_enable) @@ -1370,7 +1370,7 @@ void shaders::ntsc_pass(render_target *rt, vec2f &sourcedims, vec2f &delta) void shaders::color_convolution_pass(render_target *rt, vec2f &texsize, vec2f &sourcedims) { - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); UINT num_passes = 0; curr_effect = color_effect; @@ -1398,7 +1398,7 @@ void shaders::color_convolution_pass(render_target *rt, vec2f &texsize, vec2f &s void shaders::prescale_pass(render_target *rt, vec2f &texsize, vec2f &sourcedims) { - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); UINT num_passes = 0; curr_effect = prescale_effect; @@ -1426,7 +1426,7 @@ void shaders::prescale_pass(render_target *rt, vec2f &texsize, vec2f &sourcedims void shaders::deconverge_pass(render_target *rt, vec2f &texsize, vec2f &delta, vec2f &sourcedims) { - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); UINT num_passes = 0; curr_effect = deconverge_effect; @@ -1454,7 +1454,7 @@ void shaders::deconverge_pass(render_target *rt, vec2f &texsize, vec2f &delta, v void shaders::defocus_pass(render_target *rt, vec2f &texsize) { - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); UINT num_passes = 0; // Defocus pass 1 @@ -1503,7 +1503,7 @@ void shaders::defocus_pass(render_target *rt, vec2f &texsize) void shaders::phosphor_pass(render_target *rt, cache_target *ct, vec2f &texsize, bool focus_enable) { - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); UINT num_passes = 0; curr_effect = phosphor_effect; @@ -1561,7 +1561,7 @@ void shaders::phosphor_pass(render_target *rt, cache_target *ct, vec2f &texsize, void shaders::avi_post_pass(render_target *rt, vec2f &texsize, vec2f &delta, vec2f &sourcedims, poly_info *poly, int vertnum) { - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); UINT num_passes = 0; curr_effect = post_effect; @@ -1616,7 +1616,7 @@ void shaders::avi_post_pass(render_target *rt, vec2f &texsize, vec2f &delta, vec void shaders::screen_post_pass(render_target *rt, vec2f &texsize, vec2f &delta, vec2f &sourcedims, poly_info *poly, int vertnum) { - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); UINT num_passes = 0; curr_effect = post_effect; @@ -1650,7 +1650,7 @@ void shaders::screen_post_pass(render_target *rt, vec2f &texsize, vec2f &delta, void shaders::raster_bloom_pass(render_target *rt, vec2f &texsize, vec2f &delta, poly_info *poly, int vertnum) { - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); UINT num_passes = 0; curr_effect = downsample_effect; @@ -1755,7 +1755,7 @@ void shaders::render_quad(poly_info *poly, int vertnum) return; UINT num_passes = 0; - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); curr_texture = poly->get_texture(); if(PRIMFLAG_GET_SCREENTEX(d3d->get_last_texture_flags()) && curr_texture != NULL) @@ -2080,14 +2080,14 @@ render_target* shaders::get_vector_target() return NULL; } - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); return find_render_target(d3d->get_width(), d3d->get_height(), 0, 0); } void shaders::create_vector_target(render_primitive *prim) { - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); if (!add_render_target(d3d, NULL, d3d->get_width(), d3d->get_height(), 1, 1)) { vector_enable = false; @@ -2202,7 +2202,7 @@ bool shaders::register_texture(texture_info *texture) enumerate_screens(); - renderer *d3d = (renderer *)window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); int hlsl_prescale_x = prescale_force_x; int hlsl_prescale_y = prescale_force_y; @@ -2994,7 +2994,7 @@ void uniform::update() } shaders *shadersys = m_shader->m_shaders; - renderer *d3d = (renderer *)shadersys->window->m_drawdata; + renderer *d3d = dynamic_cast<renderer *>(shadersys->window->m_renderer); hlsl_options *options = shadersys->options; switch(m_id) @@ -3422,7 +3422,7 @@ static file_error open_next(d3d::renderer *d3d, emu_file &file, const char *temp UINT32 origflags = file.openflags(); // handle defaults - const char *snapname = templ ? templ : d3d->get_window()->machine().options().snap_name(); + const char *snapname = templ ? templ : d3d->window().machine().options().snap_name(); if (snapname == NULL || snapname[0] == 0) snapname = "%g/%i"; @@ -3469,7 +3469,7 @@ static file_error open_next(d3d::renderer *d3d, emu_file &file, const char *temp snapdevname.cpysubstr(snapstr, pos + 3, end - pos - 3); // verify that there is such a device for this system - image_interface_iterator iter(d3d->get_window()->machine().root_device()); + image_interface_iterator iter(d3d->window().machine().root_device()); for (device_image_interface *image = iter.first(); image != NULL; iter.next()) { // get the device name @@ -3506,7 +3506,7 @@ static file_error open_next(d3d::renderer *d3d, emu_file &file, const char *temp // substitute path and gamename up front snapstr.replace(0, "/", PATH_SEPARATOR); - snapstr.replace(0, "%g", d3d->get_window()->machine().basename()); + snapstr.replace(0, "%g", d3d->window().machine().basename()); // determine if the template has an index; if not, we always use the same name astring fname; |