diff options
Diffstat (limited to 'src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v2-gamma.sc')
-rw-r--r-- | src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v2-gamma.sc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v2-gamma.sc b/src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v2-gamma.sc index ea58584408b..46b2c3d9162 100644 --- a/src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v2-gamma.sc +++ b/src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v2-gamma.sc @@ -5,7 +5,7 @@ $input v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4, v_texcoo /* Hyllian's 2xBR v3.8c+ReverseAA (squared) Shader - beta1 - + Copyright (C) 2011/2012 Hyllian/Jararaca - sergiogdb@gmail.com */ @@ -176,7 +176,7 @@ void main() vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 ); // These inequations define the line below which interpolation occurs. - vec4 fx = (Ao*fp.y+Bo*fp.x); + vec4 fx = (Ao*fp.y+Bo*fp.x); vec4 fx_left = (Ax*fp.y+Bx*fp.x); vec4 fx_up = (Ay*fp.y+By*fp.x); @@ -262,4 +262,4 @@ void main() res = mix(res, pix, blend); gl_FragColor = vec4(clamp(GAMMA_OUT(res), 0.0, 1.0), 1.0); -}
\ No newline at end of file +} |