diff options
Diffstat (limited to 'src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v4.sc')
-rw-r--r-- | src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v4.sc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v4.sc b/src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v4.sc index e3791fed702..efc8c57d752 100644 --- a/src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v4.sc +++ b/src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v4.sc @@ -5,7 +5,7 @@ $input v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4, v_texcoo /* Hyllian's 2xBR v3.8c+ReverseAA (squared) Shader - v4 - + Copyright (C) 2011/2012 Hyllian/Jararaca - sergiogdb@gmail.com */ @@ -175,7 +175,7 @@ void main() vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 ); // These inequations define the line below which interpolation occurs. - vec4 fx = (Ao*fp.y+Bo*fp.x); + vec4 fx = (Ao*fp.y+Bo*fp.x); vec4 fx_left = (Ax*fp.y+Bx*fp.x); vec4 fx_up = (Ay*fp.y+By*fp.x); @@ -216,7 +216,7 @@ void main() m = min(m, sharpness * abs(bb)); m = min(m, sharpness * abs(cc)); t = clamp(t, -m, m); - + vec3 s1 = (2.0 * fp.y - 1.0) * t + s; n1 = D0.xyz; @@ -268,4 +268,4 @@ void main() res = mix(res1, res2, step(c_df(E.xyz, res1), c_df(E.xyz, res2))); gl_FragColor = vec4(res, 1.0); -}
\ No newline at end of file +} |